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Wil Smithx
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Posted - 2008.07.31 11:19:00 -
[1]
Obviously theres different situations for things but I'm thinking rokh is looking the best for close and long range with:
[Rokh, Passive shields] 3 x Power Diagnostic System II 1 x Magnetic Field Stabilizer II 1 x Damage Control II
4 x Large Shield Extender II 2 x Invulnerability Field II
8 x Neutron Blaster Cannon II, Antimatter Charge L
3 x Core Defence Field Extender I
5 x Hammerhead II
Obviously you can drop the neutron blasters and hammerheads for 425mm rails when needed but the stats for it:
41.8k shield hp (45.9k in gang) lowest res is 66% EM and it has an EHP of 208k (227k in gang).
It deals 665 dps with Nul (ok not great) at range 17km + 16km and near 800 with faction antimatter.
Interested to see other hp buffer fittings, what you peeps got?
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General Paul
League of Disgruntled Fast Food Employees
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Posted - 2008.07.31 11:23:00 -
[2]
The Amaar ships can do better for sure.
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Wil Smithx
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Posted - 2008.07.31 11:25:00 -
[3]
Originally by: General Paul The Amaar ships can do better for sure.
Then show it...
Not to mention plates don't passive regen, they have to be repaired...
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.31 11:28:00 -
[4]
Edited by: Riho on 31/07/2008 11:30:51 abaddon
8x megapulse whit faction MF
mwd, eccm, point, cap inj
2x plate, ean, dcu, 3x HS
3x trimark
close to 1100 dps 136k EHP
switch to scorch... can hit at 50km and still do 700+ dps (just guns... no drones)
that is whit my amarr alt... my own skills lack in amarr BS :P
and id have this BS in my fleet over the OPs rokh ANY DAY. why?
more dps better range utility stuff(mwd, point, ECCM etc) can get to gate quicker to jump out if needed whit mwd and luck. ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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General Paul
League of Disgruntled Fast Food Employees
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Posted - 2008.07.31 11:28:00 -
[5]
Edited by: General Paul on 31/07/2008 11:29:10 I dont fly them but ill try for you. The main thng is slave sets, they give armor tankers a huge advantage.
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Hekettwo
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Posted - 2008.07.31 11:31:00 -
[6]
Can get an Abaddon to 60K armor and still do 1K dps with high resistance. A Armageddon with 2 plates and a slave set is good enough to take out multiple BS easily just hope they don't have lots and lots of nuets =]
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Anhammerad
Jolly Rogerers
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Posted - 2008.07.31 11:32:00 -
[7]
My abaddon puts out over 900dps without drones and has just under 200k effective hitpoints. Add a low grade slave set to that...
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General Paul
League of Disgruntled Fast Food Employees
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Posted - 2008.07.31 11:34:00 -
[8]
Its not that the rokh is bad at what it does, ccp just overpowered the amaar slightly and crystal sets are broken for passive tanking.
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.07.31 11:35:00 -
[9]
Originally by: Wil Smithx Obviously theres different situations for things but I'm thinking rokh is looking the best for close and long range with:
[Rokh, Passive shields] 3 x Power Diagnostic System II 1 x Magnetic Field Stabilizer II 1 x Damage Control II
4 x Large Shield Extender II 2 x Invulnerability Field II
8 x Neutron Blaster Cannon II, Antimatter Charge L
3 x Core Defence Field Extender I
5 x Hammerhead II
Obviously you can drop the neutron blasters and hammerheads for 425mm rails when needed but the stats for it:
41.8k shield hp (45.9k in gang) lowest res is 66% EM and it has an EHP of 208k (227k in gang).
It deals 665 dps with Nul (ok not great) at range 17km + 16km and near 800 with faction antimatter.
Interested to see other hp buffer fittings, what you peeps got?
Your optimal is what? 8, 10 km?
How are you going to get anywhere with no mwd?
Abaddon is the best plated gank bs in smallish medium gang situations. Mega is better when its very small gang.
Raven works better than rokh btw.
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Torak Dakos
Amarr
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Posted - 2008.07.31 11:36:00 -
[10]
[Abaddon, New Setup 1] Heat Sink II Heat Sink II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Damage Control II Large Armor Repairer II
100MN MicroWarpdrive II J5 Prototype Warp Inhibitor I X5 Prototype I Engine Enervator Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5
1000DPS with drones and faction ammo, a little over 800 with scorch and 45km optimal. can repair it self and hace 130k EHP and unlike the rokh it still got a MWD, 20km scrambler and a web. with mean i can get to the target, you cant, i dont need to get to the target becaues i got many times your optimal, and i can prevent them from running aswell
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Commander Thrawn
the united
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Posted - 2008.07.31 11:41:00 -
[11]
Originally by: General Paul Its not that the rokh is bad at what it does, ccp just overpowered the amaar slightly and crystal sets are broken for passive tanking.
lol, go f&*k yourself
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.31 11:43:00 -
[12]
Originally by: General Paul Its not that the rokh is bad at what it does, ccp just overpowered the amaar slightly and crystal sets are broken for passive tanking.
yeah.. crystals are broken.... /me looks at a HG crystal set maelstrom... yep.. broken
if crystals would be like slaves... then passive shield tanks would be unbreakable soon. ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.31 11:44:00 -
[13]
Originally by: Torak Dakos [Abaddon, New Setup 1] Heat Sink II Heat Sink II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Damage Control II Large Armor Repairer II
100MN MicroWarpdrive II J5 Prototype Warp Inhibitor I X5 Prototype I Engine Enervator Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5
1000DPS with drones and faction ammo, a little over 800 with scorch and 45km optimal. can repair it self and hace 130k EHP and unlike the rokh it still got a MWD, 20km scrambler and a web. with mean i can get to the target, you cant, i dont need to get to the target becaues i got many times your optimal, and i can prevent them from running aswell
dunno about you.. but my alt has all the cap related skills 5, controlled burst 5 and so on. and i cant see where do you get the cap to rep when your shooting :P i kinda have to use the inj to keep shooting :P ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Torak Dakos
Amarr
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Posted - 2008.07.31 11:47:00 -
[14]
Edited by: Torak Dakos on 31/07/2008 11:50:55
Originally by: Riho
dunno about you.. but my alt has all the cap related skills 5, controlled burst 5 and so on. and i cant see where do you get the cap to rep when your shooting :P i kinda have to use the inj to keep shooting :P
yeah thats true, i got perfect cap skills and controlled burst 5 and i can only shoot for about 4min if the rep is running, but really that has never been a real problem. the armor repair will repair 12k armor before running out of cap, that like 3 plates, so i prefer it over another plate and i can repair after a fight.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.31 11:51:00 -
[15]
Originally by: Wil Smithx Obviously theres different situations for things but I'm thinking rokh is looking the best for close and long range with:
[Rokh, Passive shields] 3 x Power Diagnostic System II 1 x Magnetic Field Stabilizer II 1 x Damage Control II
4 x Large Shield Extender II 2 x Invulnerability Field II
8 x Neutron Blaster Cannon II, Antimatter Charge L
3 x Core Defence Field Extender I
5 x Hammerhead II
Obviously you can drop the neutron blasters and hammerheads for 425mm rails when needed but the stats for it:
41.8k shield hp (45.9k in gang) lowest res is 66% EM and it has an EHP of 208k (227k in gang).
It deals 665 dps with Nul (ok not great) at range 17km + 16km and near 800 with faction antimatter.
Interested to see other hp buffer fittings, what you peeps got?
Abaddon. Plates, MP II, Slaves. All done.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

