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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.06.14 22:36:00 -
[1]
Speed is broken in 2 key areas.
First, it is unusuable where appropriate. Speed tanks are binary depending on whether you are webbed. This means small ships meant to benefit from speed cannot use it to get under large tracking and suchlike. Webs need differentiation between classes, or possibly sig radius (with a possible "falloff) to fix this.
Second, it is overly usable where inappropriate. It is the only viable option in small-gang pvp and obsoletes all others. This fact alone is sufficient evidence to warrant review at developer level. Specifically reviewed should be the significance of signature radius in tracking, the significance of speed in missile hits and the stacking of multiple methods of speed augmentation, including overdrives, broken polycarbons, drugs, gang links and implants.
So, i put it to the csm to raise this issue, if only for review and affirmation of its state as broken, or even non-broken if that's how you swing.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.06.14 22:38:00 -
[2]
And the obligatory +1.
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javer
4S Corporation Morsus Mihi
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Posted - 2008.06.14 22:56:00 -
[3]
i support the developers needing to check how mass+speed boost mods affect eachother -------------------------------------------- Never argue with an idiot, they will drag you down to their Level and beat you with experience. |

Chungito
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.15 01:09:00 -
[4]
This seems to sum up the speed issue nicely.
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.06.15 04:03:00 -
[5]
Certainly.
--------------------------------- Thomas Hardy is going to eat your brains. |

Kinkie Yuuki
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Posted - 2008.06.15 05:36:00 -
[6]
Edited by: Kinkie Yuuki on 15/06/2008 05:37:08 Issue is same classes not being able to hit eachother. And HACs coupled with speed and huge double extender buffer tanks.
Also going over 8 KM/s or faster, which sometimes out speed the dedicated tacklers like interceptors, even if the ceptor is faster the approach and orbit around the HAC will be too slow to survive.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.06.20 20:53:00 -
[7]
Giving this a thorough bump because Invicta. and Factional Warfare have done me the good service of proving me right.
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Tarminic
Black Flame Industries
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Posted - 2008.06.20 23:27:00 -
[8]
Agreed.
Personally, I believe that the design of webbers and MWD are at the heart of the issue and addressing them will solve all of the problems with over-prevalent nano-ships, and at the same time leave a role for them where appropriate. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Deep Slumber
Black Nova Corp Band of Brothers
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Posted - 2008.06.20 23:54:00 -
[9]
Supported.
I'm not clear about whether it is speed, mass/agility (Nyphur wrote a very interesting piece on it, see http://www.eve-tanking.com/20080505.html), MWDs, webifiers, rigs or implants that is on the core of the issue or simply a combination of all of this, but the issue does require effective balancing.
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Shalmaneser ili
Gemeinschaft interstellarer Soeldner
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Posted - 2008.06.20 23:58:00 -
[10]
I am glad that this issue is finally being raised in the Assembly Hall. It is a top balancing priority such as nos, ECM and damps were before. I can't see why the hell it has not been adressed yet.
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Abrazzar
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Posted - 2008.06.21 00:43:00 -
[11]
Agreed. Speed needs to be reviewed and balanced where appropriate.
-------- Ideas for: Mining
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Adunh Slavy
Ammatar Trade Syndicate The ENTITY.
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Posted - 2008.06.21 00:45:00 -
[12]
Speed is broken for sure. I'm at odds to what the best solution is, as there are many options, but the balance is way off.
The Real Space Initiative - V5 (Forum Link)
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Artemis Rose
Eleckrostatik
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Posted - 2008.06.21 05:09:00 -
[13]
I don't think speed is really broken. It could be tweaked just a little bit, You can counter such ships easily, and its not like they are sporting big tanks and massive damages. The second you threaten them, they will leave as they tend to be expensive ships.
As for Invicta nano ships, avoid where they are and go somewhere else. You have entire regions to wreck havoc in! Or fit your ships to stop them. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Tzar'rim
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Posted - 2008.06.21 07:47:00 -
[14]
Edited by: Tzar''rim on 21/06/2008 07:47:28 Nano is out of control, it completely hashes up ship characteristics to a point where you can say that the ship's pros/cons are unimportant as long as you can nano it. That is too much and frankly, it's simplifying things... a loss to gameplay.
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Yuki Santara
Yurai-Tenshin Zaibatsu Celestial Imperative
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Posted - 2008.06.21 12:51:00 -
[15]
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Wrayeth
Inexorable Retribution
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Posted - 2008.06.21 19:44:00 -
[16]
-cough- I may or may not have already posted a thread on this a week or so ago, but...
/signed
-cough- -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.06.21 19:50:00 -
[17]
Originally by: Wrayeth -cough- I may or may not have already posted a thread on this a week or so ago, but...
/signed
-cough-
This was posted 2 days before yours, it had just been bumped off the front page by the "remove xxxx from office" ****posts.
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Wrayeth
Inexorable Retribution
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Posted - 2008.06.21 19:52:00 -
[18]
Edited by: Wrayeth on 21/06/2008 19:53:31
Originally by: Ivor Gunn
This was posted 2 days before yours, it had just been bumped off the front page by the "remove xxxx from office" ****posts.
Well, don't I just feel like an idiot? There's a reason I try not to post when not fully awake.... 
EDIT: ...or PvP when I'm not awake, either. -mumbles something about his sleipnir, a BoB vigilant, a highsec system, and CONCORD- -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

