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QBall
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Posted - 2003.06.15 03:38:00 -
[1]
Since PVP in empire space has been all but eliminated, can yah please make jumps Gate-to-Gate, and also make warps put you in jumping range of the gates.
Since MWD are all but worthless in way OUTER space please fix it there too, over a minute travel to gate's is rediculous. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Gold Brick
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Posted - 2003.06.15 06:40:00 -
[2]
No. This would ruin the "large" feeling of Eve. Travel should take time and not be automatic. Couriers are paid to take this pain for you -- find one.
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Orikva Kardon
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Posted - 2003.06.15 08:03:00 -
[3]
Travel time should not be changed, but the nature of travel should. It is by and large, uninteresting. More NPC ships (haulers w/ escorts -- pirate haulers w/ pirate escorts), agent emails received when entering a system (with *fun* missions) would be a nice start to alleviate this.
Don't get me wrong, I love this game, it's just the "getting there" that is sooo taxing. Reminds me of staring at my spellbook in EQ. There's only so many times the "WTS Wife and Kids" joke in the trade channel will keep me entertained on a 40 jump trip.
Edited by: Orikva Kardon on 15/06/2003 08:26:51
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Market Griefer
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Posted - 2003.06.15 08:28:00 -
[4]
"Gate-to-Gate" Jumps could actually increase travel time.
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Shintai
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Posted - 2003.06.15 09:06:00 -
[5]
Please of the love of god stop whining. You basicly want an action system instead of a strategic. Travel across the universe you want to be a 1min task. Then why have a big universe. Why not 1 system with 10000 planets then?
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Sheriff Fatman
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Posted - 2003.06.15 09:57:00 -
[6]
Strategy does not have to equate to excessive periods of doing nothing.
If the travel system was less cumbersome, I wouldn't mind all the hunting around for asteroid belts or good trade prices.
I don't want an action system, but I do want a system where I am not forced to spend the vast majority of my time impassively watching a station or gate gradually get closer. That's not strategy, that's inactivity.
As for whining, don't start that nonsense please. If something is displeasing a large number of players, it is not wrong to mention it. I paid ú30 for this game one week ago and have had about 10 hours play time. Now I am so bored I don't want to play. How is that a fair buy?
Edited by: Sheriff Fatman on 15/06/2003 09:58:57
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Quantum Enforcer
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Posted - 2003.06.15 11:13:00 -
[7]
For long boring trips, a Gameboy is always nice. :P Just remember to keep an eye on the radar for pirates. :) Q.E. New Dawn Corp.
-- Fear the badge!! It has a really sharp pin on the back and can hurt or cause injury if used improperly. Use only as directed. |

Axelay
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Posted - 2003.06.15 11:27:00 -
[8]
If you have to find a game to play while waiting for your game, then there is something seriously wrong.. _____ m0o
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Demangel
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Posted - 2003.06.15 11:50:00 -
[9]
make more things comunicateable and act alive in some way as well. for example see a convoy? you should be able to chat with it even if just for some very basic info, or hail message. maybe even make this a possible way to get picked for an NPC escort mission besides just agents?
I agree though, it's not the time taken, it's the time spent doing nothing...
If there was somehting worth seeing around jump gates I'd be happy. And I'm well aware of all the EYE candy around jumpgates in amarr space, I have mapped a lot of them in my day. But they are boring after the second time you see it. you can't interact with them in any way except show thier info, which says basically nothing of interest.
Seeing a convoy moving around would be a great start.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Peaches UK
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Posted - 2003.06.15 11:55:00 -
[10]
Being able to access the market while travelling would at least give you something to look at.
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Asriel
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Posted - 2003.06.15 16:07:00 -
[11]
I think you're on to something here.
I basically think that they need to "buff up" the EVE universe with some random NPCs. Imagine if there were hundreds of small and big ships at every jump gate, of all shapes and sizes, and imagine if at every station there is a hundred ships coming in out etc.
That would make you so much more involved, it would make your travels a bit more interesting and pointful.
I also definitely agree about chatting. The local window isnt used enough, and isnt really thought through enough... it would be nice to chat to the people that youre cruising alongside with when youre about to jump - a good way of making new friends.
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Torgrim
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Posted - 2003.06.15 16:10:00 -
[12]
Space is big, get used to it.
"I have seen things that you only could dream about, i have been there" |

The Wretch
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Posted - 2003.06.15 16:34:00 -
[13]
"Space is big, get used to it."
And in a world where people can warp and travel faster then light, yada yada yada....
You would think it would be possible to land someone out of warp very close to a jump gate.
Qball - don't even try on this board anymore. Most of the people who rebute you have no interest in fully exploring the game nor have they probably ventured out of empire space much at all on a consistent basis.
All they want to do is see others ppl fun ruined since it is not with in their interest of fun. Most will probably be complaining about travel times when they get the full scope of the game. Or if they have a successfull real life where time is valuable and don't want to spend quality life on a game doing nothing but putting along from jump gate to jump gate to get to the funner parts of this mmporg.
The Wretch Cyberdyen Systems CEO
Edited by: The Wretch on 15/06/2003 16:41:41
The Wretch Cyberdyne Systems CEO
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Mattathias
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Posted - 2003.06.15 17:23:00 -
[14]
They need to let us check the market while we're in space. That'll take the edge off travelling...
-Jeff
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Orikva Kardon
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Posted - 2003.06.15 18:32:00 -
[15]
I'm glad that some people have liked my suggestions. I know from another thread of Wretch's (where he got flamed for "whining") that he travels long distances to deep space with a few cruisrs and an indy for serious hunting.
Now, if you're Wretch, and you want to travel to deep space, wouldn't it be far more interesting if: -You were challenged along the way by pirate security forces with strength relative to your own? -You could stumble upon pirate trade routes? Camping the trade route would eventually shut it down, so you'd be forced to move deeper into space. -The same area didn't always contain the same pirate groups and they wouldn't mindlessly attack you, wave after wave. -Side trips to asteroids in the systems would reveal NPC mining operations, "good" NPC corps with distress calls, requests for escort, etc...
I think Eve needs content, and the content that exists is just not dynamic enough. ("drifting cask, flotsam" -- so static it hurts.)
Perhaps they're hoping that the players will fill in that part of the equation, but space is just too vast for that. Even if you tripled the player load I think the system would be too empty to force interaction in every system that you passed through.
I think that CCP is probably aware of the problem, and will take steps to alleviate the tedium involved with traveling. Posts like this let them know that we're thinking about it, and help to alter their priorities when it comes to enhancing the system. In 2 years this will be a great game, but if we let them know where the holes are in helpful yet critical ways maybe we can shorten that to 2 months instead. ;)
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QBall
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Posted - 2003.06.15 18:36:00 -
[16]
Orikva Kardon,
Yes I like your idea, either give me something to do, or take out the rediculous travel time. I mean seriously spending an hour going somewhere is annoying then, spending an hour to come back is even more annoying, either make Point A to Point B interesting or make it faster. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Master Scy
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Posted - 2003.06.15 18:48:00 -
[17]
More content would definitely help. The universe needs to be full of life, with NPC convoys at gates, as well as NPC pirates raiding the convoys, and every once in a while a smuggler which you can legally blow up after you find the drugs in his cargo, or concord marks him for you. ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Xane
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Posted - 2003.06.15 19:55:00 -
[18]
I know, why not put all the planets and asteroid belts INSIDE the stations, that way we never have to leave them at all.
x a n e |

Gauguin
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Posted - 2003.06.15 19:58:00 -
[19]
All great suggestions about more NPC convoys, being attacked by pirates once in a while, pirates being chased off by the Concord navy, etc. More convoys and other traffic in the high security systems, less and with military escorts in the low sec systems.
Another thing that I think is missing is signs of life on the planets. Surely it's possible to show cities on the light side and the lights from those cities on the dark side of a planet.
All this Life in the high sec systems would underscore the feeling of being really far away when you travel to the empty 0.0 security systems.
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Wrangler
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Posted - 2003.06.15 20:54:00 -
[20]
More NPCs in the universe sounds like a good idea to me. Making travel time shorter would take away a big part of the space "feeling" IMO. This isn't Descent ;)
Edited by: Wrangler on 15/06/2003 20:54:34
[Read the Rules!] - [Email the Moderators] |

Mimic
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Posted - 2003.06.15 23:15:00 -
[21]
again signing wranglers post :).
think if u make travel times short that would cause many things to breakdown.
Actual many players doesn't travel to outer regions because the pirates are to big for them *smile* and u won't fly 40 jumps to loose ur ship or 40 jumps to noticed "oh i can't do anything here". Also if i could fly in one minute thorugh the hole galaxy i can sell my items everywhere and only the best items will be worth anything.
U would kill many game features... - most market-actions - the space feeling - it would come to a shooter like game...flying to one edge 0.0 killing players and be back in 15 minutes
and so on and on.... if u fly a cruiser *G* make autopilot active and let him go :) come back an hour later and see if ur splattered
---------- Mimic - Director of the PAIN Syndicate
Stop whining and counting Start having fun ! |

The Wretch
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Posted - 2003.06.16 01:48:00 -
[22]
"They need to let us check the market while we're in space. That'll take the edge off travelling..."
That is one very good step if taken. All this futuristic technology and we can't access and perform market actions from our ships? Hell I can do that now from my car.
The Wretch Cyberdyne Systems CEO
The Wretch Cyberdyne Systems CEO
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Mordessa
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Posted - 2003.06.16 03:47:00 -
[23]
Personally I would like to see the skills Navigation and Warp Drive Operation having an effect on this, I.E. as your levels increase in these two skills it will put you closer and closer to the gates AND the stations, until you reach level 5 in EACH of the skills in which I think that coming out of warp 2KM from the jump/docking distance is achieved. This way its not a freebie to all and is something to have people work towards.
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Harakiri
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Posted - 2003.06.16 06:59:00 -
[24]
Traveltimes? what are you talking about .. the time it takes to go to a gate is nothing with a Microwarpdrive.
Agreed that with an industrial , fully equipped with expanders and without afterburners it takes quite some time , big ships are supposed to be slow.
No keep it as it is!
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QBall
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Posted - 2003.06.16 07:04:00 -
[25]
All I know is that something need to be done to address the extremly boring long jumps through nothingness.
I hear the complaint that less jump time = losing the feeling of space. Well this is the future with warp drives and such.
Also, last time I check floating through nothing is not fun. I pay for fun. I believe a good way around this is (thanks for whoever suggested this) is to put a skill in that go off warp drive operations that lets you land closer to gates.
Or put in content, I just find that 2-3 minutes at ever gate is horrible, and with Player pirate it would be insane to afk jump.
That and another argument, is the only benefit to not jumping close to gate is that people can kill you, but right now thats why the added Sentry guns.
Just 2 minutes of wasted time x 60 jumps turns into 120 minutes or 2 hours of nothing, but watching autopilot messages. Seriously can't someone think of a better timesink that jumping.
That and also, you wouldn't really lose the since of space because you still have to explore. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Vapor
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Posted - 2003.06.16 09:49:00 -
[26]
I would like to see NPC trade convoys en route to places. I want to jump into systems and see NPC pirates attacking trade convoys so I can jump to the rescue. I want to receive messages of distress from NPC's as well. I too want to see that smuggler by scannin ghis cargo hold and then opening fire on him. All these things go towards making travel more interesting. I'm not all that worried about the time perse, but the time doing NOTHING (except turn around watch tv, make a coffee, pick my nose) really needs to be eliminated.
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Pascalean
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Posted - 2003.06.16 11:19:00 -
[27]
Yes, this is also something that annoys me. In a high technology space age you'd think they'd allow you to come out of warp a bit closer to your destination. It seems that you drop out of warp a random distance, anything up to 50k from the station/gate. My advice is stick on some afterburners if you're in a slow ship, they'll cut down your approach time.
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snotty
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Posted - 2003.06.16 11:34:00 -
[28]
And tomorrows inflight-movie: Buck Rogers.
ah well, i take a MWD and come out of warp with 2600 m/s im at the gate in 4 sec and gating after 7 sec.
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QBall
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Posted - 2003.06.16 17:46:00 -
[29]
I'm currently running 2 afterburners and only do around 300-350, with mwd I can't go into combat with anyone. So CONTENT I NEED CONTENT :) -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Andromedius
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Posted - 2005.05.09 21:59:00 -
[30]
Insta-BM were once upon a time unknown.
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TheJay
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Posted - 2005.05.09 22:07:00 -
[31]
Bumping old threads is ******* wrong 
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Danton Marcellus
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Posted - 2005.05.09 22:09:00 -
[32]
Stay and heel!
Convert Stations
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Dionysus Davinci
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Posted - 2005.05.09 22:31:00 -
[33]
Originally by: Wrangler More NPCs in the universe sounds like a good idea to me. Making travel time shorter would take away a big part of the space "feeling" IMO. This isn't Descent ;)
Edited by: Wrangler on 15/06/2003 20:54:34
Some of us have to work to make money and pay of the bills (like my subscription ^_^ ) and screw this "big feeling" crap. Even 30 jumps with BMs take a huge amount and I'd rather spend more time killing, maiming, hunting then traveling somewhere and logging so I can play there tomorrow.
Also, BMs have already been said to be huge demand on the server, and if they remove the use of them people are going to be ****ed. Really ****ed. CCP, you are fixing the mobile disrupters are getting fixed where you couldn't travel alone anyway. Just for the love of god let us warp in at the 5km range. Besides, almost everyone is killed after jumping.
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Smiffa
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Posted - 2005.05.09 22:43:00 -
[34]
Originally by: Orikva Kardon Travel time should not be changed, but the nature of travel should. It is by and large, uninteresting. More NPC ships (haulers w/ escorts -- pirate haulers w/ pirate escorts), agent emails received when entering a system (with *fun* missions) would be a nice start to alleviate this.
Don't get me wrong, I love this game, it's just the "getting there" that is sooo taxing. Reminds me of staring at my spellbook in EQ. There's only so many times the "WTS Wife and Kids" joke in the trade channel will keep me entertained on a 40 jump trip.
Edited by: Orikva Kardon on 15/06/2003 08:26:51
Signed! This would be great, really increase the sense of a bustling universe, especially in some of the empire systems. Yulai has the right kind of atmosphere but it would be uber-cool to see some "unexpected" local agent pop up and ask a favour.
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Burga Galti
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Posted - 2005.05.09 23:25:00 -
[35]
Originally by: Andromedius Insta-BM were once upon a time unknown.
Thread necrophillia is bad m'kay
Tales from the EVE Cluster |

DryPenguin
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Posted - 2005.05.10 00:35:00 -
[36]
I am brand new still on my trial, I wonder as I am sitting here watching space (or minimizing to forum surf), why are there no mini games? Seems like a logical thing to implement. People don't play chess in the future? Or Othello?
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Astatine Radon
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Posted - 2005.05.10 03:06:00 -
[37]
This crazy voodoo zombie makes me think I got some bad ganja.
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Antic
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Posted - 2005.05.10 04:14:00 -
[38]
New world order patch will remove some empire highways. That will probably increase amounts of jumps needed to get from one side to the other = more traveltime.
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Vicker Lahn'se
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Posted - 2005.05.10 04:27:00 -
[39]
Edited by: Vicker Lahn''se on 10/05/2005 04:29:32
Originally by: Antic New world order patch will remove some empire highways. That will probably increase amounts of jumps needed to get from one side to the other = more traveltime.
I remember hearing something about removing the super highways and putting in a buncha smaller pseudo-highways.
Edit: Andromedius, reviving old threads is straying towards the Dark Side.
