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Sidus Isaacs
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Posted - 2008.06.24 16:48:00 -
[1]
Edited by: Sidus Isaacs on 24/06/2008 16:50:01 I am going to start up level 4's in my shiny new Raven, I have this current setup planned:
BCS II BCS II BCS II Capacitor Flux Coil II Capacitor Flux Coil II
X-Large Shield Booster (named) Shield Boost Amplifier (named) Invul Filed II Invul Filed II Invul Filed II LSE II
XT-9000 Cruise Missile Launcher XT-9000 Cruise Missile Launcher XT-9000 Cruise Missile Launcher XT-9000 Cruise Missile Launcher XT-9000 Cruise Missile Launcher XT-9000 Cruise Missile Launcher Empty Empty
CCC I CCC I CCC I
5 x Hammerhead II
What do you guys think about this setup? Any significant way to improve it? any big mistakes I have made?
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arbalesttom
Glauxian Brothers
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Posted - 2008.06.24 16:55:00 -
[2]
Originally by: Sidus Isaacs
any big mistakes I have made?
Yes. ***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
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Hanneshannes
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Posted - 2008.06.24 16:57:00 -
[3]
Edited by: Hanneshannes on 24/06/2008 16:57:57 Edited by: Hanneshannes on 24/06/2008 16:57:52 Replace the flux coils with PDS, they incre shield as well as cap. If you are feeling uneasy, replace one of the BCS with a DCU, it adds to your overall resists and can save you if your shield goes down.
Leave the shield extender out and use 4 hardeners, mission specific imo.
Oh and if you can afford it and all, use 6 arby launchers, the cruise ones are fairly cheap though, I think.
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Boz Well
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Posted - 2008.06.24 17:05:00 -
[4]
<insert My Raven Was Equipped with the Following... post here>
I imagine this is trollage, but I'll bite. CFC is fine, you don't have to use PDS as noted. Ditch Invulns, ditch extender, get 4xspecific hardeners or 3x+cap recharger. XT's are ok but arby is better.
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Sidus Isaacs
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Posted - 2008.06.24 17:10:00 -
[5]
Edited by: Sidus Isaacs on 24/06/2008 17:13:29 Edited by: Sidus Isaacs on 24/06/2008 17:11:49
Originally by: Boz Well <insert My Raven Was Equipped with the Following... post here>
I imagine this is trollage, but I'll bite. CFC is fine, you don't have to use PDS as noted. Ditch Invulns, ditch extender, get 4xspecific hardeners or 3x+cap recharger. XT's are ok but arby is better.
True, but I still gotta grind some isk to get arbys, and for the grinding I use the XT ;). Good suggestion tho, and the invuls are manliy place holders for rat spesific, I take that for granted and don't bother writing it :P.
Oh, and no trollage, I am just relativly new to the forums, and the 'was' in your sitation should be replaced with 'will be'. :)
Originally by: arbalesttom
Originally by: Sidus Isaacs
any big mistakes I have made?
Yes.
Thanks for the link btw. But since i did not know about it I do no consider it a mistake ;)
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.24 17:26:00 -
[6]
go with 3 cfc's and 2 bcs( since your doin 4's you dont wanna bail in the middle of the mish cause you cant tank)....and another hardner instead of the LSE
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Hanneshannes
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Posted - 2008.06.24 17:28:00 -
[7]
Meh, maybe just me, I use 2 PDS because I get more defensive rating out of them than if I used CFCs.
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.24 17:38:00 -
[8]
Originally by: Hanneshannes Meh, maybe just me, I use 2 PDS because I get more defensive rating out of them than if I used CFCs.
Could be....i normaly put all cfc's in the low's and perma run the boost......maybe i'll give the PDS's a shot?!?
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Treasal
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Posted - 2008.06.24 18:17:00 -
[9]
The launchers just needs to be as your skills allow. If you can't use t2 then use best named. The 4 hardeners are rats spesific (swap them out to fit each mission). The drone link and tractor beam are optional but i like the ekstra range for my drones and not having to fly 20km in a BS to pick up loot is a blessing :). I know I'm only using a large shield booster, but this is running forever with relative cap/shield skills at lvl 4 and the tank holds out just fine.
This setup can do every single mission in high sec, cept recon 1 and enemies abound 5. I've flown with this setup for almost a year and never lost one to a mission yet, never even gotten close to loosing one.
Ballistic Control System II Ballistic Control System II Power Diagnostic System II Capacitor Flux Coil II Capacitor Flux Coil II
Large Shield Booster II Shield Boost Amplifier II Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II
Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Drone Link Augmentor I Small Tractor Beam I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Happy trails :)
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Sidus Isaacs
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Posted - 2008.06.24 18:36:00 -
[10]
Edited by: Sidus Isaacs on 24/06/2008 18:44:09 Edited by: Sidus Isaacs on 24/06/2008 18:42:03
Originally by: Treasal text
Thanks for the tips :) Appreciate it.
With all the tips I have gotten here I think I have what it takes to finally fly the level 4 :).
I will not use the tractor I think tho, since I got a dedicated salvage ship :). Is two drone links possible? Or maby that is just a waste :P
One lagre smartbomd could work tho, according to EFT i got enough power and such for it :)
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.24 18:57:00 -
[11]
Originally by: Sidus Isaacs Edited by: Sidus Isaacs on 24/06/2008 18:44:09 Edited by: Sidus Isaacs on 24/06/2008 18:42:03
Originally by: Treasal text
Thanks for the tips :) Appreciate it.
With all the tips I have gotten here I think I have what it takes to finally fly the level 4 :).
I will not use the tractor I think tho, since I got a dedicated salvage ship :). Is two drone links possible? Or maby that is just a waste :P
One lagre smartbomd could work tho, according to EFT i got enough power and such for it :)
Just be careful were you use it...cause concord will **** you up!
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Sidus Isaacs
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Posted - 2008.06.24 19:01:00 -
[12]
Originally by: supr3m3justic3
Originally by: Sidus Isaacs Edited by: Sidus Isaacs on 24/06/2008 18:44:09 Edited by: Sidus Isaacs on 24/06/2008 18:42:03
Originally by: Treasal text
Thanks for the tips :) Appreciate it.
With all the tips I have gotten here I think I have what it takes to finally fly the level 4 :).
I will not use the tractor I think tho, since I got a dedicated salvage ship :). Is two drone links possible? Or maby that is just a waste :P
One lagre smartbomd could work tho, according to EFT i got enough power and such for it :)
Just be careful were you use it...cause concord will **** you up!
Yeah, I have heard about stuff like that, and of course the Jita smarbombing. But if you use the smartbomb in a (hig sec) mission while flying solo, can that be harmful? Or is it more of a low sec thing?
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Nid Tipply
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Posted - 2008.06.24 19:12:00 -
[13]
Edited by: Nid Tipply on 24/06/2008 19:12:39 Nub question but w.e. Why do all of you advocate resistance specific hardners. Why not use resistance amplifiers? If you have resistance compensation skills to level 4, hardners and amplifiers give similar amounts of resistances except that the amplifier uses less ship resources if I remember correctly. Flame away at me if you wish, but at least provide decent explanation to why I'm wrong.
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Boz Well
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Posted - 2008.06.24 19:21:00 -
[14]
We use active hardeners because they give a lot more resist at the cost of just a little cap. Battleships have plenty of cap, and you can never get enough resists. It's a no brainer. Oh, and as for you using invulns in place of specific hardeners, I just assumed you meant invulns because you see a lot of people that do fit things like that and then ask why they're getting owned. 
As far as CFC's, they give a better sustained defense than PDS, but the PDS gives more EHP and better burst defense. I generally use CFC because all I care about is sustained defense, but both are viable options. The key is to know the difference, and then go with the one you prefer.
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Nid Tipply
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Posted - 2008.06.24 19:24:00 -
[15]
Yeah battleships have great cap until a curse comes out of nowhere and says yummy. So I'm just trying to see, how bad would it be to have 4 resistance specific amplifiers, with compensation skills at 4, which doesn't take long at all, each resistance amp giving around 57% resistance without using cap.
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Boz Well
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Posted - 2008.06.24 19:30:00 -
[16]
If your mission ship gets ganked by pvpers, do you really think you'll be safe if you have passive hardeners? And 57%? You might want to try some math. So, you're saying gimp your mission setup because of the off chance you might get ganked and nos'd, and if that DOES happen, well, we obviously want to have a bit of extra resist so we can twitch a bit longer before we explode? Is that your reasoning?
