| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

QBall
|
Posted - 2003.06.15 03:38:00 -
[1]
Since PVP in empire space has been all but eliminated, can yah please make jumps Gate-to-Gate, and also make warps put you in jumping range of the gates.
Since MWD are all but worthless in way OUTER space please fix it there too, over a minute travel to gate's is rediculous. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Gold Brick
|
Posted - 2003.06.15 06:40:00 -
[2]
No. This would ruin the "large" feeling of Eve. Travel should take time and not be automatic. Couriers are paid to take this pain for you -- find one.
|

Orikva Kardon
|
Posted - 2003.06.15 08:03:00 -
[3]
Travel time should not be changed, but the nature of travel should. It is by and large, uninteresting. More NPC ships (haulers w/ escorts -- pirate haulers w/ pirate escorts), agent emails received when entering a system (with *fun* missions) would be a nice start to alleviate this.
Don't get me wrong, I love this game, it's just the "getting there" that is sooo taxing. Reminds me of staring at my spellbook in EQ. There's only so many times the "WTS Wife and Kids" joke in the trade channel will keep me entertained on a 40 jump trip.
Edited by: Orikva Kardon on 15/06/2003 08:26:51
|

Market Griefer
|
Posted - 2003.06.15 08:28:00 -
[4]
"Gate-to-Gate" Jumps could actually increase travel time.
|

Shintai
|
Posted - 2003.06.15 09:06:00 -
[5]
Please of the love of god stop whining. You basicly want an action system instead of a strategic. Travel across the universe you want to be a 1min task. Then why have a big universe. Why not 1 system with 10000 planets then?
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Sheriff Fatman
|
Posted - 2003.06.15 09:57:00 -
[6]
Strategy does not have to equate to excessive periods of doing nothing.
If the travel system was less cumbersome, I wouldn't mind all the hunting around for asteroid belts or good trade prices.
I don't want an action system, but I do want a system where I am not forced to spend the vast majority of my time impassively watching a station or gate gradually get closer. That's not strategy, that's inactivity.
As for whining, don't start that nonsense please. If something is displeasing a large number of players, it is not wrong to mention it. I paid ú30 for this game one week ago and have had about 10 hours play time. Now I am so bored I don't want to play. How is that a fair buy?
Edited by: Sheriff Fatman on 15/06/2003 09:58:57
|

Quantum Enforcer
|
Posted - 2003.06.15 11:13:00 -
[7]
For long boring trips, a Gameboy is always nice. :P Just remember to keep an eye on the radar for pirates. :) Q.E. New Dawn Corp.
-- Fear the badge!! It has a really sharp pin on the back and can hurt or cause injury if used improperly. Use only as directed. |

Axelay
|
Posted - 2003.06.15 11:27:00 -
[8]
If you have to find a game to play while waiting for your game, then there is something seriously wrong.. _____ m0o
|

Demangel
|
Posted - 2003.06.15 11:50:00 -
[9]
make more things comunicateable and act alive in some way as well. for example see a convoy? you should be able to chat with it even if just for some very basic info, or hail message. maybe even make this a possible way to get picked for an NPC escort mission besides just agents?
I agree though, it's not the time taken, it's the time spent doing nothing...
If there was somehting worth seeing around jump gates I'd be happy. And I'm well aware of all the EYE candy around jumpgates in amarr space, I have mapped a lot of them in my day. But they are boring after the second time you see it. you can't interact with them in any way except show thier info, which says basically nothing of interest.
Seeing a convoy moving around would be a great start.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
|

Peaches UK
|
Posted - 2003.06.15 11:55:00 -
[10]
Being able to access the market while travelling would at least give you something to look at.
|

Asriel
|
Posted - 2003.06.15 16:07:00 -
[11]
I think you're on to something here.
I basically think that they need to "buff up" the EVE universe with some random NPCs. Imagine if there were hundreds of small and big ships at every jump gate, of all shapes and sizes, and imagine if at every station there is a hundred ships coming in out etc.
That would make you so much more involved, it would make your travels a bit more interesting and pointful.
I also definitely agree about chatting. The local window isnt used enough, and isnt really thought through enough... it would be nice to chat to the people that youre cruising alongside with when youre about to jump - a good way of making new friends.
|

