
Zirator
Industrial Docktors
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Posted - 2008.08.05 18:15:00 -
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First I want to start out saying that I'm not one of those that zoom around with polyed vaga's + hi grade snake set + boosters that result in "ludicrous speeds" as our beloved dev Nozh calls it.
I think that the current build as it is on sisi is completely overboard. Prior to the patch that added rigs to EVE, EVE was doing fine speedwise. There were those that were zooming around at high speeds but everyone knew they ran the risk of loosing their snake set + deadspace fit if they weren't carefull enough. Then came rigs and "ludicrous speeds" were introduced to EVE again.
It took a while but as more and more people started to fly nano fits with poly's the cryign on the forums began. More and more uproar was found by a part of the community that wanted nano's to be nerfed. It was only to be expected that sooner or later CCP was going to give in and I feared they would Tuxford ( dictor nerf anyone??? ) handle this.
But as it points out Nozh was given the honour and he made up a lot of fancy changes to fix EVE. And allthough a nerf might be in it's place Nozh is completely going overboard as far as I'm concerned. Maybe a major nerf to speed rigs and a minor one to speed implants would have been enough to balance eve back to pre-rig ages.
My thought about the current proposed changes:
Warp Scrambler, this module was indeed not used much however this is mostly due to the fact that the warp core stab nerf made fighting with stabs absolete so there was no need anymore for hi point warp scrambler. Turning them into a module that scrambles and works as a form of webbifier is to much. Change it in such a way that unscripted it works as a 2 point scrambler and with a script it disables the MWD. However I still belief that a module that would turn of MWD completely is to good, so this would need some serious testing.
BS acceleration ( and maybe acceleration in general ) changes here make it so that close range turrets ships are at a serious disadvantage to medium range turret ships / missile spammers. The point of close range gun is to do hi damage at close range but with the current system you'll end up being kited by missile spammers and medium range turret ships.
Boosters, only a small group of people use these and because of that it needs to be nerfed into something that is hardly of any use? Come on Nozh be serious?
Roaming in 0.0, many people claimed that this will have no impact on guerilla warfare in general or in 0.0. However I think that it will become allmost impossible to survive a bubble camp that just has the slightest idea of what they are doing in anything bigger then an inty. And even inty's might strugle if the defenders know what they are doing.
But I think the best example of Nozh being wrong with this package is provided by himself.
Quote: What we're currently taking a look at:
Missiles doing too much damage to smaller targets
Agility (especially on cruisers, blaster boats and minmatar ships)
Polycarbon Engine Housing / Nanofibers, possibly increase agility bonus (make them feel more like the old ones)
Inertia Stabilizers, boost them
Drones, speed / orbit speed and tracking (see if it needs tweaking)
Stuff we want to see more info on:
Tracking
Basic attributes of modules and bonuses of ships that have been in the game for ages now need to be balanced becuase of these speed changes. And let's not forget about the stasis web, the most usefull anti nano tool in the game needs to be nerfed as well because of all of this. The impact that these changes will have on the game are so big that I think were at a serious risk of this game getting broken.
Nerfing "ludicrous speeds" is fine by me but do so by bringing it back to pre-rig days without touching those that at the moment fly unrigged T2 speed fits because these ships are fine, and I don't think that we deserve a nerf because of a small group of people that fly around with truly ludicrous speeds
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