General Paul
League of Disgruntled Fast Food Employees
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Posted - 2008.07.31 11:55:00 -
[16]
Originally by: Commander Thrawn
Originally by: General Paul Its not that the rokh is bad at what it does, ccp just overpowered the amaar slightly and crystal sets are broken for passive tanking.
lol, go f&*k yourself
You got a point ?
I have a HG crystal set, i used it once to loose a Nighthawk to a gank mega, quick repping will not beat a passive tank 9/10 times.
Also go get run over (=
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.07.31 12:04:00 -
[17]
Originally by: General Paul
Originally by: Commander Thrawn
Originally by: General Paul Its not that the rokh is bad at what it does, ccp just overpowered the amaar slightly and crystal sets are broken for passive tanking.
lol, go f&*k yourself
You got a point ?
I have a HG crystal set, i used it once to loose a Nighthawk to a gank mega, quick repping will not beat a passive tank 9/10 times.
Also go get run over (=
Active tanks still beat passive ones , but ONLY when you can find yet another extra damage mitigation form. That may be force enemy deep into falloff, force enemy to outshoot you, ECM drones, killing enemy drones etc.. Because with some extra damage reduction you can then reach the status where the active tank can perma tank the remaining damage. But this is becoming even harder with the upcomming changes.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.31 12:05:00 -
[18]
Originally by: General Paul
Originally by: Commander Thrawn
Originally by: General Paul Its not that the rokh is bad at what it does, ccp just overpowered the amaar slightly and crystal sets are broken for passive tanking.
lol, go f&*k yourself
You got a point ?
I have a HG crystal set, i used it once to loose a Nighthawk to a gank mega, quick repping will not beat a passive tank 9/10 times.
Also go get run over (=
Sure it will. You went up against a BS in a friggin BC. You're DOING IT WRONG.
Torp Raven + Crystals = dead Gank Mega.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Wil Smithx
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Posted - 2008.07.31 12:13:00 -
[19]
Originally by: Gamesguy
Originally by: Wil Smithx Obviously theres different situations for things but I'm thinking rokh is looking the best for close and long range with:
[Rokh, Passive shields] 3 x Power Diagnostic System II 1 x Magnetic Field Stabilizer II 1 x Damage Control II
4 x Large Shield Extender II 2 x Invulnerability Field II
8 x Neutron Blaster Cannon II, Antimatter Charge L
3 x Core Defence Field Extender I
5 x Hammerhead II
Obviously you can drop the neutron blasters and hammerheads for 425mm rails when needed but the stats for it:
41.8k shield hp (45.9k in gang) lowest res is 66% EM and it has an EHP of 208k (227k in gang).
It deals 665 dps with Nul (ok not great) at range 17km + 16km and near 800 with faction antimatter.
Interested to see other hp buffer fittings, what you peeps got?
Your optimal is what? 8, 10 km?
How are you going to get anywhere with no mwd?
Abaddon is the best plated gank bs in smallish medium gang situations. Mega is better when its very small gang.
Raven works better than rokh btw.
Read the post, thats got a 17km range with 16km falloff, I'm tempted to use an abaddon now though. Already have amarr BS 5 on this char and my main is training armoured warfare spec atm so only need T2 large guns, for which I have most of the side skills to level 5.
Also I don't think I would risk slaves lol, maybe if I did sansha missions... but otherwise... Expencive lol
Oh and I looked at the raven, not as much EHP due to lack of res bonus but running 2 heavy neuts at the same time = win lol
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.31 12:22:00 -
[20]
Dood, you already have Amarr BS5? Do the Abaddon. Seriously. There is no other option close to it for what you want to do.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Jarvin Kell
Task Force Zener
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Posted - 2008.07.31 12:26:00 -
[21]
IMO you are better off fitting the Rokh differently if you go that route.
8x neutrons with antimatter + null X-large booster, SBA, 2x invulns, EM resist, heavy cap booster II 1x PDS, 1x DCU, 3x mag stabs 3x extender rigs
This has 120k effective hp, tanks 900/sec, and can do 840 DPS at 17km with 16km falloff. Not 100% passive but the combo of effective HP + active tank is pretty impressive in practice.
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Zephyr Rengate
dearg doom
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Posted - 2008.07.31 12:27:00 -
[22]
A gank bs with 1 MFS?
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Wil Smithx
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Posted - 2008.07.31 12:27:00 -
[23]
Originally by: Bellum Eternus Dood, you already have Amarr BS5? Do the Abaddon. Seriously. There is no other option close to it for what you want to do.
My main has Caldari and Gallente BS 5 Speced for blaster/torp, so I was looking for him really, but since Abaddon is so sick and wrong anyways :)
Will just be a few weeks before I can use it.
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Mu Yaling
Caldari
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Posted - 2008.07.31 12:28:00 -
[24]
TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
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Wil Smithx
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Posted - 2008.07.31 12:34:00 -
[25]
Originally by: Mu Yaling TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
That doesn't fit for powergrid (by a long long way) or cpu...
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Mu Yaling
Caldari
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Posted - 2008.07.31 12:36:00 -
[26]
umm, yes it does, just fine, get AWU5 please.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.31 12:38:00 -
[27]
Originally by: Mu Yaling TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
That... is a sick setup. Caldari are soooo OP lol.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Wil Smithx
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Posted - 2008.07.31 12:39:00 -
[28]
Edited by: Wil Smithx on 31/07/2008 12:45:44 Edited by: Wil Smithx on 31/07/2008 12:41:12
Originally by: Mu Yaling Edited by: Mu Yaling on 31/07/2008 12:38:38 umm, yes it does, just fine, get AWU5 please.
edit, sorry, forgot i often use an RC if i want the neuts.. that was meant to be in the utility slot section )
Still doesn't fit by my EFT...
Edit: need to drop a BCU for a PDU
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Mu Yaling
Caldari
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Posted - 2008.07.31 12:40:00 -
[29]
Originally by: Bellum Eternus
Originally by: Mu Yaling TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
That... is a sick setup. Caldari are soooo OP lol.
just going to upload an imageshack of it for any interested parties
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:07:00 -
[30]
yeah.. thermodyanamics 4 here.. one of those.. "ill "5" it one day.." skills
and yes, when overheated.. it gets a bit silly how much damage you can take
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Devils Sin
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Posted - 2008.07.31 13:08:00 -
[31]
Edited by: Devils Sin on 31/07/2008 13:08:41 "Moat" ? those rage torps arnt gona do much for ya without a painter. either it be drones or someone in gang.
EFT requires some actual game play experience to be used effectivly.
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:11:00 -
[32]
rage torps do just fine, ever heard of a webber? (p.s look, no warp disrupter.. this thing was obviously meant for a fleet/big gang in which theres usually at least 1 painter)
like i said earlier.. i dont use EFT, i downloaded it specifically for you bunch, AND the whole "omg moat" thing, pick any med sized neut to go with the heavy.. they all fit.. i just clicked a random one.
PROTIP: trying to invalidate an entire build base on saying "moat" is ******ed
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.31 13:12:00 -
[33]
Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:14:00 -
[34]
Originally by: The Djego Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact.
true story
against a webbed cruiser your still doing more than ample damage without a painter, with a painter it just becomes unfair :D
but remember, downsides of this build.. its a brick.. its not going anywhere FAST..
so a bit of co-ordination, warp in points and webbers will be needed for full effect.
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iNsAn3
Caldari SKots INdusTries The Second Genesis
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Posted - 2008.07.31 13:15:00 -
[35]
Originally by: Torak Dakos [Abaddon, New Setup 1] Heat Sink II Heat Sink II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Damage Control II Large Armor Repairer II
100MN MicroWarpdrive II J5 Prototype Warp Inhibitor I X5 Prototype I Engine Enervator Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5
1000DPS with drones and faction ammo, a little over 800 with scorch and 45km optimal. can repair it self and hace 130k EHP and unlike the rokh it still got a MWD, 20km scrambler and a web. with mean i can get to the target, you cant, i dont need to get to the target becaues i got many times your optimal, and i can prevent them from running aswell
my personal favourite, ultimate win when overloading rep also. --- The Cake Is A LIE?!?! [TROCK] Are Recruitng!! |

