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Thread Statistics | Show CCP posts - 0 post(s) |
Mfume Apocal
Origin.
338
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Posted - 2012.03.12 05:34:00 -
[31] - Quote
oh hey, lets knock off one of the last true "newbie in a frig" niches in fleet fights: getting backstop warpins on people. because we all know, frigs (and smaller ships in general) just aren't irrelevant enough! |
ShigekiShota
Nexus Advanced Technologies Fidelas Constans
0
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Posted - 2012.03.12 06:32:00 -
[32] - Quote
If it is the weight of the hull for the amount of time required for the Micro Jump Drive to activate i think its more valid. |
Darthewok
Perkone Caldari State
33
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Posted - 2012.03.12 09:20:00 -
[33] - Quote
Vaal Erit wrote:There is also a new large anchorable bubble that prevents micro jump drives.
So what about regular bubbles from dictors and hictors? Can Micro Jump Drive can jump out of bubbles? If it can it is a HUGE game changer. CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |
Nikuno
Atomic Heroes The G0dfathers
45
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Posted - 2012.03.12 09:30:00 -
[34] - Quote
A flat 100km jump range would make this useless from the point of view of trying to get blaster ships into a fight. For that you'd have to allow the selection of a range up to the 100km (or whatever range they stick it with).
And freighters don't get to fit mods. |
Steve Ronuken
Fuzzwork Enterprises
293
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Posted - 2012.03.12 11:28:00 -
[35] - Quote
Darthewok wrote:Vaal Erit wrote:There is also a new large anchorable bubble that prevents micro jump drives. Can Micro Jump Drive can jump out of bubbles from dictors and hictors? And probably standard anchorable bubbles.. If it can it is a HUGE game changer. People gonna stick these on freighters and escape gate camps etc.
I suspect Freighter pilots would /love/ a freighter they could stick anything on.
After all, freighters have no slots. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Roime
Shiva Furnace
276
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Posted - 2012.03.12 11:40:00 -
[36] - Quote
So has this "leak" been confirmed as a market manip -fake or not?
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hmskrecik
TransMine Group German Information Network Alliance
13
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Posted - 2012.03.12 11:47:00 -
[37] - Quote
stoicfaux wrote:Micro-Jump Drive + Cloak trick? Set a direction, activate Micro Warp Drive, activate Cloak, wait 30s, profit?
Nonononononononono, sir! DO NOT set a direction, activate, etc.
Bunny-hopping Orca, anyone? |
Alara IonStorm
1777
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Posted - 2012.03.12 11:52:00 -
[38] - Quote
Roime wrote:So has this "leak" been confirmed as a market manip -fake or not?
Nothing has been confirmed but the guy who posted the info has been the one who posted the new T2 Mods, new Battlecruisers, Hybrid Rebalance and Assault Frigate Balance and those have all been accurate.
So this is pretty likely. Though this is still a test build so we don't know if any of this gets into the game and if it does we don't know how the changes will altered based on testing or feedback.
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Roime
Shiva Furnace
276
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Posted - 2012.03.12 11:59:00 -
[39] - Quote
Cheers Alara!
Interesting idea for sure!
Brutix could have it's 99% gang link CPU reduction swapped to 99% powergrid reduction of Micro Jump Drive I (and rep amount bonus changed 5% resist per level)
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Darthewok
Perkone Caldari State
33
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Posted - 2012.03.12 12:09:00 -
[40] - Quote
Steve Ronuken wrote:Darthewok wrote:Vaal Erit wrote:There is also a new large anchorable bubble that prevents micro jump drives. Can Micro Jump Drive can jump out of bubbles from dictors and hictors? And probably standard anchorable bubbles.. If it can it is a HUGE game changer. People gonna stick these on freighters and escape gate camps etc. I suspect Freighter pilots would /love/ a freighter they could stick anything on. After all, freighters have no slots.
Hey how will it change Capitals Warfare? Dreads/Carriers/Supercarriers/Titans will be able to jump out of bubbles...
CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |
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Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
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Posted - 2012.03.12 12:12:00 -
[41] - Quote
I expect a blog coming out about this in about 3 weeks... Like in 20 days from now |
that beast
Republic Military School Minmatar Republic
0
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Posted - 2012.03.12 13:36:00 -
[42] - Quote
Alternatively make distance dependent on mass so capitals jump a lower distance? Or base it around a cap req. To mass ratio so it takes more power to jump a higher mass ship, and make it non-linear so caps effectively get crippled/become useless for a bit after work using?
Either way, I would do this just to scare the crap out of newbies in highsec. |
Zarnak Wulf
CTRL-Q Iron Oxide.
