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GenJoe
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Posted - 2009.07.10 17:05:00 -
[331]
I normally don't post on the eve forums but this thread made me angry for some reason so here it goes.
Even though ninja salvagers do indeed need to invest a lot of time and money into their profession, the actual process of ninja salvaging has more or less no risk involved. Therefore to solve this problem there needs to be a solution that adds a little risk but doesn't shut out ninja salvagers completely (i.e. instant aggro on salvage).
So I propose that deadspace mission complexes act sort of like a room that is "owned" by the mission runner(s). By trespassing on the room a ninja salvager is given a certain amount of time (2 mins maybe?) to do whatever he wants, and then after that time has elapsed the mission runner(s) get aggro on the salvager. This basically makes it so there is a risk to salvaging right under peoples noses, but it is still possible. It also would make salvaging jobs a bit more complicated, you may have to get more than 1 person to be able to salvage a decent amount of loot before the time is up.
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Dunkin McLoud
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Posted - 2009.07.15 14:29:00 -
[332]
For the most part when I mission i have a simple policy when i see a another ship which is not mine enter i ether shoot the wrecks destroying them, or warp away from the deadspace leaving the mission rats to attack the salvager. Most of the time i just destroy the wrecks in a scorched earth policy that all mission runners should adopt when dealing with salvage theives.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.07.27 07:18:00 -
[333]
I personally can't be asked to salvage. The time I spend salvaging I could have pwnt another mission.
Would I make more profit by salavaging everything before moving on, I don't know. But it sure is a hell of a lot more fun than salvaging and that is what is important to me.
If people want to warp to my mission to feed of the crumbs I let fall to the floor from the table so be it.
The current mechanic is working just fine in my opinion.
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