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SonShadowCat
Caldari Provisions
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Posted - 2008.06.20 07:57:00 -
[1]
Is the amarr faction organized at all? I ask due to its small size and because I rather stay in amarr space than go back to caldari space.
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Jim McGregor
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Posted - 2008.06.20 08:01:00 -
[2]
They have impressive results so far, so I would say yes.
--- Its dead, Jim.
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Riho
Mercenary Forces
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Posted - 2008.06.20 08:44:00 -
[3]
Originally by: Jim McGregor
They have impressive results so far, so I would say yes.
at first yeah... but lately it has died out by a large margin
we went into bleak lands last night and took some plexes because there where no amarrians almost to be seen :/ ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Dormuth Purifier
Naughty By Nature
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Posted - 2008.06.20 08:53:00 -
[4]
The amarr milita is dead...almost every member in high sec, matars roam free in our territory.We lost 2 key sys already, and other will fall soon...It's the sad true, matars won already.
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Daziel Iaar
PIE Inc.
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Posted - 2008.06.20 10:41:00 -
[5]
The Amarrian war effort is hampered by the fact we started off with the smallest amount of players of all four factions. Then include the fact both gallente and minmatar militia are attacking Amarr space, then include the fact theres alot of anti amarrian alliances also fighting us to. We are simply outnumbered by a massive margin and even though we try, its impossible to do anything when theres 20 to 40 ships on each gate blobbing a system.
Templar Lieutenant of the 24th Crusade "His Will Be Done" |

Acedias
Atropos Asylum
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Posted - 2008.06.20 11:08:00 -
[6]
Join amarr=) the fight is always more interesting when outnumbered so long as you don't throw your ships away by mistake. I wish minmatar or gal were less played so I could fight a slightly more balanced war but I guess with the current mechanics you may get more success splitting into small gangs/solo and frantically contesting/defending many places at once, could work to drive down the blobs. Or maybe amarr could find support from the caldari? Just an idea.
I look forward to logging in after work later, hope some of you amarr are active and up for a clean brawl
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Gaia Thorn
Infected.
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Posted - 2008.06.20 11:20:00 -
[7]
Tbh the biggest nut shot for amarr was that our 2 entry points both goes into kourmonen which by the way is matars staging point and any attempt to attack matar space would require amarr to jump into this system which almost allways have 40+ people in it.
And lets not forget amarr is fighting fleets of nano ships with high resist to their dmg type. not easy killing someone when you are moving 2m/s after being tripple webbed by 5 huginns whilst the vagabonds and hurricanes chew you up.
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Sakura Nihil
Stimulus
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Posted - 2008.06.20 11:25:00 -
[8]
Originally by: Gaia Thorn And lets not forget amarr is fighting fleets of nano ships with high resist to their dmg type.
True, but that goes both ways when you look at ammos like Barrage and Hail. I will say though the Matari have an edge in this fight with the ability to use RF EMP instead of an ammo like Hail, whereas the Amarr are restricted to switching up drones.
That being said, they might want to try flying less Amarrian ships, or using some EW on us .
Originally by: Gaia Thorn not easy killing someone when you are moving 2m/s after being tripple webbed by 5 huginns whilst the vagabonds and hurricanes chew you up.
I don't think this is that common .
Goal Line Blitz, an American Football browser game. |

My Julutschka
Federal Defence Union
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Posted - 2008.06.20 14:05:00 -
[9]
All the Ammarian talking abouot beeing the faction with the least amount a players: factional warfare is not a 1vs1 battle, means it is not Amarr vs Minmatar and not Gallente vs Calamari....so what IS true is the fact that you as a single faction have the lowest playerbase, BUT since this is as stated above not Amarr vs Minmatar, your ally has by far the HIGHEST playercount of all races. Perhaps it is about time to call out for the Caldari FC¦s and organize an united effort ?
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Lilan Kahn
The Littlest Hobos
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Posted - 2008.06.20 14:09:00 -
[10]
dont worry amarrski we wil soon all go over and shot caldrie so you can reclaim some space
"Bringing Content to you 1 round of ammo at a time" |

Wu Jiun
State War Academy
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Posted - 2008.06.20 14:13:00 -
[11]
Originally by: My Julutschka All the Ammarian talking abouot beeing the faction with the least amount a players: factional warfare is not a 1vs1 battle, means it is not Amarr vs Minmatar and not Gallente vs Calamari....so what IS true is the fact that you as a single faction have the lowest playerbase, BUT since this is as stated above not Amarr vs Minmatar, your ally has by far the HIGHEST playercount of all races. Perhaps it is about time to call out for the Caldari FC¦s and organize an united effort ?
canneloni suck even more tbh. its in the other thread. 
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My Julutschka
Federal Defence Union
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Posted - 2008.06.20 14:18:00 -
[12]
yep canneloni definately worse than calamariz
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Lisento Slaven
The Drekla Consortium
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Posted - 2008.06.20 14:29:00 -
[13]
If my sister wasn't getting married tomorrow I would have been on organizing the death of Minmatar and Gallente scum.
Your time will come. I will lead the space whale legions into your lines. ---
Put in space whales!
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Black Scorpio
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Posted - 2008.06.20 14:44:00 -
[14]
It will be nice to join Amarr, since they're low on numbers and there won't be lack of targets, but it sure looks like a suicide. It seems there is noone to couter the vast numbers of nano and blobs on the minnie side. And they aren't the caldari misile flying boyz, some of them are pretty savvy :)
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Corvin Demeter
State Protectorate
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Posted - 2008.06.20 14:44:00 -
[15]
I would be more than happy to fly in any joint fleet ops with the Amarr. I hope that this facet of FW will develop in the coming weeks and months.
Perhaps PIE and the other Amarr militia corps could start the diplo ball rolling with the Caldari militia corps?
I think that waiting for the un-coordinated non-corp militia pilots (in both factions) to take the initiative, will not work.
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Kirith Kodachi
Katana Securities Incorporated
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Posted - 2008.06.20 14:50:00 -
[16]
Originally by: Gaia Thorn Tbh the biggest nut shot for amarr was that our 2 entry points both goes into kourmonen which by the way is matars staging point and any attempt to attack matar space would require amarr to jump into this system which almost allways have 40+ people in it.
Wait... what?
Does not Ezzara in Devoid go into Vard in Heimatar region?
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Astarte Nosferatu
Canes Pugnaces
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Posted - 2008.06.20 14:58:00 -
[17]
In a Blitzkrieg, the invader usually gains a lot of ground due to their initial speed and the element of surprise. Once the element of surprise is gone, and the fog of confussion clears up, the defender has the chance to get orginased and start a counterattack. History has proven that these counterattacks have the potential to be fatal against the invading force, effectively meaning a turning point in the progress of the war.
I believe that it only takes time for the rigid Amarr to get their act together, and once they do it will be the Minmatar militia making these kind of threads on this forum.
People must really like me, everytime I post something they ask my ASL. |