Wil Smithx
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Posted - 2008.07.31 13:17:00 -
[36]
Originally by: The Djego Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact.
Would probably pay however to use faction ammo instead of T2, also, drones as 2 webbers and a TP work well?
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Devils Sin
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Posted - 2008.07.31 13:19:00 -
[37]
Edited by: Devils Sin on 31/07/2008 13:20:03 wasnt trying to invalidate your whole thread over moat lol. Never seen the name so i questioned it. didnt say "omg you fail you used moat" lol
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Devils Sin
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Posted - 2008.07.31 13:23:00 -
[38]
As far as torps working well in pvp i agree. Faction torps make a heck of a mess. I dont agree that rages are the choice i would make against anything unpainted. Couple painter drones might be good but I can never get someone else to use a painter. I wonder if webber drones will be worth using after the speed nerf...might they catch something?
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Oktacon
Caldari Exiled. Un-Natural Selection
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Posted - 2008.07.31 13:26:00 -
[39]
Originally by: Mu Yaling TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
I find your lack of a MWD disturbing.
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:30:00 -
[40]
Edited by: Mu Yaling on 31/07/2008 13:29:51
Originally by: Oktacon
Originally by: Mu Yaling TORP RAVEN
I find your lack of a MWD disturbing.
i find your lack of imagination (or your blatant willingness to troll) disturbing
1/10
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.31 13:30:00 -
[41]
Originally by: Wil Smithx
Originally by: The Djego Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact.
Would probably pay however to use faction ammo instead of T2, also, drones as 2 webbers and a TP work well?
DidnŠt seen any TP Drones so fare, in a closerange Gang the Target is mostly webbed anyway, so no big deal. Range Torps are a bit more a anti BS Weapon, Faction Torps on the other hand are what you will see most of the Time.
I actualy meet a Golem once in PVP(that had Target Painted me and was fitted with CN EM Torps, 80% EM Resistance saved my ass here), tanked two Megas with my Navy Mega very well and nearly got shoot down by the Golem in a couple of Seconds before my Back up arived. Torps on a Raven are good. Torps on a Golem are simply the next level of BS Gank style PVP.
True Story. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Mu Yaling
Caldari
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Posted - 2008.07.31 13:34:00 -
[42]
lolly
and yes, if theres a total lack of BS's to shoot i switch out to faction.. but usually rolling with t2 torps means that against a BS/BC you just w***ed that killmail.
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Wil Smithx
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Posted - 2008.07.31 13:34:00 -
[43]
Originally by: The Djego
Originally by: Wil Smithx
Originally by: The Djego Torps do very well in PVP against unpainted BS/BCs, they do actualy awsome with a painter because you can use the right Damage Type and outdamage most Turrets ships in PVP even in her Optimal by this fact.
Would probably pay however to use faction ammo instead of T2, also, drones as 2 webbers and a TP work well?
DidnŠt seen any TP Drones so fare, in a closerange Gang the Target is mostly webbed anyway, so no big deal. Range Torps are a bit more a anti BS Weapon, Faction Torps on the other hand are what you will see most of the Time.
I actualy meet a Golem once in PVP(that had Target Painted me and was fitted with CN EM Torps, 80% EM Resistance saved my ass here), tanked two Megas with my Navy Mega very well and nearly got shoot down by the Golem in a couple of Seconds before my Back up arived. Torps on a Raven are good. Torps on a Golem are simply the next level of BS Gank style PVP.
True Story.
I played around with a golem on sisi, I had a halo set in and tanked 4 hyperions... Course it was a full tank fit so I could perma some 1600 dps and deal about 400 lol.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.07.31 13:35:00 -
[44]
Originally by: Bellum Eternus
Originally by: Mu Yaling TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
That... is a sick setup. Caldari are soooo OP lol.
It doesn't fit. It doesn't even come close to fitting. Both of you, get a clue.
It's short 55 CPU and almost 3000 PG. And it doesn't even have a MWD. 
|

