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Syath
Einherjar Rising Cry Havoc.
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Posted - 2008.05.24 07:19:00 -
[1]
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
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MineralOel Steuer
OP EC
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Posted - 2008.05.24 07:22:00 -
[2]
WOW is that way ---->>>>>
adapt or die |

Syath
Einherjar Rising Cry Havoc.
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Posted - 2008.05.24 07:24:00 -
[3]
ya ok lets just uh... join the biggest alliance and completly dominate everyone else until they join us that sounds nice... um... how bout we just turn into the chinese server! uh oh.
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Ranger802004
The Contractors and Consultants Union
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Posted - 2008.05.24 07:27:00 -
[4]
quit whining, seriously...if you can't beat 'em, join 'em ;)
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MineralOel Steuer
OP EC
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Posted - 2008.05.24 07:29:00 -
[5]
Originally by: Syath ya ok lets just uh... join the biggest alliance and completly dominate everyone else until they join us that sounds nice... um... how bout we just turn into the chinese server! uh oh.
you don't seam to get it.
lets say CCP makes a 300 player CAP in each system.
team blue is defender team yellow is attacker
blue bring in 300 ppl yellow bring... oh wait
too bad no pvp today
another example
blue bring 250 yellow bring 50
after the fight
blue: look we fcking pwn you noobs lolz
hope you get it
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Deviana Sevidon
Panta-Rhei Interstellar Alcohol Conglomerate
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Posted - 2008.05.24 07:32:00 -
[6]
Originally by: Ranger802004 quit whining, seriously...if you can't beat 'em, join 'em ;)
And this is the reason, for most of the problems on TQ. Far too many winner-joiners, that are trying to get a place in the flavor of the month alliance.
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Prontifex
THE INTERNET.
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Posted - 2008.05.24 07:39:00 -
[7]
Original content itt |

Syath
Einherjar Rising Cry Havoc.
|
Posted - 2008.05.24 07:41:00 -
[8]
to be honest with the cyno jammers in system nobody really ever defeats the defenders its just a war of attrition whichever alliance decides they don't want to rep that son of a ***** up its over. Alliances aren't beaten on the battlefield or the wallet... they are beaten because of mass boredom
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Gnulpie
Miner Tech
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Posted - 2008.05.24 07:43:00 -
[9]
Originally by: Deviana Sevidon
Originally by: Ranger802004 quit whining, seriously...if you can't beat 'em, join 'em ;)
And this is the reason, for most of the problems on TQ. Far too many winner-joiners, that are trying to get a place in the flavor of the month alliance.
That is true to a certain degree. Way too many people (carebears) trying to get into a mega-nap so that they feel all powerful and great. And it works!
But it works only for some time. Because the own success kills the alliances and naps (seldon plan ftw!). They will think they are so great but already rot from the insides and at the first serious attack they will crumble down (D2, MC, TRI, who next?).
So, time will work it out. Just keep fighting and have fun 
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mummmy
Destructive Influence
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Posted - 2008.05.24 07:46:00 -
[10]
Originally by: Syath
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
System caps is the most STUPID idea I ever heard......EVER!!!
It would go sumit like....
System caped to 150.......Quick blues, pos comes out in 3 hours, log in all your alts into that system, Right, Now, Whos for some poker.
CCP hear the idea please and get it right out your system!!!
|

xBlood
Anoint Malice.
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Posted - 2008.05.24 07:55:00 -
[11]

Hilarious thread.
Yes lag exists. Yes it sucks. Yes CCP are probably looking into the best methods of sorting it without completely rewriting the entire script.
So sit down and shut up. Stop being a whiney idiot about a problem that's already known about. Anoint Recruitment |

7sunami
Evolution Band of Brothers
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Posted - 2008.05.24 08:02:00 -
[12]
i hate desync more, getting poded and the whole game freezes instead of teleporting you to station, or clicking a slot and no response. Lag we can handle, lag is just delay reaction.
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rValdez5987
Asylum Logistics
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Posted - 2008.05.24 08:12:00 -
[13]
/facepalm
The op doesnt seem to understand that atm this is a necessary evil, but there are plans for correcting it eventually.
Patience is needed. My views and opinions are my own.
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Brother Welcome
Icarus' Wings Brutally Clever Empire
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Posted - 2008.05.24 08:16:00 -
[14]
Originally by: MineralOel Steuer
Originally by: Syath ya ok lets just uh... join the biggest alliance and completly dominate everyone else until they join us that sounds nice... um... how bout we just turn into the chinese server! uh oh.
you don't seam to get it.
lets say CCP makes a 300 player CAP in each system.
team blue is defender team yellow is attacker
blue bring in 300 ppl yellow bring... oh wait
too bad no pvp today
another example
blue bring 250 yellow bring 50
after the fight
blue: look we fcking pwn you noobs lolz
hope you get it
Without considering whether it is a good idea or not, a cap is implementable in a fair way that causes PvP.
1) Assume queues regulated at the gate. 2) Assume ships in fleets jump by organic units. 3) An organic unit is enough to down a POS. 4) Blue jumps in a unit. Either Red jumps in no units and Blue accomplishes whatever objective Blue had, or Red jumps in a unit. 5) Blue and Red may now jump in one additional unit. If Blue does and Red does not, Blue must hold on a 2:1 advantage until/unless Red brings in a new unit. 6) Once a capacity limit is reached surplus units queue up as reinforcements.
or
1) Assume queues regulated at the gate. 2) When a first ship enters a system, the system reserves 1/2 of its unit capacity for other ships belonging to factions with + standings to that ship, and 1/2 for other ships belonging to factions with - standings to that ship. 3) Surplus ships queue up as reinforcements.
But for my money, I'd introduce unit limits via more area-effect weapons (not DD potency, and not simple damage dealers), command limits, and a more thorough supply-support system.
BW
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2008.05.24 08:17:00 -
[15]
lol pos warfare ---
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Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.05.24 08:18:00 -
[16]
╔═╦═╦╦═╗ ║═╣═║║╔╝ ║═╣╔╣║╚╗ ╚═╩╝╚╩═╝ ╔═╦══╦╦╗ ║╔╣╔╗║║║ ║╚╣╚╝║║║ ║╔╣╔╗║║╚╗ ╚╝╚╝╚╩╩═╝ --
Billion Isk Mission |