Torgrim
|
Posted - 2003.06.15 16:10:00 -
[12]
Space is big, get used to it.
"I have seen things that you only could dream about, i have been there" |

The Wretch
|
Posted - 2003.06.15 16:34:00 -
[13]
"Space is big, get used to it."
And in a world where people can warp and travel faster then light, yada yada yada....
You would think it would be possible to land someone out of warp very close to a jump gate.
Qball - don't even try on this board anymore. Most of the people who rebute you have no interest in fully exploring the game nor have they probably ventured out of empire space much at all on a consistent basis.
All they want to do is see others ppl fun ruined since it is not with in their interest of fun. Most will probably be complaining about travel times when they get the full scope of the game. Or if they have a successfull real life where time is valuable and don't want to spend quality life on a game doing nothing but putting along from jump gate to jump gate to get to the funner parts of this mmporg.
The Wretch Cyberdyen Systems CEO
Edited by: The Wretch on 15/06/2003 16:41:41
The Wretch Cyberdyne Systems CEO
|

Mattathias
|
Posted - 2003.06.15 17:23:00 -
[14]
They need to let us check the market while we're in space. That'll take the edge off travelling...
-Jeff
|

Orikva Kardon
|
Posted - 2003.06.15 18:32:00 -
[15]
I'm glad that some people have liked my suggestions. I know from another thread of Wretch's (where he got flamed for "whining") that he travels long distances to deep space with a few cruisrs and an indy for serious hunting.
Now, if you're Wretch, and you want to travel to deep space, wouldn't it be far more interesting if: -You were challenged along the way by pirate security forces with strength relative to your own? -You could stumble upon pirate trade routes? Camping the trade route would eventually shut it down, so you'd be forced to move deeper into space. -The same area didn't always contain the same pirate groups and they wouldn't mindlessly attack you, wave after wave. -Side trips to asteroids in the systems would reveal NPC mining operations, "good" NPC corps with distress calls, requests for escort, etc...
I think Eve needs content, and the content that exists is just not dynamic enough. ("drifting cask, flotsam" -- so static it hurts.)
Perhaps they're hoping that the players will fill in that part of the equation, but space is just too vast for that. Even if you tripled the player load I think the system would be too empty to force interaction in every system that you passed through.
I think that CCP is probably aware of the problem, and will take steps to alleviate the tedium involved with traveling. Posts like this let them know that we're thinking about it, and help to alter their priorities when it comes to enhancing the system. In 2 years this will be a great game, but if we let them know where the holes are in helpful yet critical ways maybe we can shorten that to 2 months instead. ;)
|

QBall
|
Posted - 2003.06.15 18:36:00 -
[16]
Orikva Kardon,
Yes I like your idea, either give me something to do, or take out the rediculous travel time. I mean seriously spending an hour going somewhere is annoying then, spending an hour to come back is even more annoying, either make Point A to Point B interesting or make it faster. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Master Scy
|
Posted - 2003.06.15 18:48:00 -
[17]
More content would definitely help. The universe needs to be full of life, with NPC convoys at gates, as well as NPC pirates raiding the convoys, and every once in a while a smuggler which you can legally blow up after you find the drugs in his cargo, or concord marks him for you. ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
|

Xane
|
Posted - 2003.06.15 19:55:00 -
[18]
I know, why not put all the planets and asteroid belts INSIDE the stations, that way we never have to leave them at all.
x a n e |

Gauguin
|
Posted - 2003.06.15 19:58:00 -
[19]
All great suggestions about more NPC convoys, being attacked by pirates once in a while, pirates being chased off by the Concord navy, etc. More convoys and other traffic in the high security systems, less and with military escorts in the low sec systems.
Another thing that I think is missing is signs of life on the planets. Surely it's possible to show cities on the light side and the lights from those cities on the dark side of a planet.
All this Life in the high sec systems would underscore the feeling of being really far away when you travel to the empty 0.0 security systems.
|

Wrangler
|
Posted - 2003.06.15 20:54:00 -
[20]
More NPCs in the universe sounds like a good idea to me. Making travel time shorter would take away a big part of the space "feeling" IMO. This isn't Descent ;)
Edited by: Wrangler on 15/06/2003 20:54:34
[Read the Rules!] - [Email the Moderators] |

