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WheatGrass
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Posted - 2008.05.20 04:46:00 -
[1]
For the sake of education and entertainment, please share your lessons learned. Those lessons might seem obvious to some but not to others. How was I to know?
For starters...
When I first began running missions I did not know that my turrets would reload if I kept ammo in the cargo hold. I made many trips back to the station to reload.
P.S. Someone PLEASE moderate this forum. 999 pages is Way too much. Thank you.
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Joe Starbreaker
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Posted - 2008.05.20 04:50:00 -
[2]
I used to run missions and salvage the wrecks. The mission running took a long time and was a relatively slow ISK-earner but the salvaging brought in a good portion of the ISK in a very short amount of time. Still, it took me months to cut out all that wasted time running the missions. Learn from my mistake newbies... don't waste time killing mission rats, just let other people do that while you "visit" their mission spaces and salvage.
---------------- [insert signature here] |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.05.20 04:58:00 -
[3]
You can make a bookmark while in warp. You don't have to run your capacitor down to nothing and do an incomplete warp jump in order to make a safespot 
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voetius
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Posted - 2008.05.20 06:15:00 -
[4]
one thing that I could have done earlier that would have helped in kill missions was to have used drones. I thought - looks complicated, perhaps later. I had already got a few drones from wrecks. But they turned out to very simple to use. So here's a complete noobs guide to getting started with drones.
Load some drones into your drone bay - my Caracal can carry 2 of Acolyte, Warrior I, Hobgolblin I, etc.
When you undock you will see a new window underneath your overview called drones that has 2 folders - Drones in bay and Drones in space. Expand both of these.
When you get to the action, right click one of the drones in bay and select launch. That's it - when you are in range of your target you should see the drone in the Drones in Space folder and it should be red and status = fighting. You can also right click it and select Engage my target.
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Toshiro GreyHawk
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Posted - 2008.05.20 06:19:00 -
[5]
Edited by: Toshiro GreyHawk on 20/05/2008 06:21:44 Oh Dear Lord where should I start.
1) If you do a select all then right click on an item, you can then select repackage and it will only repackage the items which are not already repackaged. DO NOT DO THIS if you have a container in the hangar as it will empty the contents of the container as it repackages it.
2) If you right click in a hangar and select Stack All, it will take all the items that are of the same type and which are repackaged and stack them together.
3) If you are in a base, you can right click on another player you want to exchange items with and select Trade. This includes ships. I was having both guys fly out side the base, one guy in his pod. The guy that was giving the ship away would eject and fly back to the base in his pod while the other guy got in the ship. Don't do that.
4) If you insure a ship to an individual and you let another guy in your corporation fly it and it gets blown up while he's using it, you don't get the insurance. But if you move the ship from an individual's ship hangar to a corporate hangar and insure it, it will insure it for the corporation out of the corporations wallet and anyone in the corporation is insured while using it.
5) You can drag and drop bookmarks from your People and Places page to an area you control, such as your cargo hold or hangar and it will turn that bookmark into an item. You can then pass that item to another player who can drag and drop it into his People and Places. If you hold down shift while dragging the bookmark it will make a copy. If you don't it will move it.
6) If you are team mining with someone using jet can's, if the hauler leaves an item in the jet can instead of taking everything, you don't have to create a new jet can each time. Since there IS a timer involved on how soon you can create another jet can this can be inconvenient. A good item to use to hold open the jet can, is a bookmark for the location you're at. If someone steals this item all they get for their trouble is the location they're already at.
7) Use the new tabs to create a view showing the asteroids and one not showing the asteroids. As soon as you have locked onto the asteroids you are mining & the next one you're going to mine, switch to the view without the asteroids. That way, you can see as soon as someone comes into your system.
8) If someone comes into your system, Look at them, then adjust the POV so that you are looking at where their ship is pointed. If their ship is pointed at you, you may want to start thinking about pulling that bookmark that his holding your jet can open so that can't steal something from you. Keep watching them for a while. Even if they act like they are going to go mine some themselves, watch them so they don't try sneaking up on you.
9) Sort your overview by icon while traveling but change it to sort by distance once you've stopped warping. Watch the distance that other ships are away from you. If they start getting closer - do a Look from their POV and see where they are going.
10) The default setting on Target Back is 1 in your ESC Menu settings. Change that to 0. Do not let the computer decide what you are going to be targeting or shooting at. FOF missiles are valuable in certain specific circumstances. Don't use them unless you know what those circumstances are. Same thing with Automatic Targeting modules. They'll use up the number of active targets you can have on evil gas clouds and sneaky buildings with Bounties on them of 0.0 ISK.
11) Do Not use Orbit as your default tactic just because it's what Aura told you to do in the first five minutes you were playing the game. If you are using weapons with slow tracking then you want to be headed towards (Approach) or away from your enemies. Orbit ships bigger than you. Kite masses of small frigs trying to swarm you.
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Surfin's PlunderBunny
Minmatar Sebiestor tribe
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Posted - 2008.05.20 07:04:00 -
[6]
Don't play Eve after drinking way too much tequila 
() () (â;..;)â (")(") |

