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SonShadowCat
Caldari Provisions
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Posted - 2008.06.20 07:57:00 -
[1]
Is the amarr faction organized at all? I ask due to its small size and because I rather stay in amarr space than go back to caldari space.
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Jim McGregor
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Posted - 2008.06.20 08:01:00 -
[2]
They have impressive results so far, so I would say yes.
--- Its dead, Jim.
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Riho
Mercenary Forces
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Posted - 2008.06.20 08:44:00 -
[3]
Originally by: Jim McGregor
They have impressive results so far, so I would say yes.
at first yeah... but lately it has died out by a large margin
we went into bleak lands last night and took some plexes because there where no amarrians almost to be seen :/ ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Dormuth Purifier
Naughty By Nature
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Posted - 2008.06.20 08:53:00 -
[4]
The amarr milita is dead...almost every member in high sec, matars roam free in our territory.We lost 2 key sys already, and other will fall soon...It's the sad true, matars won already.
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Daziel Iaar
PIE Inc.
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Posted - 2008.06.20 10:41:00 -
[5]
The Amarrian war effort is hampered by the fact we started off with the smallest amount of players of all four factions. Then include the fact both gallente and minmatar militia are attacking Amarr space, then include the fact theres alot of anti amarrian alliances also fighting us to. We are simply outnumbered by a massive margin and even though we try, its impossible to do anything when theres 20 to 40 ships on each gate blobbing a system.
Templar Lieutenant of the 24th Crusade "His Will Be Done" |

Acedias
Atropos Asylum
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Posted - 2008.06.20 11:08:00 -
[6]
Join amarr=) the fight is always more interesting when outnumbered so long as you don't throw your ships away by mistake. I wish minmatar or gal were less played so I could fight a slightly more balanced war but I guess with the current mechanics you may get more success splitting into small gangs/solo and frantically contesting/defending many places at once, could work to drive down the blobs. Or maybe amarr could find support from the caldari? Just an idea.
I look forward to logging in after work later, hope some of you amarr are active and up for a clean brawl
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Gaia Thorn
Infected.
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Posted - 2008.06.20 11:20:00 -
[7]
Tbh the biggest nut shot for amarr was that our 2 entry points both goes into kourmonen which by the way is matars staging point and any attempt to attack matar space would require amarr to jump into this system which almost allways have 40+ people in it.
And lets not forget amarr is fighting fleets of nano ships with high resist to their dmg type. not easy killing someone when you are moving 2m/s after being tripple webbed by 5 huginns whilst the vagabonds and hurricanes chew you up.
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Sakura Nihil
Stimulus
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Posted - 2008.06.20 11:25:00 -
[8]
Originally by: Gaia Thorn And lets not forget amarr is fighting fleets of nano ships with high resist to their dmg type.
True, but that goes both ways when you look at ammos like Barrage and Hail. I will say though the Matari have an edge in this fight with the ability to use RF EMP instead of an ammo like Hail, whereas the Amarr are restricted to switching up drones.
That being said, they might want to try flying less Amarrian ships, or using some EW on us .
Originally by: Gaia Thorn not easy killing someone when you are moving 2m/s after being tripple webbed by 5 huginns whilst the vagabonds and hurricanes chew you up.
I don't think this is that common .
Goal Line Blitz, an American Football browser game. |

My Julutschka
Federal Defence Union
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Posted - 2008.06.20 14:05:00 -
[9]
All the Ammarian talking abouot beeing the faction with the least amount a players: factional warfare is not a 1vs1 battle, means it is not Amarr vs Minmatar and not Gallente vs Calamari....so what IS true is the fact that you as a single faction have the lowest playerbase, BUT since this is as stated above not Amarr vs Minmatar, your ally has by far the HIGHEST playercount of all races. Perhaps it is about time to call out for the Caldari FC¦s and organize an united effort ?
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Lilan Kahn
The Littlest Hobos
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Posted - 2008.06.20 14:09:00 -
[10]
dont worry amarrski we wil soon all go over and shot caldrie so you can reclaim some space
"Bringing Content to you 1 round of ammo at a time" |
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Wu Jiun
State War Academy
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Posted - 2008.06.20 14:13:00 -
[11]
Originally by: My Julutschka All the Ammarian talking abouot beeing the faction with the least amount a players: factional warfare is not a 1vs1 battle, means it is not Amarr vs Minmatar and not Gallente vs Calamari....so what IS true is the fact that you as a single faction have the lowest playerbase, BUT since this is as stated above not Amarr vs Minmatar, your ally has by far the HIGHEST playercount of all races. Perhaps it is about time to call out for the Caldari FC¦s and organize an united effort ?
canneloni suck even more tbh. its in the other thread. 