Nicholas Barker
MASS Ministry Of Amarrian Secret Service
|
Posted - 2008.05.24 08:19:00 -
[17]
Originally by: Brother Welcome
Originally by: MineralOel Steuer
Originally by: Syath ya ok lets just uh... join the biggest alliance and completly dominate everyone else until they join us that sounds nice... um... how bout we just turn into the chinese server! uh oh.
you don't seam to get it.
lets say CCP makes a 300 player CAP in each system.
team blue is defender team yellow is attacker
blue bring in 300 ppl yellow bring... oh wait
too bad no pvp today
another example
blue bring 250 yellow bring 50
after the fight
blue: look we fcking pwn you noobs lolz
hope you get it
Without considering whether it is a good idea or not, a cap is implementable in a fair way that causes PvP.
1) Assume queues regulated at the gate. 2) Assume ships in fleets jump by organic units. 3) An organic unit is enough to down a POS. 4) Blue jumps in a unit. Either Red jumps in no units and Blue accomplishes whatever objective Blue had, or Red jumps in a unit. 5) Blue and Red may now jump in one additional unit. If Blue does and Red does not, Blue must hold on a 2:1 advantage until/unless Red brings in a new unit. 6) Once a capacity limit is reached surplus units queue up as reinforcements.
or
1) Assume queues regulated at the gate. 2) When a first ship enters a system, the system reserves 1/2 of its unit capacity for other ships belonging to factions with + standings to that ship, and 1/2 for other ships belonging to factions with - standings to that ship. 3) Surplus ships queue up as reinforcements.
But for my money, I'd introduce unit limits via more area-effect weapons (not DD potency, and not simple damage dealers), command limits, and a more thorough supply-support system.
BW
you can still mess on and make it impossible to regulate because whoever in system can have an alt that counts as enemy, disallowing them to enter. ---
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DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.05.24 08:43:00 -
[18]
Just multiply the cost to build Caps by 10, eliminate carriers from the game, return the isks to the owners and make Titan BPO's turning in to BPC's with 1 run but with about the same cost, return some more isks to the owners. Fix the sov system. And in about 6-7 months you will see nice blobs fighting each other but without drone clouds, 762354 carriers camping gates, 4-5 titans defending pos's etc... oh and btw make all the speed modules stack.
________________ God is my Wingman |

MineralOel Steuer
OP EC
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Posted - 2008.05.24 08:45:00 -
[19]
Originally by: DeadDuck Just multiply the cost to build Caps by 10, eliminate carriers from the game, return the isks to the owners and make Titan BPO's turning in to BPC's with 1 run but with about the same cost, return some more isks to the owners. Fix the sov system. And in about 6-7 months you will see nice blobs fighting each other but without drone clouds, 762354 carriers camping gates, 4-5 titans defending pos's etc... oh and btw make all the speed modules stack.
YOU FORGOT STATION PING PONG!!111
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The CaPoNe
Evolution Band of Brothers
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Posted - 2008.05.24 08:46:00 -
[20]
Originally by: Syath ... and do system caps ...
well play second life then u see which it is with system caps. 80 peps at max well imagine 80 only in jita.
just my 2 cents ;) Best Regards The CaPoNe
My Eve tool page |

Veldya
Guristari Freedom Fighters
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Posted - 2008.05.24 08:53:00 -
[21]
I don't think it is a great feature of current warfare where each side brings enough firepower to the table that you basically evaporate the primary target but it is the nature of the beast and people have adapted to what works best with the current mechanics.
Ultimately, any real solutions are limited until CCP work out how to do mass combat without having the game die due to lag. The problems we face are not with the players computers or the quality of their internet connection, the bottleneck is at CCP's end as their server can't handle large scale warfare well. It is a code issue, it is a design issue and there aren't any overnight fixes.
I'd rather see the end of blobs camping jump gates and impenetrable POS networks, the problem for an attacker is you need to massively outgun the defender to have any realistic hope and you have small windows of opportunity. EVE mechanics define how we play the game, it is not the players at fault, they just make the best of the tools and the limitations of the game.
I think the database and AI system they use is ultimately responsible for the lag and the lack of server side filtering of information probably floods all the players with a lot of useless information they don't want. They need to address these issues as other MMOs have addressed them or change the scope of warfare so massive blobs aren't a requirement for victory.
Until something is addressed buckle in for a slow and painful ride.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.05.24 08:56:00 -
[22]
Maybe you should change your alliance name simple to Cry. [WAAH] ?
DKOD - an awesome synchronised killing machine |

DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.24 08:57:00 -
[23]
Originally by: The CaPoNe
Originally by: Syath ... and do system caps ...
well play second life then u see which it is with system caps. 80 peps at max well imagine 80 only in jita.
just my 2 cents ;)
Long time no see CaPoNe 
________________ God is my Wingman |

RuleoftheBone
Ataraxia.
|
Posted - 2008.05.24 09:07:00 -
[24]
Originally by: Ranger802004 quit whining, seriously...if you can't beat 'em, ignore 'em and kill thier mission-running alts ;)
Fixed.
Seriously though...players are broken...not so much the game. Herded together for mutual protection, whining, blobbing and continued powerpoint gaming fun knowing full well the servers cannot handle it.
Don't play somone else's game. Play YOURS.

"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Minigin
Ganja Labs Insurgency
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Posted - 2008.05.24 10:01:00 -
[25]
Edited by: Minigin on 24/05/2008 10:02:35 i have long been an advocate for small gang pvp. so it will come as no surprise that i would like to see something done about blobbing.
i have no concern taking on 10 times the number of hostiles as friendlies, but what concerns me is when it becomes as easy to raise a 100man gang as it is a 10 man gang.
it is unrealistic at best to be able to raise a force of 100 or so as quickly as one would normally form a roaming gang. and frankly, the "adapt or die" argument is rather ironic considering the same people who lobbied for the nerfing of nanos are now claiming this hypocritical line of argument. to add to these hypocrisies: should ccp cap the limit, would you still want people in eve to adapt or die? or would you ***** and complain like the carebears you are until ccp rigged the game in your favour?
lets face it, this game is becoming less about skill/talent and more about lag. you can hide behind "adapt or die" till your dead for all i care but the simple fact is that the servers are not capable of handling 200-300people in the one system. This takes away any element of skill or talent on either side and makes it a numbers game in that the people who brought 300 people into system are more likely to have 50 people load quickly and lag out the rest of the system so no one can do jack ****.
**** a system cap limit, just get rid of jumpbridges and stront timers.
ps. just to make it clear: i am all for blobbing, if you want to raise 800 men so be it, that is your prerogative, but it should be WWWAAAAAAAAAYYYYY harder to do than it is atm. . MINIGIN! Now bringing colour back to these forums =)
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Mei Han
Mythos Corp RAZOR Alliance
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Posted - 2008.05.24 10:07:00 -
[26]
Tbh blobs didn't ruin the game. The fact that blobs lag the server to death did. In laggy situations you cannot have the fun of.. lets say fly you little ceptor between friendly and hostile dreads shooting each other with guns bigger than your ship.
Lag made fleefights to be heavy-only ship shooting one another much like artillery platforms. Hacs for example in big fights loose a part of their potential while fighting bigger ships since pilots cannot fly them as they wish to take advantage of their speed and sig radius.
CCP has lost focus in the last 6 months or so. It seems that it doesn't give a damn about the playerbase and its needs, and keeps NOT upgrading its hardware.On the other hand the budget for ads keeps growing as it seems.
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xDow
Fallen Pandas
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Posted - 2008.05.24 10:10:00 -
[27]
no - I has a spaceship. |

Minigin
Ganja Labs Insurgency
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Posted - 2008.05.24 10:12:00 -
[28]
Originally by: Mei Han Tbh blobs didn't ruin the game. The fact that blobs lag the server to death did. In laggy situations you cannot have the fun of.. lets say fly you little ceptor between friendly and hostile dreads shooting each other with guns bigger than your ship.
Lag made fleefights to be heavy-only ship shooting one another much like artillery platforms. Hacs for example in big fights loose a part of their potential while fighting bigger ships since pilots cannot fly them as they wish to take advantage of their speed and sig radius.
CCP has lost focus in the last 6 months or so. It seems that it doesn't give a damn about the playerbase and its needs, and keeps NOT upgrading its hardware.On the other hand the budget for ads keeps growing as it seems.
see i would agree with you but i honestly dont think ccp is lacking focus, i just think its unrealistic to assume there is hardware that allows 1000 people into the same system shooting each other at the same time.
until technology catches up to eve it really has to be made a lot harder to blob. . MINIGIN! Now bringing colour back to these forums =)
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FellRaven
GREY COUNCIL Hydra Alliance
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Posted - 2008.05.24 10:33:00 -
[29]
Even if you could have a mechanism to control how many ships each side could have, you would end up with 4 Nyx'x 10 Carriers on one side but none on the other. When people talk about Blobbing they usually refer to ship blobs but Fighter and Cap blodding is as much of a problem particularly in a Cyno Jammed system and seems to have a far greater effect on lag.
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Snakester
Blood and Money Sev3rance
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Posted - 2008.05.24 10:43:00 -
[30]
Get rid of Drakes, it's all them damn missiles that cause da lag LOL
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Scagga Laebetrovo
Delictum 23216 San Matari.
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Posted - 2008.05.24 11:04:00 -
[31]
Why'd the op join an organisation that takes part in megablob warfare then?
San Matari Official forums |

slothe
|
Posted - 2008.05.24 11:06:00 -
[32]
3 things that ruine pvp in eve atm
1. cloaks 2. nanos (just need a slight nerf) 3. blobs.
eve is much less fun than it used to be.
|

mummmy
Destructive Influence
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Posted - 2008.05.24 11:06:00 -
[33]
Originally by: Scagga Laebetrovo Why'd the op join an organisation that takes part in megablob warfare then?
So he could make this post....
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SK Rooster
No Trademark Notoriety Alliance
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Posted - 2008.05.24 11:06:00 -
[34]
Originally by: Syath
Pvp has become completely unfun, why?
This is why:
stop doing this
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Goberth Ludwig
eXceed Inc. eXceed.
|
Posted - 2008.05.24 11:09:00 -
[35]
Originally by: slothe 3 things that ruine pvp in eve atm
1. cloaks 2. nanos (just need a slight nerf) 3. blobs.
eve is much less fun than it used to be.
boo-oohh
- Gob
|

slothe
|
Posted - 2008.05.24 11:11:00 -
[36]
Edited by: slothe on 24/05/2008 11:11:24
Originally by: Goberth Ludwig
Originally by: slothe 3 things that ruine pvp in eve atm
1. cloaks 2. nanos (just need a slight nerf) 3. blobs.
eve is much less fun than it used to be.
boo-oohh
- Gob
im not crying about it, just stating fact.
|

RogueWing
Evolution Band of Brothers
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Posted - 2008.05.24 11:13:00 -
[37]
Originally by: Syath to be honest with the cyno jammers in system nobody really ever defeats the defenders
Have you talked to MC about this opinion?
If goons are giving you "respect" on CAOD, you pretty much know what you just did was a pile of ****. |

Goberth Ludwig
eXceed Inc. eXceed.
|
Posted - 2008.05.24 11:18:00 -
[38]
Originally by: slothe Edited by: slothe on 24/05/2008 11:11:24
Originally by: Goberth Ludwig
Originally by: slothe 3 things that ruine pvp in eve atm
1. cloaks 2. nanos (just need a slight nerf) 3. blobs.
eve is much less fun than it used to be.
boo-oohh
- Gob
im not crying about it, just stating fact.
No you arent, because you could cloak, blob and nano since pretty much forever. The difference is back then the game was smaller and fresher for you, now that its tougher and older you post like every other bitter vet and (imo) its annoying.
- Gob
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slothe
|
Posted - 2008.05.24 11:24:00 -
[39]
Originally by: Goberth Ludwig
No you arent, because you could cloak, blob and nano since pretty much forever. The difference is back then the game was smaller and fresher for you, now that its tougher and older you post like every other bitter vet and (imo) its annoying.
- Gob
im perfectly entitled to add my opinion, whether annoying or not. im not bitter, just stating fact as i see it.
eve was more fun than it is now, fact, for everone not just me.
your not really adding anything construtive to this thread by just criticising me tbh.
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SK Rooster
No Trademark Notoriety Alliance
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Posted - 2008.05.24 11:27:00 -
[40]
Originally by: slothe
im perfectly entitled to add my opinion, whether annoying or not. im not bitter, just stating fact as i see it.
eve was more fun than it is now, fact, for everone not just me.
your not really adding anything construtive to this thread by just criticising me tbh.
Really your only valid point of your 3 is nanos anyway though, hence my earlier post. the whines about cloaks... oh boo hoo you cant kill a ratting raven. the point about blobs... blobs have been in since day1 so get over it.
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Herm0dhr
Balder's Wrath
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Posted - 2008.05.24 11:37:00 -
[41]
A great part of the lag comes from fighters and drones. Fix them!
Start by reducing the amount of max drones a boat can have, carrier = max 5 fighters (but tuffer, mor dps and HP / fighter) Ordinary boats maximum 1 or two drones (better drones then today though, more dps, HP / drone)
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NAFnist
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.05.24 11:38:00 -
[42]
Originally by: slothe Edited by: slothe on 24/05/2008 11:11:59 3 things that ruin pvp (for me at least) in eve atm
1. cloaks 2. nanos (just need a slight nerf) 3. blobs.
eve is much less fun than it used to be.
cloaks are the new wcs ! -
|

SK Rooster
No Trademark Notoriety Alliance
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Posted - 2008.05.24 11:45:00 -
[43]
Originally by: NAFnist
cloaks are the new wcs !
if you are referring to cloaks fitted to non-pvp ships (i.e. ratting raven), so what? wouldnt you rather fight someone fitted for pvp than someone you caught ratting?
|

