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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.06.14 22:36:00 -
[1]
Speed is broken in 2 key areas.
First, it is unusuable where appropriate. Speed tanks are binary depending on whether you are webbed. This means small ships meant to benefit from speed cannot use it to get under large tracking and suchlike. Webs need differentiation between classes, or possibly sig radius (with a possible "falloff) to fix this.
Second, it is overly usable where inappropriate. It is the only viable option in small-gang pvp and obsoletes all others. This fact alone is sufficient evidence to warrant review at developer level. Specifically reviewed should be the significance of signature radius in tracking, the significance of speed in missile hits and the stacking of multiple methods of speed augmentation, including overdrives, broken polycarbons, drugs, gang links and implants.
So, i put it to the csm to raise this issue, if only for review and affirmation of its state as broken, or even non-broken if that's how you swing.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.06.14 22:38:00 -
[2]
And the obligatory +1.
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javer
4S Corporation Morsus Mihi
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Posted - 2008.06.14 22:56:00 -
[3]
i support the developers needing to check how mass+speed boost mods affect eachother -------------------------------------------- Never argue with an idiot, they will drag you down to their Level and beat you with experience. |

Chungito
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.15 01:09:00 -
[4]
This seems to sum up the speed issue nicely.
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.06.15 04:03:00 -
[5]
Certainly.
--------------------------------- Thomas Hardy is going to eat your brains. |

Kinkie Yuuki
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Posted - 2008.06.15 05:36:00 -
[6]
Edited by: Kinkie Yuuki on 15/06/2008 05:37:08 Issue is same classes not being able to hit eachother. And HACs coupled with speed and huge double extender buffer tanks.
Also going over 8 KM/s or faster, which sometimes out speed the dedicated tacklers like interceptors, even if the ceptor is faster the approach and orbit around the HAC will be too slow to survive.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.06.20 20:53:00 -
[7]
Giving this a thorough bump because Invicta. and Factional Warfare have done me the good service of proving me right.
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Tarminic
Black Flame Industries
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Posted - 2008.06.20 23:27:00 -
[8]
Agreed.
Personally, I believe that the design of webbers and MWD are at the heart of the issue and addressing them will solve all of the problems with over-prevalent nano-ships, and at the same time leave a role for them where appropriate. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Deep Slumber
Black Nova Corp Band of Brothers
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Posted - 2008.06.20 23:54:00 -
[9]
Supported.
I'm not clear about whether it is speed, mass/agility (Nyphur wrote a very interesting piece on it, see http://www.eve-tanking.com/20080505.html), MWDs, webifiers, rigs or implants that is on the core of the issue or simply a combination of all of this, but the issue does require effective balancing.
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Shalmaneser ili
Gemeinschaft interstellarer Soeldner
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Posted - 2008.06.20 23:58:00 -
[10]
I am glad that this issue is finally being raised in the Assembly Hall. It is a top balancing priority such as nos, ECM and damps were before. I can't see why the hell it has not been adressed yet.
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Abrazzar
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Posted - 2008.06.21 00:43:00 -
[11]
Agreed. Speed needs to be reviewed and balanced where appropriate.
-------- Ideas for: Mining
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Adunh Slavy
Ammatar Trade Syndicate The ENTITY.
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Posted - 2008.06.21 00:45:00 -
[12]
Speed is broken for sure. I'm at odds to what the best solution is, as there are many options, but the balance is way off.
The Real Space Initiative - V5 (Forum Link)
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Artemis Rose
Eleckrostatik
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Posted - 2008.06.21 05:09:00 -
[13]
I don't think speed is really broken. It could be tweaked just a little bit, You can counter such ships easily, and its not like they are sporting big tanks and massive damages. The second you threaten them, they will leave as they tend to be expensive ships.
As for Invicta nano ships, avoid where they are and go somewhere else. You have entire regions to wreck havoc in! Or fit your ships to stop them. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Tzar'rim
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Posted - 2008.06.21 07:47:00 -
[14]
Edited by: Tzar''rim on 21/06/2008 07:47:28 Nano is out of control, it completely hashes up ship characteristics to a point where you can say that the ship's pros/cons are unimportant as long as you can nano it. That is too much and frankly, it's simplifying things... a loss to gameplay.
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Yuki Santara
Yurai-Tenshin Zaibatsu Celestial Imperative
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Posted - 2008.06.21 12:51:00 -
[15]
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Wrayeth
Inexorable Retribution
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Posted - 2008.06.21 19:44:00 -
[16]
-cough- I may or may not have already posted a thread on this a week or so ago, but...
/signed
-cough- -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.06.21 19:50:00 -
[17]
Originally by: Wrayeth -cough- I may or may not have already posted a thread on this a week or so ago, but...
/signed
-cough-
This was posted 2 days before yours, it had just been bumped off the front page by the "remove xxxx from office" ****posts.
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Wrayeth
Inexorable Retribution
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Posted - 2008.06.21 19:52:00 -
[18]
Edited by: Wrayeth on 21/06/2008 19:53:31
Originally by: Ivor Gunn
This was posted 2 days before yours, it had just been bumped off the front page by the "remove xxxx from office" ****posts.
Well, don't I just feel like an idiot? There's a reason I try not to post when not fully awake.... 
EDIT: ...or PvP when I'm not awake, either. -mumbles something about his sleipnir, a BoB vigilant, a highsec system, and CONCORD- -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

van Uber
Swedish Aerospace Inc Firmus Ixion
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Posted - 2008.06.22 00:12:00 -
[19]
A good abstract of the issue. Supporting.
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2008.06.22 01:30:00 -
[20]
Agreed. Speed needs to be reviewed.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.06.22 01:51:00 -
[21]
Absolutely agree with definition of the problem.
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Foulque
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Posted - 2008.06.22 03:37:00 -
[22]
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JVol
The IMorral MAjority Imorral Dragons
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Posted - 2008.06.22 07:31:00 -
[23]
I agree speeds broken only becsue the things that counter speed are broken, fix webs and neuts so the HUGE gap between their range and the current orbiting range a nanno has to have to keep you scramed are brought closer together again.
T2 disruptors and overheating have moved speedy ships out of the range of their intended counters, webs/neuts. Bring them up to speed with speed and its a fix, no need to nerf speed. It needs to be looked at for sure. good luck CSM's
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Cpt Jagermeister
Federal Defence Union
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Posted - 2008.06.23 22:03:00 -
[24]
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Setana Manoro
Firefly Inc.
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Posted - 2008.06.24 15:04:00 -
[25]
Originally by: javer i support the developers needing to check how mass+speed boost mods affect eachother
You mean, how they do it right now ? Because they have stated, that they are looking into it.
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roq deelim
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Posted - 2008.07.11 19:05:00 -
[26]
/signed
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Kyoko Sakoda
Ghost Festival
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Posted - 2008.07.11 22:00:00 -
[27]
Edited by: Kyoko Sakoda on 11/07/2008 22:05:02
Supporting, even though this should have been looked at and addressed long ago. OP makes a good overview of some of the issues, and I miss the interceptor fights in which 6km/s was a good speed.
Ghost Festival is recruiting. |

Lieutenant Isis
Gristle Industries
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Posted - 2008.07.11 22:06:00 -
[28]
Yes, and I cannot stress enough that it detracts from the flavor of the game.
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Tovarishch
Body Count Inc. The Requiem
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Posted - 2008.07.11 22:06:00 -
[29]
An excellent and concise summation of the problem.
My crusade for faster missiles. |

Crumplecorn
Eve Cluster Explorations
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Posted - 2008.07.11 22:46:00 -
[30]
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DesuSigs |
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