Toshiro GreyHawk
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Posted - 2008.05.20 07:13:00 -
[7]
12) If you are buying the same item from multiple people on the market place, buy them the guy with the lowest price first. The way the EVE market place works, each seller is putting up a bid. The sale will go to the person with the lowest bid even if someone selects an item with a higher bid but it will go at the price of the bid the buyer picked. Thus, if you need two items and have two people selling one each, one for 130 and the other for 135, if you select the 135 item first what you will get is the item that was selling for 130 but you will pay 135 for it. You must then go and buy your 135 ISK item at the price of 135. If you buy the one that is selling for 130 first, you will get that item for 130. You can then buy the 135 item and get that item for 135. One way you pay 270 for the two items, the other way you pay 265. If you are selling items and notice that you received more money for your items than you were bidding them at - this is how that happened.
13) It is easier to move up to a bigger ship than it is to have to skills to use it properly. Stay with smaller ships and get your support skills trained up on them. That way as you learn how to tank your ships and in the process make mistakes that get you blown up, you will do it with a cheaper ship. Pirates in frigates make quick work of people in bigger ships that don't know how to fit or fight them.
14) Just because you can make 3 alts per account doesn't mean you should do that any time soon. There is a lot of overhead that goes into each alt. Get your mains trained up to where they can make pretty good money before even thinking about messing about with your alts. Six months is probably a minimum amount of time to put into your initial characters before you start splitting your resources. Longer would be better. When you do decide to create an alt, have a good idea of what you are going to do with them. Special purpose Alts that you devote a limited amount of training time to can be very useful but think about it before creating them. Can you just do the same thing with your main? Or do you really need a separate character to do what you want? Even in a special built alt, think about it really hard before you skew their attributes all in one direction. Can they do the job you want them to do with a balanced set of attributes or do you really need their attributes skewed one way for them to fulfill their purpose? What if you change your mind?
15) Think about the things you read on the forums as ideas to consider. Don't take them as dogma. Think about what your goals are in the game and the resources you have at hand. What worked really well for someone else may not work so well for you. What works well for someone with more or less resources or skills may or may not work for you. Don't go looking for a Formula For Success. Search for Information and Ideas that you can Think about Yourself. Different tactics are appropriate to different situations. As the situation changes Think about whether or not you need to change your tactics.
16) Situational Awareness. Be as aware of everything going on around you as you can be and try to understand it. Who is there? What are they doing? Why are they doing it? Are they a threat to me? Am I a threat to them? To quote The Clash, "Should I stay or should I go?"
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Joe Starbreaker
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Posted - 2008.05.20 07:20:00 -
[8]
Right click on an item in your hangar --> Stack all
---------------- [insert signature here] |

Joe Starbreaker
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Posted - 2008.05.20 07:20:00 -
[9]
Buy low, sell high
---------------- [insert signature here] |

Micia
Minmatar Thrace Inc Ushra'Khan
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Posted - 2008.05.20 08:15:00 -
[10]
1) You can shoot any member of your player-corporation (including the CEO) without Concord getting their nose involved.
2) The same does not apply to members of your alliance, who are not in your corp. 
3) You can remote-split stacks of items in far-away hangars, using the Contract interface.  _______ Break your chains! Kinda'Shujaa is just the first step. |

F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2008.05.20 08:48:00 -
[11]
Originally by: WheatGrass
When I first began running missions I did not know that my turrets would reload if I kept ammo in the cargo hold. I made many trips back to the station to reload.
P.S. Someone PLEASE moderate this forum. 999 pages is Way too much. Thank you.
That's actually how it used to work after launch.
As for your PS, what are you on about?
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Ralara
Caldari D00M.
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Posted - 2008.05.20 09:12:00 -
[12]
Originally by: WheatGrass For the sake of education and entertainment, please share your lessons learned. Those lessons might seem obvious to some but not to others. How was I to know?
For starters...
When I first began running missions I did not know that my turrets would reload if I kept ammo in the cargo hold. I made many trips back to the station to reload.
P.S. Someone PLEASE moderate this forum. 999 pages is Way too much. Thank you.
That's one up from me - I didn't even know they needed ammo!
Seriously - the noob guns don't need them - I didn't know the "real" ones did! :D --
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Lord Haur
Amarr Imperial Academy
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Posted - 2008.05.20 09:18:00 -
[13]
Originally by: Micia 1) You can shoot any member of your player-corporation (including the CEO) without Concord getting their nose involved.
Just a reminder to those who may mis-read this:
This does NOT apply to NPC corporations, including the starter schools and your racial NPC corp (e.g. Brutor Tribe) --- Sig Starts Here --- Lord Haur - Imperial Academy Logistical Support
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.20 09:31:00 -
[14]
Some T2 BPOs actually have a copy time much shorter than manufacture time (as opposed to the majority of them taking longer to churn out one single copy than it takes to manufacture one unit).
1|2|3|4|5. |

Lia Sun
Caldari
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Posted - 2008.05.20 09:53:00 -
[15]
Edited by: Lia Sun on 20/05/2008 09:53:34 1. When plotting a course, change settings in the map menu to only fly through highsec when possible. 2. When you have to travel through lowsec or nullsec, don't use the autopilot. Instead warp to 0 and immediately jump. In nullsec this might not suffice if the gatecamper is an interdictor. Interdictors can deploy anti-warp fields. Your only chance of survival is to afterburner/mwd as fast as possible the 15 km back to the gate you came through or foreward out of the field and hope your shields/armor holds. |

