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Thread Statistics | Show CCP posts - 5 post(s) |
Deva Blackfire
D00M.
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Posted - 2008.05.23 14:33:00 -
[31]
Originally by: Eleana Tomelac Navy vexor needs some real dronebay.
While 100Mbit/s is already cool firepower, having only 100m3 of dronebay totally gimps it.
Flying 4 heavies is cool firepower just as the bonuses of the other navy ships are. But having no spares is death and means no versatility.
It really needs a dronebay upgrade, even +25m3 would be a huge improvement for allowing 5 light drones and 4 heavies to be carried. A very good dronebay would be around 200m3, and it doens't feel so high when we have the arbitrator with already 150m3.
Problem is if CCP makes navy augoror then it will have 50/150 and vexor 100/150... Middle ground would be 100/125 (coz i guess noone would like to get 75/150 ;p).
Anyways bring Amarr Navy punisher ;p (and fix retribution ffs - 2 mids !)
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Jill Antaris
Imperial Academy
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Posted - 2008.05.23 14:43:00 -
[32]
Originally by: Lijhal short version:
NI Omen: overpowered in one word .. not only it has to many low slots overall (NI Omen =16, NI Cara= 15, FI Scythe =15, NI Vexor =14 .... = ?!?!!?!), it performs incredible stupid damage with 6 techII pulse and if you nano'ed it , well it is ... insane ... NI Omen => Zealot
It has only 5 Turret Slots. Try to fit Heavy Puls II and a MWD -> you realise that your post is Fail. The Navy Omen is limited to FMPs in a usefull allround Fitting, the Zealot is not. Also it has far less tank a Zealot can have, less Cap and less Range(the big pro of the Zealot). The Omen needs a permarunning small Cap Booster when using a Nano Setup, with the higher ROF the the NI Omen will have even more problems to maintain Cap and can not carry so many charges because of the smaller Cargo.
The Navy Vexor got one less Slot because its big Dronebay that adds lots of Damage/flexiblity. Also it has the Grid to go with 5 Electron II Blasters and Outgank any other Faction Cruiser by fare. ----------------------
Nerf Lasers! Thay need far to less CPU and Grid to Fit. Still using not enught Cap and do far to mutch Damage. O wait... they allready did... =( |
Eleana Tomelac
Through the Looking Glass
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Posted - 2008.05.23 14:44:00 -
[33]
If there's ever navy versions of EW cruisers, it can be discussed.
Currently, the navy vexor is just the only droneship that has not more dronebay than bandwidth.
Current droneships : Vexor : 75/100 Arbitrator : 50/150 (and amarr recons) Ishkur : 25/30~50 Myrmidon : 75/150 Ishtar : 125/175~375 Dominix : 125/375 Navy Vexor : 100/100
A droneship with no spares is ultra vulnerable. Either you downsize your drones so you have spares : then it's not better than a vexor for firepower while other faction ships earn both slots and firepower. Either you have no spares and own the easiest droneship to disable in eve's history.
None of these options is good for the vexor navy issue. Someone forgot to tweak this ship since the bandwidth has been added... -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.05.23 15:06:00 -
[34]
Despite being Caldari and this patch being about factional warfare, I support the suggested dronebay boost of the Gallente Navy Vexor. It really needs to be able to carry some spares. I'd say that 150m3 would be fair.
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Ezekiel Sulastin
Central Research Nexus
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Posted - 2008.05.23 15:09:00 -
[35]
Edited by: Ezekiel Sulastin on 23/05/2008 15:09:59 To be honest, the Navy Vexor now is like the Myrmidon was: you could achieve epic levels of hurt if you threw 5x heavies on it - so epic, in fact, that they nerfed the damn thing into a Vexor with more slots - at the expense of survivability. Also, this IS CCP we're talking about. Don't ask for a change, they'll give us 'spares' just like they gave the Myrmidon 'spares.'
Of course, going 3h/5l makes it a 90m Vexor with a 5th gun, and at that point you're better off with an Ishtar. Hey, CCP, maybe you should lower the LP reqts so faction cruisers are competitive with HACs on a price level? Nowadays, the only people who would use the things are able to fly HACs anyways.
Last: the Navy Exeq is still crap, no matter how you try to polish it. It's a quick Thorax with less drone bay and less HP that's gonna cost 5x as much. No thanks. I'd just get a Deimos if I wanted to play that game. ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |
Eleana Tomelac
Through the Looking Glass
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Posted - 2008.05.23 15:57:00 -
[36]
As faction versions of the ship gets much closer to the T2 version in this patch, I don't think that in this way, the vexor navy can be under 100MB/s bandwidth.
