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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ideki
E.A.D Alliance Omega Vector
35
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Posted - 2012.05.11 17:37:00 -
[31] - Quote
I finally got around to create the suggestion algorithm. But there is a catch to it.
This version will only for for level 2 products (ex: biocells, mechnicals parts,...) that can be produce entirely on a single planet. Meaning that you extract everything needed for this product and make it on the planet (no offworld processing). It was the easiest version to make for a start. (I will try to have the other product levels at some point)
How this new feature works ?
- Go onto the Suggester tab.
- Select the type of planet you are interest in.
- Match the sliders of the Raw Resources to those of the planet scan (yes, it works so well that it can be accurate per planet)
- The list of products that you can make on the planet you selected is displayed on the right side.
- For the algorithm to be the most accurate, you should input the price at which you would consider to sell of each of the products listed (easiest way is to go to the ingame market and check the price)
The suggestion algorithm will them propose to you the best products to make on the planet based on your settings. It will also show you the evaluation index that it computed for each product so that you can see the different between each product.
So how good is this algorithm ? In my opinion (and not because I am its creator) it is extremly accurate. Because it actually suggested that I change the production of one of my planet for another product that I did not take into account. Which actually makes me pretty happy and proud.
BUT (there is always a 'but' isn't it?) remember that this is a suggestion algorithm. You are free to do what you want. And if you follow its advice, I am not responsible for any lose of isk that you might have. (and I doubt that you would actually lose isk by following its advice).
There is also a second small feature that I added to the 'Find' tab, now each system will show the number of connected systems. So if you want to find a nice system away from the travelled routes, this should help you. You can also use it for finding nearby deadend system to mine if you want. (That's actually a side effect) Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Kat Bandeis
Border Zone Combat 1121 Ventures
5
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Posted - 2012.05.13 03:06:00 -
[32] - Quote
Very handy tool; thanks for creating it! A couple things don't work as expected, but it's probably just a learning curve I need to tackle. I've sent you a donation to help with the effort!
I notice that you don't have a Help File for the app; if you're interested in creating one give me a shout and I'll be willing to help you with it (Windows Help File, PDF, eBook, etc). |
Ideki
E.A.D Alliance Omega Vector
35
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Posted - 2012.05.13 15:00:00 -
[33] - Quote
Kat Bandeis wrote:Very handy tool; thanks for creating it! A couple things don't work as expected, but it's probably just a learning curve I need to tackle. I've sent you a donation to help with the effort!
I notice that you don't have a Help File for the app; if you're interested in creating one give me a shout and I'll be willing to help you with it (Windows Help File, PDF, eBook, etc).
Thanks for the support
I do have a tutorial on the website. But it is not up to date. As for a help file, I have been considering doing one. But lack of time between work and familly kinda slow down everything. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Haffsol
Froody Guys Spaceships Business
1
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Posted - 2012.05.29 10:26:00 -
[34] - Quote
I'm sure these are noobish questions but for sure I am :p
I'm still trying to understand how the tool works and I'm working on the "Planet Plan" feature. I added a planet, command center, extractors and heads, set a production program 1d long, added launchpad and routes, routed all the extractors to the launchpad (no BIF here) but the "quantity field" below each route is always set to 0. Also, what is the other "total quantity" below the Nb heads thing?
To make it a bit clearer (and to show my potentialities as a CG artist) I made this screenshot |
Haffsol
Froody Guys Spaceships Business
1
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Posted - 2012.05.29 12:48:00 -
[35] - Quote
one lil step boyond. The "Total Qty" field should refer to the P0 total amount extraced, I just found it putting some unbelievable numbers in and noticing things were chaning. Clever eh? Now, how to calculate that value? Is the 3000 units extraction meant "per head" or what else? In this case are my math correct?
4 cycle per hr (15 min each) and 4 heads extracting 3000 per cycle ---> 3000 x 24 x 4 x 4 = 1.152.000 units extracted per day by a single ECU. It looks a bit too much even if real values are lower than the theoric ones |
Kara Books
Deal with IT.
