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Thread Statistics | Show CCP posts - 4 post(s) |
Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 18:42:00 -
[1]
Originally by: AshtarDJ CCP wants ppl to commit themselves to a fight. If you go in, you stay there until either you've won, or died. Running should never be an easy option.
Like docking, jumping through a gate, being aligned and insta warping, hugging the edge of a POS?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 18:56:00 -
[2]
So have the devs come to the conclusion that this nerf is totally wrong and bad for the game yet or are they trying to salvage some respect by nerfing other things to compensate and doing this to all the players?:-
http://img368.imageshack.us/img368/1405/lalacanthearyoucatxy2.jpg
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 19:30:00 -
[3]
Edited by: Andnowthenews on 29/07/2008 19:34:14
Originally by: teji
Originally by: Max CAOD And teji.. fail at trolling... HAC's will be slower then interceptors, but faster then cruisers, battlecruisers, battleships, commandships etc. They can still speedtank, but can no longer be invulnerable to a whole fleet shooting at them.
Nice troll. They were never invulnerable to a whole fleet shooting at them.
Ignore de BOB pet buddy they only support the capital blob and even that is lacking as all they do is reinforce posses as they know they cannot hold vast areas of space any more.
But on topic what role do CCP see HACS like the vaga and others performing now that a BC is a much more viable ship for dps and friggies are considerable better tacklers, will you be removing them from the game as they are now redundant?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 20:23:00 -
[4]
Edited by: Andnowthenews on 29/07/2008 20:25:01
Originally by: Rathion
Originally by: teji
Originally by: Rathion Teji, you really fail at this, Do you know Why you don't see ANY nano' BC's right now, BECAUSE BATTLE CRUISERS ARE TO FAT AND SLOW TO NANO, this has not changed, HAC's are fast enough to do this, Battlecruisers are not.
Sorry had to edit taken out of context thats not quite true, right now on SiSi HAC's are still fast enough to speed tank but only inside web range Battlecruisers are not. Go try it.
I never said to nano out a battlecruiser. After all as you stated they are too fat to nano. After these changes goes through you won't see nano HACs either as they will be too fat to nano as well. If you don't nano a close range hac generally you are better off in a BC hull.
Patch intended to make more ships viable breaks one ship type and the game keeps right on going. Just a minor speed bump in relegating HACs to AF status.
Teji, Thats the point, You can currently On SiSi, TANK FIT your Hac, and still AB Speed tank inside web range against battleships, the Battlecruisers are however to fat to do this, thats the advantage of a HAC vs BC.
Great now all we need is for somebody to tell all the 0.0 alliances to undock 1 BS at a time for our HAC's to fight 1 v 1 and it will be like this stupid nerf never happened.
PVPERs who fly nano like fighting equal numbers or outnumbered against other gangs thats what this nerf is killing ffs who cares about a 1v1 battle or any of that crap cos it hardly ever happens.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 20:45:00 -
[5]
Edited by: Andnowthenews on 29/07/2008 20:45:09
Originally by: Rathion
Ok So the ship is FAIL because it cannot SINGLE handedly kill 1 of the enemy ships when facing a entire well balanced group.... Right
If you want a ship that can do that why not just request a IWIN button....
The ship's (HAC'S) and this nerf are fail because it is reducing gang combat to a stationary slug fest between BC's (proly drakes tbh).
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 20:54:00 -
[6]
Originally by: Rathion
Originally by: Andnowthenews Edited by: Andnowthenews on 29/07/2008 20:45:09
Originally by: Rathion
Ok So the ship is FAIL because it cannot SINGLE handedly kill 1 of the enemy ships when facing a entire well balanced group.... Right
If you want a ship that can do that why not just request a IWIN button....
The ship's (HAC'S) and this nerf are fail because it is reducing gang combat to a stationary slug fest between BC's (proly drakes tbh).
And those ever so fast Battlecruiser are going to do so well trying to tackle a battleship and holding it there.
Seriously Combat has roles again not a do everything Tech 2 Cruiser Hull.
And you want a cheaper ship for heavy tackling the Assault Frigs are viable as a gang heavy tackler as well.
Who needs tackle when you can bubble them and watch em spend a worthless effort trying to burn out of a bubble after bubble while you systematically pop them.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 21:01:00 -
[7]
Edited by: Andnowthenews on 29/07/2008 21:02:18
Originally by: SuiJuris So your disapointed because you cannot use a full gang of HAC hulls, and a well balanced gang with battleships+ support will take them out?
I don't see a problem in a Diverse gang being able to take out 1 where people just spam 10 of the same class of ship...
So you do not want the nerf to happen either cos thats exactly as things are now if the mixed gang have any combat experience and reasonable in game gang skills tbh.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 21:13:00 -
[8]
Edited by: Andnowthenews on 29/07/2008 21:13:55
Originally by: Rathion
Originally by: Andnowthenews
Originally by: SuiJuris So your disapointed because you cannot use a full gang of HAC hulls, and a well balanced gang with battleships+ support will take them out?
I don't see a problem in a Diverse gang being able to take out 1 where people just spam 10 of the same class of ship...
So you do not want the nerf to happen either cos thats exactly as things are now if the mixed gang have any combat experience and reasonable in game gang skills tbh.
No I do want the Nerf to happen I like the changes. because with the changes most ships HAVE to commit to a fight and stick it out. You can't just speed tank outside web range and if shit goes south gtfo. You have to commit to get the kill that adds a whole new element to the PVP, Greater risk you can't just lower your risk with your wallet.
A great vision of the future of eve gang combat...2 gangs sitting opposite each other unable to retreat or maneuver slugging away until the side with any ships left over is considered the winner?.
Yup id say the new element is who can bring the most ships but i do not think thats new tbh.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 23:03:00 -
[9]
Originally by: Jarvis Hellstrom
Interestingly I read all these threads entirely backwards from the way you do. I see lots (and LOTS) of folks screaming "Oh my GOD this nerf is awful! YOU'RE KILLING MY SHIP (skillpoints/implants etc.).
As pro nerf supporter how do you see gang combat if this goes through because i see roaming gang being unable to maneuver enough to be anything but a leeroy or solo gank squad.
I see 20-30 vs equal or greater number fights becoming static non moving slug fest affairs where the winner is the gang with any ships left over at the end.
I see jumping through a gate into a bubbled gang total suicide if you have less numbers no matter the sp or skill of the pilots as they are now to slow to reposition or avoid fire long enough to get range or transversal or top speed.
Now if im missing some thing please enlighted me because i see the end of enjoyable skilled pvp fights and replacing them i see a game of snap with the guy who starts with the most cards always winning.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.29 23:57:00 -
[10]
Originally by: TZeer A cruise raven cant break a proper tanked BS tank, so not a Anti BS weapon.
1 cruise raven cannot anyway solo stats are really irrelevant tbh as this nerf has such broad implications for roaming gang vs gang combat through hostile 0.0 that other than the words from experienced roaming gang pvpers we really cannot set our compasses by 1 v 1 statistics.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.30 10:25:00 -
[11]
Originally by: Kalintos Tyl
Falcon jams 70% time huricane with 75 sensor strenght. Overloaded meta 4 eccm x2. Nice isnt it?
Ow also going 1,2km/s
With 1 racial ecm or did you fit a rack or mini jammers?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.30 16:36:00 -
[12]
Edited by: Andnowthenews on 30/07/2008 16:36:51
Originally by: Matrixcvd
Originally by: Hitachi Morimoto
It's not the end of the EVE world, people. It's a dynamic change. You influence it and they listen, so why are you being big babies about it? .
So for 2 years we had to listen to garbage players complain whine and ***** because they can't seem to wait for the sp/isk and train themselves to fight roaming gangs, the game has to change? And now when THE MAJORITY OF PILOTS OPPOSE THE CHANGE, thats called being a baby?
This is not a dynamic change, or tweek. This is poiting PVP and the game at risk by destroying the complexity of combat for the sake of allowing stupid people the right to blob effectively.
The Devs should have just put concord in 0.0. it would have been alot easier. Why not just remove implants/poly's instead of nerfing them to stupidity? Why did 1 obsolute module, the AFTERBURNER, need to cause the excitinction of 10 or 12 modules? All because people can't learn? right... thats dynamic... dynamically stupid.
/signed
Personally im not sure what im going to do now the the skill in roaming gangs has been utterly castrated for the blob mentality. I may try camping gates/choke points for a while in sniper ships or even the home systems of alliances that cannot just up and jump brige to another system while bubbling me in.
But tbh unless CCP adds another option for skilled roaming pvp within eve i may just pause my account and wait and hope they come to their senses as i have 0 interest in the static unmoving games of spaceship snap that pvp is becoming.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.30 19:25:00 -
[13]
Originally by: Lilith Velkor
Originally by: SATAN stuff
You seem to know a lot about what other people do or dont do.
Fact is the current implementation on SiSi needs some major tweaking.
How long did you bother to test btw? More than 8 hours? I did only log onto TQ to change skills since the patch came, now tell me, how much testing did you actually?
Long enough to sat yaaaaaaaaaaaaaaay our cruise missiles now hit every nano hac in the game unless its a 10 bil or so fit.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.30 21:29:00 -
[14]
Originally by: Desoro
Originally by: Darahk J'olonar
Now one question if you would? Would it be possible to test the inverse to see what results you get? HACs w/ tank in close and orbiting with an T2 AB?
How is a HAC going to survive while slow-boating out to a sniper at 200km from the gate going 500 m/s?
We have tested:
NANO VS snipers....snipers owned NANO VS battle cruisers/hacs and recons(general mix tbh)..mixed fleet owned NANO VS RR bs....rr bs fleet owned NANO VS Other nano (although im not sure why)...lol Conventionally Tanked hacs vs a mixed gang of BC....mixed gang owned.
In all of the serious tests the hacs lost all if not 90% of there fleet while the other ships lost nothing in also virtually all casses.
The guys assigned as the "hacs/roaming gang" eventually got p*ssed off and hot dropped the assigned "defender team" with a large fleet of RR bs and carriers.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 08:12:00 -
[15]
Originally by: gavhriel
Originally by: Haakelen
Yes, please break a good portion of the game so we can use Assault Frigates. This is entirely reasonable.
have you tested the changes ? :)
if so let's have a convo pls:) in game. I'm curious about your views and the forums are infested with trolls and not moderated enough ... too hard to have a conversation here.
YES.
We have tested:
1.NANO VS snipers....snipers owned 2.NANO VS battle cruisers/hacs and recons(general mix tbh)..mixed fleet owned 3.NANO VS RR bs....rr bs fleet owned 4.NANO VS Other nano (although im not sure why)...lol 5.Conventionally Tanked HACS/RECONS vs a mixed gang of BC, CS, HACS RECONS....mixed gang owned. 5.Conventionally Tanked HACS/RECONS vs a mixed gang of BC....mixed gang owned.
All nano pilots had HG snake sets and both gangs consisted of 10-20 players each to keep the numbers level so no blobbing on either side.(A consideration we all doubted a 0.0 alliance would show a roaming gang).
In all of the serious tests the hacs lost all if not 90% of there fleet while the other ships lost nothing in also virtually all cases.
The guys assigned as the "hacs/roaming gang" eventually got p*ssed off and hot dropped the assigned "defender team" with a large fleet of RR bs and carriers.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 08:40:00 -
[16]
Originally by: HankMurphy
Originally by: Andnowthenews stuff
sounds like fun.
so we will fix AF by destroying hacs AND we will 'recreate the blob' just a handful of months after the 'break up the blob' project.
I have to ask, is the mastermind behind all these changes a bowl of applesauce?
If you think fun is seeing a game worth playing getting turned to sh*t cos certain types of ppl cannot deal with the fact they suck, SO instead of improving their own skills they get the bar lowered......YUP.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 09:04:00 -
[17]
Originally by: Andnowthenews
YES.
We have tested:
1.NANO VS snipers....snipers owned 2.NANO VS battle cruisers/hacs and recons(general mix tbh)..mixed fleet owned 3.NANO VS RR bs....rr bs fleet owned 4.NANO VS Other nano (although im not sure why)...lol 5.Conventionally Tanked HACS/RECONS vs a mixed gang of BC, CS, HACS RECONS....mixed gang owned. 5.Conventionally Tanked HACS/RECONS vs a mixed gang of BC....mixed gang owned.
All nano pilots had HG snake sets and both gangs consisted of 10-20 players each to keep the numbers level so no blobbing on either side.(A consideration we all doubted a 0.0 alliance would show a roaming gang).
In all of the serious tests the hacs lost all if not 90% of there fleet while the other ships lost nothing in also virtually all cases.
The guys assigned as the "hacs/roaming gang" eventually got p*ssed off and hot dropped the assigned "defender team" with a large fleet of RR bs and carriers.
Originally by: Viper ****zIe
While I'm glad State War Academy is taking the time to test these changes, it's obvious that the people facing the nano gang are highly inept.
Maybe the guys facing the nano gang were inept but the fact is that in every test they owned the nano gang almost if not 100%. And its not just the "State War Academy" that is taking a interest as your very own XxangelxX was leading the nano gang that got so massively owned against a mixed BC,CS cruiser gang.
Originally by: Viper ****zIe
There's no way an even numbered nano gang can break a RR BS gang before they lose most of their ships.
Before the nerf it would have been a stand off as the RR gang could not have caught the nano gang.
Originally by: Viper ****zIe A general mixed fleet can be easy for a nanogang to target, but at the same time a mixed gang that's properly run can also be one of the most dangerous for a nanogang to face.
The fact that your "tests" involved HG Snakes on all nano pilots further invalidates your findings.
Prenerf the nano gang stood a chance against a mixed gang and as you say it was dependent on the skill of either side who won the engagement. Now how ever a gang using HG snakes (hardly a normal fit for a entire gang of nano ships) and led by a experienced nano FC got utterly pwned. Not only by the mixed fleet but every fleet we could hodge podge together.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 09:14:00 -
[18]
Originally by: Viper ****zIe
Originally by: Andnowthenews
Maybe the guys facing the nano gang were inept but the fact is that in every test they owned the nano gang almost if not 100%. And its not just the "State War Academy" that is taking a interest as your very own XxangelxX was leading the nano gang that got so massively owned against a mixed BC,CS cruiser gang.
I actually misread what you were saying, for some reason I thought you were implying that the nanogangs were winning the fights. Not to mention having Angel as an opposing FC is pretty much guaranteeing that you're going to win anyway.
After i reread what you said i kinda suspected that tbh.
Nope in every test even against a bunch of total tards in t1 cruisers and BC and with targets getting posted in fleet chat cos we had no COMMS a gang of HG snake fitted NANO's got totally battered and the BC gang hardly lost a ship.
Also a shield/armour tanked gang of hacs was tested with a almost 100% loss for the hacs against T1 ships and BC's.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 09:19:00 -
[19]
Originally by: Dendo Ordoss btw, were ccp/devs represented in the gangs to see the results?
There was a dude who posted in "RED CRAYON" in the chat channels putting the gangs together and collecting data yes.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 09:37:00 -
[20]
Originally by: gavhriel how did you fit the "nano" ships ? :)
Fully T2 for as much speed, agility and acceleration as possible depending on race lol how else?. They also had the usual falcons, curse and other recons in the nano gang obviously fitted TQ style.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 09:49:00 -
[21]
Originally by: Otellus
Originally by: gavhriel how did you fit the "nano" ships ? :)
With the exception that we didn't try to run away, since it was the intention that we tried to fight/kill our enemies. That obviously makes losses higher as on TQ no gang would have stuck around after losing 50% of its ships without inflicting serious damage.
But the point stands, nanoships get slaughtered under these conditions. Without speedtank, the ships are completely obliterated in seconds.
True tbh the only reason the NANO gangs tokk 100% losses was cos they stayed and fought but at least 50% losses were in the first minute of the fight while they were burning to range or trying to get out of the bubbles.
And this was against a gang of equal size let alone a larger blob that most 0.0 alliances normally put together. Even when we tried having the nano ships just burn away and warp asap they took heavy losses from mid-long range ships.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 10:09:00 -
[22]
Edited by: Andnowthenews on 31/07/2008 10:14:16
Originally by: TZeer
I have some questions...
Nano vs Sniper, what did the nano gang do? Did they warp in close on the snipers? Did they try to slowboat to the snipers? Did they have gangmates in smaller faster ships trying to make warpin spots? Did the snipers have support to pin down the nano`s?
We tried 2 types 1 had the nano jump through a gate where the snipers were setup close to the gate inside a bubble the other was with the gate bubbled and the snipers at range. In both cases the snipers took no losses but inflicted heavy losses on the nano ships very quickly.
Originally by: TZeer
In two of the expamples you say the mixed fleet won, so in other words, bringing a mix of ships wins against a pure nano HAC gang. Isnt that how eve is supposed to be?.
A mixed gang of T1 cruisers and BC's beat a fast moving gang of nano hacs/recons and a hac/recon gang fitted with conventional tanks. This test was to see if HAC's in any form were worth flying any more compared to the less costly BC. Although both sides did have CS and recon support.
Originally by: TZeer
And RR BS gang, without support, how where they able to hold down the nano ships? Or did they have support?
The RR gang had a small amount of support but the test was to see if a gang of nano HACS and recons could jump into a bubbled RR gang without initially taking heavy losses and perhaps engage them in battle. They could not.
Most of these tests are to see if roaming gangs are still a viable and reasonably survivable form of pvp without resorting to heavy blobbing in eve now that we have jump bridges and cyno jammers. NANO provided that while still allowing the defender the "home advantage" of numbers and intel of hostile ship types and the ability to swap out to counter.
With this nerf the findings so far are that any form of roaming gang into hostile cyno jammed space will be forced to either leeroy through into a heavily camped and bubbled gate losing a huge amount of ships by doing so or be forced to log out until the camp disperses.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 10:50:00 -
[23]
Edited by: Andnowthenews on 31/07/2008 10:55:22
Originally by: TZeer
So the snipers where sitting inside their own bubble close to the gate, or bubble on the gate? Did the snipers have support to pin down the HAC`s?
Where the HAC`s able to get out of bubble?
Could the HAC`s have dissengaged?
Could the HAC at any point have gotten on top of the snipers, if the situtaion had been there? Someone to warp to? Covert ops probed them down? etc.
Both.
The first test had the snipers in there own bubble on the gate the second had the gate bubbled and the snipers at range, in both casses the hacs took heavy losses before managing to get out of the bubble and more losses if they chose not to run away.
The hacs did not get right on top of the snipers in either scenario either due to the fact that the snipers were in a bubble in the first test with support and on the second test by the time they had managed to burn out of the bubbles most were dead anyway.
Originally by: TZeer
Regarding the RR BS gang, same there could the nano HAC gotten out of the bubble and warped off without to many dead?
We did put up about 5 or 6 bubbles and had a only few web ships with the RR gang so the nano's did take very very heavy losses initially although of course those that made it out of the bubbles could have warped if they had chosen to as they were out of range of the BS close range guns and our tacklers.
But the initial uncloak was a slaughter for them and had the RR BS been fitted for mid range it would have been much much worse tbh.
Originally by: TZeer
Cause all thoose tests show NANO HAC`s by themself trying to go up against a similar sized gang, with mix of ships and bigger hull sizes to counter the nanos, and loosing.
The issue for the testing was to show that, a gang in hostile space without a TQ NANO setup is doomed to be Jump bridged over, trapped bubbled and blobbed limiting its options to leeeroying into a huge fleet on the other side of a gate or logging until the go away.
We used equally sized fleets on sisi to show firstly how hacs are now worthless compared to BC and other ships but also to how nerfing NANO so hard will effect roaming small gang pvp as a whole considering the mentality of most 0.0 entities where blobbing is concerned.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 11:08:00 -
[24]
Originally by: TZeer
Originally by: Dendo Ordoss ppl need to understand that the only reason burn eden wants this nerf to happen is cause it benefits their style of play greatly and that really fast ships is close to the only threat they have. If these changes happen they will actually be able to be even more effective while every other gang not spending hours cloaked at jump bridges will be far less effective.
so while they try to make it look like they want balance to eve its only balance as long as they have something to gain from it.
It benefits everbodys style of play tbh.
And in case you didnt know, we have raven pilots doing 10km/sec, dictors doing 5km/sec, hyenas doing well above 10km/sec, and claymores and eoses doing well over 20km/sec. So stuff it, speed is out of hand and you know it.
LOL now now be honest the only reason BE started using hyenas/rapiers was cos of NANO gangs/ships causing you problems. Your dictors fit cloaks and or bubble+jump to avoid getting popped a lot of the time and because you do expect to lose a few the ships are corp sponsored anyway and used on alts.
The CNR fitted for speed is wilds little project and not really part of the standard BE fit/gang setup and the claymore and eos are for purely dishing out bonuses used on alt while being aligned and burning at high speeds.
This patch benifits skilless blobbers (not you guys), and gate camp setups (exactly like you guys), for roaming gangs it means a real reduction in skilled small gang pvp.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 11:16:00 -
[25]
Originally by: TZeer
Quote: I contemplated going close but they were all sitting inside bubbles on the gate (think 4 or 5 large bubbles), which would have made warping out even harder, so I didn't tell anyone to go close.
Was this the RR gang or snipers? If they where sitting all grouped up on the gate, would it be possible to use bombs to break them up?
Both.
And the tests were about the viability of roaming gang so its not like in a normal situation ppl in a roaming gang could swap out for bombers or that the BS would happily sit there and let us bomb them anyway.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 11:31:00 -
[26]
Edited by: Andnowthenews on 31/07/2008 11:37:27
Originally by: TZeer
Originally by: Andnowthenews
Originally by: TZeer
Quote: I contemplated going close but they were all sitting inside bubbles on the gate (think 4 or 5 large bubbles), which would have made warping out even harder, so I didn't tell anyone to go close.
Was this the RR gang or snipers? If they where sitting all grouped up on the gate, would it be possible to use bombs to break them up?
Both.
And the tests were about the viability of roaming gang so its not like in a normal situation ppl in a roaming gang could swap out for bombers or that the BS would happily sit there and let us bomb them anyway.
Ok, but according to Malachon Draco, you had no big issues to kill tacklers close to the gate and get out of bubble. The problem was going toe to toe with the big gang there to kill you. So, you could have wapred off and kept on roaming.... Am I rite?
The nano gang burned off and managed to pop 2 (the only 2) tacklers but they also lost a lot of ships doing so. And yes after that they could have left but with considerably less ships instead they stayed and tried to engage and vitually all got popped clearly showing that roaming is being severly limited to popping solo ships by this nerf.
And the "big gang" had only 2 tacklers in total lol and "big" is not exactly what i would call a gang of the same number of ships (hardly the norm for a gate trap in 0.0 tbh). So we are left again with logging or leeeroying.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 11:56:00 -
[27]
Edited by: Andnowthenews on 31/07/2008 11:56:24
Originally by: AshtarDJ
Good tests there Andnowthenews.... and good work with the constructive comments there TZeer.
The bottom line now is:
- Gangs consisted of nano-only ships will die with the patch. Gangs will have to be mixed (not bigger) and tactics will have to be more creative if you are to succeed to engage a bigger gang.
Nice spin total crap but nice try.
Originally by: AshtarDJ
This will not kill guerilla warfare and definatelly not kill roaming gangs. On the contrary!!! Roaming arround in mixed gangs of inties, recons, non-nano HACs and CSs will be fun again, because they won't die hopelessly to "Zoom zoom" nano HACs.
No roaming gangs will get blobbed camped and have a choice to either leeroy or log.
Originally by: AshtarDJ
Roaming arround in lowsec and piracy will increase again. (for the same reason as the second point on this list)
NANO nerf does not effect low sec campers although the BS changes may.
Originally by: AshtarDJ
All the speed nerfs are good on this patch. I just think that some of the new stuff needs to be tweaked a bit so the close range ships don't get hit by the nerf bat aswell...
Your a idiot who do you think you are kidding?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 12:06:00 -
[28]
Edited by: Andnowthenews on 31/07/2008 12:11:20
Originally by: TZeer
How many ships did they loose out of the total gang? If they had fitted some sort of a small tank, buffer tank, whatever. Would it increased their chance in getting out alive? Less ships popped?
Maybe initially half and no slower would have = in the bubble and unable to warp off so more dead.
Originally by: TZeer No, it shows even if you are roaming with nano hacs you need to choose your fights accordingly.
That is the very definition of "limiting" bud.
Originally by: TZeer
And I would like to see any other shipclasses that are able to jump through a gate, fight off tacklers, get out of 4-5 bubbles, withstand firepower from 6 snipers while killing tacklers, then when that is done go toe to toe without loosing a great deal of their force and be agile, fast and manuverable...
1. In a realistic situation a fleet made up to hit a roaming gang in its space would fit to counter you.
2. Under the currant mechanics the defending gang can jump bridge ahead and bubble + camp any choke point to trap a roaming gang.
3. Taking the first 2 points into consideration if a gang cannot be fast enough or tanked enough to be able to get past or have a good relatively even fight with the campers roaming is gonna soon be dead as all a 0.0 alliance need do is setup JB at strategic places and force the roaming gang to either leeroy or log if they enter the space.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 12:08:00 -
[29]
Edited by: Andnowthenews on 31/07/2008 12:09:47
Originally by: TZeer
Quote: No roaming gangs will get blobbed camped and have a choice to either leeroy or log.
Is that on the way in or out?
And I thought roaming was all about moving around, making it hard to set up camps. If you stay long enough in a system so they can set up bubbles and blob you, you are not roaming.
You should already know if there are targets you can kill before you enter that system. You should be in, kill, leave. No messing around in the system, trying to get a fight out of station huggers, if you then get blobbed up and they get reinforcements, it`s you own god damn fault for staying there for to long.
Id say that for somebody whos corp spends a lot of its time camping choke points into 0.0 and regions/constellational choke points as well, figuring out where to place the bubble camps and jump bridges should not be so hard tbh.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 12:15:00 -
[30]
Originally by: AshtarDJ angry rant
Get on the test server, put together gangs and post your own results. But do not try to spin mine and others efforts into into summat it is not.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 12:23:00 -
[31]
Edited by: Andnowthenews on 31/07/2008 12:25:26
Originally by: Damned Force
Originally by: Andnowthenews
Originally by: AshtarDJ angry rant
Get on the test server, put together gangs and post your own results. But do not try to spin mine and others efforts into into summat it is not.
Your test was great and we tnx for the effort.
justa small suggestion. All the Nanopilots on your test are common nanopilots on TQ. They have the interest to show that the nanos now are broke on SiSi(what are i think). Maybe try to change the roles. The peoples who hate nanos should try to fight in nanostyle to see how hard is. But u can be sure they would do the best to show u that the patch is good :)
To the guy who posted the Golem-Hurricane picture.....Jesus Christ u have no clue :)
I am more than happy to accept and test any realistic gang vs gang scenario and be on either side of the conflict in any ship i can fly and so are a lot of the other testers.
By all means post any reasonable and realistic requests here and we will try to fulfill them.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 12:37:00 -
[32]
Quote:
What im trying to say is, I have no problem with speed tanking in general, and I dont think rest of eve has either. The problem is when you can "outrun" and negate the damage completly.
The main issue i have is that if speed tanking does not reduce virtually all damage 100% ppl will not look for counters to speed the will just bring more damage.
If guns should be set to hit a nano for 10dmg ppl will not bring webbers or tacklers they will bring 100 ships and insta pop it. They do it now on TQ but the currant mechanics allow for nano to absorb it and force ppl to use ships to slow the nano so they can be killed this is means variety (that the home team has access to) and skill (that they should be learning anyway) are needed.
But after the nerf if it goes through all a defender will need is a few bubbles a setup JB network and a lot of mid range dmg dealers.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 12:48:00 -
[33]
Edited by: Andnowthenews on 31/07/2008 12:52:00 I flew in and partly led the camping gang a few times and actually flew a onerios plus did some target calling and helped ppl initially setup and i can assure you that i fitted and setup and led the camping gang as well as i could.
And we owned em big time in every fight apart from when they hot dropped us..
I also flew a ishtar in the nano gang a couple of times and while they were not as good as a true well trained and regular nano gang they were getting popped so fast after decloak by the time we had burned out of the bubble we had lost a lot of the fleet and were only really able to warp off and bail (although most leeroyed tbh after all it is the test server and we had already got the intel we needed).
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 12:56:00 -
[34]
Quote:
But if we went with your suggestion, wouldn't we be open to the accusation that if we let non-nanopilots be the testers on Sisi, that their performance would be worse
because they simply don't know how nanofleets work best and don't know how to properly fit/use nanoships?[/i][/u]
And yet the pro-nerfers would have us believe that NANO pilots just hit MWD and set orbit and that its a skilless tactic?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 13:07:00 -
[35]
Edited by: Andnowthenews on 31/07/2008 13:15:38
Quote: The main issue i have is that if speed tanking does not reduce virtually all damage 100% ppl will not look for counters to speed the will just bring more damage.
Originally by: TZeer
You serious? It`s like me spending billions on a setup that gives me 99,9% resits all over. You can still take me down, you just have to pin me down and drain my cap before you have a chance. Same with nanos, they need to be pinned down, but problem is they are doing same speed as an average interceptor, and the inty dies.
Exactly you need skill, planning and timing plus a varied style of ships and fits (falcons to jam them and there own defending webbers then your own webbers and tacklers are needed to hold em and then yes dps to kill em) not just a blob of raw dps.
Originally by: TZeer
And you say, but but, bring rapiers, bring tacklers. Even if the blob does all that, the incomming tacklers will get killed while you zoom around the blob speed tanking the damage.
Do your tacklers (hyenas and rapiers) in BE get killed when they go after ships?...nope (or at least not often) because your falcon pilot prioritizes certain ships called by the hyena pilot (or others) to be jammed so he can lay a safe tackle and your dmg dealers can pop them.
Skill, good team work, good communication and organization vs raw blob and dps and this nerf favors the latter unfortunately.
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Posted - 2008.07.31 13:38:00 -
[36]
Quote: Do your tacklers (hyenas and rapiers) in BE get killed when they go after ships?...nope (or at least not often) because your falcon pilot prioritizes certain ships called by the hyena pilot (or others) to be jammed so he can lay a safe tackle and your dmg dealers can pop them.
Originally by: TZeer
Right there in your example it takes 3 ships to deal with one... Who said nano dont increase blobing?
No it can take 3 ships to deal with 1 at a time and that applies to every encounter in gang fights as you have tacklers and dmg ships, jammers and webbers, neuting and damping all working as a team to beat another team.
Instead of just raw dps and slugging away like idiots.
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Posted - 2008.07.31 14:02:00 -
[37]
Edited by: Andnowthenews on 31/07/2008 14:05:10
Originally by: AshtarDJ
On TQ right now:
1- If a nano gang of 20 pilots (HACs and recons, all fast) encounters a 80 men camp (mixture of everything, no "anti-nano" setups) in a system it will either be a hell of a good fight where in % both sides will lose about the same ammount but the nanos will have a lot more kills then the mixed campers. (this is for most cases a good thing) or the nanos will be able to pass thru the camp with 0-2 losses. Result: Good fight!!! or easy run
Maybe but that is a very skill dependent scenario as it could go either way, although the odds are on the 80 man gangs side and if not they deserve to get popped cos they should have been trained better.
Originally by: AshtarDJ
2- If a nano gang of 20 pilots (HACs and recons, all fast) encounters a roaming gang of 20 mixed ships (let's say 3 huginns, 2 falcons and the rest frigs, BCs, CSs and a cuppa BSs), it is important to point out that it is a mixed roaming gang, no anchored bubbles and not "anti-nano only" fitted. It will be a "fight" of about 1 minute until those 3 huggins and 2 falcons are dead, the rest of the mixed gang will be sitting ducks and slaughtered by the remaining nanos... Result: Nanos wins
Perhaps but once again the fight is skill dependent and both gangs have the option to not engage if they do not feel confident of their skills.
Originally by: AshtarDJ
3- If a nano gang of 20 pilots (HACs and recons, all fast) encounters a camp of 20 mixed ships. As example 2, the nanos will take a few losses before the rest of the camp will be trapped in their own bubble with no support. Result: Nanos wins
The campers have scouts and so choose to stay and fight the nano or even a 40 man RR BS gang if they want to. Plus the campers have the option of de-aggroing and jumping. And no support means they are camping a non JB home system i assume with no cyno jammer either?.
Originally by: AshtarDJ
4- If a nano gang of 20 pilots (HACs and recons, all fast) encounters a camp of 20 mixed ships totally and completelly "anti-nano" fitted. The nano gang will prolly have 1 or 2 kills before they realize that they have had 4 or 5 losses and that they are facing a anti nano gang, so the remaining will bail. Result: Nanos will have smal losses but will be able to run from the fight
A good anti nano gang or camp will have logistics support so (i notice none of your scenarios include them) but again the engagement is skill dependent.
Originally by: AshtarDJ
5- If a nano gang of 20 pilots (HACs and recons, all fast) encounters a roaming gang OR a camp of 20 RR BSs with a cuppa support ships. Since most of the BSs of a RR gang are close range, the gang's average range will be 10k (wich is the magichal range that no nano pilot goes into). The nano gang will lose 1, maybe 2 ships while escaping bubble/popping the BSs support. No more RR BS will die, no more nanos will die. Result: Nanos will get a cuppa more kills and then run away to the next system.
Another RR gang that does not rep its support?..jeez your imaginary friends kinda suck and so does the types ammo they choose to have in their cargo holds...10km max/average range?....you are kidding right my mega can hit at nearly 30km with the correct ammo and blasters have sucky range.
Originally by: AshtarDJ
These scenarios are very common on TQ and as you can see, the nano-HAC gangs pretty much kills whatever anyone would call a "fair fight". The only fair fights (by that I mean against the same numbers) nano gangs can have, are against other nano gangs. The rest you will only either win very unfairly or be able to easilly run away. THAT is a sign of that something needs to be balanced.
These scenarios are common if you fly against idiots with no clue no scouts and no idea how to pvp. The pilots and FC's of your imaginary gangs should be glad that nano ships are around as it will force them to look at their fits, skills, ammo choices, ships choices and team work abil
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 15:08:00 -
[38]
Originally by: TZeer
You actually need to start using tactics again. Not just relying on a module to rub off 99% of the damage and you still zooming away happely.
Your arguments are getting weaker and weaker and hiding behind over simplification is not what i expected from you tbh.
At this time nano ships are essential part of eve and removing them will not only reduce the amount of gang vs gang pvp in eve but also significantly decrease the piloting, fitting and in gang skill level of it also.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 15:16:00 -
[39]
Originally by: AshtarDJ
Tzeer, along with many others are just here arguing with you nano-fans that the current nano-mechanichs is broken (along with LOTS of other stuff in the game right now) and needs to be fixed. Even tho nanos are great against bigger blobs, nanos are ruining every type of pvp in the game that isn't either <<nano vs nano>> or <<nano vs blobs>>.
What other forms of pvp?..you have already said that a well led well balanced and skilled gang can beat nano so tbh this is about lowering the bar for reta*rd's who cannot be bothered to train up and has nothing to do with improving or fixing anything.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 15:22:00 -
[40]
Edited by: Andnowthenews on 31/07/2008 15:24:48
Originally by: AshtarDJ
Originally by: Andnowthenews What other forms of pvp?..you have already said that a well led well balanced and skilled gang can beat nano so tbh this is about lowering the bar for reta*rd's who cannot be bothered to train up and has nothing to do with improving or fixing anything.
Oh gosh... you either can't read right or are more stupid then I thougt. For the sake of this thread to be constructive feedback I will now stop responding your funny posts.
A piece of advice: Posting about the tests you are making on SiSi is good... but when you comment other players arguments you are only making yourself look bad mate.
GL mate
Like you have done since i first started posting results?.
Good riddance, go back to low sec a pop a few more mission runners and fools without scouts.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 15:39:00 -
[41]
Originally by: Natalia Kovac Edited by: Natalia Kovac on 31/07/2008 15:35:16
Originally by: Damned Force
[Claymore, Claymore] Domination Overdrive Injector Domination Overdrive Injector Domination Overdrive Injector Domination Nanofiber Structure
Gistum A-Type 10MN MicroWarpdrive [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Skirmish Warfare Link - Evasive Maneuvers Skirmish Warfare Link - Interdiction Maneuvers Skirmish Warfare Link - Rapid Deployment [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Polycarbon Engine Housing II Polycarbon Engine Housing II
with full set of implants and overheat 17Km/s without boosters
Setup costs five to ten billion. Shut the hell up.
And the dps on that fit is?.
I think you will find that a lot of nano players will call that fit a exploit but it can be sorted by simply making BS sized MWD's fit only on BS.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 15:43:00 -
[42]
Edited by: Andnowthenews on 31/07/2008 15:46:45
Originally by: TZeer
And they will still be essential, they just wont be the overpowered ships they where before.
Im just amazed that noone seems to remember fighting pre nanoage.....
Because eve has changed and turning back the clock is a bad idea unless you turn it all back.
Originally by: TZeer
And some people who seems NANO hacs should be able to:
Intercept sniping BS without taking damage Running through gate camps, both way`s without much risk Completely speedtank the firepower from the main blob, at the same time killing of any tackler that are stupid enough to come within their range.
And after that is done, or they get tired, warp off and dissengage.
They can do none of that without taking losses against a well balanced well led and skilled fleet. However it can be easily done against total muppets.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 15:51:00 -
[43]
Edited by: Andnowthenews on 31/07/2008 15:55:03
Originally by: TZeer
What isnt cannon fodder for snipers? I`ll give you a hint, it`s T2, goes about 5km/sec without gangbonuses or implants and is made for intercepting....
And to be able to kill stuff in a sniper you need someone to keep the target there.
Last thing there is a viable concern. I can see the problem there cause fitting cap supporting modules wont do jack shit anyway, and the 10sec delay is maybe over the top tbh..
OK OK answer this, BE decide they are bored with camping gates and decide post nerf to be a roaming corp.
1. In what type of ships would you roam and how would you fit them so you could, using all your skills and game knowledge keep you same or similar k/d ratio while engaging other gangs by jumping through gate and so on like TQ roamers do pre patch?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 16:10:00 -
[44]
Originally by: TZeer
Anyway, when looking at SISI now, what would in your eyes need to be tweaked on the HAC`s? Or in general? Please come with numbers and facts.
Top speed and acceleration (or in other words the nerf).
It was the only thing that made them worth flying cos if you increase tank or dps you remove the usefulness of BC or CS.
They were a expensive niche ship that filled a very important role in roaming pvp but now they are an expensive waste of time.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 16:25:00 -
[45]
Edited by: Andnowthenews on 31/07/2008 16:26:59
Originally by: TZeer
We all go play Pirats of the burning sea and Age Of Conan
I can only talk for myself here, the other might hit me with a hammer
Even if we have good k/d ratio, doesnt mean we pwn every gang that comes our way.
Anyway
Scouts, know what you are up against ( Helps you k/d ratio )
And secondly know you limits, even our setups have limits. And fight within them.
Just a thought I had on that testing you did on SISI, did you have a cov op in there before you jumped in? Could he have made a spot for your HAC`s?
Would snipers be able to slaugher you in the same way if you had been closer to the snipers?
Its good to have a bit of humor but the truth is that if this nerf goes through the only way individuals who want to be in gang that can fight outnumbered and rely on piloting skill and team work to win outnumbered fights is to camp gates like you guys do.
Roaming will and jumping through gates into other gangs (even gangs with lesser numbers or "lesser ships) will become nothing but a skilless slug fest with the winner being decided by who has any ships left when the smoke clears.
If you were forced to play in that sort of combat would you still enjoy the game?.
I am well aware of BE's limitations as far as style of pvp is concerned and the fact that the skill, team work and game knowledge allow you to push those limits considerably further than most ppl simply "knowing how you fit" could take them.
The same applies to nano ships on TQ at the moment but this nerf is removing that option for highly skilled play all together for roaming gangs.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 16:35:00 -
[46]
Originally by: TZeer
Originally by: Andnowthenews
Originally by: TZeer
Anyway, when looking at SISI now, what would in your eyes need to be tweaked on the HAC`s? Or in general? Please come with numbers and facts.
Top speed and acceleration (or in other words the nerf).
It was the only thing that made them worth flying cos if you increase tank or dps you remove the usefulness of BC or CS.
They were a expensive niche ship that filled a very important role in roaming pvp but now they are an expensive waste of time.
Wasnt the answer I was hoping for....
Was hoping you could come with something like:
at x speed x weapon are doing x amount of damage, my tranversal speed and my general speed is so and so.
Now you are just making a general claim, without any numbers to back it up.
Transversal speeds are pointless to tell you as they are almost constantly changing and totally relative.
General speed is too low to tank anything effectively unless its a 1 v 1 or so situation against certain types of ships and we are testing gang combat.
Damage is some what irrelevant as we are testing the viability of gang combat so dmg is cumulative depending on the numbers in the gang.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 16:46:00 -
[47]
Edited by: Andnowthenews on 31/07/2008 16:47:09
Quote:
Roaming will and jumping through gates into other gangs (even gangs with lesser numbers or "lesser ships) will become nothing but a skilless slug fest with the winner being decided by who has any ships left when the smoke clears.
Originally by: TZeer
May I remind you that we have also jumped into numerous gatecamps?
And we have done ok, and we dont use RR bs, or general nanofits on our BS.
I have never seen or heard of BE jumping into a bubbled gate camp unless it was to gank a very limited few ships. And certainly nowhere near the amount you can gank while you are fully setup and entrenched in your normal gate camping positions.
Quote: The same applies to nano ships on TQ at the moment but this nerf is removing that option for highly skilled play all together for roaming gangs.
Originally by: TZeer
No, it actually separates the skilled ones from the wannabees. The ones who know their stuff will still kill stuff as before, while the ones who been using ISK and broken game mechanics will die horribly.
Considering the joke you made to avoid the question (instead of giving a real answer) when i asked what roaming gang ship and fit you would use if you were forced to roam does that make you a wannabe?.
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Posted - 2008.07.31 18:25:00 -
[48]
Edited by: Andnowthenews on 31/07/2008 18:25:43
Originally by: Deva Blackfire
Originally by: Andnowthenews
And the dps on that fit is?.
I think you will find that a lot of nano players will call that fit a exploit but it can be sorted by simply making BS sized MWD's fit only on BS.
Gistum a-type 10mn MWD is CRUISER sized MWD. Its rare as hell - iirc it costed around 1,5bil.
my bad i thought it was the 100mn one that ppl sometimes fit.
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Caldari State War Academy
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Posted - 2008.07.31 18:45:00 -
[49]
Originally by: TZeer
Look at Wild`s second movie: Burninr Eve 2
First fight we jump in 4 bs and 4 support.
On the other side is:
2x Drake 1x Hurricane 3x Vexor 1x Harbinger 1x Vagabond 1x Malediction 1x Ares 1x Jaguar
Sori bud but thats a walk in the park for 4 BS + support.
Quote: instead of giving a real answer when i asked what roaming gang ship and fit you would use if you were forced to roam does that make you a wannabe or do you have a few insights and tactical advise (apart from hide/cloak until they have less)?.
Originally by: TZeer
Neither are you when I ask you to show numbers like, transversal velocity, damage taken, speed in general and damage taken, all you say is it`s not working... Give examples...
Transversal on what against what and from what second of the engagement as it is always changing and Damage taken from what against what???. Or are we back to your 1 v 1 stats you think are worth anything in medium sized gang fights?.
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Caldari State War Academy
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Posted - 2008.07.31 19:08:00 -
[50]
Edited by: Andnowthenews on 31/07/2008 19:15:26
Originally by: Dendo Ordoss
Originally by: TZeer
Quote: I have never seen or heard of BE jumping into a bubbled gate camp unless it was to gank a very limited few ships. And certainly nowhere near the amount you can gank while you are fully setup and entrenched in your normal gate camping positions.
Look at Wild`s second movie: Burninr Eve 2
First fight we jump in 4 bs and 4 support.
On the other side is:
2x Drake 1x Hurricane 3x Vexor 1x Harbinger 1x Vagabond 1x Malediction 1x Ares 1x Jaguar
Quote: instead of giving a real answer when i asked what roaming gang ship and fit you would use if you were forced to roam does that make you a wannabe or do you have a few insights and tactical advise (apart from hide/cloak until they have less)?.
Neither are you when I ask you to show numbers like, transversal velocity, damage taken, speed in general and damage taken, all you say is it`s not working... Give examples...
so you want a pat on the back for jumping in 4 battleships and 4 support ships to kill some t1 ships??? wow, great pvp there m8. but to be fair its probably the most exiting fight u guys have had in a long time seeing how proud you are of it
Actually tbh they have some doozies of fights but only against certain types and sizes of gangs although normally quite outnumbered, and although they never pass up a solo kill (who does) a good gang fight is always welcome with these guys. But only ever 100% on there terms as they are very very static.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.31 21:16:00 -
[51]
Originally by: TZeer
Might be, but I just replied to your post:
Quote: I have never seen or heard of BE jumping into a bubbled gate camp unless it was to gank a very limited few ships. And certainly nowhere near the amount you can gank while you are fully setup and entrenched in your normal gate camping positions.
Looks like you confirmed my point with your post tbh.
Originally by: TZeer
You have too look at it from a 1 vs 1 also, how many setups could we say was bad or needed tweaking if we solely looked at it from a gang perspective?
All I hear is that HAC`s are supposed to be able to break through gatecamps with impunity, fight sniping bs, kill tacklers, generally kill most stuff unless they get a web on it...
Thats because most of the tests we have done show that hacs can be killed by virtually anything but out performed by BC. And as of yet nobody on the test server has come up with any fit, ship type, pvp style or tactic that can come even close to replacing what will be lost.
It seems from the tests that a roaming gang of any ship type nano hac, RR BS, fully mixed or anything tbh has 2 choices 1. leeroy or 2. logoff if camped or confronted in hostile space. Now is that a good place to be for a self proclaimed pvp game of piloting skill?.
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Caldari State War Academy
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Posted - 2008.07.31 21:25:00 -
[52]
Originally by: Orange Faeces
Originally by: Aenis Veros
Heavy Assault Cruisers - Combined Assault Cruiser and Interceptor, since there is no cruiser-class variety of the Interceptor
No. What part of the word "Heavy" means "Fast" to you?
OF
Heavy compared to a interceptor but fast compared to a cruiser sounds about right.
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Caldari State War Academy
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Posted - 2008.07.31 21:38:00 -
[53]
Originally by: RuriHoshino
Originally by: TZeer All I hear is that HAC`s are supposed to be able to break through gatecamps with impunity, fight sniping bs, kill tacklers, generally kill most stuff unless they get a web on it...
That's because people are arguing the wrong point. Since this is the official feedback thread, I'll spell it out here: CCP have stated that they want to "break up the blob" and encourage people to fly a wider variety of ships. With the mechanics that large 0.0 alliances have at their disposal, namely jump bridges and cyno jammers, the only way for corps and smaller alliances to fight in 0.0 is to do so in ships that are fast enough to cover a large amount of territory, and escape from bubble camps.
Nano ships themselves were not the problem. The nano style of play became popular because it was the only option left to a large group of players who wanted to be involved in 0.0 but did not have the resources to simply match a large alliance's numbers. However, rather than address the underlying cause of nano ship's popularity CCP has decided to remove it as an option alltogether. In doing this, they have (perhaps inadvertently) also made not one but two entire classes of ships obsolete (most HACs, and Interceptors), rendered blaster ships largely ineffective, and drastically altered the dynamic in 0.0 between large and small alliances.
The changes currently implemented on Sisi do nothing to address why nano ships became the "de facto" combat style (a statement that itself is highly dubious). Nor were they necessary to allow non-nano ships to effectively combat nano ships, as I would expect any decent pilot could attest to. There are plenty of ways to counter nano gangs that already exist in game, and the fact that so many people either refuse to admit it, or are unwilling to even try, is extremely disheartening.
The majority of smart nano pilots are perfectly willing to admit that the advantages conferred by polycarbs, high grade snakes, boosters, and faction gear were excessive and not strictly necessary to allow their ships to perform well. We would be fine with changes to these modules that brought them in line with the rest of our kit. But to begin with the problem, "how do we break up blobs," and end at a solution where an interceptor is no longer fast enough in absolute (not relative!) terms to tackle a battlecruiser with a reasonable expectation of surviving, is excessive almost to the point of being insulting. Combine this with the unfathomable addition of mass to Minmatar battleships that makes autocannon platforms slower and less agile than tracking-independent missile ships, and the fact that medium and large blasters no longer track targets in web range well enough to hit them, and it is not difficult to see why so many people are so upset.
Nano ships allowed a smaller number of very expensive and highly specialized and limited ships to find engagements that they could win and run from ones they could not, which in no way "breaks the game" unless you feel personally insulted whenever you fail to kill someone. CCP have mistaken a symptom of a larger problem for the problem itself, and proceeded to make sweeping adjustments to fundamental combat mechanics game-wide, while leaving the real issues untouched. Jump bridges and cyno jammers confer such an overwhelming advantage to large, entrenched alliances that fighting them even with equal numbers is difficult, and fighting them with fewer numbers is near impossible. There are a myriad of possible solutions. The changes implemented in this patch solve nothing, except making it easier for poor pvpers to get kills.
This with bells on.
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Caldari State War Academy
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Posted - 2008.08.01 09:24:00 -
[54]
Originally by: Cpt Branko So this thread turned into constanenous posting of (10-man) pro-nano camp with the main argument being how small gang PvP got nerfed now in 0.0 - a valid concern.
If it is a valid concern then the nerf should not be done until the concern is addressed and the huge gap in roaming pvp it will leave is replaced..
Originally by: Cpt Branko
Generally speaking, you claim that currently: - nano HAC/recon setups are way better then non-nano ones (Surely something is broken if there's only one way of fitting a certain ship which simply outdoes all the other fits by miles?)
Then fix the other fits do not screw with these.
Originally by: Cpt Branko
- nano gangs are the only way to fight a superior force (Why should you be able to do that? That's not guerilla warfare, anyway. Guerilla warfare is running away from superior forces and engaging inferior ones. Going through someone's space in inties and ganking their ratters / outnumbered people would, for instance, qualify as guerilla warfare. Attacking their fleets isn't.)
Separating individual pilots from the main fleet and killing them is exactly what we are talking about, but you and others are to provincial in your thinking when you talk about guerrilla warfare.
Originally by: Cpt Branko
- nano gangs are the only way not to lose ships to a gatecamp (You should be completely invulnerable to gatecamps even if you jump in unscouted? Orly?)
No ship is 100% invulnerable to a gate camp stop with the drama queen act, nano gives yopu a chance thats it.
Originally by: Cpt Branko
If what you say is true, then they really are broken. So if you're going to champion the "keep nanos" cause, at least don't list arguments which work in the favour of 'nerf nano' brigade.
Look at your list ffs and understand that you are agreeing that removing this nerf will:-
1. nerf a lot of small roaming gang pvp without providing a replacement option.
2. That its better to nerf good fits than to fix or improve bad ones.
3. This nerf will remove the ability for ppl to engage outnumbered.
4. A gate camp now = death or logoff instead of a chance to get through or fight
Try looking at your post from a differant perspective and this is what you will see.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 09:48:00 -
[55]
Edited by: Andnowthenews on 01/08/2008 09:51:29
Originally by: TZeer
No it`s not. You and others are saying you dont like the nerf cause now you cant bust through gatecamps at will...
We are talking about small camps or those of equal size not setup to catch nano ships, and they cannot be jumped into without taking heavy losses and killing virtually nothing or it being a total slug fest with no skill deciding the winner.
Originally by: TZeer Just look at Andnowthenews post, he feels if the damage isnt reduced with close to 100% they are useless.
Your ravens sit at 180-249 from stuff jumping through the gate, if a gang of close range mega's/BS jumped through targeted you and miss cos they are out of range should the game be "fixed" cos your smart enough to use range as a 100% tank and be 100% safe or should the guys in megas/BS go fit rails/long range guns so they can hit you or get tacklers on you to warp to?.
Originally by: TZeer
People are running tests on the testserver where the scenario is to bust through a gatecamp with a similar sized gang.
When we both know that in 0.0 most alliances bring a massive blob and lesser or equal numbers are virtually unheard off. The test is to see if it can be done without taking heavy losses and the answer is NO so roamers have the choice of either logging or leeeroying.
Originally by: TZeer
You sure as hell are able to kill of a great deal of tacklers, but at the same time you are taking damage. If you had dissengaged there and then, you would have been able to roam on. But instead the gang decides to go head to head against a sniping BS group within their sniping distance, and gets killed... Then complain and feel it`s unbalanced....
We did lots of test stop nit picking bits out of one or two, and the only time we lost any tacklers was when we were setup with 0 logistic support and even then the gang jumping in lost nearly 50% before they got away and returned.
Originally by: TZeer
Pro nano people has also said the following:
If there`s a anti nano gang, they wont engage, and the anti nano gang wont be able to catch them even if the nano gang goes through their camp (loose maybe 1 or 2)
So you pro nano people have even said it yourself, theres nothing that can touch you while romaing, even if it`s setup for it, unless you start fighting....
Docking, sitting in a POS, cloaking, bouncing from ss to ss, logging off, leaving the area. Theirs nothing that can touch anybody unless they choose to fight but the home team always has the advantage of JB, intel on ship type, and the ability to refit and swap out ship type along with getting replacments...............
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 10:03:00 -
[56]
Edited by: Andnowthenews on 01/08/2008 10:03:23
Originally by: Malachon Draco
Lots of options.
Step 1. Remove all the speedbonuses from snakes and turn them into agility/signarius bonuses. Step 2. Nerf polycarbs to be more in line with the speedboost of Aux thrusters. Step 3. Nerf Gisti MWDs to not give greater speedbonuses than 550% (the T2 MWD) but instead give them less fitting/cap use/sigradius increase. Step 4. Reduce the speedbonus from claymores and add an agility bonus. Currently its 38% speed and 0% agility. I think a 25% speed (which it is on Sisi at the moment) and 20% agility would be a good change. Step 5. Unnerf T2 precision heavy missiles. If you check their stats compared to others, there is something wrong. Step 6. If still needed, nerf the other speedboosting implants.
Step 7. Check what it does in real terms.
What I would be looking for in terms of balance is a setup where: - interceptors are the fastest ships, hitting 7kms with a T2 fit and maybe 10 when pimped to the max. - the most pimped other types of ships will not exceed 8kms (pimped vagabond/machariel/panther/claymore) - Standard T2 fit Vagabond goes close to 6kms. - Other T2 fit HACs stay as they are now, but also not exceeding 5kms.
What you then have is a system where interceptors can catch everything, it might just take some effort to keep them alive, but that is part of the challenge for the defender.
I have no issue in principal with these ideas as long as a test period is also given.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 10:38:00 -
[57]
Edited by: Andnowthenews on 01/08/2008 10:44:00
Originally by: TZeer
But why havent you been testing against ship compositions that are are just that? YOu havebeen jumping into antinano gang...
We/they have been jumping into everything apart from t1 friggates (and ppl have even flown some of them tbh).
Originally by: TZeer
4-5 large bubbles on gate, tacklers on gate, snipers at range, how is that not set up to catch nanos? The 4-5 bubbles, just that makes is impossible to get into warp fast enough...
Some times 4-5 large bubbles some times 1 hic or dic tor and some times no bubbles at all. Once with snipers at range with bubbles but without tacklers, once with snipers in the bubbles with 2 tacklers, we have tried Bc, cs, mixes of stuff, with bubbles, without bubbles, with hics without hics.
In fact we have tried as much variation as possible in as real situations as possible. You just keep picking out the ones that you feel make points you want ppl to see when the test your talking about were to see summat tottal different.
Originally by: TZeer
You cant compare that, cause you need someone to tackle thoose megas. And the megas would have multiple options... Our tacklers would be in line of fire... but because of insane speeds, drones dont do much...
Go back to gate. Engage tacklers and try to get out of bubble. If a covert op was in system they could try and put the megas smack on top of us if they where able to fend of the tacklers...
Multiple options like.....Webs, nuets, Go back to gate, or station and jump dock, If a covert op was in system they could try and put the tacklers right on top of the nano gang...................
Originally by: TZeer
But that camp was set up to catch YOU! It was not a non specced gang. It was set up to actually kill nanos, fast tracking laser boats at around 100km to get best tracking, tacklers on the gate, and 4-5 bubbles to keep you from going into warp so they could get a web and point on you before you got away...
1. as i have said some of the gang were setup to catch nano some were just a hodge p[odge to see if they could do anything all forms worked and the only time they took losses was when they had 0 logistic support.
2. Theres these things called killboards and they show exactly what ships ppl were flying and even the stuff they were shooting with, SO YES we setup a few camps to specifically catch nano ships cos what sort of *******d 0.0 alliance would ignore intel and tell ppl to bring the WRONG type of ships ffs?????????.
Quote: Docking, sitting in a POS, cloaking, bouncing from ss to ss, logging off, leaving the area. Theirs nothing that can touch anybody unless they choose to fight
Originally by: TZeer
Yeah, but all of thoose things you mentioned there requieres the gang to stay away from the other force... Pro nano want to either engage and get away, or just plain run through the other force...
Great so you agree that the massive nerf to nano will force ppl in roaming gangs to either 1.stay away and never engage 2. leeeeroy into a skiless blob slug fest 3. log off til they have gone 4. fit cloaks and wait til they have gone?.
TY for making my point about how with the currant game mechanics this will totally screw with roaming pvp..
Originally by: TZeer
If you would have problems doing it with intys, getting past gate camp that is, then, yes I can see you concern. But with cruiser sized ships against bubbles, tacklers, snipers and what not, nah...
Actually they do as well, but the fact is that these test were to see if fighting numbers vs skill was still a option for roaming gangs and it is not as far as the testing so far has shown.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 11:06:00 -
[58]
Originally by: Malachon Draco
Originally by: Kerfira
Simply put, you have to die as often as others for the game to be balanced! (yes, I know the thought is abhorrent to your camp)
Bolded the relevant part.
You have to die as often as others? Are you insane? So all skill, fitting, preparation, tactics that make you die less often than the ****** ramming his head on his keyboard is bad?
Bullshit. If skill and preparation and thinking is supposed to have any effect in this game, it has to mean that people who use them die less often.
That is the main difference between nano-pilots and just another blob. We agree beforehand who flies what ships, what ships we need in gang to be effective, whether we focus on sniper HACs like zealots or we go for an ishtar gang. How many rapiers are needed. How many scimitars we need to be able to sit at an enemy POS to camp the jumpgate with our nanogang. We work on tactics, get chewed out when things go wrong, when people don't follow orders. Discuss specific setups, train our characters along exact skillpaths for months to get our T2 sentry drones for our ishtars or max our logistics skills to 5 for our scimitars.
Blobs don't do that. Blobs whine when they can't fly their blackbird, then whine again when their gang consisting of raven, caracals and drakes gets slaughtered by people who did take the time to prepare and who did prepare. But don't worry, eventually CCP gets tired of the whining of the ****** brigade and nerfs the complexity of the game until you can win simply by hammering your head into the keyboard faster than the other guy.
I have said it before and i will say it again, this nerf is about ppl who are unwilling to accept that they suck at pvp either in preparation, personal skill, team work or all of them. So the tards among us are looking for something to blame instead of accepting that they need to improve. Lowering the bar cos its easier for their egos to think that its the game that not right instead of their lack of understanding and skills.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 11:20:00 -
[59]
Edited by: Andnowthenews on 01/08/2008 11:21:35
Originally by: TZeer
Then why havent you said so earlier? All you have said is that you have jumped into equal sized gangs. Never said the bubbles where not there and so on.
I did you just ignored em cos it didn't suit you purposes.
Originally by: TZeer
And if you had tanked thoose HAC`s you could have slowboated through that bubble, and the snipers couldnt have done much. You could even put remote rep drones on each other.
You think thats a good idea then get on the test server and prove it against a sniper gang.
Originally by: TZeer
Atleast Malachon Draco are comming up with numbers, expamples, suggestions, all you do when I ask for expamples or suggestions you hide behind: it`s gang, you cant use 1 vs 1 stats, cause you are engaged with multiple people and so on.
You need to know how things are before you can fix them, all the data and test we have done were to show that roaming is going to be not only reduced in eve but also end in a logoff or a pointless slaughter.
After we have gotten all the data and done as many tests as we can think of (to keep the petty minded like you happy) we will give suggestions. Although at the moment it looks like speed is going to need a boost (or less of a nerf if you prefer)exactly how much is yet to be decided, although the extreme setups can be nerfed to hell without any real impact to the game.
Originally by: TZeer
If an allince has 2000 members and can get them to unite under one goal, props to them!! If an alliance are willing to round up 100man gate camp to fend off 20 hostiles, props to them, it shows they are commited to keeping their space and are not interested in gangs roaming through it.
Thank you once again for pointing out so clearly that this nerf will reduce not only the skill level of pvp but the amount of roaming pvp in eve, while also promoting skilless and mindless laggy blobbing.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 11:28:00 -
[60]
Edited by: Andnowthenews on 01/08/2008 11:29:45
Originally by: Malachon Draco
Originally by: TZeer If an allince has 2000 members and can get them to unite under one goal, props to them!! If an alliance are willing to round up 100man gate camp to fend off 20 hostiles, props to them, it shows they are commited to keeping their space and are not interested in gangs roaming through it.
Of course. Noone is saying numbers should not count for anything. But that is different than counting for everything. In my experience, the absolute maximum for a traditional nano-HAC gang to engage is somewhere between 1:2.5 to 1:3.5 odds against them even with a pretty unskilled opponent.
Meaning that a 20 man nano-HAC gang has a good shot at defeating 40 clueless noobs, but somewhere around 20 vs 50 to 20 vs 70, it just won't work anymore. Too much jamming, too many tacklers, you start to lose control of the situation which means you start losing expensive ships.
Also, I don't know any 20 man HAC gang that would jump into any 70 man blob, unless it were say, all battleships. A mixed 70 man blob with ceptors and cruisers will generally always catch several HACs if the HACs have to jump in. This tactic has its limitations. Less limitations than many other gangs, but also far more expensive than other gangs.
And of course if its not a 50 man blob, but instead a anti-nanogang specially fitted and experienced in fighting nanoships, even jumping in 20vs20 would be costly.
He is focusing on the extremes and ignoring the real issues because the standard stuff is against what HE wants to happen with this nerf.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 12:10:00 -
[61]
Originally by: Cpt Branko
If you get a 100-man gang protecting a gate, 20-man gangs (of any composition) simply should not have the option of driving through that camp. You can call it skillless and mindless laggy blobbing, and it's maybe distasteful to you that numbers win, but at some point numbers win out - they have to.
It's like that for everyone else who flies conventional ships; if we get too outnumbered, we'll die regardless of our skills and abilities (and superior ships, if the numbers are high enough), and we obviously made a mistake in engaging (or jumping through that gate) in the first place.
Firstly you cannot jump 20 nano or other ships into a 100 man gate camp now on TQ without taking at least some losses if not almost total so please stop exaggerating tzeer is bad enough.
And yes at some point numbers vs skill if you bring enough numbers will win IF ppl engage them.
And its in the IF that the problem lies cos the less ships/gangs a roaming gang CAN engage and maybe get a few kills and maybe take a few losses the less they WILL engage thus reducing roaming pvp in eve.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 12:19:00 -
[62]
Edited by: Andnowthenews on 01/08/2008 12:24:01
Originally by: TZeer
If you read the notes I put into Malachon Draco post, you can see i gree on many of the things he suggested.
What I am curious about then is, where do you stand? What speeds do you see could be ok and acceptable on TQ on nano hacs?
Or are you totally against it and want it to stay as it is?
If you had read my post under his you would see that i also agreed as long as testing could be done before full implementation.
Originally by: TZeer
Not that huge distance, sometimes we are not more then 100km off the gate. And regarding scanning, not many do that anymore, even when you are looking at 25 sec scanning time, it`s more efficient to just zoom towards the snipers with nano HAC`s.
The only time you close to 100km is when you can and the battle or what you are facing allows that sort of close combat. You are way to experienced and have way to many scouts to stupidly and deliberately put yourself out of position.
Originally by: TZeer
True, the problem is when the speeds reach such stupid speeds that they just zoom past the defence. Or when the HAC`s do inty speeds and just whacks anything on their way up to the snipers.
That is not the best of excuses as BE tackles and kills fast stuff all the time using hyenas, rapiers and a falcon working well together to jam any ships that threaten your vulnerable tacklers (and they do so while outnumbered a lot of the time), not only that but with your scouts you know exactly what you are engaging. So by your own kills and skills, speed does not matter as much as good preparation, team work and communication.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 13:08:00 -
[63]
Edited by: Andnowthenews on 01/08/2008 13:11:03
Originally by: Cpt Branko
100v20 is a exaggeration (although burning back to a gate if the lag isn't too bad is a option), but let's ramp it down for 25v5 (preserving the same ratio). What now? Could/should you be able to burn away with taking little to no losses? Should the gang be able to force nanoships to fight or burn back (or sustain losses otherwise), or should they be able to continue roaming? This sort of thing is what's being fundamentally changed now.*
This is totally dependent on the skill of the camper and as far as "little losses" are concerned well theirs now only 5 of em bud so 1 loss = 20% of the fleet ffs. Although if i was leading and camping the gate with ppl i regularly fly with not many of the 5 would get past us. But then we have trained up piloting, gang, team work and other skills instead or screaming for nerfs blaming the game and trying to get the bar lowered.
Originally by: Cpt Branko
Would, for instance, increasing the number of entrances to a region/constellation serve the purpose of diluting defences so bypassing them is more feasible?
Did you miss the point about reducing pvp??.. cos you seem to on one hand say "OMG they can run away" and now your sayin "give dem places to run away too" lol.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 13:40:00 -
[64]
Edited by: Andnowthenews on 01/08/2008 13:41:10
Originally by: Esmenet I wonder how you can possibly test the large implications this will have for 0.0 warfare on sisi?
experiance is really the only way tbh, you can give out statistics and other stuff to show how it effects ship types and the dmg they receive and even their escape probabilities in certain situations.
But it really all boils down to what we already know about the player base and how the various factions prefer to play,
1. skilless blobbers will be acting like it the answer to all their problems and will be dancing for joy and claiming its the balance that has been missing from their eve lives. Until they realize they still suck and look for another excuse and summat to blame instead of doing summat about it.
2. Large carebear alliances will proly move JB networks to allow them to essentially "cut off" areas of there space that will become virtually as safe as empire or safer if they have war decs tbh.
3. Small-med roaming gang pvp will be hit very hard initially and reduced in way that cannot be fully measured yet. Although i suppose static gate and system camping with cloakers will become a bit more popular.
4. As far as system holding and owning in large wars id say they will be relatively unaffected as they consist of mostly blobbing BS and capital fleets.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 14:00:00 -
[65]
Originally by: Kerfira
Are you now arguing that nano-pilots are so much better pilots than the average non-nano pilot that they SHOULDN'T die as often as others?.
No he and i as well are saying that we DO NOT die as often cos we prepare, fit, train up, work as a team and as individuals better than muppets who blame the game instead of improving themselves.
Originally by: Kerfira Are you arguing that nano-gangs are always lead by better FC's than any other type of gangs that they're entitled to wipe them out?.
Entitled has nothing to do with it the fact is that most pro pvp units are better led, better skilled, better at working together and as individuals. That's why we wipe out other gangs its cos we are better than they are, deserve has nothing to do with it although because of the training and time spent working together as teams we do deserve to win tbh.
Originally by: Kerfira You just have the self-delusion of being an 'elite pilot' because you've fitted the I-Win buttons that enables you to win no matter whether the people you're up against are equally good!
But of.c., you know all this...... That's why you're fighting this game balance correction so hard....
If you knew what you were talking about you would know that most NANO corps do not fly or ask for a NANO gang if they are invaded by a hostile NANO gang.
They call for various ship types and specific fits to deal with the hostile NANO gang. Yes there are proly a few NANO ships in the mix but that is what you get when you fit and ask for a varied gang.
Its about skill and knowledge NANO helps in a few ways when you are far from your base and the ability being near home gives to swap out into a more suitable fit but it is far from a i-win button.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 14:05:00 -
[66]
Originally by: Esmenet
Yes and this is the problem i am mostly concerned with, that you wont really be able to see on sisi. So why are we beeing asked to jump on sisi and test before complaining?
We have pit together as many small gangs as possible and had varied mock battles to test as much as possible but numbers are some times a issue as are other factors.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 14:15:00 -
[67]
Originally by: Vastation I think this speed change would be much easier to swallow if you made changes to ship insurance payout.
Because the current problem seems to be that a lot of people think HACs should be better then battleships since they cost so much more. The only thing so far that has made HACs better then battleships was the ability to speed tank large size guns.
Make T1 and T2 insurance payout equal, either they both pay the full value of the ship at 100% or they both pay a small amount much like current T2 insurance.
I bet its not tbh for most nano pilots tbh, or at least the insurance is not the reason for me personally.
For me its about the ability to have a fight that does not involve sitting still and having the team with the most ships left over be the winner, its about mobility and skilled piloting and team work winning the fight. Even if both sides lose only a few ships the maneuvering and tactics involved to get those kills are much more enjoyable than a *******d slug fest.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 14:20:00 -
[68]
Originally by: Esmenet
Originally by: Andnowthenews
Originally by: Esmenet
Yes and this is the problem i am mostly concerned with, that you wont really be able to see on sisi. So why are we beeing asked to jump on sisi and test before complaining?
We have pit together as many small gangs as possible and had varied mock battles to test as much as possible but numbers are some times a issue as are other factors.
And thats pretty much completely irrelevant to the issue.
Its the best we can do unless you have a better idea?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 14:23:00 -
[69]
Originally by: Malachon Draco
Originally by: Esmenet
4-6 km for hacs recons would be fine, but not if you have to spend 2 billion to get it.
Agreed. Let's leave all the theorycrafting EFT fittings out of the discussion really (yes, that means you Nozh), and focus on realistic setups that people actually fly in 95% of the nanogangs.
Agreed.
With both of you btw.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 17:10:00 -
[70]
Edited by: Andnowthenews on 01/08/2008 17:24:59
Originally by: Kerfira ...Assuming similar gang-sizes (and experience): a. A non-nano gang, no matter how good they are can only fight a nano-gang if they're so specialised they can't effectively fight any other type of enemy. b. A nano-gang otoh, can fight any other gang type except that very specialised one and win.
Buddy you have no clue at all.
A nano gang is good for roaming not because it a "I-WIN" fit but because its a "STAND AT LEAST HALF A CHANCE WHILE IM FAR FROM HOME AND UNABLE TO SWAP SHIPS OR FITTING'S TO SUIT THE ENGAGMENT" fit.
