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Bellum Eternus
D00M.
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Posted - 2008.06.03 09:51:00 -
[1]
From the latest devchat transcript-
"MMORPG_Taera: kimsand asks, To a carebear, EVE is primarily a game of destruction... What takes me 10 hours or more to create, takes someone 5 minutes to destroy, will there be taken some steps in the future to make some REAL safe zones, where GoonJihad will not be able to get in and have their fun on my behalf... im feeling a little like the cannon fodder ccp needs to feed the pvp'ers
Greyscale: Absolutely safe zones aren't currently on our to-do list; there's a very lengthy conceptual reason why they're a bad idea, and a much shorter explanation that it's just not EVE. That said, we do feel that the current balance is out of line and we are working on changes to various mechanisms in this area which will redress this balance
Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
*ANY* change to the existing mechanics as mentioned above is a perfect example of CCP pandering to the idiot whiners who arn't smart enough to take care of themselves and compete against the rest of Eve's players for the right to exist.
Tell me CCP, when is the hand holding going to stop?
Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
Verone
Veto Corp
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Posted - 2008.06.03 09:54:00 -
[2]
Yeah, this kinda shocked me to when I saw it on IRC.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |
fuze
InfoMorph Services Ltd
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Posted - 2008.06.03 09:55:00 -
[3]
There are far more silly carebears than childish griefers.
You do the math. |
Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.06.03 09:55:00 -
[4]
It could just be they're trying to make the game harder for pvpers rather than easier for carebears?
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El'essar Viocragh
Meltd0wn Atrum Tempestas Foedus
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Posted - 2008.06.03 09:58:00 -
[5]
I understood that as for example raising the price of suicide ganks, so not only the hauler needs to do some thinking to survive it but also the ganker needs to do some real thinking to not operate at a loss. -- [17:47] <Mephysto> its dead, jim |
Vaal Erit
Science and Trade Institute
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Posted - 2008.06.03 10:00:00 -
[6]
That part you bolded is terribly vague and I can't make any assumptions on it.
What I can say for sure, is that live dev blogs aren't worth the sh*tty bandwidth they are on. Lots of things are said in live dev blogs that never make it to TQ, most notably the nano nerf that has been in live dev blogs for almost a year and the 0.0 sov changes that we haven't heard much of.
Pro-tip: live dev blogs are meaningless, REAL dev blogs that you can see from your sidebar navigation menu are pretty legit. Stop whining, Bellum. When CCP actually annoucnes such carebear hugging, then we shall WHINE IN HELL!
Originally by: CCP Casqade Please refrain from making assumptions on game mechanics and then presenting them as facts before testing them yourself.
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Bel Amar
Interslice Incorporated
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Posted - 2008.06.03 10:00:00 -
[7]
I'm a carebear, and even I don't like the sound of that. EVE is EVE because it doesn't protect you from yourself.
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Euriti
Caritas.
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Posted - 2008.06.03 10:00:00 -
[8]
Edited by: Euriti on 03/06/2008 10:01:31
Originally by: Bellum Eternus From the latest devchat transcript-
"MMORPG_Taera: kimsand asks, To a carebear, EVE is primarily a game of destruction... What takes me 10 hours or more to create, takes someone 5 minutes to destroy, will there be taken some steps in the future to make some REAL safe zones, where GoonJihad will not be able to get in and have their fun on my behalf... im feeling a little like the cannon fodder ccp needs to feed the pvp'ers
Greyscale: Absolutely safe zones aren't currently on our to-do list; there's a very lengthy conceptual reason why they're a bad idea, and a much shorter explanation that it's just not EVE. That said, we do feel that the current balance is out of line and we are working on changes to various mechanisms in this area which will redress this balance
Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
*ANY* change to the existing mechanics as mentioned above is a perfect example of CCP pandering to the idiot whiners who arn't smart enough to take care of themselves and compete against the rest of Eve's players for the right to exist.
Tell me CCP, when is the hand holding going to stop?
I agree, they're most likely also going to cave in to the nano whiners.
/sigh, too many game changes ruins the fun for everyone, training, isk and time will all be lost.
EVE is a hard, cold pvp game where every person lurks behind every corner ready to molest and murder you, take your belongings and laugh up your face, this is EVE, not wow.
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Armoured C
Globaltech Industries The ENTITY.
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Posted - 2008.06.03 10:03:00 -
[9]
it probably to do with the bounty hunting thing
that my guess anyway, i highly doubt that they will alter anything to massive extent as he said he knows that isnt eve
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Surfin's PlunderBunny
Sebiestor tribe
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Posted - 2008.06.03 10:04:00 -
[10]
I have the knowledge of how to make a load of ISK in a short amount of time... I swear I will start suiciding out of spite if CCP screws this up. Tonight was my first actual suicide gank I did it because I was bored
() () (â;..;)â (")(") |
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Shintai
Balad Naran Orbital Shipyards
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Posted - 2008.06.03 10:05:00 -
[11]
Making a drama out of an incomplete context?
Quote: without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
Read everything next time. Abstraction and Transcendence: Nature, Shintai, and Geometry |
t1mmeh
Caldari Provisions
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Posted - 2008.06.03 10:07:00 -
[12]
Originally by: fuze There are far more silly carebears than childish griefers.
You do the math.
Unfortunately this ^^^
Money talks and as this game attracts more players (customers), CCP will do their damndest to keep hold of them. Unfortunately will mean they will need to make the game appeal more to the mainstream (i.e. make it more cuddly).
But hey, there's always been workarounds in the past eh?
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Surfin's PlunderBunny
Sebiestor tribe
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Posted - 2008.06.03 10:08:00 -
[13]
Originally by: t1mmeh
Originally by: fuze There are far more silly carebears than childish griefers.
You do the math.
Unfortunately this ^^^
Money talks and as this game attracts more players (customers), CCP will do their damndest to keep hold of them. Unfortunately will mean they will need to make the game appeal more to the mainstream (i.e. make it more cuddly).
But hey, there's always been workarounds in the past eh?
The weeklong stint when the Black Ops BS were released was great
Gank- CYNO!
() () (â;..;)â (")(") |
Nianda SeCann
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Posted - 2008.06.03 10:15:00 -
[14]
Originally by: Shintai Edited by: Shintai on 03/06/2008 10:07:10 Making a drama out of an incomplete context?
Quote: without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
Read everything next time.
Oh, and complaining? Let me guess. You want easy risk free and cost free iskies? because real pvP is too hard for you? Oh cry more to your mommy!
agreed with you here Shintai, makes you wonder how they missed the part about eve never being completly safe.
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ollobrains2
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Posted - 2008.06.03 10:19:00 -
[15]
maybe speed up some of the rewards farming might be a good start. Lower the jump clone timer to 12 hours as well
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.03 10:21:00 -
[16]
Edited by: Cpt Branko on 03/06/2008 10:22:05
Originally by: Bellum Eternus
Tell me CCP, when is the hand holding going to stop?
This.
Also, "Greyscale: Absolutely safe zones aren't currently on our to-do list" - I damn well hope that it means "Greyscale: Absolutely safe zones aren't going to happen, ever", or something really bad is going on.
Originally by: Euriti
EVE is a hard, cold pvp game where every person lurks behind every corner ready to molest and murder you, take your belongings and laugh up your face, this is EVE, not wow.
Quoted for absolute truth.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Zaknussem
The Ironbreakers
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Posted - 2008.06.03 10:37:00 -
[17]
OH NOES. Any attempts to bring a semblance of balance to EvE are instantly frowned upon as "catering to the carebears" by the vocal minority of "hardcore PvPers", even though it's only hinted at in a vague middle-of-the-road statement.
When are the PvP whiners going to stop jumping to conclusions?
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Thenoran
Knights of MADD
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Posted - 2008.06.03 10:40:00 -
[18]
Suicide ganking should remain viable, but I do hope that the adjustments they are talking about refer to the insurance problem which can make it nearly cost-free to suicide gank. ------------------------
Mining over 4000m3 per cycle...with a Rokh |
Amastat
Omegatech
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Posted - 2008.06.03 10:41:00 -
[19]
Greyscale has given me the impression as CCP's attempt to appease teh carebears in all honestly and I don't know if I'd listen to everything he's saying and expect CCP to go for that.
--- -- In the live blog on Empyrean Age, he said all sorts of stuff about Factional Warfare will act as a "bridge" between high-sec and low-sec, making the transition for carebears more easy. On this same topic, I have heard from other dev's the purpose of Factional Warfare was to create a new line of PvP, not a new source of missions.
In other words - One dev says that Factional Warfare will act as a bridge, and help make carebears get into PvP more easily; but according to other devs, in reality, that one dev's speech is actaully on the very bottom of our to-do list, and CCP is more interested in making this a great PvP'ers expansion above all.
It sounds like these things that were said was CCP's PR stunt if anything, why say anything if it's not going to happen anytime soon, if at all? --- --
So - this sounds a lot like Greyscale is doing the same thing. He's saying something that will not upset, or appease carebears, but in reality it's probably something on the very bottom on the priority list for CCP.
Keep watching what Greyscale has to say in the future, sounds like he's CCP's spokespersons aimed at carebears if you ask me.
____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.03 10:43:00 -
[20]
Originally by: Zaknussem OH NOES. Any attempts to bring a semblance of balance to EvE are instantly frowned upon as "catering to the carebears" by the vocal minority of "hardcore PvPers", even though it's only hinted at in a vague middle-of-the-road statement.
Safety is not balance or EvE.
It's better to stomp on ideas before they take a foothold.
A response would be nice.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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Adonis 4174
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Posted - 2008.06.03 10:44:00 -
[21]
Do CONCORD jam drones yet? This entire change could be achieved by doing that. ---- Infiniband can do more than just prevent lag |
Zaknussem
The Ironbreakers
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Posted - 2008.06.03 10:47:00 -
[22]
Originally by: Cpt Branko Safety is not balance or EvE.
It's better to stomp on ideas before they take a foothold.
A response would be nice.
I was actually referring to the bolded part of the OP's post, but thank you for proving my point. |
Wolfmoon
Pack Of Pagans
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Posted - 2008.06.03 10:48:00 -
[23]
Note that they did not say they were re-writing the game to cater to carebears. Get a grip on yourselves.
There are certain mechanics that aren't balanced that they are going to 'tune', so that certain methods of griefing will go away, or at the least become very hard to perform. The only people that would be upset with grief exploits being locked out aren't real PvP'ers, they're simply childish cheating griefers. Those are the idiots that make a game like this NOT fun to play and deter the curious carebear from ever even trying pvp.
In case you're too thick headed to get it, CCP is trying to make a game that will do all of the following;
1. Provide FUN 2. Appeal to carebears 3. Attract carebears to the pvp side of the game 4. Make CCP lots and lots of pretty monies.
The order that the above appears in isn't important. What is important is that the kiddie griefer ******s need to realize that this isn't THEIR personal universe to exploit how they choose. Everyone has to work within the game mechanics, and when CCP realizes that the mechanics need changing and balancing to keep it fun and attract more users, that's what they are going to do.
If it were your company, and you wanted it to be successful, you'd do the same. To say otherwise would be the same as admitting that you're terminally stupid or a liar, or both.
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Veldya
Guristari Freedom Fighters
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Posted - 2008.06.03 10:49:00 -
[24]
Edited by: Veldya on 03/06/2008 10:49:55 They can leave the current ships as is, but they should release non-ORE barges and exhumers which have greater survivability. Base the Barge off a Cruiser and Exhumer off a Battlecruiser.
It is pretty sad when you can't fit mining upgrades and drone upgrade rigs on a barge/exhumer because you are flying a slow moving glorified frigate.
Nothing stopping someone blowing up a more defensive non-combat ship, just need more firepower.
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Furb Killer
The Peacekeeper Core
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Posted - 2008.06.03 10:52:00 -
[25]
An awful lot of whining comes from those who whine at whining carebears.
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Tippia
School of Applied Knowledge
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Posted - 2008.06.03 10:54:00 -
[26]
Originally by: Shintai Making a drama out of an incomplete context? Quote: without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
Read everything next time.
Oh, and complaining? Let me guess. You want easy risk free and cost free iskies? because real pvP is too hard for you? Oh cry more to your mommy!
This, tbh. It's amazing how risk-adverse the so-called PvPers are in this game. Guess what? Risk vs. reward applies to you too. Suck it up.
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Luh Windan
Republic University
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Posted - 2008.06.03 11:03:00 -
[27]
Originally by: Cpt Branko
Also, "Greyscale: Absolutely safe zones aren't currently on our to-do list" - I damn well hope that it means "Greyscale: Absolutely safe zones aren't going to happen, ever", or something really bad is going on.
I am constantly surprised that the developers bother to communicate with us at all. Everything they say is read with an agenda. Those that whine and cry every time they think that a carebear might have gained a slight advantage in one direction , those that whine and cry because they think everyone who is not a carebear is a griefer in the other direction. Even vague statements are taken as evidence for change that the poster does not like.
Tto read this dev log as pro-carebear,when in a number of places they point out that they care about the philosophy of eve as being a harsh place as being important and even point out that nullsec and the alliances are their 'jewel in the crown', is quite an impressive feat of selective reading.
Given that the one thing almost everyone seemed to pretty much agree on was changes to insurance for ganking then I would guess that is the change they are alluding to - and even so they are only saying that they are thinking about it. They think about an awful lot of things - we don't get to see a lot of them in the game.
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Venkul Mul
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Posted - 2008.06.03 11:08:00 -
[28]
Originally by: Surfin's PlunderBunny
Originally by: t1mmeh
Originally by: fuze There are far more silly carebears than childish griefers.
You do the math.
Unfortunately this ^^^
Money talks and as this game attracts more players (customers), CCP will do their damndest to keep hold of them. Unfortunately will mean they will need to make the game appeal more to the mainstream (i.e. make it more cuddly).
But hey, there's always been workarounds in the past eh?
The weeklong stint when the Black Ops BS were released was great
Gank- CYNO!
"We are PvPers, we are an elite. We only use exploits every chance we get."
If you were a little less prone to use any exploit you can find, knowing perfectly well that it is an exploit you would have nothing to fear.
Using the cyno capability of black ops after a suicide attack in high sec was a clear exploit (any system to avoid concord retaliation is an exploit as you should know) so you hadn't even the lame excuse of not knowing it was an exploit.
Really you and those doing it should have ben hit hard with the ban hammer.
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Veldya
Guristari Freedom Fighters
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Posted - 2008.06.03 11:13:00 -
[29]
Originally by: Luh Windan
Originally by: Cpt Branko
Also, "Greyscale: Absolutely safe zones aren't currently on our to-do list" - I damn well hope that it means "Greyscale: Absolutely safe zones aren't going to happen, ever", or something really bad is going on.
I am constantly surprised that the developers bother to communicate with us at all. Everything they say is read with an agenda. Those that whine and cry every time they think that a carebear might have gained a slight advantage in one direction , those that whine and cry because they think everyone who is not a carebear is a griefer in the other direction. Even vague statements are taken as evidence for change that the poster does not like.
Tto read this dev log as pro-carebear,when in a number of places they point out that they care about the philosophy of eve as being a harsh place as being important and even point out that nullsec and the alliances are their 'jewel in the crown', is quite an impressive feat of selective reading.
Given that the one thing almost everyone seemed to pretty much agree on was changes to insurance for ganking then I would guess that is the change they are alluding to - and even so they are only saying that they are thinking about it. They think about an awful lot of things - we don't get to see a lot of them in the game.
The difference is most carebears are PvPers as well. The difference is Carebears PvE to make money to do real PvP against combat ships, pirates shoot Carebears in defenseless ships to make money. EVE is pointless unless you PvP, everyone PvPs. It is just the time investment and risk vs reward of how you gain money to PvP. Some like to run missions, some like to mine, some like to profit on blowing up those that are trying to make some money.
At the end of the day, there is no real risk factor for Pirates. Carebears absorb the whole risk because there is zip, nada they can do to protect themselves from pirates. With insurance kickbacks a Pirates knows how much they are going to lose after insurane and how much they need to make for it to be worthwile and the break-even point is ridiculously low, to the point it is almost risk free.
A more survivable PvE ship or loss of insurance on concord deaths would put more emphasis on the pirates having to bear some of the risk element.
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.03 11:19:00 -
[30]
Originally by: Armoured C it probably to do with the bounty hunting thing
that my guess anyway, i highly doubt that they will alter anything to massive extent as he said he knows that isnt eve
If they're going to reform the bounty system then this is 9cautiously) good news.
CONCORD provide consequences, not safety; only you can do that. |
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Swalesey
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Posted - 2008.06.03 11:20:00 -
[31]
I do some mining, and I don't mind the gankers. I would like to see insurance payments removed when it is concord that kills you. I never knew of an armed robber getting his getaway car repaired after crashing it in a 100mph police helicopter chase :P
If you get corded, it should make your insurance invalid. You can still make money from ganking, but youll have to realy think about what ship your using, and what you'll get out of it.
Then maybe ganking the new miner, who just spent all his money on his first retriever would not be such a great idea, but ganking that guy who's mined for a while and has the tech 2 set up would be.
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Luh Windan
Republic University
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Posted - 2008.06.03 11:24:00 -
[32]
Originally by: Veldya
At the end of the day, there is no real risk factor for Pirates.
I also love the way the different sides portray the other. I think I choose to believe you all - so therefore both pirates and carebears have no risks at all. Problem solved - easy. it is all just a matter of perspective.
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Wild Rho
GoonFleet
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Posted - 2008.06.03 11:24:00 -
[33]
I read it as reducing the frequencies of baiting and killing players just starting Eve which doesn't seem that bad tbh.
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Aki Corrino
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Posted - 2008.06.03 11:31:00 -
[34]
Originally by: Bellum Eternus
Tell me CCP, when is the hand holding going to stop?
handing out insurance money to suicide gankers sounds like hand holding to me, glad they are finally fixing that
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.03 11:35:00 -
[35]
Originally by: Aki Corrino
Originally by: Bellum Eternus
Tell me CCP, when is the hand holding going to stop?
handing out insurance money to suicide gankers sounds like hand holding to me, glad they are finally fixing that
magical omnipotent buddies who appear within a few seconds sound much more like handholding though.
CONCORD provide consequences, not safety; only you can do that. |
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.03 11:45:00 -
[36]
Originally by: Malcanis
magical omnipotent buddies who appear within a few seconds sound much more like handholding though.
That. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Shakka Zulu
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Posted - 2008.06.03 11:46:00 -
[37]
I cannot understand why some of you are so fired up about the slightest change to game balance. Any time something is done that can in any way be construed as "pro-carebear", the whole forums are up in arms that Eve is going down the drain.
Even if we disregard the fact that if people weren't flying around t1 haulers afk (and face it, at some time or another anyone with a life will go on autopilot for 5 minutes here or there... and not everyone can fly around in a tanked BS or a transport or a freighter) there would be far fewer suicide gankings, just consider this - suicide gankers never lose out in the long run.
If you have an intellect superior to that of an 11 year old, you will always, always, always make money as a suicide ganker. Maybe it will be a burst of cash here, a burst of cash there, interspersed with long droughts as you scan and scan and scan for a good target... but it will always put you in the black.
Where is the risk and reward in there? THERE IS NO RISK. Only reward. That is why CCP at least needs to do something about suicide ganking (which I assume is at least a major part of what they are discussing here).
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.03 11:49:00 -
[38]
Originally by: Shakka Zulu Any time something is done that can in any way be construed as "pro-carebear", the whole forums are up in arms that Eve is going down the drain.
Precautions. We have to stomp on the creeping carebearism right away.
