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Nexus Kinnon
SniggWaffe
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Posted - 2008.07.26 01:24:00 -
[31]
Originally by: Mortuus So my speed fit inty with no rigs and no implants will only do 6.5km now? DAMN YOU!!!!
a dual aux thruster rigged ares with 3 speed mods does 5km/s now.
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Pohbis
Neo T.E.C.H.
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Posted - 2008.07.26 01:30:00 -
[32]
Originally by: AstroPhobic
Originally by: Xyleya An Interceptor will not loose any speed at all with the proposed changes
Pretty sure the devs said they were modifying the modules as well as microwarpdrives... so uh, what?
"An Interceptor will not loose any speed at all with the proposed changes (not counting Rigs, Claymores and Snake-Sets)."
... post the actual quote that matters, not just the one you want to make a point 
Now go re-read the blog.
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Mortuus
Minmatar Demonic Corp G00DFELLAS
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Posted - 2008.07.26 01:37:00 -
[33]
Which means that they will still break 6.5km/s with just t2 mods, and still go 4.2km+ with a plate. OH NO! Occassus Republica <3 |

Halock
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Posted - 2008.07.26 01:45:00 -
[34]
As i read the blog its only the close range scrambler that will disable mwd's, so most of the peopel in this thread are throwing ahissy fit over nothing. Not to mention they are nerfing webs as well, interceptors future never looked as bright to be quite honest.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.07.26 01:49:00 -
[35]
The only part that afects interceptors is the 9km 2pt scram turning off MWDs.
This is important as say a Pulse sader can put on the 9km 2pt and that will act as a web+scram. Other short range interceptors like the taranis might be able to use a 9km scram instead of the 24km and get a free mid slot for whatever.
Interecptors generally don't fit many speed mods so I don't see them getting affected much at all, they will still be able to perma-tackle and do really low dps as intended. --
http://desusig.crumplecorn.com/sigs.html |

Zarnak Wulf
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Posted - 2008.07.26 01:58:00 -
[36]
According to the blog, faction MWD will eat less cap but not give more speed. Polycarbon rigs will now be less effective then their module counterparts. Other mods will be tweaked/ nerf stacked. You should see interceptors that go 6.5km/s - 7.5km/s. 13km+ crows will become legend though......
On a side note, the assault frigates look like they gained a huge speed increase. They went from 1250m/s - 2100m/s on the chart to 2250m/s - 2750m/s. Add the other stuff happening and it looks like a closet AF boost.
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Boz Well
Minmatar
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Posted - 2008.07.26 02:01:00 -
[37]
Originally by: Zarnak Wulf According to the blog, faction MWD will eat less cap but not give more speed. Polycarbon rigs will now be less effective then their module counterparts. Other mods will be tweaked/ nerf stacked. You should see interceptors that go 6.5km/s - 7.5km/s. 13km+ crows will become legend though......
On a side note, the assault frigates look like they gained a huge speed increase. They went from 1250m/s - 2100m/s on the chart to 2250m/s - 2750m/s. Add the other stuff happening and it looks like a closet AF boost.
Nothing closet about it. It's a pretty clear AF boost.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.07.26 02:05:00 -
[38]
Originally by: thoth rothschild arazu = 30 km scramblerange with overheat 40km. this should work for all ceptors
18km with a 21km overheat*

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Mortuus
Minmatar Demonic Corp G00DFELLAS
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Posted - 2008.07.26 02:05:00 -
[39]
Why would you not use a web on a ceptor that can fit one??
Ranis
MWD+7.5+Web = close fast, web and scram target, they can't get away now, you eat them.
Web+7.5km is now extremely deadly. Occassus Republica <3 |

Zarnak Wulf
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Posted - 2008.07.26 02:10:00 -
[40]
Originally by: Boz Well Nothing closet about it. It's a pretty clear AF boost.
I so glad i trained AF to lvl 5 w/ FW then.... 
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Mortuus
Minmatar Demonic Corp G00DFELLAS
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Posted - 2008.07.26 02:13:00 -
[41]
Yea, I trained AF 5 about a year ago, and everyone laughed at me (but the Jag is so sexeh). Now who's laughing =) Occassus Republica <3 |

Halock
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Posted - 2008.07.26 02:26:00 -
[42]
Quote: Yea, I trained AF 5 about a year ago, and everyone laughed at me (but the Jag is so sexeh). Now who's laughing =)
First 2 years fo eve thats all i flew :)
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AstroPhobic
Minmatar
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Posted - 2008.07.26 02:34:00 -
[43]
Originally by: Pohbis
Originally by: AstroPhobic
Originally by: Xyleya An Interceptor will not loose any speed at all with the proposed changes
Pretty sure the devs said they were modifying the modules as well as microwarpdrives... so uh, what?
"An Interceptor will not loose any speed at all with the proposed changes (not counting Rigs, Claymores and Snake-Sets)."
... post the actual quote that matters, not just the one you want to make a point 
Now go re-read the blog.
Well, uh, they contradicted themselves there.
Originally by: devblog Our current idea is to have MWD's only differ in capacitor capacity penalty as well as reactivation delay, instead of the speed progression between meta levels. This means they would all give the same speed boost, 500%
Quote: Our intent is to have overdrives range from approximately 7% to 12.5%
zzzz
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Zarnak Wulf
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Posted - 2008.07.26 02:51:00 -
[44]
Honestly I didn' have a problem with 13km/s+ crows. You could hit them in a destroyer. If they made a mistake they died. Their job was to close w/ big ships and tackle them for god sake. I hope this doesn't ruin the buff they got a while back.
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Ezekiel Sulastin
Gallente Central Research Nexus
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Posted - 2008.07.26 03:10:00 -
[45]
Originally by: AstroPhobic
Originally by: Pohbis
Originally by: AstroPhobic
Originally by: Xyleya An Interceptor will not loose any speed at all with the proposed changes
Pretty sure the devs said they were modifying the modules as well as microwarpdrives... so uh, what?
"An Interceptor will not loose any speed at all with the proposed changes (not counting Rigs, Claymores and Snake-Sets)."
... post the actual quote that matters, not just the one you want to make a point 
Now go re-read the blog.
Well, uh, they contradicted themselves there.
CCP Dionysus noted that a dual-aux-thruster'd Ares w/ 3 speed mods (can't remember which) would go 5 km/s. That's nice - my unrigged one nowadays goes closer to 8 in no gang. Yet another sign that this whole blog was a last minute crapstorm.
I should have realized that the deletion of the original bandwidth blog was a sign of ill tidings. ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |

Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.26 03:22:00 -
[46]
fitting speed-mods to inties these days is pretty much mandontary. If the affecting modules are getting a nerf, maybe it won't be and I can fill my lows with something other than Overdrives?  ...
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Boz Well
Minmatar
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Posted - 2008.07.26 03:29:00 -
[47]
Webs are getting nerfed, but missiles/tracking aren't. Considering you'll be going even slower now, even with all nano-mods on, I'm guessing you will still want as many speed mods as you can get.
We'll see though.
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.07.26 04:44:00 -
[48]
Edited by: Neth''Rae on 26/07/2008 04:45:01
Originally by: Mortuus Why would you not use a web on a ceptor that can fit one??
Ranis
MWD+7.5+Web = close fast, web and scram target, they can't get away now, you eat them.
Web+7.5km is now extremely deadly.
Because with a 9km scrambler most stuff won't be able to go anywhere anyway, and if you have an AB you got 1600m/s, and 900m/s when webbed.. But if they have an AB and you have an MWD and they scramble you, they'll get away, unless you can blast before they get out of range.
I'm playing with the thought of fitting both a mwd and ab, mwd for closing in and AB for orbiting and if you get scrambled. With no mwd you can fit t2 neutrons tho :>
Request signatures at EVE-GFX |

Zarnak Wulf
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Posted - 2008.07.26 05:33:00 -
[49]
Bizarre settup # 1: (b/c the dev blog said you'd get MWD/AB setups like this)
Stiletto: High: 150mm II x 2 rocket launcher Mid: MWD II AB II Scrambler II Webifier II Low: Overdrive II Nano II x 2 Rigs: Thruster x 2
Plenty of room to mess around w/ fittings. That's obviously a throw away up close one. Scramble 13km when overheated. Speed = who knows w/ all the nerfs. 4 mid stilleto might be useful again.
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Meridius Dex
Amarr Foundation Sons of Tangra
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Posted - 2008.07.26 05:35:00 -
[50]
I love the idea of the new scram on my Ganksader -- scream towards any target with heat and shut down their MWD under 9 KMs. Total death on a stick.
And, yes, I just put in my first ever buy orders for a bunch of AFs. :) -- Meridius Dex --
Amarr = EVE on Hard setting |

