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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.05.04 18:25:00 -
[31]
Originally by: Dheorl
Originally by: Raymond Sterns Edited by: Raymond Sterns on 04/05/2008 16:57:47
Originally by: Dheorl Edited by: Dheorl on 04/05/2008 16:10:47 Of course they are going know when you pop up
And that's where Stealth Bombers stop being stealthy.
Good day, sir.
And the moment it pops up it will be shooting you. It would be absurb if it could blow you up without you having a clue where it was. It can quite merily move around and position itself steathly. Blowing stuff up steathly is impossible no matter how you look at it.
I did not say I wanted to kill stuff stealthed and undetectable. I said that as it is right now, there's very little element of surprise unless I'm already at the location and even when I move in to make a kill, even from a long distance you can, very clearly I might add, hear me uncloak.
There is no "OMG WHERE DID HE COME FROM" reactions, it is more of a "lol, stealthbomber." |

Dheorl
The Scope
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Posted - 2008.05.04 20:16:00 -
[32]
Originally by: Raymond Sterns
Originally by: Dheorl
Originally by: Raymond Sterns Edited by: Raymond Sterns on 04/05/2008 16:57:47
Originally by: Dheorl Edited by: Dheorl on 04/05/2008 16:10:47 Of course they are going know when you pop up
And that's where Stealth Bombers stop being stealthy.
Good day, sir.
And the moment it pops up it will be shooting you. It would be absurb if it could blow you up without you having a clue where it was. It can quite merily move around and position itself steathly. Blowing stuff up steathly is impossible no matter how you look at it.
I did not say I wanted to kill stuff stealthed and undetectable. I said that as it is right now, there's very little element of surprise unless I'm already at the location and even when I move in to make a kill, even from a long distance you can, very clearly I might add, hear me uncloak.
There is no "OMG WHERE DID HE COME FROM" reactions, it is more of a "lol, stealthbomber."
Yes but once your on the grid and moving around cloaked and pop up 5km from a frig, web and instapop them there is a certain element of wtf, where did he come from. |

Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.05.04 20:18:00 -
[33]
Leave my stealth bomber alone its fine. |

Shinobi Jonin
NorCorp Security eXceed.
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Posted - 2008.05.04 21:52:00 -
[34]
Stealth Bombers are fine
We used to run large stealth bomber gangs and used "right" they are a incredible tool of destruction.
being able to fire and recloak immediatly and such would be a game breaking feature and there is no need for it learn how to work round the intended drawbacks or stfu about it to be blunt about it.
For their price they are already great great ships. that if used rigth do allow great stealth tactics
@ CCP please don't listen to the whiners EVE does not need stealth to overtake nano****try (guilty as anyone else of this btw) as a means of combat. |

AstroPhobic
Minmatar
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Posted - 2008.05.04 22:02:00 -
[35]
Originally by: Kyra Felann
Originally by: AstroPhobic Here's an idea. Instead of letting them warp cloaked... let them travel much faster while cloaked. Whether this is due to letting mwd/ab be active under cloak, or just a flat out giant speed bonus while cloaked (and while cloaked only). This allows a lot more mobility throughout a single battlefield, to pop up, fire, maybe 2 salvos, drop again to cloak and reposition without having to worry about ceptors or drones or whatnot uncloaking you.
They can already move faster cloaked than uncloaked. At max skills they can move around 800m/s, which is pretty fast for a cloaked ship.
Right, I'm fully aware - however this would reduce deaths that aren't due to user error, instead reduce deaths to inty uncloaks or the like. Honestly, if a stealth bomber isn't solo, it shouldn't die. If it is solo... then it better one volley, because 24km is mighty close to cloak. |