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My Julutschka
Federal Defence Union
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Posted - 2008.06.20 14:18:00 -
[12]
yep canneloni definately worse than calamariz
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Lisento Slaven
The Drekla Consortium
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Posted - 2008.06.20 14:29:00 -
[13]
If my sister wasn't getting married tomorrow I would have been on organizing the death of Minmatar and Gallente scum.
Your time will come. I will lead the space whale legions into your lines. ---
Put in space whales!
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Black Scorpio
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Posted - 2008.06.20 14:44:00 -
[14]
It will be nice to join Amarr, since they're low on numbers and there won't be lack of targets, but it sure looks like a suicide. It seems there is noone to couter the vast numbers of nano and blobs on the minnie side. And they aren't the caldari misile flying boyz, some of them are pretty savvy :)
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Corvin Demeter
State Protectorate
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Posted - 2008.06.20 14:44:00 -
[15]
I would be more than happy to fly in any joint fleet ops with the Amarr. I hope that this facet of FW will develop in the coming weeks and months.
Perhaps PIE and the other Amarr militia corps could start the diplo ball rolling with the Caldari militia corps?
I think that waiting for the un-coordinated non-corp militia pilots (in both factions) to take the initiative, will not work.
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Kirith Kodachi
Katana Securities Incorporated
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Posted - 2008.06.20 14:50:00 -
[16]
Originally by: Gaia Thorn Tbh the biggest nut shot for amarr was that our 2 entry points both goes into kourmonen which by the way is matars staging point and any attempt to attack matar space would require amarr to jump into this system which almost allways have 40+ people in it.
Wait... what?
Does not Ezzara in Devoid go into Vard in Heimatar region?
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Astarte Nosferatu
Canes Pugnaces
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Posted - 2008.06.20 14:58:00 -
[17]
In a Blitzkrieg, the invader usually gains a lot of ground due to their initial speed and the element of surprise. Once the element of surprise is gone, and the fog of confussion clears up, the defender has the chance to get orginased and start a counterattack. History has proven that these counterattacks have the potential to be fatal against the invading force, effectively meaning a turning point in the progress of the war.
I believe that it only takes time for the rigid Amarr to get their act together, and once they do it will be the Minmatar militia making these kind of threads on this forum.
People must really like me, everytime I post something they ask my ASL. |

Lilan Kahn
The Littlest Hobos
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Posted - 2008.06.20 15:06:00 -
[18]
Originally by: Kirith Kodachi
Originally by: Gaia Thorn Tbh the biggest nut shot for amarr was that our 2 entry points both goes into kourmonen which by the way is matars staging point and any attempt to attack matar space would require amarr to jump into this system which almost allways have 40+ people in it.
Wait... what?
Does not Ezzara in Devoid go into Vard in Heimatar region?
they have several entry points, mini cloest entry point in amamake next entry point is a fair bit away.
"Bringing Content to you 1 round of ammo at a time" |

Gorgan Sixfinger
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Posted - 2008.06.20 15:15:00 -
[19]
Amarr are hampered by a few design flaws in factional warfare (well everyone is, but Amarr are the first to feel it).
First off, what should have been the engine pulling the newbies along is stuck in their own alliance not willing or able to help. PIE and CVA for Amarr, plus UK for Minmatar are effectively kept out of FW due to the only major design flaw in Empyrian Age. This flaw can be rectified, and I have suggested a tmp. solution in the "thoughts on FW requested"-thread and I am sure more suggestions can be found.
Secondly, the momentum factor is killing Amarr. Once it becomes pointless to log on, you stop logging on. What I mean by this is that team-oriented warfare in any game, faces one major problem - the winnerjoiner.
