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ToxicFire
Phoenix Knights
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Posted - 2008.05.19 00:03:00 -
[31]
------------------------------------------ Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Grendelsbane
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Posted - 2008.05.19 00:05:00 -
[32]
Originally by: Krystal Demishy Edited by: Krystal Demishy on 18/05/2008 20:32:48
No local = More people scared of 0.0 and low sec = Bigger gangs = More gate camps = More blobs = Bad
We want more little gangs, people splitted in various places, not people scared of what they could find on the next gate and stuck camping/blobbing/lagging systems and battles.
A lot of these sorts of complaints about removing local or making it so only active speakers show up would be solved by un-nerfing warp core stabs. People are already scared - scared to commit to combat, because once you do, it soon becomes apparent who the "losing" party is, and they get scrammed. If people have to make a clear cut yes-no on whether to commit, they're more cautious and they'll bring the largest blob they can.
If you want more small gangs and less blobs, give people the option to choose hit and run tactics or more damage/tanking mods. It'd also make more work for heavy interdictor pilots.
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keuel
Gallente Heretic Army Heretic Nation
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Posted - 2008.05.19 00:08:00 -
[33]
Originally by: Praxis1452
Originally by: Nyphur
Originally by: Wild Rho That's how I see it as well. Without local some people will move back to empire and others will try and live out in the more remote systems quietly without attracting alot of attention.
CCP have already said they won't remove local until they have developed a way for people who are paying attention to maintain the current level of safety. Some kind of enhanced scanner system to see enemies in warp to you etc would do the trick.
removing local would be BETTER for the prey.
Seriously have a POS full of Ravens anything warping in you will see on scanner way before they figure out which belt you are in. This also means cloaked ships are the only ones that can tackle in an effective manner. It also means that staying aligned along with a cloaking delay on the tackler means anyone paying attention will likely get out. If you are semi-afk ratting and are ganked then it's their own fault.
Better? I donŠt think so, with no local, that would be more camp gates in system with hics camping, the only way to bypass that is only with recon or cov ops and with a scout as Zurrar said, seriously, people just want to have local removed to not get ganked and being spotted by someone else and then have another gang upon on you, and also will make a great advantage for ppl who fly recons.
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Bourgeoisvio
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Posted - 2008.05.19 01:08:00 -
[34]
Here's an option to "buff" scanners if you get rid of local:
Have a display option to filter out ships located at a POS, or filter out unpiloted ships.
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Gealbhan
Caldari Deep Core Mining Inc.
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Posted - 2008.05.19 01:17:00 -
[35]
I think, as an experiment, CCP should remove local for one month and then throw out a player poll where people can vote to A) Leave it gone or B) bring it back.
Have the link to the vote at the log in screen because not everyone visits the forum. This way everyone can have a say on the topic and put it to bed once and for all.
"Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |
Syniztur
Minmatar Republic Military School
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Posted - 2008.05.19 01:22:00 -
[36]
This thread is so full of ╔═╦══╦╦╗ ║╔╣╔╗║║║ ║╚╣╚╝║║║ ║╔╣╔╗║║╚╗ ╚╝╚╝╚╩╩═╝
It's almost as pointless as that reasonless post about removing cloaking.
I propose a vote: 1) All those in favor of CCP forums instantly locking stupid threads like this 2) All those that appose? (you should know that if you appose you will be shot!)
-------------------------------------------------- | Do unto others, before they can do unto you! | --------------------------------------------------
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Kuzya Morozov
Gallente The Older Gamers R0ADKILL
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Posted - 2008.05.19 02:19:00 -
[37]
Originally by: Wren Alterana yes but the vast majority of the forums are pushing for a removal of local, so it would be a good change.
Generalized blanket statement is generalized.
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Eventy One
Magellan Exploration and Survey Phoenix Rising Alliance
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Posted - 2008.05.19 02:22:00 -
[38]
Originally by: Wren Alterana yes but the vast majority of the forums are pushing for a removal of local, so it would be a good change.
Not quite. There is a very vocal minority who are pushing for it, but that is hardly a vast majority.
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Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.05.19 03:27:00 -
[39]
Edited by: Christari Zuborov on 19/05/2008 03:27:47
Originally by: RigelKentaurus
Originally by: Wren Alterana majority of the forums
!= Majority of the playerbase.