Lilan Kahn
The Littlest Hobos
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Posted - 2008.06.20 15:06:00 -
[18]
Originally by: Kirith Kodachi
Originally by: Gaia Thorn Tbh the biggest nut shot for amarr was that our 2 entry points both goes into kourmonen which by the way is matars staging point and any attempt to attack matar space would require amarr to jump into this system which almost allways have 40+ people in it.
Wait... what?
Does not Ezzara in Devoid go into Vard in Heimatar region?
they have several entry points, mini cloest entry point in amamake next entry point is a fair bit away.
"Bringing Content to you 1 round of ammo at a time" |

Gorgan Sixfinger
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Posted - 2008.06.20 15:15:00 -
[19]
Amarr are hampered by a few design flaws in factional warfare (well everyone is, but Amarr are the first to feel it).
First off, what should have been the engine pulling the newbies along is stuck in their own alliance not willing or able to help. PIE and CVA for Amarr, plus UK for Minmatar are effectively kept out of FW due to the only major design flaw in Empyrian Age. This flaw can be rectified, and I have suggested a tmp. solution in the "thoughts on FW requested"-thread and I am sure more suggestions can be found.
Secondly, the momentum factor is killing Amarr. Once it becomes pointless to log on, you stop logging on. What I mean by this is that team-oriented warfare in any game, faces one major problem - the winnerjoiner.
Amarr are at a numerical disadvantage to Minmatar. This generally allows minmatar pilots to command the field of battle. Which in turn allows inexperienced Minmatar pilots to stay on station and LEARN for longer periods of time before being blown up. As a result, minmatar pilots are more likely to stay interested, log on the next day and so on. Conversely, Amarr pilots have stopped logging on. We have to attack in teams of ten or twenty against groups of forty or more. This results in higher lossrates, and has a negative effect on the number of people coming back for more.
Amarr, as the smallest faction (by numbers), is the first to feel the winnerjoiner effect, we will not be the last.
Now having said that, the fault also lies with the community. Too much time is spent talking about clever ideas. Too much information and way too little action. I would say that we have one, perhaps two fleet commanders online at any one time. Sometimes I find myself leading people from a T1 fitted frigate or even a pod because noone else steps up to the plate.
Oddly enough, this failure of Amarr will eventually effect Minmatar retention, as they must have noticed by now... less targets and less resistance means less attraction for new pilots.
I have attempted to help out as best I can, but with just a dozen or so leadership types in our faction, we simply dont have the momentum of our opponent.
We waste valuable time arguing Ventrilo vs. Teamspeak vs. EVEVoice. We have been sabotaged repeatedly by people grabbing the X-ups from our fleets and putting them into their own fleets for god known what purpose. We have splintered into three or more leadership groups, each with their own way of thinking and hell bent on spending countless hours sorting access to their own voice servers, channels and forums. Not a day goes by without a "meeting". This usually takes one or two hours where people talk about basic fleet tactics, and how it would be great "if only...". We have been pushed out of Bleak Lands completely and are now stuck making T1 frigate suicide runs at a vastly larger fleets. Some smaller fleets manage to sneak by and attack the minmatar held systems, but this action is sporadic at best. We are stuck in an imaginary world, moving imaginary fleets.
The fact of the matter is, that without the support of PIE and the traditional factionalists, the Amarr faction will only be a token force of easy targets for the more experienced Minmatar pilots.
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Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.20 15:19:00 -
[20]
The numbers issue is a smaller factor than it's being made out to be.
Organization (strategic and tactical) seems to be lacking. Logistical competence is definitely lacking. Willpower is definitely lacking.
And I'll step on some toes with this one as well, but here goes: a lot of the "veteran" Amarr pilots and organizations are used to being able to limit their exposure to badguys and are more interested in character development through writing than through learning how to overcome seemingly impossible tactical situations in the game, whereas a lot of the veteran Minnie pilots are just plain very good (as players) at pvp.
All the way around it's a mismatch, and it's showing as strategic momentum is gathering in favor of the Matari faction.
If Amarr pilots were in a logistical situation to have plenty of cheap cruisers already in position to reship as many times as it takes, they could bash their head against the superior minnie numbers and skill just fine and learn from it. Meanwhile, smaller strike teams could be running around actually accomplishing stuff while Minnie blobs are occupied. That's one change right there that might actually slow down the tide of the war...but it requires organization, it requires solid logistical schemes, and it requires player willpower.
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Cailais
VITOC
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Posted - 2008.06.20 15:21:00 -
[21]
It is a difficult struggle. The Amarr Militia / Corps are outnumbered and on the defensive. This is hardly suprising considering for the past two years Amarr ships have been touted as the 'weakest' of the four races so there are just fewer Amarr pilots, and even less with high skill point totals.
The Amarrian 'specialist' weapon system - nosferatu - on ships such as the curse, pilgrim and sentinel was heavily nerfed whereas the minmater equivalent (stasis webifiers) has gone unchanged. Put that into the context of the current 'nano-age' and that the vast majority of ships being used are small frigates to cruiser class then the Amarr are having a tough time of it.
Its possible that over the coming months the minmater will conquer Amarrian low sec space - but if there are few targets for min pilots they run the risk of pilots becoming bored and leaving FW.
Its important to remember there is no 'end stage win' here: even if all a races systems are captured they could still be won back, and the more systems a race has to cover with fleets the more likely this will become.
It's an endless war - I think quite a few have forgoten that.
C.
VITOC - Amarr Corp for Faction Warfare! |

Mazzarins Demise
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Posted - 2008.06.20 15:25:00 -
[22]
Originally by: Garreck If Amarr pilots were in a logistical situation to have plenty of cheap cruisers already in position to reship as many times as it takes, they could bash their head against the superior minnie numbers and skill just fine and learn from it. Meanwhile, smaller strike teams could be running around actually accomplishing stuff while Minnie blobs are occupied. That's one change right there that might actually slow down the tide of the war...but it requires organization, it requires solid logistical schemes, and it requires player willpower.
When I get home from work Garreck I'll shoot you an EVE-mail about how I may be able to help with the logistics. I'm already supplying Amarr with T1 and T2 modules that I produce and buy myself, but I want to help out more. While I have a ton of SP in combat, I feel that right now (while some more higher-tiered skils train) I may be able to help out Amarrians more through trade and logistics rather than blobbing and combat, although I can scout in my Anathema if need be :).
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Meridius Dex
Foundation R0ADKILL
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Posted - 2008.06.20 15:30:00 -
[23]
I've not tried FW yet, but one would think that all Amarrian gangs would need is to get some remote-repping gangs going with tracking disruptors and neuts to make real headway against a mostly-Minny enemy.
And if the gangs and fleets are mostly under 30-40 people, I cannot imagine why anyone would not want to use Eve Voice - it's 10x better than Vent or TS, and I use both. For clarity, the tactical tools, etc it is the superior service. The only prob we have in zero sec with EV is all the desyncing from lag means that a 3rd party client is necessary for people trying to log back into a battlefield and get intel, fleet status and invites. -- Meridius Dex --
Amarr = EVE on Hard setting |