Look at the others : the omen has enough bonuses to be on the same level as the zealot, just note it may mount smaller guns. The caracal gets 6 launchers which is one more than the cerberus, making them closer after bonuses. The stabber was crap for firepower and lacked slots to compete with the vagabond, now it's a bit better with one more turret, proper bonuses and enough lows to compete in terms of speed. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
Dez Affinity
Ore Mongers Black Hand.
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Posted - 2008.05.23 17:24:00 -
[37]
Originally by: CCP Nozh
Caracal Navy Issue: Needed a boost in terms of damage, we added one launcher hardpoint and adjusted the fittings a bit. òFitting: 415tf, 690mw (+65tf, -60mw) òLauncher slots: 6 (+1)
Why reduce powergrid? Why reduce powergrid and expect us to fit another launcher? Same **** you did with the Raptor, let it fit more guns but don't let it fit any high tier small guns. Do you expect me to use assault launchers on it?
Right now my fit for the Navy Caracal is VERY tight on both CPU and PG, so fitting a new launcher is simply not possible for me, yet now you are effectivly removing one of my launchers on my fit. Fitting 6 launchers with average skills will set you back little under 600 powergrid, leaving 90 powergrid + skills(which add about 160), a Microwarp drive takes up 160 of that so you then have 90 powergrid to fit some sort of tank or buffer. Considering the tank on a Caracal is always going to be terrible, fitting a buffer is the best idea, well you can't fit an LSE with 90 grid, 2 mediums? Not really worth it.
Seriously, just explain to me why you thought it was a good idea to remove powergrid, I don't get it. _______________
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Kagura Nikon
Infinity Enterprises
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Posted - 2008.05.23 18:30:00 -
[38]
Originally by: Dez Affinity
Originally by: CCP Nozh
Caracal Navy Issue: Needed a boost in terms of damage, we added one launcher hardpoint and adjusted the fittings a bit. òFitting: 415tf, 690mw (+65tf, -60mw) òLauncher slots: 6 (+1)
Why reduce powergrid? Why reduce powergrid and expect us to fit another launcher? Same **** you did with the Raptor, let it fit more guns but don't let it fit any high tier small guns. Do you expect me to use assault launchers on it?
Right now my fit for the Navy Caracal is VERY tight on both CPU and PG, so fitting a new launcher is simply not possible for me, yet now you are effectivly removing one of my launchers on my fit. Fitting 6 launchers with average skills will set you back little under 600 powergrid, leaving 90 powergrid + skills(which add about 160), a Microwarp drive takes up 160 of that so you then have 90 powergrid to fit some sort of tank or buffer. Considering the tank on a Caracal is always going to be terrible, fitting a buffer is the best idea, well you can't fit an LSE with 90 grid, 2 mediums? Not really worth it.
Seriously, just explain to me why you thought it was a good idea to remove powergrid, I don't get it.
they don want you to use Heavy assault, but only Heavy missiles. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Ulstan
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Posted - 2008.05.23 19:52:00 -
[39]
Quote: Osprey Navy Issue: Fast, missile spamming, not bound to the kinetic missile damage. It out damages the caracal with every damage type except for kinetic. It doesnÆt have very good defenses and goes slightly slower than the Exequror Navy Issue.
Special Ability: 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire and 10% bonus to Heavy Assault and Heavy Missile velocity per level."
What about the normal missiles? Half the time you want your cruiser to be shooting light missiles at frigates. I don't see why the faction Osprey should lose one of it's bonuses for that role.
But for that matter, it's a pretty sucky bonus anyway :p how about a change to explosion velocities or something?
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Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.05.23 22:39:00 -
[40]
Am I the only one or does anyone else think that the Faction Exqueror needs +5 dronebay/bandwidth? Give it a full compliment of lights please! ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
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Spoony Brook
Filiolus Of Bellum
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Posted - 2008.05.23 22:53:00 -
[41]
Originally by: Manfred Rickenbocker Am I the only one or does anyone else think that the Faction Exqueror needs +5 dronebay/bandwidth? Give it a full compliment of lights please!
what im wondering is why it has half the dronebay and bandwidth of the bog-standard Exequeror... ---------------
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el caido
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Posted - 2008.05.23 22:58:00 -
[42]
As I am apparently the only person in EVE who effectively flies and loves the Navy Aug, I feel entitled to say something ...
WTF?
Taking away my nos and reducing my PG? Thanks.
Furthermore, Navy ships are currently ridiculously overpriced mantle pieces. With HACs/Recons within relatively easy reach of even new players, and roughly the same price, I cannot surmise the intent behind creating more.
