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Thread Statistics | Show CCP posts - 0 post(s) |

Durandal VI
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Posted - 2005.06.28 23:25:00 -
[91]
good read
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Shephart
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Posted - 2005.07.09 11:18:00 -
[92]
Wow that all sounds exciting, I hope I can keep my ass safe 
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Muwumba aliUbaid
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Posted - 2005.07.19 11:44:00 -
[93]
learn to use your map and check it often for destroyed pods and number of active players in these systems.
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Veetor
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Posted - 2005.07.22 04:46:00 -
[94]
Ummmm....whats an autoscanner? I always have to hit the scan button or just use the overview.
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model 1
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Posted - 2005.07.22 15:53:00 -
[95]
rer
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model 1
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Posted - 2005.07.22 15:53:00 -
[96]
rer
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Hue Jorgon
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Posted - 2005.07.25 20:57:00 -
[97]
Always fear The Five :D
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Fione
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Posted - 2005.08.09 20:03:00 -
[98]
Always check the details of a mission before accepting to see if it is doable.
And to gauge whether or not you can complete a deadspace mission on your own, check the loyalty points given. Higher loyalty points indicate a more difficult mission. Keeping track of what level of combat you can handle will keep you from accepting deadly missions.
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Zibun Ionic
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Posted - 2005.08.28 15:40:00 -
[99]
I have some safety tips aswell. I didnt have patience to read thru whole thread so it might said before:
1. Avoid bottleneck(unsecure systems with only 2 stargates in it) systems. You can expect to get gate ganked there.
2. Avoid unsecure systems with only 1 station in it. You will prolly get station camped sooner or later.
3. Run if you see me in local(unless you're looking for pirates offcourse) .
forgive our sins that we are about to commit |

Lorzon
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Posted - 2005.09.01 00:54:00 -
[100]
I would like some additional info on this mythic Auto Scanner. I don't hate the Betas and Lifers for being more experienced. I dislike them for being arrogant buggers who thump you if you don't play into their little ego trip. |
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Black Spartan
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Posted - 2005.09.05 22:19:00 -
[101]
when doing dead space missions bookmark the jump gate. that way when you warp in you can turn your ship around sit shooting at range knowing that if things get hairy you can warp out without having to turn your ship round (this comes in v handy with the bigger slower ships)
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Jark Mennings
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Posted - 2005.09.07 11:12:00 -
[102]
Please keep them comming 
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Robb Kiver
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Posted - 2005.09.08 08:56:00 -
[103]
A suggestion, that most people will get rather quickly.
When doing dead space missions, as you finish each area and move on, bookmark the deadspace gate that you reach. That way you don't have to fight through all the deadspace ranges to get their again. Also handy if you just want to slag some pirates and get isk and stuff. I spent about 4 hours doing that, made over a million doing it. If music be the food of love then get that man a double cheese burger!
DJ Rkiver of MMO Radio - Where Gamers ROCK! |

Margate
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Posted - 2005.09.11 00:03:00 -
[104]
Autoscanner.... I must have scanner beta version, cause it dont do auto
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Elthia
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Posted - 2005.10.02 05:16:00 -
[105]
As a new person myself, I have to say I found my perfect solution to the AFK/boring mining problem.
Books.
I've been through three or four of Terry Pratchet's Discworld books this week alone, sitting at the computer and reading while I did mining or traveling. I've also finished Chicks in Chainmail (which I recommend, especially to other women, as it's a blast).
And get a comfortable chair for your desk. Lean back, relax, let your ears tell you when NPC's are around, and read.
Then again, I always was a geek...
Thank you for the other tips, they're mostly common sense but _very_ useful to have.
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Golden Helmet
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Posted - 2005.10.11 03:01:00 -
[106]
Pod Safety Tip, from a newbie for newbie's:
Ok, so your getting your ass handed to you. Your pride and joy ship is being utteraly raped. Your structure bar starts showing as red. It's time to panic? Nope. It's time to RUN. This tip assumes that your ship has been warp scrambled and you can't get it out. Right-click in space and take note of EXACTLY where the Gates list is showed. Close that menu, but leave the cursor at the place you originaly clicked. Just as your ship gets killed and pod ejects, there will be a moment of lag. Use it wisely. Right-click and move your cursor imediatly to where the Gate list was. If all goes right, you just have to move your cursor a bit to the left\right to select a gate. Select any gate you like (preferably whatevers closest to your cursor), or betetr yet, an insta if you have one. IMEDIATLY hit warp. If done right, your pod will warp out before either being hit or being destroyed.
I was saved a few days ago using this tactic. My precious ship was scrambled and i couldent escape. I used the above tactics to get my pod to safety before it took much damage (i only lost a few shield points before it warped). If your like me and have implants that are worth more than a tier 1 battleship, you'll find this pod safety hint extremely usefull. If this same tip was posted before, i apologize; i didn't read through the thread before posting.
If you use this tactic and it results in your pod being saved, please send me an Eve-Mail, i'd love to know that i made a difference in someones Eve life 
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Tara Venzia
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Posted - 2005.10.14 10:05:00 -
[107]
sorry if i ask that too... i saw something about autoscanner - does exist that? is it a item oder do we have the scanner on the ship/char?
--*--*--*--*--
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February Star
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Posted - 2005.10.18 09:01:00 -
[108]
Be wary of other players when mining. EVEN IN 1.0 SPACE.
Unless you jump out quickly and even if you have tanked your indy or whatever you're using as your mining vessel you need to escape quickly if a noob gank squad jumps you.
Be aware and ready to jump at all times. I learnt the hard way 
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DragonVandel
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Posted - 2005.11.03 11:16:00 -
[109]
just wanted to say.. its all about the isk
http://nomads.lanside.net/bio/DragonVandel.html |

Partisan Ograe
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Posted - 2005.11.04 14:15:00 -
[110]

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Nethyr
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Posted - 2005.11.15 04:21:00 -
[111]
To all the "auto-scanner" questions, the autoscanner is an old feature which was replaced by the overview in modern EVE. It might be worthwhile to update these tips :)
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Bitchslap
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Posted - 2005.11.15 15:42:00 -
[112]
Originally by: Nikkoli
Originally by: BaltyHUN Really I don't uderstand this standing system. Gallente and Caladari maybe hate each other, but they don't declare war. If i do a lot of agent missions i can't fly freely in the empire. They treat me like a pirate. Why
The Caldari and the Gallente used to be at war... they still hate each other. That's why they are on oposing factions. If you dont want to lower one while raising another, go do missions for Interbus or Sisters of Eve. They raise faction with all 4 races. Another side note for SoE is that they are the only corp that has agents for all implant types. This means once you hit L3 with SoE, you wont have to worry about switching to another corp unles syou want faction for a station you are refining at.
Where can i find the SoE 
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Nethyr
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Posted - 2005.11.15 17:02:00 -
[113]
To find agents for any given NPC corp, open your "People and places" window, set the dropdown to search for "Corporation" and type in the corp name. In the corp properties window there will be a tab called "Agents" and in each type of agent contained within, each list will start with an area called "Agents you can access", fly to one and start chatting.
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Iriandor Kojo
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Posted - 2005.11.23 00:44:00 -
[114]
I'm a noob who's been playing for about ten days, and after four days I started losing ships. In fact, I've lost five. So I know something about losing ships.
Most of the tips here are very good - but there are some other things that other noobs should know.
When I go mining, I usually mine in some low-sec systems because that's where the best mining seems to be. When I do, though, I always have my tactical display on; I've zoomed out to get a good look at the space around me; and the moment I see any red or yellow marks on my screen, I warp out quickly. If you're a frigate pilot, chances are good that you'll only have mining lasers or very weak weapons. Pirates will usually take you out very quickly - so don't bother trying to fight. Just GET OUT. Anywhere. I always have my right-click menu up with my cursor on a bookmarked location to warp to in a moment's notice when the bad people come.
If you are already mining, it's still important to be ready to bail at a moment's notice. You may not have a full hold, but you'll lose an expensive ship if you wait to leave even a few seconds.
If you get warp-jammed, KEEP TRYING ANYWAY. Warp jammers don't last forever, and a lot of pirates warp-jam you once and then start firing. If you can stand a few missile hits, you can still warp out once the effect wears off. You'll have to get your armor repaired, but it is still cheaper than a new ship. Shield boosters and extenders are very good for this kind of strategy; signal amplifiers and sensor boosters are also very useful for giving you early warning. Damage control is also good to have, if you're willing to give up the cargo space for it.
If you do get blasted and you've just got your pod, KEEP TRYING TO WARP OUT. Just stay calm and keep trying.
A note on autopilots; I've actually found them safer than trying to manually pilot, as the autopilot can make the moves to approach, warp and jump faster than my interface can. Just make sure you've got a safe destination - and always keep a look out on approach, just in case.
Finally, to those of you out there looking for trouble: it's very easy to find in any system with a low or even mid-level security rating. Just remember that no matter how many guns, shields, or skills you have, there's always someone faster on the draw than you.
Hope this stuff helps.
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Lenil Star
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Posted - 2005.11.23 11:48:00 -
[115]
When you see a red flashing thing,don't think,warp.
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Senbei Roshi
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Posted - 2005.12.01 21:07:00 -
[116]
Have a few tips to offer myself... On the issue of not being able to stop the warp once activated and you are sitting there "wagging back and forth" due to an object close by and in your path; Hitting Ctrl+Space (default shortcut) repeatedly will cancel the warp, then you can maneuver and fly away.
Also, I discovered recently that with precise timing smartbombs CAN take out missiles, so if you are quick and can time the delay of the smartbomb correctly, you have the ultimate defense against missiles. It takes lots of practice to get the timing down though... And you can even blow up your own missiles with a smartbomb if you trigger them at the same time.
And if you insist on travelling through low security space, an afterburner just might make the difference between a cold, lonely death and escaping through a gate with 5 hull hp left...
On a side note, is it wrong to have a Tristan with 628 shields? hehehe Ignorance is Bliss And the Opposite is True Genius is Madness |