R1ck James
Acme Demolition
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Posted - 2008.06.20 15:32:00 -
[24]
Originally by: Garreck And I'll step on some toes with this one as well, but here goes: a lot of the "veteran" Amarr pilots and organizations are used to being able to limit their exposure to badguys and are more interested in character development through writing than through learning how to overcome seemingly impossible tactical situations in the game, whereas a lot of the veteran Minnie pilots are just plain very good (as players) at pvp.
From what I saw/experienced, I'd have to agree with Garreck 100%, especially this.^
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Daziel Iaar
PIE Inc.
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Posted - 2008.06.20 15:38:00 -
[25]
Edited by: Daziel Iaar on 20/06/2008 15:40:00
Originally by: Gorgan Sixfinger The fact of the matter is, that without the support of PIE and the traditional factionalists, the Amarr faction will only be a token force of easy targets for the more experienced Minmatar pilots.
PIE is not a massive corporation in terms of numbers, but we have been doing our utmost to help with the situation. However we are easily countered by the countless minmatar and gallente corporations. The majority of the Amarrian militia is actully made up by individuals, while the majority of the minmatar and gallente are made up of corporations (thats my opinion atleast from what i've seen)these can call on alot more support than the amarr militia can.
To sum it up, Amarrian forces do have some figure heads but are made up mostly of individuals while the majority of the minmatar militia is made up predominantly of figures heads with a smaller number of individuals.
What would be nice is if the gallente were to turn their attention towards the caldari who are taking their space rather than getting a free ride by blobbing the whole of the amarr because they are "weaker" ship and number wise, but i'm sure that won't happen :)
(The above views are my own views and not that of my corporation)
Templar Lieutenant of the 24th Crusade "His Will Be Done" |

Gorgan Sixfinger
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Posted - 2008.06.20 15:44:00 -
[26]
Originally by: Meridius Dex The only prob we have in zero sec with EV is all the desyncing from lag means that a 3rd party client is necessary for people trying to log back into a battlefield and get intel, fleet status and invites.
That is EXACTLY the problem with EVE voice - it is tied into the client, so when the client crashes, you loose comms.
Ventrilo has (on paper) an advatage over Teamspeak, in that VT server admins (generally) arent as fuzzy with the whole "registration" and management of access. Some people also argue that VT has better sound quality, and they may be right. Vt has been hampered by the relatively high number of backwards imcompatible server versions. Some free, some payware. If you find youself wanting to use all known clients AND TS from time to time, please check out a program called VentriloMix - http://ventmix.gethost.be/
TeamSpeak supporters frequenly mention "management" as one major advantage. Teamspeak also has the ability to handle large numbers of players better (IMO) than VT does. Having said that, I think the success of TS is up to the admins. In this FW environtment, our insistance that "people need to register" is causing a MAJOR problem with the "soldiers". Truth is, most people simply cannot be arsed setting it up, and would prefer EVE voice or VT because to the (perceieved) ease of use, compared to TS. This is however a management problem, and can be solved by allowing people to join unregistered, and simply drag them to the proper fleet channel.
I use all types of voice software, and once set up the differences are cosmetic. The truth of the matter is, that it simply does not matter. As a proper EVE player, you should have EVE voice, Ventrilo (all versions) as well as TeamSpeak. If you do not have any voice comms at all, you should not expect to survive more than two or three minutes.
I wish people would simply STOP arguing about what voice software is better, and get their proverbial dung sorted!
Also adding. Broadcasts are all well and good, but I find that what works best is: The Fleet Commander (FC) says "do this and that" The wing commanders use broadcasts to repeat the orders The right hand man of the FC types it in fleet chat
And EVERYONE listens, watches AND reads all at once. So to recap: BE ON TS. Watch broadcasts. Read fleet chat and DO ALL AT ONCE, do not rely on one or even two systems. Doing so will get you killed...
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Misanth
Electro Fuels
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Posted - 2008.06.20 15:46:00 -
[27]
Edited by: Misanth on 20/06/2008 15:46:02 If CCP's system wasn't poo we would've had at least this corp on the Amarr side. That was our intention, but because the high pop of Caldari mission runners our Amarr standing was low while the Caldari one was high.. i.e. the easy choice was to fight for Caldari.
Should just have let people sign up unless they were -2 or worse.
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Gorgan Sixfinger
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Posted - 2008.06.20 15:54:00 -
[28]
You may be right Daziel Iaar, but we need everyone to join up. I can understand why you wont leave your alliance and all, but it would help a lot if we had more "figureheads" as you call them.
We might be made up of individuals rather than corportations, and therefore ned more corporations to join the cause if we are to turn the tide.
In my opinion, things have reached a point where Empyrian Age is failing to deliver. We are in effect being blobbed to death. I know there are a lot of people saying, "the stop blobbing", but with just 15-20 jumps from one end of the "playground" to the other, a measure of blobbing will always be in effect. I DO agree that we may need to spread out more, but that does not change the fact that Minmatar have Amarr outnumbered two to one at all times.
So either CCP allows a limited number of alliances to apply for a "temp fix" to the "cant join" problem, or Amarr at least will cease to fight back, thus negating the whole point. Effectively allowing minmatar pilots to grind victory points until there are no amarr held systems left in bleak lands.
If this weekend is a crap as the last week has been, I am either flying up to help Caldari or simply making a new character. I am not wasting my time being blobbed or telling people why not being on voice commns is stupid... seriously, there ARE people who think they can just tag along with the fleet. When they get left behind, they blame the FC... 
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Kainda Gordo
Kinda'Shujaa
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Posted - 2008.06.20 15:59:00 -
[29]
From what I can tell there isnt a central command within the minmatar militia, but there are a very healthy number of large/strong corps spearheading their own operations, for example
Kinda'Shujaa (Ushra'khan alt/recruitment corp) Seraphim Technologies (ex MC) Outbreak (0.0 alliance killers) Stimulus
On the other hand there are a lot of new corps founded especially for FW on the amarr side with only a splattering of veteran corps added to the mix. I'm sure theres some pvp corps itching to get some hardcore FW action in, if your looking to actually make a difference I suggest you join amarr :)
Minmatar Faction Warfare Corp Now Recruiting |

Nachshon
17th Minmatar Tactical Wing
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Posted - 2008.06.20 16:00:00 -
[30]
Here's the difference between the two fronts.
The Caldari have a major numbers advantage on the Gallente, but it seems that they aren't as effective, pilot for pilot. So the Caldari have made some progress, but the Gallente are holding their own.
Also, I hear that there's a lot more emphasis on pvp over there.
There is a similar disparity on the Minmatar/Amarr front. Unfortunately, as far as I can tell, there's no skill disparity. It's down to numbers. It's not so much that the Minmatar can form giant gangs, it's that they can form MULTIPLE gangs spread over the battlefield. And the Minmatar are focusing a lot of energy on taking plexes and systems. The Amarr could call on their own alliances, but the militias are so massive, it doesn't make a difference.
Sorry to say, but the odds are against you. I was kinda worried prior to the war, since I figured that the RPers would dominate the Amarr and Minmatar militias. I wasn't expecting a massive surge of non-RPers that would lead all four militias to outnumber the 0.0 alliances. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom
My v |

