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Devils Sin
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Posted - 2008.07.31 13:08:00 -
[31]
Edited by: Devils Sin on 31/07/2008 13:08:41 "Moat" ? those rage torps arnt gona do much for ya without a painter. either it be drones or someone in gang.
EFT requires some actual game play experience to be used effectivly.
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:11:00 -
[32]
rage torps do just fine, ever heard of a webber? (p.s look, no warp disrupter.. this thing was obviously meant for a fleet/big gang in which theres usually at least 1 painter)
like i said earlier.. i dont use EFT, i downloaded it specifically for you bunch, AND the whole "omg moat" thing, pick any med sized neut to go with the heavy.. they all fit.. i just clicked a random one.
PROTIP: trying to invalidate an entire build base on saying "moat" is ******ed
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.31 13:12:00 -
[33]
Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:14:00 -
[34]
Originally by: The Djego Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact.
true story
against a webbed cruiser your still doing more than ample damage without a painter, with a painter it just becomes unfair :D
but remember, downsides of this build.. its a brick.. its not going anywhere FAST..
so a bit of co-ordination, warp in points and webbers will be needed for full effect.
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iNsAn3
Caldari SKots INdusTries The Second Genesis
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Posted - 2008.07.31 13:15:00 -
[35]
Originally by: Torak Dakos [Abaddon, New Setup 1] Heat Sink II Heat Sink II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Damage Control II Large Armor Repairer II
100MN MicroWarpdrive II J5 Prototype Warp Inhibitor I X5 Prototype I Engine Enervator Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5
1000DPS with drones and faction ammo, a little over 800 with scorch and 45km optimal. can repair it self and hace 130k EHP and unlike the rokh it still got a MWD, 20km scrambler and a web. with mean i can get to the target, you cant, i dont need to get to the target becaues i got many times your optimal, and i can prevent them from running aswell
my personal favourite, ultimate win when overloading rep also. --- The Cake Is A LIE?!?! [TROCK] Are Recruitng!! |

Wil Smithx
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Posted - 2008.07.31 13:17:00 -
[36]
Originally by: The Djego Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact.
Would probably pay however to use faction ammo instead of T2, also, drones as 2 webbers and a TP work well?
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Devils Sin
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Posted - 2008.07.31 13:19:00 -
[37]
Edited by: Devils Sin on 31/07/2008 13:20:03 wasnt trying to invalidate your whole thread over moat lol. Never seen the name so i questioned it. didnt say "omg you fail you used moat" lol
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Devils Sin
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Posted - 2008.07.31 13:23:00 -
[38]
As far as torps working well in pvp i agree. Faction torps make a heck of a mess. I dont agree that rages are the choice i would make against anything unpainted. Couple painter drones might be good but I can never get someone else to use a painter. I wonder if webber drones will be worth using after the speed nerf...might they catch something?
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Oktacon
Caldari Exiled. Un-Natural Selection
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Posted - 2008.07.31 13:26:00 -
[39]
Originally by: Mu Yaling TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
I find your lack of a MWD disturbing.
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:30:00 -
[40]
Edited by: Mu Yaling on 31/07/2008 13:29:51
Originally by: Oktacon
Originally by: Mu Yaling TORP RAVEN
I find your lack of a MWD disturbing.
i find your lack of imagination (or your blatant willingness to troll) disturbing
1/10
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.31 13:30:00 -
[41]
Originally by: Wil Smithx
Originally by: The Djego Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact.
Would probably pay however to use faction ammo instead of T2, also, drones as 2 webbers and a TP work well?
DidnŠt seen any TP Drones so fare, in a closerange Gang the Target is mostly webbed anyway, so no big deal. Range Torps are a bit more a anti BS Weapon, Faction Torps on the other hand are what you will see most of the Time.
I actualy meet a Golem once in PVP(that had Target Painted me and was fitted with CN EM Torps, 80% EM Resistance saved my ass here), tanked two Megas with my Navy Mega very well and nearly got shoot down by the Golem in a couple of Seconds before my Back up arived. Torps on a Raven are good. Torps on a Golem are simply the next level of BS Gank style PVP.