Terianna Eri
Amarr Terianna Eri Corp
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Posted - 2008.07.26 05:40:00 -
[51]
Originally by: J Valkor
Originally by: thoth rothschild Edited by: thoth rothschild on 25/07/2008 22:48:45 Someone also mentioned in the blog that warp scramblers will turn off your MWD which is instant death for a ceptor pilot.
As opposed to being webbed now which is what, ice cream for the intie pilot?
This is a good point - the worst case right now is the intie gets webbed and is stuck at 10% of its base velocity, or roughly 60% of its base velocity if it turns on its mwd while webbed (mwd is somewhere around 600% bonus at base). So at best it's going 60% of base velocity and burning cap to do so, and with a hugely inflated signature radius.
If this change goes through, then if you get to within 9-10 km (basically the same range), then your mwd turns off, but even if you get webbed you're still going 40-50% your base velocity, with your tiny interceptor sig radius, and not burning all of your capacitor on a microwarpdrive to reach such a speed.
Additionally web range is greater than scramble range, which means you actually can get a little bit closer without getting totally owned.
Getting webbed and scrambled by a larger ship still sucks, sure, but it's much, much less threatening with these changes than it is right now, and I think that that is a good thing.
Unless I'm missing something...? __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Zarnak Wulf
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Posted - 2008.07.26 05:44:00 -
[52]
Originally by: Terianna Eri
Originally by: J Valkor
Originally by: thoth rothschild Edited by: thoth rothschild on 25/07/2008 22:48:45 Someone also mentioned in the blog that warp scramblers will turn off your MWD which is instant death for a ceptor pilot.
As opposed to being webbed now which is what, ice cream for the intie pilot?
This is a good point - the worst case right now is the intie gets webbed and is stuck at 10% of its base velocity, or roughly 60% of its base velocity if it turns on its mwd while webbed (mwd is somewhere around 600% bonus at base). So at best it's going 60% of base velocity and burning cap to do so, and with a hugely inflated signature radius.
If this change goes through, then if you get to within 9-10 km (basically the same range), then your mwd turns off, but even if you get webbed you're still going 40-50% your base velocity, with your tiny interceptor sig radius, and not burning all of your capacitor on a microwarpdrive to reach such a speed.
Additionally web range is greater than scramble range, which means you actually can get a little bit closer without getting totally owned.
Getting webbed and scrambled by a larger ship still sucks, sure, but it's much, much less threatening with these changes than it is right now, and I think that that is a good thing.
Unless I'm missing something...?
Webs are only going to be effective for 50%-60%. The 90% effectiveness is going away.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.26 06:28:00 -
[53]
Originally by: Xyleya Ceptors will get only stronger by the proposed changes, not weaker.
this
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Anubis Xian
Reavers
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Posted - 2008.07.26 07:59:00 -
[54]
Try discussing what you will do versus AB ceptors...those will be a pain.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Derek Sigres
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Posted - 2008.07.26 08:05:00 -
[55]
Originally by: Anubis Xian Try discussing what you will do versus AB ceptors...those will be a pain.
Same thing I do now if I'm not in a battleship or ECM boat: find the nearest thing to crowd next to, hope they bounce off and I can actually deliver some damage to drive them away. If I'm in my cerb I'd just merrily continue shooting precision lights because someone would have to invest a LOT in AB ceptor to outrun that explosion velocity.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.26 08:10:00 -
[56]
Originally by: Anubis Xian Try discussing what you will do versus AB ceptors...those will be a pain.
Precision Lights should hit an AB interceptor quite well, because you'd need a fairly extensive speed fit to push the interceptor over 3kps. If I calculated it correctly (assuming values from the Dev Blog) a Malediction with 3 ODIIs no rigs a LG Snake set and full gang bonusses should do about 2.82kps on AB alone. Since I don't know the speed improvement the revised polycarbs will give I can't include those in the calculations, but I doubt you'll push them much above 3.5 kps, which is still within the capabilities of precision lights with explosion velocity rigs.
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Derek Sigres
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Posted - 2008.07.26 08:20:00 -
[57]
Originally by: Meiyang Lee
Originally by: Anubis Xian Try discussing what you will do versus AB ceptors...those will be a pain.
Precision Lights should hit an AB interceptor quite well, because you'd need a fairly extensive speed fit to push the interceptor over 3kps. If I calculated it correctly (assuming values from the Dev Blog) a Malediction with 3 ODIIs no rigs a LG Snake set and full gang bonusses should do about 2.82kps on AB alone. Since I don't know the speed improvement the revised polycarbs will give I can't include those in the calculations, but I doubt you'll push them much above 3.5 kps, which is still within the capabilities of precision lights with explosion velocity rigs.
Really it's within the capabilities of unrigged precision lights. My Cerb pushes more than 5km/s explosion velocity with 2 rigs - about 3k/s without. Sure they'd get SOME damage mitigation from speed but the game would probably choose sig radius as granting a better bonus.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.26 08:20:00 -
[58]
.interceptors are meant to be hit by precision light missiles. If you can boost speed that high to evade them, the patch would be useless. precisions make your ships go slower..so ceptor can always run away/warp out.
We will see a new kind of interceptors soon....the AB interceptor. And anyone trying to track them with guns (24m sig, 2km/s speed) will want MWD interceptors back cause they are much easier to hit.
They will be awesome
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Y'Quiel
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Posted - 2008.07.26 08:23:00 -
[59]
mm guess that my maladiction will switch its web for a 9km scram now. but still it looses speed and that kinda sucks.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.26 08:24:00 -
[60]
Edited by: Meiyang Lee on 26/07/2008 08:25:30
Originally by: Derek Sigres Really it's within the capabilities of unrigged precision lights. My Cerb pushes more than 5km/s explosion velocity with 2 rigs - about 3k/s without. Sure they'd get SOME damage mitigation from speed but the game would probably choose sig radius as granting a better bonus.
Using the malediction as an example again, it has a 26.4m sig-radius at Interceptor 4, 24.75m at Interceptor 5. Precision Lights have an explosion radius of 20m, they'll hit them full on if you ignore the speed factor.
But indeed AB Inties can be quite dangerous with this patch. Also, don't forget that the tackle inties get a range bonus to the Scramblers aswell, it may not be much (25% at Interceptor 5) but it'll help too.
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