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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Eterne
C C P C C P Alliance
3468
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Posted - 2014.05.05 14:34:00 -
[91] - Quote
Unlocking per request. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Ideki
E.A.D Alliance Omega Vector
199
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Posted - 2014.05.06 12:40:00 -
[92] - Quote
Version 7.1.9 is out.
Fixed an authentication issue with OS X
I am still working, albeit slowly, on the new version. So I decide to show you some 'beta' screenshot. This is still a work in progress, but it is getting there.
(For info: the sea scenery behind is my desktop background)
New Production Plan screenshot
New Planets Plan screenshot Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
199
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Posted - 2014.05.08 18:04:00 -
[93] - Quote
Franz Krammer was kind enough to provide a tutorial on how to start the tool on OS X. If you are interested, you can read it there Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Anneke Tersis
The brothers inc Brothers Of The Dark Sun
8
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Posted - 2014.05.14 12:12:00 -
[94] - Quote
Hi Ideki,
Thanks for this great tool. The new layout looks promising !
I was a little puzzled by the POS fuel calculations though. When I calculated my numbers, I ended up with something radically different. Additionnally, I don't see the point between small/medium/large towers. Could it be that this is based on an outdated, pre "fuel blocks" version of the game ?
For the record, my calculations for 40 unit of fuel (1 production run - for a fully researched BP): 8800 Base metal 13600 Noble metal 8800 Heavy metal 4000 Non-CS crystal 9600 Ionic solution 9600 Aqueous liquid 3000 Noble gases |
Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.14 19:57:00 -
[95] - Quote
Anneke Tersis wrote:Hi Ideki,
Thanks for this great tool. The new layout looks promising !
I was a little puzzled by the POS fuel calculations though. When I calculated my numbers, I ended up with something radically different. Additionnally, I don't see the point between small/medium/large towers. Could it be that this is based on an outdated, pre "fuel blocks" version of the game ?
For the record, my calculations for 40 unit of fuel (1 production run - for a fully researched BP): 8800 Base metal 13600 Noble metal 8800 Heavy metal 4000 Non-CS crystal 9600 Ionic solution 9600 Aqueous liquid 3000 Noble gases
Hi Anneke,
It is totally possible that the data for the POS fuel is outdated. The point between small/medium/large was that the quantity required was different (I think) Those data were given to me by a player who wanted to be able to use my tools for POS fuel.
If you can verify and provide up to date data, then I will happily update them for the tool. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Anneke Tersis
The brothers inc Brothers Of The Dark Sun
8
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Posted - 2014.05.15 07:19:00 -
[96] - Quote
The quantity of fuel blocks required by each size of POS is indeed different, but not the composition of the fuel (presently, the composition also change).
I think that giving just one recipe named "POS fuel blocks" (and maybe writing somewhere that this produces 40 fuel blocks) with the above proportions will be fine for fuel makers : interested people shall know that this fuels a large pos for 1h, a medium for 2 and a small for 4. |
Danny Centauri
Silver Octopus Infernal Octopus
90
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Posted - 2014.05.15 11:58:00 -
[97] - Quote
Ideki wrote:EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online. Planetary interaction is not very complicated by itself. But it still easy to get lost along the production line, and make mistakes that could cost you, or your corp, millions or billions of ISKs. The tool can display the complete production line for any product that can be made from Planetary Interaction. It also display information about the time needed to produce each component needed for the final product. Now this tool is still under development. I am adding feature as fast as I can think of them, and implement them. It is also possible that there are still a few bugs that I missed in all my testing. I will update the News section when I do modifications to the tool. So be sure to check it from time to time. If you find any bugs, or inconsistencies in the data, please leave a message in this topic (or that one). I will come read it often and try to fix the bugs as soon as possible. Please note that this tool is still under heavy development. I have LOT of ideas for it that I will implement as soon as I can. Also, Planetary Interaction is still under development by CCP. It is subject to changes in the future. But I will adapt the tool when such change occur. You can get the tool here. The old topic
This is a really useful tool, knowing very little about PI would love to pick your brain or have you write a few guest blog posts for my site if you have the time?
EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players. |
Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 12:35:00 -
[98] - Quote
Anneke Tersis wrote:The quantity of fuel blocks required by each size of POS is indeed different, but not the composition of the fuel (presently, the composition also change).
