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MAX MEXX
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Posted - 2008.05.05 15:17:00 -
[1]
Hey! i got 3 chars' avalibe to do missons, one is 100% hauler Other can fly ALL Galente ships Other can fly Minimatar\caldari all ships (All minimatar skils to V including arty spec lv V)
Trying to find the best settup, MY first was idea of tank domi w\Torp gank raven as help Other was Kronos and a malestrom.
I realy need some ticks\trips on my two man team of Misson Whoring :D
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Tamoko
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Posted - 2008.05.05 15:27:00 -
[2]
Tanky cruise raven plus ganky snipe domi (with sentries and rails)? Or tanky mega and fast siege/auto phoon? ---
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.05.05 16:50:00 -
[3]
I would go ganky sentry domi with cruise raven. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Qui Shon
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Posted - 2008.05.05 18:08:00 -
[4]
Edited by: Qui Shon on 05/05/2008 18:11:52 Yeah, ganky sentry Domi puts out 960dps at best, out to 45km if you put all guns up high, and only have Large Hybrid 4 like me, with T1 ammo. But then half your firepower is limited to whatever drone control range your character has, mine's at 57km. And you have no tank (two hardeners).
If your rail skills are better then mine, Kronos isn't far behind in raw dps at those ranges, and it can both tank and AB around to boot.
The other ship should definitely be a torp Golem, or CNR. With Cruise for those missions where long range is essential. Or all missions, if you don't have T2 torps.
Minnie may be the end game in PvP, but as far as missions go, they have nothing on the other races. It's Caldari -> Amarr -> Gallente -> Minnie. Golem / CNR / Nightmare -> Paladin -> Kronos / Domi / Abaddon (maybe Geddon in special circumstances). Well, that order can be debated somewhat, depending on criteria and if you can work around their respective limitations, but it's a rough sketch of missioning speed capability. Outside of this, pickings are slim.
The thing is, none of the other ships benefit as much from dropping the tank as the Domi does. In gank mode, it's very much a one trick pony, while especially shield tankers have plenty of slots to spare for tank. And the Marauders were made to tank.
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Bom Bolenath
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Posted - 2008.05.05 21:06:00 -
[5]
Part of the answer to your question relies heavily on how you do with multiclienting. Using a raven and an abaddon on two monitors, I often find myself letting cycles go by without shooting anything. This happens either because I can't keep up with the targetting demands, get lost in tagging BBs, or start panicking about one ship having just gotten full room aggro.
Generally, having two dps ships is still a great advantage, but I think I make more isk/hour running a straight salvage destroyer with my second account. Sure, it takes longer to run a mish without the second damage dealer, but I'm generally done salvaging and looting moments after I've completed the mission--either with the baddon or raven/cnr.
Your mileage will vary, certainly, but run a comparison on the same mish (once with 2xDPS boats; once with 1Xdps & 1x salvager) and see what you come up with. Alternately, bring out the dps for the peak of the room dps, and then run back and swap for a salvager after your main tank can take the remaining damage.
Just my .02 ISK,
Bom
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Tamoko
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Posted - 2008.05.05 21:30:00 -
[6]
Originally by: Bom Bolenath Part of the answer to your question relies heavily on how you do with multiclienting. Using a raven and an abaddon on two monitors, I often find myself letting cycles go by without shooting anything. This happens either because I can't keep up with the targetting demands, get lost in tagging BBs, or start panicking about one ship having just gotten full room aggro.
Generally, having two dps ships is still a great advantage, but I think I make more isk/hour running a straight salvage destroyer with my second account. Sure, it takes longer to run a mish without the second damage dealer, but I'm generally done salvaging and looting moments after I've completed the mission--either with the baddon or raven/cnr.
Your mileage will vary, certainly, but run a comparison on the same mish (once with 2xDPS boats; once with 1Xdps & 1x salvager) and see what you come up with. Alternately, bring out the dps for the peak of the room dps, and then run back and swap for a salvager after your main tank can take the remaining damage.
Just my .02 ISK,
Bom
I think I'll do exactly this, sometime soon. "The Assault" in particular takes me a long time... a good half hour per pocket, with three pockets to complete the mission. I'll see how long it takes with 1 DPS ship and a salvager running full time, then with two BSes. ---
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Hanneshannes
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Posted - 2008.05.05 22:00:00 -
[7]
2 Ravens :D
I haven't done much in the way of teamwork yet, but I did run lvl 4 with a mate, we had 2 ravens and we slaughtered through them in minutes :D
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vanBuskirk
Caldari
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Posted - 2008.05.05 22:27:00 -
[8]
My idea: Tanking Drake/Nighthawk/Vulture plus anything else you like (I would prefer a CNR, probably) fitted for gank, or a T2 gank Dominix. The Drake can do SOME damage, no matter how much you gimp its damage and especially against the small stuff; the gank CNR/Domi melts battlecruisers and above, and both of them use their drones to melt anything that's left over. Set drones to focus fire and aggressive, and only release them when they aren't going to get aggroed themselves.
Or if the Gallente is going to be the tank? Use a passive shield-tanked Myrmidon.
Of course, you need to be really sure of your aggro...
---------------------------------------------- "Violence is the last refuge of the incompetent."
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2008.05.05 23:49:00 -
[9]
I recommend Navy Megathron + Typhoon or CNR. Fit both ships so they are balanced for damage and tank. Or you can go with Dominix + Tempest. Really, any two battleships can work together, but I recommend that one (or both) of the ships be a drone boat or a missile boat, and the other a rail/projectile boat. Managing two rail/projectile boats is not as user friendly as a drone or missile boat combo.
I always fit all my ships with a balance of tank/gank. That way none of them has to warp out if there is aggro.
If multi-accounting, I generally try to draw aggro with one ship, then set the other ships' drones to guard that ship. ------------
Improvize. Adapt. Overcome. |