Greyscale is just worrying.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Shakka Zulu
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Posted - 2008.06.03 11:53:00 -
[39]
Originally by: Cpt Branko
Originally by: Malcanis
magical omnipotent buddies who appear within a few seconds sound much more like handholding though.
That.
Yeah! That!
And, and, let's remove rats from the game! They are just holding hands with players, begging us to steal their bounties! And what about those asteroids? They just sit there and let you mine them! Away with them!
All we need are players, that's what a sandbox is right, right?! Zomg! Down with the carebears!
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Sarin Adler
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Posted - 2008.06.03 11:55:00 -
[40]
Edited by: Sarin Adler on 03/06/2008 11:55:17 This post is a failure, i.e.: Before anyone jumps to conclusions
So STFU and wait, stop crying you either carebear or griefer. So much trolling is not even fun.
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Cyberman Mastermind
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Posted - 2008.06.03 11:55:00 -
[41]
Originally by: Riho this has made me think about starting griefing aswell.. cant have the carebears roam free and farm isk like turds
Right. That is reserved for suicide gankers alone. Who do those carebears think they are? Paying customers? Hah. /sarcasm
Sure, Concord shows up afterwards - and basically does nothing more than say "Bad boy! Go make money in 0.0 for a while and come back to do the same thing over and over again.". |
Jakke Logan
F Off And Die
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Posted - 2008.06.03 11:58:00 -
[42]
Originally by: Swalesey I do some mining, and I don't mind the gankers. I would like to see insurance payments removed when it is concord that kills you. I never knew of an armed robber getting his getaway car repaired after crashing it in a 100mph police helicopter chase :P
If you get corded, it should make your insurance invalid. You can still make money from ganking, but youll have to realy think about what ship your using, and what you'll get out of it.
Then maybe ganking the new miner, who just spent all his money on his first retriever would not be such a great idea, but ganking that guy who's mined for a while and has the tech 2 set up would be.
This I agree with. Insurance payments should cease for actions that provoke a CONCORD response.
Suicide gankers can still do exactly what they do, but they would be taking the risk that the profit from the kill won't cover their losses.
Which is how it should be.
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Winterblink
Body Count Inc. Daisho Syndicate
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Posted - 2008.06.03 12:01:00 -
[43]
Originally by: Sarin Adler Edited by: Sarin Adler on 03/06/2008 11:55:17 This post is a failure, i.e.: Before anyone jumps to conclusions
So STFU and wait, stop crying you either carebear or griefer. So much trolling is not even fun.
Right, because the best course of action is always to wait until after the game is gimped before saying something, right?
It's a completely valid topic to discuss.
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2008.06.03 12:05:00 -
[44]
Edited by: Hellaciouss on 03/06/2008 12:06:09 I find it kind of hilarious how these so-called "hardcore" PvPers are in empire suiciding on haulers. Yah, real hardcore PvP right there guys. You're obviously a couple steps above the hardcore 0.0 grunt fighting tooth and nail to hold onto the space he lives in. Empire Hauler ganking takes mad hardcore skillz, yo.
I loved the Jihad swarm pwning all the hulks, but there needs to be something done, such as removing any insurance for being destroyed by Concord. You shouldn't be getting the insurance from your destroyed ship plus whatever the hauler was carrying by breaking the Law.
OP, seriously, take a pill and go watch a movie. You are obviously too stressed out from that hardcore pwning of haulers in Empire.
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Luh Windan
Republic University
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Posted - 2008.06.03 12:07:00 -
[45]
Right, because the best course of action is always to wait until after the game is gimped before saying something, right?
OMG!!!! They *might* remove lowsec all together for some reason. Oh noes.
The campaign to keep lowsec (just in case) starts here!!!!
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.03 12:07:00 -
[46]
Originally by: Shakka Zulu
And, and, let's remove rats from the game! They are just holding hands with players, begging us to steal their bounties!
No, but make rats pilot real battleships and occasionally hotdrop carriers onto your face/uncloak Falcons/bring nanos and naturally, scram, web and neut you to hell. I approve of that.
Originally by: Shakka Zulu
And what about those asteroids? They just sit there and let you mine them! Away with them!
And now you start failing, a system without resources...
Originally by: Shakka Zulu
All we need are players, that's what a sandbox is right, right?! Zomg! Down with the carebears!
And now you fail totally. Carebear rage is funny.
But seriously, why should rats be just moving asteroids with bounties and why should concord be magical uber-sick ships (yet the news talks about concord being threatened by this or that?)?
Seriously now
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.03 12:07:00 -
[47]
Originally by: Luh Windan
Right, because the best course of action is always to wait until after the game is gimped before saying something, right?
OMG!!!! They *might* remove lowsec all together for some reason. Oh noes.
The campaign to keep lowsec (just in case) starts here!!!!
That.
Stop the creeping carebearism!
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Luh Windan
Republic University
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Posted - 2008.06.03 12:13:00 -
[48]
Originally by: Cpt Branko
No, but make rats pilot real battleships and occasionally hotdrop carriers onto your face/uncloak Falcons/bring nanos and naturally, scram, web and neut you to hell. I approve of that.
Completely off topic - but abso- ****ing-lutely agree.
NPC's should have a proper AI and behave a lot more like other players - sensible fits, good tactics.
Missions and complexes would need adjusting but would at least become interesting.
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.03 12:21:00 -
[49]
when asked about nano, they said they were gonna fix nano titans and BS's, which is pretty hilarious, so i expect they are payin lipservice to the whining people in empire getting pwn'd for not paying attention
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Sarin Adler
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Posted - 2008.06.03 12:30:00 -
[50]
Originally by: Winterblink
Originally by: Sarin Adler Edited by: Sarin Adler on 03/06/2008 11:55:17 This post is a failure, i.e.: Before anyone jumps to conclusions
So STFU and wait, stop crying you either carebear or griefer. So much trolling is not even fun.
Right, because the best course of action is always to wait until after the game is gimped before saying something, right?
It's a completely valid topic to discuss.
Can I have your crystal ball please? Have they listed the measures they're taking?
The noise to signal in the complaining aka crying (either from "hardcore pvpers" aka griefers & carebears aka "omg they have killed me, i dont want risk for my isk") is so high that they won't be paying attetion... hopefully.
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.03 12:31:00 -
[51]
Originally by: Shakka Zulu
Originally by: Cpt Branko
Originally by: Malcanis
magical omnipotent buddies who appear within a few seconds sound much more like handholding though.
That.
Yeah! That!
And, and, let's remove rats from the game! They are just holding hands with players, begging us to steal their bounties! And what about those asteroids? They just sit there and let you mine them! Away with them!
All we need are players, that's what a sandbox is right, right?! Zomg! Down with the carebears!
ranting is not permitted on these forums.
Also look up the fallacy of false equivalency for additional help on understanding why your post is wrong.
CONCORD provide consequences, not safety; only you can do that. |
Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.03 12:34:00 -
[52]
Originally by: Luh Windan
Originally by: Cpt Branko
No, but make rats pilot real battleships and occasionally hotdrop carriers onto your face/uncloak Falcons/bring nanos and naturally, scram, web and neut you to hell. I approve of that.
Completely off topic - but abso- ****ing-lutely agree.
NPC's should have a proper AI and behave a lot more like other players - sensible fits, good tactics.
Missions and complexes would need adjusting but would at least become interesting.
Oh god please yes! That would be brilliant. An improvement for all players.
CONCORD provide consequences, not safety; only you can do that. |
Tarminic
Black Flame Industries
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Posted - 2008.06.03 12:41:00 -
[53]
If I had a speculation farm, this thread would have made me rich.
I really don't think that there's any point in ****ing and moaning because one developer said that something is going to be done about Suicide Ganking. Especially since we have no idea what is actually being done.
Would all the suicide gankers here be opposed to transferable kill rights? That's one option the devs are considering. So until you know what they're actually going to do, you guys whining about literal speculation. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Veldya
Guristari Freedom Fighters
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Posted - 2008.06.03 12:42:00 -
[54]
Originally by: Matrixcvd when asked about nano, they said they were gonna fix nano titans and BS's, which is pretty hilarious, so i expect they are payin lipservice to the whining people in empire getting pwn'd for not paying attention
It is hard to fault miners for not paying attention every single second because your strips have a 3 minute cycle and ice strips have a 10 minute cycle. If CCP wanted to they could have made mining more interactive but they chose not to. It is like saying the Deer is at fault because it wasn't paying attention when the Lion struck. It is impossible to pay attention 24/7, the advantage is with the predator, not the prey, because the predator chooses the moment to attack.
I have no issue with relaxing the grip concord has on high sec as long as they change the non-combat ships so they can better able to protect their investment.
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Qui Shon
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Posted - 2008.06.03 12:53:00 -
[55]
Originally by: Malcanis
Originally by: Aki Corrino
Originally by: Bellum Eternus
Tell me CCP, when is the hand holding going to stop?
handing out insurance money to suicide gankers sounds like hand holding to me, glad they are finally fixing that
magical omnipotent buddies who appear within a few seconds sound much more like handholding though.
The alternative without hand-holding is 0.0 gameplay. Of course, the OP's hilarious whining is about so called highsec, so maybe he prefers the hand-holding areas after all?
Your sig remains, well, almost a lie. A gross exaggeration at best.
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.03 13:03:00 -
[56]
No, it's just factual. What you really mean is that CONCORD don't provide enough consequences for your liking. I observe that 99.9% of overview encounters in hi-sec between non-blues do not result in combat and conclude that they're doing a fine job.
Hey, we all have wishes: I wish my drake did more DPS.
CONCORD provide consequences, not safety; only you can do that. |
Val Vympel
Caldari Provisions
|
Posted - 2008.06.03 13:13:00 -
[57]
Originally by: Bellum Eternus From the latest devchat transcript-
"MMORPG_Taera: kimsand asks, To a carebear, EVE is primarily a game of destruction... What takes me 10 hours or more to create, takes someone 5 minutes to destroy, will there be taken some steps in the future to make some REAL safe zones, where GoonJihad will not be able to get in and have their fun on my behalf... im feeling a little like the cannon fodder ccp needs to feed the pvp'ers
Greyscale: Absolutely safe zones aren't currently on our to-do list; there's a very lengthy conceptual reason why they're a bad idea, and a much shorter explanation that it's just not EVE. That said, we do feel that the current balance is out of line and we are working on changes to various mechanisms in this area which will redress this balance
Enough of this foolish prattle.
Who am I to vent my spleen at....if not for tireless efforts of the gankers,griefers and the other bottom feeders of EvE.
I do wish I could leave an active proximity or camoflauged timebomb in my wreckage....now that would be a compromise I would press for.
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Brachis
Eve Liberation Force
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Posted - 2008.06.03 13:19:00 -
[58]
God, why are people so single-minded when it comes to topics about protecting players?
EVE is not a game intended to be a PvP-fest where everyone has to fight to exist. EVE is a game built around emulating real-society conditions, with the twist of being in space. When they talk about EVE being a sandbox... that's what they mean. You can do what you want to do in EVE, but you must also face the social and political repercussions of your actions.
Griefing isn't punished because "CCP hates Pirates", it's punished because that's how society works. It is punished because mankind organizes itself to prevent being abused by one-another. EVE is such a small fraction of mankind that it is necessary to emplace NPC powers which regulate LAW within the game world.
The NPCs are there to make the game playable for new players. Right now, in EVE, the punishments for griefing and piracy are not equal to the crime. Because of the design of EVE, it is difficult or costly for the players to fairly police the other players, so active law enforcement, and preventative law enforcement are impossible in what is supposed to be secure space. Because of this, CONCORD and the punishments for players who break social laws in what is supposed to be protected society needs to be ramped up.
So grow up, guys. EVE isn't a PvP playground. If it was, there would be no CONCORD, there would be no punishment, there would be no NPCs or sentries or anything but the players.
Does this mean that CCP caters to Carebears? In a way, yes. But in real life, we're all Carebears. If you're not a Carebear in real life, you should be in prison.
"I do this with but one small ship and I am called a terrorist... you do it with an entire fleet and are called an Emperor." |
Heroldyn
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Posted - 2008.06.03 13:21:00 -
[59]
i read that as in "we might remove insurance payout if you get blown up by concord".
and i am all for it.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.06.03 13:29:00 -
[60]
remove insurance payout on ships blown up by concord, simple as that really.
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.03 13:30:00 -
[61]
Originally by: Veldya
Originally by: Malcanis No, it's just factual. What you really mean is that CONCORD don't provide enough consequences for your liking. I observe that 99.9% of overview encounters in hi-sec between non-blues do not result in combat and conclude that they're doing a fine job.
Hey, we all have wishes: I wish my drake did more DPS.
The difference is there is a lot of choice in terms of combat ships. The choice of mining or hauler ships is very limited and there are no real alternatives, ie taking a more defensive ship unless you mine in a battleship and they are not really designed for it, about half as effective as a real mining ship.
There are no really defensively oriented mining ships, hard to expect a frigate-like ship without the speed or maneuverability to last very long against combat ships.
Fair enough. Although I notice that people who complain about ganking rarely seem to use all the protective options available. Or any, come to that.
Fitting a DCU II and having a buddy with a Seige Mindlink, and maybe running a Harmonisation warfare link adds a surprisingly large amount of EHP to a Hulk...
CONCORD provide consequences, not safety; only you can do that. |
Maalan
Selinir
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Posted - 2008.06.03 13:38:00 -
[62]
I just say we add the ability for manufacturers to not allow someone to buy their stuff based on standing. Then the suiciders would suddenly find a lot less to buy on the market...
Though this would probably fail miserably between the Goons infrastructure and greedy manufacturers... ---
You think you are a pirate? You should see how much I made selling you that ship you just went and got blown up... ((Until CCP admits what I look like please pretend my face looks normal)) |
Gilahan Mcortama
A-L-O-N-E
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Posted - 2008.06.03 13:39:00 -
[63]
Originally by: ArmyOfMe remove insurance payout on ships blown up by concord, simple as that really.
Agree. Should have been in all along.
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.03 13:40:00 -
[64]
Originally by: Gilahan Mcortama
Originally by: ArmyOfMe remove insurance payout on ships blown up by concord, simple as that really.
Agree. Should have been in all along.
It's been like that for so long, and would be so easy to change, one might almost wonder if it was a deliberate policy.
CONCORD provide consequences, not safety; only you can do that. |
Grarr Dexx
Naval Protection Corp Intrepid Crossing
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Posted - 2008.06.03 13:44:00 -
[65]
Originally by: Maalan I just say we add the ability for manufacturers to not allow someone to buy their stuff based on standing. Then the suiciders would suddenly find a lot less to buy on the market...
Though this would probably fail miserably between the Goons infrastructure and greedy manufacturers...
Skyflyer! I think I might have found you a girlfriend!
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Exlegion
New Light Hydra Alliance
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Posted - 2008.06.03 13:48:00 -
[66]
Anything pro carebear is viewed by a small (very vocal) minority as catering to the whiners.
The truth in this matter is that if we as players behaved ourselves in-game as we're expected to then yes, Eve could truly be that sandbox game we all would like it to be. Unfortunately we don't. And so, unfortunately CCP has to lay down the rules and include them as part of game mechanics. And before my opinion is taken out of context I will just say that PVP is fine in my books. I'm specifically referring to those constantly pushing mechanics of the game to the edge, whether it is with the war declaration system, gang mechanics, suicide/insurance mechanics, module mechanics (POS bowling, nano craze, etc). We're constantly testing CCP's designs in many instances driving them bluntly into exploit territory.
As much as you'd like to convince yourselves and us (the carebears) that there is no such thing as a griefer in Eve, you (and we) know that is not true. There are players (and it only really takes a few) that log in to make others literally miserable. Their pleasure derives in driving others out of the game. And the more the merrier. Now ask yourself, is this good for business? It is much easier to be a jerk in this game then it is to be helpful and respectful.
CCP has given us the freedom to make this game what we want. We're allowed to use PVP as a means to enjoy every single aspect of the game. Instead some of us have decided to use it as a tool to grief. Want to see Eve be more sand box-like and less riddled with rules? Do your part. Instead of applauding someone for figuring out a way to beat the mechanics and grief shun them and hunt them down. It only takes a trip into C&P to see how much griefers are glorified in this game.
In short, this game was designed as a means to enjoy ourselves, and yes, this includes ship pew pew, not as a tool to grief others and gain satisfaction from knowing we can upset many more people using Eve than going to the local park to bully children.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Tarminic
Black Flame Industries
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Posted - 2008.06.03 13:51:00 -
[67]
Originally by: Grarr Dexx
Originally by: Maalan I just say we add the ability for manufacturers to not allow someone to buy their stuff based on standing. Then the suiciders would suddenly find a lot less to buy on the market...
Though this would probably fail miserably between the Goons infrastructure and greedy manufacturers...
Skyflyer! I think I might have found you a girlfriend!
She could stand to have a few multivitamins though. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Zev'Nar
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Posted - 2008.06.03 13:52:00 -
[68]
Edited by: Zev''Nar on 03/06/2008 13:52:01 "small, common-sense" Ths thread rant has very little of it.
Maybe the Devs would like to see Empire safer, IE less griefing more active players = more profit. Maybe the Devs would think it's sensible to have the PVP players gank and kill each other with Faction Farfare in low sec. Or maybe they are just talking because they know something is broke but haven't decided how to fix it yet. ----------------------------
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Val Vympel
Caldari Provisions
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Posted - 2008.06.03 13:53:00 -
[69]
Originally by: Brachis God, why are people so single-minded when it comes to topics about protecting players?
EVE is not a game intended to be a PvP-fest where everyone has to fight to exist. EVE is a game built around emulating real-society conditions, with the twist of being in space. When they talk about EVE being a sandbox... that's what they mean. You can do what you want to do in EVE, but you must also face the social and political repercussions of your actions.
Griefing isn't punished because "CCP hates Pirates", it's punished because that's how society works. It is punished because mankind organizes itself to prevent being abused by one-another. EVE is such a small fraction of mankind that it is necessary to emplace NPC powers which regulate LAW within the game world.
The NPCs are there to make the game playable for new players. Right now, in EVE, the punishments for griefing and piracy are not equal to the crime. Because of the design of EVE, it is difficult or costly for the players to fairly police the other players, so active law enforcement, and preventative law enforcement are impossible in what is supposed to be secure space. Because of this, CONCORD and the punishments for players who break social laws in what is supposed to be protected society needs to be ramped up.
So grow up, guys. EVE isn't a PvP playground. If it was, there would be no CONCORD, there would be no punishment, there would be no NPCs or sentries or anything but the players.
Does this mean that CCP caters to Carebears? In a way, yes. But in real life, we're all Carebears. If you're not a Carebear in real life, you should be in prison.
In general,I agree with your opinions and comments.
However...
If EvE is supposed to be a simulation of a real life society then the LAW should not be exempt from that reality.
CONCORD,gateguns,faction police etc. should be perishable,tankable and escapable.Should it be easy..NO..should it be possible..YES imo.
People the world over evade or try to evade the law everyday. Some succeed..most do not.
The option to do so simply does not exist in EvE,that IMO doesn't lend much weight to the scales of realism.
My 2 ISK
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Euriti
Caritas.
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Posted - 2008.06.03 13:54:00 -
[70]
Originally by: Wolfmoon The only people that would be upset with grief exploits being locked out aren't real PvP'ers, they're simply childish cheating griefers. Those are the idiots that make a game like this NOT fun to play and deter the curious carebear from ever even trying pvp.
I stopped reading right there.
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Captain Agemman
Legio Ultra
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Posted - 2008.06.03 13:57:00 -
[71]
Edited by: Captain Agemman on 03/06/2008 14:06:46
Originally by: Malcanis Fair enough. Although I notice that people who complain about ganking rarely seem to use all the protective options available. Or any, come to that.