This is a new breakthrough in Raven mission setups!
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Nid Tipply
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Posted - 2008.06.24 19:36:00 -
[17]
Maybe I understand shield compensation skills wrong, 37.5% base, 5% per level, at level 4 thats 20%, thus it subtracts up to 57.5. Unless we're doing CCP math here and 37.5% + (37.5*.2)....
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Sidus Isaacs
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Posted - 2008.06.24 19:44:00 -
[18]
Afaik the hardeners gives better resistanc tehn passive. And yes, in my setup the invuls are there to say that: "I can use hardeners tech II, and I intend to use # of them" :) MAby I should have been more clera and said 'rat spec. II' :)
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.24 20:37:00 -
[19]
Originally by: Nid Tipply Maybe I understand shield compensation skills wrong, 37.5% base, 5% per level, at level 4 thats 20%, thus it subtracts up to 57.5. Unless we're doing CCP math here and 37.5% + (37.5*.2)....
Well good ol' EFT says.....
Photon scattering feild II= 55% Magnetic scattering amplifier II= 37.5% Magnetic scattering amplifier II with EM comp at level 4= 45%
So no the hardners are better
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Baron Agamemnon
Holy Grail Constructiion
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Posted - 2008.06.24 21:05:00 -
[20]
Originally by: supr3m3justic3
Originally by: Nid Tipply Maybe I understand shield compensation skills wrong, 37.5% base, 5% per level, at level 4 thats 20%, thus it subtracts up to 57.5. Unless we're doing CCP math here and 37.5% + (37.5*.2)....
Well good ol' EFT says.....
Photon scattering feild II= 55% Magnetic scattering amplifier II= 37.5% Magnetic scattering amplifier II with EM comp at level 4= 45%
So no the hardners are better
I guess the description is misleading. The 5% is 5% of the percentage that alredy exists, not an added 5%. Correct me if I am wrong. :)
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.24 21:16:00 -
[21]
Originally by: Baron Agamemnon
Originally by: supr3m3justic3
Originally by: Nid Tipply Maybe I understand shield compensation skills wrong, 37.5% base, 5% per level, at level 4 thats 20%, thus it subtracts up to 57.5. Unless we're doing CCP math here and 37.5% + (37.5*.2)....
Well good ol' EFT says.....
Photon scattering feild II= 55% Magnetic scattering amplifier II= 37.5% Magnetic scattering amplifier II with EM comp at level 4= 45%
So no the hardners are better
I guess the description is misleading. The 5% is 5% of the percentage that alredy exists, not an added 5%. Correct me if I am wrong. :)
Well TBH there is a stacing guide out there some where.....and i'm no rocket surgen when it comes to math....but the way they are multipled is complicated.....so i'll leave this for a real nerd! I just use EFT......its never failed me!
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AstroPhobic
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Posted - 2008.06.24 21:42:00 -
[22]
Not difficult math here.
25% boost at level 5. 37.5% (Original) * 1.25 (25%) = 46.875%
Generally, if you're doing any addition for resistances, skills, or modules, you're doing it wrong.
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.24 21:46:00 -
[23]
Originally by: AstroPhobic Not difficult math here.
25% boost at level 5. 37.5% (Original) * 1.25 (25%) = 46.875%
Generally, if you're doing any addition for resistances, skills, or modules, you're doing it wrong.
yea what he said!
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Cors
It's A Trap
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Posted - 2008.06.25 00:01:00 -
[24]
Below is your standard cookie cutter lvl 4 Mission *****ing Raven setup.
Just change the hardeners/Drones/Ammo to the right damage types for your mission.
This will give you the best BALANCE....I reapeat... BALANCE..
Other setups will tank more, or do more damage(Torps) or have more cap, or rep more hp's. But overall this is the best all around general setup. It's fairly cheap(Other then the Arbies).
T2 Drones kill Frigs, then Destroyers, then Cruisers, then BC's, while your Cruise missiles kill BS's, then BC's, then Cruisers.
Swap out the Salvager/Tractor if you are blitzing missions, and put in a Cloak/heavy neut if you're paranoid for 0.0 ratting, or Drone mods for range.. or put a few Rails/Blasters on if you're bored..