265
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Posted - 2012.03.12 13:37:00 -
[43] - Quote
Pinky Denmark wrote:I expect a blog coming out about this in about 3 weeks... Like in 20 days from now
Anything groundbreaking is going to be reserved for fanfest. |
Wacktopia
Noir. Noir. Mercenary Group
208
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Posted - 2012.03.12 13:56:00 -
[44] - Quote
MeBiatch wrote:Liang Nuren wrote:I'm mighty curious what problem they're trying to solve with directed teleport like this. I'm pretty strongly -1 to it without a really solid explanation.
-Liang its to help blaster bs fleets... as oxymoronic as a blaster bs fleet sounds having this mod will make blaster bs fleets a viable option... same for rail fleets... close range bs fleets drops on you turn on mod presto 100km away and start targeting again... this could make things interesting and help take the sting out of t3 bc's...
"OH NO THAT BS FLEET IS ALIGNING AND WE ONLY HAVE 30 SECONDS TO GET OUT OF HERE".
Even if bubbled Tr3's can fly at like 2km/s with a MWD on (that's 50-60km in 30 secs) so I'm not sure what a 22.5-30second warp-up module can actually achieve against all but the dumbest sniper fleets.
It would be just as easy to get a covops 150km away and "warp to 50" on it? Vote Alekseyev Karrde for CSM7. -áhttp://community.eveonline.com/council/voting/Vote.asp?c=433 Get War Decs, Sov, Low Sec that works.-á |
Eian
Deep Core Mining Inc. Caldari State
1
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Posted - 2012.03.12 13:58:00 -
[45] - Quote
Liang Nuren wrote:I'm mighty curious what problem they're trying to solve with directed teleport like this. I'm pretty strongly -1 to it without a really solid explanation.
-Liang
What makes you think they are trying to solve a problem? This game could use some fresh mechanics. I'm on the bench like you until we know more but i'll leave my tin hat in CQ's.
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Kasutra
Tailor Company
11
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Posted - 2012.03.12 14:12:00 -
[46] - Quote
Holy gimmick batman. Especially if "Ship is affected by warp scramblers and warp disruption fields." means you can't jump out of bubbles.
How am I going to use this? |
Thelron
Science and Trade Institute Caldari State
19
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Posted - 2012.03.12 17:10:00 -
[47] - Quote
undock, activate, wait, activate, make insta? Assuming of course you have some compelling reason to absolutely have to do it in a battleship...
I could see using something like this to get most of a whole group of large ships out of a bubble camp or something, if it weren't looking like that will keep you from using it anyway (or does that "affected by" bit just mean somehow you have to wait out some "warp field stabilizing" timer or the cycle of any points that might have been on you?). As it is, it's looking like emergency warp, but useless... |
Liang Nuren
Parsec Flux
1040
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Posted - 2012.03.12 17:45:00 -
[48] - Quote
Eian wrote:Liang Nuren wrote:I'm mighty curious what problem they're trying to solve with directed teleport like this. I'm pretty strongly -1 to it without a really solid explanation.
-Liang What makes you think they are trying to solve a problem? This game could use some fresh mechanics. I'm on the bench like you until we know more but i'll leave my tin hat in CQ's.
I'd be on the fence about it, but I've actually seen how utterly gamebreaking directed teleport can be. IMO the consequences of changing a game as complicated Eve means that they should have a clear understanding of a problem before introducing a solution and hoping a problem presents itself.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Gibbo3771
AQUILA INC 0ccupational Hazzard
60
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Posted - 2012.03.12 18:03:00 -
[49] - Quote
Not much use for this imo, we already have MWD's, if a target cant be caught you werent fit to counter it, deal with it. Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |
X Gallentius
Quantum Cats Syndicate Villore Accords
143
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Posted - 2012.03.13 00:41:00 -
[50] - Quote
Is it a tool for alpha/breaking locks? As in put a sensor booster on your ship. Take pot shots while aligning to next spot. Jump/break lock. Lather, rinse, repeat ?
Only other scenario is for fast tackle to bridge the gap before getting pawned by big fleet. You start your burn at 200 km and click on the module. Then after 30 seconds you insta-warp 100km, breaking all locks and by the time the opponent relocks you, you're in for point and the fleet warps in.
I don't think it's made for slow ships because we all know slow ships will almost never catch faster ships that are moving by warping in.
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Haseo Antares
Production N Destruction INC. The Last Chancers.
5
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Posted - 2012.03.13 04:08:00 -
[51] - Quote
It would be cool if they made this micro-jump module a black-ops/marauder only module and changed it from a med slot to a high slot. Or instead of/in addition too the micro-jump module give each race its own black-ops module. Titans have their own racial mods why not some for battleships.
Give the Sin a module that increases the sensor strength of all friendly ships within 100km by 75%. Give the Widow a module that allows it to shut down all hostile drones withing 100 km (effects drones not ships). Give the Redeemer a module that increases the maneuverability of all friendly ships within 100 km by 75% (velocity, agility, etc.). Give the Panther a module that reduces tracking speed by 50% of all hostile turrets within 100 km.