Threv Echandari
K Directorate
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Posted - 2008.06.20 16:03:00 -
[31]
With Regards to the Amarr War effort and Eve Voice. It's true that bickering over TS vs Vent vs EV is Pointless. Eve-Voice should be the De-facto Client for Milita and Joint Ops. Its quality (by and large)is comparable to the other two and most importantly everyone has access to it. (more so than Vent or TS tbh) Its fleet integration tools are the best period. Oh did I mention everybody has it? :)
TS or Vent is fine for your own Corp Ops or even as a backup in case of disconnections. That is Eve Voice's Biggest flaw, and the "Wall" which CCP needs to Break to make EV acceptable for everyone.
As far as organization is concerned, they do need to get it together. The 2 or three FC's that I know of aren't enough. As far as Kamela and Kourmonen are concerned, I believe that this is an artificial barrier, much as TAMA is for the Caldari. It serves little purpose other than as a training exercise for fleet ops and some PVP jollies. Which is OK PVP is what its all about but its not going to win over morale let alone VP or good Press if you keep throwing yourselves against their spears.
Lowsec is not 0.0. It should be easier to fight a distributed /asymmetrical war against the Minnie Hordes. With smart use of Stations, Supply, Markets, Pod and Jump Clones and other tools, the Amarr needn't even worry about "Choke points", that concept is as superfluous as Trench Warfare and provides much the same results. How do you think the Minnies come back so quickly after losing lots of Ships? Do you honestly think they fly back from Heimatar???? If you believe that I have a nice dead end system the Bleak lands I could sell you..Cheap
I have expressed these concerns privately and I have heard folks say "Yes" That all well and good but we're not organized enough. Perhaps, but the beauty of a decentralized warfare Plus "Instant" communication should allow us to mobilize from anywhere to anywhere. Now I know that the Amarr are a proud conservative Race ruled by tradition and slow to change etc and I respect that but the New War requires new ways, you can't fight todays war with yesterdays tactics..
Happiness is a Wet Pod
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Daziel Iaar
PIE Inc.
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Posted - 2008.06.20 16:08:00 -
[32]
Edited by: Daziel Iaar on 20/06/2008 16:15:37
Originally by: Gorgan Sixfinger You may be right Daziel Iaar, but we need everyone to join up. I can understand why you wont leave your alliance and all, but it would help a lot if we had more "figureheads" as you call them.
We might be made up of individuals rather than corportations, and therefore ned more corporations to join the cause if we are to turn the tide.
In my opinion, things have reached a point where Empyrian Age is failing to deliver. We are in effect being blobbed to death. I know there are a lot of people saying, "the stop blobbing", but with just 15-20 jumps from one end of the "playground" to the other, a measure of blobbing will always be in effect. I DO agree that we may need to spread out more, but that does not change the fact that Minmatar have Amarr outnumbered two to one at all times.
So either CCP allows a limited number of alliances to apply for a "temp fix" to the "cant join" problem, or Amarr at least will cease to fight back, thus negating the whole point. Effectively allowing minmatar pilots to grind victory points until there are no amarr held systems left in bleak lands.
If this weekend is a crap as the last week has been, I am either flying up to help Caldari or simply making a new character. I am not wasting my time being blobbed or telling people why not being on voice commns is stupid... seriously, there ARE people who think they can just tag along with the fleet. When they get left behind, they blame the FC... 
We ain't in an alliance, PIE joined as a single corporation as it has been a single corporation for a long time now :) I'm not entirely sure however if any of the major amarr alliances have a properly set up alt corporation up and running as of yet either though.
Templar Lieutenant of the 24th Crusade "His Will Be Done" |

Zaphod Jones
Kinda'Shujaa
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Posted - 2008.06.20 16:23:00 -
[33]
Originally by: Daziel Iaar Edited by: Daziel Iaar on 20/06/2008 16:15:37
Originally by: Gorgan Sixfinger You may be right Daziel Iaar, but we need everyone to join up. I can understand why you wont leave your alliance and all, but it would help a lot if we had more "figureheads" as you call them.
We might be made up of individuals rather than corportations, and therefore ned more corporations to join the cause if we are to turn the tide.
In my opinion, things have reached a point where Empyrian Age is failing to deliver. We are in effect being blobbed to death. I know there are a lot of people saying, "the stop blobbing", but with just 15-20 jumps from one end of the "playground" to the other, a measure of blobbing will always be in effect. I DO agree that we may need to spread out more, but that does not change the fact that Minmatar have Amarr outnumbered two to one at all times.
So either CCP allows a limited number of alliances to apply for a "temp fix" to the "cant join" problem, or Amarr at least will cease to fight back, thus negating the whole point. Effectively allowing minmatar pilots to grind victory points until there are no amarr held systems left in bleak lands.
If this weekend is a crap as the last week has been, I am either flying up to help Caldari or simply making a new character. I am not wasting my time being blobbed or telling people why not being on voice commns is stupid... seriously, there ARE people who think they can just tag along with the fleet. When they get left behind, they blame the FC... 
We ain't in an alliance, PIE joined as a single corporation as it has been a single corporation for a long time now :) I'm not entirely sure however if any of the major amarr alliances have a properly set up alt corporation up and running as of yet either though.
maybe if you went cap in hand and begged nicely CVA might actually do something
Minmatar FW Corp recruiting |

Aeo IV
Xomic OmniCorporation
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Posted - 2008.06.20 16:25:00 -
[34]
One of the major problems, I feel, with the Amarrians in the FW is that, in the first few days, the Minmater's had gone and holed up one or two systems with a massive blob.
Which would have been fine, had it not been for one or two yahoos in the Militia channel who kept organizing fleets (massive ones) to try to take back the systems. But, of course, the FC was rather green and they where almost all destroyed. A lot of players have become discouraged, and I don't blame them, but something needs to be done, I'm just not sure what.
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Myra2007
24th Imperial Crusade
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Posted - 2008.06.20 16:29:00 -
[35]
Part of the problem is individuals don't make much of a difference. Of course as a pvp newbie you can throw t1 frigs at the enemy ganged up with people who you don't even know. But thats not gonna win the war.
Many of the minmatar pilots (as mentioned outbreak stimulus etc.) are pretty versed pvpers who join solely for the fun of killing. You will not beat these people with t1 frig blob mentality.
What you need to beat them is well equipped and skilled (both sp wise and player skill) gangs that actually operate as a team. You can't throw 40 strangers into a gang and expect them to do anything but die like flies.
We need more individual corps in fw that are used to act as a team and actually can bring it without external militia help.
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Keeves
Sexy Pirate Club
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Posted - 2008.06.20 16:30:00 -
[36]
Well I think too many Amarr FW guys are too afraid to bring some decent ships into fights as are the FC's not making the effort to put up decent gangs but are just settling with 20 frigates, 10 destros, and a handfull of other pockets of ships.
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Zaphod Jones
Kinda'Shujaa
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Posted - 2008.06.20 16:38:00 -
[37]
Originally by: Myra2007 ...You can't throw 40 strangers into a gang and expect them to do anything but die like flies.
Many of the fleets of 40 strangers from the minmatar militia channel would argue differently. Its just YOUR fleets of 40 strangers that die like flies.
Minmatar FW Corp recruiting |

Myra2007
24th Imperial Crusade
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Posted - 2008.06.20 16:41:00 -
[38]
Originally by: Zaphod Jones
Many of the fleets of 40 strangers from the minmatar militia channel would argue differently. Its just YOUR fleets of 40 strangers that die like flies.
Now, aren't you uber? Seriously i am impressed.
That being said most good gangs i've seen at work are actually small gangs apparently not strangers but corpmates working it out. But hey if you prefer to delude yourself so be it.
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Kainda Gordo
Kinda'Shujaa
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Posted - 2008.06.20 16:46:00 -
[39]
Another factor nobody has talked about yet is that the amarr started with less systems to capture in the first place. This naturally forced the minmatar into a smaller area and encouraged blobbing to a certain extent.
Right now there isnt one blob, theres just 5-25 people in pretty much every amarr system 0.o Minmatar Faction Warfare Corp Now Recruiting |

Phyrr
The Gosimer and Scarab
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Posted - 2008.06.20 16:51:00 -
[40]
Originally by: Acedias Join amarr=) the fight is always more interesting when outnumbered so long as you don't throw your ships away by mistake. I wish minmatar or gal were less played so I could fight a slightly more balanced war but I guess with the current mechanics you may get more success splitting into small gangs/solo and frantically contesting/defending many places at once, could work to drive down the blobs. Or maybe amarr could find support from the caldari? Just an idea.
I look forward to logging in after work later, hope some of you amarr are active and up for a clean brawl
You missed a carrier kill mate 
Join us in the Exploration channel.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Greenbolt
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.06.20 16:52:00 -
[41]
I have to give CVA some credit here. Most of the Amarr Battleships I have seen in the warzones have belonged to CVA. So they do have an active presence in the area. Ive been patrolling with corp mates for targets and have been surprised at the low turn out of Amarr roaming gangs.
Although we did find a PIE+ friends mixed gang that was alot of fun to fight. Our 8 versus their 20. (Sadly I didnt know that T2 cruisers werent allowed passed the gate until I got there). We took many an amarr scum with us.
Overall though I am seeing more groups like Outbreak, Stimulus etc fighting on minimatar squad in organized gangs than I am running into on the amarr side.
--------------------------------------------------- Scordite -Who was it that said that flying minmatar is kinda like going down a flight of stairs on an office chair while firing an uzi? |

Misanth
Electro Fuels
|
Posted - 2008.06.20 16:54:00 -
[42]
Originally by: Gorgan Sixfinger
Originally by: Misanth Edited by: Misanth on 20/06/2008 15:46:02 If CCP's system wasn't poo we would've had at least this corp on the Amarr side. That was our intention, but because the high pop of Caldari mission runners our Amarr standing was low while the Caldari one was high.. i.e. the easy choice was to fight for Caldari.
Should just have let people sign up unless they were -2 or worse.
1. grind ONE person with good amarr standings up until he gets an important storyline mission.
2. kick all members apart from him, and complete his storyline
3. watch your average amarr corp standing surge.
4. join the amarr faction
5. re-join all the other characters.
I'm not an idiot. The problem was that we had people joining at a frequent basis (this corp is new, we broke off from another corp, partly to do FW). I.e. a few players daily, at different occations. And the ones in corp already wanted to kick off FW immediately. We were signed up instantly after FW was launched, I personally didn't even get to log in before we were in it.
As it is right now, most of our corp is old PvPers that right now spend our time mission running (over half of us for Amarr, ironicly), mixed with some FW. As far as I know we're not aiming to get high standing anywhere, it's not like a regular bigger sized corp that get high standing for JC's etc.
Good suggestions you put, but a bit misplaced. I still think the standing system in EVE is crap. I personally don't even capture bunkers etc because i dont' want to risk permenent damage with Gallente/Minmatar. I just want the PvP in FW. No missions, no bunker, just roaming pew pew. My corp is mostly the same afaik. The standings on many of us is low because we're not mission running fulltimers with social skills, we're more combat pilots, as well, which makes it worse. Yes, I have a grudge with CCP for having a poor standing system. It's not forgiving for standings drop, it's way too easy to gain standings, and it's affecting way too much things both on a corp- and a personal level.
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Banni Vinda
Kinda'Shujaa
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Posted - 2008.06.20 17:06:00 -
[43]
Originally by: Gorgan Sixfinger
1. grind ONE person with good amarr standings up until he gets an important storyline mission.
2. kick all members apart from him, and complete his storyline
3. watch your average amarr corp standing surge.
4. join the amarr faction
5. re-join all the other characters.
6. Watch as your corp standing falls to the average of all its members
7. Get kicked out of the FW alliance once the corp standing drops too low |

Gorgan Sixfinger
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Posted - 2008.06.20 17:17:00 -
[44]
Originally by: Banni Vinda
Originally by: Gorgan Sixfinger
1. grind ONE person with good amarr standings up until he gets an important storyline mission.
2. kick all members apart from him, and complete his storyline
3. watch your average amarr corp standing surge.
4. join the amarr faction
5. re-join all the other characters.
6. Watch as your corp standing falls to the average of all its members
7. Get kicked out of the FW alliance once the corp standing drops too low
Unless you make use of the time you DO have, and fix the standings.
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Banni Vinda
Kinda'Shujaa
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Posted - 2008.06.20 17:25:00 -
[45]
Fair point. I guess once you're signed up, spend some time capping plexes, and that could help improve your situation. |

Ulstan
State Protectorate
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Posted - 2008.06.20 18:12:00 -
[46]
Quote: BUT since this is as stated above not Amarr vs Minmatar, your ally has by far the HIGHEST playercount of all races
Pfffft 25% of the Caldari militiamen are alt spies of people in other FW factions who spend their time giving out hilariously bad fitting advice which is gratefully accepted by the newbs.
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Acidictadpole
ADVANCED Combat and Engineering
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Posted - 2008.06.20 20:07:00 -
[47]
Originally by: Gaia Thorn
And lets not forget amarr is fighting fleets of nano ships with high resist to their dmg type. not easy killing someone when you are moving 2m/s after being tripple webbed by 5 huginns whilst the vagabonds and hurricanes chew you up.
Last I checked you weren't limited to having your racial ships in the militia you're fighting for.. Get your own huginns ffs.
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Ulstan
State Protectorate
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Posted - 2008.06.20 20:13:00 -
[48]
Originally by: Acidictadpole
Originally by: Gaia Thorn
And lets not forget amarr is fighting fleets of nano ships with high resist to their dmg type. not easy killing someone when you are moving 2m/s after being tripple webbed by 5 huginns whilst the vagabonds and hurricanes chew you up.
Last I checked you weren't limited to having your racial ships in the militia you're fighting for.. Get your own huginns ffs.
I see this response a lot, and frankly, it's idiotic. Amarr players who want to fly the ships of their race should not be told they are hopelessly gimp and need to switch to another race to compete.
If that's a model you're comfortable with, let's nerf all Minmatar ships into the ground and when people complain, we can tell them to go fly Amarr instead.
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Daziel Iaar
PIE Inc.
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Posted - 2008.06.20 20:24:00 -
[49]
Originally by: Acidictadpole
Originally by: Gaia Thorn
And lets not forget amarr is fighting fleets of nano ships with high resist to their dmg type. not easy killing someone when you are moving 2m/s after being tripple webbed by 5 huginns whilst the vagabonds and hurricanes chew you up.
Last I checked you weren't limited to having your racial ships in the militia you're fighting for.. Get your own huginns ffs.
PIE are limited to Amarr ships only, just to add.
Templar Lieutenant of the 24th Crusade "His Will Be Done" |