Use the exact setup with tiny modification for the CNR and GOLEM.
And the reason for the SMC's instead of CCC's is becuase it'll increase you cap by about 45% and give you about 95% of the cap regen. This is fine for all lvl 4's I've found.
[Raven, missions] Power Diagnostic System II Power Diagnostic System II Damage Control II Ballistic Control System II Ballistic Control System II
X-Large Shield Booster II Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile Small Tractor Beam I Salvager I
Semiconductor Memory Cell I Semiconductor Memory Cell I Semiconductor Memory Cell I
Hammerhead II x5
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Boz Well
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Posted - 2008.06.25 02:21:00 -
[25]
Ditch the 5th Hardener. Fit a shield amp. I'd also ditch the DC, but if you get into structure, I guess it could come in handy. I'd prefer a third BCS.
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Ashandra Phoenix
Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.06.25 02:48:00 -
[26]
Originally by: Boz Well Ditch the 5th Hardener. Fit a shield amp. I'd also ditch the DC, but if you get into structure, I guess it could come in handy. I'd prefer a third BCS.
My thoughts exactly.
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Sturmwolke
School of Applied Knowledge
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Posted - 2008.06.25 04:50:00 -
[27]
Originally by: Cors Below is your standard cookie cutter lvl 4 Mission *****ing Raven setup.
This will give you the best BALANCE....I reapeat... BALANCE..
Other setups will tank more, or do more damage(Torps) or have more cap, or rep more hp's. But overall this is the best all around general setup. It's fairly cheap(Other then the Arbies).
And the reason for the SMC's instead of CCC's is becuase it'll increase you cap by about 45% and give you about 95% of the cap regen. This is fine for all lvl 4's I've found.
SMC's aren't cheap and for prolonged engagements such as L4 Blockade, PI and several others, it's a little worse off than a full CCC setup. Generally speaking, the SMC extra cap buffer advantage is negated after about 10 mins full engagement (balancing cap at ~30%). When the timer reaches to about 20 mins, the full CCC setup produces EXTRA cap which equals the SMC the buffer. At 30 mins, the amount becomes 2x the original SMC cap buffer.
A workhorse true cookie cutter mission Raven runs on 3x CCC. The SMCs just add an unecessary pimp factor. Additionally, when you get tired of running the shield boost manually, you will not be able to turn an SMC rigged Raven into a perma-run without slightly gimping its tank VS a CCC rigged Raven.
I'd also ditch that 5th hardener as the stacking nerf makes it almost useless when compared to the benefits if replaced by an SBA.
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Captn Blackbeard
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Posted - 2008.06.25 07:25:00 -
[28]
Edited by: Captn Blackbeard on 25/06/2008 07:31:07 This is a good setup that has never failed me (only when I used the right shield hardeners :P)
High Slots
Cruise Missile launcher II Cruise Missile launcher II Cruise Missile launcher II Cruise Missile launcher II Cruise Missile launcher II Cruise Missile launcher II Tractor Beam I Salvager I
Medium Slots
X-Large Shield Booster II Shield Boost Amplifier II Cap Recharger II Hardener II Hardener II Hardener II
Low Slots
Ballistic Control System II Ballistic Control System II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Rigs
Capacitor Control Curcuit I Capacitor Control Curcuit I Capacitor Control Curcuit I
Drones
x2 Heavys x2 Mediums x1 Lights
Well theres my setup, it can run booster for as long as you want, Good for missions and especially for 0.0, For 0.0 I would use a NOS in place of salvager (I don't have NOS skills )
Hans Stokastios > one does not simply JUMP into NOL |

Naliiya
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Posted - 2008.06.25 07:40:00 -
[29]
Edited by: Naliiya on 25/06/2008 07:42:38 Edited by: Naliiya on 25/06/2008 07:41:47 I've been flying a Raven and done lvl 4 missions for quite a while now but I simply don't see a good reason to use CPR's on a Raven. Using 3 CPR's makes the Shield boost amplifier useless.
