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Dapper Danny
Tribal Liberation Force
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Posted - 2008.06.20 22:41:00 -
[61]
Originally by: Dorah Hawkwing Great ships for Amarr to fly with even low skills:
Crucifier: 2 Tracking disruptors, with sensor enhancers in low = 90 km's lock rage with a 3 day old char. And a drone bay.
I leave cruisers to other people, but honestly a fleet of arbitrators should pose severe problems for others even though they are only T1 ships.
Amarr has ewar, and with latest boost to tracking disruption, falloff on the autocannons and artillery gets a serious ... disruption.
Been dabbling in this myself recently but for the minmatar millitia, going by numbers id say the TD's would be amarrs greatest boon, slap 2 td's on a Nano'd Vagabond and it basicly becomes a realy fast ship with almost no dps to speak of, heck get 3 cheap fit Crucifers (about 400k isk to buy and fit) with 2 TD's each and you could cripple a typical Mini gangs dps. Hell, get some of your more specialised pilots to fly Sentinels, TD's with Neuts on a frig that can basicly (almost) insta shut down the cap of any other mwding frig out there, they cant mwd when they dont have any damn cap left (nor might I add can they warp, i think).
Heck fly a few Curse or Pilgrims, I was having fun with my hound a week ago and was surprised when I hit the armor tank of a Pilgrim, dps went from tasty 400-500 to the what the hell double digits?. Dont forget your t2 assualt frigs either, Vengeance is nice with a beautiful tank and a weapon type that can hit fast moving targets very effectivly.
Seriously listen to Dorah. - The Boot.ini Incident glances off your EvE Install causing no real damage! - |

Vladimir Titov
Kinda'Shujaa
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Posted - 2008.06.20 23:00:00 -
[62]
I understand the numbers argument, and we all know why the Amarr are outnumbered. However, there is no racial restriction on ships so arguments over which ships are superior for pvp is a moot point.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.06.21 00:17:00 -
[63]
I think that all of the militias would benefit from slowing recruiting 'solo' pilots from the NPC militia corp into the various enlisted player corps, and this is true for the Amarrians at least as much as for the other factions. I've done some scouting in the long, painful effort to set the Amarr faction red, and I was surprised to find that the fast majority of hostile corporations were small corps with as few as 2 members and as many as around 10. Corps with more than 20-30 members were very rare. I think this hurts the faction; organization is key to success and fifty 2-man corps can't possibly be organized.
The Minmatar faction, on the other hand, benefits from what I will call 'pockets' of leadership. Corps like K'S, Stim, and others provide a organized core force that other smaller groups can rally to for a particular battle. Even as restricted as we are by CCPs ridiculous rules regarding FW participation, I think that U'K has aided in this to a significant degree.
As an aside, none of this should be taken as a slam against FCs within the NPC militia corps; some of them appear to be doing a fine job, but even so, the militia does not strike me as being an environment that lends itself to organization, no matter how competant the FC.
I'd still love to see CCP revise the mechanics restricting alliances' participation in FW. The details would still need to be sorted out (for example, perhaps a higher faction standing threshold, which would have to be met by every corp in the alliance in order to join and to remain). Someone suggested in another thread that one possibility might be for alliances to 'apply' to join FW, and CCP or CSM could sort through the applications and accept the RP-based alliances in. This seems a bit subjective, but could be made to work.
I'd love to see what would happen if U'K, EM, VV, and CVA were allowed to fight for their respective people. And given the strength of CVA, in particular, this might help the Amarrian faction considerably.
-- Becq Starforged
The Flame of Freedom Burns On! |

