| Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Market AltLOLOLOLO
|
Posted - 2008.06.26 09:35:00 -
[61]
Lol, COAD has 300man nano gang in one of there threads. Linked
300 man nano gang
|

Kirana Si
House of Lubrication
|
Posted - 2008.06.26 09:47:00 -
[62]
Originally by: Market AltLOLOLOLO Lol, COAD has 300man nano gang in one of there threads. Linked
300 man nano gang
Since when are 300 suicide AFs a nano gang ? Would you plate them to uselessness ?
|

Leather Boy
|
Posted - 2008.06.26 09:56:00 -
[63]
This is yet another guy who's had his share of fun fighting a nano-cruiser.. But tell you what.. Flying a ship worth 400 mill, knowing that one volley that hits will send you in your pod is quite stressing as well, so the risk is there! Its not like its a "I-WIN-BUTTON" :) If you get webbed, its game over!
|

Tenuo
Native Freshfood
|
Posted - 2008.06.26 09:58:00 -
[64]
Originally by: FORD ESC0RT Everyone knows there's a problem with speed in EVE, but which ships are the most overpowered when nanod? Here's my list:
nano-vagabond - 6km/sec 500 dps nano-ishtar - 5km/sec 475 dps - NO TRACKING ISSUES and can perma-run mwd nano-sacrilege - 4km/sec 500 dps - also no tracking problems nano-curse -3.5km/sec - 300 dps - no tracking issues and can drain a battleship cap in a few cycles... not overpowered? yeah right nano-huginn - 4km/sec 355 DPS and 40KM WEBS... wtf.
Most the gangs that field these ships have snake implants or a claymore pilot off grid so add another 2000m/sec to their total max speeds. Even if they remove POLYCARBONS these ships will still be imbalanced. What we really need is 85% 24km webs, remove polycarbons, and add a major stacking penality to all velocity hardwirings and implants. MWD weren't designed to avoid damage they were made to get in range. It doesn't matter if heavy missiles are boosted, nano is the new WCS. Imbalanced is when there are ships that can't be hit by guns, can't be hit by missiles, and never die because they can retreat like cowards at any time. If you can't stop them how do you kill them? Training for a rapier/huginn is not the asnwer.
WTS: Tenuo's Modified Gamebalance Clue 1,5bill
Nano vagas go max 5-5.5 usually and their dps is drastically reduced because of falloff but you wouldn't know. Ishtars go 4, just kill the goddamn drones or outrun them (they're really slow) Sacrilege missiles go 20km before they go pop which means if you try mwd'ing around vs one the missiles will most likely not hit. The curse can not drain a battleship in a few cycles, well, if you decide to stick 5 neuts on, yeah, but usual setups use 2 neuts. Again fail. The huginn, again, dps drastically reduced by falloff. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Sokratesz
Rionnag Alba The Requiem
|
Posted - 2008.06.26 10:02:00 -
[65]
lol whine whine whine 
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Samel Hysta
|
Posted - 2008.06.26 10:18:00 -
[66]
I have nothing against ships designed for speed such as the huginn or vagabond because they have issue with tracking or range extra, curse is OK to nano-ed it is not very fast has limited dps and is made of paper.
However nano-ishtars, sacs or even the odd nano-CNR may be a bit broken.
Note: The ability to use game mechanics is one thing the possibility of them being broken or improved is another.
|

Tenuo
Native Freshfood
|
Posted - 2008.06.26 10:22:00 -
[67]
Originally by: Market AltLOLOLOLO Lol, COAD has 300man nano gang in one of there threads. Linked
300 man nano gang
Assault frigates
Try again
******* troll. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