van Uber
Swedish Aerospace Inc Firmus Ixion
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Posted - 2008.06.22 00:12:00 -
[19]
A good abstract of the issue. Supporting.
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2008.06.22 01:30:00 -
[20]
Agreed. Speed needs to be reviewed.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.06.22 01:51:00 -
[21]
Absolutely agree with definition of the problem.
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Foulque
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Posted - 2008.06.22 03:37:00 -
[22]
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JVol
The IMorral MAjority Imorral Dragons
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Posted - 2008.06.22 07:31:00 -
[23]
I agree speeds broken only becsue the things that counter speed are broken, fix webs and neuts so the HUGE gap between their range and the current orbiting range a nanno has to have to keep you scramed are brought closer together again.
T2 disruptors and overheating have moved speedy ships out of the range of their intended counters, webs/neuts. Bring them up to speed with speed and its a fix, no need to nerf speed. It needs to be looked at for sure. good luck CSM's
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Cpt Jagermeister
Federal Defence Union
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Posted - 2008.06.23 22:03:00 -
[24]
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Setana Manoro
Firefly Inc.
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Posted - 2008.06.24 15:04:00 -
[25]
Originally by: javer i support the developers needing to check how mass+speed boost mods affect eachother
You mean, how they do it right now ? Because they have stated, that they are looking into it.
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roq deelim
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Posted - 2008.07.11 19:05:00 -
[26]
/signed
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Kyoko Sakoda
Ghost Festival
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Posted - 2008.07.11 22:00:00 -
[27]
Edited by: Kyoko Sakoda on 11/07/2008 22:05:02
Supporting, even though this should have been looked at and addressed long ago. OP makes a good overview of some of the issues, and I miss the interceptor fights in which 6km/s was a good speed.
Ghost Festival is recruiting. |

Lieutenant Isis
Gristle Industries
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Posted - 2008.07.11 22:06:00 -
[28]
Yes, and I cannot stress enough that it detracts from the flavor of the game.
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Tovarishch
Body Count Inc. The Requiem
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Posted - 2008.07.11 22:06:00 -
[29]
An excellent and concise summation of the problem.
My crusade for faster missiles. |

Crumplecorn
Eve Cluster Explorations
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Posted - 2008.07.11 22:46:00 -
[30]
-
DesuSigs |
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Saori Rei
Garoun Investment Bank
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Posted - 2008.07.15 01:06:00 -
[31]
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.07.15 03:28:00 -
[32]
speed is not broken, just alot of fail pvpers in this thread
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Tzujeih
GoonFleet GoonSwarm
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Posted - 2008.07.15 03:38:00 -
[33]
Agreeing with the problem.
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Lord Testament
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Posted - 2008.07.15 03:50:00 -
[34]
imo MWD should be removed from game BUT the ships that are supposed to be fast should get a bonus for AB use
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Pithecanthropus
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Posted - 2008.07.15 04:28:00 -
[35]
nerf speed --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