True Story. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:34:00 -
[42]
lolly
and yes, if theres a total lack of BS's to shoot i switch out to faction.. but usually rolling with t2 torps means that against a BS/BC you just w***ed that killmail.
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Wil Smithx
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Posted - 2008.07.31 13:34:00 -
[43]
Originally by: The Djego
Originally by: Wil Smithx
Originally by: The Djego Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact.
Would probably pay however to use faction ammo instead of T2, also, drones as 2 webbers and a TP work well?
DidnŠt seen any TP Drones so fare, in a closerange Gang the Target is mostly webbed anyway, so no big deal. Range Torps are a bit more a anti BS Weapon, Faction Torps on the other hand are what you will see most of the Time.
I actualy meet a Golem once in PVP(that had Target Painted me and was fitted with CN EM Torps, 80% EM Resistance saved my ass here), tanked two Megas with my Navy Mega very well and nearly got shoot down by the Golem in a couple of Seconds before my Back up arived. Torps on a Raven are good. Torps on a Golem are simply the next level of BS Gank style PVP.
True Story.
I played around with a golem on sisi, I had a halo set in and tanked 4 hyperions... Course it was a full tank fit so I could perma some 1600 dps and deal about 400 lol.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.31 13:35:00 -
[44]
Originally by: Bellum Eternus
Originally by: Mu Yaling TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
That... is a sick setup. Caldari are soooo OP lol.
It doesn't fit. It doesn't even come close to fitting. Both of you, get a clue.
It's short 55 CPU and almost 3000 PG. And it doesn't even have a MWD. 
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:37:00 -
[45]
Originally by: Gypsio III
Originally by: Bellum Eternus
Originally by: Mu Yaling TORP RAVEN
That... is a sick setup. Caldari are soooo OP lol.
It doesn't fit. It doesn't even come close to fitting. Both of you, get a clue.
It's short 55 CPU and almost 3000 PG. And it doesn't even have a MWD. 
read the entire thread, get a clue. i rectified the one thing i forgot to mention.
check the linky.
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Wil Smithx
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Posted - 2008.07.31 13:38:00 -
[46]
Originally by: Gypsio III
Originally by: Bellum Eternus
Originally by: Mu Yaling TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
That... is a sick setup. Caldari are soooo OP lol.
It doesn't fit. It doesn't even come close to fitting. Both of you, get a clue.
It's short 55 CPU and almost 3000 PG. And it doesn't even have a MWD. 
Well if you were anything but a troll, you would have read the page above your post and thus this post wouldnt exist, not to mention it doesnt need a mwd, it has a 30km range and this setup is perfect for things like station hugging. Which your nanos wont be able to stop after the patch :D
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:39:00 -
[47]
Well if you were anything but a troll, you would have read the page above your post and thus this post wouldnt exist, not to mention it doesnt need a mwd, it has a 30km range and this setup is perfect for things like station hugging. Which your nanos wont be able to stop after the patch :D
this man speaks truth, and as such i welcome him as my new overlord
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.31 13:47:00 -
[48]
COSMOS heavy energy neut? Facepalm, indeed.
No MWD is all very well for station games, but no bloody use for anything else. It's a classic clueless noob mistake to think that MWDs are only used to get in range.
Mind you, it's entertaining to be called a nano-pilot, when I'm 100% specialised in missiles and Caldari PVP.
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:49:00 -
[49]
Originally by: Gypsio III COSMOS heavy energy neut? Facepalm, indeed.
No MWD is all very well for station games, but no bloody use for anything else. It's a classic clueless noob mistake to think that MWDs are only used to get in range.
Mind you, it's entertaining to be called a nano-pilot, when I'm 100% specialised in missiles and Caldari PVP.
like we've said ALREADY, if you werent a troll you'd have read the thread, and realised that that neut was just the first one a clicked on from the med lineup, any will work.
and p.s if you fly in an organised fleet, the target is webbed, and pointed before your even out of warp, so you DO NOT need an mwd for everything.
0/10 dire troll
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.31 13:53:00 -
[50]
I think this is why Caldari get such a bad reputation. It's not the ships, it's the pilots. 
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.31 13:58:00 -
[51]
Originally by: Mu Yaling
and p.s if you fly in an organised fleet, the target is webbed, and pointed before your even out of warp, so you DO NOT need an mwd for everything.
What if you need to reapproach a gate? What if you need to burn away from something? What if more targets land and you need to burn to something (what will you do, warp out/warp in? lol!). What if your tackler explodes and your target is out of your sweetspot now?
What if you're fighting a competent gang and not ganking someone 10v1 so you don't have the perfect 'solo BS tackled, warp in rest of gang' scenario?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Trefnis
Minmatar D00M. Triumvirate.
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Posted - 2008.07.31 14:02:00 -
[52]
Originally by: Mu Yaling like we've said ALREADY, if you werent a troll you'd have read the thread, and realised that that neut was just the first one a clicked on from the med lineup, any will work.
that is not true, you got large cosmos neut, any other just wont fit (lack of grid) what you can do is swap one lse for invuln, and t2 dmc for internal and it all fits nicely with same ehp (and more if you overload)
for any other than theory craft fit (you really need that mwd) is this:
[Raven, PvP passive] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Reactor Control Unit II
Quad LiF Fueled I Booster Rockets Warp Disruptor II Invulnerability Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo [empty high slot] [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
you need mwd just to be able to get back on gate if you were baited off the station if you really never leave station dock range why play at all ?
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Wil Smithx
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Posted - 2008.07.31 14:10:00 -
[53]
Originally by: Trefnis
Originally by: Mu Yaling like we've said ALREADY, if you werent a troll you'd have read the thread, and realised that that neut was just the first one a clicked on from the med lineup, any will work.
that is not true, you got large cosmos neut, any other just wont fit (lack of grid) what you can do is swap one lse for invuln, and t2 dmc for internal and it all fits nicely with same ehp (and more if you overload)
for any other than theory craft fit (you really need that mwd) is this:
[Raven, PvP passive] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Reactor Control Unit II
Quad LiF Fueled I Booster Rockets Warp Disruptor II Invulnerability Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo [empty high slot] [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
you need mwd just to be able to get back on gate if you were baited off the station if you really never leave station dock range why play at all ?
To test the water :)
Anyways after patch you really think mwd will still be needed on BS?
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.31 14:14:00 -
[54]
Originally by: Wil Smithx
Anyways after patch you really think mwd will still be needed on BS?
Yes. Particularly on the shorter ranged ones. I mean, you can go w/out speed mods at all (AB is pointless on BS, since you're not speedtanking anything, could only be useful for transversal control vs smaller ships or reducing torp damage when unwebbed if they change torp expl velocity), but if you fit one on a BS, then most likely it will be a MWD.
It's a huge convenience to have one anyway, I tried flying a non-MWD maelstorm and hated it even though its turrets can reach out and touch people; not being able to move when you need to is horrible. When the FC says "reapproach gate" and you're better off warping out and warping back in even with your crap agility, it hurts.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Wil Smithx
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Posted - 2008.07.31 14:18:00 -
[55]
Originally by: Cpt Branko
Originally by: Wil Smithx
Anyways after patch you really think mwd will still be needed on BS?
Yes. Particularly on the shorter ranged ones. I mean, you can go w/out speed mods at all (AB is pointless on BS, since you're not speedtanking anything, could only be useful for transversal control vs smaller ships or reducing torp damage when unwebbed if they change torp expl velocity), but if you fit one on a BS, then most likely it will be a MWD.
It's a huge convenience to have one anyway, I tried flying a non-MWD maelstorm and hated it even though its turrets can reach out and touch people; not being able to move when you need to is horrible. When the FC says "reapproach gate" and you're better off warping out and warping back in even with your crap agility, it hurts.
