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Naiary
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Posted - 2008.07.25 21:57:00 -
[1]
Edited by: Naiary on 25/07/2008 21:57:07 ok first of all this aint a place for nano is good or bad i wont make a statement about it here to so please refrain from doing so.
this is about the small fast ship we know as the interceptor. a small agile extremely fast ship with only one purpose. "Get to the enemy fast and lock him down" to do this it is small and hard to hit and can get indeed some great speeds. but now the dev are working on all the stuff that gives us the speed we so badly need.
Interceptor have no tank to speak of and a lucky shot gets them down hard. a single pilot error and you are death. but yet we can survive due our high speeds and small sig radius. but even with that we survive but still die a lot as the interceptor is a ship that has a second name "I will die fast for sure" if the current dev plans get trough it means the interceptor will be nerfed hard.
it will be slower in intercepting targets. It will die a lot and a dam lot more. it looses a chunk from the only thank it has "speed"
please devs do not forget the little interceptors in your nerf wrath they are fine as they are they don't need nerfs or boosts. just make sure they remain the little fast ships that are flow by kamikaze pilots in a hurry and with the wallet to replace them 14 times a week.
panda begs you and even gives you his bamboo if you do.
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.25 22:13:00 -
[2]
Severely weakened webs, and slower heavy assaults/recons. I think the future of the interceptors is looking very bright, if anything.
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Hirana Yoshida
Behavioral Affront
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Posted - 2008.07.25 22:36:00 -
[3]
As someone in the blog thread mentioned, speed is going down across the board. The relative speed between the classes will remain and the Matari speed-bonus boats will still be Wiley Coyote compared to everything else.
Notice that the speed Nozh has in that ugly chart is unchanged for the interceptors and only includes the MWD so will go a lot higher once speed modules are added.
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thoth rothschild
Krupp-Stahl Hydra Alliance
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Posted - 2008.07.25 22:48:00 -
[4]
Edited by: thoth rothschild on 25/07/2008 22:48:45 Someone also mentioned in the blog that warp scramblers will turn off your MWD which is instant death for a ceptor pilot.
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Ashen Angel
Minmatar AA Mining
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Posted - 2008.07.25 22:56:00 -
[5]
Originally by: thoth rothschild Edited by: thoth rothschild on 25/07/2008 22:48:45 Someone also mentioned in the blog that warp scramblers will turn off your MWD which is instant death for a ceptor pilot.
Makes sense in a way... since they are the stronger warp disruption tool. So affecting micro warp drives makes a bit of sense.
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whisk
Mad Heroes
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Posted - 2008.07.25 22:57:00 -
[6]
Originally by: thoth rothschild Edited by: thoth rothschild on 25/07/2008 22:48:45 Someone also mentioned in the blog that warp scramblers will turn off your MWD which is instant death for a ceptor pilot.
what ceptor pilot goes so close to target?
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J Valkor
Invicta.
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Posted - 2008.07.25 22:59:00 -
[7]
Originally by: thoth rothschild Edited by: thoth rothschild on 25/07/2008 22:48:45 Someone also mentioned in the blog that warp scramblers will turn off your MWD which is instant death for a ceptor pilot.
As opposed to being webbed now which is what, ice cream for the intie pilot?
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thoth rothschild
Krupp-Stahl Hydra Alliance
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Posted - 2008.07.25 23:00:00 -
[8]
arazu = 30 km scramblerange with overheat 40km. this should work for all ceptors
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.25 23:14:00 -
[9]
Originally by: thoth rothschild Edited by: thoth rothschild on 25/07/2008 22:48:45 Someone also mentioned in the blog that warp scramblers will turn off your MWD which is instant death for a ceptor pilot.
Tech 2 warp scrambler range is slightly shorter than normal web range, and warp scrambler range on a Gallente recon is much shorter than web range on a Minmatar recon. In other words, it's no big deal.
Also, mwd turning off is not as much of issue as being webbed while mwd stays on, because in the former case your sig radius goes back down to normal while in the latter you'll still be the size of a cruiser.
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.25 23:14:00 -
[10]
Originally by: thoth rothschild arazu = 30 km scramblerange with overheat 40km. this should work for all ceptors
That's with faction gear and recon 5.
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Giant Haystacks
Ore Mongers Black Hand.
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Posted - 2008.07.25 23:19:00 -
[11]
Originally by: thoth rothschild arazu = 30 km scramblerange with overheat 40km. this should work for all ceptors
huginn = 60 km webrange with overheat 78km. this should work for all ceptors
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AstroPhobic
Minmatar
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Posted - 2008.07.25 23:27:00 -
[12]
Originally by: Giant Haystacks
Originally by: thoth rothschild arazu = 30 km scramblerange with overheat 40km. this should work for all ceptors
huginn = 60 km webrange with overheat 78km. this should work for all ceptors
WTB 15km scrambling webs.
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Giant Haystacks
Ore Mongers Black Hand.