O Thief
The Littlest Hobos
|
Posted - 2008.06.26 11:06:00 -
[68]
Originally by: FORD ESC0RT Everyone knows there's a problem with speed in EVE, but which ships are the most overpowered when nanod? Here's my list:
nano-vagabond - 6km/sec 500 dps nano-ishtar - 5km/sec 475 dps - NO TRACKING ISSUES and can perma-run mwd nano-sacrilege - 4km/sec 500 dps - also no tracking problems nano-curse -3.5km/sec - 300 dps - no tracking issues and can drain a battleship cap in a few cycles... not overpowered? yeah right nano-huginn - 4km/sec 355 DPS and 40KM WEBS... wtf.
Most the gangs that field these ships have snake implants or a claymore pilot off grid so add another 2000m/sec to their total max speeds. Even if they remove POLYCARBONS these ships will still be imbalanced. What we really need is 85% 24km webs, remove polycarbons, and add a major stacking penality to all velocity hardwirings and implants. MWD weren't designed to avoid damage they were made to get in range. It doesn't matter if heavy missiles are boosted, nano is the new WCS. Imbalanced is when there are ships that can't be hit by guns, can't be hit by missiles, and never die because they can retreat like cowards at any time. If you can't stop them how do you kill them? Training for a rapier/huginn is not the asnwer.
You've got it wrong, the Vagabond is SUPPOSED to be fast. That is its role.
Also, a nano-Ishtar wont go much beyond 4km/s with max skills and basic 3% speed-related hardwirings.
I would however agree that its pretty crazy that these supposed 'heavy' assault craft from armor-tanking races can be quite so fast and agile (this coming from a nano-curse pilot).
|

Lorna Loot
Nox Eternus
|
Posted - 2008.06.26 11:23:00 -
[69]
Originally by: O Thief I would however agree that its pretty crazy that these supposed 'heavy' assault craft from armor-tanking races can be quite so fast and agile (this coming from a nano-curse pilot).
Heavy attack capabilities not heavy in weight/size. Learn to read in context. --- My invincible Ishtar not taking damage:
>wrecking for 175.7 damage. >Thunderbolt Heavy Missile hits you, doing 21.2 damage. >doing 99.3 damage. >inflicting 63.5 damage. >doing 102.8 damage |

Lucky 8
Pator Tech School
|
Posted - 2008.06.26 11:35:00 -
[70]
Bumping this thread so that some **** doesnt make another. --
Originally by: Nicho Void This thread is like a chum slick for forum alt trolls.
|

Lorna Loot
Nox Eternus
|
Posted - 2008.06.26 11:38:00 -
[71]
Originally by: Lucky 8 Bumping this thread so that some **** doesnt make another.
too late, most of the trolls do not have the ability to look and see the other 5 or so on the top page anyway. Or, they do and still do it. --- My invincible Ishtar not taking damage:
>wrecking for 175.7 damage. >Thunderbolt Heavy Missile hits you, doing 21.2 damage. >doing 99.3 damage. >inflicting 63.5 damage. >doing 102.8 damage |

Tenuo
Native Freshfood
|
Posted - 2008.06.26 11:40:00 -
[72]
Edited by: Tenuo on 26/06/2008 11:40:54
Originally by: O Thief
Originally by: FORD ESC0RT Everyone knows there's a problem with speed in EVE, but which ships are the most overpowered when nanod? Here's my list:
nano-vagabond - 6km/sec 500 dps nano-ishtar - 5km/sec 475 dps - NO TRACKING ISSUES and can perma-run mwd nano-sacrilege - 4km/sec 500 dps - also no tracking problems nano-curse -3.5km/sec - 300 dps - no tracking issues and can drain a battleship cap in a few cycles... not overpowered? yeah right nano-huginn - 4km/sec 355 DPS and 40KM WEBS... wtf.
Most the gangs that field these ships have snake implants or a claymore pilot off grid so add another 2000m/sec to their total max speeds. Even if they remove POLYCARBONS these ships will still be imbalanced. What we really need is 85% 24km webs, remove polycarbons, and add a major stacking penality to all velocity hardwirings and implants. MWD weren't designed to avoid damage they were made to get in range. It doesn't matter if heavy missiles are boosted, nano is the new WCS. Imbalanced is when there are ships that can't be hit by guns, can't be hit by missiles, and never die because they can retreat like cowards at any time. If you can't stop them how do you kill them? Training for a rapier/huginn is not the asnwer.
You've got it wrong, the Vagabond is SUPPOSED to be fast. That is its role.
Also, a nano-Ishtar wont go much beyond 4km/s with max skills and basic 3% speed-related hardwirings.
I would however agree that its pretty crazy that these supposed 'heavy' assault craft from armor-tanking races can be quite so fast and agile (this coming from a nano-curse pilot).
Do you have the impression that heavy infantry is a bunch of fat men in uniforms?
No, I didn't think so, cruisers are supposed to be fast, lightweight, their whole advantage over BCs is that exact ability. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Matrixcvd
Rionnag Alba The Requiem
|
Posted - 2008.06.26 11:54:00 -
[73]
Originally by: FORD ESC0RT Everyone knows there's a problem with speed in EVE, but which ships are the most overpowered when nanod? Here's my list:
nano-vagabond - 6km/sec 500 dps nano-ishtar - 5km/sec 475 dps - NO TRACKING ISSUES and can perma-run mwd nano-sacrilege - 4km/sec 500 dps - also no tracking problems nano-curse -3.5km/sec - 300 dps - no tracking issues and can drain a battleship cap in a few cycles... not overpowered? yeah right nano-huginn - 4km/sec 355 DPS and 40KM WEBS... wtf.
DOnkey ballz, i call donkey ballz, who are you people? and where do you come up with this stuff, obvious troll stuff, this kind of poo poo just makes me laugh
|