I think if there were defensive measures one could take that would offer reasonable protection levels for the efforts involved, people would use them.
But 2 days ago, an Armageddon bought in Rens was an after-insurance loss of just under 4m ISK. Slap on some low metalevel named gear that mission runners sell for next to nothing and you look at what, 15m isk for two of these?
And two of these can suicide a fully tanked transport ship. So starting at 70-80m cargo you might as well switch to a freighter.
Nothing is per se wrong with the fact that you can be suicided in highsec, but the amount of protection needed should scale reasonably with the value of the involved cargo.
Also, the whole suicide ganking lacks involved risks for the attacking force. Unless you do horribly stupid things like taking on a Charon in a Nemesis, there is just about no way to really make a loss, even though the dropped loot is random. Maybe the Concord timers should be variable?
[Edit] TL;DR: If I bring a 90m tank fitted tech 2 transport ship to the table, you should have to bring 90m in losses too. Not 15m.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.06.03 13:59:00 -
[72]
Originally by: Riho this has made me think about starting griefing aswell.. cant have the carebears roam free and farm isk like turds
What?
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route. |
Imperator Jora'h
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Posted - 2008.06.03 14:02:00 -
[73]
This is why the Devs hate to say anything and not communicate with us because no matter how innocuous, no matter how qualified and restrained, we get Chicken Littles like the OP wailing that the sky is falling.
Reading comprehension FTW buddy:
"There's a balance to be struck that's close to what we have currently, but not exactly the same."
There have been a zillion threads on not having CONCORD pay out for suicide ganks. Most think there is some better balance to be had here.
Regardless feel free to cancel your account in protest. I'm sure someone will want your stuff.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Misanth
Electro Fuels
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Posted - 2008.06.03 14:02:00 -
[74]
I thought it made perfect sense to me. On another question in that dev chat (guy asking if his corps assets in high-sec will be 'safe'), they guys at the chat clearly show that they have no intentions to make this game 'safe' by any means.
If you read the stuff you quoted again, you see that that's the case.
If you look at certain griefers, you see they are often (ab)using game mechanics to get certain advantages non-griefers can't counter. It would seem to me that's exactly what they want to fix.
You can try to spin things whatever way you want, but fact is still they stressed in the chat multiple times that they want the sandbox to stay, that any sense of safety is anti-EVE. It's a matter of selective reading, do you want to see what they say, or see the words they use?
More pew pew, less QQ.
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Tippia
School of Applied Knowledge
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Posted - 2008.06.03 14:03:00 -
[75]
Originally by: Euriti
Originally by: Wolfmoon The only people that would be upset with grief exploits being locked out aren't real PvP'ers, they're simply childish cheating griefers. Those are the idiots that make a game like this NOT fun to play and deter the curious carebear from ever even trying pvp.
I stopped reading right there.
Makes sense to stop reading after that – it's all that needs to be said, after all.
PvP is not griefing – everyone seems to agree with this (at least the PvP:ers do) – so any change that removes griefing from the game won't affect PvP. Griefing is also explicitly forbidden in the game, so the only ones who'd object to stronger counter-griefing mechanics are the ones who would risk getting banned – a very tiny subset of players compared to the two main groups (PvPers and carebears).
So, honestly, I don't see why so many are upset about this, unless the game has a far higher population of EULA-breakers than anyone wants to admit.
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Exlegion
New Light Hydra Alliance
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Posted - 2008.06.03 14:05:00 -
[76]
Originally by: Tippia
Originally by: Euriti
Originally by: Wolfmoon The only people that would be upset with grief exploits being locked out aren't real PvP'ers, they're simply childish cheating griefers. Those are the idiots that make a game like this NOT fun to play and deter the curious carebear from ever even trying pvp.
I stopped reading right there.
Makes sense to stop reading after that û it's all that needs to be said, after all.
PvP is not griefing û everyone seems to agree with this (at least the PvP:ers do) û so any change that removes griefing from the game won't affect PvP. Griefing is also explicitly forbidden in the game, so the only ones who'd object to stronger counter-griefing mechanics are the ones who would risk getting banned û a very tiny subset of players compared to the two main groups (PvPers and carebears).
So, honestly, I don't see why so many are upset about this, unless the game has a far higher population of EULA-breakers than anyone wants to admit.
Well said.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Forum Fanatic
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Posted - 2008.06.03 14:05:00 -
[77]
Anyone browsing these forums looking to join Eve... take a good look at the vast majority of pvp posters in this thread. This gives you the perfect picture of the low life griefing, forum whoring, flaming, baiting, scum you're going to find in game.
Subscribe now !
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Soliscout
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Posted - 2008.06.03 14:10:00 -
[78]
Edited by: Soliscout on 03/06/2008 14:11:43 Edited by: Soliscout on 03/06/2008 14:11:06
Originally by: Bellum Eternus compete against the rest of Eve's players for the right to exist.
The right to exist is granted by paying the monthly subscription, and there is NO reason, why a subscriber who is not interested in PvP should have less fun, than the normal PvP yarrrr ganker kiddy...there is a fight for existance in the low/null-sec, for sure...but there should be none in highsec/carebear country
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Caiman Graystock
Quantum of Solace
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Posted - 2008.06.03 14:10:00 -
[79]
I love these threads where people start making wild, unsubstantiated claims with no basis in fact based on one sentence uttered somewhere by a dev, which usually turn out to be totally incorrect.
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Qui Shon
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Posted - 2008.06.03 14:13:00 -
[80]
Originally by: Malcanis No, it's just factual.
About as factual as, oh, saying speedbumps are an impediment to travel, for example. The consequences are so pitiful, that's all they are, a speedbump. You can roll your eyes all you wish, that's the current state of affairs.
Originally by: Malcanis
It's been like that for so long, and would be so easy to change, one might almost wonder if it was a deliberate policy.
Yes, the other thread hit the nail on the head. This is griefers online, with game mechanics designed to facilitate and encourage such playstyles. All that's changed in the last year or so is that mineral prices moved and faulty insurance mechanics failed to account for it, leading to zerocost suicide ganks. This is what needs adjusting, and that's what I'm guessing the Dev was talking about.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.06.03 14:19:00 -
[81]
The current frrquency of suicide ganking is a MASSIVE change from a couple of years back. While its always existed, its become "casual and cheap" rather than "rare and focused"
Simple fact of the matter: a player in a vaguely tanked Transport should be able to afk through 50 empire jumps with 100mil cargo and a 99.99% chance of not being attacked.
A couple of years ago I frequently commented my approval of the way CCP allowed players to CHOOSE the level of risk (and possible rewards) they faced, while at the same time keeping at least some danger in the "safer" areas.
I am RABIDLY against "safe" space. I am RABIDLY in favor of high sec being "safer" in the manner it was a couple of years ago.
0.0 and low sec are fine, although I'd make a significant increase in ore quality in low sec.
Play nice while you butcher each other.
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Qui Shon
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Posted - 2008.06.03 14:30:00 -
[82]
Originally by: Val Vympel
If EvE is supposed to be a simulation of a real life society then the LAW should not be exempt from that reality.
CONCORD,gateguns,faction police etc. should be perishable,tankable and escapable.Should it be easy..NO..should it be possible..YES imo.
People the world over evade or try to evade the law everyday. Some succeed..most do not.
The ability(no matter how slim the chances)to do so simply does not exist in EvE,that IMO doesn't lend much weight to the scales of realism.
That's a balance to the almost complete lack of punishment in Eve. As you know, irl, you can get locked up for good, or even killed in some places. Permadeath, none of this clone business.
I've said it before, but just take the Goons Jihadswarm against hulks. If it were realistic, all Goonfleet members would be detained, all known assets freezed or seized, all suspected financers of goons arrested and their assets seized.
That's not the Eve people want, not even me.
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Winterblink
Body Count Inc. Daisho Syndicate
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Posted - 2008.06.03 14:32:00 -
[83]
Originally by: Sergeant Spot The current frrquency of suicide ganking is a MASSIVE change from a couple of years back. While its always existed, its become "casual and cheap" rather than "rare and focused"
The fact of the matter is, nowadays there's tons of money to be made by suicide ganking, say, a freighter. The isk loss from fully insured ships pale by comparison to what you might find in the can of some freighters.
Suicide ganking has become "casual and cheap" because moving large volumes of expensive goods through high security space has become casual.
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floggar
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Posted - 2008.06.03 14:32:00 -
[84]
Originally by: Bellum Eternus From the latest devchat transcript-
"MMORPG_Taera: kimsand asks, To a carebear, EVE is primarily a game of destruction... What takes me 10 hours or more to create, takes someone 5 minutes to destroy, will there be taken some steps in the future to make some REAL safe zones, where GoonJihad will not be able to get in and have their fun on my behalf... im feeling a little like the cannon fodder ccp needs to feed the pvp'ers
Greyscale: Absolutely safe zones aren't currently on our to-do list; there's a very lengthy conceptual reason why they're a bad idea, and a much shorter explanation that it's just not EVE. That said, we do feel that the current balance is out of line and we are working on changes to various mechanisms in this area which will redress this balance
Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
*ANY* change to the existing mechanics as mentioned above is a perfect example of CCP pandering to the idiot whiners who arn't smart enough to take care of themselves and compete against the rest of Eve's players for the right to exist.
Tell me CCP, when is the hand holding going to stop?
Stop whining and go back to tri...oh wait
epic fail
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Ulstan
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Posted - 2008.06.03 14:35:00 -
[85]
Quote: *ANY* change to the existing mechanics as mentioned above is a perfect example of CCP pandering to the idiot whiners who arn't smart enough to take care of themselves and compete against the rest of Eve's players for the right to exist.
If you don't realize there's something wrong with the current suicide ganking mechanics, you're an idiot pirate wannabe who wants to avoid real risk.
It sounds like they're looking at a couple small changes that would raise the threshold for when suicide ganks are profitable to a more reasonable place, so that people who are just out mining aren't automatically great suicide gank targets with no hope of fitting a tank to defend themselves.
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Alz Shado
Ever Flow
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Posted - 2008.06.03 14:47:00 -
[86]
Originally by: Veldya Instead of making miners a freaking Deer, make them an Elephant. Lion is still king of the jungle and if enough of them attack they will drop the Elephant, but the Elephant is a slow moving, durable beast and because of that is not "easy" prey.
Battleships make decent jetcan miners, and it's trivially easy to fit one that can take out the occasional passing ganker (hint: Scram, Web, 5x Ogre IIs)
True story.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
Jmanis Catharg
Stickler inc
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Posted - 2008.06.03 14:48:00 -
[87]
Edited by: Jmanis Catharg on 03/06/2008 14:50:40 I love how everyone reads the bolded:
Quote: Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
and not
Quote: Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
Christ, mountain, meet molehill.
End of the day, only reason why this carebear has a fat wallet is because all the PvPers buy my ships and weapons.
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Exlegion
New Light Hydra Alliance
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Posted - 2008.06.03 15:01:00 -
[88]
Originally by: Winterblink
Originally by: Sergeant Spot The current frrquency of suicide ganking is a MASSIVE change from a couple of years back. While its always existed, its become "casual and cheap" rather than "rare and focused"
The fact of the matter is, nowadays there's tons of money to be made by suicide ganking, say, a freighter. The isk loss from fully insured ships pale by comparison to what you might find in the can of some freighters.
Suicide ganking has become "casual and cheap" because moving large volumes of expensive goods through high security space has become casual.
Actually, it seems to be more and more common to blow up haulers no matter what their content is worth. The loot is just icing in the cake. As an additional example look at the goons' Jihad (whatever it's called). I think that was also just for the "LOL" effect.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Donald Truman
Innovaneer Technologies
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Posted - 2008.06.03 15:01:00 -
[89]
Originally by: Cpt Branko
Originally by: Shakka Zulu Any time something is done that can in any way be construed as "pro-carebear", the whole forums are up in arms that Eve is going down the drain.
Precautions. We have to stomp on the creeping carebearism right away.
So, you want to make sure that when any specifics on this come out, that your complaints are evaluated in a context of "this person doesn't actually care about the specifics; this person is anti-CB no matter what".
GG.
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Cyberman Mastermind
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Posted - 2008.06.03 15:02:00 -
[90]
Originally by: Alz Shado Battleships make decent jetcan miners, and it's trivially easy to fit one that can take out the occasional passing ganker (hint: Scram, Web, 5x Ogre IIs)
So, we are supposed to be using a hammer on a screw because the screwdriver breaks once you apply a little force? Doesn't that sound wrong to you? I usually adhere to the motto "the right tool for the job", but since I've started playing Eve I reconsider. -------------------------------------------------- I'm a rich person. How I know? I can afford to be a miner. |
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.06.03 15:04:00 -
[91]
Quote: without removing the ability to make premeditated strikes and so on.
ok
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Brachis
Eve Liberation Force
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Posted - 2008.06.03 15:05:00 -
[92]
Originally by: Val Vympel
In general,I agree with your opinions and comments.
However...
If EvE is supposed to be a simulation of a real life society then the LAW should not be exempt from that reality.
CONCORD,gateguns,faction police etc. should be perishable,tankable and escapable.Should it be easy..NO..should it be possible..YES imo.
People the world over evade or try to evade the law everyday. Some succeed..most do not.
The ability(no matter how slim the chances)to do so simply does not exist in EvE,that IMO doesn't lend much weight to the scales of realism.
My 2 ISK
EDIT: In addition,targeting a player should always be viewed as hostile by CONCORD thus negating any protection afforded by them if the targeted player chooses to fire first. If the targeted player decides to fight..then they waive CONCORD protection as well.
If a gun is pointed at me in the RL,I am not going to wait until the trigger is pulled(if possible) before I react.
I actually agree with your points completely. The current incarnation of CONCORD does not fulfill the law enforcement and citizen protection role in a way that actually makes the game interesting.
What the game really needs are harsher penalties for high-sec violators, in my opinion. A teensy standing hit for assaulting another player and destroying their property isn't enough. Getting your own ship popped in the process isn't enough.
There is no reality equivalent to the strange and obscure way in which CONCORD deals with violent capsuleers. Piracy should have harsher penalties in high sec, and players who wish to evade the law should be given greater opportunity to do so, but at the cost of enormous security loss.
I'm not actually sure what exactly SHOULD be done. CCP has their own idea for what CONCORD should do, and there have been good player suggestions as well. I think in the end, we just have to count on CCP to do their best to equalize the system. Pirates should be able to pirate, but it should also come with equivalent punishment, when possible.
I think most players would agree that SOMETHING needs to be fixed, though not all of them have an idea as to what.
"I do this with but one small ship and I am called a terrorist... you do it with an entire fleet and are called an Emperor." |
sg3s
O.W.N. Corp OWN Alliance
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Posted - 2008.06.03 15:09:00 -
[93]
Originally by: Vaal Erit That part you bolded is terribly vague and I can't make any assumptions on it.
What I can say for sure, is that live dev blogs aren't worth the sh*tty bandwidth they are on. Lots of things are said in live dev blogs that never make it to TQ, most notably the nano nerf that has been in live dev blogs for almost a year and the 0.0 sov changes that we haven't heard much of.
They're worth alot, it informs us, players, of what they are thinking and looking into, and mostly they tell you becouse they want the feedback, constructive feedback.
I don't know about the nano nerf but I do think that one is still on. It's just that some parts of the game are so insanely hard to alter without destroying/changing a different part to such extend that something else ****s up/becomes a problem... There are many reasons.
About the sov changes; do you check the features and suggestions forum?... I don't think so but I'll tell you that there is a insane thread with many many many usefull suggestions and thoughts from both players and gamedesigners... It's definitly worth reading the dev posts in that thread, it should give you an idea of how many problems come with changing something in an already existing universe. Don't know if you want to take the time to read other posts but there are some awesome ideas in there.
Originally by: Vaal Erit Pro-tip: live dev blogs are meaningless, REAL dev blogs that you can see from your sidebar navigation menu are pretty legit. Stop whining, Bellum. When CCP actually annoucnes such carebear hugging, then we shall WHINE IN HELL!
The live dev blogs are definitly usefull, it is a good tool to quickly explain some questions in the community, remember you are not the only player, you might not like a feature, but other definitly do.
If you don't care/like them try to give constructive arguments why these should not exist...
And if you want info on what is about to get to tranq. restrict yourself to the features pages for each patch.
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Yuleth Gix
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Posted - 2008.06.03 15:15:00 -
[94]
The tears in this thread really taste yummy today.
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Daelin Blackleaf
Naqam
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Posted - 2008.06.03 15:21:00 -
[95]
I'm pretty sure any such changes will mostly effect the balance of suicide ganking, so that it isn't quite the no-brainer it is now. Taking someones ISK is a good thing and an important part of EVE, but the ganking got to the point where the gankers can make more profit in an hours wait and gank than the gankee can make in a month.
A freighter is not supposed to be a floating money pot, and no amount of protection provided within the constraints of reasonable profit margins can stop the gank squads.
Over pimped CNR pilots have other options and thus only themselves to blame. Most seem to finally be wising up to these options.
The free lunch, it is over.
The good news is that lo-sec is about to be populated (at least briefly) by a lot of people doing FW. If you can stomach taking on a target that can fight back, and lets face it a lot of these ships are going to t1 frigates, destroyers, and cruisers, then there will be plenty of people to pew pew.
What we really need is for CCP to provide something in lo-sec of sufficient worth that carebears will go in to collect/supply it while making enough ISK not to cry when their ship gets popped. This way they keep coming back and the pirates who do the popping get some reasonable profits.
----------------------------
Originally by: CCP Subscription I'm sorry Sir your European I'll have to charge you 58% extra
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.06.03 16:16:00 -
[96]
One detail that never ceases to amaze me in this debate are number of knuckle dragging idiots that talk about using "available defense options"
Word to the wise: There are Two, and ONLY Two defense options that are truly effective: --Fly a ship that gets into warp so fast they dont have time to scan you, and use warp to zero. --Fly empty (or at least no more than a few million in cargo value if in a tough ship)
That means Frigates, shuttles and Blockade runners.
NOTHING can "defend" a Frieghter. The defence a reasonable escort group can make in the time that the combat is decided is "nearly" meaningless.
and the notion that no frieghter should EVER fly with cargo EVEN IN EMPIRE, unless escorted, is just too stupid for words...... (and yes, thats what the "defend yourself" morons are basicly suggesting, regardless of if they admit it or not....)
The idea that every time a ship undocks with more than 100mil in cargo, he should have a combat escort is even more brain dead, and once again, thats whats some fools are effectively suggesting, regardless of if they admit it or not.
And its a whole additional magnitude of stupidity to actually expect players to choose between "Not hauling cargo" and "making several friends fly escort just move a 100mil worth of stuff in empire".
Carebearism in 0.5+ empire is ftw. THATS WHERE THE CAREBEARISM IS SUSPOSE TO BE. If you dont like it, LEAVE EMPIRE.
I live in 0.0, and have for a long time, but I never lost any sleep over empire carebearism, and never will. On the contrary, I was pleased that a ruthless game Eve could support varied styles of play.
That ability of Eve to support such varied styles of play is severely threatened. To be clear, it is NOT threatened simply by "Suicide Ganking" (which has always exitsed). It is threatened by "Common, Casual and Cheap Suicide Ganking"
Eve Needs to return to as it was. 0.5+ Suicide ganking Should not be common, it should not be casual and it should not be cheap. Having said that, "Focused, Rare, and Expensive" suicide ganking is cool. Everyone like to take part in, or read about a brillant plan successfully concluded (except maybe the target....)
Common, Casual and Cheap Suicide ganking in 0.5+ needs to cease to exist. Let em suicide gank, suicide ganking is fine, but NOT if it is "Common, Casual and Cheap".
