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Jazzadanub
Einherjar Rising Cry Havoc.
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Posted - 2008.05.24 14:58:00 -
[61]
Syath you fail, but we still lub you
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ColdKut
Havoc Violence and Chaos R0ADKILL
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Posted - 2008.05.24 15:21:00 -
[62]
There is nothign wrong with blobing thing is the system lag. I for one wouldnt mind big fleet fights of 100+ if lag as alot less. And no im not for all blobs I hate em my self but the big numbered fights can be fun at times. Times are changing cant be like the past where it was only roaming gangs of 20-30 people, more people signed up to play and thus bigger fleet battles. I also think system caps is a waste. Learn to deal with the lag or get a better computer.
Most people who cry bout lag most of the time got a crap graphics card but have their graphics turned up all the way. Turn down graphics and turn on your overview filters and lag will start to decrease alot.
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Deva Blackfire
D00M.
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Posted - 2008.05.24 15:24:00 -
[63]
Originally by: ColdKut
Most people who cry bout lag most of the time got a crap graphics card but have their graphics turned up all the way. Turn down graphics and turn on your overview filters and lag will start to decrease alot.
You seriously have NO CLUE what lag is...
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Sally Bestonge
GoonFleet GoonSwarm
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Posted - 2008.05.24 15:26:00 -
[64]
Originally by: Deva Blackfire
Originally by: ColdKut
Most people who cry bout lag most of the time got a crap graphics card but have their graphics turned up all the way. Turn down graphics and turn on your overview filters and lag will start to decrease alot.
You seriously have NO CLUE what lag is...
its okay maybe some day he might get in a fight or play that stupid new waring crap in lowsec and experience lag.
Also why are you playing this game if its broken get out.
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Syath
Einherjar Rising Cry Havoc.
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Posted - 2008.05.24 17:32:00 -
[65]
Quote: Problem is the freakin' SOV-system, not the caps or "blobs" themselves.
The current SOV-system encourages to bring as many as possible people to one system fighting for it, and then going for the next etc. This is stoopid game design tbfh. No tactics involved.
Change POSs to industrial constructs for moon-harvesting and introduce a SOV-system thats point-defense to spread the battle over a few systems. Only constellations can be claimed by holding the majority of points for X hours until SOV changes... etc.
This way we won't see systems lagged to death, as both entities involved need to spread out their fleets over 5 or more systems. It will also eolve tactics into territorial warfare.
I love this idea a lot! Thing is there is no place to find fights anymore because: -nobody mines because its worthless now lets just reprocess. -all battle takes place around gates, and only after a thourough scouting of the area with noob ships and shuttles. -people ratting in 0.0 have cloaks fit or just plain log out when they see local rise
this leaves us with pos warfare a magical place where everybody can gather around a certain time and then... uh hmmm seems they have a much larger force than use we can never hope to win lets just not fight, which leads to less ships getting blown up which is sad for all of eve, or... they could call their allies and boom 1000 people blob with endless lag.
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Deva Blackfire
D00M.
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Posted - 2008.05.24 17:51:00 -
[66]
Am i the only one who sees faction warfare as footstep to introducing new Sov takeover system in 0.0?
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Syath
Einherjar Rising Cry Havoc.
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Posted - 2008.05.24 17:54:00 -
[67]
faction warfare has been in the pipes since pos warfare, so i'd like to believe that but i find it hard. Especially when its restricted to corps only.
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Kay Han
Stardust Heavy Industries Majesta Empire
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Posted - 2008.05.24 18:02:00 -
[68]
Originally by: Syath
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
I agree with that. from my POV the following things need to be changed
- Remove all offensive abilites from Carriers incl. MOMŠs (AKA stop the fighterspam) make them more like a mobile Base - Overhaul the way Titans are distributed / and limit the number of Titans an alliance can have to 1 at a time  - Overhaul the Complete POS warfare thingy - Overhaul the gang system once again, since limiting a gang to 256 peeps didnt work as intended. - Overhaul the Souv thingy - make ship losses more expensive.
and so on...
way to go CCP
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition.