Pan Dora
Caldari Bears Inc Violent-Tendencies
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Posted - 2008.05.20 09:59:00 -
[16]
-Its not how much isk ou how much skill points you have that matter, but how much you enjoy the game. -better to worrie about how much you can afford to lose then how much you can earn. -People can do a lot of very stupid things sometimes. -That include you. Pan |

Louis deGuerre
Gallente Chimera Tech
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Posted - 2008.05.20 11:50:00 -
[17]
Never sell anything below regional market value, especially if it's valuable. There's always someone with a buy order out for 10% of the real market value. You will sell it to that chap to your 90% loss unless you do this simple thing :
Put up a sell order in the market (click on advanced button in the sell window and use the market interface to decide on a good selling price). Best to stockpile a bit and put up a large amount for sale as your number of sell (and buy) orders are limited. If you can't get rid of something for decent money, reprocess it for minerals and sell those.
If you know you are going to buy a rare of expensive item (like a ship) put up a buy order in advance.
These simple rules will save you millions in isk each week.
Another thing I haven't seen yet : If you do kill missions, learn salvaging right away (L1 will let you salvage, L3 will let you salvage T2 ships as well). When you've got the isk, fit out a destroyer as a super salvager - 4 * salvager - 4 * small tractor beam (requires science skill) - 1M afterburner - Cap recharger (or whatever) - 2-3 * cargo expanders Now you can make at least 3-30 times the money for each mission.
-------------------------------------------------------------------------------------- Legion of Shadow is looking for recruits. |

Jint Hikaru
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Posted - 2008.05.20 11:50:00 -
[18]
If a corp mate (or anyone) loans you a fitted ship to run a mission, make sure you have the skills to use all its fittings!!!
Dont do what I did and fly it to the rats, then find out that the ship is fitted with missile launchers which I cant use. ------------------------ Jint Hikaru - Miner / Salvager "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |

Tranka Verrane
Caldari Private Venture Enterprises
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Posted - 2008.05.20 11:59:00 -
[19]
Originally by: Joe Starbreaker I used to run missions and salvage the wrecks. The mission running took a long time and was a relatively slow ISK-earner but the salvaging brought in a good portion of the ISK in a very short amount of time. Still, it took me months to cut out all that wasted time running the missions. Learn from my mistake newbies... don't waste time killing mission rats, just let other people do that while you "visit" their mission spaces and salvage.
Once your combat skills get better you would find it's much quicker to do a mission then come back to salvage than it is to probe out someone else's mission. Plus you can then get loot without fear of reprisal, and have the mission rewards and bounties too.
I know some ninja salvager's are very enthusiastic about it but it's actually quite a poor way to make ISK long-term. The most efficient way as a new player is to find friends who don't salvage and follow them around.
Ingame: Channels&Mailing lists>Channels>Join>PVE>OK |

Tzar'rim
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Posted - 2008.05.20 12:35:00 -
[20]
Question, ask, learn, plan, act. In that order, any other order will get you killed.
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Stela'Artois
Hatori Mining Services
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Posted - 2008.05.20 13:23:00 -
[21]
Originally by: Tzar'rim Question, ask, learn, plan, act. In that order, and you might not get killed, any other order will surely get you killed.
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Bleeshtar
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Posted - 2008.05.20 13:52:00 -
[22]
Remember to return your drones to the drone bay before you warp off.
Just because someone is flashing red its not always a good idea to shoot them.
There is no 'safe space'.
Jet can mining while more efficent can lead to frustration.
Just because a player only is a 'month old' doesent mean he is a clueless noob.
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Mendolus
Aurelius Federation
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Posted - 2008.05.20 14:03:00 -
[23]
- There are two types of PvE mission aggro gained on NPC rats, either local (once you reach around 40-50km of a group of rats in a newbie ship they will notice you and set to pursue), or global (all the rats know you're there and when they spawn they set a course to intercept you). In the former, you can wait between pulls to recover or plan your next move, in the latter, the only downtime you have is between killing one group and before the next group reaches you if they can.
- When using drones, take note of the fact that if you keep them in the drone bay and wait until the rats focus fire on and/or aggro to you, then release your drones, the rats will not target your drones.
- Tougher targets hit harder, but swarms of weaker target *may* hit for more. In a newbie ship, there is a limited survival time when swarmed by rats in a mission. Take out all weaker targets first, so you have the luxury of choosing whether to warp out, repair, and come back to take on the tougher targets. It also clears the encounter so you know what you are dealing with in a larger target. Being able to estimate your damage intake versus recharge/repair rates is more important than worrying about whether that big Cruiser class rat or missile boat is going to own you in the short term as you can generally warp out in a pinch.
- Never underestimate aggregate damage over time, you may only be taking 5% shield damage, but if you take it every second as oppose to every four seconds, you may be in serious trouble.
- Learn to haul! As a newbie, you will likely be moving around a lot or collecting materials and items from many different confusing and seemingly far off locations. What's worse is that your average newbie ship barely has room to hold its own ammo let alone hundreds of m3 worth of valuable possessions. Invest in some skills to pilot a starter Industrial ship so you can haul your precious loot!
{...and they will respect a line drawn in the sand more than forgiveness} |

Bleeshtar
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Posted - 2008.05.20 17:33:00 -
[24]
Never ever buy a station canister at the wrong station  |