Those mods would only be active as long as the black-ops have cap (of-course). Activation of the mods make the black-ops ship immune to assistance like bubbled HICs, tiraged carriers, and sieged dreads. Once a black-ops area of effect module has been activated no other black-ops specific area of effect module can be activated on grid (even the boosting ones). Module cycle time 60 seconds for all, does not repeat, cycle length not enhanced by skills. Cycle/effect cease immediately once ship is cloaked or destroyed.
Then make all the marauders immune to all area of effect modules (including bubbles). Still vulnerable to targeted effect modules.
Probably all dumb ideas but they wouldn't be my first. I would just would like to see the T2 BS ships w/ better roles. |
Stetson Eagle
ROC Academy The ROC
12
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Posted - 2012.03.13 06:15:00 -
[52] - Quote
Thanks for the patch notes Alara. MJD is a welcome thing for many reasons: short range fleets, disco ships, snipers etc.
But what the heck is with drone bounties?! Drone regions are practically getting an insane buff, and the sec status in them are very low to begin with. Isk value going down, mineral value up? |
Silas Shaw
Coffee Hub
12
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Posted - 2012.03.13 07:03:00 -
[53] - Quote
Darthewok wrote:Vaal Erit wrote:There is also a new large anchorable bubble that prevents micro jump drives. Can Micro Jump Drive can jump out of bubbles from dictors and hictors? And probably standard anchorable bubbles.. If it can it is a HUGE game changer. People gonna stick these on freighters and escape gate camps etc.
your freighter has mod slots? |
Mike Whiite
Progressive State
31
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Posted - 2012.03.13 08:47:00 -
[54] - Quote
pown emc drones and ships device? |
RougeOperator
Autocannons Anonymous Late Night Alliance
164
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Posted - 2012.03.13 08:51:00 -
[55] - Quote
This is such a bad idea i dont even know where to begin.....
Im going to mull it over for a bit.
Its just such a bad idea im left in shock over it. |
Onictus
Silver Snake Enterprise Against ALL Authorities
99
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Posted - 2012.03.13 08:56:00 -
[56] - Quote
I don't get it.
With a 30 second spool up its useless for sniping, you can align and rewarp in that time and NOT take a huge signature hit....particularly on most ships that trade tank for the ability to snipe at all.
I could see some use for getting close range fleets into range, but there would be a lot that has to go right....and how the hell do you aim it?.....
....and it doesn't work in bubbles LOL
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Perihelion Olenard
Federal Navy Academy Gallente Federation
2
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Posted - 2012.03.13 10:41:00 -
[57] - Quote
Below is all I have to say about this:
http://images.mmorpg.com/images/galleries/full/332008/670b169c-7a6e-4d6c-95d8-d9ebdf2dc390.png |
Tesco Yogurt
OMFG Industries
3
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Posted - 2012.03.13 13:06:00 -
[58] - Quote
Cephelange du'Krevviq wrote:I find it interesting that people take issue with the missile ammo rename/streamlining. Hybrid, Laser and Projectile ammo have the same name; doesn't matter the size of the ammo or whether it's for close range or sniping weapons*. So, maybe CCP should come up with new names for the different types, to keep it the same across the board?
* = Tech 2 ammo being the exception
Way to failreply in a thread about a new module on SiSi not even on SiSi yet.
On topic: Interesting module, but as it stands I don't think it counters probing and brings back >150km sniping, while making newbie frigates/ceptors obsolete in the 'get out there and get us a warp in on those snipers!!' sense.
Will have to see where CCP goes with a totally new mechanic like this. |
Cambarus
Baros Reloaded
142
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Posted - 2012.03.13 15:28:00 -
[59] - Quote
I think it might be a fairly interesting way to bring back the viability of sniping. If you're not already set up with a bunch of BMs around a gate, using a covops to warp the fleet around isn't all that viable. This new mod would let sniper fleets engaging on, say, a gate not in their own backyards reposition when they get probed down without actually needing a target to warp to (which would take notably longer than 30s to set up) or just MWDing across the field (which makes them much easier to grab for fast tackle) |
Ireland VonVicious
Gurista Saints Assassin Confederacy
42
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Posted - 2012.03.13 17:37:00 -
[60] - Quote
I see one real good high sec use for this:
Orca.
Sick of having to get way off station before trying to warp to a gate behind the station. This helps in trade/moving aspects since you won't have bm's to jump to at each station. At 22 secs it's probly still faster then moving away before aligning. It's still a bit too slow to look all that useful for the req's. Would be nice to see it hit around 18 secs with L5 trained or a t2 mod of it that gives you a big jump between L4 and L5 since the time for L5 is so damn long. |
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