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VaderDSL
Personal Vendetta Vendetta Alliance.
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Posted - 2008.05.24 18:08:00 -
[69]
Originally by: mummmy
Originally by: Syath
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
I imagine if they ever, and I hope to god they don't, introduced system caps they would have the system how Planetside has them (caps which amongst other things ruined the game) in that there night be a limited number of slots for each side, so maybe 150 for one side 150 for another and say more for any other variances.
Not saying it would be god, just thinking that this is what the OP was talking about regarding caps.
System caps is the most STUPID idea I ever heard......EVER!!!
It would go sumit like....
System caped to 150.......Quick blues, pos comes out in 3 hours, log in all your alts into that system, Right, Now, Whos for some poker.
CCP hear the idea please and get it right out your system!!!
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Conq Er
Sweetrock Mining
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Posted - 2008.05.24 18:49:00 -
[70]
Poasting w/ an alt in a thread full of people who lost outposts and sov recently.
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MineralOel Steuer
OP EC
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Posted - 2008.05.24 18:50:00 -
[71]
Originally by: Conq Er Poasting w/ an alt in a thread full of people who lost outposts and sov recently.
this post |

Bertn Erney
The Fudge Packers Union
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Posted - 2008.05.24 19:49:00 -
[72]
Originally by: Prontifex Original content itt
wuote dis if your down
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mummmy
Destructive Influence
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Posted - 2008.05.24 19:56:00 -
[73]
Edited by: mummmy on 24/05/2008 19:58:31
Originally by: Grytok Edited by: Grytok on 24/05/2008 14:37:30 Problem is the freakin' SOV-system, not the caps or "blobs" themselves.
The current SOV-system encourages to bring as many as possible people to one system fighting for it, and then going for the next etc. This is stoopid game design tbfh. No tactics involved.
Change POSs to industrial constructs for moon-harvesting and introduce a SOV-system thats point-defense to spread the battle over a few systems. Only constellations can be claimed by holding the majority of points for X hours until SOV changes... etc.
This way we won't see systems lagged to death, as both entities involved need to spread out their fleets over 5 or more systems. It will also eolve tactics into territorial warfare.
not sure this will work mate.
I could see massive fleets just going afk cloaked wile at work to claim sov.
pos are not great but TBH, thats not the issue so much, make it so that only capitals can be used to take down POS, like have only one type of tower that can claim sov and only one per alliance can be deployed in given system.
Make them strong but give them a weekness, like unable to activate dooms days within 500km etc.
to stop conventian fleets warping there, make them emmit some form of dead space so some ships can't warp there, so limitd to haulers, recond (the cyno ones) etc, same sort of principle to covert cyno generators/
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Sidewayzracer
Murder Training Facilites
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Posted - 2008.05.24 20:15:00 -
[74]
The main issue to fight the blob is to change your tactics. Why not say take your 100 man fleet and break it into 3 groups in different systems and try and hit POS's at once. Itll force the defender to break up there own into more manageable sizes. or if they dont and they stay one blob they are basiclly conceding the other 2 systems to your forces.
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xBlood
Anoint Malice.
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Posted - 2008.05.24 20:26:00 -
[75]
Originally by: Sidewayzracer The main issue to fight the blob is to change your tactics. Why not say take your 100 man fleet and break it into 3 groups in different systems and try and hit POS's at once. Itll force the defender to break up there own into more manageable sizes. or if they dont and they stay one blob they are basiclly conceding the other 2 systems to your forces.
'Basically conceding the other 2 systems'.
Uh. Nuhuh.