Shinobi Jonin
NorCorp Security eXceed.
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Posted - 2008.05.04 22:13:00 -
[36]
Originally by: AstroPhobic
Right, I'm fully aware - however this would reduce deaths that aren't due to user error, instead reduce deaths to inty uncloaks or the like. Honestly, if a stealth bomber isn't solo, it shouldn't die. If it is solo... then it better one volley, because 24km is mighty close to cloak.
Edit: Oops. I forget that you can't cloak while locked. In that case, maybe some stupidly high missile velocity bonus is in order?
And there's the main brunt of your fail - No ship in eve should be immortal EVER.....
As it is you can sensor boost it stay aligned uncloak at a time of YOUR choosing when target comes through gate and raise hell on most anything using dampers to cause further misery. anything comes to close your aligned and instawarp If you manage to die thus you FAIL tbqfh. To make them so they can instapop ships and insta recloak makes them incredibly overpowered and if you knew anything about how games are built and balance etc you would understand thats a BAD thing.
Perhaps delve into the now hundreds of post about the reliance on nano ships for all eve pvp and how it has a overall negative impact on the game
Important bits bolded for your clarity |

AstroPhobic
Minmatar
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Posted - 2008.05.04 22:22:00 -
[37]
Originally by: Shinobi Jonin
Originally by: AstroPhobic
Right, I'm fully aware - however this would reduce deaths that aren't due to user error, instead reduce deaths to inty uncloaks or the like. Honestly, if a stealth bomber isn't solo, it shouldn't die. If it is solo... then it better one volley, because 24km is mighty close to cloak.
Edit: Oops. I forget that you can't cloak while locked. In that case, maybe some stupidly high missile velocity bonus is in order?
And there's the main brunt of your fail - No ship in eve should be immortal EVER.....
As it is you can sensor boost it stay aligned uncloak at a time of YOUR choosing when target comes through gate and raise hell on most anything using dampers to cause further misery. anything comes to close your aligned and instawarp If you manage to die thus you FAIL tbqfh. To make them so they can instapop ships and insta recloak makes them incredibly overpowered and if you knew anything about how games are built and balance etc you would understand thats a BAD thing.
Perhaps delve into the now hundreds of post about the reliance on nano ships for all eve pvp and how it has a overall negative impact on the game
Important bits bolded for your clarity
Thanks for being a jackass. I appreciate it. However, to put it bluntly, you're wrong.
A vagabond, properly flown, should never die. A pimped crow, properly flown, should never die. However, both of these ships die. Why? User error, lag, cloaked ships, ego. Whatever, it doesn't really matter.
Maybe you don't understand... I can count the number of times that a stealth bomber has been primaried on my ass. That's 0. Know why? They're not a real threat. They're only useful for ganking. You said it yourself really - if you manage to die, you fail. I said nothing about instapopping ships or instacloak either, maybe you should get yourself some reading comprehension.
Go away troll, we're discussing. |