Just in my experience of mwd on a BS it just destroys your cap so fast and if your a booster setup you might end up needing to boost before you even meet combat chewing into your vital useful timeframe
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.31 14:21:00 -
[56]
Edited by: Cpt Branko on 31/07/2008 14:21:14
Originally by: Wil Smithx
Just in my experience of mwd on a BS it just destroys your cap so fast and if your a booster setup you might end up needing to boost before you even meet combat chewing into your vital useful timeframe
Well, yeah, but if you run a buffer tank you don't give a damn; and if your guns use cap you'll inject anyway. I mean, yeah, you can go MWD-less now, but I still prefer MWD (and it's indeed neccessary for many ships with shorter range). I tried a plated torp/AC/gank phoon on SISI and now you can MWD for significantly longer on a T2 MWD then currently on TQ (more cap, less cap use).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Wil Smithx
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Posted - 2008.07.31 14:27:00 -
[57]
Originally by: Cpt Branko Edited by: Cpt Branko on 31/07/2008 14:21:14
Originally by: Wil Smithx
Just in my experience of mwd on a BS it just destroys your cap so fast and if your a booster setup you might end up needing to boost before you even meet combat chewing into your vital useful timeframe
Well, yeah, but if you run a buffer tank you don't give a damn; and if your guns use cap you'll inject anyway. I mean, yeah, you can go MWD-less now, but I still prefer MWD (and it's indeed neccessary for many ships with shorter range). I tried a plated torp/AC/gank phoon on SISI and now you can MWD for significantly longer on a T2 MWD then currently on TQ (more cap, less cap use).
At what speeds though lol, considering you're plated
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.31 14:29:00 -
[58]
Edited by: The Djego on 31/07/2008 14:34:25
Originally by: Cpt Branko
Originally by: Mu Yaling
and p.s if you fly in an organised fleet, the target is webbed, and pointed before your even out of warp, so you DO NOT need an mwd for everything.
What if you need to reapproach a gate? What if you need to burn away from something? What if more targets land and you need to burn to something (what will you do, warp out/warp in? lol!). What if your tackler explodes and your target is out of your sweetspot now?
What if you're fighting a competent gang and not ganking someone 10v1 so you don't have the perfect 'solo BS tackled, warp in rest of gang' scenario?
Actualy it is not a Solo Fitting as mentioned before, also if you are engaging someone at the Station or a Gate, you draw the Sentrys first(if the Target is not outlaw), by this Targets normaly take on you first(because of the Sentry advantage) so you need a good Buffer Tank/Active Tank to keep your ship for a resonable amount of Time intact.
In a Gang fight(lets say 6 vs 6 Ships some BS some smaller) against a competent Gang points got splited on diffrent ships same as Webs, so you wonŠt have may advantages of the MWD at all. So you do what BS does best, suck up Damage and deal Damage in this kind of Fights. You wonŠt stop a Target from running but this is not a big deal, since this is not the reason you bring in a Raven to this kind of Fights. The Range of the Ship is good enugth to went out without a Speed Mod, same as on Amarr Ships.
It is a Gang Ship and works for Gangs, actualy may be a bit to good atm. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.31 14:31:00 -
[59]
Originally by: Wil Smithx
Just in my experience of mwd on a BS it just destroys your cap so fast and if your a booster setup you might end up needing to boost before you even meet combat chewing into your vital useful timeframe
tbh.. BS need mwd. in RR gangs you need to get close to each other to rep, closerange ships need to get in range of guns.
when you jump into the system... burning to gate might save you... where as in a none mwd BS your dead. ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Dreadmuppet Four
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Posted - 2008.07.31 14:37:00 -
[60]
cookie cutter mega setup - 1150 DPS 123kEHP
[Megathron, gank boy] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Damage Control II Corpii C-Type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
Quad LiF Fueled I Booster Rockets Stasis Webifier II Faint Warp Prohibitor I Medium Electrochemical Capacitor Booster I, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5
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