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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.04 11:51:00 -
[61]
The inconvenient truth about salvaging is that there's still not enough "salvage thieves", and that finding abandoned wrecks (i.e. not in a deadspace area, no ships around) is impossible.
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Dotard
Minmatar Eternal Guardians Corp. The Covenant Alliance
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Posted - 2008.05.04 12:39:00 -
[62]
Originally by: Marlenus Yeah, the OP is a laugh riot all right.
...every so often you're going to jump into a mission in progress that's going to fry your ship.
It's a fun profession, but you have to keep on your toes, like anywhere else in Eve. And some nights, you probe all night and come home with nothing more than some contaminated lorenzt fluid and a pair of dented Hobgoblin combat drones with space dust in the warp bearings.
QUOTED FOR TRUTH!
We get 'tricked' every so often and lose ships. My salvager ship wasn't cheap with it's 3 rigs and T2 fittings when the runners entered the gate and immediately warped off. I entered the gate and found myself alone, webbed and scrammed by the NPC frigs and endured a very slow death. LOLz were had by all involved as that was the intention of their impromptu trap-setting and I fell for it. 
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.05.04 12:45:00 -
[63]
Edited by: Tippia on 04/05/2008 12:49:36
Originally by: Stakhanov The claim that ISK farmers could indulge in salvage theft for "safe profit" is hilarious.
I have to agree. Too much (non-mechanical) work for too random a return. For every time I've salvaged 15mil out of a mission, I have run 4-5 missions where the salvage was less than 5mil. That's an average of 7mil… So while it's all good and well to make grandiose claims about "well this mission earned me umpteen bazillion ISK in salvage", it's fairly safe to say that those are not your average missions. And that 7mil average is very generous – the OP puts his "low yield" return at 3.5mil, which brings the average down to less than 6mil.
On the topic of time, there's also the question: if salvaging is so quick as some claim (clearing out an L4 worth of salvage in 10 minutes) and provide such immense profits, and actually running the mission is as slow as some claim (an hour or so per mission), why aren't the mission runners salvaging as they go?
Yes, you'll have to sacrifice a high slot or two (big deal - most bigger ships have more slots than weapon mounts anyway), but apparently, for 10 minutes more work, that immense profit is all yours. And you don't even have to go travel back and forth to get your salvaging ship to do it. And you'll most likely have more cargo space than in a piddling destroyer, and most certainly more than the covops frig that the supposed thief is flying (it's a frig ffs!). And, even if you don't, you can chuck the excess bits into a can that is owned by you - i.e. one that gives you kill rights should anyone come along to swipe "your" salvage.
The incovenient truth about salvaging is this: the only way for ninja salvaging to be the much-touted route to quick cash is for mission runners to give away stuff that they could easily claims as their own. |

Amastat
Caldari Omegatech
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Posted - 2008.05.04 12:51:00 -
[64]
Originally by: Had Enough Edited by: Had Enough on 04/05/2008 10:47:20
Originally by: Amastat A book could be written on the reasons on how a salvage thief has it so much easier then a mission runner. I think its obvious they are even more unbalanced in terms of risk vs. reward then the mission runner.
I'm not going to go into detail about how easy or how hard it is (Can be very time consuming and fruitless) I'm just simply going to say that crime in EvE pays and crime in EvE is almost easy, not that I'm condoning or agreeing with it all, the most this character does is a little bit of tea leafing.
It's pointless making comparisons between mission runners and ninja salvagers, I'll make those kind of comparisons too using different examples and show why.
-Freighter pilot works hard for a year building capital and now carries 5 billion worth of items. -Big Bad Battle Ship blows up Freighter steals all the cargo all it cost him was some missiles.
-Miner mines for many months training all the skills to maximize the yield, spends over 100 million for a Hulk and fittings. -1 day old thief comes along in a Badger and steals the jetcan of ore.
See? crime pays in EvE (And salvaging isn't even a crime) the one who did all the effort doesn't get all the rewards. The comparisons don't really matter, just because two pilots chose to do something different it doesn't matter how long it takes them to train the skill, it doesn't matter how much it cost them to do what they do, all that matters really is who is smart, does their job good and wins and who is dumb, fails at their job and loses.
If you're smart you can take precautions, the freighter pilot could split his load into 5 trips or have an escort. The miner could mine in deadspace/exploration site or have a hauler friend. The mission runner could salvage as he goes along or have a friend salvage for him, a lot of them don't even bother with salvage anyway they just leave it foating there to disappear. But no, you don't want to do anything to help yourself you just want [Whine]CCP To Fix It![/Whine]
I will agree to everything you had to say under one condition: I never hear someone ***** and moan about mission runners/miners making too much ISK and/or having no risks.
Good luck  |

James Lyrus
Lyrus Associates
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Posted - 2008.05.04 13:27:00 -
[65]
I find the complaint about risk free isk making, from a mission runner hilarious. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.04 13:37:00 -
[66]
Originally by: James Lyrus I find the complaint about risk free isk making, from a mission runner hilarious.
I find it an inconvenient truth about mission-running.
 
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.05.04 13:46:00 -
[67]
Originally by: Akita T I find it an inconvenient truth about mission-running.
 
Naaah... I find the risk-free ISK from missions quite convenient  |

Joe Starbreaker
Smoking Hillbillys
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Posted - 2008.05.04 19:16:00 -
[68]
Originally by: Johnathan Mar A salvage thief can train for a covert ops frigate, probe launcher, cloaking device, and salvager in about 2 weeks. A properly fit salvage thief ship will cost about 20-25 million.
Screw the cloaking device. This is high sec. Most players can train the necessary skills to get started with a T1 astrometrics frigate and Fathom probes in less than two days, and the initial investment is maybe a million ISK. Salvage thievery is the profession of our times.
However, people always go to whatever profession is most profitable... basic economics suggests that many of those chumps mining and running missions will gravitate toward the salvaging profession until profits fall enough to be in line with other professions (adjusted for risk). So get into the game while it's hot, and keep your eyes peeled for tomorrow's hottest industries. |
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