Play nice while you butcher each other.
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Furb Killer
The Peacekeeper Core
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Posted - 2008.06.03 16:22:00 -
[97]
Originally by: Val Vympel Edited by: Val Vympel on 03/06/2008 14:13:12
In general,I agree with your opinions and comments.
However...
If EvE is supposed to be a simulation of a real life society then the LAW should not be exempt from that reality.
CONCORD,gateguns,faction police etc. should be perishable,tankable and escapable.Should it be easy..NO..should it be possible..YES imo.
People the world over evade or try to evade the law everyday. Some succeed..most do not.
The ability(no matter how slim the chances)to do so simply does not exist in EvE,that IMO doesn't lend much weight to the scales of realism.
My 2 ISK
EDIT: In addition,targeting a player should always be viewed as hostile by CONCORD thus negating any protection afforded by them if the targeted player chooses to fire first. If the targeted player decides to fight..then they waive CONCORD protection as well.
If a gun is pointed at me in the RL,I am not going to wait until the trigger is pulled(if possible) before I react.
Okay, but then when they all hunt you down with superior numbers they do put you in jail/stasis (hey you just murdered hunderds on board the ship you destroyed) for the coming 50 years.
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Alz Shado
Ever Flow
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Posted - 2008.06.03 16:45:00 -
[98]
Originally by: Cyberman Mastermind So, we are supposed to be using a hammer on a screw because the screwdriver breaks once you apply a little force? Doesn't that sound wrong to you? I usually adhere to the motto "the right tool for the job", but since I've started playing Eve I reconsider.
There's no right or wrong "tool for the job" in Eve. There's only getting the job done.
Mining a battleship is more like using a butterknife to turn a screw because the screwdriver you brought was too narrow. Oh, and it also spreads butter. Which is really helpful, if you need to make sandwiches *and* turn screws.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
Euriti
Caritas.
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Posted - 2008.06.03 17:16:00 -
[99]
Originally by: Tippia
Originally by: Euriti
Originally by: Wolfmoon The only people that would be upset with grief exploits being locked out aren't real PvP'ers, they're simply childish cheating griefers. Those are the idiots that make a game like this NOT fun to play and deter the curious carebear from ever even trying pvp.
I stopped reading right there.
Makes sense to stop reading after that û it's all that needs to be said, after all.
PvP is not griefing û everyone seems to agree with this (at least the PvP:ers do) û so any change that removes griefing from the game won't affect PvP. Griefing is also explicitly forbidden in the game, so the only ones who'd object to stronger counter-griefing mechanics are the ones who would risk getting banned û a very tiny subset of players compared to the two main groups (PvPers and carebears).
So, honestly, I don't see why so many are upset about this, unless the game has a far higher population of EULA-breakers than anyone wants to admit.
I said "I stopped reading right there" because of the bolded parts, suicide gank is:
a) Not an exploit
b) Not griefing
c) Not childish cheating.
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Major Death
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.03 17:17:00 -
[100]
I suspect that the target CCP is aiming at is the use of one shot Alts to grief. I once lost my POD to a suicide ganking alt in high sec, which gave me kill rights on a character that was deleted 24 hours later. I have no problems with suicide ganks (maybe insurance needs a tweak, maybe not) but this sort of bullshot does nothing for the game.
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was removed for lack of EVE content! ;) CCP say 'Shut up about bugs and eat your eye candy!' |
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Edward Preble
BioLith Industries
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Posted - 2008.06.03 17:36:00 -
[101]
Originally by: Major Death I suspect that the target CCP is aiming at is the use of one shot Alts to grief. I once lost my POD to a suicide ganking alt in high sec, which gave me kill rights on a character that was deleted 24 hours later. I have no problems with suicide ganks (maybe insurance needs a tweak, maybe not) but this sort of bullshot does nothing for the game.
I agree with Major Death. I don't mind suicide ganking per se, but I think it's a sign that game mechanic is being taken advantage in an unfair way if people are simply generating disposable characters to do it repeatedly.
Accountability and consequences make the ruthlessness of EVE fair(ish). The fact that you can "hurt" characters by hunting and killing them, or ruining their reputation helps make EVE feel consequence-laden. But if one character can be hurt and the other one simply disappears after 24 hours, that takes away the interaction and engagement the game is supposed to encourage. In short, fine, kill carebears, but leave mechanics so the motivated ones can get Carebear Revenge. Edward Preble Coalition of Free Stars
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Frug
Repo Industries R.E.P.O.
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Posted - 2008.06.03 17:56:00 -
[102]
Why are people so surprised when a CCP employee says, in a vague way, that they are looking at making minor adjustments to the balance of something?
Of course they are. That's how it should be.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Qui Shon
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Posted - 2008.06.03 17:58:00 -
[103]
Originally by: Sergeant Spot
Word to the wise: There are Two, and ONLY Two defense options that are truly effective: --Fly a ship that gets into warp so fast they dont have time to scan you, and use warp to zero. --Fly empty (or at least no more than a few million in cargo value if in a tough ship)
Several people have told me their empty hauler was ganked, either for "lulz" or on the blind chance it had something in it.
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Apoctasy
The Python Cartel
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Posted - 2008.06.03 18:19:00 -
[104]
Originally by: Bel Amar I'm a carebear, and even I don't like the sound of that. EVE is EVE because it doesn't protect you from yourself.
qft
That is the attraction of this game. If carebears cannot protect themselves, then Wow is that way >>>
Most of the people whining about being ganked fail to realize that Eve is not like your other MMOs
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Eternal Error
Exitus Acta Probant
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Posted - 2008.06.03 18:24:00 -
[105]
My guess is they're just going to adjust insurance payouts with regard to getting concorded. If it's something other than that, then yea, this is ********.
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Shintai
Balad Naran Orbital Shipyards
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Posted - 2008.06.03 18:27:00 -
[106]
Originally by: Sergeant Spot One detail that never ceases to amaze me in this debate are number of knuckle dragging idiots that talk about using "available defense options"
Word to the wise: There are Two, and ONLY Two defense options that are truly effective: --Fly a ship that gets into warp so fast they dont have time to scan you, and use warp to zero. --Fly empty (or at least no more than a few million in cargo value if in a tough ship)
That means Frigates, shuttles and Blockade runners.
NOTHING can "defend" a Frieghter. The defence a reasonable escort group can make in the time that the combat is decided is "nearly" meaningless.
and the notion that no frieghter should EVER fly with cargo EVEN IN EMPIRE, unless escorted, is just too stupid for words...... (and yes, thats what the "defend yourself" morons are basicly suggesting, regardless of if they admit it or not....)
The idea that every time a ship undocks with more than 100mil in cargo, he should have a combat escort is even more brain dead, and once again, thats whats some fools are effectively suggesting, regardless of if they admit it or not.
And its a whole additional magnitude of stupidity to actually expect players to choose between "Not hauling cargo" and "making several friends fly escort just move a 100mil worth of stuff in empire".
Carebearism in 0.5+ empire is ftw. THATS WHERE THE CAREBEARISM IS SUSPOSE TO BE. If you dont like it, LEAVE EMPIRE.
I live in 0.0, and have for a long time, but I never lost any sleep over empire carebearism, and never will. On the contrary, I was pleased that a ruthless game Eve could support varied styles of play.
That ability of Eve to support such varied styles of play is severely threatened. To be clear, it is NOT threatened simply by "Suicide Ganking" (which has always exitsed). It is threatened by "Common, Casual and Cheap Suicide Ganking"
Eve Needs to return to as it was. 0.5+ Suicide ganking Should not be common, it should not be casual and it should not be cheap. Having said that, "Focused, Rare, and Expensive" suicide ganking is cool. Everyone like to take part in, or read about a brillant plan successfully concluded (except maybe the target....)
Common, Casual and Cheap Suicide ganking in 0.5+ needs to cease to exist. Let em suicide gank, suicide ganking is fine, but NOT if it is "Common, Casual and Cheap".
Perfect said! Abstraction and Transcendence: Nature, Shintai, and Geometry |
Mangtoos
GoonFleet GoonSwarm
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Posted - 2008.06.03 18:30:00 -
[107]
Edited by: Mangtoos on 03/06/2008 18:33:06 If recommendation is to remove insurance from Jihad ganks because "who would pay insurance to a criminal who hit someone on purpose", then you're stupid. No one would insure you if you were planning to take your car out to war either. Comparing Internet Spaceships to real life is absolutely ********. The reason why it is cheap to suicide gank now because the price to buy, insure, and lose a ship is lower now than ever. If you want to make it more expensive then stop selling ships for so cheap. The market is controlled by the 'carebears', so it is they who choose to make it cheap to gank with battleships, and it is they who can control the market to make it less profitable.
The consequence for suiciding in highsec is the loss of security status. You must grind for hours in some cases for a single highsec gank, depending on what space you have to rat in. If CCP feels it is too the consequences are not severe enough for suicide ganking, then that is what needs to be changed (increase the multiplier). That is the whole purpose behing having a security status in the first place.
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.03 18:32:00 -
[108]
Suicide ganking is common because ships are much cheaper than they used to be.
When minerals go up in price and ships are noticeably more expensive than their insurance value, ganking will reduce. But as long as it's possible to lock and fire in hi-sec, it will not stop.
CONCORD provide consequences, not safety; only you can do that. |
Leandro Salazar
The Blackguard Wolves
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Posted - 2008.06.03 18:32:00 -
[109]
Originally by: Mangtoos The consequence for suiciding in highsec is the loss of security status. You must grind for hours in some cases for a single highsec gank, depending on what space you have to rat in.
Oh yes I can feel how painful it is to earn all that money while working sec back up...
Make suicide ganking more difficult!
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Sarin Adler
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Posted - 2008.06.03 18:33:00 -
[110]
Remove Concord kill insurance payment and it's fixed, this has been suggested bazillion times, CCP why the heck don't you do it? Do you like exploiters!?
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Ki Tarra
Ki Tech Industries
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Posted - 2008.06.03 18:34:00 -
[111]
Originally by: Bellum Eternus *ANY* change to the existing mechanics as mentioned above is a perfect example of CCP pandering to the idiot whiners who arn't smart enough to take care of themselves and compete against the rest of Eve's players for the right to exist.
That's right! Eve is perfect. There is no need to change anything ever, as CCP always gets it exactly right the first time.
CONCORD response times, hauler/barger HP, gank fleet alpha-strike were all perfectly balanced when the ships were first released, and remain perfectly balanced regardless of new content that has been added since.
Sounds about right to me.
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Agent Li
Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.06.03 18:36:00 -
[112]
Originally by: Thenoran Suicide ganking should remain viable, but I do hope that the adjustments they are talking about refer to the insurance problem which can make it nearly cost-free to suicide gank.
I think this is correct. I believe that if they make it so that if you initiate aggression, you don't get the insurance if you lose your ship, the suicide gank would become a costly operation if done only for fun and laughs. You would have to pick a lucrative target, and the wreck had better pop the right loot, or you've just lost isk.
------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |
Qui Shon
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Posted - 2008.06.03 18:38:00 -
[113]
Originally by: Surfin's PlunderBunny I have the knowledge of how to make a load of ISK in a short amount of time... I swear I will start suiciding out of spite if CCP screws this up. Tonight was my first actual suicide gank I did it because I was bored
And by your own words you made a profit on the insurance, just by getting your ship blown up. Even the most daft players have to see how ridiculous that is.
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Mangtoos
GoonFleet GoonSwarm
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Posted - 2008.06.03 18:43:00 -
[114]
Edited by: Mangtoos on 03/06/2008 18:46:22 Edited by: Mangtoos on 03/06/2008 18:45:40 Cost isn't an issue. Whether you use an expensive battleship or two cheap cruisers you can obtain the same effective DPS. If you had any clue on the subject you would also know that Concord response has also been increased exponentially over the years. If you actually took the time to understand how the game mechanics worked, you would understand what is required in order to defend against such attacks in the first place.
Changes based on ignorance and incompetence will not significantly decrease your risk. Educating yourself will. I guess I can't change pubbie logic.
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Agent Li
Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.06.03 18:46:00 -
[115]
Originally by: Mangtoos Cost isn't an issue. Whether you use an expensive battleship or two cheap cruisers you can obtain the same effective DPS. If you had any clue on the subject you would also know that Concord response has also been increased exponentially over the years. If you actually took the time to understand how the game mechanics worked, you would understand what is required in order to defend against such attacks in the first place.
Changes based on ignorance and incompetence will result in the same end result.
It sure helps to get isk back from insurance. If you believe that cost isn't an issue, then you won't mind at all if they change only "if you get CONCORDED you get no insurance payout".
That won't stop ganks on ships that are worth ganking - because it's a fat freighter or a faction CNR it's worth the gank.
But it would stop the "I'll gank an empty retriever just for the fun of it" - well, that will cost you a small amount right there... ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |
Agent Li
Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.06.03 18:51:00 -
[116]
Originally by: Mangtoos
Originally by: Agent Li
It sure helps to get isk back from insurance. If you believe that cost isn't an issue, then you won't mind at all if they change only "if you get CONCORDED you get no insurance payout".
That won't stop ganks on ships that are worth ganking - because it's a fat freighter or a faction CNR it's worth the gank.
But it would stop the "I'll gank an empty retriever just for the fun of it" - well, that will cost you a small amount right there...
Like it would be worth the security hit to gank a single insurable retriever. Look how stupid you are.
People are doing it every day in empire space. Maybe not you, but a lot of people.
Really stupid ganks... ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |
Mangtoos
GoonFleet GoonSwarm
|
Posted - 2008.06.03 18:57:00 -
[117]
Edited by: Mangtoos on 03/06/2008 18:58:12
Originally by: Agent Li
Originally by: Mangtoos
Originally by: Agent Li
It sure helps to get isk back from insurance. If you believe that cost isn't an issue, then you won't mind at all if they change only "if you get CONCORDED you get no insurance payout".
That won't stop ganks on ships that are worth ganking - because it's a fat freighter or a faction CNR it's worth the gank.
But it would stop the "I'll gank an empty retriever just for the fun of it" - well, that will cost you a small amount right there...
Like it would be worth the security hit to gank a single insurable retriever. Look how stupid you are.
People are doing it every day in empire space. Maybe not you, but a lot of people.
Really stupid ganks...
If that's the case, then stupid people will always remain stupid. Changing game mechanics will not infuse them with intellegence.
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Shintai
Balad Naran Orbital Shipyards
|
Posted - 2008.06.03 19:12:00 -
[118]
Edited by: Shintai on 03/06/2008 19:12:52 Funny the goons suddenly rush to the "defend". Feeling the risk of loosing your riskfree iskies?
The goons should hold their own paralympics in how to play EvE. The real one is obviously too hard if its not on ultra easy mode. Talk about having the accessibility options on.
The waaaaahhhbulance is clearly needed. Anyone with just the slighest sense can see the current mechanics needs a tiny adjustment. Thats simply progress and evolution so to say. People biatch and whine about how empire people have it so easy doign L4 and earn soo much money. Double standards anyone? Or tripple in this case. Abstraction and Transcendence: Nature, Shintai, and Geometry |
Mangtoos
GoonFleet GoonSwarm
|
Posted - 2008.06.03 19:35:00 -
[119]
Originally by: Shintai Edited by: Shintai on 03/06/2008 19:12:52 Funny the goons suddenly rush to the "defend". Feeling the risk of loosing your riskfree iskies?
The goons should hold their own paralympics in how to play EvE. The real one is obviously too hard if its not on ultra easy mode. Talk about having the accessibility options on.
The waaaaahhhbulance is clearly needed. Anyone with just the slighest sense can see the current mechanics needs a tiny adjustment. Thats simply progress and evolution so to say. People biatch and whine about how empire people have it so easy doign L4 and earn soo much money. Double standards anyone? Or tripple in this case.
Why would I care how people in empire make isk? Please re-read what I wrote, learn to write a coherent sentence, and then try again.
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Shintai
Balad Naran Orbital Shipyards
|
Posted - 2008.06.03 19:56:00 -
[120]
Originally by: Mangtoos Why would I care how people in empire make isk? Please re-read what I wrote, learn to write a coherent sentence, and then try again.
I did, result: You try and fake around to protect your suicide ganking thats riskfree and cost you close to nothing. Hours and hours to recover the sec standing? Does goon space suck that much? Others can do it in a few BS spawns. The sec loss is also very minimal if you dont pod.
So unless you want to state something fictional. Come up with something better instead of this protectionism garbage. |
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Bellum Eternus
D00M.
|
Posted - 2008.06.03 20:01:00 -
[121]
Originally by: Shintai Edited by: Shintai on 03/06/2008 10:07:10 Making a drama out of an incomplete context?
Quote: without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
Read everything next time.
Oh, and complaining? Let me guess. You want easy risk free and cost free iskies? because real pvP is too hard for you? Oh cry more to your mommy!
Oh, not to worry, I read everything. And I'm not taking anything out of context. If the devs did something like say, removed ALL insurance from the game, then it would be far more difficult to suicide people in high sec, while keeping the rules of the game even and fair for everyone: carebears don't get to insure their ships, and neither do 'PVPers'.
I'm all for it. I am *not* however for penalizing people intent on killing stupid people in empire, just because they're smart enough to kill some idiot who isn't prepared and didn't tank his ship, use a scout, have a gang of remote rep BS or whatever their particular failing was that got them killed.
There is a huge difference between changing game mechanics so that the change affects everyone equally, and singling out and punishing particular groups of players for their play style. How would the carebears like it if every time you went into a deadspace mission, your insurance was voided until you're out of the mission, because Concord won't insure any spacecraft that isn't operated in normal approved space? Didn't think so. |
Exlegion
New Light Hydra Alliance
|
Posted - 2008.06.03 20:07:00 -
[122]
Bellum Eternus,
There's a difference between a playstyle and plain out griefing. That you choose to ignore the difference is all on you. Don't come here and defend griefing as a legitimate play style just as any other play style. Because it just isn't. |
Bellum Eternus
D00M.
|
Posted - 2008.06.03 20:11:00 -
[123]
Originally by: Jmanis Catharg Edited by: Jmanis Catharg on 03/06/2008 14:50:40 I love how everyone reads the bolded:
Quote: Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
and not
Quote: Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
Christ, mountain, meet molehill.
End of the day, only reason why this carebear has a fat wallet is because all the PvPers buy my ships and weapons.
The mere fact that they've (Devs, CCP. Greyscale is their mouthpiece here, verbalizing approved content that *must* have been signed off on and approved by his superiors. They wouldn't have just let him run his mouth about any random thing, right? Right?) put this information out there is a perfectly valid reason to be alarmed.
Hell, I can remember when warp to 0km was on the test server and the devs were saying 'oh, this is just to test the idea, it's not going on TQ', and the players were thinking 'yeah, there's just no way they'd do something this stupid'. And now we have WTZ.
IMO CCP has already made up it's mind about how they're going to nerf high sec attacks (no, it's not 'griefing') and they're just slowly getting the sheep in Eve (i.e. the general population) acclimated to the idea.
So yeah, the last time they made any 'small, common-sense adjustments' to Eve, we had a 20% damage reduction to high damage ammo, a 25% increase in HP, drone bandwidth introduced, the removale of drone shield recharge upon scooping, the castration of sensor damps... the list goes on.
The whole point of the post is to nip this garbage in the bud, before it can go anywhere, but I still don't see that happening. I think CCP will just ignore it and f#ck it up anyway. Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
Faife
Noctiscion
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Posted - 2008.06.03 20:12:00 -
[124]
Edited by: Faife on 03/06/2008 20:12:09 OP: the phrase "before anyone jumps to conclusion" does NOT mean "please immediately jump to conclusion like a ********"
i'm guessing english is your 4th language? if so, grats, you're almost fluent. much better than me in my fourth.
