| Pages: 1 [2] 3 :: one page |
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Thread Statistics | Show CCP posts - 10 post(s) |

jasanpete
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Posted - 2008.09.09 12:49:00 -
[31]
I agree with the salvage drones and tractor drones, and a few others, cant each suggested idea linked here a voting poll attached so we just click yes great idea or no what are you thinking. then its easier for game developers to see whats in demand to satisfy the guys paying their wages.
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General Calrissian
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Posted - 2008.09.30 01:23:00 -
[32]
sweet...player created ship-skins! >fun >time burner wen waiting 4 next skill >possible lag problems, but not "too" hard to work around it >around 50% of the players on EVE would like this/enjoy it. you don't have to actually make it 100% player created....could make it more like what SWG has going....a set of predetermined skins...with a predetermined number of colors per skin. >possible copy right issues with using ideas too similar...
I'm sure some day....at least a primitive paint program will be implemented....maybe even a advanced version like on Forza Motorsport 2 (Xbox360)
hava good 1 all!
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Valkerias
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Posted - 2008.10.02 13:11:00 -
[33]
Originally by: Mika Hammer Dunno if these ideas are new or not, but here is my list:
- A container that can explode when somebody (category selectable) takes from it;
Mika
I actually had a two skills based on that idea in mind.
Sabotage (5) Needed skills Hacking V Spaceship command V
10% chance per level of uploading a self-destruct command to the ship of an unauthorized pilot who opens the container.
Advanced Sabotage (10) Needed Skills Sabotage V Infomorph Psychology V
15% chance per level that the command follows the pilot to his/her pod upon ship destruction or pod ejection.
And yes, the game does have locking jammers. Target disruptors slow the tracking speed of turrets and ECMs can break target lock.
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Zanpt
Caldari
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Posted - 2008.10.05 12:53:00 -
[34]
Remote market orders and deliveries
Even though something seems to have been done to address lag, and lag in Jita, judging from recent posts, I'd like to submit this suggestion that would allow Jita to continue to be a market hub but eliminate most of the necessity to travel there:
Remote market orders in hi sec
- I'm in system X and I place a sell order in Jita, possibly for goods in system X.
- When someone buys remotely against my sell order, the goods are delivered remotely to the buyer's system.
Possibly the remote delivery could have latency related to the distance. Possibly the purchaser could see where the goods are actually located and travel there to avoid the delivery latency. Possibly the remote order placement and remote delivery might be restricted in some way instead of applying to all orders and purchases. Universe-wide operation would be good, but region-wide would be better than what we have now.
Remote delivery is no more fantastic than several other things in Eve... such as researching BPOs at POS labs from a station... or the magic by which a POS tower powers and provides CPU to its modules.
Such a mechanism should probably not operate across the hi-sec / low-sec / null-sec boundaries. If it did, it would destroy any reason to manufacture or sell in low-sec or null-sec.
My only point is that there might be a way to craft these remote operations in such a way that there are no major unintended consequences while removing the need for so many ppl to travel to Jita, but without destroying the nature of Jita as a market hub.
Note: many ppl have railed against Jita, argued for it to be removed, and proposed alternatives to force market operations away from Jita. Forget it. Jita is not an Eve phenomenon; it is a human phenomenon. Some markets tend to become exclusive of all others. Job ads in a major city tend to concentrate in a single newspaper -- all who seek work look in that paper, while all who want maximum exposure place ads in that paper. eBay is another exclusive marketplace. In real life there are sometimes multiple marketplaces, but that is because geographic, cultural, language and legal barriers prevent consolidation into a single marketplace. Few of those obstacles exist in Eve and would be extremely difficult to create. Jita exists because a Jita must exist. Anything less would be less efficient for sellers and buyers. Make it work by removing the necessity of sellers and buyers to constantly travel to Jita.
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Metal Monster
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Posted - 2008.10.06 08:40:00 -
[35]
Few really great ideas to consider.
Link to the topic.
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Ophichius
Es and Whizz
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Posted - 2008.10.08 11:33:00 -
[36]
Not sure that this is a common idea, but I'd like it to become one.
http://oldforums.eveonline.com/?a=topic&threadID=891330
(UI Tweak for Overloading modules.)
-O
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Shalua Rui
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Posted - 2008.10.08 11:38:00 -
[37]
Ideas... hm... ideas are a good thing! Here are some of mine then:
1) Walkable ships (I know, the pod, but you can get out of it now, can you) and stations complete with NPCs and stuff. 2) Landing on planets/owning land to produce goods with planetside facilities like farms/factories. 3) Crew system, including trainable crews, morale and crew management (food, water, ect.). 4) New ship classes like: - Heavy industry capships like factory ships. - Yachts (liked that above post). - Passenger liners (a bigger version of the yacht where you can transport people) including new missions (think "sightseeing" time runs). - Exploring ships (fast and heavy with hightech). - Fast freighters/blockade runners (think bulk freigther meets racing frig). - Medical ships (for curing crews in fleet battles). - Specialised Salvage ships.
...aaand finally, I know, very far out, pilotable fighters for carriers!
So much for, my thoughts!
Thanks for reading and save flying. :-)
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Torothanax
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Posted - 2008.10.10 09:57:00 -
[38]
I'd like to get an actual destroyer thread linked here if I could please. I'm kinda tired of everyone tryin to make destroyers the dump class for ever odd job they can think of.
True T2 Destroyers
Oh and can we get the list cleaned up a bit maybe when you get the time? Some of the linked threads are locked do to age.
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Lord Shamino
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Posted - 2008.10.10 11:56:00 -
[39]
Edited by: Lord Shamino on 10/10/2008 11:58:37
Change to Ingame Physics is missing !
pls see :
Ingame Physics(Keep Momentum) |

