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Waxau
Unus - Vir Exercitus
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Posted - 2008.07.06 07:52:00 -
[61]
Edited by: Waxau on 06/07/2008 07:52:40 To save making a thread about it, what about my setup? Curious on its effectiveness on missions.
Highs : 4 DG Siege Launchers (faction ammo) 2 Tractors, 1 Salvager Mids : 1 XL Booster, 1 SBA II, 1 Invuln, 2 Rat Spec. Hardeners II, 2 Cap Recharger IIs. Lows : 3 BCU, 1 CPU II Rigs : Hydraulic Bay Thruster I, Rocket Fuel Cashe Partition I
Tanks 1.1k dps (440 sustained), and thats without overloading (in any tight screwups), with a DPS of 1022, range of 36km. (Again, without overloading)
Wondering if i need an AB on the boat?
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Derek Sigres
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Posted - 2008.07.06 08:06:00 -
[62]
Originally by: Sokratesz Why does this keep coming up like..weekly? 
I suspect it's because of the hoards of Drake pilots who have watched with dissatisfaction as dozens of their missiles are shot down by Guristas rats. The logical assumption most of these people jump to is that the rats shoot defenders at the same rate no matter what ship you fly.
That being said, the simple fact that the issue has been tested to exhaustion, argued about, tested again and then argued over some more would make it seem like the issue has been well and truly settled but since the Eve search tool is so wretched, if a post is further back than one or two pages it will probably never be found.
As a tip, use google to search the forums instead - you'll find better luck there.
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Helen
coracao ardente The Requiem
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Posted - 2008.07.06 08:14:00 -
[63]
Originally by: Waxau Edited by: Waxau on 06/07/2008 07:52:40 To save making a thread about it, what about my setup? Curious on its effectiveness on missions.
Highs : 4 DG Siege Launchers (faction ammo) 2 Tractors, 1 Salvager Mids : 1 XL Booster, 1 SBA II, 1 Invuln, 2 Rat Spec. Hardeners II, 2 Cap Recharger IIs. Lows : 3 BCU, 1 CPU II Rigs : Hydraulic Bay Thruster I, Rocket Fuel Cashe Partition I
Tanks 1.1k dps (440 sustained), and thats without overloading (in any tight screwups), with a DPS of 1022, range of 36km. (Again, without overloading)
Wondering if i need an AB on the boat?
Except you get range issues because you can't use Javelin torps and you also have no painter, if you want dps fit it properly. You're using some half assed gank/tank setup the Golem either tanks in which case you can easily achieve permatank with cruise, or go with light tank and hit it hard with torps. Personally I'm a big fan of the gank golem, 2 x invuln/CN XL booster with DG amp with AB and painters. 3-4 bcs depending on mission.
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Gazzaa29
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Posted - 2008.07.06 09:31:00 -
[64]
Edited by: Gazzaa29 on 06/07/2008 09:32:15 Waxau i know ur good at what u do, ive read most of ur replys on the hictor threads and nodded in agreement to 98% of ur posts..
Your missing the mark here a bit tho m8, if ur gonna get tempted to fit faction sieges then u atleast need a ab fitted. we fit t2 launchers because there will always b a time when sum f***ing red cross gets 55km away from u.. The dps, and salvo dmge is totally acceptable wiv t2 launchers fitted (ur gonna really really want the option for javs at some point).
Also fit a painter, its 1 piece of essential kit for a torp spewing bs especially when there a bonas for it.
Id make a ever so slight adjustment to the lows too.
Im pritty sure ive nailed the golem. Mail me ingame if u like, id b more than happiy to let u know my setups and talk over its philosophy
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Waxau
Unus - Vir Exercitus
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Posted - 2008.07.06 09:41:00 -
[65]
Originally by: Gazzaa29 Edited by: Gazzaa29 on 06/07/2008 09:32:15 Waxau i know ur good at what u do, ive read most of ur replys on the hictor threads and nodded in agreement to 98% of ur posts..
Your missing the mark here a bit tho m8, if ur gonna get tempted to fit faction sieges then u atleast need a ab fitted. we fit t2 launchers because there will always b a time when sum f***ing red cross gets 55km away from u.. The dps, and salvo dmge is totally acceptable wiv t2 launchers fitted (ur gonna really really want the option for javs at some point).
Also fit a painter, its 1 piece of essential kit for a torp spewing bs especially when there a bonas for it.
Id make a ever so slight adjustment to the lows too.
Im pritty sure ive nailed the golem. Mail me ingame if u like, id b more than happiy to let u know my setups and talk over its philosophy
Thanks for the post mate. Appreciate it. Ive used a Cruise CNR all the time, so didnt really have a clue since the torp nerf.
To Helen, the 'half assed' gank/tank setup is the tank i achieved on my CNR, which was perfectly adequate for its role, and use. Difference is dps, and ofc range. Sad thing is, that i went Chimera, not Phoenix - So never bothered with t2 torps, hence the faction fit for now.
Thanks for the replies.
ps - Already had a painter on, but twas one of my 'whatif' setups 
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Waxau
Unus - Vir Exercitus
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Posted - 2008.07.06 11:39:00 -
[66]
Curious here actually.
Just tried it in an Angel Extravaganza, and whilst i didnt have any actual trouble, i could see my cap being an issue. The AB is indeed a useful bit, and target painter aswell. Should i replace my BCU or two with a CPR? Seeing as how the bonus of the Golem is pretty much void (Guessing atleast, seeing as how my CNR could tank just fine, without the %5 per level).
Any ideas folks?
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Ciaphas Cian
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Posted - 2008.07.08 10:53:00 -
[67]
i've looked into imlants for a golem fit and this is what i come up with. Also isk being not a issue here.
slot 1= crystal alpha ( 1% bonus to shield boost amount )
slot 2= crystal beta ( 2% bonus to shield boost amount )
slot 3= crystal gamma ( 3% bonus to shield boost amount )
slot 4= crystal delta ( 4% bonus to shield boost amount )
slot 5= crystal epsilon ( 5% bonus to shield boost amount )
slot 6= crystal omega (Primary Effect: 50% bonus to the strength of all Crystal implant secondary effects)
slot 7= hardwiring - zainou 'gnome' kva2000 (5% Bonus to shield capacity)
slot 8= hardwiring - inherent implants 'squire' cc8 ( boosts the pilot's skill at energy management, capacitor bonus 5 )
slot 9= hardwiring - zainou 'gnome' kya2000 ( boosts the recharge rate of the shields of the pilots ship, rechargerate bonus -5 )
slot 10= hardwiring - zainou 'deadeye' zmm1000 ( 5% bonus to all missile launcher rate of fire)
i havent had alook yet into want would be the overall bonuses once everything has been added up.
anyone else agree with these implants or not?
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.08 11:11:00 -
[68]
Originally by: Hellspawn666 Well would you prefer a 100%ROF bonus? that way you spend loads of ammo and need more cargo.
0 second ROF with reload = 4 torps every second (average) and volly damage = to 40 torps or 80 standard  ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Caffeine Junkie
2 Guys In Motherships
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Posted - 2008.07.08 11:14:00 -
[69]
Yeah it sucks basically.
Use a normal Raven / CNR.
Nothing special, not big or clever, just 20 fighters and one hell of a tank.... |

Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.08 11:28:00 -
[70]
Originally by: Ciaphas Cian i've looked into imlants for a golem fit and this is what i come up with. Also isk being not a issue here.
slot 1= crystal alpha ( 1% bonus to shield boost amount )
slot 2= crystal beta ( 2% bonus to shield boost amount )
slot 3= crystal gamma ( 3% bonus to shield boost amount )
slot 4= crystal delta ( 4% bonus to shield boost amount )
slot 5= crystal epsilon ( 5% bonus to shield boost amount )
slot 6= crystal omega (Primary Effect: 50% bonus to the strength of all Crystal implant secondary effects)
slot 7= hardwiring - zainou 'gnome' kva2000 (5% Bonus to shield capacity)
slot 8= hardwiring - inherent implants 'squire' cc8 ( boosts the pilot's skill at energy management, capacitor bonus 5 )
slot 9= hardwiring - zainou 'gnome' kya2000 ( boosts the recharge rate of the shields of the pilots ship, rechargerate bonus -5 )
slot 10= hardwiring - zainou 'deadeye' zmm1000 ( 5% bonus to all missile launcher rate of fire)
i havent had alook yet into want would be the overall bonuses once everything has been added up.
anyone else agree with these implants or not?
There are 5% torp or 5% cruise damage implants. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Ciaphas Cian
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Posted - 2008.07.08 12:13:00 -
[71]
yeah there is i did look into this but considering the fit you would have your going to have alot of dps. due to trying to get a max range i would see you losing out on slots used for cap regen and the implants would cover that in part due to there bonus.
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Arazel Chainfire
USC Militia
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Posted - 2008.07.08 13:49:00 -
[72]
Originally by: Waxau Curious here actually.
Just tried it in an Angel Extravaganza, and whilst i didnt have any actual trouble, i could see my cap being an issue. The AB is indeed a useful bit, and target painter aswell. Should i replace my BCU or two with a CPR? Seeing as how the bonus of the Golem is pretty much void (Guessing atleast, seeing as how my CNR could tank just fine, without the %5 per level).
Any ideas folks?
Are you looking for a permabooster setup? Personally, I rarely fly with a permatank (sole exception is the AFK domi), and the only thing I really look at is does it have enough cap to be able to boost for about 3 minutes. Three minutes is usually enough time to kill half or more of an aggro group, at which point the dps will be low enough that you can turn off the booster/repairer until you need it again. However, i use large shield boosters on my ravens, really don't see the point of XL. Also, i'm assuming that you're reffering to the boost amount bonus? Quite frankly, I would just drop a shield boost amp (with the bonus, its not really needed), and put on an extra cap recharger if I felt I needed more cap.