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Bellum Eternus
D00M.
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Posted - 2008.06.03 20:15:00 -
[125]
Originally by: Exlegion Edited by: Exlegion on 03/06/2008 20:08:58 Bellum Eternus,
There's a difference between a playstyle and plain out griefing. That you choose to ignore the difference is all on you. Don't come here and defend griefing as a legitimate play style just as any other play style. Because it just isn't.
And forget the high sec 'stupid' people, as you call them. What I want is consequences for your actions for breaking the laws in high sec. Slaps in the hands for silly "lulz" obviously isn't cutting it anymore.
There is. Security hits are very real consequences. It takes quite a while to rat your sec back up, and not everyone is in a 0.0 carebear alliance where they can spend all week fixing their sec as fast as possible with little risk.
How about if CCP removed insurance payouts? Then popping a hauler with a BC wouldn't cost you 8m or so, it would cost you 25-30m or more. The only rub is that CCP would have to remove ALL insurance payouts to ALL ships, to make it fair. I'm willing to accept such a change. Are the rest of the carebears? After all, a change like this would only hurt the less skilled players in Eve. And by skilled, I'm not talking about skillpoints. Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
Bellum Eternus
D00M.
|
Posted - 2008.06.03 20:16:00 -
[126]
Originally by: Faife Edited by: Faife on 03/06/2008 20:12:09 OP: the phrase "before anyone jumps to conclusion" does NOT mean "please immediately jump to conclusion like a ********"
i'm guessing english is your 4th language? if so, grats, you're almost fluent. much better than me in my fourth.
Impressive. Personal attacks, the last bastion of the stupid and inept? Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
Tarminic
Black Flame Industries
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Posted - 2008.06.03 20:18:00 -
[127]
Originally by: Bellum Eternus The mere fact that they've (Devs, CCP. Greyscale is their mouthpiece here, verbalizing approved content that *must* have been signed off on and approved by his superiors. They wouldn't have just let him run his mouth about any random thing, right? Right?) put this information out there is a perfectly valid reason to be alarmed.
So the devs are not allowed to discuss what may or may not be considering adding to the drawing board without corporate approval first? I don't believe that is true.
Quote: Hell, I can remember when warp to 0km was on the test server and the devs were saying 'oh, this is just to test the idea, it's not going on TQ', and the players were thinking 'yeah, there's just no way they'd do something this stupid'. And now we have WTZ.
WTZ was dumb? Really? So you miss copying hundreds of bookmarks in order to survive in low-sec or 0.0? Or do you perhaps miss the additional database lag? ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Shintai
Balad Naran Orbital Shipyards
|
Posted - 2008.06.03 20:18:00 -
[128]
Edited by: Shintai on 03/06/2008 20:21:17
Originally by: Bellum Eternus
Originally by: Exlegion Edited by: Exlegion on 03/06/2008 20:08:58 Bellum Eternus,
There's a difference between a playstyle and plain out griefing. That you choose to ignore the difference is all on you. Don't come here and defend griefing as a legitimate play style just as any other play style. Because it just isn't.
And forget the high sec 'stupid' people, as you call them. What I want is consequences for your actions for breaking the laws in high sec. Slaps in the hands for silly "lulz" obviously isn't cutting it anymore.
There is. Security hits are very real consequences. It takes quite a while to rat your sec back up, and not everyone is in a 0.0 carebear alliance where they can spend all week fixing their sec as fast as possible with little risk.
How about if CCP removed insurance payouts? Then popping a hauler with a BC wouldn't cost you 8m or so, it would cost you 25-30m or more. The only rub is that CCP would have to remove ALL insurance payouts to ALL ships, to make it fair. I'm willing to accept such a change. Are the rest of the carebears? After all, a change like this would only hurt the less skilled players in Eve. And by skilled, I'm not talking about skillpoints.
How many ships you suicided did you think had insurance? And you babble about fair? LOL...lookup the word hypocrite.
In short YOU again biatch and moan about YOU cant play on EASYMODE because your skill and talent suck! Yet to all others you would most likely use the phrase STFU and adapt! Abstraction and Transcendence: Nature, Shintai, and Geometry |
Exlegion
New Light Hydra Alliance
|
Posted - 2008.06.03 20:20:00 -
[129]
Edited by: Exlegion on 03/06/2008 20:20:02
Originally by: Bellum Eternus The mere fact that they've (Devs, CCP. Greyscale is their mouthpiece here, verbalizing approved content that *must* have been signed off on and approved by his superiors. They wouldn't have just let him run his mouth about any random thing, right? Right?) put this information out there is a perfectly valid reason to be alarmed.
Hell, I can remember when warp to 0km was on the test server and the devs were saying 'oh, this is just to test the idea, it's not going on TQ', and the players were thinking 'yeah, there's just no way they'd do something this stupid'. And now we have WTZ.
IMO CCP has already made up it's mind about how they're going to nerf high sec attacks (no, it's not 'griefing') and they're just slowly getting the sheep in Eve (i.e. the general population) acclimated to the idea.
So yeah, the last time they made any 'small, common-sense adjustments' to Eve, we had a 20% damage reduction to high damage ammo, a 25% increase in HP, drone bandwidth introduced, the removale of drone shield recharge upon scooping, the castration of sensor damps... the list goes on.
The whole point of the post is to nip this garbage in the bud, before it can go anywhere, but I still don't see that happening. I think CCP will just ignore it and f#ck it up anyway.
And those changes were wrong because you say they were wrong? I happen to like the direction Eve is headed in. Why does your opinion matter more than mine? I'm stupid and you're not? It's fine for you to express your opinions. But for you to belittle and insult the players that don't agree with you shows alot about your personality.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Havok Pierce
D00M.
|
Posted - 2008.06.03 20:24:00 -
[130]
Originally by: Maalan I just say we add the ability for manufacturers to not allow someone to buy their stuff based on standing. Then the suiciders would suddenly find a lot less to buy on the market...
Though this would probably fail miserably between the Goons infrastructure and greedy manufacturers...
Where's your head?
Originally by: CCP Wrangler There's a Community petition category??
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Bellum Eternus
D00M.
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Posted - 2008.06.03 20:24:00 -
[131]
Originally by: Sergeant Spot One detail that never ceases to amaze me in this debate are number of knuckle dragging idiots that talk about using "available defense options"
Word to the wise: There are Two, and ONLY Two defense options that are truly effective: --Fly a ship that gets into warp so fast they dont have time to scan you, and use warp to zero. --Fly empty (or at least no more than a few million in cargo value if in a tough ship)
That means Frigates, shuttles and Blockade runners.
NOTHING can "defend" a Frieghter. The defence a reasonable escort group can make in the time that the combat is decided is "nearly" meaningless.
and the notion that no frieghter should EVER fly with cargo EVEN IN EMPIRE, unless escorted, is just too stupid for words...... (and yes, thats what the "defend yourself" morons are basicly suggesting, regardless of if they admit it or not....)
The idea that every time a ship undocks with more than 100mil in cargo, he should have a combat escort is even more brain dead, and once again, thats whats some fools are effectively suggesting, regardless of if they admit it or not.
And its a whole additional magnitude of stupidity to actually expect players to choose between "Not hauling cargo" and "making several friends fly escort just move a 100mil worth of stuff in empire".
Carebearism in 0.5+ empire is ftw. THATS WHERE THE CAREBEARISM IS SUSPOSE TO BE. If you dont like it, LEAVE EMPIRE.
I live in 0.0, and have for a long time, but I never lost any sleep over empire carebearism, and never will. On the contrary, I was pleased that a ruthless game Eve could support varied styles of play.
That ability of Eve to support such varied styles of play is severely threatened. To be clear, it is NOT threatened simply by "Suicide Ganking" (which has always exitsed). It is threatened by "Common, Casual and Cheap Suicide Ganking"
Eve Needs to return to as it was. 0.5+ Suicide ganking Should not be common, it should not be casual and it should not be cheap. Having said that, "Focused, Rare, and Expensive" suicide ganking is cool. Everyone like to take part in, or read about a brillant plan successfully concluded (except maybe the target....)
Common, Casual and Cheap Suicide ganking in 0.5+ needs to cease to exist. Let em suicide gank, suicide ganking is fine, but NOT if it is "Common, Casual and Cheap".
I've flown freighters with 20b+ in the hold quite often, and always with zero issues in high sec. I guess I must be doing some crazy cheat method in order to escape the high sec gank squads that I pass? It's beyond me how I don't seem to have any problems being ganked (never have in high sec), yet so many other people die every day. What is it that is the difference? If I can figure it out, then why can't other players? Am I just *that* much smarter than everyone else? Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
Qui Shon
|
Posted - 2008.06.03 20:25:00 -
[132]
Originally by: Mangtoos
If that's the case, then stupid people will always remain stupid. Changing game mechanics will not infuse them with intellegence.
No, it won't change people intelligence. However, what it obviously will do is make it too costly for them to do it all day long, "just for the lulz". Which is the entire point.
Which you must understand, despite playing your obtuse part here. Your acting is weak.
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Kolwrath
Imperial Shipment
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Posted - 2008.06.03 20:25:00 -
[133]
Originally by: Sarin Adler Remove Concord kill insurance payment and it's fixed, this has been suggested bazillion times, CCP why the heck don't you do it? Do you like exploiters!?
Because the consequences of removing insurance payouts go beyond suicide ganking. Use the search tool and you will find the dev post about it.
Unlike what all EVE players seem to think, its not a cut and dry issue.
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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Tobin Shalim
Vulcan Foundry
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Posted - 2008.06.03 20:25:00 -
[134]
Here's a thought that I don't think I've ever heard of before:
When someone shoots in high-sec and becomes flagged to Concord, they become flagged to EVERYONE there. People are then allowed to shoot/EWAR/whatever that person and that person only, without Concord shooting them back. I imagine that a smart-bombing Raven pilot in Jita would think twice when confronted with the idea that suddenly they're faced with about a hundred pilots all turning upon him the second he turns his smartbombs on. -----
Originally by: Haakkon I feel a great deal of patriotism at being a part of Goonswarm. We've accomplished great things... we're just mainly jerks about it
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Ice Baby
Ice Cream Express
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Posted - 2008.06.03 20:27:00 -
[135]
It's funny how the elite "PvP"ers/griefers are the worst PvPers and need to whine here. Do a haul trip through empire and see how many cargoscans you recieve, it aint few, clearly suicide ganking is too profitable.
What about nub whine griefers coming to 0.0 and show us what they are made of? ------------------------------ Adding bounty will not make it easier to kill me. |
Bellum Eternus
D00M.
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Posted - 2008.06.03 20:30:00 -
[136]
Originally by: Tarminic
Originally by: Bellum Eternus The mere fact that they've (Devs, CCP. Greyscale is their mouthpiece here, verbalizing approved content that *must* have been signed off on and approved by his superiors. They wouldn't have just let him run his mouth about any random thing, right? Right?) put this information out there is a perfectly valid reason to be alarmed.
So the devs are not allowed to discuss what may or may not be considering adding to the drawing board without corporate approval first? I don't believe that is true.
Quote: Hell, I can remember when warp to 0km was on the test server and the devs were saying 'oh, this is just to test the idea, it's not going on TQ', and the players were thinking 'yeah, there's just no way they'd do something this stupid'. And now we have WTZ.
WTZ was dumb? Really? So you miss copying hundreds of bookmarks in order to survive in low-sec or 0.0? Or do you perhaps miss the additional database lag?
As a gameplay mechanic, it was a bad design change. Of course the technical limitations forced the change. I still don't see what the difference is, as I have 10-12K (yes, Thousand) BMs. CCP did everything they could to make copying BMs as painful as possible, and when the players still did it, they removed them entirely.
This is a PERFECT example of what will be happening to high sec killing. The carebears will whine and whine until it's just removed from the game across the board. CCP will continue to marginalize the game until it's a pile of oatmeal. Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
Qui Shon
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Posted - 2008.06.03 20:32:00 -
[137]
Originally by: Tobin Shalim Here's a thought that I don't think I've ever heard of before:
When someone shoots in high-sec and becomes flagged to Concord, they become flagged to EVERYONE there. People are then allowed to shoot/EWAR/whatever that person and that person only, without Concord shooting them back. I imagine that a smart-bombing Raven pilot in Jita would think twice when confronted with the idea that suddenly they're faced with about a hundred pilots all turning upon him the second he turns his smartbombs on.
It's been suggested before, but it won't do anything against ganks. Gankers are planning on loosing their ship within 30 seconds (or less) of opening fire anyway, players firing alongside concord changes nothing. The issue is cost, or rather, the lack of it.
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Noodle Pastaman
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Posted - 2008.06.03 20:33:00 -
[138]
PVP has no place whatsoever in hi sec, its a place for trade and PVE Don't like it go to low/nil sec or go play Quake
Quite obvious thats the view of the vast majority of people who live there are, would love to see a vote on and it I think the griefers would be in for one serious shock
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Bellum Eternus
D00M.
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Posted - 2008.06.03 20:33:00 -
[139]
Originally by: Tobin Shalim Here's a thought that I don't think I've ever heard of before:
When someone shoots in high-sec and becomes flagged to Concord, they become flagged to EVERYONE there. People are then allowed to shoot/EWAR/whatever that person and that person only, without Concord shooting them back. I imagine that a smart-bombing Raven pilot in Jita would think twice when confronted with the idea that suddenly they're faced with about a hundred pilots all turning upon him the second he turns his smartbombs on.
This is already the case. If you attack anyone, high sec or no, you're criminally flagged and can be attacked by anyone. Good luck locking them and getting the kill before CONCORD does. It's always funny to me how little grasp of Eve's rules of engagement the general Eve populace has. Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
000Hunter000
Missiles 'R' Us
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Posted - 2008.06.03 20:36:00 -
[140]
OMG NO MORE BRAINDEAD EASY EXHUMERKILLS!!!!111ONE!!! CCP IS SO AGAINST PVPERS!!!
oh please... suicide ganking a hulk with a few cheap cruisers is NOT pvp as ccp had in mind and u all damn well know it! So stop the sad 'omg ccp is caving to the whining carebears and should cater the whining empire griefers instead' act please. _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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Gealbhan
Deep Core Mining Inc.
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Posted - 2008.06.03 20:38:00 -
[141]
I've been shot at, blown up, smack talked etc. have I ever complained once? NO.
I like the fact that eve is a harsh world. If it was dumbed down to a hand-holding "Sims in Space" type of game I'd leave and I consider myself 70% carebear!
There's a reason we say "GB2WoW".
/end rant.
"Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |
Shintai
Balad Naran Orbital Shipyards
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Posted - 2008.06.03 20:39:00 -
[142]
Originally by: Bellum Eternus I've flown freighters with 20b+ in the hold quite often, and always with zero issues in high sec. I guess I must be doing some crazy cheat method in order to escape the high sec gank squads that I pass? It's beyond me how I don't seem to have any problems being ganked (never have in high sec), yet so many other people die every day. What is it that is the difference? If I can figure it out, then why can't other players? Am I just *that* much smarter than everyone else?
Alot of us have. But thats not the point since a freighter is rarely ganked due to the BS amount requirement, teamwork and planning. Something that excludes the majority of suicide people. And I dont think thats what we want to stop either. Its simply so rare.
But the issue is when xxxWannabeeGanker1xxx ganks an itty5 with 2million pyr in with his thorax. Simply because its worth it. And usually the character is recycled for the purpose. Very easily done on trial accounts aswell. Or one in a BC ganking the same or alittle higher value. Or the Hulk/Mack ganks with thoraxes, vexors, brutix etc over basicly nothing.
Its not about moving 100million or 20billion. Its already a problem when you move 10million up. Sometimes even empty worthless haulers get ganked. Its just so cheap and easy that you dont even have to look in the cargo. Abstraction and Transcendence: Nature, Shintai, and Geometry |
emepror
The Holy Hand Grenades of Antioch THE VILLAGE PE0PLE
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Posted - 2008.06.03 20:43:00 -
[143]
just dont forget that carebears run our economy
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Lone Gunman
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Posted - 2008.06.03 20:57:00 -
[144]
Originally by: emepror just dont forget that carebears run our economy
Both EvE's and CCP's.
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KapnKaboom
School of Applied Knowledge
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Posted - 2008.06.03 21:11:00 -
[145]
The contents of this entire thread can be summed up by the term...
WAAAAAAAAAAAAAAAAAAHHHHHHHHHH!!!
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Bellum Eternus
D00M.
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Posted - 2008.06.03 21:11:00 -
[146]
Originally by: Shintai
Originally by: Bellum Eternus I've flown freighters with 20b+ in the hold quite often, and always with zero issues in high sec. I guess I must be doing some crazy cheat method in order to escape the high sec gank squads that I pass? It's beyond me how I don't seem to have any problems being ganked (never have in high sec), yet so many other people die every day. What is it that is the difference? If I can figure it out, then why can't other players? Am I just *that* much smarter than everyone else?
Alot of us have. But thats not the point since a freighter is rarely ganked due to the BS amount requirement, teamwork and planning. Something that excludes the majority of suicide people. And I dont think thats what we want to stop either. Its simply so rare.
But the issue is when xxxWannabeeGanker1xxx ganks an itty5 with 2million pyr in with his thorax. Simply because its worth it. And usually the character is recycled for the purpose. Very easily done on trial accounts aswell. Or one in a BC ganking the same or alittle higher value. Or the Hulk/Mack ganks with thoraxes, vexors, brutix etc over basicly nothing.
Its not about moving 100million or 20billion. Its already a problem when you move 10million up. Sometimes even empty worthless haulers get ganked. Its just so cheap and easy that you dont even have to look in the cargo.
100% untanked Itty5s? Or an Itty5 with a few LSEs and some passive hardeners? Damage Control anyone? Again, there is no excuse for getting killed, even if you're empty. The target failed at living, the attacker didn't fail at doing anything. It's Darwinism at it's finest. If a player can't compete and survive effectively, then that's his role in the game, to be a sheep.
The definition of insanity: doing something over and over again the exact same way, and expecting a different result. Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
Val Vympel
Caldari Provisions
|
Posted - 2008.06.03 21:14:00 -
[147]
Originally by: Bellum Eternus How about if CCP removed insurance payouts? Then popping a hauler with a BC wouldn't cost you 8m or so, it would cost you 25-30m or more. The only rub is that CCP would have to remove ALL insurance payouts to ALL ships, to make it fair. I'm willing to accept such a change. Are the rest of the carebears? After all, a change like this would only hurt the less skilled players in Eve. And by skilled, I'm not talking about skillpoints.
Bellum,
EvE is a MMORPG it is a simulation of a real life society.
A society has laws,rules and regulations,determined by the moral majority.
Criminals,pirates,brigands,murderers,thieves etc.etc. are labeled such because they defy the laws of the moral majority.
What you are calling for is moral equivelance. The prisons of the RL world are filled with people who think that their actions and behavior is morally equivalent to the law....(Not fair,there are no moral absolutes etc.)
I am the last player in EvE that wants to see the options of those that decide to live outside the moral majority curbed. Variety is the spice of life and EvE would be a mind numbing boring place without those that defy the law. Suicide ganking is low on my list of problems...gate camping on the other hand
CCP has a duty and obligation to be true to their RP(I know what is that?)storyline and to weed out mechanics that disrupt that storyline and introduce new features that enhance and clarify the storyline. CCP should remain true to the storyline and common sense no matter WHO it hinders or helps...Carebear or Outlaw.
I am not implying that what I am about to say is your belief....however...
The longer I play this game and the more I read these forums the more convinced and certain I become that a rather large minority of the playerbase is totally ignorant of what a MMORPG really is.