Shinobi Jonin
NorCorp Security eXceed.
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Posted - 2008.05.04 22:37:00 -
[38]
Edited by: Shinobi Jonin on 04/05/2008 22:39:37
Originally by: AstroPhobic
Right, I'm fully aware - however this would reduce deaths that aren't due to user error, instead reduce deaths to inty uncloaks or the like. Honestly, if a stealth bomber isn't solo, it shouldn't die. If it is solo... then it better one volley, because 24km is mighty close to cloak.
Edit: Oops. I forget that you can't cloak while locked. In that case, maybe some stupidly high missile velocity bonus is in order?
A vagabond, properly flown, should never die. A pimped crow, properly flown, should never die. However, both of these ships die. Why? User error, lag, cloaked ships, ego. Whatever, it doesn't really matter.
Maybe you don't understand... I can count the number of times that a stealth bomber has been primaried on my ass. That's 0. Know why? They're not a real threat. They're only useful for ganking. You said it yourself really - if you manage to die, you fail. I said nothing about instapopping ships or instacloak either, maybe you should get yourself some reading comprehension.
Heh I am discussing too although I admit my tone was unnecessary I just found your arguments dumb and not very well thought out, but hey thats just my opinion right
Now in answer to what you said
Originally by: AstroPhobic Edit: Oops. I forget that you can't cloak while locked. In that case, maybe some stupidly high missile velocity bonus is in order?
Now for a stealth bomber thats the exact same thing as being able to instantly recloak after insta popping targets the way it is set up now if a stealth bomber squad is working at range they also have to stay uncloaked to hit the target exposing themselves and there comes the issue of balance.
On to your comment about stealth bombers never being primaried. Stealth bombers get priamried all the time when people are stupid enough to bring them to prolonged engagements they are small ships with no tank that do lots of dps/ compared to their tank/size. if the engagement is large enough a FC wouldnt primary them he'd just expect his anti tackle wing to take care of them.
Vagabonds and crows die to us all the time not because of user stupdity or lag or anything like that but because for them to be any use in a battle they have to come into range of our anti support. Whether the FC should have engaged then is another discussion.
My issue with the OP and your defendign him is that all the proposals put forward would overpower stealth bombers ships that if used right are already amazing ships with plenty of stealth possibilities but also inbuilt flaws ( like not being able to warp cloaked and havign to stay uncloaked until missiles hit) which are there for reasons of game balance.
And to go back to vaga's and crows you say they should never die if flown right and I can agree with you to a point, my point is does eve need stealth bombers to be boosted to also be in a position where they should never ever die.
in my opinion NO, keep their flaws it's what makes them perfect
edited for spelling and clarity
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Tasko Pal
Heron Corporation
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Posted - 2008.05.09 06:25:00 -
[39]
You know, nerfing local would fix a lot of the problems with the stealth bomber, and cloaking ships in general.
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2008.05.09 09:42:00 -
[40]
Originally by: Tasko Pal You know, nerfing local would fix a lot of the problems with the stealth bomber, and cloaking ships in general.
Ehmm...no? Cause then cloaked would be INVISIBLE. That "scenario" would fail instantly. It won't even launch in SiSi IMHO, it's that doomed to fail.
SBs are fine, they just cannot "solo" effectively. 2-3 SBs can work. More can work "wonders". U cannot solo with it, just as u cannot solo in a sniping BS or sniping HAS...they will get u sooner or later...that's no "weakness" or fault. Nothing should be invincible, and that's all... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game!
Introduce HEAT EMMITERÖ for the Pilgrim |

Spectre3353
Gallente Joint Strike Squad
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Posted - 2008.05.09 13:05:00 -
[41]
Originally by: Bloody Rabbit
Originally by: Raymond Sterns 3.a large sandwich made of a long crusty roll split lengthwise and filled with meats and cheese (and tomato and onion and lettuce and condiments); different names are used in different sections of the United States.
Doesn't really sound like our stealth bomber now, does it?
I like this one the best
Mmmm... Hoagies... ----- http://evenewb.blogspot.com/ |

Fzhal
Caldari PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.05.09 18:16:00 -
[42]
IMO this ship this ship is a great sniper as well because it can launch missiles from over 200Km away. But the problem is that these missiles take FOREVER to get there. From my experience I would suggest that SB Missile Launcher Bonus: Missile Velocity bonus 100% times Covert Ops Level and Missile Flight Time = 100% divided by covert ops level.
This way the missiles would have the same range but be more likely to catch targets before they warp, rather than 28 seconds later Which would put missiles impacting in under 6 seconds.
In short SB are meant for quick strike capability but this is counter to what missiles are. So speed up missiles for the SB and you accomplish this.
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xenodia
Gallente Mortis Incarnatus
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Posted - 2008.05.09 19:11:00 -
[43]
Originally by: Element 22 ..stuffquote]
I think youre forgetting about the bonuses they get to missile precision, etc. With good skills they can easily 1 volley any frigate or ceptor, and 2-3 volley cruisers and some BCs.
I think they would be a bit overpowered if they could warp while cloaked. The only issue ive ever had with them not being able to warp while cloaked is that they required the covert ops skill in order to fly, and they are listead as "covert ops" ships on the market. I think that error right there is the cause for most of the whining about stealth bombers.
That being said... stealth bomber wolfpacks can be fun, especially if partnered with a dictor and/or recon for scrambling/jamming.
This signature space for rent
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Megan Maynard
Minmatar Out of Order
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Posted - 2008.05.10 07:32:00 -
[44]
I don't seem to have any problems...........
hound 4tw.
Just solo killed an arazu not 10 minutes ago. He was busy shooting at my buddy in a ceptor. Dead arazu. Miz Stelth Bomerz iz the ****nit.
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