Actually, that's not correct. That argument was true about 10 years ago for MMOs, but that's just not the case any longer.
Originally by: Eventy One
Originally by: Wren Alterana yes but the vast majority of the forums are pushing for a removal of local, so it would be a good change.
Not quite. There is a very vocal minority who are pushing for it, but that is hardly a vast majority.
Really, where are they?
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cal nereus
Koshaku Brutally Clever Empire
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Posted - 2008.05.19 03:41:00 -
[40]
Playing the game probably. ---
Skills |
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.19 04:00:00 -
[41]
Originally by: cal nereus I remember a Dev saying he was considering replacing local chat with constellation chat.
This is the best idea really.
would work well with factional warfare.
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Komen
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.05.19 04:25:00 -
[42]
Originally by: Syniztur This thread is so full of ╔═╦══╦╦╗ ║╔╣╔╗║║║ ║╚╣╚╝║║║ ║╔╣╔╗║║╚╗ ╚╝╚╝╚╩╩═╝
It's almost as pointless as that reasonless post about removing cloaking.
I propose a vote: 1) All those in favor of CCP forums instantly locking stupid threads like this 2) All those that appose? (you should know that if you appose you will be shot!)
Oppose. Go ahead, shoot me, I'm a nigh-immortal pod pilot, I've got plenty of clones to spare. Unless you were making that a real life threat, of course.
Reason - I find these threads, like most other threads, to be quite entertaining.
Carry on with your...debate.
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |
Conrad Rock
Caldari Caldari Provisions
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Posted - 2008.05.19 04:51:00 -
[43]
Don't you think by now CCP has explored all the pros and cons of removing local?
They even said they are working on alternatives before removing it.
No, they will not just remove local soon.
No local would be so much fun for 0.0 alliances as they know the terrain, have jump bridges, have backup, have blob, have backups ships, have large bubbles anchored everywhere, etc... hehe
No local would stop all solo/small number none-cloaking gangs. It would only benefit blackops style roamers who "live" in a system for a longer time than just searching for targets system by system. Remember that once this change happens, it will actually be worth it for 0.0 alliances to camp, so they will make impossible to mwd back to the gate camps do it.
You will need to create so many bookmarks everywhere and just the presence of a bubble on scanner from your near next stargate bookmark would scare you away from warping to that gate because you don't know if it's actually on the gate with cloaked Rapiers and Curses.
Solo roamers don't know how good they have it now.
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Victor Forge
Amarr
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Posted - 2008.05.19 05:09:00 -
[44]
Replace it with a region general and region trade channel instead. The local chat in high-sec is mostly for trading anyway and in big system that trade talk is drowning out every attempts to be social.
In low-sec it is primary an Intel-tool.
The 0.0 people defends the local chat becuase without it you canŠt taunt the opponents, but you can still do that with a region chat.
It is just ridiculous that one will instantly know exactly who is entering a system and leaves just by looking at local-chat. Buff the scanners if needed so one can check out what types of ships are nearby.
But as it is now, a quick glance to know for examplr that the new arrival is 3 months old easy prey, just has to go. ---------------------------------------------------------- http://www.youtube.com/watch?v=GwaMHJzruDU&feature=related |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.19 05:15:00 -
[45]
with regional chat people might actually chat in local again, being in a black ops battleship would be fun, and all that jazz.
I mean really I wouldn't mind posted "hey ammar scum bags" in chat if it meant not telling one here! here! I'm here! check local!
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Zurrar
Gallente Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.05.19 06:01:00 -
[46]
aw, the poor little nubs dont want local removed cause they cant use scanner/intel channels :(
Originally by: Darla Dawson Quit, and go play wow
I slaughter the english language better than a isk farmer. I love you. |
Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.05.19 06:03:00 -
[47]
Originally by: Conrad Rock Don't you think by now CCP has explored all the pros and cons of removing local?
They even said they are working on alternatives before removing it.
No, they will not just remove local soon.