I am convinced that what many players really want is "Multiplayer Grand Theft Auto in Space". This is simply not the product the CCP offers.
The law is not designed to be FAIR to those that break it.
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Bellum Eternus
D00M.
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Posted - 2008.06.03 21:16:00 -
[148]
Originally by: Val Vympel
Originally by: Bellum Eternus How about if CCP removed insurance payouts? Then popping a hauler with a BC wouldn't cost you 8m or so, it would cost you 25-30m or more. The only rub is that CCP would have to remove ALL insurance payouts to ALL ships, to make it fair. I'm willing to accept such a change. Are the rest of the carebears? After all, a change like this would only hurt the less skilled players in Eve. And by skilled, I'm not talking about skillpoints.
Bellum,
EvE is a MMORPG it is a simulation of a real life society.
A society has laws,rules and regulations,determined by the moral majority.
Criminals,pirates,brigands,murderers,thieves etc.etc. are labeled such because they defy the laws of the moral majority.
What you are calling for is moral equivelance. The prisons of the RL world are filled with people who think that their actions and behavior is morally equivalent to the law....(Not fair,there are no moral absolutes etc.)
I am the last player in EvE that wants to see the options of those that decide to live outside the moral majority curbed. Variety is the spice of life and EvE would be a mind numbing boring place without those that defy the law. Suicide ganking is low on my list of problems...gate camping on the other hand
CCP has a duty and obligation to be true to their RP(I know what is that?)storyline and to weed out mechanics that disrupt that storyline and introduce new features that enhance and clarify the storyline. CCP should remain true to the storyline and common sense no matter WHO it hinders or helps...Carebear or Outlaw.
I am not implying that what I am about to say is your belief....however...
The longer I play this game and the more I read these forums the more convinced and certain I become that a rather large minority of the playerbase is totally ignorant of what a MMORPG really is.
I am convinced that what many players really want is "Multiplayer Grand Theft Auto in Space". This is simply not the product the CCP offers.
The law is not designed to be FAIR to those that break it.
There is no morality in Eve. To assume so is folly. And you're posting like there are *zero* concequences to any 'criminal' act. That's not true. If we used your system, Eve would be a PVE server by now. Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.06.03 21:25:00 -
[149]
lmao ___________________________________________
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Shintai
Balad Naran Orbital Shipyards
|
Posted - 2008.06.03 21:32:00 -
[150]
Originally by: Bellum Eternus 100% untanked Itty5s? Or an Itty5 with a few LSEs and some passive hardeners? Damage Control anyone? Again, there is no excuse for getting killed, even if you're empty. The target failed at living, the attacker didn't fail at doing anything. It's Darwinism at it's finest. If a player can't compete and survive effectively, then that's his role in the game, to be a sheep.
The definition of insanity: doing something over and over again the exact same way, and expecting a different result.
Dmg control only helps so little if you use expanders. Also LSEs? How many would you fit? Specially considering EFT says 0 LSEs even with max skills unless you boost PG first. And no, its still very easy gankable even with an LSE.
So what you are saying is you are the sheep? CCP wants to do something, and you whine and cry? Perhaps you should learn YOUR ROLE.
Abstraction and Transcendence: Nature, Shintai, and Geometry |
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Qui Shon
|
Posted - 2008.06.03 21:35:00 -
[151]
Originally by: Bellum Eternus
There is no morality in Eve. To assume so is folly.
Of course there is morality in Eve. Wherever people discern between right and wrong there is morality. The immoral seldom see themselves as such, of course, so your claim of morality not existing is consistent. Just adds another bit of realism to the game.
What did you think morality was?
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Val Vympel
Caldari Provisions
|
Posted - 2008.06.03 21:40:00 -
[152]
Originally by: Bellum Eternus There is no morality in Eve. To assume so is folly. And you're posting like there are *zero* concequences to any 'criminal' act. That's not true. If we used your system, Eve would be a PVE server by now.
It is clear that reason is lost on you.
Do you honestly believe that there is no morality in EvE?
Do you truly believe that ever last player/character(RP or not)of this game is a utterly selfish,self-centered carnal predator bent upon the destruction of others?
If you answer "Yes" to one or both of these questions,you are either blind,delusional and or knowingly malicious and intellectually dishonest.
If you say "Yes"...then FOLLY is assigned to your beliefs not mine.
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brakespear
Wayward Brewing
|
Posted - 2008.06.03 21:49:00 -
[153]
Edited by: brakespear on 03/06/2008 21:52:05
Originally by: Val Vympel
It is clear that reason is lost on you.
Do you honestly believe that there is no morality in EvE?
Do you truly believe that ever last player/character(RP or not)of this game is a utterly selfish,self-centered carnal predator bent upon the destruction of others?
If you answer "Yes" to one or both of these questions,you are either blind,delusional and or knowingly malicious and intellectually dishonest.
If you say "Yes"...then FOLLY is assigned to your beliefs not mine.
This.....it is obvious from the amount of 'Corp Thief xxxxxx' threads that some form of morality is in play in Eve (OK, some may be just complaint threads but a fair amount are presented as warnings)...it may go on a more per person level than across the entire game but it is still there and a valid weight to any ingame discussion
edited.....for clarification -------------------------------------------------- 'people will always be tempted to wipe their feet on anything with 'welcome' written on it.' |
Vagablonde
Ouruboros Trading
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Posted - 2008.06.03 22:02:00 -
[154]
Hopefully this means that CCP is looking at curbing the explosion of suicide ganking any ships that will drop more than a fully insured t1 brutix costs to replace.
I tank my haulers as much as I can, often using multiplated warships, rather than fitting expanders, but I know the maths, I know how easy it is.
It's an exploit to evade concord punishment, but having nothing to lose (a few mil isk? you can spend more than that in ammo in a fight!) in the first place is just a get around, :wordswordswords: would be spoken enforcing an over-literal interpretation but the only writing that matters is surely on the wall.
Adapt or die, gankbears. Adapt or gb2wow.
________________ the way back home is always long, but if you're close to me i'm holding on. |
Uuve Savisaalo
Rage and Terror Against ALL Authorities
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Posted - 2008.06.03 22:25:00 -
[155]
Originally by: Euriti
they're most likely also going to cave in to the nano whiners.
Completely different issue from op.
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Oakrayven
Federal Navy Academy
|
Posted - 2008.06.03 22:25:00 -
[156]
Originally by: Alz Shado
Originally by: Veldya Instead of making miners a freaking Deer, make them an Elephant. Lion is still king of the jungle and if enough of them attack they will drop the Elephant, but the Elephant is a slow moving, durable beast and because of that is not "easy" prey.
Battleships make decent jetcan miners, and it's trivially easy to fit one that can take out the occasional passing ganker (hint: Scram, Web, 5x Ogre IIs)
True story.
they make even better miners fitted out as mission runners with a PvP ready tank, plus they make mission bounties plus they make rat bounties plus being fit that way from the start they can shoot back ***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |
Oakrayven
Federal Navy Academy
|
Posted - 2008.06.03 22:42:00 -
[157]
Originally by: Bellum Eternus
Originally by: Jmanis Catharg Edited by: Jmanis Catharg on 03/06/2008 14:50:40 Quote: ."
Quote: ."
:]
The mere fact that they've (Devs, CCP. Greyscale is their mouthpiece here, verbalizing approved content that *must* have been signed off on and approved by his superiors. They wouldn't have just let him run his mouth about any random thing, right? Right?) put this information out there is a perfectly valid reason to be alarmed..
a few min worth of searching here and elsewhere I have found Grayscale talking about
moveing the tutorial off the current EvE map Moveing all roid belts to Exploration and or missions Interbus deliveries "removeing" the leaning skills in some vague way that does not penalise existing or future players Low sec Viceroys Skill training ques a somewhat vauge series of seemingly random and aparently conflicting ways to overhaul the mission system Adding "exloration missions"
and the list goes on
the reality is the developers think theirs something broken. they may be right. As it is FW is going to have an impact on casual suicide ganks
***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |
ceyriot
Induseng Enterprises R0ADKILL
|
Posted - 2008.06.03 23:17:00 -
[158]
Originally by: Bellum Eternus From the latest devchat transcript-
"MMORPG_Taera: kimsand asks, To a carebear, EVE is primarily a game of destruction... What takes me 10 hours or more to create, takes someone 5 minutes to destroy, will there be taken some steps in the future to make some REAL safe zones, where GoonJihad will not be able to get in and have their fun on my behalf... im feeling a little like the cannon fodder ccp needs to feed the pvp'ers
Greyscale: Absolutely safe zones aren't currently on our to-do list; there's a very lengthy conceptual reason why they're a bad idea, and a much shorter explanation that it's just not EVE. That said, we do feel that the current balance is out of line and we are working on changes to various mechanisms in this area which will redress this balance
Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
*ANY* change to the existing mechanics as mentioned above is a perfect example of CCP pandering to the idiot whiners who arn't smart enough to take care of themselves and compete against the rest of Eve's players for the right to exist.
Tell me CCP, when is the hand holding going to stop?
Translation - We'll make it easier too see who's been ganking lately. We won't give barges uber defenses, but you will be able to see who has been killing you poor defenseless mining carebears.
Faction Store - Killboard |
Tippia
School of Applied Knowledge
|
Posted - 2008.06.03 23:20:00 -
[159]
Originally by: Euriti I said "I stopped reading right there" because of the bolded parts, suicide gank is:
a) Not an exploit
b) Not griefing
c) Not childish cheating.
And no-one says they are – not even the person you've quoted. If you had read a bit further, you might have understood this.
What he and the devs are saying is that people who use grief exploits are not PvP:ers – they are griefers. Griefing is not allowed in the game. Exploits are not allowed in the game. People who use griefing tactics, or who use exploits, are the only ones who'll be crying over these changes. The PvPers won't, neither will the carebears.
The really funny part is that your bolded parts show exactly this, and you still failed to understand it. You were the one assuming that the exploits, griefing tactics, and cheating were the same as suicide ganking. The fact that you made this assumption, rather than the person you quoted, is a pretty worrying signal about your view on what PvP in general is all about.
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Efdi
Tritanium Workers Union
|
Posted - 2008.06.03 23:38:00 -
[160]
Originally by: Leandro Salazar
Originally by: Mangtoos The consequence for suiciding in highsec is the loss of security status. You must grind for hours in some cases for a single highsec gank, depending on what space you have to rat in.
Oh yes I can feel how painful it is to earn all that money while working sec back up...
Because we all enjoy shooting rats for hours on end, amirite? _______________________________ Yes, I am an alt. No, I can't post with my main; he's forum banned. Yes, I will be happy to smack you with my main when I'm unbanned. |
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Taedrin
Royal Hiigaran Navy
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Posted - 2008.06.03 23:44:00 -
[161]
Carebears, WoW is ------> that way
Suicide Gankers, Counterstrike is <------ that way.
This is EVE. Adapt or die, both of you.
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Bad Harlequin
Chiroptera Factor
|
Posted - 2008.06.03 23:53:00 -
[162]
Originally by: Bellum Eternus Greyscale: Absolutely safe zones aren't currently on our to-do list; there's a very lengthy conceptual reason why they're a bad idea, and a much shorter explanation that it's just not EVE....
Greyscale: Before anyone jumps to conclusions, [b]what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks
I feel sorry for Greyscale, making a carefully qualified statement and still having it thrown in his face by whiners. Give me a break. You're in favor of free lunch attacks? Where's the risk/reward in that?
Safe zones just aren't EvE and are a bad idea, don't jump to conclusions, small common-sense adjustments are being looked at, and free lunches shouldn't exist (in any aspect of gameplay, right). Okay. Which part of this offends you, exactly?
-----
-- we all live in a yellow subroutine -- |
Oakrayven
Federal Navy Academy
|
Posted - 2008.06.04 00:01:00 -
[163]
Edited by: Oakrayven on 04/06/2008 00:04:36 ok lets look at their options
1) beafing up the health of haulers-mining platforms 2) Allowing concord to podkill anyone who opens fire on a player ship 3) putting a Are you sure. . . then a are you REALY SURE screen up, then canceling the insurance policy on what they are flying and awarding it to the person poded 4) changeing the loot rules in high sec to Concord shoots anyone who loots a wreck that is not theirs. . . and all of the wrecks created by concord are awarded to the victem. (probably not going to happen) 5) new class of super industrial and/or super Hulk 6) adding a 30 day hold on terminations of anyone who has a security hit 7) trial accounts cant PvP 8) Allow concord to pod and capture anyone who kills another ship in high sec. 9) reduce the faction gain by 50% from ratting every time you suicide gank in empire 10) Steal panties 11) ???? 12) profit
oh I forgot the best option 13) Drink Beer!
***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |
Quelque Chose
New Eden Roller Disco Supply
|
Posted - 2008.06.04 00:04:00 -
[164]
Originally by: Taedrin Carebears, WoW is ------> that way
Suicide Gankers, Counterstrike is <------ that way.
This is EVE. Adapt or die, both of you.
/thread ___________________________________________
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Kerfira
University of Caille
|
Posted - 2008.06.04 00:24:00 -
[165]
Edited by: Kerfira on 04/06/2008 00:30:42 For Iteron V's it's pretty easy NOT to get ganked (or at least make whoever is trying, pay)....
Three decent setups.... Mega-Tank: 31404 effective HP and carry 7500 m3. Tank: 21975 effective HP and carry 19820 m3. Haul: 12889 effective HP and carry 38433 m3.
Now, guess which one(s) to choose to avoid (most) gankers....
Pretty much exemplifies risk/reward.
That being said, insurance should still be removed from the game.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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DogSlime
Wilde Cards
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Posted - 2008.06.04 00:33:00 -
[166]
If they're gonna do anything, I hope they just remove insurance for ships that get CONCORDed and leave it at that.
It makes things a bit harder for suicide gankers, but it shouldn't be made impossible to suicide gank.
Part of the appeal of eve is that you're never completely safe anywhere in space... well, except for being cloaked in a safe-spot.
If an area of eve becomes 100% safe, it becomes 0% exciting.
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Souvera Corvus
SPORADIC MOVEMENT
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Posted - 2008.06.04 00:49:00 -
[167]
'Free lunch attacks', sums up the current position rather nicely.
For people who misquote Darwin and harp on about EvE being all about consequences, to ignore the fact that high-sec suiciding currently has no consequences for the ganker is to be inconsistent.
Sec-stat isn't a concern for rinse-and-repeat alts and the wallet doesn't get any thinner when you're using T1 equipped BC's and cruisers.
High-sec shouldn't be completely safe but it should be safer than low-sec, which oddly enough in some places it isn't.
The guy from CCP was talking about 'balance' and as a PvP'er I'd say that anything that made suicide ganking more difficult is long overdue. If players used their own common-sense then CCP wouldn't have to do it for them.
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Christari Zuborov
Ore Mongers Black Hand.
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Posted - 2008.06.04 01:16:00 -
[168]
There's no such thing as a free lunch, only noobs wheel-barreling around gold boullion.
If you wheel-barreled around gold boullion, it shouldn't be much of a suprise that someone comes a long and tries to take it.
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Don Haulsalot
Republic Military School
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Posted - 2008.06.04 01:20:00 -
[169]
Originally by: Souvera Corvus 'Free lunch attacks', sums up the current position rather nicely.
For people who misquote Darwin and harp on about EvE being all about consequences, to ignore the fact that high-sec suiciding currently has no consequences for the ganker is to be inconsistent. Sec-stat isn't a concern for rinse-and-repeat alts and the wallet doesn't get any thinner when you're using T1 equipped BC's and cruisers.
High-sec shouldn't be completely safe but it should be safer than low-sec, which oddly enough in some places it isn't.
The guy from CCP was talking about 'balance' and as a PvP'er I'd say that anything that made suicide ganking more difficult is long overdue. If players used their own common-sense then CCP wouldn't have to do it for them.
You need to read between the lines both ways.
To the griefer you take away his no risk all reward game mechanic that allows them to grief carebears to fund legit pvp. The carebear thinks anything .5 and above is his sole domain and why should he need to actually NOT do stoopid things.
I have seen ccp say many times that eve is a harsh place and carebears/noobs must learn this. Then they refuse to see the flawed logic of ins payouts AND the loot! That being said to do anything to remove loot drops or change that will only hurt "legit" pvp and should never be considered.
A full 100% cut in grief ins payout is not fair to them. Maybe start with a 50% loss. That would make them be a little picky about targets.
Make them work for lunch money
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Don Haulsalot
Republic Military School
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Posted - 2008.06.04 01:24:00 -
[170]
Originally by: Christari Zuborov There's no such thing as a free lunch, only noobs wheel-barreling around gold boullion.
If you wheel-barreled around gold boullion, it shouldn't be much of a suprise that someone comes a long and tries to take it.
You wouldn't want to see this point but if you get caught taking the gold you pay a penalty.
|
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Christari Zuborov
Ore Mongers Black Hand.
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Posted - 2008.06.04 01:29:00 -
[171]
Edited by: Christari Zuborov on 04/06/2008 01:29:32
Originally by: Don Haulsalot
Originally by: Christari Zuborov There's no such thing as a free lunch, only noobs wheel-barreling around gold boullion.
If you wheel-barreled around gold boullion, it shouldn't be much of a suprise that someone comes a long and tries to take it.
You wouldn't want to see this point but if you get caught taking the gold you pay a penalty.
Ah, yes... EXACTLY.
There's a police man on every corner, and that's why there are people everywhere with wheel-barrels.
Take the police man off every corner and guess what happens? People start devising ways to SECURELY hauling their cargo.
Hmmmmmm...
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LuthienTinuviel
The HIgher Standard
|
Posted - 2008.06.04 01:29:00 -
[172]
Originally by: Bellum Eternus From the latest devchat transcript-
"MMORPG_Taera: kimsand asks, To a carebear, EVE is primarily a game of destruction... What takes me 10 hours or more to create, takes someone 5 minutes to destroy, will there be taken some steps in the future to make some REAL safe zones, where GoonJihad will not be able to get in and have their fun on my behalf... im feeling a little like the cannon fodder ccp needs to feed the pvp'ers
Greyscale: Absolutely safe zones aren't currently on our to-do list; there's a very lengthy conceptual reason why they're a bad idea, and a much shorter explanation that it's just not EVE. That said, we do feel that the current balance is out of line and we are working on changes to various mechanisms in this area which will redress this balance
Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
*ANY* change to the existing mechanics as mentioned above is a perfect example of CCP pandering to the idiot whiners who arn't smart enough to take care of themselves and compete against the rest of Eve's players for the right to exist.
Tell me CCP, when is the hand holding going to stop?
Hmm well off hand the main thing that I would say is out of kilter with risk v reward is suicide ganking I have no problem with suicide ganking happening the problem I have is that basically there is no real risk to the ganker t1 b/ship fully insured means any loss made is negligable on the gankers behalf and if they get a good haul then that can potentially fund another 20? ganks... that is not risk v reward remove insurance from t1 ships that are destroyed in suiciding and it puts a little more of a dent in the gankers wallet and they have to think a little more before they do what they do.
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Salmoneus Dinarae
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Posted - 2008.06.04 01:32:00 -
[173]
Fixing the insurance problem along with Concord/DED (doesn't the backstory say it is actually the DED that does the policing, so why don't the ships say DED and we don't say someone got DED'd?...) lack of technological upgrades over time (gate guns) seems to be the main issues.
The police need to jam, scram, web, and last but not least...
Pod!
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AKULA UrQuan
Druuge Crimson Corporation
|
Posted - 2008.06.04 01:39:00 -
[174]
People are starting to suicide gank empty freighters solely for the lulz. Also, the easiest way to find PvP right now is to go jetcan mine in high sec. Doesn't take very long for a can flipper to find you.