Mu Yaling
Caldari
|
Posted - 2008.07.31 13:37:00 -
[45]
Originally by: Gypsio III
Originally by: Bellum Eternus
Originally by: Mu Yaling TORP RAVEN
That... is a sick setup. Caldari are soooo OP lol.
It doesn't fit. It doesn't even come close to fitting. Both of you, get a clue.
It's short 55 CPU and almost 3000 PG. And it doesn't even have a MWD. 
read the entire thread, get a clue. i rectified the one thing i forgot to mention.
check the linky.
|

Wil Smithx
|
Posted - 2008.07.31 13:38:00 -
[46]
Originally by: Gypsio III
Originally by: Bellum Eternus
Originally by: Mu Yaling TORP RAVEN
6x Siege launcher 2's with Rage torps 2x Heavy Neuts (1 t2, 1 t1)
4x shield extender 2's 2x invuln 2's
3x BCU 2 1 DC2 1 "utility" (i personally put an extra BCU in for that tiny bit more damage that just looks sick when people get hit) perhaps a pdu if you want that extra 5% shield
3x field extender 1's
38k Hp in gang
130ish EHP (i forget the exact number, eft whoring is bad anyway)
1200!!! DPS, if you really want to *****, get some decent hybrid skills and stick 2 rails on for MOAR damage, with 2 neutrons on 1350 is possible. perhaps more (again, i dont eft ***** this is from actual engagements)
imho Raven is the New Black
That... is a sick setup. Caldari are soooo OP lol.
It doesn't fit. It doesn't even come close to fitting. Both of you, get a clue.
It's short 55 CPU and almost 3000 PG. And it doesn't even have a MWD. 
Well if you were anything but a troll, you would have read the page above your post and thus this post wouldnt exist, not to mention it doesnt need a mwd, it has a 30km range and this setup is perfect for things like station hugging. Which your nanos wont be able to stop after the patch :D
|

