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tankus2
HeartVenom Inc.
38
|
Posted - 2012.03.16 22:34:00 -
[121] - Quote
if you haven't already Joe, I'd say go for it. I really should start some threads for my second-line barges (extra tanky but crappier yield hulks) and mothership :/ Where the science gets done |

bornaa
GRiD.
111
|
Posted - 2012.03.17 00:15:00 -
[122] - Quote
i support OP. |

masternerdguy
Inner Shadow NightSong Directorate
3
|
Posted - 2012.03.17 00:45:00 -
[123] - Quote
If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers. |

bornaa
GRiD.
111
|
Posted - 2012.03.17 01:04:00 -
[124] - Quote
masternerdguy wrote:If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers.
All SP in pew pew. 0 in industry. but i have common sense.
and i am takling about tier3 BC ganks. one BC can not kill any hulk it want in high sec. its too big price difference for that. |

Adunh Slavy
Ammatar Trade Syndicate
340
|
Posted - 2012.03.17 01:12:00 -
[125] - Quote
+1 bump up HP on all barges, industrials, freighters. |

masternerdguy
Inner Shadow NightSong Directorate
3
|
Posted - 2012.03.17 01:12:00 -
[126] - Quote
bornaa wrote:masternerdguy wrote:If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers. All SP in pew pew. 0 in industry. but i have common sense. and i am takling about tier3 BC ganks. one BC can not kill any hulk it want in high sec. its too big price difference for that.
Then use a Rokh. Easier to tank.
Honestly, this isn't very complicated. |

Buzzy Warstl
Huron Syndicate
60
|
Posted - 2012.03.17 01:24:00 -
[127] - Quote
masternerdguy wrote:If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers.
Officer fit Hulk? That's so crazy it just might work :) |

Fredfredbug4
Kings of Kill EVE Animal Control
102
|
Posted - 2012.03.17 02:26:00 -
[128] - Quote
Kusum Fawn wrote:
I had a lot more to say, breaking down your post line by line, but then i realized i dont care that much
you exaggerate the desires of the op and the rest of the posters in this thread
You still wrote quite a bit for not caring that much. At least the OP actually appeared to not care about what I said, probably because it renders everything she said invalid.
And yes, I have stated on multiple occasions that I like to exaggerate things, and apparently massive amounts of hyperbole still doesn't get my point across to you lot.
Quote: basically what is wanted is a buff to the hulks defenses, not to make ganking impossible, just harder.
Nothing is hard to gank below the capital ship level these days. Even a well fit machrial will fall victim to two or three tornados. If combat ready ships are fairly easy to gank then why should a ship not meant for combat be?
Quote:so far there hasnt been much in terms of constructive counter arguments "stay aligned" is not a mining term. an active align gives the hulk one cycle on a set of asteroids before it is out of range. it will also outdistance an orca in this time. nor does this advice apply in the slightest to mackinaws, another ship which is badly in need of help
Technically you are aligned even if you are sitting still. The biggest killer of ships when they try to GTFO is usually not the time it takes to enter warp but actually the process of moving the ship so it is aimed at in a perfect line to the destination. Hence why pods warp almost instantly, because they are very agile. If you don't have to worry about agility your survival will be much better.
Quote:
however being that this is a game, and not supposed to represent, illuminate or fully replicate real life, some {additional} balance should be added to deal with what has become a relatively cheap profession.
however being that this is a game, and not supposed to represent, illuminate or fully replicate real life, some {additional} balance should be added to deal with what has become a relatively cheap profession. since the change in insurance payouts to not include gank ships it had become not as profitable to gank hulks in hisec, however with the ship additions of the tier 3 bc and the recent buff to destroyers it may very well be.
It's not supposed to represent real life, I'm trying to make a comparison to make the logic a little more relatable. I guess the ships don't need a buff after all considering how difficult it is getting this through your thick hulls. Plus it's far from cheap, you are guaranteed to lose a ship everytime you press F1 or your preferred turret hotkey. I still see hulks AFK mining all the time in busy systems. Either these people are bots, suicide ganking isn't that big a deal as these forums like to make it out to be(who's exaggerating now?) or miners simply don't give a damn about taking loses.
Quote: as the recent interdiction of ice campaigns has shown it is relatively easy to kill large numbers of these uninsureable ships. adding buffer to be able to survive in what is supposed to be secured space by an attack of a ~1.2 million isk fitted ship does not seem unreasonable on a ship that costs between 225 and 230 million. this in itself is a game balance issue
it is funny that the roles are reversed in eve and real life no? the most dangerous place for a hulk is in hisec not null. armored vehicles are used where ever there is a threat to the saftey of the crew. in this case it would be hise
Ship price vs ship price has nothing to do with on this end of the spectrum. One ship is meant for combat the other ship is meant to shoot rocks. Why should a ship that is meant to be no where near the front lines be able to easily withstand attacks by cruisers?
And have you ever even tried to mine in low or null? It's suicide by yourself. Don't believe me? Take a fairly cheap ships with similar align times and speed to a hulk. A tier one racial hauler or something, then go through at least 5 jumps of lowsec and 5 jumps of nullsec during peak server times (no scouting). Then pull into an asteroid belt and wait. You'll probably be dead before you can even get to the last step. |

tankus2
HeartVenom Inc.
38
|
Posted - 2012.03.17 02:33:00 -
[129] - Quote
well fred, half of being aligned is, well, pointing in the right direction. In a hulk, this is a rather easy thing as they are surprisingly nimble.
The issue is the other half of being aligned is getting up to 3/4 top speed, as they have a higher-than-normal mass and poor acceleration. I've tried to 10mn AB a hulk and I only managed ~250m/s nano/speed fit. Where the science gets done |

Asuka Solo
Stark Fujikawa Stark Enterprises
1281
|
Posted - 2012.03.17 05:57:00 -
[130] - Quote
Zombo Brian wrote:no, hulks in high should be very gankable, if you dont want to lose a hulk, fly a covetor,
and if you want a hulk to be safe, go into 0.0 and mine there, much much safer and easier and even more money
if hulks would be too sturdy, mineral prices would go to hell, thats what hulkageddon is for
Listen to you wanting risk free pvp in high security space where the reward should be 10 times worth your destroyer even if only a single module is dropped.
Infact, hisec jihadding is too profitable for the lack of risk involved. It should be nerfed.
And we dont have to do the thing where you pretend to care about mineral prices. We all know you want the cheapest ships possible on the market.....
|

Ioci
Bad Girl Posse
98
|
Posted - 2012.03.17 06:04:00 -
[131] - Quote
masternerdguy wrote:bornaa wrote:masternerdguy wrote:If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers. All SP in pew pew. 0 in industry. but i have common sense. and i am takling about tier3 BC ganks. one BC can not kill any hulk it want in high sec. its too big price difference for that. Then use a Rokh. Easier to tank. Honestly, this isn't very complicated.
You are right, it isn't complicated. Miners are supposed to fail fit for thier bonus. You are asking people to put proverbial lasers on a Thorax. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Miss Whippy
Native Freshfood Minmatar Republic
119
|
Posted - 2012.03.17 06:04:00 -
[132] - Quote
Fredfredbug4 wrote:
You still wrote quite a bit for not caring that much. At least the OP actually appeared to not care about what I said, probably because it renders everything she said invalid.
Maybe if what you said were true, but unfortunately it isn't. You see, what you're doing is making a straw man argument. Sadly it doesn't work very well when people only have to look at what I ACTUALLY wrote at the start of this thread, to see that the bullshit you claim I wrote are in fact two different things.
That's shows a pretty stunning level of idiocy, and what is more you are arrogant with it. Time to-áCOMPLETELY REDESIGN THE U.I. FROM SCRATCH: - End the click fest & Multiple Window fest - Streamline and Simplify it-á - Improve scalability-á |

Joshua Aivoras
Tech IV Industries The Methodical Alliance
196
|
Posted - 2012.03.17 11:16:00 -
[133] - Quote
Holy ****, you can't suggest anything in this game pertaining to re-balancing of anything without someone flaming the **** out of you. Is anyone that plays EvE objective, even a little bit? |

Buzzy Warstl
Huron Syndicate
62
|
Posted - 2012.03.17 15:16:00 -
[134] - Quote
Joshua Aivoras wrote:Holy ****, you can't suggest anything in this game pertaining to re-balancing of anything without someone flaming the **** out of you. Is anyone that plays EvE objective, even a little bit? Yeah, but Exhumers are some awesome ships as they stand.
They do not *need* a buff to prevent cheap ganks, as a little bit of time spent with EFT should demonstrate to most anyone. |