Lance Fighter
Amarr
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Posted - 2008.05.06 02:24:00 -
[10]
Tempest and Onerios. Have the tempest more or less armor resist tanked, semi-buffer... Warp it in, get agro, warp in onerios, start tracking links/remote reps.
Either that, Kronos/golem team. Both have an insane tank in their own way, but if you can use the free high slots to work to the advantage of both ships, you end up with a duo that is more than the sum of its parts.
Or you could always go with the standard domi/raven.
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Farbs
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Posted - 2008.05.06 10:46:00 -
[11]
I use a tank-domi and a gank-raven.
Grab agro with the domi, put sentries on agressive and let it live its own life while I pick off the mobs with the Raven. As soon as the sentries start to fail due to tracking I release the hounds (ogres).
Works fine with my two rookie BS characters.
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Niding
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.05.06 10:57:00 -
[12]
Dual abaddon.
I tried abaddon and Dominix, but found the drones lack for focus on the same target a bit annoying.
Dominix is quite awesome as they have alot of drone/types, and deal fair bit of damage, but still, the focus fire you get from 2 abaddons are just awesome.
For the smaller stuff that the laser tracking cant keep up with, you do have 10 drones that kills of everything orbitting inside 10km. |

Rawthorm
Gallente The Establishment Establishment
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Posted - 2008.05.06 11:00:00 -
[13]
Edited by: Rawthorm on 06/05/2008 11:01:59 Two Golem with remote rep on a high slot. Good damage, good cargo, handy tractor for salvage, selectable damage type and great tank with your team mate being able to add to it.
Only thing a pair of those won't take on is a 10/10 complex with the 180,000 damage torpedo.
In your case substiute the 2nd Golem with a Rail Kronos.
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Bullion
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Posted - 2008.05.06 12:38:00 -
[14]
okay, this might sound a strange option. I use a salvage capable domi with only drone offence. My wingman is a damnation (command) fitted with armor warfare links and large remote reppers and shield transfer. Almost all mids, los and rigs are cap rechargers which allows me almost perpetual repair in mission. If aggro'd, I defend the damnation first. Nice big cargo bay too, helps carry the spoils home.
I chose this option as I like both chars to accept individual missions from the same agent. I go directly from one mission to the next without the need to stop off in base for repairs.
Well, I did say it was strange. 
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Joe
Umbra Legion
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Posted - 2008.05.06 12:50:00 -
[15]
Any Two Maruaders.
They were made especially for missions afterall
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Dezzereth
Two Swords Guild
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Posted - 2008.05.06 14:28:00 -
[16]
Edited by: Dezzereth on 06/05/2008 14:28:41 Makes no real sense in using a battleship and a logistic ship, or a similar setup. Two gankships with a bit above average tank, as some others already pointed out. That way you do missions faster, assuming you do the missions with two players, not just two accounts.
Best imo would be two high-damage gunships, like Aba, Paladin, Mach, (the latter having the advantage of speed too) etc.
EDIT: Oh, and ofc the Nightmare :) |

Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.05.06 14:52:00 -
[17]
Edited by: Pwett on 06/05/2008 14:55:30 The key to doing the two man mission whoring is just being able to control two ships in a combat environment and being able to control drone aggro and all that jazz.
To start off, I would go with a tank domi and a cruise raven; then once you get the hang of the two-man team and keeping full aggro on the domi, start completely ganking up the raven, then once the raven is a gank beast, start upping the damage on the domi. etc and so forth.
edit: One of the benefits to having a true tank domi or dedicated tank ship; is that you'll be able to get all your wrecks in a little bubble, for the salvage ship to take care of. if you use a marauder as your tank, you can do it even faster, while looting the wrecks to make your salvagers job even easier.
2 x Marauder, salvager is probably the fastest most disgustingest isk generator in the game.
_______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Jill Antaris
Imperial Academy
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Posted - 2008.05.06 17:47:00 -
[18]
Kronos + FOF Golem/CNR.  ----------------------
Nerf Lasers! Thay need far to less CPU and Grid to Fit. Still using not enught Cap and do far to mutch Damage. O wait... they allready did... =( |

Zerode
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Posted - 2008.05.06 17:48:00 -
[19]
I'd say the best team is a Nighthawk and a torp Golem. Nighthawk for tank and killing smaller ships fast and the torp Golem with painter to pop BS sized rats. |

Viktor Javious
Naqam
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Posted - 2008.05.06 23:29:00 -
[20]
What seems to work best for me is a super tanked FoF Drake which warps in first and gets all aggression, then I come in with torp CNR with range rigs works very well, drake kills frigs and everything coming in close while CNR swats the BS's and whatever else hasnt already died |

Chimay
Caldari Infinite Horizons Unlimited Horizons
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Posted - 2008.05.07 02:00:00 -
[21]
Edited by: Chimay on 07/05/2008 02:03:26 IÆve tried many setups. Raven/ Raven Raven/ Drake Drake/Drake.
But the BEST duo IÆve found for missions Is this! 1 Navy Issue raven TORP fitted and 1 Cheap Osprey. Osprey 3 day training for your alt.
What you'll get! (based off my current skills which are not max but modest). 1149 DPS 5774 Volley (t1 ammo) Range 34.7 for me.
Medium slot Fit for Raven: 1 target painter(a must) 100ab (a must) 4 hardeners. That's it, note the no Shield booster.
Osprey His: T2 Large Shield Xfer array Med/low Cap Relay, Cap Recharger's galore
This setup blows two cruiser ravens out of the water. Easy to manage as well. Just have 2 large shield Xfers perma running on your raven. I pull all groups at once to save time. Enjoy 2-3 shotting Battle ships.
Since I started this duo IÆve found it more profitable to skip looting and salvaging because of the speed I can complete a mission. Lot more fun and I no longer cry when I warp in and see a gate 75KM away. Speaking of which whoÆs ever idea that was should be shot.
Damsel, Worlds Collide and Blockade can be a tad annoying if Osprey gets aggro. The 4 Hardners are plenty buffer while the osprey returns.
Edit: Also should note no Cap booster chargers to worry about. Also with the Osprey in tow you can go AFK pretty much on any mission while you can tank all groups with no stress. |

MrRookie
Interstellar Planetary KIA Alliance
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Posted - 2008.05.07 02:19:00 -
[22]
Assuming your not investing in two mauraders right htis instance, the best option is...
...Two BS 
The more firepower the bether no mather what.
Since you probably fly Gallente and Caldari BS I'd sugest first of all two gank torp Ravens remote repping eachother or if your drone and gunnery skills are good, two remote repping Domis. Or one of each. Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |

Arazel Chainfire
KDM Corp Firmus Ixion
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Posted - 2008.05.07 18:13:00 -
[23]
I ran for a little while with a tank domi and a gank torp raven. It was fairly easy to get the aggro on the domi and then start ganking with the raven. There were a couple missions however that I found that it was actually slower than with just one ship, because of the necessity of waiting for all the aggro to get on the domi and trying to manage both at once. It probably wouldn't be that way with higher skills on the raven pilot though.
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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Arakidias
Murky Inc. Power Of 3
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Posted - 2008.05.07 19:10:00 -
[24]
One ship that tanks and uses drones or FoF missiles as primary weapons. It comes in and takes full aggro. Domi/Drake/Cruise Golem/CNR/Raven.
The other is full gank and has a sizeable drone bay for rep drones to be put on the tanking ship just in case. Abbadon, Paladin, Nightmare, Kronos etc.
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Si Raven
Raven's Toy Production
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Posted - 2008.05.09 18:12:00 -
[25]
Originally by: Chimay Edited by: Chimay on 07/05/2008 02:10:28 Edit: Removed to prevent nerf
Chimay, what do you have in the lows for the BS? 3 or 4 damage mods and the rest nanos? Or do you use cap mods instead? It's something I haven't tried yet.
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MAX MEXX
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Posted - 2008.05.10 07:38:00 -
[26]
One kronos w\faction rep + Remote repping cruise raven = Misson win button :)
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Kelso Bluebane
Minmatar Un4seen Development
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Posted - 2008.05.11 11:22:00 -
[27]
2 marauders both with 3 tractor beams, which ones depends on which faction your working and which NPC your fighting. Have the 3rd Acc in a destroyer full rack of salvagers and all lows full of cargo expanders to pick up any loot the marauders cant carry.
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Cockta
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Posted - 2008.05.11 16:11:00 -
[28]
Tried few combos and not sure two BSs are best solution (this in true only if you salvage and loot after mission). Usually I was using tanking Domi with Raven doing damage. After that tried CNR + Raven and times to finish missions were pretty similar.
Now I use CNR + Munin fitted for salvage (yes Munin - 1400m3 cargo, 3 x tractor, 4 x salvager, AB everything can run perma) . Raven goes in take aggro - kills stuff, Munin looting and salvaging. Only few mission where new ships spawn in middle of mission are problem and there I usually use 2 BSs with two salvage ships later.
Was writing down times needed for missions with 2 BSs and 1 BS+Salvager. Differences are really small (very ofter more time is needed if you use 2 BSs, go back for salvage ships etc.).
Have now Nightmare that can do some insane damages, need to try if as soon as my Nightmare pilot finishes few more skills. Another char is going to use Golem instead of CNR in few days). I believe BS + Salvage ship is way to go, with 2 BSs only for some missions (Extravaganza, Blockade, Assault etc.).
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Ravenal
The Fated Odyssey.
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Posted - 2008.05.11 16:47:00 -
[29]
a very few very basic and easy setups: dual domi: fit remote repairing, energy transfer, resistances and local repping that gives you cap stability.
Fit the rest of the high slots with tractoring and salvaging.
now, get aggro from everything. Launch drones and start salvaging. If you decide to manage your 10 drones to attack the same target you are not going to be able to keep up with tractoring and salvaging. If you just let the drones afk kill the spawn, you will keep up easily.
Just beware new spawns, blockade new spawns never seem to target the drones though...
[Dominix, Mission dominix] Large Armor Repairer II Large Armor Repairer II Energized Adaptive Nano Membrane II //replace with mission specific hardening Energized Adaptive Nano Membrane II //replace Energized Adaptive Nano Membrane II //replace Damage Control II Capacitor Power Relay II
100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Salvager I Drone Link Augmentor I Drone Link Augmentor I Small Tractor Beam I Large Energy Transfer Array II Large Remote Armor Repair System II
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
more of a proof of concept than an absolute fitting idea, replace bits and bobs for optimal effect.
2 ravens. go for FOF cruise, fit one shield remote and one energy transfer. Activate FOF and go get a snack. Check in occasionally to reload and reactivate launchers.
[Raven, Mission raven] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Caldari Navy Large Shield Booster Cap Recharger II //this setup is cap stable without this cap recharger, with lvl5s you can replace it with something that uses 20 cpu (plus cpu implants) Magnetic Scattering Amplifier II //replace with rat specific Heat Dissipation Amplifier II //replace Heat Dissipation Amplifier II //replace Shield Boost Amplifier II
Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Large Shield Transporter II Large Energy Transfer Array II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
again, just a proof of concept... not an "exact" fit. Also you can replace the t2 shield and energy transfers for named for cpu saving to boost your resistance mods. . |

Cragen o'mass
Caldari Free trade for freedom
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Posted - 2008.05.12 09:34:00 -
[30]
Edited by: Cragen o''mass on 12/05/2008 09:35:56 not saying this is the best set up, but it is what i use due to what ship i can fly.
cruise Navy raven
*highs* cruise launchers *Mids* target painter, LSE II, 4 hardners *lows* BCU *rigs* stuff for the missiles support domi *highs* drone link, 4* large s95a shield transporters *mids* 4* cap recharger 1* remote sensor booster *lows* DMg control, 1*lAR II, 4 * cap recharger, EAM II
what i do is set the domi to getting full agro and then send the domi in, launch ogre II's and set them to guard. As long as you know the triggers it will tank every lvl 4 with ease
the domi's large rep is only turned on in the case of some split agro, which can be handled quite easily just focus on the rats that are shooting support. ---------------------------------------
I Think everyone @ tiscali plays WoW |
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