No local would be so much fun for 0.0 alliances as they know the terrain, have jump bridges, have backup, have blob, have backups ships, have large bubbles anchored everywhere, etc... hehe
No local would stop all solo/small number none-cloaking gangs. It would only benefit blackops style roamers who "live" in a system for a longer time than just searching for targets system by system. Remember that once this change happens, it will actually be worth it for 0.0 alliances to camp, so they will make impossible to mwd back to the gate camps do it.
You will need to create so many bookmarks everywhere and just the presence of a bubble on scanner from your near next stargate bookmark would scare you away from warping to that gate because you don't know if it's actually on the gate with cloaked Rapiers and Curses.
Solo roamers don't know how good they have it now.
DOOM! PANIC! ARMAGEDDON!
Careful there Chicken Little, don't let the sky don't hit you in the head.
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Zurrar
Gallente Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.05.19 06:04:00 -
[48]
Originally by: ToxicFire Edited by: ToxicFire on 19/05/2008 00:08:58 *sighs*
Local will go and come back in some other form I think that's pretty much guaranteed, I also believe its been said local was never intended and shouldn't be an Intel tool.
1) To all those people going wah If you remove local I'll leave and so will half the player base, this is simply wrong half the player base probably doesn't give a toss about local as most are empire hugging carebears.
2) The comment it will increase gate camps and blobs... neh local won't change that much, why because gate camps are based around the premise of camping at a high traffic point, these in eve are clearly marked bottlenecks usually between vital area's removing local won't add any more of these, in fact it might lower some as they won't know if a force is on its way to deal with them.
3) People do not use local to locate gate camps currently they just look at the activity on the map
4) The Hunter-Prey getting a leg up argument pointless its balanced those prey will have to be uber paranoid where hunters will actually have to put effort into locating the prey now rather than just going something here lets warp to every belt until we hit it rather than use the ingame mechanics.
5) Local will most likely be reduced to displaying friendlies only while improvements to the scanner will be added to allow detection of hunter/prey without the other knowing their there straight away.
6) It will actually allow hit and fade tactics at last which is a tactic that is sorely missing in eve.
dude, if you were a chick i'd so have you have my baby! everything is sooooo true. you can stop laughing long enough to type a real response. when i travel i dont even use local, i use the intel channels and when i can a scout.
Originally by: Darla Dawson Quit, and go play wow
I slaughter the english language better than a isk farmer. I love you. |
dreamsequencer
Amarr Freelancer Union Unaffiliated
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Posted - 2008.05.19 08:09:00 -
[49]
Local should stay. In empire it's nice to check local and see if someone is there so you can start some meaningless conversation.
However, local chat in 0.0 can change for the better, but only for Covert Ops Cloaks. If you cloak, you disappear from local. To compensate, there should be a probe that can confirm the presence of covert ships in the system without giving away their exact location. Other cloaked ships should burn some kind of fuel in their cargohold for the period that their cloak is active. Wheather they should disappear from local, I don't know... --- Dulce et decorum est pro patria mori --- |
OffBeaT
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Posted - 2008.05.19 08:14:00 -
[50]
comon guys we all know stealth ships and op ships + probs cant do there jobs right with local..
we got no chose but too dump it. its not needed anymore. it just an't.
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Surfin's PlunderBunny
Minmatar Sebiestor tribe
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Posted - 2008.05.19 08:29:00 -
[51]
But if they remove local I won't be able to talk in local
() () (â;..;)â (")(") |
Maidel
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.05.19 09:32:00 -
[52]
Edited by: Maidel on 19/05/2008 09:33:24 What about people who fight in empire?
Its all well and good fighting in low sec/ 0.0 - scan, find a target and kill - everything out their is either a friend or a target.
What about people who have wars in empire? Very few ships are friend and very few ships are foe- how in G*Ds name are they supposed to find each other?
Only way to have a fight in empire would be to evemail the other corp, arrange a system and a time (or be very lucky and accidentally bump into one..)
EDIT - I would just like to make it clear that CVA do NOT think that anyone who is a not a friend is a target - I was just making the point for everyone else (we are the only nrds still around so its only not applicable to us)
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small chimp
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Posted - 2008.05.19 10:58:00 -
[53]
Yes remove the local so everyone should adept to your playstyle!
Also I like to chat on local (empire) and you want to remove that from me?