137
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Posted - 2012.05.29 14:48:00 -
[36] - Quote
Where where you when I was 6 weeks into the game =)
Definatly +2 karma to this guy. |
Ideki
E.A.D Alliance Omega Vector
37
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Posted - 2012.05.29 15:10:00 -
[37] - Quote
Haffsol wrote:one lil step boyond. The "Total Qty" field should refer to the P0 total amount extraced, I just found it putting some unbelievable numbers in and noticing things were chaning. Clever eh? Now, how to calculate that value? Is the 3000 units extraction meant "per head" or what else? In this case are my math correct? 4 cycle per hr (15 min each) and 4 heads extracting 3000 per cycle ---> 3000 x 24 x 4 x 4 = 1.152.000 units extracted per day by a single ECU. It looks a bit too much even if real values are lower than the theoric ones
Hi,
Thanks for your question. I know that the tutorial on the website is far from being up to date. I will work on that soon.
As you already guessed, the total Qty is the amount that the extractor will extract while running. But, the Total Qty is not per head, it is per extractor. You get this number after you setup your extractor heads and extraction duration (in the game). if you check on the right side of the extract head you will see that it shows you the total amount of raw material that will be extracted.
One thing to remember is that as long as you do not submit your modification ingame, that number is an approximation. To get the real number, submit your plan then open the extractor heads window again and this time you will get the real number that will be extracted. (which can change quite a lot between the estimate the real thing).
So take that 'real' number and put it in the my tool (along with the duration you set for the extractor that goes in program duration).
In 1.0 system you can run extractor for 3~4 days and extract between 400K and 1.1M raw material (approximatly, hot spots can change this quite a lot)
I believe that 1M unit per day can be done on planets in low-sec/null-sec/WH space.
I hope this is clear enough, otherwise I will try to explain better. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
37
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Posted - 2012.05.29 15:11:00 -
[38] - Quote
Kara Books wrote:Where where you when I was 6 weeks into the game =)
Definatly +2 karma to this guy.
? What do you mean ? Something went wrong ? Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Haffsol
Froody Guys Spaceships Business
1
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Posted - 2012.05.29 15:35:00 -
[39] - Quote
Quote:Where where you when I was 6 weeks into the game =) I'm sorry for you, this is probably the 1st week I spend on PI, being the first 2-3 days spent in reading basic guides and the rest scouting all over the place. Feel free to expand my karma sending me 200 millions if you don't mind.
@ideki, thanks for the explanation, but I started using your tool to avoid exactly this
Quote:You get this number after you setup your extractor heads and extraction duration (in the game) since I'm trying to estimate which place of the 2-3 I'm looking at would be best in logistic terms (less hauling and max-out production of different P3's). So, if you could be so kind to tell me how to throw some numbers in those fields without placing any CC or going to the planets themself (they're in low btw) I'd appreciate even more |
Ideki
E.A.D Alliance Omega Vector
37
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Posted - 2012.05.29 16:39:00 -
[40] - Quote
Haffsol wrote:since I'm trying to estimate which place of the 2-3 I'm looking at would be best in logistic terms (less hauling and max-out production of different P3's). So, if you could be so kind to tell me how to throw some numbers in those fields without placing any CC or going to the planets themself (they're in low btw) I'd appreciate even more Well you could try the Suggester feature for one. That will you what P2 are most profitable for single planets. You need to setup that sliders like you see them in the planet scanner ingame. I am working on an improvement for this. I should have it ready in the next few days I think.
Other than that, you can the Production Plan tab to see what you need and how much of raw material you need. Simply select a product level, and a product in the top list. (ex: P3 - Camera Drones) In the 'Options' menu make sure that 'Production Data' is checked. Then click on the 'Camera Drone' box and you will see the quantity you need to produce Camera Drones. Ex: 3 Camera drones per cycle (1 Advanced Industry Facility produce 3 Camera Drones per cycle of 1 hour) requires:
- 12K Reactive Gas
- 12K Felsic Magma
- 12K Suspended Plasma
- 12K Ionic Solutions
If you want to see how much you need to make the factory run for 24 hours (for a total of 72 Camera Drones), simply multiply the number in 'Quantity to produce' by the number of hours you want it to run (ex: 3*24 = 72 )
Now if you want to minimize your travel time, you can check the 'Find' tab. Let say you want to sell in Jita something that requires a Plasma planet and produce as close to Jita as you can type 'Jita' in 'System', set the number of jumps you want to do (ex: 5), select 'Plasma' only and hit 'Find'. The list under it will show the systems that match you criteria. You can refine your search if you need to. The 'Find' tab has all the existing systems (high-sec, low-sec, null and WH)
Once you found a system that suits your need, you can do 'Find' on it with 0 Jumps and port the result to the 'Reverse Lookup' tab. That way you can see what you can produce on those planets and filter those products by planet Type and product level.
I think the best way is to decide on a system that you will do your PI in. Then use the reverse lookup to see what you cna produce with the planets in that system. And then decide which one would brind the most money to you. The next version should help a bit by making the Suggested feature easier to use. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
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Haffsol
Froody Guys Spaceships Business
1
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Posted - 2012.05.29 17:21:00 -
[41] - Quote
the "Find" feature is awesome and that's where I was looking at. The reverse lookup thing is also a great feature. I'm probably still planning too much and my life would be easier starting placing my CC's and eventually using your tool later on to maximize the production. PI mechanics still look a bit awkward to me, must be my dullness for sure.
Anyway, thanks for the tips, and most of all for your tool. |
Ideki
E.A.D Alliance Omega Vector
39
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Posted - 2012.05.29 17:58:00 -
[42] - Quote
Haffsol wrote:the "Find" feature is awesome and that's where I was looking at. The reverse lookup thing is also a great feature. I'm probably still planning too much and my life would be easier starting placing my CC's and eventually using your tool later on to maximize the production. PI mechanics still look a bit awkward to me, must be my dullness for sure.
Anyway, thanks for the tips, and most of all for your tool.
You are welcomed.
And I do agree that PI can be messy sometime. One of the thing I hate the most is when you are submitting your extractor settings and the real value of extraction is nothing like the predicted. Even with maxed PI scan skills the difference can be stupidly high. All I hope is that someday they will change this for something a little bit more straight forward. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
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CCP Eterne
C C P C C P Alliance
2199
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Posted - 2013.02.22 13:15:00 -
[43] - Quote
Unlocking per request. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Ideki
E.A.D Alliance Omega Vector
76
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Posted - 2013.02.22 14:59:00 -
[44] - Quote
Thanks CCP Eterne Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
76
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Posted - 2013.02.22 15:00:00 -
[45] - Quote
A new version with some new features is available.
The main changes are:
- Added current cycle display in Planet Data popup
- Added support to pre-fill Storages (Storage Facility, Launchpad)
- improvements to the Run algorithm to make it more robust and take into accounts the pre-stored Resources.
The first one is just a minor display fix and some bugs fixes in the way the Planet Data popup was working.
The second one might interest more people because now you can make plans without extractors. When you add a Storage (or edit an existing one) you will see a small icon inside the storage on the left side.
Click on it to open the Storage content (Screenshots) In that popup you will see the current list of Resources stored.
Clicking on the 'Add' button will open the 'Resource Selector' popup. In that popup you can select the Resource you want to add and it's quantity. The volume of each Resource is shown because you cannot 'overifll' any storage.
Once you have prefilled your storages, you can simply run your plan like any other plan with extractors.
I hope you will find this new feature usefull.
A usual bugs can be sent to me ingame, or posted here. Donations are always welcome to help me continue my work on the tool. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Menio Kouvo
EVE University Ivy League
0
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Posted - 2013.02.23 06:31:00 -
[46] - Quote
Great tool.
Two problems (possible related) with the update.