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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Mathafern
Tealby Mining Corp
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Posted - 2008.07.08 14:24:00 -
[73]
Originally by: Xaen
Originally by: Fzhal Agreed but the LP can payout very well too.
Also I love being able to loot and salvage while popping BS's. Usually I'll have all the large and medium wrecks looted and salvaged by the time I kill the last rat. So I don't have to waste time bringing back for loot pickup!
That 1,225 M3 cargo is so sweet!
Wait until you realize you can use a heavy injector and fit 36 cap booster 800s + ammo in there and do AE Bonus room without warping out.
I love the notion of filling the hold with 800's, but have to wonder why you need it for AE Bonus- I've got no problem tanking this without injector, just loading up with some extra thermal resist instead of an AB.
Then again I use cruise missiles so I don't need the AB. 120 km target range ftw ;)
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JenDen
Caldari The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.07.08 18:42:00 -
[74]
Originally by: Mathafern Then again I use cruise missiles so I don't need the AB. 120 km target range ftw ;)
I always thought people use AB to get to acceleration gate faster, and it has nothing to do with cruise/torp choice pretty much, as torp range is just enough for any mission. - Sig: StackNerfing * GangLinks |

Ciaphas Cian
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Posted - 2008.07.10 13:45:00 -
[75]
does anyone know the full max range for torpws with implants and missle skills to max?
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Miyamoto Uroki
Caldari State Protectorate
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Posted - 2008.07.11 08:23:00 -
[76]
Edited by: Miyamoto Uroki on 11/07/2008 08:23:41
Originally by: Helen Personally I'm a big fan of the gank golem, 2 x invuln/CN XL booster with DG amp with AB and painters. 3-4 bcs depending on mission.
This...
I use the same setup on mine apart from the difference that I only use one painter, and a third hardener instead. One painter should be enough for battleships and battlecruiser so I prefer a slightly better tank.
Originally by: Puupuu dude... your face
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Ciryadin
FOUNDATI0N
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Posted - 2008.07.11 09:45:00 -
[77]
Edited by: Ciryadin on 11/07/2008 09:54:59 My golem.
Low: 3x DG BCS 1x DC II
Mid: 1x Gist-X XL SB 1x Pith-X SB Amp 1x DG Invul Field 3x DG Specific Hardners 1x TS Medium Capacitor (800)
High: 4x SML II 2x STB 1x DLA
Rigs: 1x HBT I 1x RFCP I
Can permatank on 800 charges. Can nearly permatank on 400 charges.
91%+ main/86%+ off resists on dual missions resists (e.g. Sansha/Angel etc) 140k Eff HP. T2 Jav Torps : 740 dps/5500 volley, 63km range +160 dps for 5x HH II's T2 Jav Torps : 740 dps/5500 volley, 69km range +160 dps for 5x HH II's (T2 Rigs) Faction Torps: 1050 dps/7600 volley, 42km range. + 160 dps for 5x HH 2's Faction Torps: 1050 dps/7600 volley, 46km range. + 160 dps for 5x HH 2's (T2 Rigs)
Implants: Crystal Set 5% missile velocity 5% capacitor 5% recharge 5% rof
Active shielding handles 1900 dps, shieldboosting can take 5k dps =P ( <3 crystal set) And yes, i got practically all skill on 5.
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Ciaphas Cian
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Posted - 2008.09.11 14:41:00 -
[78]
ryadin could you produce a price list of the mods you use to give me a idea of the cost involved in your setup.
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Waxau
The Fated
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Posted - 2008.09.11 14:43:00 -
[79]
Originally by: Ciaphas Cian ryadin could you produce a price list of the mods you use to give me a idea of the cost involved in your setup.
Or you could do some of the work yourself, look on contracts, and get 100% trustworthy info.
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Ciaphas Cian
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Posted - 2008.09.11 14:51:00 -
[80]
i've looked into prices and it runs into hundreds of mils of isk. i only asked on here for him to do a edit of his post as im using it as a point of reference
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.09.11 15:53:00 -
[81]
Originally by: Ciryadin Edited by: Ciryadin on 11/07/2008 09:54:59 My golem. ... 1x TS Medium Capacitor (800) ...
... Can permatank on 800 charges. Can nearly permatank on 400 charges. ...
 ***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
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Arakidias
Murky Inc. Power Of 3
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Posted - 2008.09.11 15:53:00 -
[82]
Edited by: Arakidias on 11/09/2008 15:54:05 My golem setup.
4x T2 Siege 3x Tractor beams
1x Pwnage painter 1x Pith A-type Large shield booster (250m or so) 3x Mission specific t2 hardeners 1x T2 SBA 1x Medium Electrochemical capacitor booster (loaded with 800)
4x DG/CN BCU
1x T2 HBT (230m or so) 1x T1 RCFP
with the 5% torp damage implant and faction ammo it has 8k+ alpha. with the 5% missile velocity implant it has a realistic range of about 40km.
Relatively cheap, with about 550m in mods and rigs, but quite effective.
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