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Posted - 2008.07.25 23:35:00 -
[13]
Originally by: AstroPhobic
Originally by: Giant Haystacks
Originally by: thoth rothschild arazu = 30 km scramblerange with overheat 40km. this should work for all ceptors
huginn = 60 km webrange with overheat 78km. this should work for all ceptors
WTB 15km scrambling webs.
Scrambling webs? Sorry, they don't exist, but if you look at the huginn you'll find it has more than 1 mid slot.
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AstroPhobic
Minmatar
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Posted - 2008.07.25 23:38:00 -
[14]
Originally by: Giant Haystacks
Scrambling webs? Sorry, they don't exist, but if you look at the huginn you'll find it has more than 1 mid slot.
Does is have bonuses to disruptors too?
You're comparing two different things. Don't.
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thoth rothschild
Krupp-Stahl Hydra Alliance
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Posted - 2008.07.25 23:40:00 -
[15]
i consider out of pure sadism to fit power neuts instead of weapons for ceptors now. scramble em, web em , drain em, wait....wait send drones :D
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Giant Haystacks
Ore Mongers Black Hand.
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Posted - 2008.07.25 23:43:00 -
[16]
Originally by: AstroPhobic
Does is have bonuses to disruptors too?
You're comparing two different things. Don't.
A t2 disruptor doesn't need a bonus to outrange a arazu with a scrambler. The guy I quoted said the arazu would make ceptors unviable with the scram changes, I pointed out that a better inty killer is already in game and intys are still flown.
I'm camparing two things for the same task, if that's not allowed then what sort of comparison is?
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thoth rothschild
Krupp-Stahl Hydra Alliance
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Posted - 2008.07.25 23:47:00 -
[17]
Edited by: thoth rothschild on 25/07/2008 23:49:29 to late for a discussion ^^
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AstroPhobic
Minmatar
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Posted - 2008.07.25 23:50:00 -
[18]
Originally by: Giant Haystacks
A t2 disruptor doesn't need a bonus to outrange a arazu with a scrambler.
The guy I quoted said the arazu would make ceptors unviable with the scram changes, I pointed out that a better inty killer is already in game and intys are still flown.
I'm camparing two things for the same task, if that's not allowed then what sort of comparison is?
Because you're posting numbers making it sound like a double web kills inties at 60km. They just warp off. You want to buy a domination warp dsiruptor, and overload it on your huginn, be my guest. Post that range instead, because web range doesn't mean anything if the ceptor isnt pointed.
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Giant Haystacks
Ore Mongers Black Hand.
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Posted - 2008.07.25 23:55:00 -
[19]
Originally by: AstroPhobic
Originally by: Giant Haystacks
A t2 disruptor doesn't need a bonus to outrange a arazu with a scrambler.
The guy I quoted said the arazu would make ceptors unviable with the scram changes, I pointed out that a better inty killer is already in game and intys are still flown.
I'm camparing two things for the same task, if that's not allowed then what sort of comparison is?
Because you're posting numbers making it sound like a double web kills inties at 60km. They just warp off. You want to buy a domination warp dsiruptor, and overload it on your huginn, be my guest. Post that range instead, because web range doesn't mean anything if the ceptor isnt pointed.
I don't want to fit a huginn with domi webs any more than I want to fit an arazu with domi scrams, but the arazu proposed was faction fitted so I did the same for the huginn for comparison.
Double web at any range will take a ceptor out of a fight, dead faster than he can align if you have any dps at that range or warped out if you don't.
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Saietor Blackgreen
The First Foundation Circle-Of-Two
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Posted - 2008.07.25 23:58:00 -
[20]
Yes, inties will get a another threat now - Gallente recons. Effect - about -85% speed (mwd off), return of signature to base value, deactivation of MWD so no cap drain.
OTOH Matari recons with dualwebs will now drop intie's speed by 85% also (with 60% T2 webs), which is slightly less drastic than current 98% (!!!) (2x90% T2 webs after stack penalty).
Gallente recons will have less range - come on, guys, dont use Officer scramblers in your fits, its stupid and unrealistic. Plus, we dont know how faction webs and scrams will be rebalanced. Lets stick to T2 for a uniform comparrison.
Thus Arazu/Lachesis will have just 18 km effective range in T2 fits with Recon 5, or 21.6 with overheat, which is allright for such a powerful weapon, I guess.
Rapiers, OTOH, will lack the warp jamming effect, but have immensly longer ranges.
Pls, be consistent people.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |
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AstroPhobic
Minmatar
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Posted - 2008.07.26 00:01:00 -
[21]
Originally by: Giant Haystacks
I don't want to fit a huginn with domi webs any more than I want to fit an arazu with domi scrams, but the arazu proposed was faction fitted so I did the same for the huginn for comparison.
Double web at any range will take a ceptor out of a fight, dead faster than he can align if you have any dps at that range or warped out if you don't.
No, a double webbed ceptor doesn't just pop on sight. Especially if he's remotely aligned to anything. It also doesn't slow down immediately. A competent pilot will notice his speed dropping, and align or hit the closest celestial.
So, if you want to compare full faction overloaded all level 5, whatever, but post the actual ranges that matter, not just the ones you want to make a point.