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Halseth Durn
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Posted - 2005.05.10 04:39:00 -
[40]
Speed up ship warp speeds and negate all bookmarks within 100K of gates.
A whole new meaning to the terms "blockade" and "blockade runners".
sadly, I dont think CCP has the guts to ever dump the insta BMs.
Oberon-Inc FEAR MY EMOTICONS |

infused
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Posted - 2005.05.10 05:28:00 -
[41]
Edited by: infused on 10/05/2005 05:28:30
Originally by: Halseth Durn Speed up ship warp speeds and negate all bookmarks within 100K of gates.
A whole new meaning to the terms "blockade" and "blockade runners".
sadly, I dont think CCP has the guts to ever dump the insta BMs.
Because if they did, half of the eve population would leave.
The travel system sucks IMO.
Why cant we get a skill system for it. Level 5 of that skill lands you 1-2k away from the location you warped to.
Then you can have modules that land you even close. I donno, but this gate travel stuff sucks. Why do I have to wait an hour to jump 14 gates in a hauler? Stupid.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Theonlystd
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Posted - 2005.05.10 05:40:00 -
[42]
Donno i thought space was a bit to fast. I can get to like 6 different region in like 6 jumps or less. You implant faster travel market will get seruisly messed up. Why buy anything in your region when u can get to geneisis in 2minutes and get whatever u need 100k cheaper. ------------------------------------------- Aye Spellcheck is beyond me along with propper grammer. |

anter
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Posted - 2005.05.10 05:45:00 -
[43]
bumping old threads is bad. 
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Kyle Caldrel
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Posted - 2005.05.10 06:08:00 -
[44]
NECROMANCY!
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DryPenguin
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Posted - 2005.05.10 06:20:00 -
[45]
Explain to the noob.....
Why no minigames?
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MutationZ
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Posted - 2005.05.10 07:05:00 -
[46]
Originally by: DryPenguin Explain to the noob.....
Why no minigames?
because pods cost isk
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FireFoxx80
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Posted - 2005.05.10 07:33:00 -
[47]
It was already said somewhere (dev blog?) that instas were going to be removed and in its place a module/skill to get close to the gate were going to be introduced.
Just do what I do, buy two accounts, so you can concentrate on the second whilst the first is warping.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Burga Galti
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Posted - 2005.05.10 10:13:00 -
[48]
Originally by: FireFoxx80 It was already said somewhere (dev blog?) that instas were going to be removed and in its place a module/skill to get close to the gate were going to be introduced.
Just do what I do, buy two accounts, so you can concentrate on the second whilst the first is warping.
It's far from decided. They are 'looking into it'
Could we not have a forum feature that automatically locks threads once nobody has posted in them for a month?
Tales from the EVE Cluster |

Marcus Khan
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Posted - 2005.05.10 10:26:00 -
[49]
The key here is actually territoriality in design. A region or even a constellation should be interesting in itself to interact in, be it in 0.0 or empire. This is something they seem to be aiming at with their COSMOS project. We, the players, should have the tools to build the necessary infrastructure to support the activities we find "fun". Now when a constellation is filled with meaningful and challenging NPC and PC interaction, there is less need to travel here and there all the time. Sure, not all regions would have everything, but every region could potentially have all that is NEEDED. Travel would be the means to greater variety, not something that is mandatory for getting the essentials.
When a constellation would have all that is needed for meaningful interaction, then also corps, alliances and other joint operations would tend to flock on certain areas. When more people gather to a certain area, there are more chances for meaningful interaction. It feeds itself. And since resources are scattered, not everyone would flock in some sort of a hub (like yulai).
Oh, and in order for this to happen, travel needs to be quite slow indeed. If everything is just around the corner, then location loses its significance. You have a home everywhere and nowhere. There are no local cultures or meaningful social networks based on mutual needs. It is all a mere blend of everything, all colours weaved together that amounts to nothing but dull blankness. Or worse, the disappearance of those colours, when only black would rule, when everything would be dark, cold and meaningless.
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Toridima
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Posted - 2005.05.10 10:29:00 -
[50]
I really wish they would do something about this it's pointless and boring beyond belief.
To the minority of people who seem to enjoy endless hours of reading jump messages (I bet you enjoy pushing forks into your eyes also and being whipped) you can just take the long route or do the journey twice / three times if necessary - satisified that the universe is big. I will take the short route thankyou and do something constructive with my precious time.
The amount of times have I logged out of this game because I have a forty jump journey ahead of me and just really cannot face it. Too many.
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Marcus Khan
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Posted - 2005.05.10 12:02:00 -
[51]
Toridima,
Why do you need to make that 40 jump trip? When you answer that, I will give a far better solution to your problem than reduced travel time.
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Vel Kyri
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Posted - 2005.05.10 12:13:00 -
[52]
Originally by: Marcus Khan The key here is actually territoriality in design. A region or even a constellation should be interesting in itself to interact in, be it in 0.0 or empire. This is something they seem to be aiming at with their COSMOS project. We, the players, should have the tools to build the necessary infrastructure to support the activities we find "fun". Now when a constellation is filled with meaningful and challenging NPC and PC interaction, there is less need to travel here and there all the time. Sure, not all regions would have everything, but every region could potentially have all that is NEEDED. Travel would be the means to greater variety, not something that is mandatory for getting the essentials.
When a constellation would have all that is needed for meaningful interaction, then also corps, alliances and other joint operations would tend to flock on certain areas. When more people gather to a certain area, there are more chances for meaningful interaction. It feeds itself. And since resources are scattered, not everyone would flock in some sort of a hub (like yulai).
Oh, and in order for this to happen, travel needs to be quite slow indeed. If everything is just around the corner, then location loses its significance. You have a home everywhere and nowhere. There are no local cultures or meaningful social networks based on mutual needs. It is all a mere blend of everything, all colours weaved together that amounts to nothing but dull blankness. Or worse, the disappearance of those colours, when only black would rule, when everything would be dark, cold and meaningless.
That is an awesome post - and i honestly hope thats where things are going with this mytical "COSMOS"...
honestly i would like to make sticking in a single system interesting for extended periods of time... and removal of all BMs would be a god-send :) I hate having to have 1000+ bookmarks to just make combat travelling useful... I would so much prefer to be able to chase down someone in a single system, and make that chase interesting and exciting, than having to follow an insta-jumping enemy 20 jumps just so my inti can get enough of a lead time to scramble the bugger... -----
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Kin Hanyerec
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Posted - 2005.05.10 12:23:00 -
[53]
Edited by: Kin Hanyerec on 10/05/2005 12:26:03 Edited by: Kin Hanyerec on 10/05/2005 12:24:09 HEY EVERYONE THIS THREAD IS 2 YEARS OLD AND THE PROBLEMS DISCUSSED HERE ARE ALREADY BEEN SOLVED. KTHX
edit1: oh welcome back qball thought you left the game
edit2: OMG you are a zombie ! EVERYONE RUN ! RUN AWAY! DONT BE BITTEN! AHHH
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Sadist
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Posted - 2005.05.10 12:26:00 -
[54]
I dont know about you, but every time i enter a new 0.0 system its a new experience, each having a different set of asteroid formations, some old, abandoned warship wrecks...
I find peace in the endless space, and travelling around the system. The vast unpopulated AU's and the feel of loneliness. If arent an explorer at heart, you wouldn't understand.
You'd be whining and digging out old threads. "Travel time, i need less travel time. Gotta gank more peeps before DT and then travel across half a universe for refitting, waagh, waaagh, why can't i grief the whole universe in 1 day?" _______________________________________________
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Khaldorn Murino
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Posted - 2005.05.10 12:58:00 -
[55]
Originally by: QBall Since PVP in empire space has been all but eliminated
Your are mistaken grasshopper. Ahh yes, you are. The wise man say he fight slavers every night in Empire and much fun he has doing so as well.
Get rid of insta's tho, make it feel bigger! -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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