Thmaist
Shinra Shinra Alliance
|
Posted - 2008.05.24 11:51:00 -
[44]
a) wrong forum
b) sod off
DesuSigs |

cybergurl
R.U.S.T. Un-Natural Selection
|
Posted - 2008.05.24 11:54:00 -
[45]
Originally by: slothe Edited by: slothe on 24/05/2008 11:11:59 3 things that ruin pvp (for me at least) in eve atm
1. cloaks 2. nanos (just need a slight nerf) 3. blobs.
eve is much less fun than it used to be.
1 and 3 i will agree with, but there's nothing wrong with nano ship's now that we have the rapier / huginn
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slothe
|
Posted - 2008.05.24 11:56:00 -
[46]
in eve the main rationale is risk v reward. also for every module / ship there should also be an effective counter.
i have no problems with ships designed to be used with cloaks i,e covert ops / recons / stealth bombers etc. i do have a problem with cloaks on ships they werent designed for.
there are NO counters to ratting npcers that use cloaks and there should be. do i want to shoot ratting npcers? sure i do.
one of the main reasons for the HUGE rise in isk farmers in 0.0 was the advent in cloaks. they sit there all day farming isk with no worries in the world. cloaking / logging off when anyone comes into the system.
i cant see why anyone thinks there isnt a problem with cloaks as they are tbh, but anyway w/e.
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SK Rooster
No Trademark Notoriety Alliance
|
Posted - 2008.05.24 12:01:00 -
[47]
Edited by: SK Rooster on 24/05/2008 12:01:25
Originally by: cybergurl
1 and 3 i will agree with, but there's nothing wrong with nano ship's now that we have the rapier / huginn
this mentality is just ridiculous. nano is a tank. what if i said that in order to disable a shield or armor tank you needed a rapier / huginn, and without those ships you had almost no chance of breaking the tank. sounds silly huh
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Martin Mckenna
D00M.
|
Posted - 2008.05.24 12:49:00 -
[48]
Originally by: MineralOel Steuer WOW is that way ---->>>>>
adapt or die
get a main****
---------------------------------------------
|

Goberth Ludwig
eXceed Inc. eXceed.
|
Posted - 2008.05.24 12:49:00 -
[49]
Originally by: SK Rooster Edited by: SK Rooster on 24/05/2008 12:01:25
Originally by: cybergurl
1 and 3 i will agree with, but there's nothing wrong with nano ship's now that we have the rapier / huginn
this mentality is just ridiculous. nano is a tank. what if i said that in order to disable a shield or armor tank you needed a rapier / huginn, and without those ships you had almost no chance of breaking the tank. sounds silly huh
nope not at all tbh
- Gob
|

MineralOel Steuer
OP EC
|
Posted - 2008.05.24 12:51:00 -
[50]
Originally by: Martin Mckenna
Originally by: MineralOel Steuer WOW is that way ---->>>>>
adapt or die
get a main****
look at this emorage
still bitter papertiger |

Quaren
Spartan Industries
|
Posted - 2008.05.24 12:52:00 -
[51]
There is 1 big problem with eve as I see it and that is the blobs. Nanos are just a symptom since its the only way for smaller entities in eve to pvp without getting wtfpwned by blobs. And please don't say that people want the extreamely large fleetfights so they should be made possible cause they aren't possible and ccp shouldn't build a game around things that aren't possible.
CCP really need to encourage alliances to become smaller and hold less space. You know there is something wrong when RA can take and hold space that is in the exact opposite corner of the world from where the rest of their space is.
other things that ruin the game imo: Cyno jammers long stront timers jump bridges cloaks on npc ships (if you can't even put up a small POS in your npc system you shouldn't be able to be pretty much invincible while ratting in 0.0)
I mean EVE is supposed to be all about risk vs reward but nowadays its riskier to live in highsec then it is to live in 0.0.
|

Wraith foc
Destructive Influence
|
Posted - 2008.05.24 12:54:00 -
[52]
Originally by: Syath
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
There are plenty of PVP groups that operate around the blobs.. only territory holding alliances need to blob..
|

SK Rooster
No Trademark Notoriety Alliance
|
Posted - 2008.05.24 13:02:00 -
[53]
Originally by: Goberth Ludwig
Originally by: SK Rooster
what if i said that in order to disable a shield or armor tank you needed a rapier / huginn, and without those ships you had almost no chance of breaking the tank. sounds silly huh
nope not at all tbh
- Gob
i see so my megathron would be useless against a raven because i didnt have a rapier with me, makes sense 
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Jita TradeAlt
|
Posted - 2008.05.24 13:13:00 -
[54]
Originally by: SK Rooster
Originally by: Goberth Ludwig
Originally by: SK Rooster
what if i said that in order to disable a shield or armor tank you needed a rapier / huginn, and without those ships you had almost no chance of breaking the tank. sounds silly huh
nope not at all tbh
- Gob
i see so my megathron would be useless against a raven because i didnt have a rapier with me, makes sense 
Why don't you hug a station and cry about it ;_;
In any case, just because not everyone wants to park a blasterthron and sit on undocks, ready to deaggro and dock at the slightest provocation, doesn't mean people shouldn't be allowed to do other things like nanos.
|

Walleye
Northern Lights Mineral Reserve
|
Posted - 2008.05.24 13:45:00 -
[55]
It's simple really just cap corp and alliance membership numbers.
I went to 0.0 for a short time and it didn't take me long to figure out that lagfights were the stupidest thing I have ever seen in a game. I left and will never go back until they do something to fix it.I want very much to go back cuz I'm bored out of my mind in empire but to me it is better than lagfights.
To all the haters that are about to call me ***** wussy carebear take in mind that I don't care what YOU think. It doesn't bother me a bit. I will play the game the way I want to and not the way you want me to and to me lagfights are the most uninteresting thing offered in this game. <><
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Goberth Ludwig
eXceed Inc. eXceed.
|
Posted - 2008.05.24 13:49:00 -
[56]
Originally by: SK Rooster
Originally by: Goberth Ludwig
Originally by: SK Rooster
what if i said that in order to disable a shield or armor tank you needed a rapier / huginn, and without those ships you had almost no chance of breaking the tank. sounds silly huh
nope not at all tbh
- Gob
i see so my megathron would be useless against a raven because i didnt have a rapier with me, makes sense 
I'm paper - rock's fine - nerf scissor?
- Gob
|

SwindonBadger
0utbreak
|
Posted - 2008.05.24 14:01:00 -
[57]
Most of the recent changes dont encourage fun fights. They encourage large blobs, cloaking nanno ships and what not. The missing link is roaming gangs not in very fast cloaking ships, ie bs , bc.
If we keep moving forward rather then ReMoViNg chages I think something like black ops that can move bs dowanwards some small distance would be a beter way of breaking the mould for some of the older ships (could also give the attackers working on cyno chains a hand and make using lots of titans less effective). Roaming BS gangs can now be cyno chain trapped very easliy and allaince have a much easier time trapping. There is no counter for this. U will already be deep into enemy territory your ship typses setups known, this, a massive disadvante to start with. I dont mind fighting heavy odds but that missing link of bs out in the mix is lost with smaller numbers.
A wondering party of bs could always be cought befor of course using skill, and even if they could cyno out it would not be far, just enough to keep those kind of gangs alive away from home. Smaller entites have to work on knowing enemy cyno chains, the defending allaince would have to use the same focus on finding the black ops pilots.
AS for spicing things up for poss warfair, I dont think I can give u much hope if u want 1000 + in local and no lagg.
Eat Them all, let the digestion sort em out |

Deva Blackfire
D00M.
|
Posted - 2008.05.24 14:13:00 -
[58]
Originally by: SwindonBadger
AS for spicing things up for poss warfair, I dont think I can give u much hope if u want 1000 + in local and no lagg.
Seeing as napfest allies were jumping in shuttles and noobships into "combat" i guess inducing lag was their point, not getting lag-free combat.
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Wicked Power
Solar Bears SOLAR WING
|
Posted - 2008.05.24 14:22:00 -
[59]
Edited by: Wicked Power on 24/05/2008 14:24:37 Personaly, i don't believe that anything could be done without rewriting the code.... Why? Because I think "The Lag" would have been fixed long ago if that wasn't a case. So till a point when players start to leave Eve because of lag ( most of them see only Jita lag and they ussually don't loose ships/implants over it and /sarcasm on Hey!!! Soon we gonna walk in stations!!! Wow!!! /sarcasm off) nothing is going to change.
|

Grytok
moon7empler Ev0ke
|
Posted - 2008.05.24 14:31:00 -
[60]
Problem is the freakin' SOV-system, not the caps themselves.
Change POSs to industrial constructs for moon-harvesting and introduce a SOV-system thats point-defense to spread the battle over a few systems. Only constellations can be claimed by holding the majority of points for X hours until SOV changes... etc.
This way we won't see systems lagged to death, as both entities involved need to spread out their fleets over 5 or more systems. It will also eolve tactics into territorial warfare. .
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Jazzadanub
Einherjar Rising Cry Havoc.
|
Posted - 2008.05.24 14:58:00 -
[61]
Syath you fail, but we still lub you
|

ColdKut
Havoc Violence and Chaos R0ADKILL
|
Posted - 2008.05.24 15:21:00 -
[62]
There is nothign wrong with blobing thing is the system lag. I for one wouldnt mind big fleet fights of 100+ if lag as alot less. And no im not for all blobs I hate em my self but the big numbered fights can be fun at times. Times are changing cant be like the past where it was only roaming gangs of 20-30 people, more people signed up to play and thus bigger fleet battles. I also think system caps is a waste. Learn to deal with the lag or get a better computer.
Most people who cry bout lag most of the time got a crap graphics card but have their graphics turned up all the way. Turn down graphics and turn on your overview filters and lag will start to decrease alot.
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Deva Blackfire
D00M.
|
Posted - 2008.05.24 15:24:00 -
[63]
Originally by: ColdKut
Most people who cry bout lag most of the time got a crap graphics card but have their graphics turned up all the way. Turn down graphics and turn on your overview filters and lag will start to decrease alot.
You seriously have NO CLUE what lag is...
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Sally Bestonge
GoonFleet GoonSwarm
|
Posted - 2008.05.24 15:26:00 -
[64]
Originally by: Deva Blackfire
Originally by: ColdKut
Most people who cry bout lag most of the time got a crap graphics card but have their graphics turned up all the way. Turn down graphics and turn on your overview filters and lag will start to decrease alot.
You seriously have NO CLUE what lag is...
its okay maybe some day he might get in a fight or play that stupid new waring crap in lowsec and experience lag.
Also why are you playing this game if its broken get out.
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Syath
Einherjar Rising Cry Havoc.
|
Posted - 2008.05.24 17:32:00 -
[65]
Quote: Problem is the freakin' SOV-system, not the caps or "blobs" themselves.
The current SOV-system encourages to bring as many as possible people to one system fighting for it, and then going for the next etc. This is stoopid game design tbfh. No tactics involved.
Change POSs to industrial constructs for moon-harvesting and introduce a SOV-system thats point-defense to spread the battle over a few systems. Only constellations can be claimed by holding the majority of points for X hours until SOV changes... etc.
This way we won't see systems lagged to death, as both entities involved need to spread out their fleets over 5 or more systems. It will also eolve tactics into territorial warfare.
I love this idea a lot! Thing is there is no place to find fights anymore because: -nobody mines because its worthless now lets just reprocess. -all battle takes place around gates, and only after a thourough scouting of the area with noob ships and shuttles. -people ratting in 0.0 have cloaks fit or just plain log out when they see local rise
this leaves us with pos warfare a magical place where everybody can gather around a certain time and then... uh hmmm seems they have a much larger force than use we can never hope to win lets just not fight, which leads to less ships getting blown up which is sad for all of eve, or... they could call their allies and boom 1000 people blob with endless lag.
|

Deva Blackfire
D00M.
|
Posted - 2008.05.24 17:51:00 -
[66]
Am i the only one who sees faction warfare as footstep to introducing new Sov takeover system in 0.0?
|

Syath
Einherjar Rising Cry Havoc.
|
Posted - 2008.05.24 17:54:00 -
[67]
faction warfare has been in the pipes since pos warfare, so i'd like to believe that but i find it hard. Especially when its restricted to corps only.
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Kay Han
Stardust Heavy Industries Majesta Empire
|
Posted - 2008.05.24 18:02:00 -
[68]
Originally by: Syath
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
I agree with that. from my POV the following things need to be changed
- Remove all offensive abilites from Carriers incl. MOMŠs (AKA stop the fighterspam) make them more like a mobile Base - Overhaul the way Titans are distributed / and limit the number of Titans an alliance can have to 1 at a time  - Overhaul the Complete POS warfare thingy - Overhaul the gang system once again, since limiting a gang to 256 peeps didnt work as intended. - Overhaul the Souv thingy - make ship losses more expensive.
and so on...
way to go CCP
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition.
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VaderDSL
Personal Vendetta Vendetta Alliance.
|
Posted - 2008.05.24 18:08:00 -
[69]
Originally by: mummmy
Originally by: Syath
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
I imagine if they ever, and I hope to god they don't, introduced system caps they would have the system how Planetside has them (caps which amongst other things ruined the game) in that there night be a limited number of slots for each side, so maybe 150 for one side 150 for another and say more for any other variances.
Not saying it would be god, just thinking that this is what the OP was talking about regarding caps.
System caps is the most STUPID idea I ever heard......EVER!!!
It would go sumit like....
System caped to 150.......Quick blues, pos comes out in 3 hours, log in all your alts into that system, Right, Now, Whos for some poker.
CCP hear the idea please and get it right out your system!!!
|

Conq Er
Sweetrock Mining
|
Posted - 2008.05.24 18:49:00 -
[70]
Poasting w/ an alt in a thread full of people who lost outposts and sov recently.
|

MineralOel Steuer
OP EC
|
Posted - 2008.05.24 18:50:00 -
[71]
Originally by: Conq Er Poasting w/ an alt in a thread full of people who lost outposts and sov recently.
this post |

Bertn Erney
The Fudge Packers Union
|
Posted - 2008.05.24 19:49:00 -
[72]
Originally by: Prontifex Original content itt
wuote dis if your down
|

mummmy
Destructive Influence
|
Posted - 2008.05.24 19:56:00 -
[73]
Edited by: mummmy on 24/05/2008 19:58:31
Originally by: Grytok Edited by: Grytok on 24/05/2008 14:37:30 Problem is the freakin' SOV-system, not the caps or "blobs" themselves.
The current SOV-system encourages to bring as many as possible people to one system fighting for it, and then going for the next etc. This is stoopid game design tbfh. No tactics involved.
Change POSs to industrial constructs for moon-harvesting and introduce a SOV-system thats point-defense to spread the battle over a few systems. Only constellations can be claimed by holding the majority of points for X hours until SOV changes... etc.
This way we won't see systems lagged to death, as both entities involved need to spread out their fleets over 5 or more systems. It will also eolve tactics into territorial warfare.
not sure this will work mate.
I could see massive fleets just going afk cloaked wile at work to claim sov.
pos are not great but TBH, thats not the issue so much, make it so that only capitals can be used to take down POS, like have only one type of tower that can claim sov and only one per alliance can be deployed in given system.
Make them strong but give them a weekness, like unable to activate dooms days within 500km etc.
to stop conventian fleets warping there, make them emmit some form of dead space so some ships can't warp there, so limitd to haulers, recond (the cyno ones) etc, same sort of principle to covert cyno generators/
|