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Boz Well
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Posted - 2008.07.26 00:01:00 -
[22]
There are some fishy numbers floating around, someone was claiming 30km scram on Arazu and 40 overheated... but that's pretty far off from anything the Arazu can do with current t2/faction scrams. Anyways, I think it's fair to assume t2 or faction, and so you're looking at 20-30, depending on how much you spend and if you overheat. Still, that's pretty pwnage, considering it acts like a mix of a web and a scrambler (which isn't really bad though, since Arazu kinda needed something). You at least have a shot of warping off when webbed, but if you're caught by a 30km overheated scrambler, well, you're in trouble lol.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.26 00:07:00 -
[23]
Not a big deal really. Not nearly as overpowered as Minmatar Recons in their current state. If you'd proposed a ship that could web a target to 1% of it's speed from 60km 3 years ago it'd never have happened. ...
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Giant Haystacks
Ore Mongers Black Hand.
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Posted - 2008.07.26 00:12:00 -
[24]
Originally by: AstroPhobic
Originally by: Giant Haystacks
I don't want to fit a huginn with domi webs any more than I want to fit an arazu with domi scrams, but the arazu proposed was faction fitted so I did the same for the huginn for comparison.
Double web at any range will take a ceptor out of a fight, dead faster than he can align if you have any dps at that range or warped out if you don't.
No, a double webbed ceptor doesn't just pop on sight. Especially if he's remotely aligned to anything. It also doesn't slow down immediately. A competent pilot will notice his speed dropping, and align or hit the closest celestial.
So, if you want to compare full faction overloaded all level 5, whatever, but post the actual ranges that matter, not just the ones you want to make a point.
Ceptors can't stay aligned whle they're fighting, a few seconds to notice the web, start warp and align is all that it would take to pop the ship. And I did post the nukmber that mattered, as I said either warped off or dead means the same - he's out of the fight. Also as I said the huginns disruptor outranges the arazus scrambler.
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AstroPhobic
Minmatar
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Posted - 2008.07.26 00:20:00 -
[25]
No, it takes at least 6-7 seconds before it slows completely down, and by that time it's gone. Competent inty pilot mind you.
Regardless, both recons will be good at stopping inties now.
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Boz Well
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Posted - 2008.07.26 00:22:00 -
[26]
Originally by: Rawr Cristina Not a big deal really. Not nearly as overpowered as Minmatar Recons in their current state. If you'd proposed a ship that could web a target to 1% of it's speed from 60km 3 years ago it'd never have happened.
Aye, the 99% slow is a little imbalanced when coupled with that range, heh.
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Xyleya
moon7empler Ev0ke
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Posted - 2008.07.26 00:38:00 -
[27]
Ceptors will get only stronger by the proposed changes, not weaker.
Warp Scrambler II = 9km. On a Malediction with Interceptor LvL 5 = 11.3km , overheated = 14.69km. Webs will slow you down only 60% with proposed changes and overheated have 13km. So yes, it's a very small, but still available advantage for the Interceptor.
If there's a Arazu or Rapier in the opposing gang, you'll be dead by today's mechanics as well, so this not an argument at all.
And about the speed.... An Interceptor will not loose any speed at all with the proposed changes (not counting Rigs, Claymores and Snake-Sets). A Malediction has 3 LowSlots, like alot of other Ceptors. And fitting 3 SpeedMods, like 2x ODII + 1x Nanofiber II is not going to stack horribly much still doing 5+ km/sec easily. .
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AstroPhobic
Minmatar
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Posted - 2008.07.26 00:44:00 -
[28]
Originally by: Xyleya An Interceptor will not loose any speed at all with the proposed changes
Pretty sure the devs said they were modifying the modules as well as microwarpdrives... so uh, what?
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SuiJuris
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Posted - 2008.07.26 00:49:00 -
[29]
Originally by: AstroPhobic No, it takes at least 6-7 seconds before it slows completely down, and by that time it's gone. Competent inty pilot mind you.
Regardless, both recons will be good at stopping inties now.
He doesn't have to stop, once he starts slowing down, Especially at that range, Turrets will be able to track and he will die, assuming all parties are competent at 60km a Cruiser sized weapons could already almost track him, atleast my Harby could :)
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Mortuus
Minmatar Demonic Corp G00DFELLAS
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Posted - 2008.07.26 01:06:00 -
[30]
So my speed fit inty with no rigs and no implants will only do 6.5km now? DAMN YOU!!!!
Seriously, only the 2pt scramblers turn off MWDs, and small ships are still going to be more than fast enough. Arazu bothering you? Kill it, 2-3 ceptors should tear it apart pretty fast.
I for one see the changes for what they are, a huge boost to small fast ships like frigates and destroyers, and a slight nerf for cruisers in the speed department. Outside of that there is literally no change.
Please note, the speeds shown on their graph are for ships with no modules, so yes my BC will cap out at around 1200 with a single MWD and no mods, but if I do the same fit I have now its 1900 or so, instead of 2200....OH GOD NO!!!! Occassus Republica <3 |
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