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Nul Settys
Caldari UnderDog Industries Free Trade Zone.
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Posted - 2008.06.27 19:03:00 -
[31]
Quote: It takes no skill to use turrets.
The simple fact is that it takes far more skill to kill someone with a mining laser than it does with a turret.
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Derek Sigres
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Posted - 2008.06.27 19:04:00 -
[32]
Originally by: Nul Settys
Quote: It takes no skill to use turrets.
The simple fact is that it takes far more skill to kill someone with a mining laser than it does with a turret.
It would be hilarious if you could slowly deconstruct a ship into it's various mineral components with a mining laser. . . Really it would.
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.27 19:36:00 -
[33]
Originally by: Haakelen
Originally by: Elhina Novae Every ship has a counter, nothing is overpowered you just need to right tools(X) too kill ship(Y). Idiot whine about turret ships.
You're just saying that because you rely on turret ship griefer tactics and call it PvP. The counter to turret ships shouldn't be more turret ships, it is imbalanced!
Exactly he is just defending it because he is afraid his obviously overpowered turrets will be nerfed. Alot of people have been talking about how overpowered they are. This isn't how EVE was SUPPOSED to be. Turrets are tearing it apart. --
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Haakelen
Gallente Force d'action navale
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Posted - 2008.06.27 19:39:00 -
[34]
There's only one DIRECT counter to Turrets - that's Tracking Disruptors. You MUST train Amarr skills to counter turrets. Unless you just use more turrets, but the answer shouldn't be that you have to exploit to solve an exploit. Any reasonable non-turret weenie will see they need a nerf.
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Tenuo
Minmatar Native Freshfood
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Posted - 2008.06.27 19:43:00 -
[35]
Anyone failing to realize that this discussion is being run similarly to the nano discussion are really dumb. This just shows that all those arguments they use can be put forward to about any issue. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.27 19:51:00 -
[36]
I mean the only response people give to fighting against turrets is: train for Amarr recons.
What if I'm happy in the ship I've been flying since 2003? Or what if I just don't have the millions of skillpoints to invest into Amarr cruiser 5. It's not fair at all. I'm not amarr, how can people that aren't amarr fight against turrets? More turrents? --
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Zhilia Mann
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Posted - 2008.06.27 20:15:00 -
[37]
Originally by: Marcus Druallis Turrets have become far too common on ships in EVE today, and it's obvious why. They are clearly overpowered. I mean, think about it. 3 of the 4 races use turrets instead of missiles (but you see alot of missile users out there too, so they must be badly balanced as well). Sniper fleet BS use turrets. So many powerful ships use turrets (EVEN TITANS!).
But CCP doesn't do anything about it. There are so many other things to fit in high slots, which include neuts, nos, salvagers, cloaks, mining turrets. No one fits these, because there are much better (read overpowered) modules to fit into highs: turrets.
The Navy Megathron does INSANE amount of DPS with their turrets. Clearly this is in need of a change due to their complete dominance of high slot usage. Please CCP, this game was not meant to be full of turrets and you should step in to take care of this horrible problem. THank you.
You meant turents, right?
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Cynthia Ysolde
Tritanium Workers Union
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Posted - 2008.06.27 20:17:00 -
[38]
10/10 tbqh, turrets and epidermis have been needing a nerf for quite some time, fu
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.06.27 20:18:00 -
[39]
To be fair, titans don't fit turrets oO
Nerf smartbombs plox
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.27 20:20:00 -
[40]
Originally by: Zhilia Mann
Originally by: Marcus Druallis Turrets have become far too common on ships in EVE today, and it's obvious why. They are clearly overpowered. I mean, think about it. 3 of the 4 races use turrets instead of missiles (but you see alot of missile users out there too, so they must be badly balanced as well). Sniper fleet BS use turrets. So many powerful ships use turrets (EVEN TITANS!).
But CCP doesn't do anything about it. There are so many other things to fit in high slots, which include neuts, nos, salvagers, cloaks, mining turrets. No one fits these, because there are much better (read overpowered) modules to fit into highs: turrets.
