Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tonkin
D00M. The Requiem
|
Posted - 2008.06.26 04:12:00 -
[31]
Edited by: Tonkin on 26/06/2008 04:12:39 nano-vagabond - 6km/sec 500 dps (you need to spend close to a bill to get that speed) nano-ishtar - 5km/sec 475 dps - NO TRACKING ISSUES and can perma-run mwd ( neva got mine to go 5km with reasonable isk} nano-sacrilege - 4km/sec 500 dps - also no tracking problems (has to be close range to 4km not really possible and plus webby) nano-curse -3.5km/sec - 300 dps - no tracking issues and can drain a battleship cap in a few cycles (lol i wish is go that speed and it has cap issues when mwd nano-huginn - 4km/sec 355 DPS and 40KM WEBS... wtf.( lol i would say nerf the webs they scare me whoops sorry its fine ship well balanced)
|
burek
Mercenary Forces
|
Posted - 2008.06.26 04:14:00 -
[32]
Originally by: FORD ESC0RT
nano-vagabond - 6km/sec 500 dps nano-ishtar - 5km/sec 475 dps - NO TRACKING ISSUES and can perma-run mwd nano-sacrilege - 4km/sec 500 dps - also no tracking problems nano-curse -3.5km/sec - 300 dps - no tracking issues and can drain a battleship cap in a few cycles... not overpowered? yeah right nano-huginn - 4km/sec 355 DPS and 40KM WEBS... wtf.
You are an idiot:
vagabond @ 6km/sec = 0 DPS (at 500-600m/s = approx 350) Ishtar = not quiet 475dps but clos with Ogre IIs and how hard are they do dispose of when mothership is far away? Nano Sac no way does 500dps. Most nano sac use Heavies not HAMS and it's just over 340dps if the person fits 2 bcus, but most fit 1. Curse, 300dps AND draining battleships? Idiot. to achive 300+ you're fitting missiles and not neuts nano huggin 355dps lolololol. Try it please. It's about 200dps as your only weapons doing damage in orbit are the missiles and drones.
Just wow. |
Foulque
|
Posted - 2008.06.26 04:43:00 -
[33]
I don't have much experience in or against nano setups, just frustration of trying to work out how to lock them down.
One thing that doesn't really seem right to me is how they are still fairly invulnerable to interceptors, who by logic are the only ships who should be faster and also be able to tackle them. The problem being for the hac etc.. to be pulled down and properly tackled it needs to be webbed but thats suicide for the paper thin inty.
Sooo.... Instead of the "go train a huggin" or other calls for a 24km web, which would mess with a whole load of other ships; why not pull the huggin web bonus or something similar across to all interceptors?
I may be missing something and proobably am but from what I can see it would be a good solution in creating a more easily attainable anti-nano weapon while not having much effect on it's relationship with other ships.
|
Grath Telkin
Evolving Paradigms
|
Posted - 2008.06.26 04:48:00 -
[34]
Originally by: Foulque I don't have much experience in or against nano setups, just frustration of trying to work out how to lock them down.
One thing that doesn't really seem right to me is how they are still fairly invulnerable to interceptors, who by logic are the only ships who should be faster and also be able to tackle them. The problem being for the hac etc.. to be pulled down and properly tackled it needs to be webbed but thats suicide for the paper thin inty.
Sooo.... Instead of the "go train a huggin" or other calls for a 24km web, which would mess with a whole load of other ships; why not pull the huggin web bonus or something similar across to all interceptors?
I may be missing something and proobably am but from what I can see it would be a good solution in creating a more easily attainable anti-nano weapon while not having much effect on it's relationship with other ships.
sweet zombie jesus, i actually like this one!
I'd take a webbing inty style class, that would be pretty damn cool actually, as long as they stayed as fragile and fast as tacklers, but instead of any type of mwd bonus, give them a web bonus.
Perhaps something for the non disruptor bonus inties
|
Pithecanthropus
|
Posted - 2008.06.26 04:49:00 -
[35]
Yall need to fight for your rights... stand up and VOTE! --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |
Willow Whisp
Sadist Faction
|
Posted - 2008.06.26 04:50:00 -
[36]
Edited by: Willow Whisp on 26/06/2008 04:50:45
Originally by: Foulque
Sooo.... Instead of the "go train a huggin" or other calls for a 24km web, which would mess with a whole load of other ships; why not pull the huggin web bonus or something similar across to all interceptors?
Yeah, why not? We could call it an Electronic Attack Frigate, and have it be frigate sized. It should totally have similar bonuses to their cruiser brothers. We should call the web-bonused ship a Hyena, and it could totally web to 17km or so while still getting a fast enough speed to catch those 6km/s ships. -- this is my sig. |
Grath Telkin
Evolving Paradigms
|
Posted - 2008.06.26 04:52:00 -
[37]
Originally by: Willow Whisp Edited by: Willow Whisp on 26/06/2008 04:50:45
Originally by: Foulque
Sooo.... Instead of the "go train a huggin" or other calls for a 24km web, which would mess with a whole load of other ships; why not pull the huggin web bonus or something similar across to all interceptors?
Yeah, why not? We could call it an Electronic Attack Frigate, and have it be frigate sized. It should totally have similar bonuses to their cruiser brothers. We should call the web-bonused ship a Hyena, and it could totally web to 17km or so while still getting a fast enough speed to catch those 6km/s ships.
your sarcasm is showing again
|
Tortun Nahme
Umbra Synergy Final Retribution Alliance
|
Posted - 2008.06.26 04:55:00 -
[38]
Originally by: Willow Whisp Edited by: Willow Whisp on 26/06/2008 04:50:45
Originally by: Foulque
Sooo.... Instead of the "go train a huggin" or other calls for a 24km web, which would mess with a whole load of other ships; why not pull the huggin web bonus or something similar across to all interceptors?
Yeah, why not? We could call it an Electronic Attack Frigate, and have it be frigate sized. It should totally have similar bonuses to their cruiser brothers. We should call the web-bonused ship a Hyena, and it could totally web to 17km or so while still getting a fast enough speed to catch those 6km/s ships.
I see what was done there
oh I'm doing it wrong
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
|
Herring
Alcatraz Inc. Tau Ceti Federation
|
Posted - 2008.06.26 05:24:00 -
[39]
Edited by: Herring on 26/06/2008 05:24:31
Boost patch...nerfs: 1) faction passive shield resistance amplifiers, 2) exploration radar sites, 3) faction co-processors |
Haakelen
Force d'action navale
|
Posted - 2008.06.26 05:25:00 -
[40]
Warhead Flare Catalyst, 15% bonus.
|
|
Kaivos
|
Posted - 2008.06.26 05:26:00 -
[41]
Originally by: *****zilla
Originally by: Haakelen
you ******* birth defect
I *love* how some turn to personal insults when they run out of reason. Its like the plastic bit that pops out of the turkey when its cooked. You know the argument is completed.
You turn in to personal insults when you are ******* tired of explaining same **** in hundred different threads.
|
Gewurtztraminer
|
Posted - 2008.06.26 05:28:00 -
[42]
Originally by: Grath Telkin
Originally by: Willow Whisp Edited by: Willow Whisp on 26/06/2008 04:50:45
Originally by: Foulque
Sooo.... Instead of the "go train a huggin" or other calls for a 24km web, which would mess with a whole load of other ships; why not pull the huggin web bonus or something similar across to all interceptors?
Yeah, why not? We could call it an Electronic Attack Frigate, and have it be frigate sized. It should totally have similar bonuses to their cruiser brothers. We should call the web-bonused ship a Hyena, and it could totally web to 17km or so while still getting a fast enough speed to catch those 6km/s ships.
your sarcasm is showing again
http://www.sarcasma.net/sarcasma_002.htm
|
Pithecanthropus
|
Posted - 2008.06.26 05:45:00 -
[43]
Please use one of the existing nano threads to make this point.
-LOCKED- --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |
Spineker
State Protectorate
|
Posted - 2008.06.26 06:07:00 -
[44]
Eagle
.2km/sec
160 to 180 km firing range 150 to 250 DPS depending on outstanding skill that means with 600 damage volley you get one shot on nano at 160km then they WOWZOR away to 200 km before second shot. WTFnerf ammo and NOS and everything else.
Nah nothing broke there.... wtf are we talking about?
|
Spineker
State Protectorate
|
Posted - 2008.06.26 06:13:00 -
[45]
Oh yeah and put some high damage Javs in that biotch and watch her go .1km/sec We moving now mom.
|
Ishquar Teh'Sainte
Tri Optimum Ev0ke
|
Posted - 2008.06.26 06:39:00 -
[46]
Originally by: Foulque
Sooo.... Instead of the "go train a huggin" or other calls for a 24km web, which would mess with a whole load of other ships; why not pull the huggin web bonus or something similar across to all interceptors?
as a blasteranis pilot i have to say: this idea sucks donkey balls.