Amarr are at a numerical disadvantage to Minmatar. This generally allows minmatar pilots to command the field of battle. Which in turn allows inexperienced Minmatar pilots to stay on station and LEARN for longer periods of time before being blown up. As a result, minmatar pilots are more likely to stay interested, log on the next day and so on. Conversely, Amarr pilots have stopped logging on. We have to attack in teams of ten or twenty against groups of forty or more. This results in higher lossrates, and has a negative effect on the number of people coming back for more.
Amarr, as the smallest faction (by numbers), is the first to feel the winnerjoiner effect, we will not be the last.
Now having said that, the fault also lies with the community. Too much time is spent talking about clever ideas. Too much information and way too little action. I would say that we have one, perhaps two fleet commanders online at any one time. Sometimes I find myself leading people from a T1 fitted frigate or even a pod because noone else steps up to the plate.
Oddly enough, this failure of Amarr will eventually effect Minmatar retention, as they must have noticed by now... less targets and less resistance means less attraction for new pilots.
I have attempted to help out as best I can, but with just a dozen or so leadership types in our faction, we simply dont have the momentum of our opponent.
We waste valuable time arguing Ventrilo vs. Teamspeak vs. EVEVoice. We have been sabotaged repeatedly by people grabbing the X-ups from our fleets and putting them into their own fleets for god known what purpose. We have splintered into three or more leadership groups, each with their own way of thinking and hell bent on spending countless hours sorting access to their own voice servers, channels and forums. Not a day goes by without a "meeting". This usually takes one or two hours where people talk about basic fleet tactics, and how it would be great "if only...". We have been pushed out of Bleak Lands completely and are now stuck making T1 frigate suicide runs at a vastly larger fleets. Some smaller fleets manage to sneak by and attack the minmatar held systems, but this action is sporadic at best. We are stuck in an imaginary world, moving imaginary fleets.
The fact of the matter is, that without the support of PIE and the traditional factionalists, the Amarr faction will only be a token force of easy targets for the more experienced Minmatar pilots.
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Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.20 15:19:00 -
[20]
The numbers issue is a smaller factor than it's being made out to be.
Organization (strategic and tactical) seems to be lacking. Logistical competence is definitely lacking. Willpower is definitely lacking.
And I'll step on some toes with this one as well, but here goes: a lot of the "veteran" Amarr pilots and organizations are used to being able to limit their exposure to badguys and are more interested in character development through writing than through learning how to overcome seemingly impossible tactical situations in the game, whereas a lot of the veteran Minnie pilots are just plain very good (as players) at pvp.
All the way around it's a mismatch, and it's showing as strategic momentum is gathering in favor of the Matari faction.
If Amarr pilots were in a logistical situation to have plenty of cheap cruisers already in position to reship as many times as it takes, they could bash their head against the superior minnie numbers and skill just fine and learn from it. Meanwhile, smaller strike teams could be running around actually accomplishing stuff while Minnie blobs are occupied. That's one change right there that might actually slow down the tide of the war...but it requires organization, it requires solid logistical schemes, and it requires player willpower.
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Cailais
VITOC
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Posted - 2008.06.20 15:21:00 -
[21]
It is a difficult struggle. The Amarr Militia / Corps are outnumbered and on the defensive. This is hardly suprising considering for the past two years Amarr ships have been touted as the 'weakest' of the four races so there are just fewer Amarr pilots, and even less with high skill point totals.
The Amarrian 'specialist' weapon system - nosferatu - on ships such as the curse, pilgrim and sentinel was heavily nerfed whereas the minmater equivalent (stasis webifiers) has gone unchanged. Put that into the context of the current 'nano-age' and that the vast majority of ships being used are small frigates to cruiser class then the Amarr are having a tough time of it.
Its possible that over the coming months the minmater will conquer Amarrian low sec space - but if there are few targets for min pilots they run the risk of pilots becoming bored and leaving FW.
Its important to remember there is no 'end stage win' here: even if all a races systems are captured they could still be won back, and the more systems a race has to cover with fleets the more likely this will become.
It's an endless war - I think quite a few have forgoten that.
C.
VITOC - Amarr Corp for Faction Warfare! |

Mazzarins Demise
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Posted - 2008.06.20 15:25:00 -
[22]
Originally by: Garreck If Amarr pilots were in a logistical situation to have plenty of cheap cruisers already in position to reship as many times as it takes, they could bash their head against the superior minnie numbers and skill just fine and learn from it. Meanwhile, smaller strike teams could be running around actually accomplishing stuff while Minnie blobs are occupied. That's one change right there that might actually slow down the tide of the war...but it requires organization, it requires solid logistical schemes, and it requires player willpower.