My setup:
High: 6x XT-9000 Launcher 1x Large Smartbomb 1x Drone Link Augmentor
Med: 2x Active rat specific hardener II (primary dmg) 1x Active rat specific hardener II (secondary dmg) 1x Shield boost amplifier II 1x X-Large shield booster II 1x Cap recharger II
Lows: 1x BC II 4x Capacitor flux coil II
Rigs: 3x CCC
This setup runs the tank 24/7 obviously, and has a decent recharge rate to still take out those nasty close range web/scramble frigs by using the smartbomb.
/Edit: Typo's
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Sidus Isaacs
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Posted - 2008.06.25 10:36:00 -
[30]
Many good replys folks :). I apprecate it :)
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Sturmwolke
School of Applied Knowledge
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Posted - 2008.06.25 14:54:00 -
[31]
Originally by: Naliiya
I've been flying a Raven and done lvl 4 missions for quite a while now but I simply don't see a good reason to use CPR's on a Raven. Using 3 CPR's makes the Shield boost amplifier useless.
If the Raven has a design pre-requisite minimum of 2x BCS, CPRs are the only viable way to achieve a perma-run without resorting to "exotic" extreme fittings/implants. At max Energy skills, the 3rd CPR can be replaced with a CFC to improve the tank a little further, though you'd still be stuck with at least 2 CPRs.
Yes, CFCs are better only if you're satisfied with a maximum 1x BCS. It tanks worse than a CPR setup in a 2x BCS config as you'd need to sacrifice the second medium slot for another Cap Recharger - which means you either lose the SBA or an Hardener slot.
Personally, I'd prefer a minimum 2x/3x BCS in a perma-run/standard Raven. Anything lower is just too slow at killing things in L4 missions Reduce the overtank, increase DPS.
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Sir Ibex
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Posted - 2008.06.25 16:13:00 -
[32]
Edited by: Sir Ibex on 25/06/2008 16:15:20
Originally by: Naliiya Edited by: Naliiya on 25/06/2008 07:42:38 Edited by: Naliiya on 25/06/2008 07:41:47 I've been flying a Raven and done lvl 4 missions for quite a while now but I simply don't see a good reason to use CPR's on a Raven. Using 3 CPR's makes the Shield boost amplifier useless.
My setup:
High: 6x XT-9000 Launcher 1x Large Smartbomb 1x Drone Link Augmentor
Med: 2x Active rat specific hardener II (primary dmg) 1x Active rat specific hardener II (secondary dmg) 1x Shield boost amplifier II 1x X-Large shield booster II 1x Cap recharger II
Lows: 1x BC II 4x Capacitor flux coil II
Rigs: 3x CCC
This setup runs the tank 24/7 obviously, and has a decent recharge rate to still take out those nasty close range web/scramble frigs by using the smartbomb.
/Edit: Typo's
Can you post your skills on inEVE.net so I can compare them to mine? Even with all Level V skills in EFT the capacitor on my Raven cant run for more than 4min. With this setup or any setup similar to this one. and that's at all level V. Either I'm doing something wrong or I dunno...
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Hanneshannes
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Posted - 2008.06.25 18:14:00 -
[33]
Originally by: Nid Tipply Yeah battleships have great cap until a curse comes out of nowhere and says yummy. So I'm just trying to see, how bad would it be to have 4 resistance specific amplifiers, with compensation skills at 4, which doesn't take long at all, each resistance amp giving around 57% resistance without using cap.
Curses don't tend to come out of nowhere, especially not in a high sec mission, at least not in my experience.
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Boz Well
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Posted - 2008.06.25 19:09:00 -
[34]
Quote: Also, if someone could please hop over to my inEVE page and tell me which skills I should train so I can start doing L4's as soon as possible? I know my tank skills are horrible atm, but what else needs to be improved ASAP to allow me to start missioning, and what can wait till later? Thanx in advance. My inEVE Page
TBH you could have started a while back man.
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Sir Ibex
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Posted - 2008.06.25 19:18:00 -
[35]
Originally by: Boz Well
TBH you could have started a while back man.
I'm not sure I understand what you mean.
I use evemon and eft, but somehow, despite following the guides, and trying the different setups I never have enough cap. There must be something I missed, some skill I forgot to train high enough... That's why I'm hoping someone can notice what I missed.
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Sidus Isaacs
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Posted - 2008.06.25 19:21:00 -
[36]
Originally by: Sir Ibex
Originally by: Boz Well
TBH you could have started a while back man.
I'm not sure I understand what you mean.