If you ask any pro NANO roaming alliance how they would deal with NANO gang in their home systems they will give you a list of ships and fittings but it will not be all NANO it will be a well balanced and varied ship type and fit gang.
A NANO gang is good for roaming cos its OK at fighting MOST other syles but its far from perfect just a good multi purpose fit to use when you cannot easily swap out.
But for every style of fit in eve there are better FITS to fight them with than JUST NANO SHIPS if your on home turf and have the option to swap out.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 17:43:00 -
[71]
Edited by: Andnowthenews on 01/08/2008 17:47:00
Originally by: Chi Quan
or a single h-dictor warping right in the middle of them,
or not sitting on a plate where you can be hit by those bs (move away),
or ecm, or good old kill-the-tackler-and-gtfod,
or probe and get a warpin for your own fleet.
I WANT a hic that can warp into the middle of hostile gangs without a scout or a gang member in amongst the hostiles JUST LIKE YOURS CAN.
I WANT all my ships be able to "move away" from a sniper gang that can hit at 249km JUST LIKE YOUR CAN.
I WANT to have so much ECM and all of it locking and jamming every hostile sniper on grid all at the same time JUST LIKE YOURS CAN.
I WANT to have a prober that can probe, warp to result, call in his gang, gang warps and lands... in less time it takes a BS to land/align/lock/pop and warp off JUST LIKE YOURS CAN.
Originally by: Chi Quan
yes, but only because the 20 man nano gang can not bring more than 20 scramblers, but those 20 nonanos scrambeled WILL DIE.
You can assign 20 different tacklers to scram 20 individual targets all before some warp off??????.....you must be the most uber dude ever.
Chi Quan 6 LOSSES 0 KILLS IN NEARLY 2 YEARS.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.01 20:24:00 -
[72]
Edited by: Andnowthenews on 01/08/2008 20:24:51
Originally by: Pattern Clarc vote or die tbh
Way to slow you may as well self destruct your hac tbh 4+kms before snakes for hacs tbh.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.03 19:24:00 -
[73]
Originally by: Rocket Ajax
Originally by: Cpt Branko [ Because 8 heatsink geddons and invulnerable scorpions were balanced and shouldn't have been nerfed, because caving in to whiners is bad.
Trying to think of the last time I saw a nano ship that was invincible or had the dps of an unstacked 8 heat sink geddon...or even the dps of an un heatsinked geddon...
oh well I can't think of the time. Funny considering an average nano ship would cost more than either of those 2 ships anyways. probably combined
Ignore ppl like that bud, they drag out the most extreme crap they can remember to try to strengthen their position for any nerf they support.
The 30kms vagabond was my personal favorite tbh.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.04 20:54:00 -
[74]
Originally by: Blind Alfonso
I like the speed nerf. once again ships will have tanks, real tanks with armor reppers and shield boosters and resists.
Witch are great if you are flying in gangs of less than 2 or 3 but are utterly worthless in gang fights over 10 or so.
Originally by: Blind Alfonso It'll be like playing Eve again instead of a racing game with an "I win button". Battles will have tactics and strategy and not just "I'm very fast, therefore invincible."
Any gang vs gang fight over 10 or so will only need alpha strikes to pop most if not all ships, in fact you will not eve need to tackle just throw alpha dps at summat and watch it pop unless its aligned and ready to warp out as soon as its locked let alone shot at.
Nano forced ppl to tackle and slow ships to be able to pop them and in that maneuvering to do so tactics and strategies were made and used including piloting skill.
With the nerf that is at a end and it is not a good thing.
Do'nt you think you should have at least a little experience in a thing before you make sweeping judgments about it and how it should be improved?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.04 21:41:00 -
[75]
Edited by: Andnowthenews on 04/08/2008 21:43:08
Originally by: Adaline Gray
Now back in dream world in my bed...
Nano made it impossible to tackle people.
LOL
Originally by: Adaline Gray Tanks do matter in smaller engagements, even up to sizes of 50 on 50. 10 ships will NOT alpha strike one ship.
50 vs 50 and you think tanks count???... do you have a clue?. They may be ok for repping AFTER the fight IF you manage to be one of the ppl get out without getting alpha'd to death.
10 frigs cannot alpha 1 BS i agree, 10 cruisers or bigger CAN alpha 1 cruiser or bigger depending on class.
Originally by: Adaline Gray I suck at pvp so im overjoyed that this is going to hopefully lower the bar to closer to my sucky level (although il proly start *****ing about summat else SOON after the nerf as the problem is me not the game)
Fixed.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.04 21:59:00 -
[76]
Edited by: Andnowthenews on 04/08/2008 22:01:32
Originally by: Cpt Branko
Originally by: Andnowthenews Oh, hai, I can still troll the thread on my alt and whine endlessly.
Fixed.
Keep it up im compiling a joke thread with all your stupid posts about afterburners and assault frigates, as im sure ppl will find them amusing when they try them in gang fights.
Or maybe we can all go to low sec and gank noobs and mission runners one at a time like you?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.04 22:17:00 -
[77]
Originally by: Cpt Branko
Originally by: Andnowthenews
Or maybe we can all go to low sec and gank noobs and mission runners one at a time like you?.
Alt trolls don't cut it for low-sec piracy, they end up whining on the forums how they're broke and piracy is broken
It was always the carebears who complained like that when i was -10 tbh.
Although the crying about the mwd/cloak maneuver from pirates missing a few BS got a bit pathetic for a while tbh.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 09:59:00 -
[78]
Originally by: Esmenet
Originally by: DeadDuck
Originally by: Lady Borgia Hope to see how eve-online suffers in actual $'s in the future.
It will probably increase the income. Fight nano ships is boring, I would say extremelly boring. They pop really fast, but 99% of the times you pop 1 or 2 and you see the others running, wich is VERY frustrating.
With the nano nerf you will see fights again. If you commit in a fight you better do it at 100%, and not like today where you see people mwd back to the gate, or go running to long range and pop some ceptors that went after them trying to tackle.
EVE will be FUN again.
You know those "frustrating" 10 man nanogangs wont be replaced by 10 man suicide gangs in battleships or battlecruisers. They will die out and be replaced by an occasional 150 man battleship gang going for stupid posbashing if anyone is still bothering with 0.0.
Or by cloaking snipers camping out for days on end in and around there home systems.
Its what im looking into at the moment as i have no intention of getting into this "sit still so i can hit f1-f8" skilless limited and ******ed pvp that ccp has instituted and seems to want to force everybody to play so the morons of eve can feel like real pilots.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 11:10:00 -
[79]
Edited by: Andnowthenews on 05/08/2008 11:12:48
Originally by: Wizzkidy
This is very funny:D Of course cancel your account before they have even brought in any changes LOL!
My GOD you nano whines are the FUNNIEST I have ever heard, so much for adapt then?
Please STOP your moaning.
Yea guys adapt like this guy did ffs he adapted so well to the changing face of pvp he managed to avoid getting into any real fights for over 3 years.
Wizzkidy Kills: 359 from 2005.06.16 19:17
Lowering the bar is NOT the same improving your skills buddy.....
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 15:19:00 -
[80]
Edited by: Andnowthenews on 05/08/2008 15:20:18
Originally by: DeadDuck
You can always "screw the fry" with tracking disruptors, jamming, neutralizers, logistics, etc, etc...
You know that resembles a anti-nano setup tbh if you swap out the tracking disruptor's for webs you are there in fact and they go on the same ships.
Do ya feel me?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 15:41:00 -
[81]
Originally by: Deva Blackfire
Originally by: DeadDuck
You can always "screw the fry" with tracking disruptors, jamming, neutralizers, logistics, etc, etc...
You know that resembles a anti-nano setup tbh if you swap out the tracking disruptor's for webs you are there in fact and they go on the same ships.
Do ya feel me?.
Whats funnier i wanted to say exactly the same. You can like ECM, nosf, TD,web, neut, passive tank, spider tank etc nano ships. You see where is it going?
Its a preemptive whine for the next thing they find to blame for the fact they suck i think tbh.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 19:49:00 -
[82]
Edited by: Andnowthenews on 05/08/2008 19:56:15
Originally by: Kerfira
This is where you have to be smarter than your enemy. If you have managed to get yourself trapped behind a bubble camp, you only have yourself to blame. Either you find another way out, or if you got yourself trapped in a dead-end or two-gate system, you only got yourself to blame!
Your right i mean its not like there's jump bridges NOW or that 0.0 is still not highly populated and controlled by large nap and alliances like it was in the past is it....
Originally by: Kerfira
Whoever you're fighting has a right to expect on average just as many kills as you per player (adjusted for skill and skills of.c.). Anything else would not be fair.
Balls the better pvpers should get the most kills.
Nothing is stopping the defenders from getting as many kills as the attackers right now aside from the fact that most roaming gang pvpers are just that roaming gang pvpers with the skills and teamwork experience that goes with it. While a lot of 0.0 is populated by carebear blobbers who know only how to hit f1-f8 and expect a result.
This is just lowering the bar for the r*tards and as per usual they are all dancing for joy thinking it will be the answer to everything that was wrong with their eve lives.
Heres the news buddy for a day or so after if this stupid nerf goes through things will be quiet then the guys who are willing to learn and train will be back killing the same whiners and those same whiners will try to find summat else to blame instead of addressing the real issue, the fact they suck.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 21:23:00 -
[83]
Originally by: Kerfira
I know this is horrible to speed-freaks, but pardon me for saying this: You're not better PvP'ers than other players. You've just been exploiting broken game mechanics.
Fits nicely
So your saying that for all this time ppl have been deliberately not flying NANO but choosing to fly vulnerable ships so they die, or purposely flying NANO badly?.
Cos im sure its always been available for everybody and that kinda brings us back to skill being the only difference does'nt it?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 21:32:00 -
[84]
Originally by: Kerfira
You're the attacker. You have the initiative! If you manage to throw that advantage away by lingering too long in the same area, yes, you DO deserve to be viped out!.
So now you have found a way to make alliances undock and sit in space for roaming gangs to gank?...please show us cos we normally have to wait for ppl to undock and form up so we can fight them.
But they can just JB over gangs and bubble choke points giving gang the choice logoff or leeroy. Hardly a skill form this nerf is promoting is it?.
Originally by: Kerfira
Why SHOULDN'T an alert and active alliance be able to catch and kill intruders into their area?.
You mean "catch and fight" don't you i mean you have been bleating on about fairness and good fights and stuff?.
Freudian slip much?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 21:37:00 -
[85]
Edited by: Andnowthenews on 05/08/2008 21:39:27
Originally by: Kerfira
Originally by: Andnowthenews
Originally by: Kerfira
I know this is horrible to speed-freaks, but pardon me for saying this: You're not better PvP'ers than other players. You've just been exploiting broken game mechanics.
Fits nicely
So your saying that for all this time ppl have been deliberately not flying NANO but choosing to fly vulnerable ships so they die, or purposely flying NANO badly?.
Cos im sure its always been available for everybody and that kinda brings us back to skill being the only difference does'nt it?.
So you're saying that smart players nano up?
Now why would that be...... Because nano gives them the best K/D ratio?
You just proved right there and then that even you think nano'ing is overpowered
No im saying its a good multi purpose fit for use when roaming, and while there are task specific styles and fits that are always better than NANO at specific tasks when you are roaming you cannot "swap out" for a more suitable fit.
Ask PL or TRI what ship types they would bring to fight a NANO gang entering their space, i can tell you it would not be another NANO gang bud not even close.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 21:43:00 -
[86]
Edited by: Andnowthenews on 05/08/2008 21:44:01
Originally by: Kerfira
It certainly isn't fair as it is today since the 10-man nano-gang CAN NOT EFFECTIVELY be engaged unless they want to.
No gang can be engaged unless it wants to fight.
They can fit cloaks, log, run, bounce around safe spots even dock if its npc space.
Right now they try to fight cos nano give's a chance but without that gang vs gang fights will only occur when one side thinks it can totaly win, instead of just maybe have a good fight with a few kills and a few losses on both sides.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 21:55:00 -
[87]
Originally by: Kerfira
Originally by: Andnowthenews No im saying its a good multi purpose fit for use when roaming, and while there are task specific styles and fits that are always better than NANO at specific tasks when you are roaming you cannot "swap out" for a more suitable fit.
Ask PL or TRI what ship types they would bring to fight a NANO gang entering their space, i can tell you it would not be another NANO gang bud not even close.
You have correctly identified the OTHER imbalance in nano'ing (not just the ability to avoid engagement).
To fight a nano-gang, you either have to be one yourself, or be so very specialised you can ONLY fight nano-gangs.
So, a nano-gang can fight everyone BUT that very specialised group, while that group can not fight anything BUT nano-gangs.
HUGE imbalance there! If a certain way of fitting is effective against most other setups, logic dictates that most other setups should be effective against it too. Otherwise that way of fitting has too large an advantage and..... NEEDS A NERF!
Thanks for proving my point again....
Maybe im using another language or you just have no clue at all but the fact is that the perfect anti nano gang (if you had a clue) is a fully mixed fleet with part logisics, ewar, web, nuet, a bit of speed and damage (ranged and close).
And that pretty much a great fleet setup for killing anything coming into your home systems...wanna nerf it?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 21:57:00 -
[88]
Edited by: Andnowthenews on 05/08/2008 22:00:02
Originally by: Kerfira
Originally by: Andnowthenews
Originally by: Kerfira It certainly isn't fair as it is today since the 10-man nano-gang CAN NOT EFFECTIVELY be engaged unless they want to.
No gang can be engaged unless it wants to fight.
They can fit cloaks, log, run, bounce around safe spots even dock if its npc space.
Right now they try to fight cos nano give's a chance but without that gang vs gang fights will only occur when one side thinks it can totaly win, instead of just maybe have a good fight with a few kills and a few losses on both sides.
If you manage to land yourself on top of any other type of gang, you can lock and scramble at least some of them. A nano-gang, even if you land on top of them, will be out of web and thus scrambler range with a single press of the MWD button before you can even lock them.
Thus, 'can not effectively be engaged'! If you manage to catch a nano-gang this way, they SHOULD suffer losses (heavy if they're outgunned), but today, they will not! Thus the need for a big nerf!
If you manage to "land on top of them" you will kill a few unless they are on a gate or in dock range, so basically for your reason to work you need a nano gang to be sat in a mid point away from and gates or stations or a pos, not use scanners to see you coming or be aligned to insta warp as soon as you land (cos if you were a pvper you would know that u see ships land before you or they are lockable giving even a bs properly aligned time to get away) is that right?....
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 22:02:00 -
[89]
Edited by: Andnowthenews on 05/08/2008 22:02:35
Originally by: Kerfira
Originally by: Andnowthenews Maybe im using another language or you just have no clue at all but the fact is that the perfect anti nano gang (if you had a clue) is a fully mixed fleet with part logisics, ewar, web, nuet, a bit of speed and damage (ranged and close).
And that pretty much a great fleet setup for killing anything coming into your home systems...wanna nerf it?.
So you're saying that it is perfectly reasonable that to kill a 10 man nanogang, you need a 50+ man fleet???
Seriously, you need to climb out of that nano-boat and get some perspective, if you can't see how ridiculously unbalanced you AGAIN prove nano-gangs to be.....
Maybe you can show me where i say 50 man fleet?. Still No?..thought not tbh.
Do you hear voices as well?........
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.05 22:16:00 -
[90]
Edited by: Andnowthenews on 05/08/2008 22:17:36
Originally by: Lilith Velkor This is exactly the attitude that is the problem. For some reason people think everything should die to their camp.
Furthermore, they seem to think their victims enjoy jumping a 15-man gang into a 50-man blob, getting slaughtered without killing a single ship since they cant break the RR-tanking, or just being hotdropped for lols.
Get real, people, they are playing the game to have fun, not to get killed by your failcamp. If you cant kill them now, you'll never kill them because they dont want to get killed, the only kills you'll get will be a bunch of noobship scouts.
If they decide to commit to a fight, they bring at least twice the numbers you have, and wipe the floor with your gang while your pilots cry in TS that they're permajammed...
Welcome to Eve, the other guy wont let you win, you have to win by yourself
Ok that last little line just gave me wood.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.06 08:57:00 -
[91]
Originally by: AshtarDJ
If you're still thinking of roaming arround in cruiser sized only, you still havn't got what this patch is about. Instead of being 3 cruisers roaming, make it 1 inty, 1 cruiser (HAC if you want) and 1 CS and that BS won't have a chance if you know what you're doing.
All these speculations and 1v1 stats are worthless, the fact is that if you are caught in a belt by a pro solo ganker he is going to win 99.9999% of the time and your gonna die unless you get help and make him run away.
Not cos of nano but because he is a serious solo ganker and would not have engaged unless he knew he could beat your ship. Nerfing nano will not make carebearage any safer from these ppl it will just mean they will swap to summat else that can kill you.
Get it?, got it?..good.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.06 09:13:00 -
[92]
Originally by: Deva Blackfire
Originally by: AshtarDJ
If you're still thinking of roaming arround in cruiser sized only, you still havn't got what this patch is about. Instead of being 3 cruisers roaming, make it 1 inty, 1 cruiser (HAC if you want) and 1 CS and that BS won't have a chance if you know what you're doing.
So you have: 1 dead inty on gatecamp (scout), cruiser and BC goes back home. There is quite good chance that when going back home (unscouted) they will meet jumpbridging camp and go back in pods. bye bye, you roaming gang just got reduced to pile of nothingness.
EDIT: also why do you need 3 ships to gank NPCer? Even after nano nerf its doable in 1 HAC. Those "3 cruiser nanogangs" were supposed to engage enemies in 1-10 ships range. Can you do this in 1 inty 1 cruiser 1 BC?
Why do ppl always think that roaming gangs are all about ganking npcers?.