Mimic
|
Posted - 2003.06.15 23:15:00 -
[21]
again signing wranglers post :).
think if u make travel times short that would cause many things to breakdown.
Actual many players doesn't travel to outer regions because the pirates are to big for them *smile* and u won't fly 40 jumps to loose ur ship or 40 jumps to noticed "oh i can't do anything here". Also if i could fly in one minute thorugh the hole galaxy i can sell my items everywhere and only the best items will be worth anything.
U would kill many game features... - most market-actions - the space feeling - it would come to a shooter like game...flying to one edge 0.0 killing players and be back in 15 minutes
and so on and on.... if u fly a cruiser *G* make autopilot active and let him go :) come back an hour later and see if ur splattered
---------- Mimic - Director of the PAIN Syndicate
Stop whining and counting Start having fun ! |

The Wretch
|
Posted - 2003.06.16 01:48:00 -
[22]
"They need to let us check the market while we're in space. That'll take the edge off travelling..."
That is one very good step if taken. All this futuristic technology and we can't access and perform market actions from our ships? Hell I can do that now from my car.
The Wretch Cyberdyne Systems CEO
The Wretch Cyberdyne Systems CEO
|

Mordessa
|
Posted - 2003.06.16 03:47:00 -
[23]
Personally I would like to see the skills Navigation and Warp Drive Operation having an effect on this, I.E. as your levels increase in these two skills it will put you closer and closer to the gates AND the stations, until you reach level 5 in EACH of the skills in which I think that coming out of warp 2KM from the jump/docking distance is achieved. This way its not a freebie to all and is something to have people work towards.
|

Harakiri
|
Posted - 2003.06.16 06:59:00 -
[24]
Traveltimes? what are you talking about .. the time it takes to go to a gate is nothing with a Microwarpdrive.
Agreed that with an industrial , fully equipped with expanders and without afterburners it takes quite some time , big ships are supposed to be slow.
No keep it as it is!
|

QBall
|
Posted - 2003.06.16 07:04:00 -
[25]
All I know is that something need to be done to address the extremly boring long jumps through nothingness.
I hear the complaint that less jump time = losing the feeling of space. Well this is the future with warp drives and such.
Also, last time I check floating through nothing is not fun. I pay for fun. I believe a good way around this is (thanks for whoever suggested this) is to put a skill in that go off warp drive operations that lets you land closer to gates.
Or put in content, I just find that 2-3 minutes at ever gate is horrible, and with Player pirate it would be insane to afk jump.
That and another argument, is the only benefit to not jumping close to gate is that people can kill you, but right now thats why the added Sentry guns.
Just 2 minutes of wasted time x 60 jumps turns into 120 minutes or 2 hours of nothing, but watching autopilot messages. Seriously can't someone think of a better timesink that jumping.
That and also, you wouldn't really lose the since of space because you still have to explore. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Vapor
|
Posted - 2003.06.16 09:49:00 -
[26]
I would like to see NPC trade convoys en route to places. I want to jump into systems and see NPC pirates attacking trade convoys so I can jump to the rescue. I want to receive messages of distress from NPC's as well. I too want to see that smuggler by scannin ghis cargo hold and then opening fire on him. All these things go towards making travel more interesting. I'm not all that worried about the time perse, but the time doing NOTHING (except turn around watch tv, make a coffee, pick my nose) really needs to be eliminated.
|

Pascalean
|
Posted - 2003.06.16 11:19:00 -
[27]
Yes, this is also something that annoys me. In a high technology space age you'd think they'd allow you to come out of warp a bit closer to your destination. It seems that you drop out of warp a random distance, anything up to 50k from the station/gate. My advice is stick on some afterburners if you're in a slow ship, they'll cut down your approach time.
|

snotty
|
Posted - 2003.06.16 11:34:00 -
[28]
And tomorrows inflight-movie: Buck Rogers.
ah well, i take a MWD and come out of warp with 2600 m/s im at the gate in 4 sec and gating after 7 sec.
|

QBall
|
Posted - 2003.06.16 17:46:00 -
[29]
I'm currently running 2 afterburners and only do around 300-350, with mwd I can't go into combat with anyone. So CONTENT I NEED CONTENT :) -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Andromedius
|
Posted - 2005.05.09 21:59:00 -
[30]
Insta-BM were once upon a time unknown.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |