| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Wideen
Contraband Inc.
|
Posted - 2008.07.13 08:39:00 -
[31]
Originally by: AstroPhobic
"Sir, is that a nighthawk?" "No... I think it says.. Ferox. Johnson, are you familiar with this ship?" "I think it's useless sir" "Right, ignore it"
I lol'd 
All FCs fly tripple-plated damnations with trimarks and HG slaves...
|

R McGunne
|
Posted - 2008.07.13 08:45:00 -
[32]
FC should fly a CovOps. Being a good FC is about tactics. You need the ability to assess the situation (have good situational awareness), and remain in control of the fleet. If you are in the heat of battle yourself it is difficult to remain calm and in control. Your primary tools are Voice Comms, Scouts, and Tactical Overview. You should also monitor your own fleet members - add the likely primaries to your watchlist, which will give you a good indication of your fleet health. Your own fleet's health and positioning is far more important.
This also comes down to knowing which targets to call. You want to remove jamming ships first (increasing your own damage output), and reduce incoming damage as quick as possible. Calling a CS primary for the sake of it being a high points kill is the wrong reason, if its the main damage dealer then do so. In the end its a numbers game (not amount of ships but DPS output) - its the FC/fleet that knows how to apply damage that holds the field.
The FC is not always the Booster, and in most cases would not be. Use Wing Commanders and Squad Commanders to provide boosts to different logical groupings of your fleet. Therefore flying a Command Ship as FC is not a great idea except for small fleets. You do not want your fleet booster and FC to be removed from the battlefield too quickly. |

Dzajic
Gallente Federal Navy Academy
|
Posted - 2008.07.13 09:17:00 -
[33]
Just an idea, what would happen with balance if CS and similar provided significantly larger gang boost if they are on same grid with the gang.
|

Hannibal218
|
Posted - 2008.07.13 09:22:00 -
[34]
I think, that as some people stated here before, that the size of the fleet/gang you are going to be in matters
it would be great to have wing commanders and squad commanders, and fleet boosters, scouts, repair ships etc
but if the gang is up to 10 people or even 5 this is not a case and sacrificing a ship (covert ops instead of a dps ship) greatly decreases your streangth.
i agree that a FC should have a huge tank, maybe a drake or a vulture or even a nighthawk. even if its primaried if the fleet wins its good. ofcourse when using costly ships, the FC should go in with the notion that he/she will probably lose them.
the FC should also know the limitations of the fleet and try to engage in places where its not a total loss guarenteed :)
|

slothe
Caldari Murky Inc.
|
Posted - 2008.07.13 10:05:00 -
[35]
you can generally tell whether a fc is decent in the time it takes to setup the gang.
in the past ive been so unimpressed with some fc that by the time the gangs been formed, ive joined and left.
|

Shin Ra
BURN EDEN Triumvirate.
|
Posted - 2008.07.13 10:32:00 -
[36]
Ours tend to fly a battleship and a tackler/dictor on their other account.
e are all secretly women who are awesome at multitasking.
|

Jim McGregor
|
Posted - 2008.07.13 10:38:00 -
[37]
Originally by: slothe you can generally tell whether a fc is decent in the time it takes to setup the gang.
in the past ive been so unimpressed with some fc that by the time the gangs been formed, ive joined and left.
I usually join a gang and do other stuff for the hour it takes to get going. Then I go to where they are.
---
Originally by: Roguehalo Can you nano Titans?
|

Akyla
Bears Inc Violent-Tendencies
|
Posted - 2008.07.13 10:46:00 -
[38]
Originally by: "DamienV" For me, there is a difference between FC and someone calling targets. The people calling targets need to be able to see the HP, but someone also needs to be looking at the larger picture...When to warp out, when to stay, are there more targets coming in...ETC.
This is what I usually see as well. The FC is ultimately responsible (obviously in larger gangs) but appoints others to call targets. That way he has more time to gather info and his 'target caller' gets blown up he can assign someone else, keeping the gang from falling apart. ________________________________ All your honey are belong to us! |

Horizon Taker
Series of Tubes
|
Posted - 2008.07.13 10:48:00 -
[39]
My FC's usually fly an ewar ship of whatever class fleet their leading. So like a Blackbird or a Scorpion, which snipes far away from the fleet. Worst case scenario? A ship or two make their way to him, and he has a bit of support take them down while he jams them.
|

Laura Loquacious
|
Posted - 2008.07.13 11:10:00 -
[40]
Rapier
|

Rennion
|
Posted - 2008.07.13 11:41:00 -
[41]
Well, the best FC's fly a ship the gang needs.
A side-effect of being a good FC is being in a good corp that has people who can take over if the FC gets popped in a fight.
It's no good turning up to FC in a drake if the gang is missing a recon. In fact I'd say it makes you a pretty shitty FC.
|

Diomidis
Amarr Mythos Corp RAZOR Alliance
|
Posted - 2008.07.13 12:46:00 -
[42]
Edited by: Diomidis on 13/07/2008 12:46:24
Originally by: Hannibal218 I think, that as some people stated here before, that the size of the fleet/gang you are going to be in matters
it would be great to have wing commanders and squad commanders, and fleet boosters, scouts, repair ships etc
but if the gang is up to 10 people or even 5 this is not a case and sacrificing a ship (covert ops instead of a dps ship) greatly decreases your streangth.
That's what I think too... When some ppl think of FCs or Fleets in general, do they naturally assume that they will be in huge guns with not sortage in dps, tackle or ewar in general? The FC contributes in a small-medium, even large gang just as every other member should. Bringing a BS when DPS is needed, ewar (recons) when he favours tactics more etc...
And of course each and every good FC should also pick out a decent "second in command" pilot that can take over ASAP something happens, instead of bringing a super tank ship mediocre in other areas or a cov ops as a guarantee against his mates' panicking. Good FCing is far from just calling primaries etc, so many ppl can learn to do it decently after a while... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2008.07.13 15:04:00 -
[43]
- small gang - superfast scout/tackler: Find targets and pin them for your gang to destroy.
- medium gang/gate camp - heavy cruiser with formidable tank: allows you go get into the action and take decisions based on first hand data
- large gang/fleet op - covert ops or falcon: if you die you can't do anything useful anymore
DKOD - an awesome synchronised killing machine |

Riho
Gallente Mercenary Forces
|
Posted - 2008.07.13 15:44:00 -
[44]
dunno how most operate but this is how id be:
id have 2 chars:
one is my main who is in the fleet... lets say its a big BS fleet.. then id be in a fleet BS.
second is a alt in cov ops/cloak recon.
reason for having 2 chars.... if you get popped on your main you can still make tactical decisions from your alt.
usually most FC in really big fleets dont target call anyways much... depends on the fleet and the setup ofc.
if a FC is taken out of battle first and he cant coomand anymore... the battle can be lost rather easy if there arent any good backup guys around in the fleet.
---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
|

Sophine Fortre
|
Posted - 2008.07.13 21:05:00 -
[45]
Excellent, thanks for the advice all around. Many thanks to you all. 
|

Jallem Sims
Minmatar Quantum Warriors
|
Posted - 2008.07.14 12:09:00 -
[46]
if the FC is flying with a single account.... he'll fly what hes good at flying (or capable or skilled at or which ever ship he wants, feels he will last) Simple enough he's FC for his ability at playing and keeping calm, usually cause he knows what he's doing in his ship and can stay alive!
That said, most use multi char, as one is known and one is not known. Plus, good fc's will be known in the systems they exploit for easy targets. So its nice to have a few alts to rotate.
Scouts are highly important to the fleet, but depending on the FC, some like to control the movement including the scouting, some like to send in others to tackle/scout.
small fleet - recon (rapier) /ship of choice your comfortable in med fleet - same as above, might have 2nd char in Damage dealer large fleet - usually 2 chars (one is ship of comfort, rapier etc) and second in damage dealer, but wil have 2nd/3rd callers, or competent fc's that will be able to stand up and support when main fc is down.
if your in a major fleet engagement (often standoffs) the is a channel command in TS etc that groups discuse the options and make decisions. If you want to be an FC i suggest you get into an alliance and learn from the ones running the gangs before you start taking on FC role and call for gangs. You need field experiance to understand the possible situations. You will be judged on your ability to get fights/win fights/minimal loss. Its not about how many of them you kill, its about winning with minimal loss through skill of understanding their setup and yours.
by asking this question, you have yet to much experiance yet and therefore those following you will have little confidence in your leadership.
oh, and if the is a known fc or someone who is obviously in something very expensive and shiney.... primery primery primery for the lols!!
well IMO that is.... ;) |

FT Diomedes
Gallente Ductus Exemplo
|
Posted - 2008.07.14 12:25:00 -
[47]
Originally by: Sophine Fortre If you were an FC, what should would you bring? What ship choices lend themselves towards an FC position? What ship choices make you, as the FC, a target in a small/mid gang/fleet situation?
What things shall do you consider when you fit a ship for FC'ing? Maximum tank, low gank? or do you simply fit the ship as you typically do? Where is your rational behind this?
As an FC, do you expect to get primaried? Does the fact that the enemies know that you are an FC effect your ship choice? (ie, will you fly a low priority ship as an FC, in hopes that you wont get hit?) Or do you do the opposite, fly a high priority ship just trying to get shot at?
Please, give me your secrets. Feel free to post as alts so you dont give away that you are an FC if you want ^^
My enemies always seem to know that I am FC (not on this character, this character doesn't leave Empire). Most of the time I fly the same BS I would normally (sniper Tempest) and just designate a good chain of command. This way I can contribute to the fight and know what my fleet is capable of hitting. Sometimes I'll take a super tanked Typhoon into the fight, and get a logistics or a carrier on me for RR. I've often thought about bringing a covert ops to the fight, but I like to endure the same risk of ship loss as everyone else (and it is nice to get some kills). ------------
Improvize. Adapt. Overcome. |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.07.14 12:43:00 -
[48]
cloaking recon of some sort, pretty much count yourself out of any type of battle, if you want to fight, fly something inconsipicious, a forth vaga etc, but for larger fights stay cloaked in the recon, set up warp to's, call your targets through out the fight. much moar important
|

Bignfurrie
Gallente IONSTAR Curatores Veritatis Alliance
|
Posted - 2008.07.14 13:10:00 -
[49]
I believe what makes a good FC is one who starts in an inty, work thru all the ships so you know what each class can do. It also doesn't hurt to start out with inty opps. Say 5 to 15 you can move fast enough to avoid trouble and take down a target together. Since everyone is in inties if your the FC and your tageted warp out and back to keep the fight alive. It just takes alot of time.
Ok I think i get the posting thing! |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |