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Thread Statistics | Show CCP posts - 6 post(s) |

Misanth
RABBLE RABBLE RABBLE
455
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Posted - 2012.03.13 13:15:00 -
[1] - Quote
First we get these new forums where our avatars and all the text borders are MASSIVE, supposedly the text/content is not to be in focus..
Then we get the new fonts ingame, which forces your overview to be MASSIVE, just to crank in all text we need.
And now we have these new hp bars ingame, they are MASSIVE.
Not sure who the blind bat at the HQ is, but some of us would prefer it it'd be toned down a bit so it doesn't feel like you have everything forced up 2 cm under your nose. Thank you.  this is a signature |

Misanth
RABBLE RABBLE RABBLE
455
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Posted - 2012.03.13 13:43:00 -
[2] - Quote
Right, since some suggested "UI scaling" and others don't seem to have the same issue.. I wonder if it's (again, definately not the first time) this affect different resolutions differently.
Here's what it looks like. Left is a screenshot from 1h before d/t, right is taken well, 10mins ago. http://i.imgur.com/lVlri.png this is a signature |

Liang Nuren
Parsec Flux
1051
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Posted - 2012.03.13 15:37:00 -
[3] - Quote
That's... a little annoying. I suspect in a week I won't even notice.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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CCP Punkturis
C C P C C P Alliance
1545

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Posted - 2012.03.13 15:48:00 -
[4] - Quote
Misanth wrote:Right, since some suggested "UI scaling" and others don't seem to have the same issue.. I wonder if it's (again, definately not the first time) this affect different resolutions differently. I'm running 90% UI scaling already. Here's what it looks like. Left is a screenshot from 1h before d/t, right is taken well, 10mins ago. http://i.imgur.com/lVlri.png
the bars are the same size.. the only thing that changed is that I removed the SH/AR/ST labels and added a hint on each bar instead CCP Punkturis | EVE UI Developer | @katrinat |
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Alex Cortex
EVE University Ivy League
4
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Posted - 2012.03.13 15:58:00 -
[5] - Quote
CCP Punkturis wrote:Misanth wrote:Right, since some suggested "UI scaling" and others don't seem to have the same issue.. I wonder if it's (again, definately not the first time) this affect different resolutions differently. I'm running 90% UI scaling already. Here's what it looks like. Left is a screenshot from 1h before d/t, right is taken well, 10mins ago. http://i.imgur.com/lVlri.png the bars are the same size.. the only thing that changed is that I removed the SH/AR/ST labels and added a hint on each bar instead
Yeah, I was gonna say, they don't look any bigger, just a little more spread out. Honestly I think it actually looks cleaner. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
27
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Posted - 2012.03.13 15:59:00 -
[6] - Quote
CCP Punkturis wrote:
the bars are the same size.. the only thing that changed is that I removed the SH/AR/ST labels and added a hint on each bar instead
So, you didn't add few more pixels in there between the bars for the smaller UI scales....? B/c it deffinately looks like they are extra tall....glad i'm not stacking my targets vertically anymore...
And on 100% scale, the target area is just stupid big now...please stop messing with things that aren't broken. Or can you show us the hordes of ppl that wanted this change...?
And to the guy above me, it looks cleaner b/c they spread it out more so it doesn't scrunch up so much at smaller UI scales (which was forced on ppl after the text spacing issue that has yet to be fixed)...which makes the 100% scale ridiculously large..not a good solution. |

Murashu
Phoibe Enterprises
17
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Posted - 2012.03.13 16:00:00 -
[7] - Quote
Yeah the bar sizes look identical to me but the spacing between them is more even now. Not sure why you would suggest they are massive compared to the last patch. |

Zofe Stormcaller
NUTS AND BOLTS MANUFACTURING
6
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Posted - 2012.03.13 16:04:00 -
[8] - Quote
Misanth wrote:First we get these new forums where our avatars and all the text borders are MASSIVE, supposedly the text/content is not to be in focus.. Then we get the new fonts ingame, which forces your overview to be MASSIVE, just to crank in all text we need. And now we have these new hp bars ingame, they are MASSIVE. Not sure who the blind bat at the HQ is, but some of us would prefer it it'd be toned down a bit so it doesn't feel like you have everything forced up 2 cm under your nose. Thank you. 
They weren't blind when they started at CCP. The Apocrypha sensor booster effect did it. |
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CCP Punkturis
C C P C C P Alliance
1547