Annwe
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Posted - 2008.06.20 20:42:00 -
[50]
Edited by: Annwe on 20/06/2008 20:45:31 Edited by: Annwe on 20/06/2008 20:44:29 I am an Amarrian fighting for the Caldari faction because I could not find an Amarrian faction based corporation.
I am a new player/character (returning from a couple years ago-starting over) and my corp choice was cirtical to which side I was going to fight on.
1. I needed a corp to give me the standings to go FW as I didn't want to take the time to get my standing up. (for the record, I fly cheap, but smartly fitted Executioners, I can loose these all day long and not take a big financial hit--I intend on being quite an annoying little bee on the battlefield).
2. I also wanted to join FW in a corp to have a little more organization.
3. The only corps available for me were going Caldari because of the shear numbers of Caldari players. Finding an Amarrian FW corp that would take me proved difficult.
4. Now that I see how things are working out, I am glad I am fighting on the Caldari side as I think I would get exceedingly frustrated trying to fight for Amarr.
I fight for the Caldari while running missions for the Caldari Navy. My current agent is only 13 jumps form the beginning point into Caldari FW. I leave my little fleet of Executioners in Caldari space and shuttle back and forth to Amarr when I want to do my Amarr missions.
Finally, I could not image how frustrating it must be to be fighting for Amarr, while not being in a corp, against numerous organized Minmatar FW corporations.
My fix...I think this would work better if the Alliance between the Minmatar and the Gallente and the Amarr and the the Caldari produced 2 factions instead of 4. 1 Minmatar/Gallente militia and 1 Amarr/Caldari militia. A .5 standing with either of the factions on one particular side would give you our your corporation admittance.
I think this solution would balance out all of the issues addressed in this thread.
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Aidan Ordway
The Reappropriation Committee
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Posted - 2008.06.20 20:54:00 -
[51]
To me it seems that a lot of players fail to realize what the term "Factional Warfare" actually means. It means one faction against another. It means you are fighting for the faction YOU support.
I personally support Amarr. I'm an Amarr character. I love Amarr ships. Just because I'm forced to do a single type of damage as my primary source of damage doesn't mean I should have to resort to flying other ships to be effective.
From my understanding, one of the basic advantages the Minmatar have is in their weapon systems. They can do far more types of damage with projectile weapons, and if they're going up against Amarr ships, they can simply tank for EM/Thermal and do very well against most of our fleets.
I'm Amarr. I *want* to fly Amarr. I want to hold up an Amarrian Flag and show my patriotism for the faction I want to fly for. And the only way to do so in my opinion is to fly an Amarrian ship. It's natural to want to fly the ships your navy utilizes.
But currently because I want to fly Amarr I'm going to be significantly less effective in PvP because of the limitations of our single damage type, and the ease of effectively limiting our DPS by tanking for that damage type. Why should I have to rely on other races to do damage? What does that make me? A flying piece of metal that's only useful as a target?
This is something CCP probably thought of, but didn't consider to be as big of a problem until now, when the Minmatar outnumber the Amarr and are showing how easy it is to take out our ships, when it's far more difficult for us to tank for what sort of damage they plan to do.
(If any of this is wrong, feel free to correct me. This is only from my own observations. I don't claim this to be 100% true.)
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Faife
Kinda'Shujaa
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Posted - 2008.06.20 21:04:00 -
[52]
Originally by: Aidan Ordway
From my understanding, one of the basic advantages the Minmatar have is in their weapon systems. They can do far more types of damage with projectile weapons, and if they're going up against Amarr ships, they can simply tank for EM/Thermal and do very well against most of our fleets.
way too many non-amarr ships in FW for that to work.
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Aidan Ordway
The Reappropriation Committee
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Posted - 2008.06.20 21:07:00 -
[53]
Originally by: Faife
Originally by: Aidan Ordway
From my understanding, one of the basic advantages the Minmatar have is in their weapon systems. They can do far more types of damage with projectile weapons, and if they're going up against Amarr ships, they can simply tank for EM/Thermal and do very well against most of our fleets.
way too many non-amarr ships in FW for that to work.
Not saying there arn't those who fly other racial ships. But the question was people flying *Amarr* ships and how those were having trouble. If you know you're going to go up against an Amarrian flying his own racial ship, then you know what to tank for. This is where players who create alts to spy on the opposite FW channel come into play (Instead of using Covert Ops, which is what I've heard of as the 'legal' was).
But other people do fly other races. No question about that. So then the ultimate issue comes down to the size and experience of a lot of Amarrian pilots, I suppose.
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Drama Kirlan
Severance Limited
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Posted - 2008.06.20 21:39:00 -
[54]
And when you go against a gallente fleet you know you should tank against thermal and kin. Oooh and when you go against Caldari you tank for Kinetic!!
Stop whineing about em/therm it's fine. Anyone purely tanking against that is a moron and will lose there ship. Or are you forgeting that amarr are the second highest in terms of Drones?
Amarr have some fantasic ships. That matari fleet shooting you with projectiles? Use tracking disrupters. With the recent em/exp nerf your lasers really shine.
Now dont get me wrong I feel bad about the Amarr and half want to join them just for the fun. Looking at the matari militia it's true theirs a lot of numbers but only a few who have the skills to be a problem. You'll see most of the fleets made up of badly fit T1 stuff. Last night we popped a carrier that was pirating on a gate. There were 2 or 3 BS and a ass ton of frigates. I'd be more worried in a few months when those noobs start flying and fitting decent stuff
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rValdez5987
32nd Amarrian Imperial Navy Regiment
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Posted - 2008.06.20 21:43:00 -
[55]
I have had a lot of fun picking the minmatarrs off solo. Overall as a single pilot i capture more plexes in both amarr and minmatarr space then I lose... and kill alot more then I lose... however I am only one pilot. My overall effect on the war is next to null when the vast majority are getting killed.
With every system they take it gets harder to take more, while it gets easier to take systems for us. The question is, when will the momentum shift. Give it a month or two.
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Habraka
Canes Pugnaces
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Posted - 2008.06.20 21:54:00 -
[56]
Originally by: Acidictadpole
Last I checked you weren't limited to having your racial ships in the militia you're fighting for.. Get your own huginns ffs.
Ok, I'll just sit here in station for the following months while training up the Minmatar skills. So if I want to fight for the Amarr in Faction Warfare, I actually have to fly other race's ships in order to compete.
Great advice.
The Amarr will get orginased, they will strike back and they will kill a lot of Minmatar. Thing is it will only take a few months.
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Dorah Hawkwing
Chosen Path Veritas Immortalis
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Posted - 2008.06.20 22:12:00 -
[57]
Great ships for Amarr to fly with even low skills:
Crucifier: 2 Tracking disruptors, with sensor enhancers in low = 90 km's lock rage with a 3 day old char. And a drone bay.
Inquisitor: Don't want to fire EM? Well, it has a decent bonus to all other missile damages too. 3 standard missiles help.
Executioner. Nos, web/disrupt, mwd. repper.. get close, hold them, nuke their cap.
Punisher? Just don't mix guns.
Coercer: Fit with dual light beams, passive tank. Great ship, kills nano-anything wich comes in range if you're ina crowd of them.
I leave cruisers to other people, but honestly a fleet of arbitrators should pose severe problems for others even though they are only T1 ships.
Amarr has ewar, and with latest boost to tracking disruption, falloff on the autocannons and artillery gets a serious ... disruption.
hmm.. maybe I should do the 'training corp' after all I've been thinking about.
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Shagrath Neptune
Sebiestor tribe
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Posted - 2008.06.20 22:13:00 -
[58]
Originally by: rValdez5987 I have had a lot of fun picking the minmatarrs off solo. Overall as a single pilot i capture more plexes in both amarr and minmatarr space then I lose... and kill alot more then I lose... however I am only one pilot. My overall effect on the war is next to null when the vast majority are getting killed.
With every system they take it gets harder to take more, while it gets easier to take systems for us. The question is, when will the momentum shift. Give it a month or two.
This was pretty much what I felt regulated into doing during my last few days in the Amarr militia. It was basically go around solo and pick off Minimater noobs who made the mistake of being in the wrong place at the wrong time and were solo or duos. It was fun for awhile but then you realize that you really aren't helping your faction much.
The last straw for me was asking for a fleet in the Miltia channel and being greeted by crickets even though I had a T2 fitted BC ready to go. Then listening to people argue over which voice coms to use and being told there is a separate channel for fleet invite but nobody was in it. The chatter in the militia channel was typically some scout reporting there are 60 minis in Kour and everyone sighing in frustration but not doing anything or not being able to do anything about it.
Being a former Amarr lvl 4 mission runner, I have high standing with both Amarr and Caldari and my Gallente standing wouldn't take that much effort to repair. I am trying to decide which militia to go to fight for instead of Amarr. It is just too disorganized and joining an Amarr corp usually requires you to be of Amarr bloodline and fly only Amarr ships. My character has 28 million SPs and is a Mini who can fly both side's T2 ships but I am of no use to them apparently. 
To sum up, more trouble than it's worth.
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Felix Dzerzhinsky
Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.20 22:26:00 -
[59]
I don't think Outbreak and some former Insurg corps joining the Minmatar side has helped. As it stands, the Minmatar faction will have some very good pilots fighting for them. . . All in all, the Amarr are screwed. ----
GO BLUE!! |

Natasha Zenith
State Protectorate
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Posted - 2008.06.20 22:29:00 -
[60]
Originally by: My Julutschka All the Ammarian talking abouot beeing the faction with the least amount a players: factional warfare is not a 1vs1 battle, means it is not Amarr vs Minmatar and not Gallente vs Calamari....so what IS true is the fact that you as a single faction have the lowest playerbase, BUT since this is as stated above not Amarr vs Minmatar, your ally has by far the HIGHEST playercount of all races. Perhaps it is about time to call out for the Caldari FC¦s and organize an united effort ?
The Caldari State have helped the Amarr several times inclueding the very first day of FW. As of late I dont think we have been helping our brothers in arms as often. Im sure there are plenty of Caldari that are more then willing to lend a hand when ever they need it. And lastly, last I checking I wasnt Calamari but infact Caldari. 
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Dapper Danny
Tribal Liberation Force
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Posted - 2008.06.20 22:41:00 -
[61]
Originally by: Dorah Hawkwing Great ships for Amarr to fly with even low skills:
Crucifier: 2 Tracking disruptors, with sensor enhancers in low = 90 km's lock rage with a 3 day old char. And a drone bay.
I leave cruisers to other people, but honestly a fleet of arbitrators should pose severe problems for others even though they are only T1 ships.
Amarr has ewar, and with latest boost to tracking disruption, falloff on the autocannons and artillery gets a serious ... disruption.
Been dabbling in this myself recently but for the minmatar millitia, going by numbers id say the TD's would be amarrs greatest boon, slap 2 td's on a Nano'd Vagabond and it basicly becomes a realy fast ship with almost no dps to speak of, heck get 3 cheap fit Crucifers (about 400k isk to buy and fit) with 2 TD's each and you could cripple a typical Mini gangs dps. Hell, get some of your more specialised pilots to fly Sentinels, TD's with Neuts on a frig that can basicly (almost) insta shut down the cap of any other mwding frig out there, they cant mwd when they dont have any damn cap left (nor might I add can they warp, i think).
Heck fly a few Curse or Pilgrims, I was having fun with my hound a week ago and was surprised when I hit the armor tank of a Pilgrim, dps went from tasty 400-500 to the what the hell double digits?. Dont forget your t2 assualt frigs either, Vengeance is nice with a beautiful tank and a weapon type that can hit fast moving targets very effectivly.
Seriously listen to Dorah. - The Boot.ini Incident glances off your EvE Install causing no real damage! - |

Vladimir Titov
Kinda'Shujaa
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Posted - 2008.06.20 23:00:00 -
[62]
I understand the numbers argument, and we all know why the Amarr are outnumbered. However, there is no racial restriction on ships so arguments over which ships are superior for pvp is a moot point.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.06.21 00:17:00 -
[63]
I think that all of the militias would benefit from slowing recruiting 'solo' pilots from the NPC militia corp into the various enlisted player corps, and this is true for the Amarrians at least as much as for the other factions. I've done some scouting in the long, painful effort to set the Amarr faction red, and I was surprised to find that the fast majority of hostile corporations were small corps with as few as 2 members and as many as around 10. Corps with more than 20-30 members were very rare. I think this hurts the faction; organization is key to success and fifty 2-man corps can't possibly be organized.
The Minmatar faction, on the other hand, benefits from what I will call 'pockets' of leadership. Corps like K'S, Stim, and others provide a organized core force that other smaller groups can rally to for a particular battle. Even as restricted as we are by CCPs ridiculous rules regarding FW participation, I think that U'K has aided in this to a significant degree.
As an aside, none of this should be taken as a slam against FCs within the NPC militia corps; some of them appear to be doing a fine job, but even so, the militia does not strike me as being an environment that lends itself to organization, no matter how competant the FC.
I'd still love to see CCP revise the mechanics restricting alliances' participation in FW. The details would still need to be sorted out (for example, perhaps a higher faction standing threshold, which would have to be met by every corp in the alliance in order to join and to remain). Someone suggested in another thread that one possibility might be for alliances to 'apply' to join FW, and CCP or CSM could sort through the applications and accept the RP-based alliances in. This seems a bit subjective, but could be made to work.
I'd love to see what would happen if U'K, EM, VV, and CVA were allowed to fight for their respective people. And given the strength of CVA, in particular, this might help the Amarrian faction considerably.
-- Becq Starforged
The Flame of Freedom Burns On! |

Drea Archae
Imperial Academy
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Posted - 2008.06.21 02:10:00 -
[64]
Amarr lose lowsec, gain providence....overall its a win I think.
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Aidan Ordway
The Reappropriation Committee
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Posted - 2008.06.21 02:56:00 -
[65]
Originally by: Drama Kirlan And when you go against a gallente fleet you know you should tank against thermal and kin. Oooh and when you go against Caldari you tank for Kinetic!!
Stop whineing about em/therm it's fine. Anyone purely tanking against that is a moron and will lose there ship. Or are you forgeting that amarr are the second highest in terms of Drones?
Amarr have some fantasic ships. That matari fleet shooting you with projectiles? Use tracking disrupters. With the recent em/exp nerf your lasers really shine.
Now dont get me wrong I feel bad about the Amarr and half want to join them just for the fun. Looking at the matari militia it's true theirs a lot of numbers but only a few who have the skills to be a problem. You'll see most of the fleets made up of badly fit T1 stuff. Last night we popped a carrier that was pirating on a gate. There were 2 or 3 BS and a ass ton of frigates. I'd be more worried in a few months when those noobs start flying and fitting decent stuff
Sorry if that came off as mere whining, it wasn't intended to be. There are a lot of Amarrian ships that do some really nice damage, but from what I've heard, that seems to be the problem.
I, of course, could be wrong. I'm still new to the game and my opinions are pretty much based on the information I've been given. If it's wrong, then I'll acknowledge it and go on from there.
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Kame Malice
Mitsukashi Holdings Limited
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Posted - 2008.06.21 02:59:00 -
[66]
Perhaps the fact that the amarr has a history of slavory and oppresion is playing out the way it should... this is a roleplaying game... it seems that amarr players are playing thr role of the losing side...
Not always a bad thing. :)
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Subedai
|
Posted - 2008.06.21 04:18:00 -
[67]
Originally by: Felix Dzerzhinsky I don't think Outbreak and some former Insurg corps joining the Minmatar side has helped. As it stands, the Minmatar faction will have some very good pilots fighting for them. . . All in all, the Amarr are screwed.
This stuff hasnt helped at all - both minmatar and gallente have some core pvp'ers on their side - and some nasty spy tactics from the sounds of it too - while amarr/caldari seem to have the newer players. Its all beginning to sound like a cascade that i would not recommend any corp to join atm, esp with the threat of anyone reasonably sized having to fight a lopsided war against u'k as well in hi-sec.
Morale is the most powerful weapon in eve..... break that and you've won without a shot being fired.
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Kelli Flay
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Posted - 2008.06.21 06:31:00 -
[68]
Originally by: Subedai
Originally by: Felix Dzerzhinsky I don't think Outbreak and some former Insurg corps joining the Minmatar side has helped. As it stands, the Minmatar faction will have some very good pilots fighting for them. . . All in all, the Amarr are screwed.
This stuff hasnt helped at all - both minmatar and gallente have some core pvp'ers on their side - and some nasty spy tactics from the sounds of it too - while amarr/caldari seem to have the newer players. Its all beginning to sound like a cascade that i would not recommend any corp to join atm, esp with the threat of anyone reasonably sized having to fight a lopsided war against u'k as well in hi-sec.
Morale is the most powerful weapon in eve..... break that and you've won without a shot being fired.
If you really believe that Amarr and Caldari don't have some really good "core pvpers" {whatever that means} then you are totally clueless.
The real reasons why Amarr are failing are right here in this thread. I guess you didn't read it. 
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Quahodron
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Posted - 2008.06.21 06:51:00 -
[69]
Caldari, you are next!
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Gaia Thorn
Infected.
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Posted - 2008.06.21 07:55:00 -
[70]
The argument that we should fly matar ship is cute. I dont have a problem flying rapiers i have done it a couple of times.
Problem is second i decloak in comes 3 - 4 vagas and ceptors cause plain and simple matar is a ****load more organized then amarr. The response time is quite impressive tbh when it comes to minmatar. When we jumped a blob with bs on the huola gate the "amarr" fleet felt it did more use sitting on the other sdie killing people that jumped through to them instead of actually partaking in the fight itself.
And god forbid we actually won one fight then they came in stole all the loot so our losses couldnt be replaced. And most of the amarr "fleet" is 7 day alts that fly around in punishers that is being giving out free in amarr chat.
But thing that keeps me coming back is there is no lack of targets. As soon as our standing is sorted we will be back.
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zli
Tempt Fate
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Posted - 2008.06.21 09:38:00 -
[71]
Originally by: Threv Echandari Edited by: Threv Echandari on 20/06/2008 16:08:17 With Regards to the Amarr War effort and Eve Voice. It's true that bickering over TS vs Vent vs EV is Pointless. Eve-Voice should be the De-facto Client for Milita and Joint Ops. Its quality (by and large)is comparable to the other two and most importantly everyone has access to it. (more so than Vent or TS tbh) Its fleet integration tools are the best period. Oh did I mention everybody has it? :)
TS or Vent is fine for your own Corp Ops or even as a backup in case of disconnections. That is Eve Voice's Biggest flaw, and the "Wall" which CCP needs to Break to make EV acceptable for everyone.
no, just no... eve voice produce lag and I don't want to enable sound in eve... Amarr! |

Admiral Pelleon
White Shadow Imperium
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Posted - 2008.06.21 10:04:00 -
[72]
Originally by: zli
Originally by: Threv Echandari Edited by: Threv Echandari on 20/06/2008 16:08:17 With Regards to the Amarr War effort and Eve Voice. It's true that bickering over TS vs Vent vs EV is Pointless. Eve-Voice should be the De-facto Client for Milita and Joint Ops. Its quality (by and large)is comparable to the other two and most importantly everyone has access to it. (more so than Vent or TS tbh) Its fleet integration tools are the best period. Oh did I mention everybody has it? :)
TS or Vent is fine for your own Corp Ops or even as a backup in case of disconnections. That is Eve Voice's Biggest flaw, and the "Wall" which CCP needs to Break to make EV acceptable for everyone.
no, just no... eve voice produce lag and I don't want to enable sound in eve...
Eve voice has no noticeable affect on my computer's performance, perhaps it's time to upgrade your computer if you really think having sound has a huge effect on the game. I love vent, but eve-voice is actually usable in FW.
BTW Minnies own, get out of our region slavers.  ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
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