When I get home from work Garreck I'll shoot you an EVE-mail about how I may be able to help with the logistics. I'm already supplying Amarr with T1 and T2 modules that I produce and buy myself, but I want to help out more. While I have a ton of SP in combat, I feel that right now (while some more higher-tiered skils train) I may be able to help out Amarrians more through trade and logistics rather than blobbing and combat, although I can scout in my Anathema if need be :).
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Meridius Dex
Foundation R0ADKILL
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Posted - 2008.06.20 15:30:00 -
[23]
I've not tried FW yet, but one would think that all Amarrian gangs would need is to get some remote-repping gangs going with tracking disruptors and neuts to make real headway against a mostly-Minny enemy.
And if the gangs and fleets are mostly under 30-40 people, I cannot imagine why anyone would not want to use Eve Voice - it's 10x better than Vent or TS, and I use both. For clarity, the tactical tools, etc it is the superior service. The only prob we have in zero sec with EV is all the desyncing from lag means that a 3rd party client is necessary for people trying to log back into a battlefield and get intel, fleet status and invites. -- Meridius Dex --
Amarr = EVE on Hard setting |

R1ck James
Acme Demolition
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Posted - 2008.06.20 15:32:00 -
[24]
Originally by: Garreck And I'll step on some toes with this one as well, but here goes: a lot of the "veteran" Amarr pilots and organizations are used to being able to limit their exposure to badguys and are more interested in character development through writing than through learning how to overcome seemingly impossible tactical situations in the game, whereas a lot of the veteran Minnie pilots are just plain very good (as players) at pvp.
From what I saw/experienced, I'd have to agree with Garreck 100%, especially this.^
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Daziel Iaar
PIE Inc.
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Posted - 2008.06.20 15:38:00 -
[25]
Edited by: Daziel Iaar on 20/06/2008 15:40:00
Originally by: Gorgan Sixfinger The fact of the matter is, that without the support of PIE and the traditional factionalists, the Amarr faction will only be a token force of easy targets for the more experienced Minmatar pilots.
PIE is not a massive corporation in terms of numbers, but we have been doing our utmost to help with the situation. However we are easily countered by the countless minmatar and gallente corporations. The majority of the Amarrian militia is actully made up by individuals, while the majority of the minmatar and gallente are made up of corporations (thats my opinion atleast from what i've seen)these can call on alot more support than the amarr militia can.
To sum it up, Amarrian forces do have some figure heads but are made up mostly of individuals while the majority of the minmatar militia is made up predominantly of figures heads with a smaller number of individuals.
What would be nice is if the gallente were to turn their attention towards the caldari who are taking their space rather than getting a free ride by blobbing the whole of the amarr because they are "weaker" ship and number wise, but i'm sure that won't happen :)
(The above views are my own views and not that of my corporation)
Templar Lieutenant of the 24th Crusade "His Will Be Done" |

Gorgan Sixfinger
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Posted - 2008.06.20 15:44:00 -
[26]
Originally by: Meridius Dex The only prob we have in zero sec with EV is all the desyncing from lag means that a 3rd party client is necessary for people trying to log back into a battlefield and get intel, fleet status and invites.
That is EXACTLY the problem with EVE voice - it is tied into the client, so when the client crashes, you loose comms.
Ventrilo has (on paper) an advatage over Teamspeak, in that VT server admins (generally) arent as fuzzy with the whole "registration" and management of access. Some people also argue that VT has better sound quality, and they may be right. Vt has been hampered by the relatively high number of backwards imcompatible server versions. Some free, some payware. If you find youself wanting to use all known clients AND TS from time to time, please check out a program called VentriloMix - http://ventmix.gethost.be/
TeamSpeak supporters frequenly mention "management" as one major advantage. Teamspeak also has the ability to handle large numbers of players better (IMO) than VT does. Having said that, I think the success of TS is up to the admins. In this FW environtment, our insistance that "people need to register" is causing a MAJOR problem with the "soldiers". Truth is, most people simply cannot be arsed setting it up, and would prefer EVE voice or VT because to the (perceieved) ease of use, compared to TS. This is however a management problem, and can be solved by allowing people to join unregistered, and simply drag them to the proper fleet channel.