Rhanna Khurin
|
Posted - 2008.06.26 11:56:00 -
[74]
|

Kelli Flay
|
Posted - 2008.06.26 12:00:00 -
[75]
Originally by: Kirana Si
Originally by: Market AltLOLOLOLO Lol, COAD has 300man nano gang in one of there threads. Linked
300 man nano gang
Since when are 300 suicide AFs a nano gang ? Would you plate them to uselessness ?
Why is it every time someone complains about Nanos, somebody tells them about the downsides of putting plates on a ship as though extreme Speed setups and slow floating bricks are the only two ways to set up a ship?
|

Xparky
Federal Navy Academy
|
Posted - 2008.06.26 12:08:00 -
[76]
Originally by: Kelli Flay
Why is it every time someone complains about Nanos, somebody tells them about the downsides of putting plates on a ship as though extreme Speed setups and slow floating bricks are the only two ways to set up a ship?
Well there's speed tanking. You don't like that, I know. Let's remove that. What do you have left ?
Active tanking (which sucks in fleets) and buffer tanking (which is MUCH better cuz you get a chance at being remote repaired).
So.
Plates -> Slow ship -> You get hit easily. Extenders -> Large signature -> You get hit easily. . |

SOULKAR
|
Posted - 2008.06.26 12:10:00 -
[77]
SO WHY DONT YOU USE A NANO THEN OMFG!!!!!
|

Kelli Flay
|
Posted - 2008.06.26 12:13:00 -
[78]
Originally by: Xparky
Originally by: Kelli Flay
Why is it every time someone complains about Nanos, somebody tells them about the downsides of putting plates on a ship as though extreme Speed setups and slow floating bricks are the only two ways to set up a ship?
Well there's speed tanking. You don't like that, I know. Let's remove that. What do you have left ?
Active tanking (which sucks in fleets) and buffer tanking (which is MUCH better cuz you get a chance at being remote repaired).
So.
Plates -> Slow ship -> You get hit easily. Extenders -> Large signature -> You get hit easily.
My point was the extreme reactions to anyone who criticizes extreme speed setups is pretty comical. These posters try to make it sound like everyone wants everybody to fly big slow floating bricks which isn't true. They just want the "I get of jail free cards" taken out of the game.
|

Tenuo
Native Freshfood
|
Posted - 2008.06.26 12:24:00 -
[79]
Originally by: Kelli Flay
Originally by: Xparky
Originally by: Kelli Flay
Why is it every time someone complains about Nanos, somebody tells them about the downsides of putting plates on a ship as though extreme Speed setups and slow floating bricks are the only two ways to set up a ship?
Well there's speed tanking. You don't like that, I know. Let's remove that. What do you have left ?
Active tanking (which sucks in fleets) and buffer tanking (which is MUCH better cuz you get a chance at being remote repaired).
So.
Plates -> Slow ship -> You get hit easily. Extenders -> Large signature -> You get hit easily.
My point was the extreme reactions to anyone who criticizes extreme speed setups is pretty comical. These posters try to make it sound like everyone wants everybody to fly big slow floating bricks which isn't true. They just want the "I get of jail free cards" taken out of the game.
Please please tell me how to do that without
a) Breaking speed tanking
b) Makeing it too easy to get killed so that the 200mill you invested goes to waste too easy
Untill you have a solution to that I'd shut up about any speed blanket nerf. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Xparky
Federal Navy Academy
|
Posted - 2008.06.26 12:26:00 -
[80]
Originally by: Kelli Flay [...] These posters try to make it sound like everyone wants everybody to fly big slow floating bricks which isn't true.
But it is true! Read my previous post.
Originally by: Kelli Flay They just want the "I get of jail free cards" taken out of the game.
Get out of jail free card ? I don't understand. So you believe a fleet of nano ships can run at any time and it is impossible to tackle at least one or two of them ? . |

Kelli Flay
|
Posted - 2008.06.26 12:28:00 -
[81]
Originally by: Tenuo
Originally by: Kelli Flay
Originally by: Xparky
Originally by: Kelli Flay
Why is it every time someone complains about Nanos, somebody tells them about the downsides of putting plates on a ship as though extreme Speed setups and slow floating bricks are the only two ways to set up a ship?
Well there's speed tanking. You don't like that, I know. Let's remove that. What do you have left ?
Active tanking (which sucks in fleets) and buffer tanking (which is MUCH better cuz you get a chance at being remote repaired).
So.
Plates -> Slow ship -> You get hit easily. Extenders -> Large signature -> You get hit easily.
My point was the extreme reactions to anyone who criticizes extreme speed setups is pretty comical. These posters try to make it sound like everyone wants everybody to fly big slow floating bricks which isn't true. They just want the "I get of jail free cards" taken out of the game.
Please please tell me how to do that without
a) Breaking speed tanking
b) Makeing it too easy to get killed so that the 200mill you invested goes to waste too easy
Untill you have a solution to that I'd shut up about any speed blanket nerf.
Yeah I guess myself and every other poster who disagrees should just "shut up" about it since you said so.
If speed tanking = getting out of almost any fight where you bit off more than you can chew {unless you are stupid} then it does need a nerf.
Maybe you should just "shut up" instead? 
|

Kelli Flay
|
Posted - 2008.06.26 12:29:00 -
[82]
Originally by: Xparky
Originally by: Kelli Flay [...] These posters try to make it sound like everyone wants everybody to fly big slow floating bricks which isn't true.
But it is true! Read my previous post.
Originally by: Kelli Flay They just want the "I get of jail free cards" taken out of the game.
Get out of jail free card ? I don't understand. So you believe a fleet of nano ships can run at any time and it is impossible to tackle at least one or two of them ?
No nothing is impossible. I never said that.
|

Xparky
Federal Navy Academy
|
Posted - 2008.06.26 12:33:00 -
[83]
Originally by: Kelli Flay No nothing is impossible. I never said that.
Then if you agree on the possiblity to catch and kill at least a few of a fleeing nano fleet, what's the problem ? Where is the get out of jail free ? A nano ship is expensive, far from 'free'. . |

Haakelen
Force d'action navale
|
Posted - 2008.06.26 12:33:00 -
[84]
Originally by: Xparky
Originally by: Kelli Flay They just want the "I get of jail free cards" taken out of the game.
Get out of jail free card ? I don't understand. So you believe a fleet of nano ships can run at any time and it is impossible to tackle at least one or two of them ?
Of course he believes that. He's obviously never seen a 'conventional' battleship fleet get bubbled, followed by half the ships burning out of the bubble (because the support fleet primaried the huginns/inties).
Sometimes it's as if these people think that when two fleets are on the same grid, all the ships of one side must die, or it's not 'real'.
|

Diehard Si
UK1 Zero G00DFELLAS
|
Posted - 2008.06.26 12:38:00 -
[85]
Another post by an.......
1.)Isk farmer? 2.)Person who can't fight? 3.)Both of the above?
|