Means they kill your first group, then your second, then your third one after another. Anoint Recruitment |

Altar Mei
Solstice Systems Development Concourse Un-Natural Selection
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Posted - 2008.05.24 20:27:00 -
[76]
Originally by: Grytok Edited by: Grytok on 24/05/2008 14:37:30 Problem is the freakin' SOV-system, not the caps or "blobs" themselves.
The current SOV-system encourages to bring as many as possible people to one system fighting for it, and then going for the next etc. This is stoopid game design tbfh. No tactics involved.
Change POSs to industrial constructs for moon-harvesting and introduce a SOV-system thats point-defense to spread the battle over a few systems. Only constellations can be claimed by holding the majority of points for X hours until SOV changes... etc.
This way we won't see systems lagged to death, as both entities involved need to spread out their fleets over 5 or more systems. It will also eolve tactics into territorial warfare.
This only works if two alliances are involved, it doesn't address the mega-multi alliance blob. Still a good idea though.
Originally by: CCP Arkanon We're a company of professionals, not some LAN party gone bad.
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Sidewayzracer
Murder Training Facilites
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Posted - 2008.05.24 20:34:00 -
[77]
Originally by: xBlood
Originally by: Sidewayzracer The main issue to fight the blob is to change your tactics. Why not say take your 100 man fleet and break it into 3 groups in different systems and try and hit POS's at once. Itll force the defender to break up there own into more manageable sizes. or if they dont and they stay one blob they are basiclly conceding the other 2 systems to your forces.
'Basically conceding the other 2 systems'.
Uh. Nuhuh.
Means they kill your first group, then your second, then your third one after another.
Its quite easy to keep a smaller fleet mobile and not get trapped. If you do then you ****** up tbh. also get better FCs. While you keep the blob busy with 1 group by doing some sniping and whatnot the other 2 can continue if the blob leaves and goes after one of the others you go back to shotting the POS. Also having the blob come 2 you gives a few more advantages such as bubling the gate and sniping a few down when they first enter the system.
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Herm0dhr
Balder's Wrath
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Posted - 2008.05.24 20:42:00 -
[78]
Originally by: mummmy Edited by: mummmy on 24/05/2008 19:58:31 not sure this will work mate.
I could see massive fleets just going afk cloaked wile at work to claim sov.
pos are not great but TBH, thats not the issue so much, make it so that only capitals can be used to take down POS, like have only one type of tower that can claim sov and only one per alliance can be deployed in given system.
Make them strong but give them a weekness, like unable to activate dooms days within 500km etc.
to stop conventian fleets warping there, make them emmit some form of dead space so some ships can't warp there, so limitd to haulers, recond (the cyno ones) etc, same sort of principle to covert cyno generators/
Yea, lets make EVE an elitist game where only the old players with capitalships are of any value to 0.0 warfare. Great idea... NOT!
We donŠt need more capitals, we need less!
The rest of your idea, with 1 sovclaiming structure is good though but wonŠt solve the "blob problem".
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The Comatorium
Four Rings Souls of Vengeance
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Posted - 2008.05.24 20:56:00 -
[79]
Edited by: The Comatorium on 24/05/2008 20:56:54
Originally by: Syath to be honest with the cyno jammers in system nobody really ever defeats the defenders its just a war of attrition whichever alliance decides they don't want to rep that son of a ***** up its over. Alliances aren't beaten on the battlefield or the wallet... they are beaten because of mass boredom
The dude is prolly losing his So precious station in Cloud rings and realises that He cant do anything about it... last resort, Whine in CAOD about CCP and lag.
Just like that Iraqi insurgent praying Allah to kick the americans out. --------------------------------------- Power... the law of the land, Those living by death will Die by their own hands
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Faekurias
Cash Money Brothers R0ADKILL
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Posted - 2008.05.24 21:15:00 -
[80]
iPost Sig locked, abuse of use - for more information mail [email protected] |

Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.05.24 21:30:00 -
[81]
Edited by: Tzrailasa on 24/05/2008 21:34:31 TWD's thread was better.....
My opinion is still that the main reason 0.0 is being mostly about blobs and POS warfare these days is the ease with which one can make ISK in high-sec. As this is about as profitable as 0.0 ISK-making (moon mining apart) but without the risk, there's no reason for people to do anything in 0.0 to earn money, and thus no reason for people to expose themselves as possible targets.
POS/Sov/Cloak/Local may need minor tweaks, but high-sec money earning should be hit with a big dirty nerf-bat....
My views are my own. They do not represent the views of my corporation or alliance. |

mummmy
Destructive Influence
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Posted - 2008.05.24 22:05:00 -
[82]
Originally by: Herm0dhr
Originally by: mummmy Edited by: mummmy on 24/05/2008 19:58:31 not sure this will work mate.
I could see massive fleets just going afk cloaked wile at work to claim sov.
pos are not great but TBH, thats not the issue so much, make it so that only capitals can be used to take down POS, like have only one type of tower that can claim sov and only one per alliance can be deployed in given system.
Make them strong but give them a weekness, like unable to activate dooms days within 500km etc.
to stop conventian fleets warping there, make them emmit some form of dead space so some ships can't warp there, so limitd to haulers, recond (the cyno ones) etc, same sort of principle to covert cyno generators/
Yea, lets make EVE an elitist game where only the old players with capitalships are of any value to 0.0 warfare. Great idea... NOT!
We donŠt need more capitals, we need less!
The rest of your idea, with 1 sovclaiming structure is good though but wonŠt solve the "blob problem".
no need to be an so smack worthy!
FFS, there are some people in this game that spoil it so much
0.0 is not designed for noobs!
If you aint got capitals you should not have the space.
its not sposed to be easy and this would stop 10000 frigs trying to kill pos.
think it out before smacking me again.
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Relifan Ratatil
Destructive Influence Band of Brothers
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Posted - 2008.05.24 22:07:00 -
[83]
Originally by: MineralOel Steuer WOW is that way ---->>>>>
adapt or die
you fail Aoc is the way 
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Anglo
Astral Mexicans
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Posted - 2008.05.24 22:12:00 -
[84]
eve pvp surely suck! all that matters nowadays is how big a fleet you have NOTHING ELSE. if its t1 ships or cap ships it does not matter if the oponent have a much bigger fleet! if u see 20+ more than you. there only one thing to do..
LOG OFF go to empire and suck some roids there!
yawnn.. borring!!
join a big alliance ? sure that is posible. but that only makes the blobs bigger.
i would LOVE if the 00 space would double or more stargates all ower are added so theres much more entrances into 00. OR wormholes wich pop out random places in 00.. something!!!
eve pvp suck atm. eve 00 suck atm.. theres nothing bu booredom. and that goes for all basicly!
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Herm0dhr
Balder's Wrath
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Posted - 2008.05.24 22:51:00 -
[85]
Originally by: mummmy
Originally by: Herm0dhr
Originally by: mummmy Edited by: mummmy on 24/05/2008 19:58:31 not sure this will work mate.
I could see massive fleets just going afk cloaked wile at work to claim sov.
pos are not great but TBH, thats not the issue so much, make it so that only capitals can be used to take down POS, like have only one type of tower that can claim sov and only one per alliance can be deployed in given system.
Make them strong but give them a weekness, like unable to activate dooms days within 500km etc.
to stop conventian fleets warping there, make them emmit some form of dead space so some ships can't warp there, so limitd to haulers, recond (the cyno ones) etc, same sort of principle to covert cyno generators/
Yea, lets make EVE an elitist game where only the old players with capitalships are of any value to 0.0 warfare. Great idea... NOT!
We donŠt need more capitals, we need less!
The rest of your idea, with 1 sovclaiming structure is good though but wonŠt solve the "blob problem".
no need to be an so smack worthy!
FFS, there are some people in this game that spoil it so much
0.0 is not designed for noobs!