Vaal Erit
Science and Trade Institute
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Posted - 2008.07.15 08:10:00 -
[36]
Originally by: Ivor Gunn Speed is broken in 2 key areas.
First, it is unusuable where appropriate. Speed tanks are binary depending on whether you are webbed. This means small ships meant to benefit from speed cannot use it to get under large tracking and suchlike. Webs need differentiation between classes, or possibly sig radius (with a possible "falloff) to fix this.
Second, it is overly usable where inappropriate. It is the only viable option in small-gang pvp and obsoletes all others. This fact alone is sufficient evidence to warrant review at developer level. Specifically reviewed should be the significance of signature radius in tracking, the significance of speed in missile hits and the stacking of multiple methods of speed augmentation, including overdrives, broken polycarbons, drugs, gang links and implants.
So, i put it to the csm to raise this issue, if only for review and affirmation of its state as broken, or even non-broken if that's how you swing.
First point is valid, the 13km web sphere of death is pretty much on and off.
Second point fails. It is not the only viable option in small gang pvp. In fact it is quite the opposite, you see a lot of BS/BC/C ships roaming around all the time. Let's give a real, actual ingame example, shall we? Is the majority of ships used in Factional Warfare nano? I think not
Nano ships certainly do not obsolete anything. Many people have success against nano-gangs and kill them left, right, and center.
First you talk about webs, then signature radius, then missile speed, then stacking penalties of nanoships. Pick ONE issue, and go wtih that. Don't just say "Lol, I think teh gamesors is broken, let's review everything!@!guys, right?" --
http://desusig.crumplecorn.com/sigs.html |

Dihania
SniggWaffe
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Posted - 2008.07.15 08:34:00 -
[37]
What speed issue?
[hr]
Sniggwaffe is recruiting
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.15 10:34:00 -
[38]
Well written post.
One interesting idea would be to make web range dependant on sig radius.
For example base web range could be 10km for a ship with a 100m sig radius. i.e. web range in km = (target sig radius in meters) / 10
So an intie with no MWD would only be webbed at 2km. An MWD intie would be webbed at 10km. An MWD cruiser at 20km or more. Suddenly sig radius is a real penalty to going fast.
The Rapier bonus could also be adjusted to being a +4km per level of recon skill - so with recon 5 you get a minimum of 21km (so it is still possible to web an intie at all!), Hyena could have half that bonus so with EAF 5 they get a minimum of 11km webbing.
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Dzajic
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Posted - 2008.07.15 12:03:00 -
[39]
Fully supported.
Webs and neuts make small ships for which primary and main tank should be speed (frigs, dessies and their T2 versions)sad.
Also, how radial speed is calculated is borked. We only have transversal that is absolute to the grid.
To visualize the problem, I'll borrow example someone else used to illustrate the problem in other thread. Two hummwies, each with a turreted machine gun. One is standing still, other is circling around the first one. MG on stationary jeep has to track the circling one all the time, and has to match angular velocity with it. MG on the jeep circling the stationary jeep can be pointed normally to its tangential velocity, straight toward the stationary target, and doesn't have to track at all.
In EVE, we only have transversal being same for both ships. |