the only thing that keeps the taranis alive against faster ceptors is the short range of webs (sic!) - since it's quite possible to "surprise"-web an opponent and get into webrange. crows e.g. tend to stay out of the 10-13k range since it's too easy to sling into the optimal of a shortrange fitted ceptor. if both could web at 20km, why shouldn't the crow "risk" it to web the target from 15k out? worst that could happen is that *both* are webbed.
it would make the crow/railranis the best interceptor. web your opponent at 15-18km and watch how he melts. 2-slot ceptors longrange setups (arty claw, beamsader) will be dying quite fast when webbed (as they can't counterweb and the opponent can get under their guns) .. and shortrange ceptors would just die without coming into weaponrange at all.
so idea dismissed. ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
|
Zephyr Rengate
State Protectorate
|
Posted - 2008.06.26 06:41:00 -
[47]
MOST OP THING: FORUMS ALTS.
Originally by: Jenny Spitfire I will not liek human meat but the naerest I tried is human chesse. I don't want to tried again ...
|
Khirzan Wolfson
MicroFunks
|
Posted - 2008.06.26 07:17:00 -
[48]
Edited by: Khirzan Wolfson on 26/06/2008 07:18:27 you can counter nano-gangs therefore its not broken...why fix it.
also: Gewurtztraminer - I want to drink you! -Khirzan Wolfson
"I may be Caldari, but it is the Gallente Federation that I fight for....The Calamari don't deserve their place in the heavens anymore...the corruption and arrogance has gone on t |
Elyssiana
|
Posted - 2008.06.26 07:25:00 -
[49]
Edited by: Elyssiana on 26/06/2008 07:25:57
Originally by: Ishquar Teh'Sainte
Originally by: Foulque
Sooo.... Instead of the "go train a huggin" or other calls for a 24km web, which would mess with a whole load of other ships; why not pull the huggin web bonus or something similar across to all interceptors?
as a blasteranis pilot i have to say: this idea sucks donkey balls.
the only thing that keeps the taranis alive against faster ceptors is the short range of webs (sic!) - since it's quite possible to "surprise"-web an opponent and get into webrange. crows e.g. tend to stay out of the 10-13k range since it's too easy to sling into the optimal of a shortrange fitted ceptor. if both could web at 20km, why shouldn't the crow "risk" it to web the target from 15k out? worst that could happen is that *both* are webbed.
it would make the crow/railranis the best interceptor. web your opponent at 15-18km and watch how he melts. 2-slot ceptors longrange setups (arty claw, beamsader) will be dying quite fast when webbed (as they can't counterweb and the opponent can get under their guns) .. and shortrange ceptors would just die without coming into weaponrange at all.
so idea dismissed.
Well as a Blasteranis pilot you probably would dismiss it but in the bigger picture wouldn't the additional role and greatly increased value to a fleet with the way ships are currently set up be worth it over impacting inty v inty combat?
If that is the only drawback/side effect to the change though, while also providing a widespread and accessible weapon to counter nanos then it would appear to be a pretty good solution to me.
Originally by: Willow Whisp We should call the web-bonused ship a Hyena, and it could totally web to 17km or so while still getting a fast enough speed to catch those 6km/s ships.
Which just happens to be another min ship. Everyone training across to minmatar isn't a solution. =P
Anyway, I'll leave this thread alone, it's not really my place. Just my 2c =]
edit: errr fairly sure I'm not even logged on this account , gg forums >.>
|
aUTOKILL
Invicta.
|
Posted - 2008.06.26 07:32:00 -
[50]
Originally by: FORD ESC0RT
nano-vagabond - 6km/sec 500 dps nano-ishtar - 5km/sec 475 dps - NO TRACKING ISSUES and can perma-run mwd nano-sacrilege - 4km/sec 500 dps - also no tracking problems nano-curse -3.5km/sec - 300 dps - no tracking issues and can drain a battleship cap in a few cycles... not overpowered? yeah right nano-huginn - 4km/sec 355 DPS and 40KM WEBS... wtf.
Vaga- Can't hit **** at that speed, has to turn mwd off, and it's shooting at way in its falloff so less dps than that
Ishtar- Really, it's slow, kinda have to nano it, cpu is way too tight to dual rep/800mm plate it and trying to fit stuff in highs. Drones can be killed.
Sac- If using HML's, dps is ****, if using HAMs, it's got a web fitted and will be close so you can web it.
Curse- you gotta stay at range with this ship for its bonus, so speed fit does make sence.
huggles- matar are fast, it's a fact, and the dps is absolute crap. ~~~~~~ doin it for the stats
|
|
|
Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2008.06.26 07:45:00 -
[51]
Mork&Mindy!