hal 5000
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Posted - 2005.12.01 21:18:00 -
[117]
The best defensive tip I ever got when I was new was to line yourself up! When doing a combat mission, or just in a situation where your weary, make sure you are lined up with some sort of onject, be it a gate or a planet or whatever. This way, if you have a slow to warp ship, you can cut your exit down by precious seconds. Sometimes you can even warp instantly. Keep this in mind, it has helped me many times. -HAL 5000
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Justine
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Posted - 2005.12.07 06:05:00 -
[118]
Edited by: Justine on 07/12/2005 06:06:55 Thanks for this advice Originally by: Cobra64 When you feel that you have enough experience to venture into low sec space for the first time, either to mine some of the better ore or hunt some of the bigger rats, keep your eyes peeled for PC pirates who are on the lookout for people such as you. If another player jumps in while you are locked in combat with some NPC rats then unlock your targets and jump to a pre-determined safe area ASAP, even if you are winning the fight, chances are you are too busy to check them out for security rating, your shields will have taken a beeting and be low and your guns will need re-loading, he will hit you hard with some torpedos, finish off the remaining rats and jump in to scoop up all the loot (including all the T2 modules that survived your ship being killed) if you are fighting NPC rats and there is a shuttle hovering around, chances are he is an ALT sussing you out and getting ready to go back to his hanger to get his BS and come kick your ass. These people are oppertunist space bullies but that's life, be ready for them and remember, always have an escape plan when traveling or fighting in low sec space.
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Xeno Cypher
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Posted - 2005.12.11 06:03:00 -
[119]
thanks man
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Mourning Starr
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Posted - 2005.12.13 13:41:00 -
[120]
Edited by: Mourning Starr on 13/12/2005 13:41:59 And don't be fooled by sec statuses either. Yes, for the most part they are clearly indicative of what a player's intentions might be, if he finds you all alone mining in 0.0 .. but I recently lost a ship to a guy with a 1.5 sec status, who also happened to be CEO of a respectable looking mining/industrial corp .. when he turned up in the belt, I thought it was just out of curiosity - until the SOB began webbing me 
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