Sidewayzracer
Murder Training Facilites
|
Posted - 2008.05.24 20:15:00 -
[74]
The main issue to fight the blob is to change your tactics. Why not say take your 100 man fleet and break it into 3 groups in different systems and try and hit POS's at once. Itll force the defender to break up there own into more manageable sizes. or if they dont and they stay one blob they are basiclly conceding the other 2 systems to your forces.
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xBlood
Anoint Malice.
|
Posted - 2008.05.24 20:26:00 -
[75]
Originally by: Sidewayzracer The main issue to fight the blob is to change your tactics. Why not say take your 100 man fleet and break it into 3 groups in different systems and try and hit POS's at once. Itll force the defender to break up there own into more manageable sizes. or if they dont and they stay one blob they are basiclly conceding the other 2 systems to your forces.
'Basically conceding the other 2 systems'.
Uh. Nuhuh.
Means they kill your first group, then your second, then your third one after another. Anoint Recruitment |

Altar Mei
Solstice Systems Development Concourse Un-Natural Selection
|
Posted - 2008.05.24 20:27:00 -
[76]
Originally by: Grytok Edited by: Grytok on 24/05/2008 14:37:30 Problem is the freakin' SOV-system, not the caps or "blobs" themselves.
The current SOV-system encourages to bring as many as possible people to one system fighting for it, and then going for the next etc. This is stoopid game design tbfh. No tactics involved.
Change POSs to industrial constructs for moon-harvesting and introduce a SOV-system thats point-defense to spread the battle over a few systems. Only constellations can be claimed by holding the majority of points for X hours until SOV changes... etc.
This way we won't see systems lagged to death, as both entities involved need to spread out their fleets over 5 or more systems. It will also eolve tactics into territorial warfare.
This only works if two alliances are involved, it doesn't address the mega-multi alliance blob. Still a good idea though.
Originally by: CCP Arkanon We're a company of professionals, not some LAN party gone bad.
|

Sidewayzracer
Murder Training Facilites
|
Posted - 2008.05.24 20:34:00 -
[77]
Originally by: xBlood
Originally by: Sidewayzracer The main issue to fight the blob is to change your tactics. Why not say take your 100 man fleet and break it into 3 groups in different systems and try and hit POS's at once. Itll force the defender to break up there own into more manageable sizes. or if they dont and they stay one blob they are basiclly conceding the other 2 systems to your forces.
'Basically conceding the other 2 systems'.
Uh. Nuhuh.
Means they kill your first group, then your second, then your third one after another.
Its quite easy to keep a smaller fleet mobile and not get trapped. If you do then you ****** up tbh. also get better FCs. While you keep the blob busy with 1 group by doing some sniping and whatnot the other 2 can continue if the blob leaves and goes after one of the others you go back to shotting the POS. Also having the blob come 2 you gives a few more advantages such as bubling the gate and sniping a few down when they first enter the system.
|

Herm0dhr
Balder's Wrath
|
Posted - 2008.05.24 20:42:00 -
[78]
Originally by: mummmy Edited by: mummmy on 24/05/2008 19:58:31 not sure this will work mate.
I could see massive fleets just going afk cloaked wile at work to claim sov.
pos are not great but TBH, thats not the issue so much, make it so that only capitals can be used to take down POS, like have only one type of tower that can claim sov and only one per alliance can be deployed in given system.
Make them strong but give them a weekness, like unable to activate dooms days within 500km etc.
to stop conventian fleets warping there, make them emmit some form of dead space so some ships can't warp there, so limitd to haulers, recond (the cyno ones) etc, same sort of principle to covert cyno generators/
Yea, lets make EVE an elitist game where only the old players with capitalships are of any value to 0.0 warfare. Great idea... NOT!
We donŠt need more capitals, we need less!
The rest of your idea, with 1 sovclaiming structure is good though but wonŠt solve the "blob problem".
|

The Comatorium
Four Rings Souls of Vengeance
|
Posted - 2008.05.24 20:56:00 -
[79]
Edited by: The Comatorium on 24/05/2008 20:56:54
Originally by: Syath to be honest with the cyno jammers in system nobody really ever defeats the defenders its just a war of attrition whichever alliance decides they don't want to rep that son of a ***** up its over. Alliances aren't beaten on the battlefield or the wallet... they are beaten because of mass boredom
The dude is prolly losing his So precious station in Cloud rings and realises that He cant do anything about it... last resort, Whine in CAOD about CCP and lag.
Just like that Iraqi insurgent praying Allah to kick the americans out. --------------------------------------- Power... the law of the land, Those living by death will Die by their own hands
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Faekurias
Cash Money Brothers R0ADKILL
|
Posted - 2008.05.24 21:15:00 -
[80]
iPost Sig locked, abuse of use - for more information mail [email protected] |

Tzrailasa
Destructive Influence Band of Brothers
|
Posted - 2008.05.24 21:30:00 -
[81]
Edited by: Tzrailasa on 24/05/2008 21:34:31 TWD's thread was better.....
My opinion is still that the main reason 0.0 is being mostly about blobs and POS warfare these days is the ease with which one can make ISK in high-sec. As this is about as profitable as 0.0 ISK-making (moon mining apart) but without the risk, there's no reason for people to do anything in 0.0 to earn money, and thus no reason for people to expose themselves as possible targets.
POS/Sov/Cloak/Local may need minor tweaks, but high-sec money earning should be hit with a big dirty nerf-bat....
My views are my own. They do not represent the views of my corporation or alliance. |

mummmy
Destructive Influence
|
Posted - 2008.05.24 22:05:00 -
[82]
Originally by: Herm0dhr
Originally by: mummmy Edited by: mummmy on 24/05/2008 19:58:31 not sure this will work mate.
I could see massive fleets just going afk cloaked wile at work to claim sov.
pos are not great but TBH, thats not the issue so much, make it so that only capitals can be used to take down POS, like have only one type of tower that can claim sov and only one per alliance can be deployed in given system.
Make them strong but give them a weekness, like unable to activate dooms days within 500km etc.
to stop conventian fleets warping there, make them emmit some form of dead space so some ships can't warp there, so limitd to haulers, recond (the cyno ones) etc, same sort of principle to covert cyno generators/
Yea, lets make EVE an elitist game where only the old players with capitalships are of any value to 0.0 warfare. Great idea... NOT!
We donŠt need more capitals, we need less!
The rest of your idea, with 1 sovclaiming structure is good though but wonŠt solve the "blob problem".
no need to be an so smack worthy!
FFS, there are some people in this game that spoil it so much
0.0 is not designed for noobs!
If you aint got capitals you should not have the space.
its not sposed to be easy and this would stop 10000 frigs trying to kill pos.
think it out before smacking me again.
|

Relifan Ratatil
Destructive Influence Band of Brothers
|
Posted - 2008.05.24 22:07:00 -
[83]
Originally by: MineralOel Steuer WOW is that way ---->>>>>
adapt or die
you fail Aoc is the way 
|

Anglo
Astral Mexicans
|
Posted - 2008.05.24 22:12:00 -
[84]
eve pvp surely suck! all that matters nowadays is how big a fleet you have NOTHING ELSE. if its t1 ships or cap ships it does not matter if the oponent have a much bigger fleet! if u see 20+ more than you. there only one thing to do..
LOG OFF go to empire and suck some roids there!
yawnn.. borring!!
join a big alliance ? sure that is posible. but that only makes the blobs bigger.
i would LOVE if the 00 space would double or more stargates all ower are added so theres much more entrances into 00. OR wormholes wich pop out random places in 00.. something!!!
eve pvp suck atm. eve 00 suck atm.. theres nothing bu booredom. and that goes for all basicly!
|

Herm0dhr
Balder's Wrath
|
Posted - 2008.05.24 22:51:00 -
[85]
Originally by: mummmy
Originally by: Herm0dhr
Originally by: mummmy Edited by: mummmy on 24/05/2008 19:58:31 not sure this will work mate.
I could see massive fleets just going afk cloaked wile at work to claim sov.
pos are not great but TBH, thats not the issue so much, make it so that only capitals can be used to take down POS, like have only one type of tower that can claim sov and only one per alliance can be deployed in given system.
Make them strong but give them a weekness, like unable to activate dooms days within 500km etc.
to stop conventian fleets warping there, make them emmit some form of dead space so some ships can't warp there, so limitd to haulers, recond (the cyno ones) etc, same sort of principle to covert cyno generators/
Yea, lets make EVE an elitist game where only the old players with capitalships are of any value to 0.0 warfare. Great idea... NOT!
We donŠt need more capitals, we need less!
The rest of your idea, with 1 sovclaiming structure is good though but wonŠt solve the "blob problem".
no need to be an so smack worthy!
FFS, there are some people in this game that spoil it so much
0.0 is not designed for noobs!
If you aint got capitals you should not have the space.
its not sposed to be easy and this would stop 10000 frigs trying to kill pos.
think it out before smacking me again.
Perhaps you should practise your own teaching regarding thinking before posting.
Your so called solution is not a solution to blobs/lag. The only thing you create with your solution is making players speed for capitalships, carriers and **** and suddenly we will have 100+ vs. 100+ carriers on a grid all with fighters out trying to kill eachoter, please tell me how that is better then what we have today when 10 - 20 carriers can lag out a fleet trying to jump into them.
What you are saying is that capitslships and capitalships only will be able to break a sov. There is only one outcome in that future and that is a selected few mega-alliances that controls the entire 0.0 because even if you can make enough isk for capitals in empire itŠs only 0.0 alliances that have the foundings to lose alot of them and still be back the next day with new ones.
And if your definition of a noob is anyone not able to fly a capitalship then you shouldnŠt have any saying in this matter at all tbh.
One more thing, you are a member of DICE, you telling someone else to stop talking "smack" is just really funny. All I said in my last reply was the same thing you were saying, only with a "NOT" at the end.
|

Kera Delacour
Evenstar Industries
|
Posted - 2008.05.24 23:27:00 -
[86]
1... Why is this in CAOD?
2... The only way CCP is going to get rid of blob lag is if they re-write the server side code to allow for multiple DB's supporting the game (instead of a single DB) and allow for multiple processors to support the same system. Right now the most processor power that can be tossed at a single solar system is 1 CPU. Until CCP fixes that there will be a finite limit on the number of players the servers can handle in a single battle.
Has nothing, well not as much as people think, to do with hardware. No matter what you do, no matter how beefy you make it, a single processor has a finite limit to how many players it can support, no matter HOW powerful it is. However EVE is running on a huge cluster of multiprocessor servers. The only real way to scale EVE properly is if the base code of the game is written in such a way to allow multiple processors, preferably multiple servers, to support a single solar system whenever necessary. It also needs to have the ability to re-allocate resources on the fly, which it currently cannot.
You can try tossing hardware at it every time but you will ALWAYS be behind the power curve if you do that. The underlying networking code needs to be redone.... until it is we will never have lag free battles because anytime the lag diminishes blobs will just get bigger.
----------- EVNS, bringing quality carebearing to a solar system near you! |

Raketefrau
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.05.25 02:23:00 -
[87]
Originally by: Syath faction warfare has been in the pipes since pos warfare, so i'd like to believe that but i find it hard. Especially when its restricted to corps only.
And lag/desynch fixes have been in the pipeline for how long?
There has been muttering about Infiniband, but nothing has turned up. Which is good and bad, because if we're using it already, then I've lost all faith.
This is an endless, pointless argument to be having, but it keeps coming up over and over because people are just sick to ******* death of getting into what should be a fun battle, but turns into ludicrous levels of frustration at losing weeks of work to things they have no control over.
|

Estios
|
Posted - 2008.05.25 14:49:00 -
[88]
If you preferred EVE a lot better when fleet fights were usually 30-60 a side and most PVP was gangs of 6 or 7 roaming around and eventually being chased or engaged by 10-11, and if think shooting an inaminate POS for hours a day is FAR more boring than even mining .....I think you should quit ...I did :) So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
|

Moe Sczyzlak
Destructive Influence Band of Brothers
|
Posted - 2008.05.25 16:17:00 -
[89]
Originally by: Estios If you preferred EVE a lot better when fleet fights were usually 30-60 a side and most PVP was gangs of 6 or 7 roaming around and eventually being chased or engaged by 10-11, and if think shooting an inaminate POS for hours a day is FAR more boring than even mining .....I think you should quit ...I did :)
You'll be back though. Noone ever really quits. 
|

CrispyKritters
GoonFleet GoonSwarm
|
Posted - 2008.05.25 17:03:00 -
[90]
Most players are empire dwellers so they could care less about 0.0 combat.
|

Derrios
Digital Fury Corporation Digital Renegades
|
Posted - 2008.05.25 18:04:00 -
[91]
Originally by: Syath
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
In good spirit I say:
Your mom is a broken game. 
|

Metal Dude
Destructive Influence Band of Brothers
|
Posted - 2008.05.25 18:15:00 -
[92]
There is no lag in EVE. It's all our PCs that are broken.
The truth will set you free
|

Dungheap
Caldari Provisions
|
Posted - 2008.05.25 19:34:00 -
[93]
Originally by: mummmy
Originally by: Syath
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
System caps is the most STUPID idea I ever heard......EVER!!!
It would go sumit like....
System caped to 150.......Quick blues, pos comes out in 3 hours, log in all your alts into that system, Right, Now, Whos for some poker.
CCP hear the idea please and get it right out your system!!!
oh the irony. plz check with some of your alliance mates who've been around a bit longer than you, and correct me if i'm wrong, but-
ccp reserve the right to cap a system if they think it's necessary for game stability.
the only time this cap has ever been used was when ra/goon were trying to take down the mc cap ship yards in (delve?), when bob and mc were still allies.
about 50 dreads cyno in, then the system is capped. the 300+ bob/mc in system, with a little help from ccp, score a stunning victory over the outnumbered, unsupported, ra dreads.
sorry if this is a bit of a derail, but your comments are laughable in light of this, which was confirmed by a dev, although it's the first time most of eve ever heard of a system cap existing.
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Brock McF
Einherjar Rising Cry Havoc.
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Posted - 2008.05.25 20:09:00 -
[94]
Syath's drunk'n poasts are awesome.
However, there is a decent argument in forcing a unit cap that is below the lag threshold to ensure that fights are actually based on pvp and not who loads grid fastest. At present there is already a unit cap... its when the server load is to high.
Sure there is the issue, and mind you always will be, that group A could just fill the unit cap in system X thus not allowing group B access. Though, with a sov system based on spread objectives verse the current single point system you could ensure some level of lag free 50v50->150v150(whatever the current server can handle) balanced load across several systems with unit cap and new sov. Sure it is not as sandbox like as we would like, but who can honestly say the current implementation and technology allows mega blob fights. Keep dreaming...
Maybe thats what he was implying... Not sure.
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Khanak Hryad
Ministry of War
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Posted - 2008.05.25 23:38:00 -
[95]
For those complaining about CCP losing focus, or purposely not upgrading their hardware to be in line with the playerbase, let me try to point your misguided logic in a more correct location. :)
Currently, EVE Online holds the record for most accounts logged in a single server (shard) at one time with upwards of 41,000. I've heard games like WoW allow 5k-10k people per shard, but that splits the players up....which is totally NOT what EVE is all about.
As far as losing focus...If you're referring to this coming update, with the Factional Warfare and such, that's been on the production line for a year (I remember hearing about it when I first started). I highly doubt they're gonna stop it, especially this close to completion. And we all know the big thing coming after that: Ambulation. So yeah, while it may not be what all the PvPer's in the game want, its a feature of the game, and its going to be added in. For the little things, like changing ships around and such, those happen in little updates and patches.
And regarding the hardware updating, this goes back to my first segment. CCP already has top-of-the-line hardware, or else they wouldn't be able to support such a massive amount of people logged in at once. The better the hardware gets, the more people will log in, and the issue will seem unchanged to the players. I'm afraid that this will be something that is going to take more than just a hardware upgrade to change.
And to the op, on the topic of system caps, NO! System caps are just a smaller version of sharding the server. CCP, and EVE in particular, seem to be completely against restricting players from interacting with each other, and this means NO limits and NO caps.
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Darriele
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Posted - 2008.05.26 08:24:00 -
[96]
Many other mmorpgs suffer from the same plague and EVE isnt an exception.
Im really not familiar with what's behind the servers, the quantity of information that is sent to the client but i have real doubts that they are optimized to the death. And i dont see CCP doing that in the near future.
The future is grim, the future is ...
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Bobby Atlas
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.26 11:47:00 -
[97]
Like all corporations, the marketing division of CCP dictates forward looking policy as at the end of the day new revenue (new players) > old revenue (old players).
Basically CCP needs to stop with the new content **** like FW or the waste of time that was EVE Voice and focus for a solid 6-12 months on the hundreds if not thousands of backlogged bugs, hardware upgrades (these used to be frequent, now they are rare at best) and resurrecting old elements of it code base to optimize it which to date it has been too scared to touch in-depth (i.e: the physics engine, the pos code).
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Darknesss
D00M.
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Posted - 2008.05.26 12:00:00 -
[98]
I think CCP are definitely focusing on lag as their largest priority. The money they've invested in this new supercomputer, i mean they must think its going to make a VERY big difference, if it was not then man they would be a terrible cost effective business.
On top of that this new content could actually fix a large portion of the lag, especially at the start. Empyrean age is designed in pushing more combat into empire, not just 0.0. This patch WILL take numbers from 0.0 entities, people who are perhaps curious or love the idea of it. I think it will spread Eve's large memberbase alot more evenly across the universe, and hopefully reduce numbers in fleets and on roaming gangs.
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Bobby Atlas
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.26 12:02:00 -
[99]
Edited by: Bobby Atlas on 26/05/2008 12:07:24
Originally by: Darknesss I think CCP are definitely focusing on lag as their largest priority. The money they've invested in this new supercomputer, i mean they must think its going to make a VERY big difference, if it was not then man they would be a terrible cost effective business.
On top of that this new content could actually fix a large portion of the lag, especially at the start. Empyrean age is designed in pushing more combat into empire, not just 0.0. This patch WILL take numbers from 0.0 entities, people who are perhaps curious or love the idea of it. I think it will spread Eve's large memberbase alot more evenly across the universe, and hopefully reduce numbers in fleets and on roaming gangs.
Agreed, the FW will to an extent pull certain types of players away from 0.0 and in the big picture help diversify the game. However the new super computer (clustering) project resides on CCP actually getting it clustering code reworked in a timely fashion - the hardware is out there but it depends on the software to be up to the job and at present it is not. At the present rate of things it stands to be at very least, if not more, another year before any substantial progress is made on the new clustering code.
I think CCP should do a code freeze on the whole content side of the code base and focus all resources into bug fixes and fundamental code evolution to where it needs to be for supporting the new clustering hardware or rather to make full utilization of it. Yes, the clustering software and the client software are two separate code bases im sure but they are inherently related in the client/server relationship and to only focus on one side of the relationship is depriving of any meaningful progress in the big picture.
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Cippalippus Primus
A.N.A.R.C.H.I.C.A Tau Ceti Federation
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Posted - 2008.05.26 12:21:00 -
[100]
People whine about what they can't defeat, simple as that. The reason why Triumvirate and others used nano gangs is that no one wants to die. On the other hand they whined like 6 year olders about the blob, because it's unfair.
Pretty simply, EVE is not a game where fair play is promoted, needed, or even condoned. You routinely use a sledgehammer to ***** a nut. You don't let a lone traveller go by because your gang outnumbers it.
At the end of the day, whining makes you only look incredibly stupid. If you look for something fair, you chose the wrong game. -clp
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Wrayeth
Shiva Morsus Mihi
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Posted - 2008.05.26 14:08:00 -
[101]
Edited by: Wrayeth on 26/05/2008 14:08:16 I have to agree that EVE is currently broken. Blobs, capitals (I own a carrier and dread, btw), POS sovereingty, nanos, and simple cowardice are killing it.
Personally, I've decided to leave my corp and go largely inactive until the mechanics change, though I may join an Empire-warring alliance or something in the meantime. I'm sick of 0.0 - you can have more fun in Empire these days. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |
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