I think that giving just one recipe named "POS fuel blocks" (and maybe writing somewhere that this produces 40 fuel blocks) with the above proportions will be fine for fuel makers : interested people shall know that this fuels a large pos for 1h, a medium for 2 and a small for 4.
Also, Helium Isotopes should not be mentioned as such, as this only apply to one particular fuel. "Ice isotope", "Isotope (Hydrogen, Helium, Oxygen, Nitrogen)" or maybe just "Isotope" would be neater.
Thanks for your work !
Hum, I dunno, The problem is that the recipe is used automatically for time/production computation. So I cannot start to have generic products in it, nor a generic recipe. But it is true that people that make POS fuel usually know what they need. So I could have, like you suggested, just 1 recipe, then see what I can simplify in it.
I will see what I can do. In the worst case I will put this in the next version with the new UI. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 12:38:00 -
[99] - Quote
Danny Centauri wrote:This is a really useful tool, knowing very little about PI would love to pick your brain or have you write a few guest blog posts for my site if you have the time?
Hi, I would prefer to keep my brain intact if possible. I need it for the tool, and to work to feed my family.
Unfortunately, I do not have time to write guests blogs at the moment. I have very little spare time and I am trying to use it to get the next version working. I committed myself to release the next version within 2 months, and I still have a lot to do.
Maybe after. Otherwise I am sure you can find plenty of people willing to help you on the forum. Good luck
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 13:27:00 -
[100] - Quote
Woot I am getting pumped up now. I am making good progress on the new version. Got plenty of the old features in, as well as a bunch of new neat ones.
So I will share a new screenshot of the work in progress Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 15:48:00 -
[101] - Quote
While I am at it, I should probably post a list of all the new features already implemented as well as those I want to add before the release. A few of these are already visible in the 'work-in-progress' screenshots I posted.
So here we go:
Done, or in progress
- Complete graphic overhaul. Byebye gray Windows window. Here come animated transparent window. Oh yeah!
- Planets and structures are now draggable (click and hold the planet/structure icon to drag)
- Planets and structures location/status are saved/loaded
- Planets and structures are collapsible to gain space (click on the product icon to collapse/expand)
- Structures show an icon of the installed product for easier identification
- Planets show their top products in an icon
- Planets and structures try to be helpful and tell you when something is wrong. (The borders turn red and you can over the planet/structure icon for an error tooltip
- Routes now link visually from and to the structures/planets
- Planets plan is now zoomable. so if you have a lot of structures, or planets, you can zoom out to get a better idea of what is where
- If more than 1 route link 2 structures (ex: storage to factory and back), the routes will be replaced with a 'multi-route' to gain space and better visualization. The icon of the multi-route is made from 3 routes for better identification of multi-route vs single routes.
- Plans do not accept routes going from one planet to another unless the 'space-route' is going from space-allowed structure (ex: command center and spaceport). [work in progress: the existing plans are updating to the new version automatically, still a big buggy, but getting there]
- 'EVE-like' contextual menu at the bottom of the plan. The menu options will change based on what you see and what you can do. (ex: first thing to do when adding a new planet is adding a command center, so you cannot add anything else until you have a command center in the planet)
- Side menu for quick add structures.
- drag and drop in the trash bin to delete structures, routes or planets.
- Command center are now usable to transport products (previous version only used to check for CPU/Powergrid)
- Structures with storage show a list of stored products as well as volume used.
- The extractor can extract its data from a screenshot of the game. ie: in game, open your extractor, select your plan for it, press 'print screen' on your keyboard, switch to the tool, open your extractor, click on the camera button, and the tool will use the screenshot to get the data for the extractor. No more need to write them down! (I got a moment on genius when I made that one ) Works pretty well as long as the ingame extractor window is mostly visible . if the tool fail to extract the data, just make sure it is not covered, and try to move it around a little bit. (in game window transparency can be annoying sometime)
- The product data has been moved to its own window, also added the product description, and a few other things related to it.