Mu Yaling
Caldari
|
Posted - 2008.07.31 13:39:00 -
[47]
Well if you were anything but a troll, you would have read the page above your post and thus this post wouldnt exist, not to mention it doesnt need a mwd, it has a 30km range and this setup is perfect for things like station hugging. Which your nanos wont be able to stop after the patch :D
this man speaks truth, and as such i welcome him as my new overlord
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.07.31 13:47:00 -
[48]
COSMOS heavy energy neut? Facepalm, indeed.
No MWD is all very well for station games, but no bloody use for anything else. It's a classic clueless noob mistake to think that MWDs are only used to get in range.
Mind you, it's entertaining to be called a nano-pilot, when I'm 100% specialised in missiles and Caldari PVP.
|

Mu Yaling
Caldari
|
Posted - 2008.07.31 13:49:00 -
[49]
Originally by: Gypsio III COSMOS heavy energy neut? Facepalm, indeed.
No MWD is all very well for station games, but no bloody use for anything else. It's a classic clueless noob mistake to think that MWDs are only used to get in range.
Mind you, it's entertaining to be called a nano-pilot, when I'm 100% specialised in missiles and Caldari PVP.
like we've said ALREADY, if you werent a troll you'd have read the thread, and realised that that neut was just the first one a clicked on from the med lineup, any will work.
and p.s if you fly in an organised fleet, the target is webbed, and pointed before your even out of warp, so you DO NOT need an mwd for everything.
0/10 dire troll
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.07.31 13:53:00 -
[50]
I think this is why Caldari get such a bad reputation. It's not the ships, it's the pilots. 
|

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.07.31 13:58:00 -
[51]
Originally by: Mu Yaling
and p.s if you fly in an organised fleet, the target is webbed, and pointed before your even out of warp, so you DO NOT need an mwd for everything.
What if you need to reapproach a gate? What if you need to burn away from something? What if more targets land and you need to burn to something (what will you do, warp out/warp in? lol!). What if your tackler explodes and your target is out of your sweetspot now?
What if you're fighting a competent gang and not ganking someone 10v1 so you don't have the perfect 'solo BS tackled, warp in rest of gang' scenario?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Trefnis
Minmatar D00M. Triumvirate.
|
Posted - 2008.07.31 14:02:00 -
[52]
Originally by: Mu Yaling like we've said ALREADY, if you werent a troll you'd have read the thread, and realised that that neut was just the first one a clicked on from the med lineup, any will work.
that is not true, you got large cosmos neut, any other just wont fit (lack of grid) what you can do is swap one lse for invuln, and t2 dmc for internal and it all fits nicely with same ehp (and more if you overload)
for any other than theory craft fit (you really need that mwd) is this:
[Raven, PvP passive] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Reactor Control Unit II
Quad LiF Fueled I Booster Rockets Warp Disruptor II Invulnerability Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo [empty high slot] [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
you need mwd just to be able to get back on gate if you were baited off the station if you really never leave station dock range why play at all ?
|

Wil Smithx
|
Posted - 2008.07.31 14:10:00 -
[53]
Originally by: Trefnis
Originally by: Mu Yaling like we've said ALREADY, if you werent a troll you'd have read the thread, and realised that that neut was just the first one a clicked on from the med lineup, any will work.
that is not true, you got large cosmos neut, any other just wont fit (lack of grid) what you can do is swap one lse for invuln, and t2 dmc for internal and it all fits nicely with same ehp (and more if you overload)
for any other than theory craft fit (you really need that mwd) is this:
[Raven, PvP passive] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Reactor Control Unit II
Quad LiF Fueled I Booster Rockets Warp Disruptor II Invulnerability Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo [empty high slot] [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
you need mwd just to be able to get back on gate if you were baited off the station if you really never leave station dock range why play at all ?
To test the water :)
Anyways after patch you really think mwd will still be needed on BS?
|

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.07.31 14:14:00 -
[54]
Originally by: Wil Smithx
Anyways after patch you really think mwd will still be needed on BS?
Yes. Particularly on the shorter ranged ones. I mean, you can go w/out speed mods at all (AB is pointless on BS, since you're not speedtanking anything, could only be useful for transversal control vs smaller ships or reducing torp damage when unwebbed if they change torp expl velocity), but if you fit one on a BS, then most likely it will be a MWD.
It's a huge convenience to have one anyway, I tried flying a non-MWD maelstorm and hated it even though its turrets can reach out and touch people; not being able to move when you need to is horrible. When the FC says "reapproach gate" and you're better off warping out and warping back in even with your crap agility, it hurts.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Wil Smithx
|
Posted - 2008.07.31 14:18:00 -
[55]
Originally by: Cpt Branko
Originally by: Wil Smithx
Anyways after patch you really think mwd will still be needed on BS?
Yes. Particularly on the shorter ranged ones. I mean, you can go w/out speed mods at all (AB is pointless on BS, since you're not speedtanking anything, could only be useful for transversal control vs smaller ships or reducing torp damage when unwebbed if they change torp expl velocity), but if you fit one on a BS, then most likely it will be a MWD.
It's a huge convenience to have one anyway, I tried flying a non-MWD maelstorm and hated it even though its turrets can reach out and touch people; not being able to move when you need to is horrible. When the FC says "reapproach gate" and you're better off warping out and warping back in even with your crap agility, it hurts.
Just in my experience of mwd on a BS it just destroys your cap so fast and if your a booster setup you might end up needing to boost before you even meet combat chewing into your vital useful timeframe
|