Drea Archae
Imperial Academy
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Posted - 2008.06.21 02:10:00 -
[64]
Amarr lose lowsec, gain providence....overall its a win I think.
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Aidan Ordway
The Reappropriation Committee
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Posted - 2008.06.21 02:56:00 -
[65]
Originally by: Drama Kirlan And when you go against a gallente fleet you know you should tank against thermal and kin. Oooh and when you go against Caldari you tank for Kinetic!!
Stop whineing about em/therm it's fine. Anyone purely tanking against that is a moron and will lose there ship. Or are you forgeting that amarr are the second highest in terms of Drones?
Amarr have some fantasic ships. That matari fleet shooting you with projectiles? Use tracking disrupters. With the recent em/exp nerf your lasers really shine.
Now dont get me wrong I feel bad about the Amarr and half want to join them just for the fun. Looking at the matari militia it's true theirs a lot of numbers but only a few who have the skills to be a problem. You'll see most of the fleets made up of badly fit T1 stuff. Last night we popped a carrier that was pirating on a gate. There were 2 or 3 BS and a ass ton of frigates. I'd be more worried in a few months when those noobs start flying and fitting decent stuff
Sorry if that came off as mere whining, it wasn't intended to be. There are a lot of Amarrian ships that do some really nice damage, but from what I've heard, that seems to be the problem.
I, of course, could be wrong. I'm still new to the game and my opinions are pretty much based on the information I've been given. If it's wrong, then I'll acknowledge it and go on from there.
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Kame Malice
Mitsukashi Holdings Limited
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Posted - 2008.06.21 02:59:00 -
[66]
Perhaps the fact that the amarr has a history of slavory and oppresion is playing out the way it should... this is a roleplaying game... it seems that amarr players are playing thr role of the losing side...
Not always a bad thing. :)
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Subedai
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Posted - 2008.06.21 04:18:00 -
[67]
Originally by: Felix Dzerzhinsky I don't think Outbreak and some former Insurg corps joining the Minmatar side has helped. As it stands, the Minmatar faction will have some very good pilots fighting for them. . . All in all, the Amarr are screwed.
This stuff hasnt helped at all - both minmatar and gallente have some core pvp'ers on their side - and some nasty spy tactics from the sounds of it too - while amarr/caldari seem to have the newer players. Its all beginning to sound like a cascade that i would not recommend any corp to join atm, esp with the threat of anyone reasonably sized having to fight a lopsided war against u'k as well in hi-sec.
Morale is the most powerful weapon in eve..... break that and you've won without a shot being fired.
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Kelli Flay
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Posted - 2008.06.21 06:31:00 -
[68]
Originally by: Subedai
Originally by: Felix Dzerzhinsky I don't think Outbreak and some former Insurg corps joining the Minmatar side has helped. As it stands, the Minmatar faction will have some very good pilots fighting for them. . . All in all, the Amarr are screwed.
This stuff hasnt helped at all - both minmatar and gallente have some core pvp'ers on their side - and some nasty spy tactics from the sounds of it too - while amarr/caldari seem to have the newer players. Its all beginning to sound like a cascade that i would not recommend any corp to join atm, esp with the threat of anyone reasonably sized having to fight a lopsided war against u'k as well in hi-sec.
Morale is the most powerful weapon in eve..... break that and you've won without a shot being fired.
If you really believe that Amarr and Caldari don't have some really good "core pvpers" {whatever that means} then you are totally clueless.
The real reasons why Amarr are failing are right here in this thread. I guess you didn't read it. 
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Quahodron
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Posted - 2008.06.21 06:51:00 -
[69]
Caldari, you are next!
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Gaia Thorn
Infected.
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Posted - 2008.06.21 07:55:00 -
[70]
The argument that we should fly matar ship is cute. I dont have a problem flying rapiers i have done it a couple of times.
Problem is second i decloak in comes 3 - 4 vagas and ceptors cause plain and simple matar is a ****load more organized then amarr. The response time is quite impressive tbh when it comes to minmatar. When we jumped a blob with bs on the huola gate the "amarr" fleet felt it did more use sitting on the other sdie killing people that jumped through to them instead of actually partaking in the fight itself.
And god forbid we actually won one fight then they came in stole all the loot so our losses couldnt be replaced. And most of the amarr "fleet" is 7 day alts that fly around in punishers that is being giving out free in amarr chat.
But thing that keeps me coming back is there is no lack of targets. As soon as our standing is sorted we will be back.
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zli
Tempt Fate
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Posted - 2008.06.21 09:38:00 -
[71]
Originally by: Threv Echandari Edited by: Threv Echandari on 20/06/2008 16:08:17 With Regards to the Amarr War effort and Eve Voice. It's true that bickering over TS vs Vent vs EV is Pointless. Eve-Voice should be the De-facto Client for Milita and Joint Ops. Its quality (by and large)is comparable to the other two and most importantly everyone has access to it. (more so than Vent or TS tbh) Its fleet integration tools are the best period. Oh did I mention everybody has it? :)
TS or Vent is fine for your own Corp Ops or even as a backup in case of disconnections. That is Eve Voice's Biggest flaw, and the "Wall" which CCP needs to Break to make EV acceptable for everyone.
no, just no... eve voice produce lag and I don't want to enable sound in eve... Amarr! |

Admiral Pelleon
White Shadow Imperium
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Posted - 2008.06.21 10:04:00 -
[72]
Originally by: zli
Originally by: Threv Echandari Edited by: Threv Echandari on 20/06/2008 16:08:17 With Regards to the Amarr War effort and Eve Voice. It's true that bickering over TS vs Vent vs EV is Pointless. Eve-Voice should be the De-facto Client for Milita and Joint Ops. Its quality (by and large)is comparable to the other two and most importantly everyone has access to it. (more so than Vent or TS tbh) Its fleet integration tools are the best period. Oh did I mention everybody has it? :)
TS or Vent is fine for your own Corp Ops or even as a backup in case of disconnections. That is Eve Voice's Biggest flaw, and the "Wall" which CCP needs to Break to make EV acceptable for everyone.
no, just no... eve voice produce lag and I don't want to enable sound in eve...
Eve voice has no noticeable affect on my computer's performance, perhaps it's time to upgrade your computer if you really think having sound has a huge effect on the game. I love vent, but eve-voice is actually usable in FW.
BTW Minnies own, get out of our region slavers.  ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
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