- Tool window is resizable
- EVE News scrolling on top of the tool windows Always know what happens in the game. Woot Woot! (love the fade-in-out effect, took me a long time to get it to work properly )
- Integrating 'F1' help to most of the controls of the tool. Don't know what to do? press 'F1' and contextual help will show. (Working, but no completed. Pushed to post debug phase)
- Ctrl-Click a structure will turn its border blue, marking it as beginning of a route, Ctrl-click another structure will attempt to create a route between the two. (shortcut to create routes)
To do
- Taxes per planet
- port 'change orientation' to new version
- port 'cost' popup to new version
- port 'Planet data' popup to new version
- port 'All in one' popup to new version
- port 'save' to new version
- port 'About' popup to new version
I probably forgot a few things because I really made a lot of changes. But that's basically the scope of it. I will try to finish it all within 2 months. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.15 15:48:38 -
[102] - Quote
While I am at it, I should probably post a list of all the new features already implemented as well as those I want to add before the release. A few of these are already visible in the 'work-in-progress' screenshots I posted.
So here we go:
Done, or in progress
- Complete graphic overhaul. Byebye gray Windows window. Here come animated transparent window. Oh yeah!
- Planets and structures are now draggable (click and hold the planet/structure icon to drag)
- Planets and structures location/status are saved/loaded
- Planets and structures are collapsible to gain space (click on the product icon to collapse/expand)
- Structures show an icon of the installed product for easier identification
- Planets show their top products in an icon
- Planets and structures try to be helpful and tell you when something is wrong. (The borders turn red and you can over the planet/structure icon for an error tooltip
- Routes now link visually from and to the structures/planets
- Planets plan is now zoomable. so if you have a lot of structures, or planets, you can zoom out to get a better idea of what is where
- If more than 1 route link 2 structures (ex: storage to factory and back), the routes will be replaced with a 'multi-route' to gain space and better visualization. The icon of the multi-route is made from 3 routes for better identification of multi-route vs single routes.
- Plans do not accept routes going from one planet to another unless the 'space-route' is going from space-allowed structure (ex: command center and spaceport). [work in progress: the existing plans are updating to the new version automatically, still a big buggy, but getting there]
- 'EVE-like' contextual menu at the bottom of the plan. The menu options will change based on what you see and what you can do. (ex: first thing to do when adding a new planet is adding a command center, so you cannot add anything else until you have a command center in the planet)
- Side menu for quick add structures.
- drag and drop in the trash bin to delete structures, routes or planets.
- Command center are now usable to transport products (previous version only used to check for CPU/Powergrid)
- Structures with storage show a list of stored products as well as volume used.
- The extractor can extract its data from a screenshot of the game. ie: in game, open your extractor, select your plan for it, press 'print screen' on your keyboard, switch to the tool, open your extractor, click on the camera button, and the tool will use the screenshot to get the data for the extractor. No more need to write them down! (I got a moment on genius when I made that one ) Works pretty well as long as the ingame extractor window is mostly visible . if the tool fail to extract the data, just make sure it is not covered, and try to move it around a little bit. (in game window transparency can be annoying sometime)
- The product data has been moved to its own window, also added the product description, and a few other things related to it.
- Tool window is resizable
- EVE News scrolling on top of the tool windows Always know what happens in the game. Woot Woot! (love the fade-in-out effect, took me a long time to get it to work properly )
- Integrating 'F1' help to most of the controls of the tool. Don't know what to do? press 'F1' and contextual help will show. (Working, but no completed. Pushed to post debug phase)
- Ctrl-Click a structure will turn its border blue, marking it as beginning of a route, Ctrl-click another structure will attempt to create a route between the two. (shortcut to create routes)
To do
- Taxes per planet
- port 'change orientation' to new version
- port 'cost' popup to new version
- port 'Planet data' popup to new version
- port 'All in one' popup to new version
- port 'save' to new version
- port 'About' popup to new version
I probably forgot a few things because I really made a lot of changes. But that's basically the scope of it. I will try to finish it all within 2 months.
Creator of The EVE Planetary Planner
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Danny Centauri
Silver Octopus Infernal Octopus
90
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Posted - 2014.05.15 18:13:00 -
[103] - Quote
Ideki wrote:Danny Centauri wrote:This is a really useful tool, knowing very little about PI would love to pick your brain or have you write a few guest blog posts for my site if you have the time?
Hi, I would prefer to keep my brain intact if possible. I need it for the tool, and to work to feed my family. Unfortunately, I do not have time to write guests blogs at the moment. I have very little spare time and I am trying to use it to get the next version working. I committed myself to release the next version within 2 months, and I still have a lot to do. Maybe after. Otherwise I am sure you can find plenty of people willing to help you on the forum. Good luck
Thanks for the reply, keep up the great work and feel free to get in touch at any point if you want a little more exposure. EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players. |
Danny Centauri
Catastrophic Communication Failure
97
|
Posted - 2014.05.15 18:13:14 -
[104] - Quote
Ideki wrote:Danny Centauri wrote:This is a really useful tool, knowing very little about PI would love to pick your brain or have you write a few guest blog posts for my site if you have the time?
Hi, I would prefer to keep my brain intact if possible. I need it for the tool, and to work to feed my family. Unfortunately, I do not have time to write guests blogs at the moment. I have very little spare time and I am trying to use it to get the next version working. I committed myself to release the next version within 2 months, and I still have a lot to do. Maybe after. Otherwise I am sure you can find plenty of people willing to help you on the forum. Good luck
Thanks for the reply, keep up the great work and feel free to get in touch at any point if you want a little more exposure.
EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.
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Ideki
E.A.D Alliance Omega Vector
207
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Posted - 2014.06.09 19:32:00 -
[105] - Quote
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. After that the biggest part to fix will be actually PI algorithm that use the plan for computation. The space routes are one of the things I added and I know they will break the algorithm. But this should be fairly easy (I hope) to fix.
I also tried the PI API. It is still a big bugged, and CCP Fox Four promised to look at it. I might use it to load existing planets so that you do not have to put everything by hand. But I will have to support multiple characters and accounts. Still it is doable, and on my todo list. I just do not know if I will do it before or after release. I would prefer to have the tool working as it was before so people can use it sooner, than push back the release because I keep adding things to it. I will see how I progress on the current bugs fixing. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.06.09 19:32:38 -
[106] - Quote
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. After that the biggest part to fix will be actually PI algorithm that use the plan for computation. The space routes are one of the things I added and I know they will break the algorithm. But this should be fairly easy (I hope) to fix.
I also tried the PI API. It is still a big bugged, and CCP Fox Four promised to look at it. I might use it to load existing planets so that you do not have to put everything by hand. But I will have to support multiple characters and accounts. Still it is doable, and on my todo list. I just do not know if I will do it before or after release. I would prefer to have the tool working as it was before so people can use it sooner, than push back the release because I keep adding things to it. I will see how I progress on the current bugs fixing.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance Omega Vector
207
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Posted - 2014.07.10 18:52:00 -
[107] - Quote
I need to go on hiatus for a couple of weeks to work on another project. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
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Posted - 2014.07.10 18:52:38 -
[108] - Quote
I need to go on hiatus for a couple of weeks to work on another project.
Creator of The EVE Planetary Planner
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John Bitfire
Liga der hessischen Gentlemen
0
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Posted - 2014.10.04 03:24:00 -
[109] - Quote
Really a great tool already and the screenshots of the new version look very promising . Keep up the good work! Let's hope your other project will be finished soon - can't wait to get the new build . Though, being a dev myself, I know all too well how fast issues or features that seem quick and easy at first can sometimes rise to unexpected heights of effort
A small help to others who might have troubles giving the correct path to the EVE cache folder under the "Tools" Tab: It has to be
"[Path to your windows-user-dir]\AppData\Local\CCP\EVE\[folder_for_your_eve_install]\cache"
If the folder you give exists, but does not contain the required files, a window with an exception-message (Key wasn't found in dictionary / "KeyNotFoundException") will pop up if you click on the refresh button. |
John Bitfire
Liga der hessischen Gentlemen
0
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Posted - 2014.10.04 03:24:25 -
[110] - Quote
Really a great tool already and the screenshots of the new version look very promising . Keep up the good work! Let's hope your other project will be finished soon - can't wait to get the new build . Though, being a dev myself, I know all too well how fast issues or features that seem quick and easy at first can sometimes rise to unexpected heights of effort
A small help to others who might have troubles giving the correct path to the EVE cache folder under the "Tools" Tab: It has to be
"[Path to your windows-user-dir]\AppData\Local\CCP\EVE\[folder_for_your_eve_install]\cache"
If the folder you give exists, but does not contain the required files, a window with an exception-message (Key wasn't found in dictionary / "KeyNotFoundException") will pop up if you click on the refresh button. |
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Amely Miles
Exiled Tech Space Monkey Protectorate
31
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Posted - 2014.10.04 07:43:00 -
[111] - Quote
been awhile since i seen this thread move and decided to download your tools again to see the new improved versions....eve planetary tool downloads fine your ship tool on the other hand is throwing a Virus Notification with "Avast" |
Amely Miles
Second Exile Space Monkey Protectorate
60
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Posted - 2014.10.04 07:43:43 -
[112] - Quote
been awhile since i seen this thread move and decided to download your tools again to see the new improved versions....eve planetary tool downloads fine your ship tool on the other hand is throwing a Virus Notification with "Avast"
As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.
I took my finger back out and within seconds she was going down on me.
"I really need a new boat," I thought to myself.
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Hasana Tash
State War Academy Caldari State
0
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Posted - 2014.10.13 14:03:00 -
[113] - Quote
i think this is better - eveplanets.com, eve-planets.com |
Hasana Tash
Doomheim
4
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Posted - 2014.10.13 14:03:53 -
[114] - Quote
i think this is better - eveplanets.com, eve-planets.com |
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CCP Phantom
C C P C C P Alliance
6805
|
Posted - 2016.06.15 15:16:24 -
[115] - Quote
This thread has been unlocked as per OP request.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Ideki
E.A.D Alliance
208
|
Posted - 2016.06.15 17:43:45 -
[116] - Quote
CCP Phantom wrote:This thread has been unlocked as per OP request.
Thanks CCP Phantom for your help.
And we are back! Just a quick update for now about the status of the new version:
- Integrated all Citadel related recipes. That some huge recipe trees...
- Full API integration. Just put your key and validation code, press a button and you have access to all your planets and setups. Only problem: the current version of the API does not provide the number of heads of product installed in the extractors.
- Screenshot parsing. WTH is that? Easy, while viewing your planet, open an extractor, press the Print Screen button on your keyboard, switch back to the tool and press the Screenshot parser button and it will load the data for the Extractor. Including: Material name, number of heads, duration of the plan, quantity extracted. I am actually quite proud of that one because it works very well. At least for me. I still expect some of you to find ways to break it
- Need to fix the loading/Interaction of plans. Got some severe issues there.
- Fixed some issues related to Cache Parsing. Now we can load planets Scan values again from the cache again.
Unfortunately, I am still overly busy with other things IRL, so development is not going as fast as I would like, but still making progress. I just cannot give any ETA.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
212
|
Posted - 2016.06.21 20:47:23 -
[117] - Quote
Some good news, I was able to squash the severe issues the new version had when loading plans. The controls now behave properly, and that makes me very happy. It looks like it might take me less time than I thought to finish this new version. Woot!
Creator of The EVE Planetary Planner
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CowRocket Void
Angelus.Mortis Fidelas Constans
27
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Posted - 2016.06.23 15:21:20 -
[118] - Quote
I'll provide encouragement now and ISK later if your tool does what i think it will. Having 90 planets and using a spreadsheet is inefficient. I await greatness :D
bleeding shadow darkness > did i just saw a red procurer? :P
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Ideki
E.A.D Alliance
213
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Posted - 2016.06.23 16:36:56 -
[119] - Quote
CowRocket Void wrote:I'll provide encouragement now and ISK later if your tool does what i think it will. Having 90 planets and using a spreadsheet is inefficient. I await greatness :D
Then prepare your wallet to go dry!
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
214
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Posted - 2016.07.04 13:02:18 -
[120] - Quote
I fixed several issues in loading the new plans format, handling the new controls for the plans so they react properly to user interaction.
I also rewrote the screenshot parsing mechanism. Replaced it with something that is very close to a neural network.
It's looking good so far just need to test it a bit more on different planet types.
Overall some good progress. :)
Creator of The EVE Planetary Planner
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