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Derek Sigres
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Posted - 2008.07.26 08:27:00 -
[61]
Originally by: Meiyang Lee Edited by: Meiyang Lee on 26/07/2008 08:25:30
Originally by: Derek Sigres Really it's within the capabilities of unrigged precision lights. My Cerb pushes more than 5km/s explosion velocity with 2 rigs - about 3k/s without. Sure they'd get SOME damage mitigation from speed but the game would probably choose sig radius as granting a better bonus.
Using the malediction as an example again, it has a 26.4m sig-radius at Interceptor 4, 24.75m at Interceptor 5. Precision Lights have an explosion radius of 20m, they'll hit them full on if you ignore the speed factor.
But indeed AB Inties can be quite dangerous with this patch. Also, don't forget that the tackle inties get a range bonus to the Scramblers aswell, it may not be much (25% at Interceptor 5) but it'll help too.
Whoops - was confusing the precsion light with heavies (75m on the heavies). Even a precision heavy would deal SOME damage to an AB inty and those are pretty much useless as of this moment.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.26 08:31:00 -
[62]
Originally by: Derek Sigres Whoops - was confusing the precsion light with heavies (75m on the heavies). Even a precision heavy would deal SOME damage to an AB inty and those are pretty much useless as of this moment.
The Precision Heavies will need a bit of an explosion velocity boost to pull that off, base explosion velocity is 1000 m/s, same as Precision Cruise, so even an AB Inty will outrun that, if they boosted them to 2000 or even 1500 then you'd stand a chance of hitting them with rigs.
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Anubis Xian
Reavers
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Posted - 2008.07.26 08:37:00 -
[63]
How long would it take a Cerb in optimal conditions to kill an equally rigged AB ceptor?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Xyleya
moon7empler Ev0ke
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Posted - 2008.07.26 10:44:00 -
[64]
Malediction atm:
1MN MWD T2, 3x OD II = 6720m/sec
Malediction after changes:
1MN MWD T2, 3x OD II = 5270m/sec
Sure you're getting slowed down, but not to a point, where it would be dramatical. With 5270m/sec you still take no damage from Missiles and if in Orbit, no Turrets will hit you. Slap in cheap Hardwirings (Rogue CY-1 + MY-1, Zor's Hyperlink) and you'll hit the 6km/sec again, without Rigs! .
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Kelron Queldine
Beyond Divinity Inc
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Posted - 2008.07.26 10:55:00 -
[65]
As far as I can tell from the dev blog, inty base speed isn't being slowed. So hopefully we'll see an increase in interceptors not covered in speed mods, as they won't be any slower than before and there will be a wider gap between their speed and that of cruiser class ships. |

Zarnak Wulf
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Posted - 2008.07.26 19:01:00 -
[66]
I have circled a hurricane w/ perfect gunnery skills going 5.5km/s in a hyena. And I have done so going 7.2km/s in a stiletto. And the same hurricane going 8.4km/s in a claw. (Fighting the same character in different battles.) The hyena lasted 10 seconds. The stiletto survived the battle but was in structure in under 30 seconds. Only the claw lasted for over 3 min. And it COULD be hit. So in a world where interceptors will now be going between 5km/s - 6km/s, I am a bit worried.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.26 19:25:00 -
[67]
How would a Taranis with both MWD and AB fitted fare? MWD to target, activate scrambler, orbit with AB? 
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Danny Altenburg
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Posted - 2008.07.26 19:35:00 -
[68]
Originally by: Anubis Xian How long would it take a Cerb in optimal conditions to kill an equally rigged AB ceptor?
Depends if the Cerb is using Precision Lights or Heavies.
Precision Light load-out was always the anti-inty fit for Cerb, and the one role it truly excelled at. With all skills at V, and with explosion velocity rigs fitted, the AML Cerb puts out ~215 DPS, with a missile speed of 8.5 km/s, explosion velocity of just under 6 km/s, and explosion radius of 20m.
Thus, pre-nerf it would comfortably take out any non-pimped MWD Inty with 3 (at most 4) volleys of 815 damage, and 12-16 seconds of firing plus missile travel time. AB Inty would experience nearly exactly the same as an MWD Inty; the small amount of damage mitigation a speed of 6.5k gets you against 6k explosion velocity aside, 3-4 volleys is all it would take for any sub-7km/s Inty.
For Precision Heavies, the situation is somewhat different. MWD Inties were essentially immune to these missiles, thanks to their maximum (with rigs) explosion velocity being 2km/s. An AB Inty, though it would have some damage mitigation due to speed, would still be taking substantial damage.
However, it's not that simple, as an AB Inty has a signature radius of 25m. A Precision Heavy with full skills and no rigs (which is highly probable, thanks to explosion velocity ones being substantially better) has an explosion radius of 56m. Thus, an AB Inty will experience substantial damage mitigation thanks to this.
I'd say at a guess that an AB Inty could expect around 70% damage mitigation of an HML Cerb's ~300 DPS with Precision Heavies, so we could expect the Cerb to be doing around 375 damage per ~5 second volley. 6 volleys would therefore take care of an AB Inty under ideal circumstances, possibly 5, maybe even 7.
Any way you cut it, you're looking at 25-35 seconds plus flight time for HML Cerbs, and 12-16 seconds plus flight time for AML Cerbs, for AB Inty destruction.
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