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InnerDrive
Shiva Morsus Mihi
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Posted - 2008.07.26 22:06:00 -
[1]
Edited by: InnerDrive on 26/07/2008 22:11:24 Edited by: InnerDrive on 26/07/2008 22:08:52 The suggested changes state that 7500 meter scramblers will shut down mwds when they hit their target.
Well if you do that you might aswell trow away all your interceptors. Interceptors need to be abble to constantly mwd or they will instantly die everytime they tackle something in a engagement. Especialy when going into 7500 meters puts them into webrange.
Please make interceptors immune to the effects of the new 7500 meter scramblers so they dont die every 5 minutes.
A specialized ship like a interceptor shoud warrent some kinda immunity to that wich they do to people? If you leave it like this hardly any interceptor pilot will survive running into a hostile fleet to tackle someone as theres no way hes going to be abble to go back out alive without a mwd.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.26 22:11:00 -
[2]
Originally by: InnerDrive The suggested changes state that 7500 meter scramblers will shut down mwds when they hit their target.
Well if you do that you might aswell trow away all your interceptors. Interceptors need to be abble to constantly mwd or they will instantly die everytime they tackle something in a engagement. Especialy when going into 7500 meters puts them into webrange.
Please make interceptors immune to the effects of the new 7500 meter scramblers so they dont die every 5 minutes.
You're being stupid here.
(a) Interceptors tackling with 7.5km scrams... wtf? If you want to be a pure out of webrange tackler, you fit a 24km point, and you don't get to 13km range, much less 9km (range of T2 scram). Anyone doing so before used to die to webs, now they'll die to short-range scrams.
(b) AB interceptors fitting 9km (T2) scrams are going to be murdering turret ships without anti-frig gear.
Seriously, whining about interceptors and 9km scrams is just lol. It's like whining about 90% webs making interceptors useless. Which would be stupid, right?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

SuiJuris
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Posted - 2008.07.26 22:14:00 -
[3]
Um, Inner, Previously if a Inty was that close it would get hit by a 90% web and die anyways..... nothing is changing in that regard
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InnerDrive
Shiva Morsus Mihi
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Posted - 2008.07.26 22:14:00 -
[4]
Edited by: InnerDrive on 26/07/2008 22:15:43 All i see is that dictors ceptors and vagabonds. Pretty much any tackler is going to die much more than they allready do if mwds will no longer work..
Why woud anyone still fly them? might aswell all fly drakes than? 
If you have a mwd you stand some minor chance to still get away , without a mwd (9k scram)+ being webbed (whatever the strenght on them will be) you will be moving at like 200 ms = dead ceptor.
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.26 22:15:00 -
[5]
If you're getting within 7.5 km range of a target, you'd better turn off the mwd yourself. There's no way you can orbit that close on mwd in an interceptor.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.26 22:16:00 -
[6]
Originally by: InnerDrive All i see is that dictors ceptors and vagabonds. Pretty much any tackler is going to die much more than they allready do if mwds will no longer work..
Why woud anyone still fly them? might aswell all fly drakes than? 
Are you being stupid on purpose?
MWDs will still work, duh. Yes, they won't work at 9km range if your opponent had a 9km scram.
Now, can you PLEASE tell me what happens to interceptors coming to 10+3km away from people now?  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

GateScout
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Posted - 2008.07.26 22:16:00 -
[7]
Originally by: InnerDrive Well if you do that you might aswell trow away all your interceptors.
Hardly. Why, exactly, do interceptors need to get that close to a target?
/me looks at the 24km scram on my crow and laughs. 
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Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
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Posted - 2008.07.26 22:18:00 -
[8]
Edited by: Norwood Franskly on 26/07/2008 22:20:13 The way I fly my Stiletto now is to orbit target at 20 kmish and warp disrupt him. Occasionally I'll fly close in to web a hac or similar so the rest of my gang can kill it.
I don't see the 7.5 km scram changes affecting me at all, it's less then what web range is currenty and will probably have about the same affect as webs do currently eg: death to a ceptor.
The way I see it a lot of pvp ships (cruisers etc) will swap out the disruptors for scramblers with interceptors becoming specialized disruptor boats.
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Forge Lag
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Posted - 2008.07.26 22:19:00 -
[9]
Webs got nerfed hard. Scrams shutting down MWD does not even compensate.
Not to mention if you screw that bad that you get way into web range you are harder to hit than before.
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Ignatious Mei
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Posted - 2008.07.26 22:21:00 -
[10]
Even a lack/arazu fitting a faction scram and overloading cant reach the range a inty should be orbiting at when putting a point on. What exactly are your complaining about?
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InnerDrive
Shiva Morsus Mihi
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Posted - 2008.07.26 22:22:00 -
[11]
Edited by: InnerDrive on 26/07/2008 22:23:17 This is about tackling something , than having a supportship getting on your case and you having to run away, the supportship will most likely put a web and a 9k scrambler on you.
Previously there was still a small chance you coud escape from this situation alive. Now without your mwd working , you will be moving soooo slow that its allmost going to be hard not to kill you.
You keep talking like this is a 1 on 1 game..
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.07.26 22:24:00 -
[12]
You can at least get away from your target if he doesn't have a web. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |

InnerDrive
Shiva Morsus Mihi
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Posted - 2008.07.26 22:26:00 -
[13]
Edited by: InnerDrive on 26/07/2008 22:26:04
Originally by: Spaztick You can at least get away from your target if he doesn't have a web.
Your trying to get away from enemy support, your target usualy never has a web or scram , it woud be a long range sniper bs.
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Ignatious Mei
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Posted - 2008.07.26 22:27:00 -
[14]
Originally by: InnerDrive Edited by: InnerDrive on 26/07/2008 22:23:17 This is about tackling something , than having a supportship getting on your case and you having to run away, the supportship will most likely put a web and a 9k scrambler on you.
Previously there was still a small chance you coud escape from this situation alive. Now without your mwd working , you will be moving soooo slow that its allmost going to be hard not to kill you.
You keep talking like this is a 1 on 1 game..
The only ship that is going to be fast enough to catch you is going to be another inty. Im sorry but I doubt inty's are going to start packing 9k scrams. And if you are getting within 9k of ANY ship in a inty..well then...you suck...
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Zarnak Wulf
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Posted - 2008.07.26 22:29:00 -
[15]
You can always put a MWD and an AB onto the interceptor. Stiletto would be perfect for that.... Just keep it cheap w/ no rigs...
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Forge Lag
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Posted - 2008.07.26 22:31:00 -
[16]
Originally by: Forge Lag Webs got nerfed hard. Scrams shutting down MWD does not even compensate.
Where is the 1v1 in this?
Before you got webbed. It was worse than webbed + scrambled now. And it was easier to pull off.
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InnerDrive
Shiva Morsus Mihi
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Posted - 2008.07.26 22:31:00 -
[17]
Edited by: InnerDrive on 26/07/2008 22:33:22 Edited by: InnerDrive on 26/07/2008 22:31:27 Ignatious Mei: You must have never entered a fleet battle these days, the lag is absolutely horrendous(and no its not my computer or isp, its the eve nodes that cant handle the game we are trying to play), its actualy very easy for another ship to get within range of you if your trying to keep another target pinned down especialy with lag.
Right now there is still a chance to pick up speed and pull away and survive. without a mwd? i dont think so, never anymore.
I can only see these speed nerfs and this insane 7500 scrambler thing making ceptors die even more than they allready do and thats a bad bad thing.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.26 22:41:00 -
[18]
Originally by: InnerDrive Edited by: InnerDrive on 26/07/2008 22:23:17 This is about tackling something , than having a supportship getting on your case and you having to run away, the supportship will most likely put a web and a 9k scrambler on you.
Previously there was still a small chance you coud escape from this situation alive. Now without your mwd working , you will be moving soooo slow that its allmost going to be hard not to kill you.
You keep talking like this is a 1 on 1 game..
I found that interceptors I successfully locked and webbed in a Hurricane NEVER lived to get out and tell the tale, so I really don't see anything changing, and definitely nothing which makes interceptors 'useless'.
Besides, you still take a bit to slow down (particularly with webs being 60% now!). If you're not out of webrange in 5 secs now, you're dead anyway, scram boost or no scram boost.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.26 22:55:00 -
[19]
Originally by: InnerDrive Ignatious Mei: You must have never entered a fleet battle these days, the lag is absolutely horrendous(and no its not my computer or isp, its the eve nodes that cant handle the game we are trying to play), its actualy very easy for another ship to get within range of you if your trying to keep another target pinned down especialy with lag.
Right now there is still a chance to pick up speed and pull away and survive. without a mwd? i dont think so, never anymore.
Okay, so I can understand that, in heavy lag, a ship can close your inty down and, despite the lag, web you. But then you claim that sometimes you can get away. How? If the pilot was able to activate his web, he was also able to open fire or deploy drones... in which case you'd have popped.
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MidnightMatriarch
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Posted - 2008.07.26 23:12:00 -
[20]
The only inty i can see being effected by this is the taranis, and really it wont effect too much because the taranis operates within web range anyway, so its not like its going to be changed all too dramaticly.
inties will be fine.
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Kelron Queldine
Beyond Divinity Inc
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Posted - 2008.07.26 23:20:00 -
[21]
AB Taranis is going to be awesome. |