The Navy Megathron does INSANE amount of DPS with their turrets. Clearly this is in need of a change due to their complete dominance of high slot usage. Please CCP, this game was not meant to be full of turrets and you should step in to take care of this horrible problem. THank you.
You meant turents, right?
Thank you, don't know how I mispelled it. --
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Gjs312
A Murder of Crows.
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Posted - 2008.06.27 20:24:00 -
[41]
Well honostly its not only turret ships that are overpowered, it is also such things as gallente drones (which everyone knows is overpowered) and ships that are able to exceed 2500 m/s. If you nerf one thing people will just find another thing to exploit and ruin the game for everyone.
I think that the obvious solution to the problem is simply to remove weapons from eve all together. This eliminates all overpowered ships in one fell swoop and will balance things out perfectly with little effort from the developers. We additionally should auto-ban all amarr characters for exploiting with thier turrets.
This is something I would like to be brought up at the next CSM meeting with high importance. Thank you -Gj.
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Elhina Novae
Amarr Destruction Reborn CORPVS DELICTI
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Posted - 2008.06.27 20:33:00 -
[42]
Originally by: Haakelen
Originally by: Elhina Novae
Originally by: Haakelen
Originally by: Elhina Novae Every ship has a counter, nothing is overpowered you just need to right tools(X) too kill ship(Y). Idiot whine about turret ships.
You're just saying that because you rely on turret ship griefer tactics and call it PvP. The counter to turret ships shouldn't be more turret ships, it is imbalanced!
Oh really am I? ^^ I rarely use turrets for pvp. More organized gangs with some thaught put into it. Missiles are just fine the way they are so are turrets. Turrets have downsides like Capacitor use(och not projectile), Tracking and in general skill intensive (if you want to be good.)
I shouldn't need to train anything to counter anything. Everything should counter everything. You want me to organize a gang? I shouldn't need to do that, they should just nerf turrets. It takes no skill to use turrets.
Woho what a fun game we'd have! Lets make all ships the same exept for it's hull! Go back to WoW please? Training/Patience is key in this game Somebody set up us the bomb |

Gjs312
A Murder of Crows.
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Posted - 2008.06.27 20:39:00 -
[43]
Originally by: Elhina Novae
Woho what a fun game we'd have! Lets make all ships the same exept for it's hull! Go back to WoW please? Training/Patience is key in this game. All races has its own special flavor, all weapon systems has its own advantage/disadvantage.
Hey, we should all be able to fly whatever ships we want and have those ships defeat our enemy if we have more people then them, and turrets are wrecking this for a lot of people.
Get your trolling out of this thread before it gets locked please .
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Haakelen
Gallente Force d'action navale
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Posted - 2008.06.27 20:42:00 -
[44]
Originally by: Gjs312
Originally by: Elhina Novae
Woho what a fun game we'd have! Lets make all ships the same exept for it's hull! Go back to WoW please? Training/Patience is key in this game. All races has its own special flavor, all weapon systems has its own advantage/disadvantage.
Hey, we should all be able to fly whatever ships we want and have those ships defeat our enemy if we have more people then them, and turrets are wrecking this for a lot of people.
Get your trolling out of this thread before it gets locked please .
What he said. This is a serious thread, in which we're discussing a serious problem in Eve, and I'd appreciate it if you didn't try to derail it with your pro-Turret pro-gank pro-griefer comments.
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Elhina Novae
Amarr Destruction Reborn CORPVS DELICTI
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Posted - 2008.06.27 20:51:00 -
[45]
Originally by: Haakelen
Originally by: Gjs312
Originally by: Elhina Novae
Woho what a fun game we'd have! Lets make all ships the same exept for it's hull! Go back to WoW please? Training/Patience is key in this game. All races has its own special flavor, all weapon systems has its own advantage/disadvantage.
Hey, we should all be able to fly whatever ships we want and have those ships defeat our enemy if we have more people then them, and turrets are wrecking this for a lot of people.
Get your trolling out of this thread before it gets locked please .
What he said. This is a serious thread, in which we're discussing a serious problem in Eve, and I'd appreciate it if you didn't try to derail it with your pro-Turret pro-gank pro-griefer comments.
Haha to funny you fail too see the irony in his post smartass  Somebody set up us the bomb |

Tenuo
Minmatar Native Freshfood
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Posted - 2008.06.27 20:52:00 -
[46]
Originally by: Elhina Novae
Originally by: Haakelen
Originally by: Gjs312
Originally by: Elhina Novae
Woho what a fun game we'd have! Lets make all ships the same exept for it's hull! Go back to WoW please? Training/Patience is key in this game. All races has its own special flavor, all weapon systems has its own advantage/disadvantage.
Hey, we should all be able to fly whatever ships we want and have those ships defeat our enemy if we have more people then them, and turrets are wrecking this for a lot of people.
Get your trolling out of this thread before it gets locked please .
What he said. This is a serious thread, in which we're discussing a serious problem in Eve, and I'd appreciate it if you didn't try to derail it with your pro-Turret pro-gank pro-griefer comments.
Haha to funny you fail too see the irony in his post smartass 
Seriously stop posting.
I'm a 5+ year old veteran, I know much more about the game than you do so by default my oppinion > your oppinion. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Trevor Warps
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Posted - 2008.06.27 20:52:00 -
[47]
[WARNING]
Useless thread count overflow imminent.
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SickSeven
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Posted - 2008.06.27 20:53:00 -
[48]
Serious posters fail at humour 101.

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Elhina Novae
Amarr Destruction Reborn CORPVS DELICTI
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Posted - 2008.06.27 20:57:00 -
[49]
Originally by: Tenuo
Seriously stop posting.
I'm a 5+ year old veteran, I know much more about the game than you do so by default my oppinion > your oppinion.
I see what you did tharr Somebody set up us the bomb |

Greckor Monmouth
THE FINAL STAND
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Posted - 2008.06.27 21:56:00 -
[50]
Originally by: Haakelen
Originally by: Windorian
As far as your comments on the navy mega, come on. Your mentioning a ship that the NAVY took and modified to be more powerful in combat ( and more pricey) and then complaining that it's too good at doing exactly what it was designed for.
Just because you spend more doesn't mean your ship should be better!!! Show a tech 1 counter for the navy mega or it's overpowered
Nyx
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.27 21:58:00 -
[51]
Originally by: Gjs312 Well honostly its not only turret ships that are overpowered, it is also such things as gallente drones (which everyone knows is overpowered) and ships that are able to exceed 2500 m/s. If you nerf one thing people will just find another thing to exploit and ruin the game for everyone.
I think that the obvious solution to the problem is simply to remove weapons from eve all together. This eliminates all overpowered ships in one fell swoop and will balance things out perfectly with little effort from the developers. We additionally should auto-ban all amarr characters for exploiting with thier turrets.
This is something I would like to be brought up at the next CSM meeting with high importance. Thank you -Gj.
THat raises another point though. Gallente is rediculously overpowered due to drones. I mean, look at the ishtar. That ship can field turrets, AS WELL as drones. I mean, this isn't that bad if your a new player in the ishtar. But, imagine one of the elite pvpers in EVE. They can field as many as FIVE drones.
Fielding five drones makes it essentially 6 on 1 (if you are alone) from one account. That right there is completely unfair and should be removed. But lets stay on turrets. --
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Ringo Jeicha
Caldari State War Academy
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Posted - 2008.06.27 21:59:00 -
[52]
10/10 - rofl 
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.06.27 22:12:00 -
[53]
Dont forget without turret slots you cant fit mining lasers, that Ishtar you mentioned can mine and PvP at the same time.
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Elhina Novae
Amarr Destruction Reborn CORPVS DELICTI
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Posted - 2008.06.28 01:49:00 -
[54]
Originally by: Rastigan Dont forget without turret slots you cant fit mining lasers, that Ishtar you mentioned can mine and PvP at the same time.
While you find someone ratting why not make some extra isk from mining? Somebody set up us the bomb |

Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2008.06.28 02:13:00 -
[55]
Edited by: Arkios Odymei on 28/06/2008 02:14:17
Originally by: Elhina Novae
Originally by: Rastigan Dont forget without turret slots you cant fit mining lasers, that Ishtar you mentioned can mine and PvP at the same time.
While you find someone ratting why not make some extra isk from mining?
Good point, turets are not only overpowered in combat, but they are ruining the in-game economy too! While you grief some one with nber-haxploit turret damage, you are still able to fit a few mining lasers and generate ISK at the same time. This means that a turret user is able to make ISK no mater what they are doing practicaly 23/7, and this is obviously leading the economy into inflation! ------------------------------------------------------------------
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Celesphira
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Posted - 2008.06.28 03:10:00 -
[56]
Alternatively, an Ishtar pilot can mount mining drones while using his overpowered turrets to destroy rats, thus making TWO incomes at the SAME TIME, and also being able to defeat any non-turret ship without needing to change his fittings.
How are you supposed to compete with this? Turret ships cost a lot to fly, sure... But they never die and make twice as much money as other ships.
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Tasko Pal
Heron Corporation
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Posted - 2008.06.28 03:13:00 -
[57]
Edited by: Tasko Pal on 28/06/2008 03:14:00 It's not that hard to come up with a counter to turrents. For example, here's a t2 fit ship I use to gank cruisers and larger in low sec. It also works well for ratting against angels who are often known to use turrents.
Hulk:
Hi: 3x small energy neutralizer II
Med: 2x small capacitor booster II, tracking disruptor II, 1mn microwarpdrive II
Low: 2x overdrive injector system II
Riggings: 2x polycarbon engine housing I
Drone Bay: 5x valkyrie II <--- don't leave these guys. you leave these guys you lose your DPS!!!
cargo: <b>FULL</b> of cap boosters 75!!!
Basically, you roam the places that turrent ships like to be, gates, stations, asteroid belts. Use the scanner and smack in local. Sometimes I can get one by asking for help while complaining that my ship doesn't have any turrents. (This works particularly well if you have a female avatar, and the other guy is a real guy not just an Eve guy.) The key thing to remember is that you got to close first. Hit the MWD, and start popping cap charges. Light him up with the tracking disruptor and neuts as you close the distance. Get in a tight orbit. With the tracking disruptor destroying the effectiveness of his weapons, you are almost set. The only two remaining problems are 1) he might have drones and 2) he might have smart bombs. For drones, sic your drones on his drones first to kill his residual dps. Sometimes in the confusion of fitting a ship, the turrent user will accidentally fit a smartbomb. They look like turrents at a glance and they "shoot" like one. This is especially true of the ships with more high slots than turrents. They often try putting turrents there until they get desperate and put whatever fits, hopefully it's a shield transfer module, but sometimes through sheer luck they fit smartbombs. You have to orbit just outside the smartbomb range and wait for them to cap out.
Anyway, time is on your side. Turrent users are so overconfident, they'll fail to flee. They'll be pushing buttons and wondering why f1-f8 doesn't work. You have 5120 m3 of cap boosters. No matter what he's flying, (unless it's aan indy), he's going to run out of cap first. Your valkyrie will tear him apart a little bit at a time. Eventually his ship will pop and a pod will appear. Usually these are easier to kill since they don't have turrents.
With this setup, I have been very successful, I often can kill two a day, even three (if I find one right after dt and get lucky in finding more of them). I haven't flown it in a gang, but I'm pretty sure a group of these guys would be unstoppable, killing those turrented quick..er..ly and spreading fear among the turrented ones. You will enjoy this setup and milking those turrent tears!
PS, this doesn't work so well against Minmatar and their stupid projectile turrents. Nerf Minmatar!
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Arazel Chainfire
USC Militia
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Posted - 2008.06.28 03:13:00 -
[58]
... you sir... have made my day... i'll give it a 9/10
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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Karrade Krise
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Posted - 2008.06.28 03:21:00 -
[59]
Originally by: Marcus Druallis BLAH BLAH BLAH.
Oy... I'm sorry...but...You are either a troll...or,
ur dum Sig locked, I will not make fun of the forum mods |

Lady Aja
Caldari No Angels Here
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Posted - 2008.06.28 04:27:00 -
[60]
I thought april fools day has been and gone.
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