Secure 3rd party service ■ Do you Veldspar? |
|
Gamesguy
Black Nova Corp Band of Brothers
|
Posted - 2008.06.26 07:59:00 -
[52]
I'm going to spam this in every nano thread until someone tells me why this doesnt work.
Bring some f*cking interceptors and EW support, like you know, falcons, blackbirds, scorps, etc.
Tackle with the inties, which will outrun the nanos easilly, and jam the nanos with your ECM ships so they cant kill your inties, there you go, dead nanoships, no need for rapiers or huginns or neuts.
Too complicated for mission runners I guess, if they can't f1-f8 and kill it, it must be nerfed.
|
Unreal5
Malicious Intentions
|
Posted - 2008.06.26 08:40:00 -
[53]
NERF MINMATAR CAUSE VAGABOND LOL
Ill be constructive to mr. troll...ahem Ford, from the Escort family.
Vaga - supposed to be fast, 50ish dps @ 6km/s (from drones) Ishtar - Ishtar tracking means **** all, dps comes from drones which are quite easily destroyed tyvm Sacrilege - havent flown them, but HAM's are ranged, good luck orbiting at 4km/s at range imo? Curse - Drone dps, similar to ishtar. It's a recon, all recons are superb at what they do, minmatar webs at 40km+ ROAFL overpowered, caldari jams from 150km+ ROAFL overpowered. Huginn - drone and missile damage at 4km/s, which isnt superb, cant sustain that speed for very long. See above about recons.
GTFO, god damn troll's running wild, to be shot, all of them! PS: train for WoW, oh wait i know for a fact that some classes can _run_ fast there, NANO,ROAFL,NERF. ASD |
Grimpak
Trinity Nova Trinity Nova Alliance
|
Posted - 2008.06.26 08:41:00 -
[54]
Originally by: Chribba Mork&Mindy!
Mork&Mindy! ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Dihania
Mucho Dolor
|
Posted - 2008.06.26 08:45:00 -
[55]
posting in a "I'm slow!" thread by Ford Escort.
. EVE: "The Hand-holding Age". I need isk!Accepting donations. Renting sig space.Taking various jobs. |
Lorna Loot
Nox Eternus
|
Posted - 2008.06.26 08:51:00 -
[56]
MY ISHTAR WAS EQUIPPED WITH THE FOLLOWING:
ONE MORE F0RD ES**** WHINE THREAD
|
Thargat
North Star Networks Black Hand.
|
Posted - 2008.06.26 08:56:00 -
[57]
Originally by: Gamesguy I'm going to spam this in every nano thread until someone tells me why this doesnt work.
Bring some f*cking interceptors and EW support, like you know, falcons, blackbirds, scorps, etc.
Tackle with the inties, which will outrun the nanos easilly, and jam the nanos with your ECM ships so they cant kill your inties, there you go, dead nanoships, no need for rapiers or huginns or neuts.
Too complicated for mission runners I guess, if they can't f1-f8 and kill it, it must be nerfed.
Hia m8. Well it doesn't work because your average weekendwarrior says it doesn't. Armchair generals who have fought a total of 5 engagement against nanoships (and have plenty of friends who CLAIM they've lost even more). It's like trying to convince a zealot tbh.
There's only one sig that matters... and that's Radius. |
Angry Poster
|
Posted - 2008.06.26 09:13:00 -
[58]
5km/s for the Ishtar is to much for a standard fit. About 4km/s is realistic without fitting very expensive faction mods or snakes. 5km/s would be with t2 fit and snakes and thats not a fair comparison with the other nano ships that were listed.
However I agree that the Ishtar is still totally overpowered because of the 500 DPS with zero tracking problems and fitting issues. The Ishtar may be particularly overpowered but I still think all nano ships should be rebalanced. It really is WCS all over again.
|
Lorna Loot
Nox Eternus
|
Posted - 2008.06.26 09:23:00 -
[59]
Originally by: Kirana Si Poasting here just for teh lulz.
Maybe if you named your character FORD ESCORT XR3 you could have gone faster ?
|
Gigi Barbagrigia
58th Syndicate
|
Posted - 2008.06.26 09:32:00 -
[60]
Edited by: Gigi Barbagrigia on 26/06/2008 09:32:02
Originally by: FORD ESC0RT What we really need is 85% 24km webs ...
Yeah, let's kill tackling in anything but a HIC.
Quote: ... remove polycarbons, and add a major stacking penality to all velocity hardwirings and implants.
We could also turn this game into turn-based.
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
First page | Previous page | Next page | Last page |