Draeca
The Black Rabbits The Gurlstas Associates
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Posted - 2008.07.26 23:50:00 -
[22]
How does that 7.5km scram kill you any harder than that web already does? ___
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Mahke
Carrion Crows
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Posted - 2008.07.27 00:25:00 -
[23]
You're really failing to think, OP.
What else happened in the patch?
A) almost everything's speed was dropped, but inties least of all (assuming only t2 mwd on everything, which further favors low-slot poor frigates) B) webs horribly nerfed
So, the inties are now relatively faster than other ships, AND it takes BOTH the new web and a 9km shut-off-mwd-scram to do what a single old web used to do. And not everyone will be fitting both. To top it off, two midslot inties that want to go under webrange can now fit an 80% slowing module (MWD turnoff, assuming mwd running) + point in a single hardslot.
Inties are getting buffed on the whole. The only ones that lose out are the 100mil+ dual polyed, lolsnakeset ones, and those were completely unkillable except by lag or pilot error, and needed nerfing down anyway.
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Valuv
NightHawk Phantom Fleet The Threshold
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Posted - 2008.07.27 00:30:00 -
[24]
Originally by: InnerDrive Edited by: InnerDrive on 26/07/2008 22:15:43 All i see is that dictors ceptors and vagabonds. Pretty much any tackler is going to die much more than they allready do if mwds will no longer work..
Why woud anyone still fly them? might aswell all fly drakes than? 
If you have a mwd you stand some minor chance to still get away , without a mwd (9k scram)+ being webbed (whatever the strenght on them will be) you will be moving at like 200 ms = dead ceptor.
This.
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Mortuus
Minmatar Demonic Corp G00DFELLAS
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Posted - 2008.07.27 00:37:00 -
[25]
Get over it, if you get into web range you die, much like now. But it makes plated ceptors viable vs most ships cruiser sized and up. Ok, so he's going 100ms, I am doing 250ms...I can orbit at 50m and he won't hit. Done.
We did this pre-nanofad, we can do it again after, just a lot easier. Occassus Republica <3 |

Anubis Hatak
OUTLAWZ IMMORTAL
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Posted - 2008.07.27 00:47:00 -
[26]
Edited by: Anubis Hatak on 27/07/2008 00:47:53 These changes are a boost to ceptors, it will take other ships 2 slots to do what one slot now does. For example my crusader now goes 7.4km/s... 60% web and I would still go about 2.5-3km/s, more than enough to get out of web range again.
If someone has a scram + web then ok, you die much like you would now to someone with a single web fitted.
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Kelron Queldine
Beyond Divinity Inc
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Posted - 2008.07.27 00:49:00 -
[27]
Afterburner + reduced web effectiveness = lower sig radius, higher speed in web range = close range inties will be useable against larger ships! |

Havohej
The Defias Brotherhood CODE RED ALLIANCE
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Posted - 2008.07.27 00:55:00 -
[28]
Originally by: InnerDrive might aswell all fly drakes than? 
There are so many other ships in this game, it's sad that this is going to be the line everyone spams until the next nerf is announced (at which point something else will be spammed).
Originally by: CCP Explorer You can still steal their stuff.
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LetsDoThis
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Posted - 2008.07.27 01:32:00 -
[29]
Originally by: InnerDrive Edited by: InnerDrive on 26/07/2008 22:23:17 This is about tackling something , than having a supportship getting on your case and you having to run away, the supportship will most likely put a web and a 9k scrambler on you.
Previously there was still a small chance you coud escape from this situation alive. Now without your mwd working , you will be moving soooo slow that its allmost going to be hard not to kill you.
You keep talking like this is a 1 on 1 game..
Well im good at math so i'll explain how you'll actually die slower.
A 90% webber slows you down just as much as a 9km scram + 50% webber. So you'll actually be going the same speed as if you were 90% webbed, except now not have the signiture radius of a titan. Also now there is the AB to consider, that isn't effected by scram, and will only be 50% webbed.
So tackling is nerfed either way you look at it. You will NOT be any worse tackled by anything, unless its an AF sporting a web, scram, and AB.
Also ccp said they would consider different speed modules moving to different slots. So who knows. |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.07.27 02:04:00 -
[30]
Originally by: InnerDrive Rant~~~~
A specialized ship like a interceptor shoud warrent some kinda immunity to that wich they do to people? If you leave it like this hardly any interceptor pilot will survive running into a hostile fleet to tackle someone as theres no way hes going to be abble to go back out alive without a mwd.
Any different than current game mechanics? 
9,000 m/s times 0.1 = 900 m/s pre nerf at 13km
9,000 m/s times 0.4 = 3,600 m/s post nerf at 13km
Scrambled at 11.2km = 800 m/s post nerf
Webbed + Scrambled at 11.2km = 800 m/s x .4 = 320
320 vs 900 isn't that big of a deal, considering any ship I fly can instapop an mwding 'ceptor going below 2000 m/s. But wait, I can't instapop them anymore, because their sig radius won't be the size of my BC when my scram hits them! 
But honestly, a half competent 'ceptor only goes into the 13km deadzone when he/she wants to. It will be no different now. Obvious troll with no real pvp experience is obvious.
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