When im in gangs and we head into hostile space we may kill a few ratters (like anybody would pass that up) but our goal is to stick around until the ppl living there bring out a gang to fight us. So we can have a good battle involving team work and make use of all the varied and versatile ships and fits we have, from ewar to nuet to varied ranged dps.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.06 10:05:00 -
[93]
Edited by: Andnowthenews on 06/08/2008 10:06:34
Originally by: DeadDuck
Well my experience is diferent... They kill NPC'ers, travellers, and when a gang apears to fight them, they SS, log off, run, cloack... Why do you think I'm so frustrated with nano's ??? IS BORING. You just dont have a decent fight with them.
CVA are kinda renouned for dropping blobs on anything from 2 man to 30 man gangs, but that aside claiming that nano needs nerfing cos:- Originally by: DeadDuck they SS, log off, run, cloak...
is hardly a valid reason to nerf a valuable form of pvp considering a rr bs gang or and other type of fit or ship in the game can do the exact same thing?.
Do you honestly think that the ppl that now log, ss, run or cloak now will suddenly decide to leeroy you cos nano is nerfed?..or will they do exactly the same thing in differently ships?.
Originally by: DeadDuck They can make the most stupid movements and jump to a camp, or go to dead end systems, no problem.
I think we both know that if nano is removed you will not look for good fights with roaming gangs, you will trap them in choke point or dead end using jump bridges, bubble the other side of gates, blob up and wiat til they either leeroy into your fleet or logoff.
Originally by: DeadDuck They turn the mwd on and after some secs you are out of harm, drones will not catch you, missiles will be useless, only insta damage weapons will be usefull to do damage for a brief period .
So because nano force's you to actually tackle them to be able to kill them instead of just sitting still or being so slow that they can be alpha strike'd to death you think they are broken?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.06 10:22:00 -
[94]
Edited by: Andnowthenews on 06/08/2008 10:24:59
Originally by: DeadDuck
Oh man we tackle, we scram, we web, we pursuit...there are always 1-2 unfortunate guys that will be caught, but the big majority will be out. The unbalanced speed forgives all kind of mistakes.
The one or 2 you get are the ones tackled the others obviously are not?...how is not catching untackled ships a broken mechanic?...you think the rest should sit still and wait there turn to be shot at just for you?.....WTF???
Originally by: DeadDuck
Regarding roaming gangs after patch, we have seen that roaming gangs fielding heavy ships are always a problem, and their removal is always a bloody one. In the end everybody has fun and the final result is always a surprise. You can end looting or with a big bloody nose.
So you think that every fight should end in a blood bath and that nerfing nano will achieve this?. Bud you seem like the stereo typical pilot who thinks that his eve life will change for the better if X was just removed or changed. It wont bud... ppl are not NPC's and changing game mechanics will not make them let you kill them or force them to engage when they do not want to, you will need to improve or go roaming and looking for good fights yourself if you want to find them.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.06 10:47:00 -
[95]
Originally by: DeadDuck
Originally by: Andnowthenews
So you think that every fight should end in a blood bath and that nerfing nano will achieve this?. Bud you seem like the stereo typical pilot who thinks that his eve life will change for the better if X was just removed or changed. It wont bud... ppl are not NPC's and changing game mechanics will not make them let you kill them or force them to engage when they do not want to, you will need to improve or go roaming and looking for good fights yourself if you want to find them.
I'm the kind of pilot that thinks when people are looking for trouble and they find them, they better face consequences of their decisions and not run untouched taking advantage of game flaws namely speed, witch is completly unbalanced at the moment. After the patch intys will continue to do +5K, Vagas will continue to do more then +5K, webs were nerfed..., but you will not be faster then weapon systems, and it will take you more time to reach higher speeds. Like you guys used to say "Adapt or die". Well is your turn now...
You the kind of pilot that wants ppl to behave like NPC's and as i have said they do not and never will so you will keep calling for and supporting nerfs and blaming the game for your incompetence.
If this stupid patch goes through we will adapt, we will continue to kill you, you will continue to kill only a few of us and instead of improving or going out in you own gangs looking for the fights you want you will continue to blame the game or things in it.
Its you who are flawed in your thinking that this nerf will change the attitude of ppl flying the ships, they will never fly stuff and just sit there in skilless slug fests.
It does not matter how many nerfs are done or how much you complain about it, it will always be ppl like you who need to adapt cos ppl like us will never sit still and let you shoot us in skilless blob fights...ever.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.06 11:01:00 -
[96]
Edited by: Andnowthenews on 06/08/2008 11:05:12
Originally by: DeadDuck
Originally by: Andnowthenews You the kind of pilot that wants ppl to behave like NPC's and as i have said they do not and never will so you will keep calling for and supporting nerfs and blaming the game for your incompetence.
If this stupid patch goes through we will adapt, we will continue to kill you, you will continue to kill only a few of us and instead of improving or going out in you own gangs looking for the fights you want you will continue to blame the game or things in it.
Its you who are flawed in your thinking that this nerf will change the attitude of ppl flying the ships, they will never fly stuff and just sit there in skilless slug fests.
It does not matter how many nerfs are done or how much you complain about it, it will always be ppl like you who need to adapt cos ppl like us will never sit still and let you shoot us in skilless blob fights...ever.
Oh annoyed... Ok ok uber skill PVP pilot, incompetent NPC lover out
Whatever bud if you cannot see that no matter how much your want them too or how much you try to nerf the game ppl will not just sit still and let you kill them then i suggest you do stick with the sarcasm if thats all your good for.
Keep screaming for nerfs and blaming the game and we will continue to adapt, kill you and take few losses until you realize the truth and adapt along with us or get off your asses and look for the kind of fights you want.
Do you think you always scream nerf cos you know subconsciously that we will always be better than you?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.08 08:59:00 -
[97]
Edited by: Andnowthenews on 08/08/2008 09:00:51
Originally by: Kreeak The *fact* is that speed tanking is far superior to both shield and armor tanking which is why all these nano**** are choir whining. They know they will get spanked to oblivion and lose their precious ships once this patch goes through. Although, I will miss how fast these cowards can run away from a fight.
I sure i have mentioned this before but i will post it again just for you and the others who missed it:
Is that what you think this patch is honestly going to do?.......do you all really think that the ppl who fly NANO now are suddenly gonna sit still and let you shoot them or fit and fly ships in styles and gangs that you can beat either in your gangs or when you are in your ratting setup in a belt?....i know that is what most of those dancing for joy think it will do but do you honestly believe that will happen?.
Here is what will really happen:
For a short time if this r*tarded patch goes through the pure pro pvp guys will be looking at various fits and ships and styles and they will be training them together in gangs and in teams.
They will head out in these new styles and fits and ships into the same areas they always have pvping away and killing lazy skill less whiners by the dozen as they always have.
After a few months of this the whiners will try to find another thing in the game to blame it on instead of there lack of skill, training, team work and start another thread about how the game is broken and how if X is nerfed the balance that is missing from eve will be restored.
Are you listening bud?......cos i can tell ya no nerf no patch will make you a better pvper you need to do that yourself, and until you stop blaming the game and start blaming yourself and doing something about it things will not change for you or any of the other nerfits.
get it?....got it?....good.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.08 18:54:00 -
[98]
Originally by: Kreeak
I "get it", thanks.
Do not deign to call yourself a PvP'er. If you had any sense at all you would see this patch as a boost to variety and new strategies instead of an end to broken propulsion.
Yup and the guys who now kill the most in eve in nanos will be the first to adapt and still be kicking ass in new ships, strategies and fittings.
Originally by: Kreeak Players might break out their close range battleships again
So you did not realize that RRBS are quite popular with nano pilots as well?. Oh and we are better at using them than you nefits already btw.
Originally by: Kreeak and interceptors will get their jobs back. Electronic warfare (indirect boost to damps - if you don't understand why...)
We already use and have ship setups that include damps on our ships thanks we have been using these for a long time already as well.
Originally by: Kreeak mid-range sniping and missiles will increase in effectiveness.
Yes yes we know you tards are all a quiver now you can alpha strike ships to death with your skiless blobs, or at least you think thats what we are going to allow you to do....
As i said do you really think we are going to sit still so you can blob us just because you have whined to ccp and may have gotten got the bar lowered a little?????.
wts a clue.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.09 08:40:00 -
[99]
Originally by: Demus DaVet
Originally by: Kreeak
I fly Minmatar ships exclusively and know that several of them use the crutch of speed to mask serious flaws, but hopefully some change is coming soonÖ once this patch exposes fully what is obvious to many.
So this patch makes sense to you because it's so well thought out that it puts a whole faction in the freezer until new nerf/buff comes into play Soon(tm) to put them back in the game.
Right.... how about the amar ? How Soon(tm) did CCP buff them and did an unbalanced job at that as well ?
I can see how you support the patch since this warped logic of yours (since when is speed tanking a "crutch" ?) is exactly the logic that inspired it in the first place.
Just a angry carebear troll looking to spit a bit of venom out at the ppl who have been popping him then not sitting still for his blob.
Beta player, uber pvper, tactical genius, master strategist....LOL.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.09 17:00:00 -
[100]
Originally by: Selnix Sorry to tell you guys, but you are likely just wasting your time by making all of these posts. When Interdictor speeds were nerfed in late 2007, there was a thread that was kept alive for 6 months with suggestions and comments regarding why the nerf was wrong and how it had utterly destroyed a style of play along with an entire class of ships as well as with requests for GM/Dev response.
Response thread to the Dev's first time making this mistake.
Granted, not all of the posts were well-reasoned and not all of them were even remotely logical. The crux of the situation is that despite 6 months of their players asking for help to make what they had once flown (some to the point of exclusivity) viable once more, the thread received exactly 0 replies from the Devs and GMs. If they can completely ignore the player base for 6 months it seems quite unlikely that they will listen to you guys after just a couple of weeks, despite the higher post count given this change is planned to destroy more than just one small specialty ship class.
It would be nice if CCP would choose to learn from and rectify their earlier mistake instead of implementing a larger and more far-reaching version of it.
And not long after they had to bring out an entire new class of interdictor lol.
So i suppose we can expect several new classes of ships in the next several months to replace all those that are now reduced to uselessness.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.09 21:13:00 -
[101]
Originally by: Kreeak more r*tarded mornic trolling
What your missing in all your protestation and drooling idiocy is that aside from a few low sec pirates most of the pro full time pvpers in eve have tried used and enjoyed most forms of pvp at one time or another.
So claiming that this absurd nerf will promote tactics and strategies and will not reduce pvp or ruin a huge amount off ppls enjoyment in eve shows you to be just a pure carebear troll looking for summat to hurt pvpers cos he does not have the skill, will or courage to risk losing to do it.
Every time you make a post you show yourself to be a bigger clueless idiot so by all means keep posting your drivel cos every time you do more ppl stop posting so they do not look like a tit like you.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.12 18:53:00 -
[102]
They had the opportunity to see a lot of things they could change working all at the same time and to be quite honest it sucked unless your a totally skilless nub in a battle cruiser.
I found the reduction to the 15-30kms fits more than acceptable although unfortunately it also had a knock on effect to other fits that did not need reducing like standard speed fitted HAC's that were reduced to worthlessness, along with other classes of ships.
CCP need to find a way to reduce the 15-30kms fits without reducing the standard speed fitted hacs or other the types of ships, doing so will keep both sides of the argument happy leaving the loony left and right on both sides to there own devises.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.12 21:47:00 -
[103]
Edited by: Andnowthenews on 12/08/2008 21:57:00
Originally by: fazeley I still can't believe there is all this palaver about an issue which could simply be resolved by a quick rebalance of polys and possibly snakes.
Not terribly optimistic. They've kicked the crap out of everything and will now make minor concessions based upon this huge change. It's perfectly clear that the reasoning behind this is so that home fleets comprised of any old shitty pve ship the pilots happen to be ratting in at the time can get kills on an organised and well fitted gang.
I can't help but think that it won't be long before the well organised gangs find a new way of making the crap-o-fleets whine. The wheel turns.
Ask any long term player and they will tell you that every time the full time pro pvpers have adapted the nerfit carebears cry exploit followed by nerf nerf.
Its happening this time it has happened before and it will happen again until ppl realize it them and their lazy unimaginative style of play that sucks and not anything in the game. Either that or the game will eventually get so nerfed (or "balanced" as the skilless call it) all that will be left is unimaginative pvp.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.13 11:49:00 -
[104]
Edited by: Andnowthenews on 13/08/2008 11:57:10
Originally by: Lyria Skydancer
Geesh. It does not matter that you never encounter a 27km/s mach or that it costs billions. IT IS REDICILOUS THAT A BS CAN GO 27km/s END OF STORY. You gotta be a real ****** if you think this is intended game mechanics. This is one of the reasons Im so happy they are nerfing the crap out of nano's because people that think these are normal game mechanics deserve a good nerf bat spank.
I have yet to see any pro nano player support or care about BS that goes 27km/s so stfu and stop using it as a flag to wave. Screwing over and reducing to uselessness entire classes of ships just because of a few hardly used BS is totally r*tarded.
You are happy about this nerf because it will lower the bar on skilled pvp in eve and so making your idea of pvp (a skilless slug fest between 2 blobs of virtually stationary ships) one of the few options left.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.13 14:12:00 -
[105]
Originally by: Lyria Skydancer
Originally by: Andnowthenews
Originally by: Lyria Skydancer
Geesh. It does not matter that you never encounter a 27km/s mach or that it costs billions. IT IS REDICILOUS THAT A BS CAN GO 27km/s END OF STORY. You gotta be a real ****** if you think this is intended game mechanics. This is one of the reasons Im so happy they are nerfing the crap out of nano's because people that think these are normal game mechanics deserve a good nerf bat spank.
I have yet to see any pro nano player support or care about BS that goes 27km/s so stfu and stop using it as a flag to wave. Screwing over and reducing to uselessness entire classes of ships just because of a few hardly used BS is totally r*tarded.
You are happy about this nerf because it will lower the bar on skilled pvp in eve and so making your idea of pvp (a skilless slug fest between 2 blobs of virtually stationary ships) one of the few options left.
Yeah because I'm known to not fly frig sized ships yeah (sarcasm meter explodes)? Go fail in some other thread mate.
Actually your only known for hanging around this and other nerf threads talking crap and getting told to stfu by even other pro nerfers.
You fail at eve, you fail at trolling and you fail at life go take you bitter posts else where.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.13 17:16:00 -
[106]
Originally by: Meina Lamia
And the odd part is your own speed should be effecting your own systems, the faster you go, the smaller your window of opportunity is for you to fire and hit your targets to.
It does effect it buddy a vaga among other ships needs to slow to be able to hit anything.
Originally by: Meina Lamia
A Hac jumps in system, uses its superior warp speed to get to targets, with its heavy tank, takes the hits, dishes out alot of damage and uses its superior warp speed to run off staying ahead of most T1 Ships and some T2 if it has a head start.
THATS Garrialla Warfare amongst the larger ships such as Crusiers and above.
No its not bud what you describe is a dream where you know about pvp.
You have no clue at all with your "hacs faster warp speed crap" and tbh its frightening to see a post full of such cluelessness about pvp and speed tanking.
1. Without nano Hacs are worthless in fact they are worse than worthless cos they cost so much but are not worth insuring, they are a isk sink.
2. Nano or "speed tanking" forces ppl to tackle a ship to kill it, without that all a person need do is bring "alpha strike" to a fight.
3. Running cos you have "faster warp speed" even if it worked or was a good idea is not a option with jump bridges in the game.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.14 12:42:00 -
[107]
Originally by: Uzuki Shootmenow
Oh and boost drakes, new players have to be able to kill a multi-million isk ship and 3 yrd player, because they pay for the game.
Ive been playing and training my dudes since 2003 can i has 3-4 yrs of my money back pls?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.23 12:40:00 -
[108]
Edited by: Andnowthenews on 23/08/2008 12:41:48
Originally by: Neutrino Sunset
Originally by: Neutrino Sunset Bringing BCs into the equation based purely on the cost of HACs seems to achieve nothing other than to obfuscate the central issues and promote imbalance within the cruiser class, so if reducing the cost of HACs also alleviates that problem then so much the better.
Cost shmost..a BC is in every relevant pvp way better than a nerfed HAC it has more dps, better tank, in most cases the same or better range.
Not only that but with the rest of the baggage this absurd nerf is bringing with it a BC gang in medium sized gang combat out classes every other ship in the game in tank + boom for buck.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.23 15:50:00 -
[109]
Originally by: sparroth There was (is) a doctrine for naval warfare that says you should be able to out gun anything you can't outrun and vice-versa.
Also, I believe it said something about being armored well enough to stand against your own guns.
1. There's a film you can watch at the startup of eve showing ppl in space ships flying through a worm hole to a new galaxy and building a new civilization. So stop with the RL comparisons even if yours were close to true or accurate.
2. AND MOST IMPORTANTLY:
Your BULLSH*T doctrine does not exist unless you count your dreams as reality.
Screwing over a entire game, reducing the skill level and need for team work in gang pvp and also removing a highly popular and enjoyable form of PVP from a game just because of some deluded wish to turn EVE into a game that resembles wooden sailing ship fighting is pathetic.
GO play POTBS if thats what you want.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.23 16:02:00 -
[110]
Edited by: Andnowthenews on 23/08/2008 16:05:15
Originally by: Cpt Branko
Because bonuses to things like range, better agility and speed don't matter at all? Hmmm, OK.
Not many HAC's have better range than BC's and the agility and speed difference between hacs and BC if this stupid nerf goes through will be irrelevant.
Originally by: Cpt Branko Rubbish. BC gangs are only good vs targets which have no EW (as they're way less resistant then BS), aren't RR BS gangs (because they just wipe them out), etc.
EW will also irrelevant in gangs over a certain size if the nerf goes through and RR BS gangs are just as effective now as they will be if the stupid nerf goes through (HOT DROP FODDER), so all we are doing is removing a great form of pvp and gaining nothing.