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Rveir
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Posted - 2008.05.19 11:21:00 -
[54]
Im all for removing the player list from local alltogether, its not like one should get information if someone is hunting him, or if you are hunting someone.
Maybe there is a compromise solution.
Maybe remove the playerlist from the local -channel, and possibly add an option for the channel, which informs one when another player joins/leaves the channel (= enters/leaves the system). And this would be optional, tick a box type of option, which player can disable if he is in a system where there is a lot of players leaving and arriving.
This way those who are already in a system, would have slight warning beforehand of what to expect, and those who arrive would have to comb the system for prey, if there is any to be found.
Also, local would stay as channel for those who wish to chat at local.
Is above totaly bad idea? Would it hurt agressors too much?
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Ipos
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Posted - 2008.05.19 11:37:00 -
[55]
Removing local wouldn't be a good thing imo.
Nosec space would require gatecamps at every border and bottleneck system for anyone to do their business somewhat safely. Not saying it's a bad thing but alot of things would change, solo PvP in 0.0 would be very hard to pull off.
Lowsec wouldn't be fun, I think solo PvP would become even more rare if they changed local. Instead I guess everyone would be sitting in gangs spamming their scanners, looking for easy prey. Sooner rather than later that prey would have adjusted to the changes aswell, people learn quickly when it hurts not to.
Empire would just be ********, how are you s'posed to find your enemies without having spies amongst your list of wardec'ed corps? Just seems very bothersome to me.
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Sunbird Huy
Yarrtards With Epeen
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Posted - 2008.05.19 11:44:00 -
[56]
local discussion and check other "remove local" the idea of local being broadcasted within range of stations would be a decent compromise for all.
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Jason Edwards
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Posted - 2008.05.19 11:47:00 -
[57]
I'm split on local honestly. It would certainly boost the use of probes and scanners and would get people interested in going to low sec and 0.0 as pirates wouldn't even know you are there unless they were to catch you on scanners. Which is pretty damn difficult. The real issue would be that your scanners being limited to 14au range and then say ferret probe which is 40au. They could literally be dropping right down on top of you before you ever know it.
The biggest thing I think is the jump between not caring about who is in the system of high sec and to low sec which would be pretty damn big jump. You may not have any good experiences because of that learning curve. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |
Matrixcvd
Caldari Rionnag Alba
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Posted - 2008.05.19 11:55:00 -
[58]
Drop local indicator from chat,or have a 1 to 5 minute delay, 1 min for empire, 5 for 0.0?, would be a good compromise.
1 tactical issue that i would like to re-address since i didnt think of this at first, is that recon gangs would be the primary choice in 0.0 and that would be a little unfortante in the sense that the majority of ships would be rapiers, arazus, falcons, pilgrims in that order... so I don't know if this would have a positive influence as we now have a good spread in ship types and capabilities.
I have been tryin to propose some sort of low HP 500-1000 hp jump counter which could be interfaced with the scanner, and a constant scan option as a viable alternitive to the solowtfpwn status of local chat.
because nothing has been done with the local chat, and the hush hush nature and lack of UI fixes to date, i am starting to wonder if CCP has implemented a whole host of changes to the UI which they dont want to talk about and local/scanner etc have been altered. If this is the case, they better test the bejesus out of it because if they introduce another broken mod it will just look silly at this point. Cause i got self deteting tabs, ******** windows with a mind of their own, and a hole host of other annoying bugs with the UI right now...
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Prideful
Caldari Pheonix Enterprises
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Posted - 2008.05.19 11:56:00 -
[59]
I think removing local would be a bad idea, but maybe introduce a skill/module that would allow a player to be hidden from local chat for a specified amount of time?
It could be set with a timer making sure that the person using it has to wait, say, 30 seconds before they can activate it, so anyone who's activley watching local would have a clue that someone has entered the system. Then the person could activate module and initiate their hunt.
There are problems with this idea, but its better then removing local alltogether IMO. ------------------------ "Lead me, Follow me, Or get out of my way." -George Patton |
Ioci
Gallente Ioci Exploration
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Posted - 2008.05.19 12:07:00 -
[60]
Remove local?
Go for it. Nothing will move for at least 6 months, CPP can go back to selling ships through the AI, the player side economy will crash.
Lets call it a combat upgrade... |
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