I almost always see and come to embrace the redeeming factors in the changes you make to the game, but here they escape me. But I still love you guys, keep up the questionable work.
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P'uck
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Posted - 2008.05.24 03:43:00 -
[43]
Originally by: CCP Nozh Special Ability: 5% bonus to Medium Projectile Turret firing speed and 10% bonus to Medium Projectile Turret tracking speed per level.
10? isnt that a wee bit powerful?
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.24 04:05:00 -
[44]
Originally by: el caido Edited by: el caido on 23/05/2008 23:10:43
As I am apparently the only person in EVE who effectively flies and loves the Navy Aug, I feel entitled to say something ...
WTF?
Taking away my nos and reducing my PG? Thanks.
Sure I can consider it a gain in PG for bigger guns, but I hurt more from the lack of cap than DPS. But that's just me.
Furthermore, Navy ships are currently ridiculously overpriced mantle pieces. With HACs within relatively easy reach of even new players, roughly the same price, and much better tanks, I cannot surmise the intent behind creating more Navy boats. All gank, no tank mentallity ... instead of gank and tank? Hmmm ...
I almost always see and come to embrace the redeeming factors in the changes you make to the game, but here they escape me. But I still love you guys, keep up the questionable work.
With the idea once again CCP of making LP only missions in FW and making ranks give you discounts in the LP store, these cruisers could become useful objects of war in FW.
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Eventy One
Magellan Exploration and Survey Phoenix Rising Alliance
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Posted - 2008.05.24 07:18:00 -
[45]
Umm, perhaps a stupid question, but how do you get faction cruisers on the test server? They're not in the market, or apparently the contract system?
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Tidwald
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Posted - 2008.05.24 07:56:00 -
[46]
They were on the market, under cruisers yesterday (23rd) when I looked.
But, they have disappeared now .
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Mataki Onimareu
Life Extermination Ministry Of Amarrian Secret Service
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Posted - 2008.05.24 08:05:00 -
[47]
/signed
Navy Vex should get 100 / ~300 closer to the Ishtar.
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Boobiq
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Posted - 2008.05.24 08:11:00 -
[48]
Originally by: Nafri Split weapons...
I thought you finally noticed that split weapons arent really used at all?
Either the ship doesnt get used (Lachnesis) or you fit nos instead of autos (Typhoon)...
Would it be really hard to give the navy scythe more launchers than guns, and then a real second bonus? Or if you really want to keep split weapons, just give it a combined 5% rof bonus to guns/launchers and then a real second bonus?
Merci
You havent obviously never flown one...
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DeadRow
Mercenary Forces
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Posted - 2008.05.24 08:33:00 -
[49]
Originally by: Eleana Tomelac It really needs a dronebay upgrade, even +25m3 would be a huge improvement for allowing 5 light drones and 4 heavies to be carried. A very good dronebay would be around 200m3, and it doens't feel so high when we have the arbitrator with already 150m3.
While I agree that it needs a drone bay increase I wouldn't agree in knocking it over the arby. The vexor was suppose to have alot of firepower but less spares while the arby is for versatility which is why its gets only 50MB/s.(might have changed since I last looked but I doubt it)
Quote: Iz in ur base, implanting ur dudes
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Mataki Onimareu
Life Extermination Ministry Of Amarrian Secret Service
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Posted - 2008.05.24 08:43:00 -
[50]
Originally by: DeadRow
Originally by: Eleana Tomelac It really needs a dronebay upgrade, even +25m3 would be a huge improvement for allowing 5 light drones and 4 heavies to be carried. A very good dronebay would be around 200m3, and it doens't feel so high when we have the arbitrator with already 150m3.
While I agree that it needs a drone bay increase I wouldn't agree in knocking it over the arby. The vexor was suppose to have alot of firepower but less spares while the arby is for versatility which is why its gets only 50MB/s.(might have changed since I last looked but I doubt it)
Why do people just *forget* that gallente is THE drone race, it matters little what the only amarr drone boat does, it is insignificant.
Firepower does not change with a bigger bay, but allows us spares and / or versatility that DEFINES a drone boat.
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A PUPPETMASTER
The Galactic Empire Executive Outcomes
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Posted - 2008.05.24 09:35:00 -
[51]
Edited by: A PUPPETMASTER on 24/05/2008 09:36:11 The Navy Omen is quite a powerful ship only problem is the PG. It's impossible without rigs to get the basic zealot setup (5*heavy pulse 2 1*med repper 2 1*ab/mwd) fitted. Ather that cpu (and with 1 Anc Current) pg is gone too so the last "new" highslot is worthless, any suggestions?