Slickdrac
Minmatar JET FORCE Ka-Tet
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Posted - 2008.05.20 17:46:00 -
[25]
Large Lasers do not go on a Rokh 
Flying into the middle of an asteroid field is a bad idea when you need to warp away, either to escape or just cause your done 
Don't just assume your faction fitted Navy Raven is doing fine just because he was fine for 15 minutes while you mined on your alt.  I suck at forums |

Abraham Mosby
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Posted - 2008.05.20 20:49:00 -
[26]
Originally by: WheatGrass When I first began running missions I did not know that my turrets would reload if I kept ammo in the cargo hold. I made many trips back to the station to reload.
You dont have to wait to run out of ammo to reload. If you have ammo in your cargo you can reload by right clicking the weapon. Selecting 'reload all' will reload all of your weapons at once.
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Gilahan Mcortama
A-L-O-N-E
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Posted - 2008.05.20 21:18:00 -
[27]
Have a delivery story line mission 7 or 8 jumps out to get there and get side tracked while in station and head all the way back to realize you didn't transfer item to cargo hold
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Shallie Dred
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Posted - 2008.05.20 21:38:00 -
[28]
Originally by: Abraham Mosby
Originally by: WheatGrass When I first began running missions I did not know that my turrets would reload if I kept ammo in the cargo hold. I made many trips back to the station to reload.
You dont have to wait to run out of ammo to reload. If you have ammo in your cargo you can reload by right clicking the weapon. Selecting 'reload all' will reload all of your weapons at once.
Or you just press "ctrl r" to reload all your weapons 
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Sam Frith
Minmatar Infinity's End
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Posted - 2008.05.20 21:42:00 -
[29]
Control R will reload all your weapons.
until you learn how to escape from danger faster, a damage control module can buy you the precious seconds you may need.
decide how you want to tank, and learn to do it well. Yes, space is big and, it's cold. |

Mara Rinn
Minmatar
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Posted - 2008.05.20 23:24:00 -
[30]
The Ultimate New Player Guide Collection sticky in this forum is actually worth reading in full. So many questions I could have answered for myself by checking out the valuable material within.
Mining is boring. It's a great way to earn ISK when you are too drunk to fly combat missions. It's a great way to have something to do while chatting with corpmates. But mining itself is dead boring.
When running missions, kill the frigates first. They often warp scramble you, and there's nothing so painful as losing a ship to a swarm of frigates because you thought you could tank them but were wrong.
Do not orbit enemies in missions. You will end up flying into aggro range of the next group and make the fight much harder than it should be. Use "keep at range" instead.
When flying missions with a fleet, when the tank says he's warping out, you warp out too. Don't wait for drones to come back. Don't wait to get that one last round fired at your current target. In six seconds, the enemies will be locked on you and you'll be flying out in your pod.
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Leora Nomen
Amarr
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Posted - 2008.05.21 02:59:00 -
[31]
Shield boosting Amarr ships just doesn't work out.
Remember to make drones return to drone bay before you warp off.
NPCs can warp scramble you and rocks can make you stuck.
An Astarte while it may look like a Brutix is not a Brutix as far as pvp is concerned >.<
Those 'recruits' asking you all sorts of strange questions when you're out recruiting aren't drunk/high/just plain weird, they were actually looking to war dec your noob corp (yes EVE is a dark and ebil place).
You cannot pick up a pirate on your directional scanner because he is sitting cloaked in a belt waiting for you. Going out to check out where he is really hiding in system is not the next brightest move.
Wearing warp core stabs to breeze through taunting pirates that they can't catch you works ... until they refit and come out with more warp scram points than you have stabs on.
0.0 is very empty and makes good ISK at the same time.
Afk cloakers suck.
Warp bubbles are magical and work differently than logic might dictate.
Hey, flagging those miners sometimes pays better than 0.0 ratting (well expanded cargohold mods used to cost a lot).
Falling asleep in expensive ship while you're in space and while your corp is at war is a horrible, terrible idea.
guide to game time codes |

Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2008.05.21 03:11:00 -
[32]
Edited by: Baka Lakadaka on 21/05/2008 03:15:03 Just the other day I was up in high sec missioning to make some ISK. I did 2 really stupid things in quick succession:
1) Warped my High-Sec mission running drake to the wrong gate, didn't look and jumped right through.....looked up to see 0.4 security - slow boated back to the gate. As this is normally one of the most camped gates in Eve, I was extremely lucky (maybe the cloakers thought I was bait).
2) Warped a rigged up Raven into a mission and got warp scrambled and full room aggro .....it was at this point I realised I was out of missiles as I'd accidentally unloaded them with some loot. Very lucky to have some drones that could kill off the scrambling frigates and warp out.
So here are my tips:
1. Never jump through a gate without looking at the gate name 2. Never leave the station without your cargo hold open, so you can see the contents.
PS: If you're missioning to make ISK, then losing a rigged drake or Raven isn't the best way to do it.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University. |

Veldspar Slayer
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Posted - 2008.05.21 10:02:00 -
[33]
I've learned a few things;
1) Do not ever, ever, ever jump into a ship that you don't have the support skills for. I basically went from a Frigate into a Battlecruiser and lost my 60mil ISK Hurricane for nothing!
2) Tab makes all those big windows that block your view go away =P
3) Use faction specific ammo/defenses. When I started, I thought I'd just use the same ammo and Invulnerability Fields. Switching out to specifically fight Angels has increased my effectiveness by 100%!
4) Frigates are the ****. Stay in them for a long time, only roll out your big stuff for higher level missions and fleeting =P Frigates are WAY fun!
Meh, all I can think of now. EvE is not a very forgiving game to rookies, tips like these should be included in the inbuilt tutorial!
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Micia
Minmatar Thrace Inc Ushra'Khan
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Posted - 2008.05.21 10:50:00 -
[34]
Originally by: Veldspar Slayer One more: Ctrl + Click targets! I spent the first month of playing right-clicking and selecting "target" from the drop menu...
Adding to this...
Works really well when you have made suitable Overview Presets, that only show valid war-targets (or hostiles).
Especially important when involved in wars in hi-security space, where there can be a lot of non-involved parties jumping/warping in. Nothing sucks more than CTRL-clicking the Overview as a dozen neutrals arrive on grid... with guns "hot"... and suddenly the Overview rearranges as you click and two seconds later Concord lands on your sorry butt. 
Learn how to set up a variety of Overview Presets.  |

Mendolus
Aurelius Federation
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Posted - 2008.05.21 13:23:00 -
[35]
Originally by: Leora Nomen
Those 'recruits' asking you all sorts of strange questions when you're out recruiting aren't drunk/high/just plain weird, they were actually looking to war dec your noob corp (yes EVE is a dark and ebil place).
On that note, I've been meaning to ask for awhile...
What profit is there to wardec starter corporations or smaller ones at least? Or is this mostly for their own personal amusement? I can't imagine that a larger pirate corps would make a ton of money spending millions on wardecs to smaller corps who have maybe a few mil among them.
{...and they will respect a line drawn in the sand more than forgiveness} |

Louis deGuerre
Chimera Tech
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Posted - 2008.05.21 14:09:00 -
[36]
Edited by: Louis deGuerre on 21/05/2008 14:10:23
Originally by: Mendolus On that note, I've been meaning to ask for awhile...
What profit is there to wardec starter corporations or smaller ones at least? Or is this mostly for their own personal amusement? I can't imagine that a larger pirate corps would make a ton of money spending millions on wardecs to smaller corps who have maybe a few mil among them.
Several reasons : 1. Some people feel it is their duty to severely harass starting players to weed out the WoW arrivals. 2. Some people really do get a kick out of 'grieving'. 3. Some people like to make easy kills.
If this happens there are several strategies open to you to reply. 1. Band together with other starting corps that have been grieved and wipe em out (Hard, but lotsa fun - Few things are more fun than taking out wildly expensive HACS in a mass swarm of T1 frigates). 2. Temporarily migrate your corps to another location and wait untill they get bored and call of the war (and get wardecced again later ?). 3. Abandon the corp (and get grieved in your new corp later ?). 4. Actually pay the ransom (you chicken !). 5. Attempt to get included in an alliance (preferable before being wardecced) to help you out. -------------------------------------------------------------------------------------- Legion of Shadow is looking for recruits. |

Inverc
Republic Military School
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Posted - 2008.05.21 14:19:00 -
[37]
Mixing armor and shield tanking is not generally good idea. Not reading about and not using ship's bonuses is not really smart either. In PVE, you might be able to kill a BS with a frigate but this is not the right way :D
I remember by first BS encounter, travelled to 0.0 with my trusty speed tanking Rifter. Found a lone Sansha battleship in belt, decided to show what my fierce frig was able to do. Full speed with MWD towards this soon to be roasted BS. It was able to hit me few times on my approach while I kept admiring oh man what a damage it does. Three more volleys the frigate had become a wreckage, last two volleys received in 0m distance with my speed at 0. Right should have maybe orbitted the ****er. On my next try I was able to get the BS down but used good 15min on it. :D
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Mendolus
Aurelius Federation
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Posted - 2008.05.21 14:28:00 -
[38]
Originally by: Louis deGuerre
Several reasons : 1. Some people feel it is their duty to severely harass starting players to weed out the WoW arrivals. 2. Some people really do get a kick out of 'grieving'. 3. Some people like to make easy kills.
If this happens there are several strategies open to you to reply. 1. Band together with other starting corps that have been grieved and wipe em out (Hard, but lotsa fun - Few things are more fun than taking out wildly expensive HACS in a mass swarm of T1 frigates). 2. Temporarily migrate your corps to another location and wait untill they get bored and call of the war (and get wardecced again later ?). 3. Abandon the corp (and get grieved in your new corp later ?). 4. Actually pay the ransom (you chicken !). 5. Attempt to get included in an alliance (preferable before being wardecced) to help you out.
Indeed! Those are the reasons I was hoping for. I can work with reasons like those, but if there was a more substantial or persistent reason for people to randomly wardec starter corporations I would be more concerned. But if it means that they are mostly doing it for attrition then I have means with which to deal with it more directly (as you noted).
Ty very much for the response 
{...and they will respect a line drawn in the sand more than forgiveness} |