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.07.31 14:21:00 -
[56]
Edited by: Cpt Branko on 31/07/2008 14:21:14
Originally by: Wil Smithx
Just in my experience of mwd on a BS it just destroys your cap so fast and if your a booster setup you might end up needing to boost before you even meet combat chewing into your vital useful timeframe
Well, yeah, but if you run a buffer tank you don't give a damn; and if your guns use cap you'll inject anyway. I mean, yeah, you can go MWD-less now, but I still prefer MWD (and it's indeed neccessary for many ships with shorter range). I tried a plated torp/AC/gank phoon on SISI and now you can MWD for significantly longer on a T2 MWD then currently on TQ (more cap, less cap use).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Wil Smithx
|
Posted - 2008.07.31 14:27:00 -
[57]
Originally by: Cpt Branko Edited by: Cpt Branko on 31/07/2008 14:21:14
Originally by: Wil Smithx
Just in my experience of mwd on a BS it just destroys your cap so fast and if your a booster setup you might end up needing to boost before you even meet combat chewing into your vital useful timeframe
Well, yeah, but if you run a buffer tank you don't give a damn; and if your guns use cap you'll inject anyway. I mean, yeah, you can go MWD-less now, but I still prefer MWD (and it's indeed neccessary for many ships with shorter range). I tried a plated torp/AC/gank phoon on SISI and now you can MWD for significantly longer on a T2 MWD then currently on TQ (more cap, less cap use).
At what speeds though lol, considering you're plated
|

The Djego
Minmatar merovinger inc
|
Posted - 2008.07.31 14:29:00 -
[58]
Edited by: The Djego on 31/07/2008 14:34:25
Originally by: Cpt Branko
Originally by: Mu Yaling
and p.s if you fly in an organised fleet, the target is webbed, and pointed before your even out of warp, so you DO NOT need an mwd for everything.
What if you need to reapproach a gate? What if you need to burn away from something? What if more targets land and you need to burn to something (what will you do, warp out/warp in? lol!). What if your tackler explodes and your target is out of your sweetspot now?
What if you're fighting a competent gang and not ganking someone 10v1 so you don't have the perfect 'solo BS tackled, warp in rest of gang' scenario?
Actualy it is not a Solo Fitting as mentioned before, also if you are engaging someone at the Station or a Gate, you draw the Sentrys first(if the Target is not outlaw), by this Targets normaly take on you first(because of the Sentry advantage) so you need a good Buffer Tank/Active Tank to keep your ship for a resonable amount of Time intact.
In a Gang fight(lets say 6 vs 6 Ships some BS some smaller) against a competent Gang points got splited on diffrent ships same as Webs, so you wonŠt have may advantages of the MWD at all. So you do what BS does best, suck up Damage and deal Damage in this kind of Fights. You wonŠt stop a Target from running but this is not a big deal, since this is not the reason you bring in a Raven to this kind of Fights. The Range of the Ship is good enugth to went out without a Speed Mod, same as on Amarr Ships.
It is a Gang Ship and works for Gangs, actualy may be a bit to good atm. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Riho
Gallente Mercenary Forces
|
Posted - 2008.07.31 14:31:00 -
[59]
Originally by: Wil Smithx
Just in my experience of mwd on a BS it just destroys your cap so fast and if your a booster setup you might end up needing to boost before you even meet combat chewing into your vital useful timeframe
tbh.. BS need mwd. in RR gangs you need to get close to each other to rep, closerange ships need to get in range of guns.
when you jump into the system... burning to gate might save you... where as in a none mwd BS your dead. ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Dreadmuppet Four
|
Posted - 2008.07.31 14:37:00 -
[60]
cookie cutter mega setup - 1150 DPS 123kEHP
[Megathron, gank boy] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Damage Control II Corpii C-Type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
Quad LiF Fueled I Booster Rockets Stasis Webifier II Faint Warp Prohibitor I Medium Electrochemical Capacitor Booster I, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5
|

The Djego
Minmatar merovinger inc
|
Posted - 2008.07.31 14:42:00 -
[61]
Originally by: Dreadmuppet Four cookie cutter mega setup - 1150 DPS 123kEHP
[Megathron, gank boy] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Damage Control II Corpii C-Type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
Quad LiF Fueled I Booster Rockets Stasis Webifier II Faint Warp Prohibitor I Medium Electrochemical Capacitor Booster I, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5
Actualy a mix of Berserkers and Orges works a bit better in general also a 3. MFS instead of the EANM in my experience(at least for solo).
If you realy want to tank it switch the EANM for a Large Repper and put the Neut offline(can be onlined when you get a Vaga or Ceptor anoying you), works quite good in the long run(Since you can overload the Repper very long, also the Turrets to if u put the Neut in the Middle).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Mu Yaling
Repo Industries
|
Posted - 2008.07.31 14:48:00 -
[62]
to be honest my only response to the "need an mwd" crowd is
Fly in a Balanced gang of competent pilots, gosh maybe even use a Cov Ops to help with warp ins, and god forbid bring ships, and the pilots to fly said ships who happen to be good at holding down people.
that raven does not need an MWD, all it needs is common sense and a bit of *teamwork*
the thread asked for best buffer/gank style Bs.
those numbers show this raven is clearly it.
oh, and **** off with the whole COSMOS neut thing, if you READ the thread, you'll see that that was the first neut i clicked on, they all work and fit just fine.
i suppose the TL;DR USE YOUR INITIATIVE
|

kessah
State Protectorate
|
Posted - 2008.07.31 14:48:00 -
[63]
This Raven fit will set you back about 150m- which aint bad considering - will also need sick amounts of Skill points in Battleships.
6x Siege II w/ DG torps o there around 2x Neutron Blaster Cannon II w/ CN AM
2x Invun II 3x LSE II 1x MWD Quad LiF
1x BCS II 2x CN BCS 2x TS RCU
2x Ogre II 2x Hammerheads II 1x Hogo II
3x CDFE I
1448 dps w/overload 1663 dps.
Thing is there are rare implants that can further this for mere 100's of millions of isk not billions and you will require CPU implants for this, but if u go faction alittle bit more and fit more caldari navy mods you can get... 1503 dps w/overload 1727 dps.
This dps is practically unheard of for what will set you back most likly a billion -1.5b isk
Enjoy 
|

Wil Smithx
|
Posted - 2008.07.31 14:57:00 -
[64]
Originally by: kessah This Raven fit will set you back about 150m- which aint bad considering - will also need sick amounts of Skill points in Battleships.
6x Siege II w/ DG torps o there around 2x Neutron Blaster Cannon II w/ CN AM
2x Invun II 3x LSE II 1x MWD Quad LiF
1x BCS II 2x CN BCS 2x TS RCU
2x Ogre II 2x Hammerheads II 1x Hogo II
3x CDFE I
1448 dps w/overload 1663 dps.
Thing is there are rare implants that can further this for mere 100's of millions of isk not billions and you will require CPU implants for this, but if u go faction alittle bit more and fit more caldari navy mods you can get... 1503 dps w/overload 1727 dps.
This dps is practically unheard of for what will set you back most likly a billion -1.5b isk
Enjoy 
Thats very nice and I may very well use something like this fitting, but for the 1.5 billion isk... I'm a well skilled thanatos pilot so I think I'de just bring one of them along lol.
|

kessah
State Protectorate
|
Posted - 2008.07.31 15:17:00 -
[65]
Edited by: kessah on 31/07/2008 15:22:19
Originally by: Wil Smithx
Originally by: kessah This Raven fit will set you back about 150m- which aint bad considering - will also need sick amounts of Skill points in Battleships.
6x Siege II w/ DG torps o there around 2x Neutron Blaster Cannon II w/ CN AM
2x Invun II 3x LSE II 1x MWD Quad LiF
1x BCS II 2x CN BCS 2x TS RCU
2x Ogre II 2x Hammerheads II 1x Hogo II
3x CDFE I
1448 dps w/overload 1663 dps.
Thing is there are rare implants that can further this for mere 100's of millions of isk not billions and you will require CPU implants for this, but if u go faction alittle bit more and fit more caldari navy mods you can get... 1503 dps w/overload 1727 dps.
This dps is practically unheard of for what will set you back most likly a billion -1.5b isk
Enjoy 
Thats very nice and I may very well use something like this fitting, but for the 1.5 billion isk... I'm a well skilled thanatos pilot so I think I'de just bring one of them along lol.
True but thats if you want the 5%'s and thats again if you have already invested in the carrier skill books. The Ship and mods arent the expensive bit. -5% cpu implants like 90m and the 5% torp rof is i think 150m? along with 192m for the 5% extra shield hitpoints implant. There are tho 3% alternatives.
If you havnt the Blaster skills or the isk you can use this cheaper alternative:
6x Siege II w/ Yup DG torps - set you back 25m for 100 in jita when they pop up. Or Rage if you must  2x Heavy Unstable Neuts
3x LSE II 2x Invul II 1x Faint Prohibitor I - 32 cpu, tbh u might aswell fork out for a CPU implant and fit t2
3x BCS II 1x RCU II 1x PDU II
3x CDFE I
2x Hammerhead 2x Ogre 1x hogo
You dont require an MWD on a Raven, your neuts believe it or not will get you out of trouble more often or not, and you should always have a scout so you will know if falcons are around.
1209 Dps w/overload 1385 dps, 102k EHP, with 109 passive defence (that actually counts for something), If your not feeling the Neut love, drop one, fit DCU II and switch RCU for PDU and go with offline Smartbomb or something. Your EHP then hit 134k and you dont need that cpu implant.
That also doesnt include level 5 torp spec (friend has it before asked) and only the 3% rof torp plant.
|

The Tzar
Malicious Intentions Un-Natural Selection
|
Posted - 2008.07.31 15:25:00 -
[66]
8 x Neutron Cannon II
1 x Quad LiF Rocket Booster 2 x Invul II 3 x LSE II
3 x MFS II 1 x DCU II 1 x RCU II
3 x Core defence field extender rigs
5 x Vespa EC-600 __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Wil Smithx
|
Posted - 2008.07.31 15:36:00 -
[67]
Edited by: Wil Smithx on 31/07/2008 15:36:59
Originally by: kessah True but thats if you want the 5%'s and thats again if you have already invested in the carrier skill books. The Ship and mods arent the expensive bit. -5% cpu implants like 90m and the 5% torp rof is i think 150m? along with 192m for the 5% extra shield hitpoints implant. There are tho 3% alternatives.
If you havnt the Blaster skills or the isk you can use this cheaper alternative:
6x Siege II w/ Yup DG torps - set you back 25m for 100 in jita when they pop up. Or Rage if you must  2x Heavy Unstable Neuts
3x LSE II 2x Invul II 1x Faint Prohibitor I - 32 cpu, tbh u might aswell fork out for a CPU implant and fit t2
3x BCS II 1x RCU II 1x PDU II
3x CDFE I
2x Hammerhead 2x Ogre 1x hogo
You dont require an MWD on a Raven, your neuts believe it or not will get you out of trouble more often or not, and you should always have a scout so you will know if falcons are around.
1209 Dps w/overload 1385 dps, 102k EHP, with 109 passive defence (that actually counts for something), If your not feeling the Neut love, drop one, fit DCU II and switch RCU for PDU and go with offline Smartbomb or something. Your EHP then hit 134k and you dont need that cpu implant.
That also doesnt include level 5 torp spec (friend has it before asked) and only the 3% rof torp plant.
Hmm, I'm nowhere near spec'd enough towards torps to get that kinda damage out, since I have been a gallente pilot most my life and then decided I wanted a golem lol.
Also If I was going to use an expencive ship for pvp, prob easier to go for a CNR since all its torps will still make it to the 30km mark unlike those poor blasters.
Edit: oh and also lol, your shooting around 200k a second of ammo
Originally by: The Tzar
8 x Neutron Cannon II
1 x Quad LiF Rocket Booster 2 x Invul II 3 x LSE II
3 x MFS II 1 x DCU II 1 x RCU II
3 x Core defence field extender rigs
5 x Vespa EC-600
I like the fitting, but what should I use instead of that RCU :D a 4th mag stab seems a bit worthless lol
|