It is getting just a tad out of hand these days.
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Jmanis Catharg
Stickler inc
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Posted - 2008.06.04 02:00:00 -
[175]
Edited by: Jmanis Catharg on 04/06/2008 02:01:10
Quote: People are starting to suicide gank empty freighters solely for the lulz.
And that right there is the "free lunch" Greyscale was talking about, esp the part where two or three players run off and do lvl 4 mish for an hour and the entire escapade has paid itself off already.
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Jamie Hara
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Posted - 2008.06.04 02:09:00 -
[176]
Nerfing something because people do it solely for enjoyment is ********. Power corrupts, and absolute power corrupts absolutely. |
Vagablonde
Ouruboros Trading
|
Posted - 2008.06.04 02:30:00 -
[177]
Originally by: Salmoneus Dinarae Fixing the insurance problem along with Concord/DED (doesn't the backstory say it is actually the DED that does the policing, so why don't the ships say DED and we don't say someone got DED'd?...) lack of technological upgrades over time (gate guns) seems to be the main issues.
The police need to jam, scram, web, and last but not least...
Pod!
damn I got DEDed
'dude, it's "killed"'
nono i got DEDed!
'are you 5?'
etc ________________ the way back home is always long, but if you're close to me i'm holding on. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.06.04 02:42:00 -
[178]
Originally by: Ice Baby It's funny how the elite "PvP"ers/griefers are the worst PvPers and need to whine here. Do a haul trip through empire and see how many cargoscans you recieve, it aint few, clearly suicide ganking is too profitable.
What about nub whine griefers coming to 0.0 and show us what they are made of?
0 oh wait I fly a blockade runner,
Originally by: Noodle Pastaman PVP has no place whatsoever in hi sec, its a place for trade and PVE Don't like it go to low/nil sec or go play Quake
Quite obvious thats the view of the vast majority of people who live there are, would love to see a vote on and it I think the griefers would be in for one serious shock
so you should be allowed to freely collect resources (isk/loot/minerals) without any risk at all? I am sure many people would love to be invincible in highsec, but as said thats not eve.
Originally by: Shintai
Alot of us have. But thats not the point since a freighter is rarely ganked due to the BS amount requirement, teamwork and planning. Something that excludes the majority of suicide people. And I dont think thats what we want to stop either. Its simply so rare.
But the issue is when xxxWannabeeGanker1xxx ganks an itty5 with 2million pyr in with his thorax. Simply because its worth it. And usually the character is recycled for the purpose. Very easily done on trial accounts aswell. Or one in a BC ganking the same or alittle higher value. Or the Hulk/Mack ganks with thoraxes, vexors, brutix etc over basicly nothing.
Its not about moving 100million or 20billion. Its already a problem when you move 10million up. Sometimes even empty worthless haulers get ganked. Its just so cheap and easy that you dont even have to look in the cargo.
maybe it has gotten out of hand... people ganking for 2mil pye
Originally by: emepror just dont forget that carebears run our economy
yep all them people moon mining in 0.0/lowsec biggest damn carebears of them all, or is all that t1 stuff that people always complain about being unprofitable actually profitable?
Originally by: FarosWarrior I don't know what the hell the tpoic starter is whining about, highsec suiciders are nothing more then rl suicide terrorists, only difference is that they only loose a ship... irl youre really dead.
imo CCP should NOT remove any kind of highsec suicide bombing cause no-one likes it, I admit that I have not lost any ships due to those people and i'm sorry for everyone that did, but that brings in 2 more messages: 1: don't fly ships you can't afford to loose 2: CONCORD provides consequences, not safety
people have been saying #1 since the day I started eve, it was all over the nub corp chat, apparently it doesn't get through to many people.
Originally by: brakespear
This.....it is obvious from the amount of 'Corp Thief xxxxxx' threads that some form of morality is in play in Eve (OK, some may be just complaint threads but a fair amount are presented as warnings)...it may go on a more per person level than across the entire game but it is still there and a valid weight to any ingame discussion
okay, but it only takes 1 corp theft to **** off 1000 people. also think of how many corps there are in eve, and how many do get stolen from
Originally by: Hopefully this means that CCP is looking at curbing the explosion of suicide ganking any ships that will drop more than a fully insured t1 brutix costs to replace.
I tank my haulers as much as I can, often using multiplated warships, rather than fitting expanders, but I know the maths, I know how easy it is.
It's an exploit to evade concord punishment, but having nothing to lose (a few mil isk? you can spend more than that in ammo in a fight!) in the first place is just a get around, :wordswordswords: would be spoken enforcing an over-literal interpretation but the only writing that matters is surely on the wall
thats great, maybe you should try flying something smaller and faster. I like warping before they can get off a scan
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Jmanis Catharg
Stickler inc
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Posted - 2008.06.04 02:46:00 -
[179]
Originally by: Jamie Hara Nerfing something because people do it solely for enjoyment is ********.
God I love one-eyed-ness.
That's only half the story. Let's say CCP put in a supership which could tank concord and pop anything pretty damn quick. I'm sure everyone would find this ship damn fun. Doesn't change the fact it'd need to be nerfed for game balance.
And it *also* wouldn't change the fact that people would be stupid and say "Oh, CCP's nerfing it just because it's fun!".
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Aeo IV
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Posted - 2008.06.04 02:51:00 -
[180]
Gee, I wonder what possible common sense changes they could be making...
Maybe they're going to add more HP and resists to Mining barges, you know, that several million, slow-as-a-rock, nearly impossible-to-tank ship?
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Atomos Darksun
Infortunatus Eventus
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Posted - 2008.06.04 03:14:00 -
[181]
SELDON CRISIS!
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |
Bellum Eternus
D00M.
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Posted - 2008.06.04 05:30:00 -
[182]
Originally by: Atomos Darksun SELDON CRISIS!
Seldon? LOL? Bellum Eternus
[Vid] L E G E N D A R Y [gold]Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail mods@cc |
Oakrayven
Federal Navy Academy
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Posted - 2008.06.04 05:37:00 -
[183]
Originally by: Jmanis Catharg Edited by: Jmanis Catharg on 04/06/2008 02:01:10
Quote: People are starting to suicide gank empty freighters solely for the lulz.
And that right there is the "free lunch" Greyscale was talking about, esp the part where two or three players run off and do lvl 4 mish for an hour and the entire escapade has paid itself off already.
beats me what they can do about it to be honest.
we had people suicide ganking in roid belts behing mined by a mix of haulers and cruisers earlyer tonight useing smart bombs.
yes it is getting nuts. ***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |
Veldya
Guristari Freedom Fighters
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Posted - 2008.06.04 05:48:00 -
[184]
Originally by: Alz Shado
Originally by: Veldya Instead of making miners a freaking Deer, make them an Elephant. Lion is still king of the jungle and if enough of them attack they will drop the Elephant, but the Elephant is a slow moving, durable beast and because of that is not "easy" prey.
Battleships make decent jetcan miners, and it's trivially easy to fit one that can take out the occasional passing ganker (hint: Scram, Web, 5x Ogre IIs)
True story.
Battleships are fine for 0.0 or even low-sec where you don't get a lot of people flying around in badgers stealing cans. To get a remotely decent amount of m3 out of a battleship you have to devote a lot of your low slots to mining upgrade modules and having the bare enough cargo space to jet a cycle. Jetcanning in Empire is not feasible, even for a Domi. Your mids are your tank and your scanner, can't load up on gank fittings unless you want to be out-mined by a vexor.
Miners need mining ships with mining bonuses that are designed to be durable, they can mine less than exhumers but they should be far better protected from casual destruction. Nobody wants to be "safe", people just want a reasonable chance to protect their investment and not turn the process of money making into an even more painful process which is taking us away from getting back into real PvP.
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Qui Shon
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Posted - 2008.06.04 06:06:00 -
[185]
Originally by: Oakrayven beats me what they can do about it to be honest.
we had people suicide ganking in roid belts behing mined by a mix of haulers and cruisers earlyer tonight useing smart bombs.
yes it is getting nuts.
They can increase the cost, from the nothing it is today.
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Jmanis Catharg
Stickler inc
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Posted - 2008.06.04 06:14:00 -
[186]
Quote: They can increase the cost, from the nothing it is today.
As greyscale said, remove the "Free Lunch" factor
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Megan Maynard
Out of Order
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Posted - 2008.06.04 06:33:00 -
[187]
FUUUUUUUUUUUUUUCCCCCCCCCC*************** that
A raven can sit cloaked in a freaking 0.0 belt all day and never be found.
Yeah, it's REALLY out of balance.....................Screw that.
Curse=AAAAANNNNNDDDDMYCAPIZGONE Rapier=WELPI'MNOTMAKINGIT2DAGATE Arazu=WTF??I'MTRYINGTOWARPANDI'MNOT!?!?!?! Falcon=FRAKA |
Jmanis Catharg
Stickler inc
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Posted - 2008.06.04 06:35:00 -
[188]
Edited by: Jmanis Catharg on 04/06/2008 06:36:12
Originally by: Megan Maynard FUUUUUUUUUUUUUUCCCCCCCCCC*************** that
A raven can sit cloaked in a freaking 0.0 belt all day and never be found.
Yeah, it's REALLY out of balance.....................Screw that.
Uh,,, ok. And that's got what to do with them looking to tone down griefability of hi-sec? That raven isn't exactly ganking your 0.0 POS, carriers, dreads, freighters, whatever, for close to no cost....
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Veldya
Guristari Freedom Fighters
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Posted - 2008.06.04 06:47:00 -
[189]
Originally by: Mangtoos
Originally by: Agent Li
It sure helps to get isk back from insurance. If you believe that cost isn't an issue, then you won't mind at all if they change only "if you get CONCORDED you get no insurance payout".
That won't stop ganks on ships that are worth ganking - because it's a fat freighter or a faction CNR it's worth the gank.
But it would stop the "I'll gank an empty retriever just for the fun of it" - well, that will cost you a small amount right there...
Like it would be worth the security hit to gank a single insurable retriever. Look how stupid you are.
Yes, look how stupid you are...
http://www.jihadswarm.com/?a=alliance_detail&all_id=216&view=kills&scl_id=12
215 barges suicide ganked.
Ice mining retriever is worth about 20m to the pilot, less than half represents the ship, each miner that drops is worth 5m. They can "easily" be taken out by a cheap 3m cruiser with drones and just t1 guns. The ship is fully insured. The drones and modules cost bugger all. You are looking on average to make cheap isk just ganking ice miners and as they are in 0.5 systems you have easy access to them.
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FlameGlow
School of Applied Knowledge
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Posted - 2008.06.04 08:02:00 -
[190]
Edited by: FlameGlow on 04/06/2008 08:03:01
Originally by: FarosWarrior I don't know what the hell the tpoic starter is whining about, highsec suiciders are nothing more then rl suicide terrorists, only difference is that they only loose a ship... irl youre really dead.
imo CCP should NOT remove any kind of highsec suicide bombing cause no-one likes it, I admit that I have not lost any ships due to those people and i'm sorry for everyone that did, but that brings in 2 more messages: 1: don't fly ships you can't afford to loose 2: CONCORD provides consequences, not safety
#2 is hardly true these days, CONCORD only destroys ship and insurance covers most of the loss. So it provides no real consequences, and still no safety. irl suicide terrorists are killed, so why doesn't CONCORD at least pod suicide gankers? Or put their pod in a system with no gates for a couple of weeks
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.04 08:05:00 -
[191]
Originally by: Veldya
http://www.jihadswarm.com/?a=alliance_detail&all_id=216&view=kills&scl_id=12
215 barges suicide ganked.
Goonswarm is doing it for the lols and for the fact that fuel for non-minmatar POS-es (and they use Minmatar ones) gets more expensive that way. I don't believe it's that random really.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Watcher Rasok
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Posted - 2008.06.04 08:08:00 -
[192]
EVE is designed with a balance Risk Vs Reward.
Where's the balance when you lose a few millions (and a ridiculous amount of security standing) to earn a few billions ?
I like the fact that you are not safe anywhere, except in stations. But I like when the balance of the game is fair for everyone and on every game mechanisms.
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Jason Edwards
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Posted - 2008.06.04 08:09:00 -
[193]
I'm a bigtime carebear and frankly I dont want to remove suicide ganking.
However I do approve of removing insurance entirely. Let players run insurance. It already exists ingame.
This fact alone will make suicide gankers take a cost of 70+mil per shot. That way they be much more conservative.
2nd I think concord sovereign systems like pakshi or yulai should be combat free systems. No war is allowed. The system can be tweaked so even stealing from wrecks which arent yours means concordokken. On top of that; cynos can be allowed in concord sovereign systems only then so that it creates a truely safe system but not only that it creates a safe area to trade capital ships.
Even allow capital ships to be built at starbases in these systems using concord charters. Which obviously will be seeded at a very large cost. Perhaps even 1 mil per charter. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |
Esmenet
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Posted - 2008.06.04 08:10:00 -
[194]
Edited by: Esmenet on 04/06/2008 08:11:13
Originally by: Noodle Pastaman PVP has no place whatsoever in hi sec, its a place for trade and PVE Don't like it go to low/nil sec or go play Quake
Quite obvious thats the view of the vast majority of people who live there are, would love to see a vote on and it I think the griefers would be in for one serious shock
Thats fine as long as the amount of isk you can make in high sec also gets a massive nerf. Its already way too safe for the amount of isk you make. Making it carebear heaven will just further destroy the last remnants of risk/reward in this game.
As it is now high sec needs more risk, not less.
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El'Niaga
Republic Military School
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Posted - 2008.06.04 08:14:00 -
[195]
Originally by: Bellum Eternus From the latest devchat transcript-
"MMORPG_Taera: kimsand asks, To a carebear, EVE is primarily a game of destruction... What takes me 10 hours or more to create, takes someone 5 minutes to destroy, will there be taken some steps in the future to make some REAL safe zones, where GoonJihad will not be able to get in and have their fun on my behalf... im feeling a little like the cannon fodder ccp needs to feed the pvp'ers
Greyscale: Absolutely safe zones aren't currently on our to-do list; there's a very lengthy conceptual reason why they're a bad idea, and a much shorter explanation that it's just not EVE. That said, we do feel that the current balance is out of line and we are working on changes to various mechanisms in this area which will redress this balance
Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
*ANY* change to the existing mechanics as mentioned above is a perfect example of CCP pandering to the idiot whiners who arn't smart enough to take care of themselves and compete against the rest of Eve's players for the right to exist.
Tell me CCP, when is the hand holding going to stop?
The simplest solution would be to remove the insurance payout when you are killed by Concord. That's why so many of them have always suicided.
I mean you can go to low sec or 0.0 and take a chance that someone will gank you before you gank them, or stay in empire suicide targets where you are guaranteed to get the value of your ship back. They then use an alt in the NPC corps to grab the destroyed ships loot as well as their own. The kamikaze attacks are just a version of no risk with high payout. Remove the insurance payouts and you'll remove some if not most of the kamikaze attacks.
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Aodha Khan
The Paratwa FOUNDATI0N
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Posted - 2008.06.04 08:40:00 -
[196]
Originally by: El'Niaga
The simplest solution would be to remove the insurance payout when you are killed by Concord. That's why so many of them have always suicided.
/signed
No need to dumb down Eve to other MMORPG levels. We have plenty of those already.
Paratwa Recruitment |
Shintai
Balad Naran Orbital Shipyards
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Posted - 2008.06.04 09:00:00 -
[197]
Originally by: Esmenet Edited by: Esmenet on 04/06/2008 08:11:13
Originally by: Noodle Pastaman PVP has no place whatsoever in hi sec, its a place for trade and PVE Don't like it go to low/nil sec or go play Quake
Quite obvious thats the view of the vast majority of people who live there are, would love to see a vote on and it I think the griefers would be in for one serious shock
Thats fine as long as the amount of isk you can make in high sec also gets a massive nerf. Its already way too safe for the amount of isk you make. Making it carebear heaven will just further destroy the last remnants of risk/reward in this game.
As it is now high sec needs more risk, not less.
The 5x+ reward bonus for 0.0 sure aint enough eh? A L4 mission is also magnitudes harder than to rat in belts in 0.0. Not even to talk about the isk difference in favour of 0.0
Or perhaps you are yet one of those lowsec whiners? Abstraction and Transcendence: Nature, Shintai, and Geometry |
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.04 09:10:00 -
[198]
Originally by: Shintai
The 5x+ reward bonus for 0.0 sure aint enough eh?
Because they don't exist?
Originally by: Shintai
A L4 mission is also magnitudes harder than to rat in belts in 0.0. Not even to talk about the isk difference in favour of 0.0
Let's talk about both. L4 missions are easier. You don't have to pay attention to local etc, and standard T2 setups permatank them just fine, there are no suprises what you'll encounter either, and no risk of being blown up by players either.
On top of that, only really really good truesec systems pay better then mission farming (with the LP rewards and all, which hugely buff your income really - even though a number of missioners obviously doesn't consider LP a form of ISK). Which are not that common. On top of that, people in local means you stop ratting.
Originally by: Shintai
Or perhaps you are yet one of those lowsec whiners?
You're just another one of those high-sec whiners, aren't you?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Raffael Ramirez
Mentally Unstable Enterprises
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Posted - 2008.06.04 09:19:00 -
[199]
I think CCP won¦t make it ever safer than NPC corps in 1.0 space that is as safe as it gets.
But over the years eve got very cuddly i have to admit. Back in the old days (yeah i know) everyone was involved in building something shooting something it was more like a family.
Today evryone is just running after biggest profit at lowest risk.
I think CCP should stop after that expansion and focus on the matters at hand.¦All the "adapt or die" stuff is nice but i think its getting out of control nowadays.
The learning curve in eve is very steep but i think if you learn in the early days that your ships can be replaced and pvp isn¦t something to run away from the game would change as a whole.
And second its not always about the game mechanics its about the ppl playing it too sadly there is no way in stopping them from "metagaming" "exploiting" or gray zone playing its always have been always will part of the game but to take it to the edge and over it all the time to score kills is a problem not even CCP can fix.
my 2 cents
Raff
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Shintai
Balad Naran Orbital Shipyards
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Posted - 2008.06.04 09:24:00 -
[200]
Originally by: Cpt Branko Edited by: Cpt Branko on 04/06/2008 09:20:10
Originally by: Shintai
The 5x+ reward bonus for 0.0 sure aint enough eh?
Because they don't exist?
Originally by: Shintai
A L4 mission is also magnitudes harder than to rat in belts in 0.0. Not even to talk about the isk difference in favour of 0.0
Let's talk about both. L4 missions are easier. You don't have to pay attention to local etc, and standard T2 setups permatank them just fine, there are no suprises what you'll encounter either, and no risk of being blown up by players either.
On top of that, only really really good truesec systems pay better then mission farming (with the LP rewards and all, which hugely buff your income really - even though a number of missioners obviously doesn't consider LP a form of ISK). Which are not that common. On top of that, people in local means you stop ratting.
Originally by: Shintai
Or perhaps you are yet one of those lowsec whiners?
You're just another one of those high-sec whiners, aren't you?
Fact of the matter is that high-sec was never intended to be completely safe, and that industrials obviously have too much ISK (or no understanding of the risks involved!) when they stuff 4-5 billion of value in a T1 hauler.
Risk/reward is very questionable when people do things like that, but it's not really game mechanics to blame, it's the people making it so profitable. If folks would just stick 20M in a T1 hauler (or 50M, but then don't AP it), and tank their haulers - then suiciding them wouldn't be profitable from the time/risk/reward point of view.
If people are going to stick the value of 4-5 carriers in a 1M ISK ship, then what can you do? They're not going to make T1 haulers two times tougher then battleships, you know?