Lord Bleu
MisFunk Inc. Daisho Syndicate
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Posted - 2008.10.14 11:44:00 -
[40]
I had a scan through the list but didnt see this..
Ability to return to character selection screen without having to quit/reload client.
Not a biggy, but neither are some of the other things listed.
 ------- I came, I saw, I drank all the beer! |

Valkerias
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Posted - 2008.10.15 13:14:00 -
[41]
Originally by: Lord Bleu I had a scan through the list but didnt see this..
Ability to return to character selection screen without having to quit/reload client.
Not a biggy, but neither are some of the other things listed.

major biggie actually. When training skills on an alt, players should not lose 5-10 minutes waiting for the client to load to go to that character. OR be forced to wait in a que for CCP knows how long trying to log in.
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Rygel Malick
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Posted - 2008.10.16 18:04:00 -
[42]
I have a small suggestion. In the Dark Shipyards on missions, make the docked ships boardable so you can fly them and keep them.
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Liranan
M'8'S Frontal Impact
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Posted - 2008.10.18 04:44:00 -
[43]
Edited by: Liranan on 18/10/2008 04:45:41
Originally by: CCP Mitnal Technical stuff:
ColoUrblind Mod (Yes - ColoUr )
My request is simple either use the correct spelling or, if you insist on shoving US spelling down everyone's throat, implement a UK spelling also for those who want to spell words properly and don't want their eyes to bleed everytime they are forced to type armor and specialize. Farjung is my God
You people need to open your eyes and read threads before you mindlessly spam the New Thread link. |

Joana Black
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Posted - 2008.10.24 08:05:00 -
[44]
Dear CCP Team.
I got another Issue for you. I want to suggest a whole new warfare area: Mine Warfare
Mines Mines could be deployed by every ship. This Mines will react on the ship signature. The area, on which the mine shall detonate, can be changed by the player, who deployed the mine. Also these mines are cloaked and just can be located by ships, as i explained below.
Ships All ships got a special mine bay. I lso suggest a new shipclass: Minelayer/Sweeper (T2 frigs or cruisers) These ships will get much bonuses for laying/searching mines ( for example minelayer got extra space for mines in bay or minesweeper gots timebonuses on finding and defusing mines.
New modules - Minescanner - Minelayermodule - Minedefuser (Working on the same way as a salvager) Thats my idea. If CCP got an answer, please contact TurboJ, thats my main char.
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Apolion
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Posted - 2008.10.26 03:08:00 -
[45]
Please keep topics on this list open. I can only imagine any topic be closed, only if CCP has determined that the issue will be implimented. If so, then they should state this. If a topic is of little interest then it shouldnt be here and is not an "ideah that comes up a lot". Someone could come up with a better idea than what is proposed and posibly spure furthure progress. If the ideah has been rejected by CCP maybe a brief explanation would be usefull. Explanations can be such as not cannon excesive server load excesive reasorce load other game components address this issue the game does do that now keep reading giudes unintelligiable issue. copyright issues player base negativity. current techology limitation.
Some feed back that would encourage more discusion would be allready in production interesting issue here are the obsticles we forsee... (the player base is a vast and powerfull reasorce) check out next patch ;) I like this! will bring it up
This forum is now huge and has gotten to the point were most if not all real issues have been voiced. It might be well served to simply clear out 90% of the forum threads and leave the main issues up with the most comprehensive posts so that clear and focused discusions can continue. |

Uni Zueto
Amarr Nakama Gemini Federation
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Posted - 2008.10.27 19:47:00 -
[46]
Many great ideas. I'd like to give thumbs up to:
Skill Queues Tier 2 Destroyers Damage above each gun Star map navigator Ship Setup saves, Salvage Drones Aliens
and the thing I wish for every single day I play Eve: AFK indicator available (but not necessary due to PvP considerations) for my toon picture. As well as any other indicators that maybe requested in the future.
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Girolamo Poquelin
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Posted - 2008.10.29 19:41:00 -
[47]
Originally by: Apolion Please keep topics on this list open. I can only imagine any topic be closed, only if CCP has determined that the issue will be implimented. If so, then they should state this. If a topic is of little interest then it shouldnt be here and is not an "ideah that comes up a lot". Someone could come up with a better idea than what is proposed and posibly spure furthure progress. If the ideah has been rejected by CCP maybe a brief explanation would be usefull.
Agreed.
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BeoWulfofWA
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Posted - 2008.11.08 05:35:00 -
[48]
and i guess this would be the place to bring up my idea, too.
change the agent listing so that i can organize it by more than just names.
add in columns for corp, standing, division, system, jumps away from current location, and so forth. seems unbelievably simple to me, but i'm just looking from the view of all the other menus that have that functionality.
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Red Kaily
Gallente Snake Eyes Inc
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Posted - 2008.11.16 02:47:00 -
[49]
I might have missed it but I can not see this topic listed.
Station Sounds
Basically we need a way to turn off station sounds when docked. |

Rawden
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Posted - 2008.11.16 12:13:00 -
[50]
Here are some ideas I have been considering while playing Eve;
- Spiky drones that land on your ship, bypassing through your shield that claw and tear your armor.
Sansha ships could ram their spikes into your ship causing armor and structure damage.
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greesz
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Posted - 2008.11.23 17:52:00 -
[51]
Hi, I'm not sure if this has been asked, (I couldn't figure out how to search forum content). Anyway, has there be any thought to having the reprocessed materials/minerals total in the item description? It would help to know what the offered minerals for an item would be if I am reprocessing all the loot I gat from destroyed stuff, instead of having to sell it all. Thanks
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Gidgiddonah
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Posted - 2008.11.25 15:11:00 -
[52]
I'd like to give a thumbs up to both the salvage and tractor drone suggestions. It would be a huge boon to those who are cleaning up as they go, or for after-the-fact battlefield cleanup with multiple wrecks at +20km distances.
I'd like to see tractor drones too. 20km is just too dang short! The tractor beam itself, being a ship-mounted module, should clearly be more powerful than the tiny drones that can we deploy. A setup like the following would allow tractor drones to be useful, fairly realistic, and not eclipse the existing tractor beam's abilities:
Light Tractor Drone, 20m/s, 5x = 100m/s Medium Tractor Drone, 50m/s, 5x = 250m/s Heavy Tractor Drone, 100m/s, 5x = 500m/s
The effect of multiple drones on a single target would be cumulative. Thus, 5x heavy tractor drones @ 100m/s would bring in a wreck or jetcan at the same speed as a single tractor beam, 500m/s. The skills for the drones could be Tractor Drone I, III, and V respectively.
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organikspace
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Posted - 2008.12.01 16:54:00 -
[53]
hello, how should I present myself....I'm 'organikspace' in eve and I have a proposal or just an ideea, and of course a question to ask.... since I like this game verry much, and my brother too ('yuki nai'), we would like to do something more in this game in order to make it more interesting. so, we are painters and were thinking about several "exhibitions" in eve stations....I don't know how many places there are in a station for docking....but there on the background, walls could be fitted with some or just one painting :) so, if this ideea kept you're attention just let me know....we have a lot of paintings and we can select the ones you prefer this is my site....my brother's not ready yet http://www.tomadan.com/ I'll wait for youre response respect and regards dan
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Zers
Caldari The Graduates Morsus Mihi
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Posted - 2008.12.04 03:33:00 -
[54]
[Idea] CSPA Charge for Local
I detailed the idea here, but basically a CSPA charge to use local would kill Jita spam/scammers and also potentially be an anti-smack/alliance money maker for sovereignty holders in 0.0
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Onys Cissalc
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Posted - 2008.12.06 04:37:00 -
[55]
Is it just my imagination or did this sticky manage to drift off to the second page somehow?
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Shate Def
The Order of Chivalry Nex Eternus
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Posted - 2008.12.09 14:47:00 -
[56]
this topic needs updating and be restickied!
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Svaste
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Posted - 2008.12.18 22:58:00 -
[57]
"Open Cargo" for wrecks and floating cargo containers should be mapable to a keyboard + click combo similar to the way CTRL-Left Click maps to "Lock Target"
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Onys Cissalc
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Posted - 2008.12.19 14:08:00 -
[58]
Svaste, you already get that - you simply double click the wreck or cargo container when you're in range to open it...
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Matarella
Fremen Sietch White Noise.
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Posted - 2008.12.30 11:54:00 -
[59]
Edited by: Matarella on 30/12/2008 11:54:53 bump restick topic please
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Super spikinator
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Posted - 2009.01.09 21:21:00 -
[60]
its nice to see that there is a list like this as it means people can access what they want to ask or add their viewpoints into the right suggestion thread.
my advice, now that this has been (re?)stickied is that the list should be pruned to take off things that have been implemented and possibly descriptors for each link, such as I noticed that there was a series of destroyer links and although it was vey funny to read how the links had been hidden, it does not help people if they want to inject a prticular idea or support and idea.
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