I use all types of voice software, and once set up the differences are cosmetic. The truth of the matter is, that it simply does not matter. As a proper EVE player, you should have EVE voice, Ventrilo (all versions) as well as TeamSpeak. If you do not have any voice comms at all, you should not expect to survive more than two or three minutes.
I wish people would simply STOP arguing about what voice software is better, and get their proverbial dung sorted!
Also adding. Broadcasts are all well and good, but I find that what works best is: The Fleet Commander (FC) says "do this and that" The wing commanders use broadcasts to repeat the orders The right hand man of the FC types it in fleet chat
And EVERYONE listens, watches AND reads all at once. So to recap: BE ON TS. Watch broadcasts. Read fleet chat and DO ALL AT ONCE, do not rely on one or even two systems. Doing so will get you killed...
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Misanth
Electro Fuels
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Posted - 2008.06.20 15:46:00 -
[27]
Edited by: Misanth on 20/06/2008 15:46:02 If CCP's system wasn't poo we would've had at least this corp on the Amarr side. That was our intention, but because the high pop of Caldari mission runners our Amarr standing was low while the Caldari one was high.. i.e. the easy choice was to fight for Caldari.
Should just have let people sign up unless they were -2 or worse.
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Gorgan Sixfinger
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Posted - 2008.06.20 15:54:00 -
[28]
You may be right Daziel Iaar, but we need everyone to join up. I can understand why you wont leave your alliance and all, but it would help a lot if we had more "figureheads" as you call them.
We might be made up of individuals rather than corportations, and therefore ned more corporations to join the cause if we are to turn the tide.
In my opinion, things have reached a point where Empyrian Age is failing to deliver. We are in effect being blobbed to death. I know there are a lot of people saying, "the stop blobbing", but with just 15-20 jumps from one end of the "playground" to the other, a measure of blobbing will always be in effect. I DO agree that we may need to spread out more, but that does not change the fact that Minmatar have Amarr outnumbered two to one at all times.
So either CCP allows a limited number of alliances to apply for a "temp fix" to the "cant join" problem, or Amarr at least will cease to fight back, thus negating the whole point. Effectively allowing minmatar pilots to grind victory points until there are no amarr held systems left in bleak lands.
If this weekend is a crap as the last week has been, I am either flying up to help Caldari or simply making a new character. I am not wasting my time being blobbed or telling people why not being on voice commns is stupid... seriously, there ARE people who think they can just tag along with the fleet. When they get left behind, they blame the FC... 
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Kainda Gordo
Kinda'Shujaa
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Posted - 2008.06.20 15:59:00 -
[29]
From what I can tell there isnt a central command within the minmatar militia, but there are a very healthy number of large/strong corps spearheading their own operations, for example
Kinda'Shujaa (Ushra'khan alt/recruitment corp) Seraphim Technologies (ex MC) Outbreak (0.0 alliance killers) Stimulus
On the other hand there are a lot of new corps founded especially for FW on the amarr side with only a splattering of veteran corps added to the mix. I'm sure theres some pvp corps itching to get some hardcore FW action in, if your looking to actually make a difference I suggest you join amarr :)
Minmatar Faction Warfare Corp Now Recruiting |

Nachshon
17th Minmatar Tactical Wing
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Posted - 2008.06.20 16:00:00 -
[30]
Here's the difference between the two fronts.
The Caldari have a major numbers advantage on the Gallente, but it seems that they aren't as effective, pilot for pilot. So the Caldari have made some progress, but the Gallente are holding their own.
Also, I hear that there's a lot more emphasis on pvp over there.
There is a similar disparity on the Minmatar/Amarr front. Unfortunately, as far as I can tell, there's no skill disparity. It's down to numbers. It's not so much that the Minmatar can form giant gangs, it's that they can form MULTIPLE gangs spread over the battlefield. And the Minmatar are focusing a lot of energy on taking plexes and systems. The Amarr could call on their own alliances, but the militias are so massive, it doesn't make a difference.
Sorry to say, but the odds are against you. I was kinda worried prior to the war, since I figured that the RPers would dominate the Amarr and Minmatar militias. I wasn't expecting a massive surge of non-RPers that would lead all four militias to outnumber the 0.0 alliances. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom
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