Tenuo
Native Freshfood
|
Posted - 2008.06.26 12:39:00 -
[86]
Originally by: Kelli Flay
Originally by: Tenuo
Originally by: Kelli Flay
Originally by: Xparky
Originally by: Kelli Flay
Why is it every time someone complains about Nanos, somebody tells them about the downsides of putting plates on a ship as though extreme Speed setups and slow floating bricks are the only two ways to set up a ship?
Well there's speed tanking. You don't like that, I know. Let's remove that. What do you have left ?
Active tanking (which sucks in fleets) and buffer tanking (which is MUCH better cuz you get a chance at being remote repaired).
So.
Plates -> Slow ship -> You get hit easily. Extenders -> Large signature -> You get hit easily.
My point was the extreme reactions to anyone who criticizes extreme speed setups is pretty comical. These posters try to make it sound like everyone wants everybody to fly big slow floating bricks which isn't true. They just want the "I get of jail free cards" taken out of the game.
Please please tell me how to do that without
a) Breaking speed tanking
b) Makeing it too easy to get killed so that the 200mill you invested goes to waste too easy
Untill you have a solution to that I'd shut up about any speed blanket nerf.
Yeah I guess myself and every other poster who disagrees should just "shut up" about it since you said so.
If speed tanking = getting out of almost any fight where you bit off more than you can chew {unless you are stupid} then it does need a nerf.
Maybe you should just "shut up" instead? 
Speed tanking = To a certain extent avoiding takeing damage while going fast, there's a reason why they stick LSEs to them (or a repper in zealots case)
Nano ships need to have a chance to get away too else no one wants to use 250mill on something that dies as easily to a blob as a battleship. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Kelli Flay
|
Posted - 2008.06.26 12:40:00 -
[87]
Originally by: Haakelen
Originally by: Xparky
Originally by: Kelli Flay They just want the "I get of jail free cards" taken out of the game.
Get out of jail free card ? I don't understand. So you believe a fleet of nano ships can run at any time and it is impossible to tackle at least one or two of them ?
Of course he believes that. He's obviously never seen a 'conventional' battleship fleet get bubbled, followed by half the ships burning out of the bubble (because the support fleet primaried the huginns/inties).
Sometimes it's as if these people think that when two fleets are on the same grid, all the ships of one side must die, or it's not 'real'.
Right. i have never seen that because I am just some former mission running noob who shot at stationary targets in pve before joining the Caldari Militia two weeks ago?
Sorry, i just thought I would spare you from having to type out the obligatory stereotype and misconception. Then again, you probably just paste it from thread to thread anyway.
|

RuleoftheBone
Ataraxia.
|
Posted - 2008.06.26 12:43:00 -
[88]
Nerf pilots.
Its the only way to be sure .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
|

Kelli Flay
|
Posted - 2008.06.26 12:51:00 -
[89]
Edited by: Kelli Flay on 26/06/2008 12:55:06
Originally by: Xparky
Originally by: Kelli Flay No nothing is impossible. I never said that.
Then if you agree on the possiblity to catch and kill at least a few of a fleeing nano fleet, what's the problem ? Where is the get out of jail free ? A nano ship is expensive, far from 'free'.
I don't think how much a pilot pays should be an issue. Especially in a game with so many isk faucets and how easy it is to come by. The vet in EvE already has a huge advantage over the noob so why compound that by allowing a setup to exist in which you need a fairly extreme fleet setup to counter it. That of course is not even taking into account all the problems Caldari as a race has against nanos.
Also, i am not saying a nano pilot should die or win every time he engages and never get away. I am saying the setups {especially the very expensive ones} are making some weapons obsolete and useless. {again..see Caldari}
This isn't so much of an issue in 0.0 where we have things like bubbles and pilots are fairly cross trained in different races. However, the average noob is screwed. Maybe you don't have any sympathy for the Militias but I bet CCP will if it ends up failing because of this.
|

Pithecanthropus
|
Posted - 2008.06.26 13:07:00 -
[90]
It comes down to tankability. A nano ship can speed tank fire and have virtually zero damage inflicted on by a dozen ships. A shield or armor tanker can tank, but will eventually get its tank broken by a dozen ships.
Well, then web or nuet the nano... well, no... that's not part of the equation. When you look at missiles and turrets hitting speed tanks versus hitting armor/shield tanks... it is BROKEN.... FLAWED... IMBALANCED.... however you want to say it, its that.
And yes, I'm right.
--------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |
| |
|
| Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
| First page | Previous page | Next page | Last page |