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.07.31 16:10:00 -
[68]
Originally by: Wil Smithx
At what speeds though lol, considering you're plated
830-ish m/s non-overheated. It's significantly faster then 150m/s or w/e without MWD too - and my Typhoon with torps has rather limited range, so if I don't warp in close enough or help arrives on grid, I can just sit there and die. Say 5 geddons warp in 25km off, what am I going to do? Slowboat at 150m/s? With a MWD and new slow speed, approaching hurts, but at least you don't have to self-destruct your ship.
Also, if RR-ing, MWDs are de-facto neccesary. When you jump in a system, some of you are 15km off, some are 30km off, etc. To recieve/give RR support you need to be close to each other - the sooner you can get to RR range the better.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Anubis Xian
Reavers
|
Posted - 2008.07.31 16:28:00 -
[69]
Kronos can hit 1180 DPS with 163k EHP and still have mwd, hvy injector, and a hvy neut.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Denuo Secus
|
Posted - 2008.07.31 18:28:00 -
[70]
Edited by: Denuo Secus on 31/07/2008 18:28:56
Originally by: Mu Yaling to be honest my only response to the "need an mwd" crowd is
Fly in a Balanced gang of competent pilots, gosh maybe even use a Cov Ops to help with warp ins, and god forbid bring ships, and the pilots to fly said ships who happen to be good at holding down people.
that raven does not need an MWD, all it needs is common sense and a bit of *teamwork*
the thread asked for best buffer/gank style Bs.
those numbers show this raven is clearly it.
oh, and **** off with the whole COSMOS neut thing, if you READ the thread, you'll see that that was the first neut i clicked on, they all work and fit just fine.
i suppose the TL;DR USE YOUR INITIATIVE
I like your teamwork argument. But I'm curious...would you fit an AB on a BS then (Especially after the speed change)? Or no speed mod and save the slot for other stuff?
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Trefnis
Minmatar D00M. Triumvirate.
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Posted - 2008.07.31 22:17:00 -
[71]
Originally by: Mu Yaling oh, and **** off with the whole COSMOS neut thing, if you READ the thread, you'll see that that was the first neut i clicked on,
are you an idiot or something ?
as i said without cosmos neut you are short of like 150 grid, got that or is it to long to read ?
as for no mwd it means your "kewl gang" NEVER chase hostile through gate, as then you are 12km off gate and in deep shit if they had a trap set.
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Shardrael
Caldari Titan Industries Technology Team
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Posted - 2008.07.31 22:20:00 -
[72]
Originally by: General Paul Its not that the rokh is bad at what it does, ccp just overpowered the amaar slightly and crystal sets are broken for passive tanking.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA *breathes* AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
now seriously shut up and go home.
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.07.31 23:47:00 -
[73]
Originally by: Mu Yaling to be honest my only response to the "need an mwd" crowd is
Fly in a Balanced gang of competent pilots, gosh maybe even use a Cov Ops to help with warp ins, and god forbid bring ships, and the pilots to fly said ships who happen to be good at holding down people.
that raven does not need an MWD, all it needs is common sense and a bit of *teamwork*
the thread asked for best buffer/gank style Bs.
those numbers show this raven is clearly it.
oh, and **** off with the whole COSMOS neut thing, if you READ the thread, you'll see that that was the first neut i clicked on, they all work and fit just fine.
i suppose the TL;DR USE YOUR INITIATIVE
Or you can learn there is more to pvp than just in empire.
You see, there is this area, which comprise of about 70% of eve, called 0.0 space. In this 0.0 space, they have something called dictor bubbles(scary I know). When inside a dictor bubble, you can't warp, and it drags you off the gate if you just warped in.
But obviously with your balanced gang your battleship would be able to warp inside of bubbles and everyone who fits a MWD on their fleet sniper(which is anyone even half decent) are unimaginative morons who are crap at pvp right?
Or it could just be your completely lack of perspective.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.07.31 23:49:00 -
[74]
It will be an armor tanked BS, since armor has a higher overal resistance than shields and plates have much more hp than shield extenders.
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.07.31 23:55:00 -
[75]
Originally by: General Paul Edited by: General Paul on 31/07/2008 11:29:10 I dont fly them but ill try for you. The main thng is slave sets, they give armor tankers a huge advantage.
I think there either should be implants for shield ammount or slaves should be tweaked a little.
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