I find myself hauling 50-100M in loot out of low-sec and to a trade hub using a nanoed T1 frigate on a regular basis - and I realise that it might be one-volleyed by a good destroyer pilot, which will, with T2 fittings and no insurance, cost 3M to lose. So I'm never AFK (and it's nanoed, anyway), and pay attention at all times, even more then when I'm in low-sec
Never got it ganked so far, but if I do, well, I cannot whine about it if I decided to cram 100M of loot in a untanked frigate liable to get one-volleyed by a 4-5M ship.
Highsec whiners? Ye..must be after spending several years in 0.0 and lowsec.
Mining crok/bis/ark is about 5 times more valueable than mining veldspar in empire. BS Rat spawns (Unless your area completely suck) is an utter goldmine in 0.0. Tried an L4 lately? How much super profit do they give? 5-10million after 1-1+ hour? Or what takes 10minutes in 0.0
You sound like someone that never been to 0.0.... Abstraction and Transcendence: Nature, Shintai, and Geometry |
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ragewind
Vale Heavy Industries Molotov Coalition
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Posted - 2008.06.04 09:32:00 -
[201]
its AFK'ing that getting all the haulers/freighters killed so why should someone basically uses in game macros to run there character.
stop afking and pepole wont get killed.
also yes eve insurance isnt like RL but then eve's police(concord) arnt like RL police you cant change insuance to be realistic without changing the rate of reaction of the authority's too.
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Arlenna Molatov
The 59th Parallel
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Posted - 2008.06.04 09:33:00 -
[202]
Here's a thought about people who might not like any changes to the game...
F***ING QUIT IF YOU DON'T LIKE IT!! STOP WHINING LIKE A BUNCH OF PREGNANT BI*CHES!
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Raffael Ramirez
Mentally Unstable Enterprises
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Posted - 2008.06.04 09:37:00 -
[203]
Originally by: Arlenna Molatov Here's a thought about people who might not like any changes to the game...
F***ING QUIT IF YOU DON'T LIKE IT!! STOP WHINING LIKE A BUNCH OF PREGNANT BI*CHES!
thanks for your constructive post
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Roy Batty68
Immortal Dead
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Posted - 2008.06.04 09:54:00 -
[204]
ITT: - People abusing the "vocal minority" lie with no data to support said position - People making claims about the frequency of hisec attacks with no real data to back said claims - People who obviously have no experience with the topic they are ranting about - People labeling things "griefing" or "exploiting" when the actions described are well within the game rules
Gee... I wonder if it's a Suicide Ganking thread.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Tippia
School of Applied Knowledge
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Posted - 2008.06.04 11:04:00 -
[205]
Edited by: Tippia on 04/06/2008 11:05:08
Originally by: Roy Batty68 Gee... I wonder if it's a Suicide Ganking thread.
The wierd thing is, it's not supposed to be. It's meant to be about implementing anti-griefing measures, which, somehow, people assume are the same thing as anti-gank changes.
Face it people: Griefing = not allowed = banhammer. Anti-griefing mechanism = good.
Ganking = allowed = cha-ching + tears. Anti-gank mechanisms = bad.
The two are not the same.
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Esmenet
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Posted - 2008.06.04 11:11:00 -
[206]
Edited by: Esmenet on 04/06/2008 11:12:47
Quote:
The wierd thing is, it's not supposed to be. It's meant to be about implementing anti-griefing measures, which, somehow, people assume are the same thing as anti-gank changes.
What ccp considers griefing is already petitionable so problem solved.
The real problem is that some people consider every action that leads to their ship exploding as griefing.
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Setana Manoro
Firefly Inc.
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Posted - 2008.06.04 11:23:00 -
[207]
Originally by: Bellum Eternus From the latest devchat transcript-
"MMORPG_Taera: kimsand asks, To a carebear, EVE is primarily a game of destruction... What takes me 10 hours or more to create, takes someone 5 minutes to destroy, will there be taken some steps in the future to make some REAL safe zones, where GoonJihad will not be able to get in and have their fun on my behalf... im feeling a little like the cannon fodder ccp needs to feed the pvp'ers
Greyscale: Absolutely safe zones aren't currently on our to-do list; there's a very lengthy conceptual reason why they're a bad idea, and a much shorter explanation that it's just not EVE. That said, we do feel that the current balance is out of line and we are working on changes to various mechanisms in this area which will redress this balance
Greyscale: Before anyone jumps to conclusions, what we're mainly looking at is small, common-sense adjustments to tune down the randomized griefing and opportunistic free lunch attacks without removing the ability to make premeditated strikes and so on. There's a balance to be struck that's close to what we have currently, but not exactly the same."
*ANY* change to the existing mechanics as mentioned above is a perfect example of CCP pandering to the idiot whiners who arn't smart enough to take care of themselves and compete against the rest of Eve's players for the right to exist.
Tell me CCP, when is the hand holding going to stop?
Because the current suicide game mechanics are broken, to some extent.
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Tippia
School of Applied Knowledge
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Posted - 2008.06.04 11:23:00 -
[208]
Originally by: Esmenet What ccp considers griefing is already petitionable so problem solved.
The real problem is that some people consider every action that leads to their ship exploding as griefing.
Agreed on both accounts. What I think people are missing in this thread is that, from the minuscule hints the devs are giving us, neither of these two will change with the tweaks they're considering.
Griefing will still be illegal, but will also become (slightly) harder. People getting 'sploded will still complain, but won't get their ships refunded any more often than before – they'll just explode less often because they're no longer worth the effort.
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Esmenet
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Posted - 2008.06.04 11:47:00 -
[209]
Edited by: Esmenet on 04/06/2008 11:47:25
Originally by: Tippia Agreed on both accounts. What I think people are missing in this thread is that, from the minuscule hints the devs are giving us, neither of these two will change with the tweaks they're considering.
Griefing will still be illegal, but will also become (slightly) harder. People getting 'sploded will still complain, but won't get their ships refunded any more often than before – they'll just explode less often because they're no longer worth the effort.
That depends entirely on how its done, but with the amount of crying in the forums lately from high sec carebears its easy to overreact to such a comment from a dev.
If its done through more extensive handholding mechanics that allow you to continue with semi-afk isk making in high sec(like som many threads demand) its a bad idea. If its mechanics that gives more power to players to take care of this "problem" by themselves its good. For instance through a revision of the bounty hunting mechanics/killrights mechanics.
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.04 11:52:00 -
[210]
In short: if they're talking about more player mechanisms to combat "griefing" then it's all fine and good (eg: tradable killrights)
CONCORD provide consequences, not safety; only you can do that. |
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Tippia
School of Applied Knowledge
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Posted - 2008.06.04 11:59:00 -
[211]
Edited by: Tippia on 04/06/2008 11:59:48
Originally by: Esmenet If its done through more extensive handholding mechanics that allow you to continue with semi-afk isk making in high sec(like som many threads demand) its a bad idea. If its mechanics that gives more power to players to take care of this "problem" by themselves its good. For instance through a revision of the bounty hunting mechanics/killrights mechanics.
Again, agreed.
For me, their comments about "small tweaks" kind of ruled out the larger kinds of changes that would be needed to "improve" (if you can call it that) AFKing.
Instead, it evoked visions of small details, such as including cargo/ship scanner icons on the overview, the same way they recently added ewar icons. In other words, stay alert, and you'll know when it's time to go and hide with that precious cargo… If you're AFK, you will still go boom. Whether or not that particularáexample counts as "too much hand-holding" is a different matter – it just felt like a good example of the kinds of small tweaks they can now do. Also, I have no idea how such a change would fix griefing, per se… but meh…
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Angela Toren
Toren Shipyards
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Posted - 2008.06.04 12:14:00 -
[212]
Quick, to the forums!! _______
Oh Mindy... |
Val Vympel
Caldari Provisions
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Posted - 2008.06.04 13:55:00 -
[213]
Originally by: Malcanis In short: if they're talking about more player mechanisms to combat "griefing" then it's all fine and good (eg: tradable killrights)
Agreed.
1.Tradeable killrights is a good idea. 2.Fix the bounty system.
and...
3.Implement a static weapon systems,ie.a camoflauged,time delay,remote proximity bomb/mine that arms upon destruction of the ship and can be remotely disarmed only once(renders that unit forever inoperable)or remotely detonated and or set up to detonate upon proximity.
#3 Would make a ganker "worry" a bit don't you think? This option should not be cheap for the hauler to buy and or integrate into the ship.
Just a wild idea...
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Shintai
Balad Naran Orbital Shipyards
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Posted - 2008.06.04 14:01:00 -
[214]
Killrights on a recycled alt is...useless. Abstraction and Transcendence: Nature, Shintai, and Geometry |
Samara Blaze
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Posted - 2008.06.04 14:10:00 -
[215]
I didn't read the entire thread but I guess this means that the muppets can stop beating their chests and telling up how EvE is so harsh and cruel and bleak bah blah blah.
They made the game sound like it is a substitute for their real lives tbh. Sad.
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sliver 0xD
exiles. The Kadeshi
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Posted - 2008.06.04 14:10:00 -
[216]
my mind go out to the no more concord make all systems lowsec.
carebears will have to adapt right the way. if carebears learn to not get shot the rate of carebears getting shot will lower.
or
make the security hit of killing a ship in empire HUGE. that way the guys shooting nubs are instandly flaged as pirate and need to live in lowsec. this will bring more fun to the real pirates who obviously outskill the nub killing players.
maybe even hit the hole corp. 1 member missbehaves then all get kicked out of empire and put in front of the pirates in lowsec.
example if you put jihad on your suitcase and want to board a ship to america. your probably gone be denied. and you didnt even do anything.
i dont see a problem with why this should not be implimented in eve.
anyway kick em all out of empire and bring em to me ! --- Somebody needs a hug! |
Oakrayven
Federal Navy Academy
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Posted - 2008.06.04 14:14:00 -
[217]
Edited by: Oakrayven on 04/06/2008 14:18:23 Edited by: Oakrayven on 04/06/2008 14:16:30
Originally by: Oakrayven Edited by: Oakrayven on 04/06/2008 00:04:36 ok lets look at their options
1) beafing up the health of haulers-mining platforms 2) Allowing concord to podkill anyone who opens fire on a player ship 3) putting a Are you sure. . . then a are you REALY SURE screen up, then canceling the insurance policy on what they are flying and awarding it to the person poded 4) changeing the loot rules in high sec to Concord shoots anyone who loots a wreck that is not theirs. . . and all of the wrecks created by concord are awarded to the victem. (probably not going to happen) 5) new class of super industrial and/or super Hulk 6) adding a 30 day hold on terminations of anyone who has a security hit 7) trial accounts cant PvP 8) Allow concord to pod and capture anyone who kills another ship in high sec. 9) reduce the faction gain by 50% from ratting every time you suicide gank in empire 10) Steal panties 11) ???? 12) profit
oh I forgot the best option 13) Drink Beer!
14) anti theft device, if anyone but you toutches the wreck a short range micro doomsday device bang, destroying the wreck, person setting off the bomb if they survive also gets Concorded (note chance that the item will be destroyed when creating the wreck)
15) Kill rights go to the account not the character
16) change it so that anyone can kill you if you have a bounty on you
17) Concord security level for corp or alliance = member with the lowest security rateing in corp or aliance. ***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |
sliver 0xD
exiles. The Kadeshi
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Posted - 2008.06.04 14:26:00 -
[218]
Originally by: Oakrayven Edited by: Oakrayven on 04/06/2008 14:18:23 Edited by: Oakrayven on 04/06/2008 14:16:30
Originally by: Oakrayven Edited by: Oakrayven on 04/06/2008 00:04:36 ok lets look at their options
1) beafing up the health of haulers-mining platforms 2) Allowing concord to podkill anyone who opens fire on a player ship 3) putting a Are you sure. . . then a are you REALY SURE screen up, then canceling the insurance policy on what they are flying and awarding it to the person poded 4) changeing the loot rules in high sec to Concord shoots anyone who loots a wreck that is not theirs. . . and all of the wrecks created by concord are awarded to the victem. (probably not going to happen) 5) new class of super industrial and/or super Hulk 6) adding a 30 day hold on terminations of anyone who has a security hit 7) trial accounts cant PvP 8) Allow concord to pod and capture anyone who kills another ship in high sec. 9) reduce the faction gain by 50% from ratting every time you suicide gank in empire 10) Steal panties 11) ???? 12) profit
oh I forgot the best option 13) Drink Beer!
14) anti theft device, if anyone but you toutches the wreck a short range micro doomsday device bang, destroying the wreck, person setting off the bomb if they survive also gets Concorded (note chance that the item will be destroyed when creating the wreck)
15) Kill rights go to the account not the character
16) change it so that anyone can kill you if you have a bounty on you
17) Concord security level for corp or alliance = member with the lowest security rateing in corp or aliance.
canceling insurence looks nice.
in real life if i ram my car into a others dudes car becouse i dont like him i dont think my isnurence company will like me for it :)
so if concord says you been bad. isnurence will not pay.
--- Somebody needs a hug! |
Yakia TovilToba
Halliburton Inc.
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Posted - 2008.06.04 14:34:00 -
[219]
This thread is a complete fail. Everyone just got dumber because of reading it. Scientists showed this thread to Koko the Gorilla and she forgot all her sign language. I award the OP the "Fail-Thread-of-the-Month-Creator-Prize".
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Samara Blaze
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Posted - 2008.06.04 14:46:00 -
[220]
Originally by: Yakia TovilToba This thread is a complete fail. Everyone just got dumber because of reading it. Scientists showed this thread to Koko the Gorilla and she forgot all her sign language. I award the OP the "Fail-Thread-of-the-Month-Creator-Prize".
You're right but the sad thing is it will get 15-20 pages before it dies.
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Faife
Noctiscion
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Posted - 2008.06.04 15:04:00 -
[221]
Originally by: Samara Blaze You're right but the sad thing is it will get 15-20 pages before it dies.
mostly cause people like me keep bumping it even though we have nothing to contribute
really, i just cant get over the fact that this whole thread started by some random flamer flipping out over a vague dev comment specifically marked with "please don't jump to conclusions". and some people wonder why the devs stop posting.
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.04 15:11:00 -
[222]
I frankly believe they are just playin lipservice to the whiners but, because just getting rid of insurance payment is not really much of an issue, gank a 4 bil ratter loose a hundred to gain 3.1bil? it doesn't really stop the ganking.
One thought i had was, for mission runners, if in a mission, have the mission rats reset aggro if another player uses none logistic mods on the mission runner, i.e weapons. All rat aggro then goes to the people shooting at the mission runner, or at least a random reset. this would make things moar interesting, no?
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Exlegion
New Light Hydra Alliance
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Posted - 2008.06.04 15:14:00 -
[223]
Originally by: Matrixcvd One thought i had was, for mission runners, if in a mission, have the mission rats reset aggro if another player uses none logistic mods on the mission runner, i.e weapons. All rat aggro then goes to the people shooting at the mission runner, or at least a random reset. this would make things moar interesting, no?
Resetting aggro would definitely level the playing field some. I'd love to see this implemented, especially in low sec.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.06.04 15:20:00 -
[224]
Originally by: Matrixcvd I frankly believe they are just playin lipservice to the whiners but, because just getting rid of insurance payment is not really much of an issue, gank a 4 bil ratter loose a hundred to gain 3.1bil? it doesn't really stop the ganking.
One thought i had was, for mission runners, if in a mission, have the mission rats reset aggro if another player uses none logistic mods on the mission runner, i.e weapons. All rat aggro then goes to the people shooting at the mission runner, or at least a random reset. this would make things moar interesting, no?
Good idea on the NPC missions
and on the 4 billion value target, yep, thats how 0.5+ Suicide Ganking is SUSPOSE to work.
The problem is not 0.5+ suicide ganking itself, which is ancient tactics.
The problem is that it has become VASTLY more common, becoming Common, Casual and Cheap.
To be honest, its the "Casual" part that most concerns me. A gank in 0.5+ should never be "Casual". Casual ganking is for 0.4 and below.
Play nice while you butcher each other.
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Spineker
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Posted - 2008.06.04 18:04:00 -
[225]
It's always absolutely hilarious to hear griefers whine about carebears whining. There is something ironic about that since the whine is strong in both sides.
They are both equally on the same level of whine
"I need safe areas! How can they let me get killed so easy I want to make a ton of cash with no risk or work"
"I need easy kills so I can brag about killing that lone miner and feel powerful! I want to kill a ton of players with no risk or work"
All rather droll yet boring really.
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Karlemgne
Tides Of War Visions of Warfare
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Posted - 2008.06.04 19:15:00 -
[226]
I'm a pirate who has spent his whole eve-life shooting people in the face, and I say:
1. You are making suicide ganking more difficult? Good. Suicide ganking with its insurable ships, tech one fittings, and easily trained disposable alts is unbalanced. Plain and simple.
2. You are going to further balance nano*****s? Good. Blah, blah its part of the game. Sure. In fact, I'm a Minmatar pilot so I use speed tanks often. The problem is that when nanogangs are so powerful, that they account for 100% of the roaming gangs in 0.0, you know there is a serious balance issue.
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.04 19:50:00 -
[227]
Originally by: sliver 0xD
canceling insurence looks nice.
in real life if i ram my car into a others dudes car becouse i dont like him i dont think my isnurence company will like me for it :)
so if concord says you been bad. isnurence will not pay.
In real life, your insurance company won't pay out even if you didn't take a policy out
In real life, no insurance company would ever insure any item with the risk level of an eve ship.
And of course in real life, the cops don't turn up within 60 seconds.
CONCORD provide consequences, not safety; only you can do that. |
Efdi
Tritanium Workers Union
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Posted - 2008.06.04 20:27:00 -
[228]
Originally by: Shintai Killrights on a recycled alt is...useless.
People don't use recycled alts to gank. _______________________________ Yes, I am an alt. No, I can't post with my main; he's forum banned. Yes, I will be happy to smack you with my main when I'm unbanned. |
Mankirks Wife
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Posted - 2008.06.04 20:44:00 -
[229]
Edited by: Mankirks Wife on 04/06/2008 20:45:23 Forum pirates ***** me up.
Some random person gets ganked at a gate camp? Oh well - that's life, learn to deal with it or go back to WoW.
A gate camp gets taken down by a hotdrop, a band of ****ed-off bears who've suddenly grown some balls, or an anti-pirate gang? OMGBLOBLAME or OMGHOTDROPLAME!
An industrial corp gets hit by a major corp theft? Oh well, you should be careful about who you trust.
A well-known and respected pirate corp gets ripped off? OMGMYACCOUNTWASHACKEDCCPGIVEMEMYSTUFFBACKQQQQQQQ!
Your freighter or exhumer got ganked? Learn to be more careful and not haul around billions in an untanked / unescorted freighter, scout ahead, keep an eye on local, all that good stuff.
Possible highsec changes mentioned in passing by a dev without any elaboration? OMGCCPISKILLINGEVE!
(Forum) Pirates cry more than anyone in this game - don't see how that's even questionable.
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Morcam
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Posted - 2008.06.04 22:09:00 -
[230]
Oh noez! They don't want you to suicide gank every T1 hauler you see? THE HORROR
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Efdi
Tritanium Workers Union
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Posted - 2008.06.04 23:47:00 -
[231]
Originally by: Morcam Oh noez! They don't want you to suicide gank every T1 hauler you see? THE HORROR
Judging by the number of unmolested T1 haulers I regularly see flying around Empire, I think they've managed to accomplish that feat. _______________________________ Yes, I am an alt. No, I can't post with my main; he's forum banned. Yes, I will be happy to smack you with my main when I'm unbanned. |
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