James Amril-Kesh
4S Corporation RAZOR Alliance
94
|
Posted - 2012.03.17 19:56:00 -
[135] - Quote
masternerdguy wrote:If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers. So, where do you mine again? Let me know, I'll provide escort. Support showing T2 and faction frequency crystal damage in the info window! |

Xavier Thorm
Dreddit Test Alliance Please Ignore
7
|
Posted - 2012.03.18 14:54:00 -
[136] - Quote
Kusum Fawn wrote:[quote=Fredfredbug4]it is funny that the roles are reversed in eve and real life no? the most dangerous place for a hulk is in hisec not null. armored vehicles are used where ever there is a threat to the saftey of the crew. in this case it would be hisec
As someone who has done a lot of nullsec mining, I would argue that this is because nullsec miners are considerably more careful than hisec pilots, in general. |

Buzzy Warstl
Huron Syndicate
63
|
Posted - 2012.03.18 16:43:00 -
[137] - Quote
Xavier Thorm wrote:Kusum Fawn wrote:[quote=Fredfredbug4]it is funny that the roles are reversed in eve and real life no? the most dangerous place for a hulk is in hisec not null. armored vehicles are used where ever there is a threat to the saftey of the crew. in this case it would be hisec As someone who has done a lot of nullsec mining, I would argue that this is because nullsec miners are considerably more careful than hisec pilots, in general. In nullsec you have perfect intel from local, as well as from alliance security channels so you know if someone likely to shoot you is even *close*.
No such luck in highsec, even the quietest highsec system will have people you don't know flitting through on a regular basis. If you dock everytime you see someone suspicious while mining in my old home of Nakugard you'd never undock to begin with.
|

Xavier Thorm
Dreddit Test Alliance Please Ignore
7
|
Posted - 2012.03.18 18:44:00 -
[138] - Quote
Buzzy Warstl wrote:Xavier Thorm wrote:Kusum Fawn wrote:[quote=Fredfredbug4]it is funny that the roles are reversed in eve and real life no? the most dangerous place for a hulk is in hisec not null. armored vehicles are used where ever there is a threat to the saftey of the crew. in this case it would be hisec As someone who has done a lot of nullsec mining, I would argue that this is because nullsec miners are considerably more careful than hisec pilots, in general. In nullsec you have perfect intel from local, as well as from alliance security channels so you know if someone likely to shoot you is even *close*. No such luck in highsec, even the quietest highsec system will have people you don't know flitting through on a regular basis. If you dock everytime you see someone suspicious while mining in my old home of Nakugard you'd never undock to begin with.
That's a good point. I'm not against the way that works, because I feel like game mechanics should somewhat push people toward nullsec, but I guess I can't give miners' level of caution all the credit. |

masternerdguy
Inner Shadow NightSong Directorate
12
|
Posted - 2012.03.18 19:03:00 -
[139] - Quote
Velicitia wrote:nerf CONCORD, make it easier/safer to gank people in hisec.
i.e. in 0.5, CONCORD doesn't show for GCC (navies do). You can avoid the navy legally*. Now 0.5 sec mining fleets warrant having a defence fleet.
*change aggression mechanics to prevent docking. Jumping *MAY* be OK (i.e. priates can GTFO to low... if they GTFO to hi, well hilarity will ensue when CONCORD murders them on the gate). Navies can see through cloaks and stuff to keep people from safing up and cloaking.
My name is masternerdguy and I approve this message. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
500
|
Posted - 2012.03.18 19:49:00 -
[140] - Quote
Other way around
High-sec protections should be lowered to the point where taking non-CONCORD based protection is the standard, not a competitive disadvantage for miners. Then highsec will be full of guys who can either tank ti3 bc volleys and those who either defend their mining fleets actively, or flatout lose money. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
500
|
Posted - 2012.03.18 19:56:00 -
[141] - Quote
Xavier Thorm wrote:Buzzy Warstl wrote: In nullsec you have perfect intel from local, as well as from alliance security channels so you know if someone likely to shoot you is even *close*.
No such luck in highsec, even the quietest highsec system will have people you don't know flitting through on a regular basis. If you dock everytime you see someone suspicious while mining in my old home of Nakugard you'd never undock to begin with.
That's a good point. I'm not against the way that works, because I feel like game mechanics should somewhat push people toward nullsec, but I guess I can't give miners' level of caution all the credit. No it's a crappy point because if mining was 'safer' in nullsec all the miners would be doing it already. In reality the vast majority of miners will happily eat all the suicide ganks in the world in their untanked hulks rather then step into 0.0 and mine because the costs and risks of mining in nullsec are that high. |

Kusum Fawn
State War Academy Caldari State
7
|
Posted - 2012.03.18 20:33:00 -
[142] - Quote
Fredfredbug4 wrote:Kusum Fawn wrote:
I had a lot more to say, breaking down your post line by line, but then i realized i dont care that much
you exaggerate the desires of the op and the rest of the posters in this thread
You still wrote quite a bit for not caring that much. At least the OP actually appeared to not care about what I said, probably because it renders everything she said invalid.
fred, the object of that sentence you quoted is "breaking down your post {line by line}" but whatever.
Quote: And have you ever even tried to mine in low or null? It's suicide by yourself. Don't believe me? Take a fairly cheap ships with similar align times and speed to a hulk. A tier one racial hauler or something, then go through at least 5 jumps of lowsec and 5 jumps of nullsec during peak server times (no scouting). Then pull into an asteroid belt and wait. You'll probably be dead before you can even get to the last step.
actually if you look the tier one haulers have better align and speed then hulks. i couldnt find anything that would have the same acceleration that a hulk has, the align on a hulk is pretty good, but its got a crap acceleration. im not sure on the eve math for this, but im sure it has something to do with the mass vs inertia modifier.
the hulk is 40 million kg mass and 0.446 inertia mod 70 m/s
Iteron is 10.25 million kg mass and 1.0 inertia 125 m/s sigil is 11m / 1 / 155 Badger mk 1 is 12.75m / 0.79 / 120 Wreathe is 10 m / 1 / 125
battlecruisers sit in the same mass to inertia brackets.
I cant find anything with that sort of ratio or stats to match it cept, of course, the covetor.
im not sure what your "jump into low 5 jumps/null 5" is supposed to prove/achieve. one doesn't even begin to mine that way in low or null to begin with. nor would most uncloaked ships survive such a trip much less a barge of t1 or t2.
however, if that is the bar by which a ship should be judged, then by all means tank the hulk to survive the gatecamps. Id love to be able to tank pvp fit battleships/battlecruisers for the 3 minutes that it takes a hulk to travel the ~12500 m back to a gate. but i feel that this would be game breaking.
oh and i thought of another example, hisec mining is actually a lot more like mining in afganistan, you can get attacked at any time, you cant just shoot everyone around you, if you do get attacked you cant just go and wipe out villages. cause the UN is watching you, 15 minutes later they are civilians. Mining in lowsec is more like mining in china. The alliance says you can mine in an area, and they will remove or try to remove threats, they can kill anyone who enters the area, because every one else who enters is a saboteur or spy. Low sec is like east africa, you can make agreements with the locals, but roaming bands can still ruin your day, and sometimes the local warlords get overthrown.
Quote: Plus it's far from cheap, you are guaranteed to lose a ship everytime you press F1 or your preferred turret hotkey.
saying you are guaranteed to lose a ship,and its far from cheap is two very different things. when the average drop pays for the ship you lose, how can it be called expensive? isnt ganking a profession because its profitability?
Quote: Ship price vs ship price has nothing to do with on this end of the spectrum. One ship is meant for combat the other ship is meant to shoot rocks. Why should a ship that is meant to be no where near the front lines be able to easily withstand attacks by cruisers?
why is isk not a factor? if it wasn't you wouldn't be so against having to use a bc or something to do it, nor would this conversation be happening if there wasn't some sort of "isk factor" happening.
and id love for my hulk to be able to withstand everything up to a cruiser, if the damage was linear to ship classes. but a gank fit thorax, has approx the same amount of dps as a fit thrasher, (though the gank thrashers in aggregate cost about the same as the thorax gank fitting but you get three/four of them) spread with alts you get the same alpha for every thrasher as you would for one thorax and not limited to the same damage types either.
it is still a wonder to me why hicsec should be the front lines for a hulk, it is where it is the most vulnerable and supposedly supposed to be the safest place in game at the same time.
after much thought, it does seem that the hulk needs a rebalance, but it would seem to me to be the heavier tank lower cargo, fleet oriented mining ship and not the solo machine that it is currently. i do not support all the ganking and as much as i hate to admit it, the goons have illustrated a valid point of solo players in an mmo, asking for a solo game. however that does not mean that the game mechanics are fine the way they stand. i know many nullsec operators who would love for more people to get into the mmo part of the game but recognize that many people dont have the time for full sov war lifestyles.
coupled with a hulk buff i would suggest a hisec belt nerf. reduce the total amount of ore spawn in all hisec and a minor nerf to loot drops. making nullsec more attractive to industralists. but many other changes must be made before this is viable. pos configurtion, hanger security changes, lab space sharing changes, roles, roles, roles, afk cloaker etc, before nullsec becomes attractive to those who would exploit it to the fullest. |

Buzzy Warstl
Huron Syndicate
63
|
Posted - 2012.03.18 20:43:00 -
[143] - Quote
Nicolo da'Vicenza wrote:Xavier Thorm wrote:Buzzy Warstl wrote: In nullsec you have perfect intel from local, as well as from alliance security channels so you know if someone likely to shoot you is even *close*.
No such luck in highsec, even the quietest highsec system will have people you don't know flitting through on a regular basis. If you dock everytime you see someone suspicious while mining in my old home of Nakugard you'd never undock to begin with.
That's a good point. I'm not against the way that works, because I feel like game mechanics should somewhat push people toward nullsec, but I guess I can't give miners' level of caution all the credit. No it's a crappy point because if mining was 'safer' in nullsec all the miners would be doing it already. In reality the vast majority of miners will happily eat all the suicide ganks in the world in their untanked hulks rather then step into 0.0 and mine because the costs and risks of mining in nullsec are that high. It's not the costs and risks, it's the people you have to deal with that don't understand that "industrial character" means "probably useless for and definitely not inclined to burning 8 hours of their 4 hours of play time every day running around in PvP fleets chasing ghosts". |

Kusum Fawn
State War Academy Caldari State
7
|
Posted - 2012.03.18 20:52:00 -
[144] - Quote
Nicolo da'Vicenza wrote:Other way around
High-sec protections should be lowered to the point where taking non-CONCORD based protection is the standard, not a competitive disadvantage for miners. Then highsec will be full of guys who can either tank ti3 bc volleys and those who either defend their mining fleets actively, or flatout lose money.
isnt this the abstract reasoning of lowsec? better ores/belt amounts vs risk of roaming gangs interviening, and you can actively defend mining fleets by shooting everything that comes close to you? its a wonder why with this mechanic in place you dont see more activity in lowsecs across eve.
Nicolo da'vicenza wrote: No it's a crappy point because if mining was 'safer' in nullsec all the miners would be doing it already. In reality the vast majority of miners will happily eat all the suicide ganks in the world in their untanked hulks rather then step into 0.0 and mine because the costs and risks of mining in nullsec are that high.
difficulties of finding nullsec corps who arent out to just gank your hulk, scale of investment over time, transit to market problems, solo player issues, sovereignty changeovers, amount of attention required, traversing lowsec
there are many issues as to why small industralists dont want to go to nullsec, logistical chains being one of the most cited (to me) reasons of why they arent in nullsec, the second being trust issues. its difficult enough in a corp pos to keep your things in stock, but the chance of theft is extremely high when you begin to scale your operation. tighter controls would allow for more people and expansion, but corp roles are woefully inadequate. NPC nullsec deals with many of the problems that miners want faced (billions of isk in ships/bpos/minerals sitting around while you do logistics) but has most if not all of the issues that lowsec has, (in space security)
When you get out to nullsec, macros operate far behind alliance lines but since there is no one but other alliance members to see them they never get reported. hence why macros in hisec are seemingly such a problem. and why the fortunes of a few alliances changed dramaticaly when CCP introduced the latest (or second to last) in macro banhammers.
improve how you can secure a space and you will see many many miners move out to nullsec. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
500
|
Posted - 2012.03.18 20:54:00 -
[145] - Quote
Buzzy Warstl wrote: It's not the costs and risks, it's the people you have to deal with that don't understand that "industrial character" means "probably useless for and definitely not inclined to burning 8 hours of their 4 hours of play time every day running around in PvP fleets chasing ghosts".
I thought you were saying that nullsec mining was easier then highsec, now it turns out that there's an significant amount of effort to ensure that there is in fact safe space to mine in.
In reality, nullsec miners tank their hulks just to be able to survive the belt rats. Highsec miners still cram their hulks full of scanner mods, cargo rigs and expanders; despite all the 'terrible threat' that suicide gankers pose, they refuse to set their hulks up to withstand one tornado volley.
Judging by the precautions players bother to take, the belt rats alone in nullsec literally pose more of a threat then suicide ganking in highsec, hth. |

Crucis Cassiopeiae
EvE-COM
938
|
Posted - 2012.03.18 21:08:00 -
[146] - Quote
Mining ships need HP buff.
I am for one deal: HP buff them and make them that they can not fit active shield recharges (or have penalty) This way they can survive ganks but they can not be completely afk in belt and botts will have problems with all rats. Player will need to kill rats and not forget them - player must be more active. Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470-á |

Buzzy Warstl
Huron Syndicate
63
|
Posted - 2012.03.18 21:53:00 -
[147] - Quote
Nicolo da'Vicenza wrote:Buzzy Warstl wrote: It's not the costs and risks, it's the people you have to deal with that don't understand that "industrial character" means "probably useless for and definitely not inclined to burning 8 hours of their 4 hours of play time every day running around in PvP fleets chasing ghosts".
I thought you were saying that nullsec mining was easier then highsec, now it turns out that there's an significant amount of effort to ensure that there is in fact safe space to mine in. In reality, nullsec miners tank their hulks just to be able to survive the belt rats. Highsec miners still cram their hulks full of scanner mods, cargo rigs and expanders; despite all the 'terrible threat' that suicide gankers pose, they refuse to set their hulks up to withstand one tornado volley, and often even one thrasher volley. Judging by the precautions players bother to take, the belt rats alone in nullsec literally pose more of a threat then suicide ganking in highsec, hth. Do people actually mine solo in nullsec these days? I wouldn't unless I had someone in a combat ship along to grab aggro and clear out the belt rats.
Players are not so easily swayed from their targets, so guard ships are useless against ganks unless they are willing to draw CONCORD themselves.
This means that even though the apparent risks of mining in nullsec are greater, most of them have effective counters making the real risk lower.
The apparent risks of mining in highsec are less, but they are more challenging to counter, bringing up the real risk.
This makes it pretty much a wash and results in pointless whines that Exhumers are underpowered by people who suddenly discover the risks that were there the whole time that they couldn't see before.
That, and even though there are some really great nullsec alliances with active and well supported industrial divisions, they are the exception rather than the rule. This means that lots of people dip their toes in the nullsec pool, get burned or otherwise have an unpleasant experience, and find someplace else to get their game on. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
7
|
Posted - 2012.03.18 23:10:00 -
[148] - Quote
Nicolo da'Vicenza wrote:Buzzy Warstl wrote: It's not the costs and risks, it's the people you have to deal with that don't understand that "industrial character" means "probably useless for and definitely not inclined to burning 8 hours of their 4 hours of play time every day running around in PvP fleets chasing ghosts".
I thought you were saying that nullsec mining was easier then highsec, now it turns out that there's an significant amount of effort to ensure that there is in fact safe space to mine in. In reality, nullsec miners tank their hulks just to be able to survive the belt rats. Highsec miners still cram their hulks full of scanner mods, cargo rigs and expanders; despite all the 'terrible threat' that suicide gankers pose, they refuse to set their hulks up to withstand one tornado volley, and often even one thrasher volley. Judging by the precautions players bother to take, the belt rats alone in nullsec literally pose more of a threat then suicide ganking in highsec, hth.
No one belt mines in nullsec.*
Nullsec grav site mining is "safer" than hisec mining because it is treated as a risky venture, and thus pilots go in to it with the proper mindset.
*Yes, I'm sure some people do, this is a hyperbolic statement meant to suggest that this is done infrequently. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
61
|
Posted - 2012.03.19 03:13:00 -
[149] - Quote
Zombo Brian wrote:no, hulks in high should be very gankable,...
"Very gankable"? How gankable is "very gankable"? Are miners less gankable in null sec? Do their shields get stronger out there? Since null sec is presumed to be "end game" why is it you feel ships should be more gankable in high sec?
I believe there should be a tougher miner.. not necessarily a hulk and not necessarily with the exact mining ablility of a hulk - but with better than battle ship mining and a larger cargo hold than a battle ships.
As far as ganking in high sec, concord is **** poor defense.. and the penalty for ganking is less than a slap on the hand. It needs some adjusting. I'm not saying stupid events like hulkapocalypse should be stopped.. but right now the gank is too easy - period.
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Adunh Slavy
Ammatar Trade Syndicate
352
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Posted - 2012.03.19 11:25:00 -
[150] - Quote
Eve looses customers because barges, industrials and freighters are too easily destroyed by bored high sec gankbears. The bottom line will solve the issue sooner or later. |
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