Originally by: Cpt Branko
If you said "snipers are going to rule", you might've had a point.
Roaming sniper gangs?????. Typical low sec noob popping gate camper comment ftl.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.23 19:34:00 -
[111]
Edited by: Andnowthenews on 23/08/2008 19:34:55
Originally by: Stab Wounds
HACs will still always be faster than BC/BS. A vagabond will be just as good if not better after the nanonerf because everything else is slower.
HACs will still rule the game after the nanonerf.
OMG i suggest you stick to ratting and mission running or mining.
even the nerftards know hacs are dead if the nerf goes through.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.24 09:35:00 -
[112]
Originally by: Cpt Branko
Originally by: Andnowthenews
Originally by: Cpt Branko
If you said "snipers are going to rule", you might've had a point.
Roaming sniper gangs?????. Typically short sighted low sec noob popping gate camper comment ftl.
No, they'll just rule at murdering your roaming BC gang.
Because i will just jump into a sniper camp with a BC gang?.
Maybe the noob mission runners you gank in low sec do not bother with scouts or intel bud but to expect others to be as naive as the ppl you manage to pop shows how inexperienced you really are.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 08:31:00 -
[113]
Originally by: Neutrino Sunset More RL comparisons that mean nothing in a sci fi game.
First and foremost the game designers should be looking at what is fun and entertaining and promoting that. Trying to change the game to the equivalent of a space version of wooden sailing ships firing shot and shell at each other is stupid.
The ppl who wanna see space battles reduced to slow moving space invader style combat or wooden sailing ship pvp should go play POTBS.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 09:22:00 -
[114]
Edited by: Andnowthenews on 25/08/2008 09:25:35
Originally by: Meina Lamia
As for people making statments about this being a Sci Fi game, get a grip, it gets its ideas from reality. And when you use reality, people like a certain logic to work along their Sci Fi. Most Sci Fi lovers I know LOVED Battlestar Galactica just BECAUSE if felt so REAL and reconizeable.
Space ships do not and should not behave like wooden sailing ships so going fast is actually ok and normal for them to do. Its you who want to change the entire mechanics of the game into your vision of "how things should be" instead of accepting how they are.
Originally by: Meina Lamia I think the bottom line is, a group of people have found something they enjoy in spite of how it effects the game and everyone else in it.
True, but then it does not effect anybody negatively in the game.
This is what NANO does for EVE:
1. Fly a combat fitted ship in pvp instead of a ratting ship. 2. Work and improve as a team. 3. Actually gain some combat piloting skills instead of just "lock target - f1-f8". 4. Fly a variety of ships and use a variety of fittings to be effective.
Originally by: Meina Lamia Realistically I highly doubt its a bunch of carebears who whine about this, most carebears dont ever see combat, Nano or otherwise. So more then likely with a out cry this big against Nanos, you have a large combined group of both unskilled and very skilled pvpers who see things out of balance here and want it fixed for their money.
If NANO is as powerful as you and others want ppl to believe then every player/pvper with any brain would be flying them in every situation. But the truth is that NANO is only any use for roaming and even then it can be easily outclassed or beaten by a prepared home team who can swap out to combat it.
Originally by: Meina Lamia So people will argue from both sides as is their RIGHT and the chips will fall where they may. Either people will adapt to the Nano Ships or leave if CCP doesnt fix it OR Ex Nano Pilots will adapt or leave EVE if CCP does fix it.
Nobody is leaving because of NANO so no need to change it and reduce the skill level in eve combat, although changing it will cost CCP members due to what such a reduction in skilled pvp will mean to a lot of players.
Originally by: Meina Lamia The subscription rate will prove what the right call was. I know from first hand experience at the gaming places I go to, word of mouth about Nanos has hurt new subscription.
Proof or stfu.
Word of mouth > free 2 wk trial????.
Im not sure what i find more pathetic, your lying or the fact that you are so bad at lying.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 10:51:00 -
[115]
Edited by: Andnowthenews on 25/08/2008 10:55:38
Originally by: Andnowthenews This is what NANO does for EVE:
1. Fly a combat fitted ship in pvp instead of a ratting ship. 2. Work and improve as a team. 3. Actually gain some combat piloting skills instead of just "lock target - f1-f8". 4. Fly a variety of ships and use a variety of fittings to be effective.
Originally by: Neutrino Sunset Assuming you are talking about the nano HACs are you really suggesting that without them there would be no pvp or teamwork in Eve?
Did i say there would be no team work or pvp in EVE if NANO HAC's are removed?....NO i did not
Although less skill team work will be needed for certain, and ppl will be less willing to engage in the first place if a simple alpha strike can kill them while they are untackled.
Originally by: Neutrino Sunset If so, firstly can you support this seemly nonsensical assertion, and secondly why are you even making this point? There is no plan to get rid of fast HACs, the only plan on the table is to slow them down to the point at which frigates, drones and missiles can actually catch them.
Slowing them to a point where you do not need to web them or tackle them to kill them is reducing the skill and team work needed to kill them. At the moment you need to web, or nuet and point them to kill them.
If the stupid nerf happens they are slowed to a point where most if not all ships can hit them so all you will need is alpha strike.
So if you think that "lock target, hit f1-f8" takes the same amount of skill and team work (or any at all tbh) as having to use webs and point on tacklers while defending the tacklers from hostile ships then your a dreamer.
Originally by: Neutrino Sunset Additionally are you also suggesting that no other playstyle other than nano entails any combat skill whatsoever? If so, can't you recognise how incredibly self-indulgent that is going to make you appear to everyone here?.
Ive suggested nothing of the sort (although it is the most skilled and it forces ppl to be skilled to beat it) but you seem to want ppl to think im implying things like that in order to help you disregard points you are either too unskilled and experienced to understand or you just find inconvenient.
Originally by: Neutrino Sunset Undoubtedly nano tactics do increase the variety of fittings available to certain ships, but obviously so does any other tactic requiring specific modules. So again what is your point?
That removing NANO or "any other tactic requiring specific modules" is a reduction in skilled pvp, are to to ignorant to see that obvious point or do you just not want to?.
Originally by: Neutrino Sunset And lastly. If you stick to explaining your views and discussing the issues in a friendly and open-minded fashion instead of throwing around juvenile accusations of lying and incompetance, there will be far less chance of you coming across as an utter knob.
I have no tolerance for liars neither good ones or bad ones if you do not like that or the fact that i point out how bad they are at lying tough.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 13:37:00 -
[116]
Edited by: Andnowthenews on 25/08/2008 13:38:16
Originally by: Hugh Ruka
btw Andnowthenews, I noticed you are using nano hac gangs as the only team work and skill needed ships. all others are quickly named blobs.
I claim that hac gangs are the "only team work and skill needed ships".....id be interested to see a snip and paste where i make that claim.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 14:12:00 -
[117]
Edited by: Andnowthenews on 25/08/2008 14:14:32
Originally by: KIAEddZ Having read about 20 random pages of this monster, it seems to me that there are a lot of selfish people that play Eve.
"Nano" are totally dominating Eve warfare right now, I should know KIA has flown them exclusively for about 12 months.
NANO dominate eve warfare????.
Q. How many POS or POS modules have you destroyed with nano?.
A. None, Capitals and battleships do that.
Q. How many motherships or titans have you killed with NANO?.
A. None, Capitals and battleships are needed for that.
Q. How many Sniper+support blobs guarding a home system gate from a invasion have you killed with NANO?.
A. None, invasions on that scale are done with snipers and support.
Q How many RR BS gangs have you defeated with NANO gangs?.
A. None, NANO is ineffective at breaking the spider tank of RR BS and if it gets to close it gets nueted and insta popped, you need capitals or your own RR BS gang.
Q. How many NANO gangs that entered your space have you beaten with a pure NANO gang?.
A. None, the best defense against a NANO gang is a mixed fleet that includes some NANO ships but also needs a lot of non-NANO ships to be fully effective.
NANO dominate eve warfare????????..apart from being ok as far as versatility is concerned when your roaming far from home and cannot swap to a "better" or more useful ship to beat what you come across they can do nothing but roam.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 18:13:00 -
[118]
Originally by: Neutrino Sunset I have nothing to add to this discussion so il snip out specific sentences of others posts and past them in such a way that hopefully will lessen their impact.
Fixed.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 18:19:00 -
[119]
Originally by: Neutrino Sunset
Firstly a mixed gang of that nature takes times to form up, and longer to get in position.
Next, there isn't really a huge amount they can do to keep their own tacklers alive against a HAC gang.
And lastly any gang with a few BS in it is a very juicy target.
A mixed gang of half a dozen BS plus all the specialized medium ships and tacklers required to tackle a sizeable nano HAC gang is in many cases just a big fat target waiting to get hot dropped.
1. Your lack of preparation is no reason to nerf something.
2. Logistics are part of a mixed gang.
3. A gang with BS (high alpha dps nuet), logistics (rep), speed (tackle), nuet (tackle), web (tackle) and ecm (defending tacklers) is a nightmare to a NANO gang.
4. NANO is for roaming in hostile space and ive yet to see a hot drop in a cyno jammed system.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 18:23:00 -
[120]
Edited by: Andnowthenews on 25/08/2008 18:26:17
Originally by: Neutrino Sunset
In your 3 premise assertion above there is another issue. You state that a nano HAC gang requires the most skill to operate, but also the most skill to defeat.
Correct.
Originally by: Neutrino Sunset So which is it? Does a nano HAC gang require the most skill, or does your suggested counter, the mixed gang, require the most skill?.
NANO is the most skilled form of roaming and a mixed fleet is the most skilled form of defence against NANO. You find out who has the most personal skill and team work after the fight by seeing who wins although the home team has the odds in their favor.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 18:26:00 -
[121]
Originally by: Neutrino Sunset
And to a certain extent if mixed gangs were so effective in the face of nano gangs, we wouldn't even be having this discussion, since Eve would be full of mixed gangs all roaming around. But instead there is a preponderance of nano HAC gangs, and I think its pretty obvious to anyone prepared to be even a little bit open-minded that Eve isn't full of nano HAC gangs because they are the most difficult type of gang to be effective with
As you missed earlier with your hot drop comment, a slow moving gang is blob and hot drop fodder when its in hostle space while its highly effective in defending systems with cyno jammers against roaming gangs.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 20:32:00 -
[122]
Edited by: Andnowthenews on 25/08/2008 20:36:07
Originally by: Neutrino Sunset In small gang conditions that is a fragile situation since the loss of only a ship or two can render you ineffective. A homogenous nano HAC gang does not suffer from this fragility and has greater flexibility especially when operating in non cyno-jammed systems etc.
A NANO gang needs as much support as does the defending gang unless it is only ganking solo carebears (and any type of gang can do that), if it is going up against a skilled and well balanced gang it needs all the specified ships working together and is just as vulnerable and crippled if they lose one, in fact more so as they cannot get a easy replacement while roaming.
Originally by: Neutrino Sunset That's not what I'd call a nano gang at all, I think you're talking about something different now. The nano gangs which generate the perception that nano roaming is excessively easy and risk free are the gangs that consist of practically nothing other than nano HACs and recons, plus the odd guy in a ceptor who doesn't yet have the skills or isk to fly a HAC.
That is because most of the ppl with the perception about NANO gangs consisting of only hacs and fast recons have no idea about NANO, pvp or what a good roaming gang consists off.
A solo ratter getting ganked will be just as dead against a BC gang and it takes no skill to kill him with either or any type of ships. But to take on another well skilled and properly setup gang takes a lot more skill and ship types.
Originally by: Neutrino Sunset Non-nanoed roaming gangs consisting of as many types of ships as possible that you describe above is exactly what this nerf is striving to promote.
Its already here the problem is that the NANO part of the mixed roaming gang is the easy target for the skilless, inept and lazy to blame losing their ship on instead of themselves.
Originally by: Neutrino Sunset I agree this is indeed the desired outcome to aim for. But I'm getting the impression that you think that this is what we already have, whereas I (and I suspect many others) see more pure nano HAC/recon gangs than mixed gangs. Perhaps we just inhabit areas of space with different inhabitants.
Perhaps but i fly with PL a lot and they have all the ships i named in their roaming "NANO" gangs, do not get me wrong a lot of the ships are NANO due to the fact its a roaming gang but i personally fly a falcon or logistics (un-nano'd obviously) and they and the others are considered essential.
I'l not say that there are not ppl that fly pure NANO squads but they are very vulnerable to a mixed hang setup like the one i listed and considerably less effective than a mixed nano gang like we fly.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.25 20:34:00 -
[123]
Edited by: Andnowthenews on 25/08/2008 20:34:39 Here is the question i used to ask new recruits:-
Do you consider yourself a experienced pvper and out of all the ships you have lost in combat what percentage do you feel were due to a mistake you made?.
What would your answer be?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.26 08:45:00 -
[124]
Originally by: Hugh Ruka
Originally by: Andnowthenews
Here is the question i used to ask new recruits:-
Do you consider yourself a experienced pvper and out of all the ships you have lost in combat what percentage do you feel were due to a mistake you made?.
What would your answer be?.
That is actualy a funy question.
ALL ship losses are caused by a mistake you made. Usualy the mistake is that you did engage the opponent or did not bail when you still had time to do so.
If you do not do a mistake, you do not die. Plain and simple :-)
Its not funny its about taking responsibility.
I would answer yes im experienced and 100%.
Most ppl say"i was following orders" or "they had blah.." or "we did not have.." but the truth is that if you lose your ships because you were not prepared or because you engaged when you were not ready or any reason you can think of its still 100% your fault for doing so and nobody else's.
Everybody knows how to beat a roaming NANO gang, they know that a varied array of ships are needed, they know that they need to fit them a certain way to be part of a effective unit and they should know they need to work as a organized team.
But instead of doing that and being prepared for some rather great and tactical fighting a lot of the carebears run crying to ccp looking to change the game and move the goal posts.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.26 15:34:00 -
[125]
Edited by: Andnowthenews on 26/08/2008 15:33:56
Quote: [ 2008.07.28 21:58:34 ] CCP Atropos > sigh [ 2008.07.28 21:58:45 ] CCP Atropos > it's simple really
[ 2008.07.28 21:58:52 ] CCP Atropos > when it becomes the de facto method for fighting
[ 2008.07.28 21:58:55 ] CCP Atropos > it needs ot be nerfed
[ 2008.07.28 21:59:02 ] CCP Atropos > simple as really
De facto??????...there seem to be more and more de facto methods in eve every time i turn around.
Q. How many POS or POS modules have been destroyed with nano?.
A. None, Capitals and battleships do that.
Q. How many motherships or titans have been killed with NANO?.
A. None, Capitals and battleships are needed for that.
Q. How many Sniper+support blobs guarding a home system gate from a invasion have been killed with NANO?.
A. None, invasions on that scale are done with snipers and support.
Q How many RR BS gangs have been defeated with NANO gangs?.
A. None, NANO is ineffective at breaking the spider tank of RR BS and if it gets to close it gets nueted and insta popped, you need capitals or your own RR BS gang.
Q. How many NANO gangs that entered hostile space have been beaten with a pure NANO gang?.
A. None, the best defense against a NANO gang is a mixed fleet that includes some NANO ships but also needs a lot of non-NANO ships to be fully effective.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.26 17:00:00 -
[126]
Edited by: Andnowthenews on 26/08/2008 17:03:25
Originally by: DOARota In all fairness, that's not quite true. The Minmatar command ship excels at nano and is very common due to the speed bonus it gives.
So 1 out of 4 CS is hardly the majority and considering the 1 is specifically designed to dish out speed bonuses thats hardly a poster child for imbalance.
Originally by: DOARota The minmitar logistic nano's very well also .
1 out of 4 again.
Originally by: DOARota The recon(falcon) is somewhat of a non-factor since it can approach cloaked and is incredibly powerful at what it does(jamming).
All recons of that type can approach cloaked but the rapier is the only one that normally get nanoed.
Originally by: DOARota Just making the point that these are almost "always" nano'd instead of "never" nano'd.
A select few are or can be NANO but the majority are not or cannot be but a lot of the non nano are still regularly used in a good roaming "NANO" gang.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.26 17:24:00 -
[127]
Edited by: Andnowthenews on 26/08/2008 17:25:03
Originally by: DOARota I did say "not quite true", I didn't say never true. The examples I gave were to point out the most commonly used ships in nano gangs and the fact that they were commonly set up that way. Honestly, how many nano gangs would choose an eos over a claymore lol. As it goes, not many armor gangs would choose a claymore over a damnation. Before you get all worked up, I actually don't want any rebalance save for the nature of webifiers. If they would just introduce battleship class webs, all would be fixed. Give them extended range with less %, maybe a 50% speed reduction,and make the slow down very fast. It would give a defense to nano, make the bs pilot gimp their setup, and make the hac think before engaging as there wouldn't be an easy out if things go sideways. It would also be a far more simple fix than all this rebalancing.Would probably take 20 minutes to implement and 1 day to test.
Your right the obvious exceptions were something i did not think to but should have included. Although choosing a eos over a claymore or any other CS is not the sort of perspective id use as a good mixed roaming "NANO" gang would benefit from both (OR ALL 4 FOR THAT MATTER) as would a armour tanking gang benefit from both for its tacklers or even to help get into RR range.
I like your web idea although there are already webs of that sort in the game and they cost multiple bazillions unfortunately, but removing them for a more common and isk friendly model would be ok by me.
It may surprise some but adding reasonable counters that require skill and or team work to use properly and effectively is not something i have a problem with in fact i support and would encourage it 10000%.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.26 18:13:00 -
[128]
Originally by: Kepakh Eww...anytime I was using non-naoned ship in nano roaming gang, I lost it :-/
My last 700 or so kills were in a non nano and i only suffered 1 loss due to a stupid mistake i made.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.26 19:29:00 -
[129]
Edited by: Andnowthenews on 26/08/2008 19:36:26
Originally by: Meina Lamia
It takes a whole lot more to fight a Nano gang in Skill and Time then it does to fly one.