Ordon Gundar
Kingfisher Industries
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Posted - 2008.05.21 15:41:00 -
[39]
Edited by: Ordon Gundar on 21/05/2008 15:41:05 Lessons I learned:
1. Dont rat in 0.4 sec in a destroyer you cant really afford (or fit) after a couple of weeks in game, and not bothering to look at local. The pod journey was pretty!
2. Dont listen to people who make it sound like ALL low-sec gates are camped to oblivion. They are not. I travel around low-sec constantly in my Kessie, with cargo aboard, and have never once been warp-scrammed, let alone attacked.
Fly fast..Rats Die..Buy Low..Sell High |

Mendolus
Aurelius Federation
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Posted - 2008.05.21 16:03:00 -
[40]
For me, unfortunately my first impression with 0.4 was a little intimidating to say the least.
After reading in the rookie help channel about gate camps I had noticed someone, (I am assuming a pirate), say that sometimes the gate camps are just to screen out easy marks rather than destroy everything that passes through. So they set up a camp on the border of very popular highsec in newbie starting areas and the lowsec bordering it. If someone passes through who seems like an easy mark, they take action, otherwise they let them pass through.
Fortunately for me in a Vexor at the time I believe, I passed through multiple gates with all sorts of wrecks being actively salvaged and what I am assuming were campers. They left me alone, for whatever reason it was, maybe they scanned my ship and saw I wasn't rife with rookie mistakes, etc.
Anyways, I still have a profound respect for low sec, because though it may be void, I've already seen the destruction the pirates leave at the gates, so my journeys will be measured, both by the activity I see on the starmap, and by whether or not I'm able to use my jump clone and can afford a blown spare ship and lost fittings at that particular time.
Word of caution from one rookie to another, NEVER fly an expensive rig into low sec unless you're willing to part with the ship and everything inside it. And for the love of... invest in a jump clone so you don't lose your pricey implants!
{...and they will respect a line drawn in the sand more than forgiveness} |

Skrunkle
Dark Syde Exploration
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Posted - 2008.05.21 16:46:00 -
[41]
When that guy in the citadel tells you that for 150 mill he will sell you his corp that has great standings... HE IS LYING! when he leaves the corp the standings leave with him. and you are left with a corp that has the same standing as you currently have. (no I did not buy it but I am certain someone has)
When the can flipper comes into your belt and moves your ore to his can... don't shoot at him. he probably has friends waiting in the wings for you to agro him so they can come in and take that expensive mining barge away from you. Subvert the dominant paradigm. |

Bleeshtar
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Posted - 2008.05.21 17:02:00 -
[42]
Originally by: Skrunkle When that guy in the citadel tells you that for 150 mill he will sell you his corp that has great standings... HE IS LYING! when he leaves the corp the standings leave with him. and you are left with a corp that has the same standing as you currently have. (no I did not buy it but I am certain someone has)
When the can flipper comes into your belt and moves your ore to his can... don't shoot at him. he probably has friends waiting in the wings for you to agro him so they can come in and take that expensive mining barge away from you.
His 'friends' cannot shoot at you without concorde intervention unless 1.) your in lowsec and 2.) you were dumb enough to flip his can.
Still carefully consider the situation before opening fire.
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Louis deGuerre
Chimera Tech
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Posted - 2008.05.21 18:20:00 -
[43]
Forgot one of my most stupid things I only discovered in my second month of playing.
You can add extra drone commands yo your keyboard shortcuts in the options menu (esc). Notably, all drones attack target and all drones return to ship (but not launch for some strange reason). This would probably have saved me about 25.000 mouse clicks and several T2 drones.
-------------------------------------------------------------------------------------- Legion of Shadow is looking for recruits. |

Mendolus
Aurelius Federation
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Posted - 2008.05.21 20:18:00 -
[44]
Originally by: Louis deGuerre Forgot one of my most stupid things I only discovered in my second month of playing.
You can add extra drone commands yo your keyboard shortcuts in the options menu (esc). Notably, all drones attack target and all drones return to ship (but not launch for some strange reason). This would probably have saved me about 25.000 mouse clicks and several T2 drones.
QFT! It was a vet like yourself that made note of this a week or two ago and I immediately hopped on it, saves an unimaginable amount of clicking and mousework.
But, yea, what is with there not being a launch command? I guess it's because it would not know which pack to launch? They need to have a "default launch folder" that you can set so that when you press to launch, drones from that particular folder come zipping out of your bay. Much like user defined overview tabs that you load your saved settings into.
{...and they will respect a line drawn in the sand more than forgiveness} |

Varopriest
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Posted - 2008.05.22 04:49:00 -
[45]
Best advice I think any missioning character could take is, "Read the Mission Briefing and make sure you're doing what it says!"
Worlds Collide does not require you to kill everything or anything in the first two rooms. So don't try it as a new pilot or don't be surprised if you lose a ship or two trying.
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Da'Neth
Federation Zone Operations Command
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Posted - 2008.05.22 12:34:00 -
[46]
Originally by: Varopriest Best advice I think any missioning character could take is, "Read the Mission Briefing and make sure you're doing what it says!"
Worlds Collide does not require you to kill everything or anything in the first two rooms. So don't try it as a new pilot or don't be surprised if you lose a ship or two trying.
#2 best advice for any missioning character fit the proper tank for the rats you will be fighting and here is the big part of it TURN IT ON. dont know how many times I have fogot to tern on my tank or tern it back on after a DC or haveing to dock or the like
btw varoprist love the sig made me giggle  ---------
Join ZOCOM FW corp
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Kask Aledrought
Imperial Security Group
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Posted - 2008.05.22 13:45:00 -
[47]
What I've learned in my first full month in EVE.
RTFM. There are so many good stickied manuals and links to websites in those manuals.
Setup your overview so you can ignore corp mates and bring hostile targets/low-rep players so they are always on the top of the list. There is a great little tutorial for all the settings.
If you do get your ship blown out from under you after being warp scam'd you 'might' have up to 10 seconds to get your pod the hell out of there before you get scammed again.
The tutorial is REALLY bleeping patronizing when you get podded. I intentionally went into lowsec on like day 2 just to see what it was like and damn if I didn't pick a gatecamp with 5 people more than willing to vaporize my n00b ship. They actually just fell off my kill list today actually :)
I still need to figure out how the directional scanners work as far as narrowing down locations.
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brakespear
Wayward Brewing
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Posted - 2008.05.22 20:31:00 -
[48]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 20/05/2008 22:52:26
"Macro mining" means mining with a macro program, not mining large amounts of stuff with a barge. When I first started playing I assumed that "macro" was being used not in reference to a macro program, but as the opposite of "micro"... as in the type of mining you'd do with a mining frigate or something. When I was a newb this misunderstanding resulted in me saying to corp mates on several occasions "I'm not doing much right now, just macro mining."
So... yeah.
Genuine or not.......this, this is my favourite 
apart from that....ummmm
Never, ever, trust anybody 100%  -------------------------------------------------- 'people will always be tempted to wipe their feet on anything with 'welcome' written on it.' |

DubanFP
Four Rings Souls of Vengeance
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Posted - 2008.05.22 23:19:00 -
[49]
Originally by: Skrunkle When that guy in the citadel tells you that for 150 mill he will sell you his corp that has great standings... HE IS LYING! when he leaves the corp the standings leave with him. and you are left with a corp that has the same standing as you currently have. (no I did not buy it but I am certain someone has)
  They disapear over a period of time yes. However although you need high standings with a faction to place a PoS you don't need high standings to keep a PoS running. The idea is join the corporation, place the PoS while you're still high, and then you're all good to go. It's not a scam lol. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Asterlicks
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Posted - 2008.05.23 05:14:00 -
[50]
Originally by: DubanFP
Originally by: Skrunkle When that guy in the citadel tells you that for 150 mill he will sell you his corp that has great standings... HE IS LYING! when he leaves the corp the standings leave with him. and you are left with a corp that has the same standing as you currently have. (no I did not buy it but I am certain someone has)
  They disapear over a period of time yes. However although you need high standings with a faction to place a PoS you don't need high standings to keep a PoS running. The idea is join the corporation, place the PoS while you're still high, and then you're all good to go. It's not a scam lol.
they disappear over time? not as soon as the infidel who is selling corps leave it? and what about POS's and standings... I understand that once you anchor it your standings can go away.. but what about leaving or changing corps? if I anchor a POS (for corp of course) that POS belongs to who when I leave the corp? I am assuming it belongs to the corp and not me. wich means that once anchored it cannot change corps (unless there is another mechanism I am unaware of for exchanging POS ownership).
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Xtreem
Knockaround Guys Inc. Exxxotic
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Posted - 2008.05.23 06:56:00 -
[51]
Asterlicks - you re correct if you leave the corp the pos stays with the corp and whoever is left within it, you cant change a pos hands unless u unanchor, with the current corp, then re deploy for corp when in the new corp, but again you will need those standings back up. Its not a scam just not properly explained to you.
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Rising Fenix
SunStorm Defense Initiative
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Posted - 2008.05.23 07:06:00 -
[52]
One more: Ships are investments. It doesn't matter that X Ship costs a tone of money, so long as you are careful you can resell it for the same, or in some cases, better money. Use contracts and don't ever dump it to the highest bidder, unless you need money fast for some other pursuit.
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Wahjoo
Sebiestor tribe
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Posted - 2008.05.23 14:40:00 -
[53]
Don't use different kinds of ammo at the same time. Controlled Burts are useless for Minmatars! A rifter can make an excellent salvage ship and is a lot cheaper then a destroyer.
"We were once so close to heaven; Peter came out and gave us medals, declaring us the nicest of the damned." |