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Posted - 2012.03.13 16:07:00 -
[9] - Quote
Panhead4411 wrote:CCP Punkturis wrote:
the bars are the same size.. the only thing that changed is that I removed the SH/AR/ST labels and added a hint on each bar instead
So, you didn't add few more pixels in there between the bars for the smaller UI scales....? B/c it deffinately looks like they are extra tall....glad i'm not stacking my targets vertically anymore... And on 100% scale, the target area is just stupid big now...please stop messing with things that aren't broken. Or can you show us the hordes of ppl that wanted this change...? And to the guy above me, it looks cleaner b/c they spread it out more so it doesn't scrunch up so much at smaller UI scales (which was forced on ppl after the text spacing issue that has yet to be fixed)...which makes the 100% scale ridiculously large..not a good solution.
The alignment for smaller scales may look different because of approximation. i'm not really sure what 100% change you're talking about but there's no need to be this hostile. If you think it's broken and the change does not look intentional you can just file a bug report (preferably with the in game tool) and it will be fixed if it's an issue CCP Punkturis | EVE UI Developer | @katrinat |
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Misanth
RABBLE RABBLE RABBLE
456
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Posted - 2012.03.13 16:27:00 -
[10] - Quote
Punkturis, two things:
* Don't get me wrong, this looks "better", more clean, exactly like how the font cleanup was "nice"
* But do get me right, it is not scaling well, just like the text. My screenshot was cut out from an alts low-res client, now imagine that you are in a fight where you (usually) have 5-10 of those locked, combined with your overview who already takes 30-35% of the screen width, combined with the MASSIVE travel/location text on top left. See where I'm getting at?
I am not sure if you are sole responsible for these changes, since you mentioned "I did", but I do hope you actually run this past several other people, and you do check these changes on several PC's? It would make your job so so easy if you just posted these changes and let people give you feedback, rather than just change it, you know.
The "problem" with all these recent changes, is how they all make things bigger. I am running 90% UI scaling, and alternating 9 and 10 contect menu (depending on client). This last change you did was not just "adding a hint". Just look at my screenshot. The effect of the changes is that the bars look five times as 'fat', they are alot brighter. When you stack many of these, you have something big and fat "shining" in your vision, especially for us who want things small/minimalistic it gets very annoying.
I'm not the only one who reacted btw, first comment from a guy (I'll remove his name tho, don't want to hang him out) that logs in a bit after me: "[13:21:48] X > wtf have they done with target icons"
I hope you can see the 'good with the bad'. It looks better, it's nice that you work on UI etc, but really, please make things scale better so it pleases both those who want the MASSIVE, and those of us who don't like it. I am one of those who always scale down all icons in my OS as well..
Thanks for reading. this is a signature |
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CCP Punkturis
C C P C C P Alliance
1548

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Posted - 2012.03.13 16:34:00 -
[11] - Quote
Misanth wrote: * But do get me right, it is not scaling well, just like the text. My screenshot was cut out from an alts low-res client, now imagine that you are in a fight where you (usually) have 5-10 of those locked, combined with your overview who already takes 30-35% of the screen width, combined with the MASSIVE travel/location text on top left. See where I'm getting at?
Based on your screenshot (I don't have anything else) I still do not see how the bars are larger now, they should even take less space since the labels have been removed.
Other people in this thread also dont see how the bars are larger. We're talking about the shield, armor and structure bars right? CCP Punkturis | EVE UI Developer | @katrinat |
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CCP Explorer
C C P C C P Alliance
173

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Posted - 2012.03.13 19:22:00 -
[12] - Quote
CCP Punkturis and I took a very close look at the screenshot and the bars look about 3px larger left and right. They are not massive or five times larger. We will take a look at the code later and see if we want to change anything. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Valei Khurelem
437
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Posted - 2012.03.13 19:24:00 -
[13] - Quote
Only the EVE Online player base would ***** about changes to the font as if they were a huge deal.
I suggest making the forums and client customisable CCP so that people will be happy and can change it to whatever they like without the default settings.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
419
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Posted - 2012.03.13 19:28:00 -
[14] - Quote
Valei Khurelem wrote:Only the EVE Online player base would ***** about changes to the font as if they were a huge deal.
I suggest making the forums and client customisable CCP so that people will be happy and can change it to whatever they like without the default settings. Yup. I read this thread and now I feel like I am somehow tainted by it's lameness. I need to take a shower 
You owe me a minute & 30sec of my life, OP.
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J3ssica Alba
Federal Navy Academy Gallente Federation
128
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Posted - 2012.03.13 19:31:00 -
[15] - Quote
Misanth wrote:is how they all make things bigger ..... the bars look five times as 'fat'.... you have something big and fat "shining" .... who want things small ..... pleases both those who want the MASSIVE.
Freud would have a field day with these quotes 
For all the-áomgz incursions are an isk faucet-áwhiners CCP Soundwave : "Incursions are not a big issue in terms of isk globally."
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Ptraci
StoneWall Metals Productions Bloodbound.
414
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Posted - 2012.03.13 19:33:00 -
[16] - Quote
Hey, you'll appreciate bigger stuffs when you get older. Remember who the gamer demographic is....  |

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
22
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Posted - 2012.03.13 19:46:00 -
[17] - Quote
@ devs, I think the op's main complaint isn't that the bars are larger. The complaint is there is now spaces in between the bars making the target take up more space from the top of the icon to the bottom of the targets name. It's easy to see in the picture he provided. So his complaint, despite being something most of us probably wouldn't have ever even noticed, is at least a reality.
@OP, while I respect your right to have an opinion on this or any other matter, is this really on the top of your list of things that need to be changed in EVE? In my oh so humble opinion, it looks better, I would call it an improvement. Now if you're rocking a 680X420(or whatever it was)resolution monitor then I guess that small change in space could really screw you up, but I'd imagine you're already having other problems due to resolution. Perhaps a monitor upgrade?
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Par'Gellen
Full Circle Research Corporation
18
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Posted - 2012.03.13 19:48:00 -
[18] - Quote
I'm not sure I understand the OP's issue. The screenshots look virtually identical. The only real difference I see is that one has NPC's with short names and the other has NPC's with long names that make them wrap to the next line. Where is the problem? |
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CCP Explorer
C C P C C P Alliance
175

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Posted - 2012.03.13 20:09:00 -
[19] - Quote
Rath Kelbore wrote:@ devs, I think the op's main complaint isn't that the bars are larger. The complaint is there is now spaces in between the bars making the target take up more space from the top of the icon to the bottom of the targets name. It's easy to see in the picture he provided. So his complaint, despite being something most of us probably wouldn't have ever even noticed, is at least a reality. We then need a better screenshot calling out the exact details that are different/wrong.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Misanth
RABBLE RABBLE RABBLE
457
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Posted - 2012.03.13 20:44:00 -
[20] - Quote
CCP Punkturis wrote:Misanth wrote: * But do get me right, it is not scaling well, just like the text. My screenshot was cut out from an alts low-res client, now imagine that you are in a fight where you (usually) have 5-10 of those locked, combined with your overview who already takes 30-35% of the screen width, combined with the MASSIVE travel/location text on top left. See where I'm getting at?
Based on your screenshot (I don't have anything else) I still do not see how the bars are larger now, they should even take less space since the labels have been removed. Other people in this thread also dont see how the bars are larger. We're talking about the shield, armor and structure bars right?
Yah. It's like having a framed picture on the wall, while I have this minimalistic 0.5cm-silver frame, you have the 10 cm oak sandbox. I'd post a picture with many targets on instead if I could, but right now I'm in a Tengu and can only lock 5 targets heh.. it gets exponentially worse, and the brighter colour also makes it alot worse.
Since you and others in this thread don't notice/care, but me and some others do, this must clearly be a matter of screen/resolution setup. To me this is horrific and major, it really hits you with an annoying huge bright glow in the face when you lock up targets now. But wtf can I do when it gives me a headache and you can't even notice.. that's quite sad. I'd gladly 'tone down' the brightness of it, and I'd gladly make the borders thinner, but I can't. Am already at minimum, and can't adjust the colour of that, and can't adjust purely that size either.  this is a signature |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
53
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Posted - 2012.03.13 21:34:00 -
[21] - Quote
ok im calling troll on this, are you seriously whining because they made the hp bars slightly more deperated and equally spaced if you look closely at your before picture armor and hull are closer than shield and armor, and your seriously creating a thread like this to whine over what equates to what... 4 pixels? Stop playing at 1024x768 for gods sake |

Misanth
RABBLE RABBLE RABBLE
457
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Posted - 2012.03.13 21:35:00 -
[22] - Quote
Right, since so many of you don't see this as a main issue and you fail to see why I even posted this, I guess it's just me (and the two guys that mentioned it too to me ingame), but that's not much so.. whatever.
To whoever posted 'is this really high on your list', yeah, it is. Because this is part of a theme of CCP making everything so ******* big that your screen is completely blocked out. Overview has grown out of proportion, which is The Main annoyance with the UI right now. This latest icon change is just following that trend.
As for the people who think I'm either a) kid or b) run a low resolution: I'm 34 and usually run four to six clients, 1600x900, overlapping eachother over two-three monitors. This way I can pay attention to overview, targets, HUD and local, while at the same time not having a competely **** looking game. At 1600x900 (on monitors that obviously can run alot higher res) my clients are, by all means, quite 'small'. My icons are quite small. My text is quite small. That's the whole point.
The grief I have is that all these changes is making everything look like 640x480 again, with massive blocks of icons and text taking over the whole screen. And let's face it: CCP does these changes to make the game more appealing and adaptible for the players, right? Well, the effect is the reversed! It was actually better before we could adapt it. See what I try highlight now? It's not about a single border, it's a theme/string of changes that all have the counterproductive effect of what it's trying to achieve. And the common theme among these changes is that these changes clearly is looking different on different hardware, with different setups, to different people. I.e. why the hell is "adaptible" settings forcing us unto something that (to some) makes the game more annoying?
Clearly tho I'm an idiot, as your setups is superior to mine and my eye vision too strong or something (it's not allowed to run too small icons and text, so's noticed). Alright, I'll try find some glasses that makes everything a bit more blurry. Or buy more monitors, so I can run bigger resolutions on more monitors. this is a signature |

Ticarus Hellbrandt
Science and Trade Institute Caldari State
7
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Posted - 2012.03.13 22:06:00 -
[23] - Quote
CCP Punkturis wrote:Misanth wrote:Right, since some suggested "UI scaling" and others don't seem to have the same issue.. I wonder if it's (again, definately not the first time) this affect different resolutions differently. I'm running 90% UI scaling already. Here's what it looks like. Left is a screenshot from 1h before d/t, right is taken well, 10mins ago. http://i.imgur.com/lVlri.png the bars are the same size.. the only thing that changed is that I removed the SH/AR/ST labels and added a hint on each bar instead
I wondered when you would sink to this low level but never imagined it would be so pointlessly taken. |

Par'Gellen
Full Circle Research Corporation
18
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Posted - 2012.03.13 22:19:00 -
[24] - Quote
This has me very curious. Does your layout look that much different than this?
http://www.neoncranium.com/eveui.jpg
I just took that shot a few minutes ago. Resolution 1920 x 1080. I run 4 accounts simultaneously in windowed mode (same computer, same monitor, alt-tabbing as needed). I see nothing wrong with it as far as screen real estate goes. Plenty of room for my stuffs. Where are you running out of screen space? |

Tanya Powers
Science and Trade Institute Caldari State
865
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Posted - 2012.03.13 22:24:00 -
[25] - Quote
Misanth wrote:I'm 34 and usually run four to six clients, 1600x900, overlapping eachother over two-three monitors
I see too reasons for those headaches space friend: andropause and too many screens most probably at too close distance+long time fixing your screens to figure all that stuffz.
I'd pick the andropause  |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1034
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Posted - 2012.03.13 22:43:00 -
[26] - Quote
CCP Explorer wrote:CCP Punkturis and I took a very close look at the screenshot and the bars look about 3px larger left and right. They are not massive or five times larger. We will take a look at the code later and see if we want to change anything.
The problem looks to me like the height of the bars has been scaled down to a non-integer pixel height. Rather than using some smooth rendering where the bars might get blurred, the bars are drawn on the nearest integer pixel. Thus the top and bottom bars are a pixel or two shorter than the middle bar.
In addition the icon for the target is significantly larger.
In a perfect world you'd use the Quartz image scaling mechanism (which blurs lines rather than insisting on an integer pixel render), but I'm not sure if Apple wants to licence that ;) And in that same perfect world, we'd be able to scale the target list independently of the rest of the UI. I really don't need target boxes to be that large, I'd be quite happy with something much smaller now that the horizontal width of the HP bars is greater.
Besides, my screen isn't wide enough to support 12 targets and an overview.
In the future, we'll all be using screens with physical pixels that are indiscernible (what Apple calls "retina display" technology). There's no need to handicap yourself to constraining logical pixels to being physical pixels. |

Ranger 1
Ranger Corp
1231
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Posted - 2012.03.13 22:52:00 -
[27] - Quote
Misanth wrote:First we get these new forums where our avatars and all the text borders are MASSIVE, supposedly the text/content is not to be in focus.. Then we get the new fonts ingame, which forces your overview to be MASSIVE, just to crank in all text we need. And now we have these new hp bars ingame, they are MASSIVE. Not sure who the blind bat at the HQ is, but some of us would prefer it it'd be toned down a bit so it doesn't feel like you have everything forced up 2 cm under your nose. Thank you. 
1: To those of you that were, no need to be snarky.
2: Bats aren't blind.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Blue Harrier
35
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Posted - 2012.03.13 23:03:00 -
[28] - Quote
The change in the spacing would account for the problems I'm having. I like my targets stacked vertically and from todayGÇÖs patch the text below each icon is overlapped by the next icon down making reading what I'm shooting at very difficult.
I'll try different resolutions tomorrow and see if that makes any difference and send a screenshot and bug report.
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bonoMonsterK
Dark Shadows X
8
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Posted - 2012.03.13 23:33:00 -
[29] - Quote
I absolutely agree with topic creator , this is again move for blind players .... does anybody remember how bars looked like 5 years ago ? Oh , it was so small and nice .. over the time it just gets bigger and bigger ... rly everything is bigger and more suitable for "dumb" players ... for example rocket naming some time ago , it was so nicely named and now its just for example "Trauma" Everything . Looks like this patch ccp felt like : "Hey, lets simplify moooore" and here we go Kinetic Deflection for example instead of Ballistic .
I am rly sad about how things are going, seriously CCP stop doing this. When I overreact its like : "Lets make everything simple , big and easy so we get more players, cos everyone can understand basics ..." imo thats just wrong attitude .
Last thing is that I don't understand how other players can't see these changes. And I won't start about font that is just ... damn screwed - big and ugly , old one was much better, it was in eve for ages and everyone was fine with that.I have never heard single complain about font in 5 years(I am talking about old one).
I liked eve much more as it was about 5-6 years ago when I started playing :(, Just don't simplify or make stuff bigger anymore pls. |

Destoya
Sniggerdly Pandemic Legion
0
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Posted - 2012.03.14 01:09:00 -
[30] - Quote
Par'Gellen wrote:This has me very curious. Does your layout look that much different than this? http://www.neoncranium.com/eveui.jpgI just took that shot a few minutes ago. Resolution 1920 x 1080. I run 4 accounts simultaneously in windowed mode (same computer, same monitor, alt-tabbing as needed). I see nothing wrong with it as far as screen real estate goes. Plenty of room for my stuffs. Where are you running out of screen space?
Now try to do the same thing with a PVP window setup, especially in a drone ship. I run 1920x1200, and I run out of space plenty quick (though it is a lot easier to fit than on my old 1680x1050 setup).
http://i.imgur.com/kHOuH.jpg |
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