About the amount of slots: Navy vexor relys on drones so they don't really need damage mods and stuff you usually put on a turretboat, hence less slots.
I'm not spamming! This is propaganda and information Warfare ;) |
Nikuno
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Posted - 2008.05.24 09:40:00 -
[52]
I'm sorry, but the Navy Exequror just doesn't have a role. It's effectively another thorax, but a very poor one at that. It offers nothing unique to any role and as such is just not likely to be used when it'll cost so much more than the better thorax does. Why create a new ship that has nothing to offer? Better to save your time and effort for the other projects you have to work on, and stop cluttering the database with useless items. This feels like a stop-gap filler to add some incentive for FW, and it fails miserably.
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Mairon Deadeye
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Posted - 2008.05.24 09:48:00 -
[53]
Originally by: A PUPPETMASTER
The Navy Omen is quite a powerful ship ...
I worked out this setup:
5x heavy pulse II
10mn afterburner ii medium electrochemical cap booster warp disruptor II
medium armor repairer II 4 n-type hardener 2 heat sink II or medium armor repairer II internal force field array n-type adaptive nano membrane II (or faction EANM II) energized adaptive nano membrane II 3 heat sink II
2x anciliary concurrent router 1x auxiliarny nano pump
5x light ecm, or hobgoblins/warriers
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Segge Bolled
Dirty Sexy Pilots
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Posted - 2008.05.24 10:33:00 -
[54]
Originally by: CCP Nozh To tackle this problem, the existing Augoror Navy Issue is being replaced by a new Omen Navy issue and the Augoror Navy Issue is being created as a new type.
and,
Originally by: CCP Nozh Caracal Navy Issue: Needed a boost in terms of damage, we added one launcher hardpoint and adjusted the fittings a bit. òFitting: 415tf, 690mw (+65tf, -60mw) òLauncher slots: 6 (+1)
Sweet,
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Kagura Nikon
Infinity Enterprises
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Posted - 2008.05.24 10:42:00 -
[55]
Originally by: A PUPPETMASTER Edited by: A PUPPETMASTER on 24/05/2008 09:36:11 The Navy Omen is quite a powerful ship only problem is the PG. It's impossible without rigs to get the basic zealot setup (5*heavy pulse 2 1*med repper 2 1*ab/mwd) fitted. Ather that cpu (and with 1 Anc Current) pg is gone too so the last "new" highslot is worthless, any suggestions?
About the amount of slots: Navy vexor relys on drones so they don't really need damage mods and stuff you usually put on a turretboat, hence less slots.
drop the repairer...., fit a 3% PG implant (those are really cheap). THen you can fit some gankage. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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ollobrains2
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Posted - 2008.05.24 11:15:00 -
[56]
navy exequtor - a small sized hauler basically. Good for storing the new 10m3 that became 100m3 modules ( melt to transport trit exploit) anyway they make a good 0.0 looting ship in safe held alliance space or even low sec comlex ( drone and combat pickup) along with a small gang.
Maybe low sec ratting support ship for an AF but cant see any other use for it
Better off with a vigilant if u want an over gimped thorax
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Ral Ulgur
Caldari Provisions
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Posted - 2008.05.24 12:23:00 -
[57]
This would seem like a good point in time to sort out all the faction ships. As stated before, Sansha has already recieved some love, but there are more ships that really want to be looked at, especially the faction frigs.
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A PUPPETMASTER
The Galactic Empire Executive Outcomes
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Posted - 2008.05.24 14:25:00 -
[58]
No rep? What more gankage the highslot is no additional turretslot. With a little bit more PG the rigslot could be put to better use but no idea what that highslot is good for except with even more cpu/pg for a medium nos.
I'm not spamming! This is propaganda and information Warfare ;) |
Deva Blackfire
D00M.
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Posted - 2008.05.24 16:09:00 -
[59]
Originally by: A PUPPETMASTER No rep? What more gankage the highslot is no additional turretslot. With a little bit more PG the rigslot could be put to better use but no idea what that highslot is good for except with even more cpu/pg for a medium nos.
If it got more grid/cpu it would make zealot useless. Thats why it wont get it. Either use focused pulses and you can fit rest of slots or heavy pulse gank platform that cant fit anything else bar guns.
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Ambani
Infinitus Morti R0ADKILL
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Posted - 2008.05.24 18:55:00 -
[60]
Re: Navy Osprey / carac - Give us missile explosion velocity and velocity bonuses please - I would love to pwn those nanos:)
Meet Eve's most paranoid carebear - Ambani! |
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