MercenaryMuffin
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Posted - 2008.05.24 10:48:00 -
[54]
Edited by: MercenaryMuffin on 24/05/2008 10:51:17 I've been playing for 2 weeks now, and I've learned a few valuable things to help out my fellow newbies.
-You can't be paranoid enough. Ever. Everyone is out to get you, and the sooner you learn to obsessively check your system menu for players in the area, the better. If someone warps in to your area, check out his ship info immediately. If it's anything but a miner/hauler, keep your eye on him. If he starts moving towards you, GTFO. It's better to leave your jetcan behind than to lose your ship.
-Speaking of which, Jetcans are far better than anchored containers. Even the GSCs only hold about 3k cargo, which you can fill up with a decently outfitted Osprey in only a few minutes. A Jetcan holds tons of ore. Just warp back to your home base, pick up your hauler, and go retrieve your ore. If someone takes it, oh well. It's just ore.
-Mining in 0.5 and 0.6 space is great. If you can find a nice, quiet little system (like less than 20 people), your biggest threat is probably going to be NPC pirates. Drones and Assault launchers take care of them very quickly, and you can get some decent salvage from them to go along with your ore. Most pirates seem to either stick to high sec (to gank haulers), or low sec (to gank anyone they come across). Mid-sec is pretty safe.
-Just because you can fit Heavy missiles on your Osprey, it doesn't mean you should. NPC pirates in 0.5 are Frigates, and they shouldn't be a problem...unless you have heavy launchers, which suck against them. Stick to Assault launchers on your Osprey. Scout drones tear up NPC frigates, but if your drone skill isn't sufficient to let you launch 2-3 drones at once, I suggest fitting your Osprey with two Assault launchers. After your drone skill is up a bit, take off the 1st Assault launcher and put on a 3rd mining laser.
-Mining (well) can bring in serious ISK. But it's boring. If your primary starting type wasn't Industrial (I went Military), it'll take you a while to train up your Industrial skills that you really need, like Refining, Mining, and the like. Until you get your Industrial skills up to level 3 or 4, expect to work about 3 hours to make a million ISK.
-Once you can buy a hauler (like a Badger), don't bother putting Cargo Expanders on your mining ship. Just transfer ore to the jetcan once your hold starts to get full.
-Tank, Tank, Tank! Get the best shield boosters and expanders you can afford (and your ship can use), and make sure you get at least one RCU (Reactor Control Unit) to improve your power output. Having extra power for shields and warping is a HUGE help.
-Likewise, I highly suggest you get a CPU upgrade ASAP. Mining Lasers take up lots of power and CPU, and if you want to use a decent set-up (like a Medium Shield Booster, a Shield Expander, and an Afterburner), you'll need all the CPU you can get.
-Mine, Haul, Refine, Transport, Sell.
-Sell in bulk! Don't sell all that Tritanium you worked so hard to mine and refine in local Joe Blow space..take it somewhere it's in high demand, like Jita (just not on weekends, or the lag will destroy your will to live), and sell it there. You'll get better prices on larger shipments. Just be weary of idiots who like to gank the docks.
-Never mine Plagioclase. Ever.
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Zal'arok
Grey Templars
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Posted - 2008.05.25 02:36:00 -
[55]
-Don't leave a station in a ship you aren't willing to lose. The sooner you get over the initial shock of losing a ship, the better.
-The ONLY way to learn how to pvp is to...guess what....PVP. You can kill rats all day, but compared to killing other players, its black and white.
-Don't underestimate the power of a frigate. Many people may want to get into the biggest ship they can asap. Most of those people loose that big ship in no time at all. because.....
-Skills are EVERYTHING if you dont have the proper skills to fit a ship, don't try and fly it "as well as you can."
Having: fun>friends/corpmates>INSURANCE+CLONE>skills>INSURANCE+CLONE>money
^^^This is all you really need to know^^^
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MercenaryMuffin
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Posted - 2008.05.25 07:19:00 -
[56]
This is the best piece of advice I've ever read on this forum:
Before you buy a new vessel, repeat to yourself "I will lose this ship, I will lose this ship, I will lose this ship" until it sinks in.
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Toshiro GreyHawk
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Posted - 2008.05.25 08:08:00 -
[57]
Yeah, one of the dumb mistakes I wasted a lot of time on was coming up with names for all my ships. I had a naming convention I set up for different types of ships and even looked up names in an Encyclopedia to find some that fit. I even named my shuttles(!).
There are still good reasons for naming your ship to remove you name from it but mostly I no longer bother.
It just doesn't pay to get attached to ships.
Another thing I stopped doing as my circumstances changed was insuring frigates unless I was about to do something that I thought likely to get it blown up. There have been a number of times I've had occasion to move ships to another base. Both Destroyers and Frigates can be repackaged and hauled with an Industrial but when you do that, you void the insurance (why I do not know) and you erase the name.
Since I can build most of the Frigates and Destroyers I use, I'm not as worried about losing one of these ships as someone just starting out who still thinks a million ISK is a lot of money.
The other thing is, I've got lots of ships I only use on occasion, for example said Frigates on some mission that doesn't allow ships bigger than a Frigate.
If I kept insuring a hangar full of ships I rarely use I'd be wasting more money than I'd ever get paid from losing them.
Thus, some things in the game are circumstantial. What would be a smart thing for one person to do, isn't for another. It all depends on what you're doing and how much money you have.
If I was a suicide ganker I'd insure my frigate.
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Munen
Imperial Academy
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Posted - 2008.05.25 13:51:00 -
[58]
Edited by: Munen on 25/05/2008 13:56:24
Originally by: Joe Starbreaker I used to run missions and salvage the wrecks. The mission running took a long time and was a relatively slow ISK-earner but the salvaging brought in a good portion of the ISK in a very short amount of time. Still, it took me months to cut out all that wasted time running the missions. Learn from my mistake newbies... don't waste time killing mission rats, just let other people do that while you "visit" their mission spaces and salvage.
Not doing missions is a bad idea if you are playing the game to get faction ships, officer mods and some other stuff that can get very expensive to buy on the open market.
In fact on that note I suggest you plan ahead who want to do missions for because gaining standing with one faction lowers it with another faction and once your standing gets too low agenst won't talk to you. I believe the penalty where that happens is -1.8.
I'll double check that later. Be mindful of your surroundings. |
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