Siebenthal
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Posted - 2008.07.15 13:42:00 -
[40]
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Siona Windweaver
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Posted - 2008.07.21 23:34:00 -
[41]
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I SoStoned
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Posted - 2008.07.21 23:59:00 -
[42]
I agree with the op: Speed is broken.
The T2 bonus implants break it even further.
Look at Snakes/Slaves/Crystals - each of these gives a whopping 33%+ and 54%+ to their relevant stat,plus they stack upon dozens upon dozens of modules that affect the same exact ship stat (speed, armor, shield).
Now, look at the implant sets that have zero modules to affect the stats that they adjust: Talismans (energy emission) and Halo (signature radius). These recieve bonuses by ship type only, yet the bonuses given by these implants is only 17% and 33% respectively... why so annoyingly low when they can be modified by nothing currently in the game, and the ones with several dozen modifying items recieve disproportionately high bonuses?
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Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.07.22 00:15:00 -
[43]
Disagree,
Speed is not broken, and can be countered.
Skill training in primary and secondary skills, time investment equated in experience to use effectively, and isk, reflects accurately in outcome vs. those who don't invest the same resources. When compared vs. others that invest at parity, the outcome is uncertain.
Balanced.
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Herring
Caldari Alcatraz Inc. Tau Ceti Federation
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Posted - 2008.07.22 02:05:00 -
[44]
tbh this issue could be resolved in many cases by allowing tractor beams to work in pvp as say a 25-30% web @20k (as opposed to a web 90% @10k).
Of course making marauders a little bit more of a pvp machine than they already are 
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Josemite
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Posted - 2008.07.22 04:56:00 -
[45]
Agreed. Speed is way too binary. If you're a speed tank against a turret based BS, you can't get hit. If you get webbed, you die. It's not interesting enough imo, there's not enough skill/circumstance aspect to it. Turrets should still be able to hit speed tanks (albeit very seldomly) and speed tanks shouldn't become fish in a barrel if they get webbed.
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Steel Tigeress
Gallente Steel-Wolfs
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Posted - 2008.07.22 06:03:00 -
[46]
Originally by: Christari Zuborov Disagree,
Speed is not broken, and can be countered.
Skill training in primary and secondary skills, time investment equated in experience to use effectively, and isk, reflects accurately in outcome vs. those who don't invest the same resources. When compared vs. others that invest at parity, the outcome is uncertain.
Balanced.
Then you wouldnt mind boosting my Carrier to be a WTF solopwnbbq ship then right? As acording to you, training time investment, secondary skill requirments, and isk investment justify a broken mechaninc.
Heck my carrier takes tons more training, time, and isk investment than your nano.. I should be able to leave the field of battle whenever I want, and choose my fights with impunity too.
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shadowofflame
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Posted - 2008.07.22 07:12:00 -
[47]
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.07.22 16:37:00 -
[48]
nothing wrong with speed as it is.
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Alz Shado
Ever Flow
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Posted - 2008.07.22 16:51:00 -
[49]
I have no problem with velocity, it's momentum that doesn't feel "right" with the current system. Adjusting agility, scripting webbifiers for range vs strength, and boosting the webbed deceleration rates are the keys to fixing Nanos in a fair manner. //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.07.22 17:05:00 -
[50]
Originally by: Steel Tigeress
Originally by: Christari Zuborov Disagree,
Speed is not broken, and can be countered.
Skill training in primary and secondary skills, time investment equated in experience to use effectively, and isk, reflects accurately in outcome vs. those who don't invest the same resources. When compared vs. others that invest at parity, the outcome is uncertain.
Balanced.
Then you wouldnt mind boosting my Carrier to be a WTF solopwnbbq ship then right? As acording to you, training time investment, secondary skill requirments, and isk investment justify a broken mechaninc.
Heck my carrier takes tons more training, time, and isk investment than your nano.. I should be able to leave the field of battle whenever I want, and choose my fights with impunity too.
You forgot a portion of what I stated, and that's experience. A carrier can do a great deal of damage vs. noobs, and seem like a solowpwnmobile, but the moment someone who knows what they're doing enters the scene is when you'll lose your ship.
Same as a nano, only about 1000x times easier to kill than said carrier.
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Stab Wounds
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Posted - 2008.07.23 10:33:00 -
[51]
bump
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Jim Raynor
Shinra
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Posted - 2008.07.23 10:41:00 -
[52]
All polycarb rigs in the galaxy should be taken off the market, stuffed into an Iteron MK5, and warped straight into the center of a sun and incinerated.
Speed tanking is dumb, insanely dumb. i am tired of hearing people say its not dumb, because it is on the contrary, dumb. If any ship is going to 'speed tank', it should be frigates, as they die insanely fast otherwise.
If I hear one more person say his dual LSE II Vagabond with 9k shields and 75/60/40/50 shield resists will instantly implode if it goes 3.5km/s instead of 8km/s I'm going to scream.
Yes, this is ruining the freakin' game CCP, ruining it big time.
/rawr ------ I'll make a sig later. |

Wannabehero
Absolutely No Retreat
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Posted - 2008.07.24 04:30:00 -
[53]
Agreed, most excellent and concise summary of the issue --
Don't harsh my mellow |