If you aint got capitals you should not have the space.
its not sposed to be easy and this would stop 10000 frigs trying to kill pos.
think it out before smacking me again.
Perhaps you should practise your own teaching regarding thinking before posting.
Your so called solution is not a solution to blobs/lag. The only thing you create with your solution is making players speed for capitalships, carriers and **** and suddenly we will have 100+ vs. 100+ carriers on a grid all with fighters out trying to kill eachoter, please tell me how that is better then what we have today when 10 - 20 carriers can lag out a fleet trying to jump into them.
What you are saying is that capitslships and capitalships only will be able to break a sov. There is only one outcome in that future and that is a selected few mega-alliances that controls the entire 0.0 because even if you can make enough isk for capitals in empire itŠs only 0.0 alliances that have the foundings to lose alot of them and still be back the next day with new ones.
And if your definition of a noob is anyone not able to fly a capitalship then you shouldnŠt have any saying in this matter at all tbh.
One more thing, you are a member of DICE, you telling someone else to stop talking "smack" is just really funny. All I said in my last reply was the same thing you were saying, only with a "NOT" at the end.
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Kera Delacour
Evenstar Industries
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Posted - 2008.05.24 23:27:00 -
[86]
1... Why is this in CAOD?
2... The only way CCP is going to get rid of blob lag is if they re-write the server side code to allow for multiple DB's supporting the game (instead of a single DB) and allow for multiple processors to support the same system. Right now the most processor power that can be tossed at a single solar system is 1 CPU. Until CCP fixes that there will be a finite limit on the number of players the servers can handle in a single battle.
Has nothing, well not as much as people think, to do with hardware. No matter what you do, no matter how beefy you make it, a single processor has a finite limit to how many players it can support, no matter HOW powerful it is. However EVE is running on a huge cluster of multiprocessor servers. The only real way to scale EVE properly is if the base code of the game is written in such a way to allow multiple processors, preferably multiple servers, to support a single solar system whenever necessary. It also needs to have the ability to re-allocate resources on the fly, which it currently cannot.
You can try tossing hardware at it every time but you will ALWAYS be behind the power curve if you do that. The underlying networking code needs to be redone.... until it is we will never have lag free battles because anytime the lag diminishes blobs will just get bigger.
----------- EVNS, bringing quality carebearing to a solar system near you! |

Raketefrau
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.25 02:23:00 -
[87]
Originally by: Syath faction warfare has been in the pipes since pos warfare, so i'd like to believe that but i find it hard. Especially when its restricted to corps only.
And lag/desynch fixes have been in the pipeline for how long?
There has been muttering about Infiniband, but nothing has turned up. Which is good and bad, because if we're using it already, then I've lost all faith.
This is an endless, pointless argument to be having, but it keeps coming up over and over because people are just sick to ******* death of getting into what should be a fun battle, but turns into ludicrous levels of frustration at losing weeks of work to things they have no control over.
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Estios
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Posted - 2008.05.25 14:49:00 -
[88]
If you preferred EVE a lot better when fleet fights were usually 30-60 a side and most PVP was gangs of 6 or 7 roaming around and eventually being chased or engaged by 10-11, and if think shooting an inaminate POS for hours a day is FAR more boring than even mining .....I think you should quit ...I did :) So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Moe Sczyzlak
Destructive Influence Band of Brothers
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Posted - 2008.05.25 16:17:00 -
[89]
Originally by: Estios If you preferred EVE a lot better when fleet fights were usually 30-60 a side and most PVP was gangs of 6 or 7 roaming around and eventually being chased or engaged by 10-11, and if think shooting an inaminate POS for hours a day is FAR more boring than even mining .....I think you should quit ...I did :)
You'll be back though. Noone ever really quits. 
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CrispyKritters
GoonFleet GoonSwarm
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Posted - 2008.05.25 17:03:00 -
[90]
Most players are empire dwellers so they could care less about 0.0 combat.
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