I use evemon and eft, but somehow, despite following the guides, and trying the different setups I never have enough cap. There must be something I missed, some skill I forgot to train high enough... That's why I'm hoping someone can notice what I missed.
I think he meant you are ready ;)
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Boz Well
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Posted - 2008.06.25 19:26:00 -
[37]
You don't HAVE to run a perma booster. If you insist on it, use cap power relays (you're gimping your tank in the process though, which is why most don't perma). If you fit the proper hardeners and use range as needed, you should be fine on missions with those skills. I said you could have started earlier because you asked "tell me which skills I should train so I can start doing L4's as soon as possible?" And I started level 4's with similar skills to yours, except I didn't yet have t2 cruise and used arbalest instead.
As a final note, I just looked at your skills again. Get energy management up to 4 at least, your max cap impacts cap regen. You'll want BS to 4 at least too, and I'd go ahead and take energy systems to 5 (it's easy). Do a little work on missile skills as well (spec/guided/etc. to 4). With those trained, it should be easy.
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Sir Ibex
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Posted - 2008.06.25 19:48:00 -
[38]
Edited by: Sir Ibex on 25/06/2008 19:48:16
Thanx
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.25 20:10:00 -
[39]
Originally by: Sturmwolke
Originally by: Naliiya
I've been flying a Raven and done lvl 4 missions for quite a while now but I simply don't see a good reason to use CPR's on a Raven. Using 3 CPR's makes the Shield boost amplifier useless.
If the Raven has a design pre-requisite minimum of 2x BCS, CPRs are the only viable way to achieve a perma-run without resorting to "exotic" extreme fittings/implants. At max Energy skills, the 3rd CPR can be replaced with a CFC to improve the tank a little further, though you'd still be stuck with at least 2 CPRs.
Yes, CFCs are better only if you're satisfied with a maximum 1x BCS. It tanks worse than a CPR setup in a 2x BCS config as you'd need to sacrifice the second medium slot for another Cap Recharger - which means you either lose the SBA or an Hardener slot.
Personally, I'd prefer a minimum 2x/3x BCS in a perma-run/standard Raven. Anything lower is just too slow at killing things in L4 missions Reduce the overtank, increase DPS.
CPR's suck!
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Boz Well
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Posted - 2008.06.25 20:34:00 -
[40]
Originally by: supr3m3justic3
Originally by: Sturmwolke
Originally by: Naliiya
I've been flying a Raven and done lvl 4 missions for quite a while now but I simply don't see a good reason to use CPR's on a Raven. Using 3 CPR's makes the Shield boost amplifier useless.
If the Raven has a design pre-requisite minimum of 2x BCS, CPRs are the only viable way to achieve a perma-run without resorting to "exotic" extreme fittings/implants. At max Energy skills, the 3rd CPR can be replaced with a CFC to improve the tank a little further, though you'd still be stuck with at least 2 CPRs.
Yes, CFCs are better only if you're satisfied with a maximum 1x BCS. It tanks worse than a CPR setup in a 2x BCS config as you'd need to sacrifice the second medium slot for another Cap Recharger - which means you either lose the SBA or an Hardener slot.
Personally, I'd prefer a minimum 2x/3x BCS in a perma-run/standard Raven. Anything lower is just too slow at killing things in L4 missions Reduce the overtank, increase DPS.
CPR's suck!
Insightful, eloquent, brilliant. Sticky please.
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Sidus Isaacs
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Posted - 2008.06.26 11:50:00 -
[41]
Originally by: Boz Well
Originally by: supr3m3justic3
Originally by: Sturmwolke
Originally by: Naliiya
I've been flying a Raven and done lvl 4 missions for quite a while now but I simply don't see a good reason to use CPR's on a Raven. Using 3 CPR's makes the Shield boost amplifier useless.
If the Raven has a design pre-requisite minimum of 2x BCS, CPRs are the only viable way to achieve a perma-run without resorting to "exotic" extreme fittings/implants. At max Energy skills, the 3rd CPR can be replaced with a CFC to improve the tank a little further, though you'd still be stuck with at least 2 CPRs.
Yes, CFCs are better only if you're satisfied with a maximum 1x BCS. It tanks worse than a CPR setup in a 2x BCS config as you'd need to sacrifice the second medium slot for another Cap Recharger - which means you either lose the SBA or an Hardener slot.