Molock Saronen
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Posted - 2008.07.24 12:06:00 -
[54]
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Jeirth
Republic Military School
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Posted - 2008.07.25 00:17:00 -
[55]
Edited by: Jeirth on 25/07/2008 00:17:16 To my mind Eve should be a myriad of styles, when everyone and their dogs are fitting speed tanks on ships that aren't supposed to be speedy, it indicates to me something is broken.
Edit: forgot the thumb 
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.07.25 02:09:00 -
[56]
Originally by: Jim Raynor All polycarb rigs in the galaxy should be taken off the market, stuffed into an Iteron MK5, and warped straight into the center of a sun and incinerated.
Speed tanking is dumb, insanely dumb. i am tired of hearing people say its not dumb, because it is on the contrary, dumb. If any ship is going to 'speed tank', it should be frigates, as they die insanely fast otherwise.
If I hear one more person say his dual LSE II Vagabond with 9k shields and 75/60/40/50 shield resists will instantly implode if it goes 3.5km/s instead of 8km/s I'm going to scream.
Yes, this is ruining the freakin' game CCP, ruining it big time.
/rawr
you are pretty hilarious, poor PVPer and have no clue how game mechanics work. nothing wrong with speed, just EVE attacking a disproportionate amount of losers
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Mister Xerox
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Posted - 2008.07.25 04:26:00 -
[57]
Originally by: Christari Zuborov Disagree, Speed is not broken, and can be countered. Balanced.
Incorrect. Speed is broken, but it can be countered... with extremely specific shis running extremely specific setups. I.e. everyone needs a Hyena or better yet a Huginn/Rapier in their fleet... or many of them. They simply have very little other choice, at all, period, whatsoever. The only way to catch a speedfit is to slow it down, and only webs can (partially) slow down fast ships (unless they manage to coast out of range). Everyone should have a Sentinel or better yet a Curse (not a Pilgrim ) in their fleet to sap the speed ships of their energy, but that still won't enable you to catch them without the aforementioned minnie ships. A BS with neuts... eh, very limited utility unless the speeder wants to also scram.
Thus, you have 1 class of ships that can potentially make a speed fit (and there are many, many speed fits not just 1 class of them) slow enough to strike and when the speed fit feels the tickle of a web, it's gone.
Oh, unless the fleet has a Lach/Araz... but that's not as much a necessity as the Hyena/****/Hug.
So, as you can see, speed does have its limited countermeasures, but it is broken under the current mechanic.
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Mister Xerox
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Posted - 2008.07.25 04:28:00 -
[58]
Edited by: Mister Xerox on 25/07/2008 04:28:42 Double post :/ Delete.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.07.25 05:53:00 -
[59]
Originally by: Mister Xerox
The only way to catch a speedfit is to slow it down, and only webs can (partially) slow down fast ships (unless they manage to coast out of range).
This is by far the moast profound statement on the internetz today. If it is fast, you must catch it... by god we have pure genius here
Originally by: Mister Xerox
A BS with neuts... eh, very limited utility
So cap warfare has limited utility? The curse is just a joke as well? can you do stuff in an internet spaceship without cap? drakes anyone?
Originally by: Mister Xerox
So, as you can see, I have no idea what I am talking about and pretty much just whine about speed.
No really, i didnt know that
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Eternal Error
Exitus Acta Probant
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Posted - 2008.07.25 06:00:00 -
[60]
First point is valid, second is not. The Web Sphere of Doom needs to be looked at. However, nano really isn't that big a deal and people should quit whining.
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Mister Xerox
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Posted - 2008.07.25 11:03:00 -
[61]
Edited by: Mister Xerox on 25/07/2008 11:06:11
Originally by: Matrixcvd Originally by: Mister Xerox
The only way to catch a speedfit is to slow it down, and only webs can (partially) slow down fast ships (unless they manage to coast out of range).
This is by far the moast profound statement on the internetz today. If it is fast, you must catch it... by god we have pure genius here
Originally by: Mister Xerox
A BS with neuts... eh, very limited utility
So cap warfare has limited utility? The curse is just a joke as well? can you do stuff in an internet spaceship without cap? drakes anyone?
Originally by: Matrixcvd So, as you can see, I have no idea what I am talking about and pretty much just whine about speed.
So speaks someone who thinks going less than 6km/s is being Parked.
I did not say speed was wrong, or ruining the game, or non-counterable, only that it is inordinately balanced currently toward other types of combat. It's either 'catch the mosquitos' or 'watch out for the hot drop', with out a whole lot in the middle.
I didn't gainsay the curse, I pointed out it is the second most valuable ship in a fleet after the webbers. Cap warfare is extremely valid, only that Heavy neuts (HEAVY, can ya read?) due to capping out at what... 25km unless you pay out the ringpiece for faction?
Let me restate: Speed is broken, but it can be countered. It merely needs (yet another) close look to bring it back into balance.
For a start switching the % bonuses on Snakes for the % bonuses on, say, Halos or Talismans.
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J'Mkarr Soban
Amarr Proxenetae Invicti
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Posted - 2008.07.25 11:55:00 -
[62]
Luckily: nano changes.
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |

Mister Xerox
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Posted - 2008.07.25 12:33:00 -
[63]
Speed is being fixed. Check your dev blogs.
CCP is reducing snake implant bonuses to be identical to the (particularly useless) Halo & Talisman levels.
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Jennifer Celeste
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Posted - 2008.07.25 13:44:00 -
[64]
Originally by: Ivor Gunn Speed is broken in 2 key areas.
First, it is unusuable where appropriate. Speed tanks are binary depending on whether you are webbed. This means small ships meant to benefit from speed cannot use it to get under large tracking and suchlike. Webs need differentiation between classes, or possibly sig radius (with a possible "falloff) to fix this.
Second, it is overly usable where inappropriate. It is the only viable option in small-gang pvp and obsoletes all others. This fact alone is sufficient evidence to warrant review at developer level. Specifically reviewed should be the significance of signature radius in tracking, the significance of speed in missile hits and the stacking of multiple methods of speed augmentation, including overdrives, broken polycarbons, drugs, gang links and implants.
So, i put it to the csm to raise this issue, if only for review and affirmation of its state as broken, or even non-broken if that's how you swing.
you got what u wanted...stop whining...
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Wrayeth
Inexorable Retribution
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Posted - 2008.07.25 13:47:00 -
[65]
Thank you, CCP.  -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.07.25 14:34:00 -
[66]
As the original poster of what is the oldest and largest "speed" topic brought to the CSM, i must call the CSM to SHOUT AT CCP UNTIL THEY ABANDON THIS ****ING STUPID MWD NERF. Their dev blog is entitled "speed rebalanced" but in actuality should be called "look how ****ing stupid we still are".
CSM, i demand you do everything in your power to put a stop to this.
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Dzajic
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Posted - 2008.07.25 15:05:00 -
[67]
As someone might actually notice this here instead of general whining forum.
Rebalancing ship base speeds. Good idea CCP. Increasing stacking penalties for ODs and polycarbons, THE needed thing. Good. Nerfing Snakes... 56% was too much, but the nerf might be to hard. Capping all MWDs to 500%. OKish. MWD reactivation time. Also THE thing. Excellent.
Not actually boosting ABs... bad call. Web changes, MWD scramb interaction... Horrible, horrible horrible :(
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Jade Constantine
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Posted - 2008.07.25 15:29:00 -
[68]
Originally by: Dzajic As someone might actually notice this here instead of general whining forum.
Rebalancing ship base speeds. Good idea CCP. Increasing stacking penalties for ODs and polycarbons, THE needed thing. Good. Nerfing Snakes... 56% was too much, but the nerf might be to hard. Capping all MWDs to 500%. OKish. MWD reactivation time. Also THE thing. Excellent.
Not actually boosting ABs... bad call. Web changes, MWD scramb interaction... Horrible, horrible horrible :(
Was always going to happen. If you nerf speed you need to nerf webs, otherwise webs become an absolutely overpowering factor in fighting. I do predict an increase in frustration as more targets manage to crawl back to the gates to escape combat though.
I do agree also that Afterburners do need improving.
Star Fraction | Dare to Dream!
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Jade Constantine
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Posted - 2008.07.25 15:34:00 -
[69]
Originally by: Ivor Gunn As the original poster of what is the oldest and largest "speed" topic brought to the CSM, i must call the CSM to SHOUT AT CCP UNTIL THEY ABANDON THIS ****ING STUPID MWD NERF. Their dev blog is entitled "speed rebalanced" but in actuality should be called "look how ****ing stupid we still are". CSM, i demand you do everything in your power to put a stop to this.
I suspect its too late to stop it outright Ivor. There has been too much of a head of steam build up by the nano-whining brigade so we are going to see an end to nano speeds and increase in more static tank and gank based warfare for a while. What saddens me most is that this is going to happen before 0.0 is fixed so its going to reduce the opportunity for raiding and small unit pvp in anything but cloaked ships.
Still I suspect it drives more people away from 0.0 and into the arms of Faction Warfare and eventually that will make it increasingly evident that 0.0 sovereignty DOES need fixing and eventually the right thing gets done.
Ship balancing is a bit like parenting though, sometimes you have to let the little darlings find out what jalapeno peppers do taste like rather than just telling them.
See you in my uber tanked RR battleship on the flipside! (in empire).
Star Fraction | Dare to Dream!
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Dzajic
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Posted - 2008.07.25 15:36:00 -
[70]
But what happens with blasterboats? AB+MWD mandatory? Still every ship with base speed higher than yours will run away, or give you enough transversal to turn blaster dps into nothing?
Imho, Web needed range/strength scripts. Not total nerf.
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Jade Constantine
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Posted - 2008.07.25 15:37:00 -
[71]
Originally by: Dzajic But what happens with blasterboats? AB+MWD mandatory? Still every ship with base speed higher than yours will run away, or give you enough transversal to turn blaster dps into nothing? Imho, Web needed range/strength scripts. Not total nerf.
Bring friends (with loads of webs). Nano nerf was always going to be a solo playstyle nerf.
Star Fraction | Dare to Dream!
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