Not true but even if it was that means NANO forces ppl to be skilled and those that wish it removed must be either unskilled or wish to lower the bar as far as skill is concerned.
Originally by: Meina Lamia Because the bottomline is, if you have a proper scout, why would you risk such a expensive gang if you see they are set up just to kill you?. You Don't. My gangs didnt.
Only issue was running across another Hostile Nanoed Gang and there was that odd pause to enguage or move on. Most of the time both parties move on unless they just so happened to land on top of each other.
1. Your gangs lack of skill and so unwillingness to engage another gang is no reason to nerf some thing you should skill up so you can actually fight those gangs instead of running.
2. Your first point is a stupid reason to remove NANO as it is purely about pilot attitude and has nothing to do with flying NANO, in fact if NANO is removed ppl will still be inclined to avoid fights that will cause heavy losses so there will be at VERY best no change or tbh less engagements as heavy losses are virtually guaranteed in slow static slug fests.
Originally by: Meina Lamia I think there should be a base damage that a weapon never goes below no matter what the speed.
Alpha strike, dps and blob ftw....
Originally by: Meina Lamia The whole idea of Cloaking was based off the idea of the Sub Hunt.
Rubbish you just want cloaking to be considered the same as sub hunting so you can use it as leverage to bring in a anti cloak. But the fact is that the way space is and that you can safe spot is like being in a submarine and probes are sonar, cloaks are stealth to avoid the probes.
Originally by: Meina Lamia IMO Nanos were the only Tard way of dealing with this Fubard system.
Only because you want ppl flying around in space ships that behave like wooden sailing ships.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.26 20:48:00 -
[130]
Originally by: StarWars BadGuy So, is anyone listening to Andnowthenews? Im sure he could make some good points, but the retort of "Your unskilled, and Im better than you because you hinted nano's ships might be a little overbalanced" is getting a little old now.
Please show me where i posted this:
"Your unskilled, and Im better than you because you hinted nano's ships might be a little overbalanced".
And i mean posted that, and not something that you reinterpreted into that, or twisted from a debate, show me where i actually posted that as a full generalization to everybody who has "hinted" that nano many be overbalanced.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.27 08:21:00 -
[131]
Edited by: Andnowthenews on 27/08/2008 08:21:24
I JUST HAD TO REPOST THIS MYSELF FOR THE LULZ AT THE TARDED TROLL.
Originally by: Kreeak
Originally by: Andnowthenews
Q. How many POS or POS modules have been destroyed with nano?. A. None, Capitals and battleships do that.
It can be done with the right set of speed ships.
Originally by: Andnowthenews
Q. How many motherships or titans have been killed with NANO?. A. None, Capitals and battleships are needed for that.
It can be done with them.
Originally by: Andnowthenews
Q. How many Sniper+support blobs guarding a home system gate from a invasion have been killed with NANO?. A. None, invasions on that scale are done with snipers and support.
It can be done with them.
Originally by: Andnowthenews
Q How many RR BS gangs have been defeated with NANO gangs?. A. None, NANO is ineffective at breaking the spider tank of RR BS and if it gets to close it gets nueted and insta popped, you need capitals or your own RR BS gang.
It can be done, not all speed ships are close range.
Originally by: Andnowthenews
Q. How many NANO gangs that entered hostile space have been beaten with a pure NANO gang?. A. None, the best defense against a NANO gang is a mixed fleet that includes some NANO ships but also needs a lot of non-NANO ships to be fully effective.
Wrong. To beat a speed gang, you must first catch them.
Originally by: Andnowthenews
Q. Does a good NANO gang consist of just super fast HAC's and RECONS.? A. NOPE fast HAC's and RECON's are only part of a good roaming gang, you also need command ships/BC, falcons, logistics all of them NON-NANO.
Your whole post is a pile of crap. Either you are incompetent or have an agenda. Most likely both.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.27 18:48:00 -
[132]
Originally by: Meina Lamia Blah blah i want eve to change totally and be played and setup exactly how i want it.
EVE is the way it is and ppl like me play it, ppl like you will never be satisfied with the game even if they did totally change it to suit your idea of how it should be because you are more interested in having a "ideal" instead of a game to play.
This is EVE its not star trek or some war game and trying to change it and using those modals as guides is just stupid, a war game is not a pro active interactive MMO with both fleets played by 20-800 individuals at any one time and trying to turn it into one will ruin it.
Theirs no reason at all why a cruiser should NOT go as fast as it does as this is a unique universe and who is to say that a space ship should not go fast when it is fitted to do so. Putting limits because of outside influences would be like not losing modules when you die just cos WOW works that way.
Take you idea stick them in a search engine and go find a game that fits your slow ass, static style of warfare and leave this one the way it is, im sure there's a submarine, surface naval game, or military game you can sit and drink a glass of port and smoke a choice cigar while playing.....
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.27 19:04:00 -
[133]
Originally by: Stab Wounds this ain't no twitch game. it's a strategy game.
Actually its about as close to both as a game can get and its certainly not turn based...
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.28 07:59:00 -
[134]
Originally by: Meina Lamia
Originally by: Andnowthenews
Originally by: Stab Wounds this ain't no twitch game. it's a strategy game.
I am a Gankaho, I like the game as it is, its all about me killing you no matter how unbalnced it is or what it costs the other players.
Its my fun that is important not balance as a whole.
Fixed it for you.
Rather poorly fixed so i tidy'd it up for you.
And no, ganking is boring and involves no skill at all.
Speed on the other hand when used in gang vs gang combat makes a fight consinderably more tactical that just sitting opposite each other and hitting f1-f8.
Its obvious to me and anybody else that from your posts you know nothing about pvp in EVE or you would not be trying to change it so fundamentally into your idea of how it should be.
NANO apart from the top end 15-30kms fits is not unbalanced its just about right the problem is that there will always be ppl in a game that suck or want to play it on easy mode. And that is you, but instead of saying your not good enough or that you need help getting organized within your teams or help to skill up on the basics you blame the game and say its broken.
Your pathetic.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.28 16:30:00 -
[135]
Edited by: Andnowthenews on 28/08/2008 16:34:23
Originally by: Meina Lamia When my Alliance was at war with others, we had major fleet conflicts down to Nano Gangs that roamed day and night destroying their capacity to mine and rat destroying their abliity to sustain themselves. Used Nano and Interceptors to run by POSs and run out their ammo bins, and then gank their ships that tried to refill them so you could EASILY take out their POS later.
Our Nano teams by themselves BROKE a entire alliance, yes they could not take the space, but that was not their job, the were no longer able to sustain themselves, that is how effective they were.
Who is this alliance your in then then pal cos im a 2003 player and i know your full of crap about a lot of the fighting that goes on in eve, and your perception of it.
Ppl may think that there roaming gangs of NANO made a difference in a war but the difference was made by having the numbers and coverage to camp the systems in the first place, what ships you did it had had shagg all to do with it.
NANO to run out pos guns???..your so full of crap its disgusting to read, you do not need nor do NANO do anything better than a fast ceptor in doing that in fact a ceptor is the much better option.
You accuse me of not having proof?....proof of what and wheres yours cos anybody who reads the sh*te you just posted will know exactly how full of it you are.
Crawl back under your pathetic carebear rock and stfu cos you know nothing about pvp, combat or NANO.
Originally by: Meina Lamia You have proved nothing and made statements without proof.
List them..go on list the statements i have made..just snip and paste and il qualify them for you or explain the big words if you need me to.
NO?????...
YOUR A SAD PATHETIC LOSER WANTING CCP TO FIGHT THE BATTLES YOU NEITHER HAVE THE SKILL OR ABILITY TO DO YOURSELF.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.28 19:25:00 -
[136]
Edited by: Andnowthenews on 28/08/2008 19:27:41
Originally by: Cpt Branko
Originally by: Nhilist Oh hey look, this thread is still going on. Hasn't everyone realized that it was more of a "feel good, you can pretend to be involved" kind of thing, rather than a "your voice has any sort of impact on the decision" deal?
I think some people really think that using 4-5 alts constantly rehashing the same old "the games broken" crap will somehow promote changes in what was supposed to be a feedback thread for "proposed" and "to be tested" changes, but oh well.
FIXED
Are you MR super gamer, uber tactician, super strategist war game legend, game fixer and balancer, alliance killer Meina Lamia's main?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.28 19:44:00 -
[137]
Come on Meina you have made claims of destroying entire alliances and all manner of other outlandish claims (all due to the great NANO imbalance) so how about telling us who your main is so we can check a few KB's and check out your stories?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.28 19:58:00 -
[138]
Edited by: Andnowthenews on 28/08/2008 20:03:38
Originally by: Cpt Branko
Originally by: Andnowthenews
Are you MR super gamer, uber tactician, super strategist, war game legend, game fixer, game balancer, alliance killer, convention warrior and pvp god Meina Lamia's main?.
I don't feel the need to post with three alts... and I certainly don't see the point of practically spamming with 'don't change anything' crap. I wish they just made a 'whining' sticky to put all the 'omg, me and my three alts can generate a lot of post count saying the same stuff over and over' stuff
Then again, maybe you are using your main, you never know I hear State War Academy is totally awesome at forum warfare.
I suppose ppl got tired of morons and nubs blaming nano for their lack of skill so they started this thread.
Maybe if my main ever needs to switch from skilled pvp to a more mundane noob popping gate camping kind i will look you up. I mean LOL most of your kills are in like 3 or 4 systems dude.....
onatoh tannolen tama sujarento.
You need to get out more.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.28 20:35:00 -
[139]
Originally by: Cpt Branko
Actually, CCP started this thread - for feedback on SISI changes. At one point it just got overrun with 3-4 alts and me on my main trolling. Of course this is cos i support the nerf as even though i mostly just gank noobs i want ccp to slow other ships so i can get even more easy kills.
Fixed.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.28 20:44:00 -
[140]
Edited by: Andnowthenews on 28/08/2008 20:56:13
Originally by: Neutrino Sunset I don't know if this has already been mentioned somewhere in this thread, and I'm disinclined to trawl through it to find out. But won't 50% webs put another nail in the coffin of solo PvP? I mean how will any solo ship that can't double web ever catch anything at a gate ever again?
The web idea is a bad one tbh if anything they should keep standard nano the same (apart from 15-30kms fits) but boost the web range or even/and the speed it decelerates ships.
Keep the mwd killer scram as well cos if you nerf nano nobody is gonna use it if they can kill with alpha or a normal point, and it would take skill and team work to keep a mwd killer alive while tackling.
At least then catching and killing speeding ships will require skill and tackling instead of alpha strikes and dps.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.29 08:45:00 -
[141]
Edited by: Andnowthenews on 29/08/2008 08:55:26
Originally by: Meina Lamia
So I have actaully made claims of destroyering entire alliances?
You mean as in me alone? Without help or being apart of a alliance? Was this in a Nano Hac, Destroyer or a T3 Shuttle or Nano Deathstar by chance?
Yes you did
but i did not say that you claimed to do it solo:-
Originally by: Meina Lamia Our Nano teams by themselves BROKE a entire alliance, yes they could not take the space, but that was not their job, the were no longer able to sustain themselves, that is how effective they were.
And as i said having the capacity to camp there systems regularly if not 23/7 was what broke them (if it ever happened as you tend to be prone to lying through your teath tbh) not NANO,...NANO are just the ships you "CLAIM" to have used.
Whats next NANO's ATE MY BABY????..
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.29 08:57:00 -
[142]
Originally by: Meina Lamia To actually believe that ships should fly at such speeds,...that ships of their own base class shouldnt have any effect against them without bringing in specialty vessels and mods?
YES i do......and i have no problem with a thrown together bunch of un-specialized ships having little or no effect on a well prepared, well organized, well skilled and highly specialized team. Sounds perfectly reasonable tbh.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.29 08:58:00 -
[143]
Edited by: Andnowthenews on 29/08/2008 09:01:28
Originally by: Meina Lamia Did not the speed of the Blitz and going around the French Wall in WWII teach you anything?
I am going to make a good guess that you know how to fly ships but you are very clueless beyond the gang combat.
That WWII comparison bears no relation to eve combat or NANO what so ever and its virtually irrelevant in combat with the way the pos system works. Unless you gonna tell me that if a invading force flies really quickly to a hostiles capital that the station will fall and all the posses will become blue????.
WWII comparisons lol your such a sad loser.
I have been playing since 2003 and have been in and led more conflicts of various sizes than i can begin to count. And no invasion i have ever led relied or was better because the 300 man blob could warp a little quicker. Its you who have no combat experience if you think traveling in warp a little faster is worth a damn in gang combat.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.29 08:59:00 -
[144]
Edited by: Andnowthenews on 29/08/2008 09:01:58
Originally by: Meina Lamia
1.So show me what leads you to believe that EVE wants to break way from the image of RL that EVE has followed this long
2.in its ship class's,
3.Weapons,
4.and economic system
1. Its has followed nothing of the sort or you and others would not be crying for changes. (after all we supposedly flew through a worm hole ffs... RL?).
2. Ship classes are just names given to relate to different sizes, i see no reason why a space ship should behave like a old wooden sailing ship that you idea of eve suggests. In fact the fact that you think they should bear any real resemblance in ability to old wooden sailing ships is ludicrous.
3. Weapons are fine and there inability to insta pop untackled ships fitted to avoid exactly that id say is perfectly balanced considering we should be using tackle.
4. An economic system is a economic system you fool, so using one as an example is stupid and pointless.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.29 09:04:00 -
[145]
Edited by: Andnowthenews on 29/08/2008 09:06:59
Why don't you go play WOW you get to level up real quick, so theirs no real desire to reduce the skill and team work involved in high end combat for ppl like you.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.29 17:03:00 -
[146]
Originally by: Meina Lamia I think it all comes down to im a Idiot.
Realism is the foundation for adding the fantastic, it gives everyone a point of reference, a common ground to work off of.
Fixed
And i do not have problem with realism its just your idea and kind of realism that sucks. Go play battleships or summat thats all your ideas are good for.
Originally by: Meina Lamia Having fleets and Nanos working together has been a very distructive combo. Send the Nanos in for a few weeks/months working 24/7 and the enemy are ripe for Fleet action.
Roaming gangs can do the same in fact NANO is just one form of roaming gang, blaming it for all EVE's ills is just stupid.
Originally by: Meina Lamia As far as I am concerned this convo is over.
Good ppl who have no idea wtf they are talking about should know when to stfu, unfortunately it took you longer than most idiots.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.30 08:37:00 -
[147]
Originally by: Meina Lamia
Originally by: Andnowthenews
X-Box says: Wha wha wha wha
Sorry X-Box, I didnt even bother to read it and shortend its contents to fit its meaning for you.
Thank you for showing us how "supposed" 41 yr old pro tactical practitioners and strategic gamers argue.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.30 08:48:00 -
[148]
Edited by: Andnowthenews on 30/08/2008 08:52:06
Originally by: Adacanavar
A nano ship should avoid most bullets it should be able to run circles around people while locking them down. It should not when it is hit just shrugg of the damage and act like nothing happend.
I think this nerf is more about the fact that you have nano ships like the vagabond that will solo kill lower skill point players in a battlship.
Bud if EVE was all 1 v 1 i would back you up 100%, but the fact is that if using nano reduced dmg to a tenth of its normal potency ppl would bring 10 ships, hell they would bring 40 and insta pop you.
Applying 1 v 1 stats is not worth the paper its written on simply because EVE is not a 1 v 1 game, yes a solo hac or correctly fitted ship can solo a ratter but do you honestly believe that the pilots now flying NANO are going to start flying fits and ships that will lose against solo ratters or that a full stocked pvp should should lose or even have a close fight against a ratting fitted ship?.
LOL its never gonna happen bud , pure pvp fits will and should always out perform ratting setups in 1 v 1 situation and the more ppl gimp the pvp setups for 1 v 1 engagements against non pvp fitted ratters the more the real pvp (gang/team pvp) in eve suffers because of it.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.30 14:34:00 -
[149]
Edited by: Andnowthenews on 30/08/2008 14:34:42
Originally by: Meina Lamia
As your other posts, they are correct, and im a moron.
I know my posts were correct its you stupid idea of EVE that sucks.
You seem to think that ppl wanna pay a monthly fee to sit in a static blob and hit f1-f8 while some other idiot calls targets and thinks its FCing.
Have you considered that ppl wanna actually fly their ships and not go pop in the first 3 seconds of a engagement if they get primaried?..no???...is that cos all you give a crap about are your silly war games and your forgetting that gangs in EVE are made up of actual ppl who pay a monthly fee to fly space ships and not to be a pointless pawn in some armchair warriors delusion of combat?.
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.30 21:27:00 -
[150]
Edited by: Andnowthenews on 30/08/2008 23:02:06
Originally by: Meina Lamia blah blah..........i suck at everything so i want the bar lowered
Here is the truth pal...if you were such a uber tactician you would welcome NANO because by your own reckoning it would be the ultimate challenge to your leadership, tacitcal and pvp skills..
A true tactition would see it as a test..
A true strategist would see it as a challenge..
A true competitor would relish the challenge...
but instead you are crying like a p*ssy that just got butt r*pped, and are screaming for a nerf and for the the bar to get lowered.
Here is what i think to your self acclaimed expertize.......
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Andnowthenews
Caldari State War Academy
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Posted - 2008.08.31 07:42:00 -
[151]
Originally by: Meina Lamia I suck at pvp and life so i need the bar lowered to my crappy level so i can get some kills and feel important.
I claim to be a 41 year old uber gamer who plays strategy games and other high spec tactical gaming, but then i cry and whine about NANO being too hard instead of seeing it as a challenge like all the real gamers and pvpers in eve.
Im so transparently pathetic its ridiculous but im the only one that does not see it because of my absurd self delusion of competence.
Fixed.
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