Personally, I'd prefer a minimum 2x/3x BCS in a perma-run/standard Raven. Anything lower is just too slow at killing things in L4 missions Reduce the overtank, increase DPS.
CPR's suck!
Insightful, eloquent, brilliant. Sticky please.
On the note of sticky, someone should stiky some defualt setups in the forums :P I realize now how many who actually ask this question. I do appreciate all the answers tho, and the duscussion between the different modules. :)
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AnKahn
Hunters Agency Firmus Ixion
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Posted - 2008.06.26 15:56:00 -
[42]
This is actually starting to make me a little nuts.
Everyone understands that you research your mission before you undock, right?
Everyone understands its is WAAAYYY easier to permarun an armor tank with out compromising your set up, check?
Everyone understands there are basically 2 types of missions, ones that require sniping at range (and therefore DPS and little tank is required) and ones that whole rooms insta aggro OR hold you down with stasis towers so eventually all the rats are on top of you (therefore a LOT of tank is required and just enough DPS to methodicially kill the rats one by one until the incoming DPS allows you to AFK for a bio break).
Do we all also understand that you don't have to take the same ship to every friggin mission and MAYBE chose the right ship for the right mission?
Stop trying to perma run active shield tanks! The setups just get stupid
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Boz Well
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Posted - 2008.06.26 16:06:00 -
[43]
Quote: On the note of sticky, someone should stiky some defualt setups in the forums :P I realize now how many who actually ask this question. I do appreciate all the answers tho, and the duscussion between the different modules. :)
Have you checked the ship setup index sticky? 
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Sidus Isaacs
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Posted - 2008.06.26 16:20:00 -
[44]
Originally by: Boz Well
Quote: On the note of sticky, someone should stiky some defualt setups in the forums :P I realize now how many who actually ask this question. I do appreciate all the answers tho, and the duscussion between the different modules. :)
Have you checked the ship setup index sticky? 
Yes, but a sticky that says "Raven", "Drake", "Dominix", "Thorax" and such ;)
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Ragnar Darkstar
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Posted - 2008.06.26 16:32:00 -
[45]
I've just started to fly Ravens but so far this setup works very well for me.
Highs 6 Arby Cruise Launchers 2 Medium Modal Electron Blasters (or whatever in these two slots)
Mids XL SB II SBA I (working on II) Best named cap injector (working on II) 3 Rat-specific Active Hardener II
Lows 2 BCS II 3 PDU II
Rigs 3 CCC I
Drones 5 Medium 5 Light
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Ralin Bek
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Posted - 2008.06.26 17:08:00 -
[46]
Lots of good advice here. I'd say if your new to lvl 4's and are used to a passive set up going for a perma boost setup will ease you into the whole cap management thing. Once your comfortable with lvl 4's and what your ship can do gradually decrease the tank and increase your DPS.
Set up wise I use a CNR but this is basicly the same thing with 1 less launcher.
Ballistic Control System II x 3 Power Diagnostic System II x 2
Dread Guristas Large Shield Booster Shield Boost Amplifier II Hardener II x 4
Cruise Missile Launcher II x 6 Drone Link Augmentor I Whatever
Capacitor Control Circuit x 3
Hammerhead I x5 ( I'm always losing drones, or forgeting to take them back, so T1 all the way)
The Dread large booster doesn't quite have the burst tanking ability of the XL II, but it's got slighty better sustained tanking and can be run for a lot longer (5 minutes with my skills). It's also a much easier fit and WAY cheaper then CN version with exactly the same stats. The only room I can't take full aggro is the bonus stage in Angels Extrav where I need 1 warp out, a cap injected XL II setup could probably do this easy but I've only ever been had AE once, ONCE goddamnit
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Boz Well
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Posted - 2008.06.26 17:22:00 -
[47]
My agents suddenly love giving out angel extrav... I have 2 atm 
My C5-L XL booster tanks bonus just fine on my lower SP char, heh, although I usually use two chars (although angels make my amarr alt cry). But I'm sure an XL with a cap booster would do fine on bonus, or probably even an XL booster with no cap booster and nice dps would be fine. Once the thermal turrets are gone, the DPS isn't bad.
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