1. I'm unable to use the find tab to locate planets. I've tried multiple systems with all planet types selected and all sec. status options checked. I get no result. Possibly related is that I'm asked if I want to update the systems file every time I open the application.
2. If I hit "Port to Reverse Lookup" on the Find tab I get the following error:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at ao.h(Object A_0, EventArgs A_1) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
If I'm doing something wrong just let me know.
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Ideki
E.A.D Alliance Omega Vector
76
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Posted - 2013.02.23 16:53:00 -
[47] - Quote
Menio Kouvo wrote:Great tool.
Two problems (possible related) with the update.
1. I'm unable to use the find tab to locate planets. I've tried multiple systems with all planet types selected and all sec. status options checked. I get no result. Possibly related is that I'm asked if I want to update the systems file every time I open the application.
2. If I hit "Port to Reverse Lookup" on the Find tab I get the following error:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at ao.h(Object A_0, EventArgs A_1) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
If I'm doing something wrong just let me know.
Thank you for your bug report. I forgot to upload the new version of the Systems.xml Next time you will start the tool it should download the new version and then everything should be ok.
Sorry about that. I completly forgot about the updates I did to that file. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Menio Kouvo
EVE University Ivy League
0
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Posted - 2013.02.24 07:59:00 -
[48] - Quote
That fixed it. Thanks! |
Ideki
E.A.D Alliance Omega Vector
76
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Posted - 2013.02.25 13:43:00 -
[49] - Quote
I fixed a small bug related to cache parsing. The new version has been uploaded. The archive will also now include the EVECacheParser.dll from Desmont McCallock. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Maratega
FREE GATES HUN Reloaded
27
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Posted - 2013.03.01 22:42:00 -
[50] - Quote
The planet find tool not working.
Search has no results.
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Ideki
E.A.D Alliance Omega Vector
79
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Posted - 2013.03.03 13:20:00 -
[51] - Quote
I fixed several UI issues with grids not resizing properly, scrollbars not showing,... Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
81
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Posted - 2013.03.04 14:59:00 -
[52] - Quote
I added 2 small features requested by Professor Frank'n'Furter:
- The link in the 'About' popup is now clickable to open the website directly
- Starting this version the tool will now completly auto update. For any future version, after agreeing to install the latest version of the tool, the tool will automatically download the new version, close and restart with the new version.
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
86
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Posted - 2013.03.12 16:27:00 -
[53] - Quote
Version 7.1.4 is out.
- Changed the error message to warning when the plan has some issues that can be ignored (routes with 0 product transiting,...).
Now a warning popup will appear and list all the problems in the plan. The structures with problems will be ignored when running the plan. Note: the warning will show each time you try to run a plan with problems unless you check to ignore it. (To un-ignore it, just restart the UI)
- Fixed a couple of potential exceptions
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Talos Katuma
Helion Production Labs Mildly Sober
8
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Posted - 2013.03.31 21:55:00 -
[54] - Quote
Unzipped latest version and tried the cache parsing. Results in
************** Exception Text ************** System.ArgumentOutOfRangeException: Value of '137' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value at System.Windows.Forms.TrackBar.set_Value(Int32 value) at am.a(Object A_0, EventArgs A_1) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at am.a() at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
EVEPlanetaryPlanner Assembly Version: 7.1.4.0 Win32 Version: 7.1.4.0
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Ideki
E.A.D Alliance Omega Vector
87
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Posted - 2013.04.01 13:23:00 -
[55] - Quote
Thanks for reporting this bug. I uploaded a new version (7.1.5) with the fix.
Talos Katuma wrote:Unzipped latest version and tried the cache parsing. Results in
************** Exception Text ************** System.ArgumentOutOfRangeException: Value of '137' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value at System.Windows.Forms.TrackBar.set_Value(Int32 value) at am.a(Object A_0, EventArgs A_1) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at am.a() at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
EVEPlanetaryPlanner Assembly Version: 7.1.4.0 Win32 Version: 7.1.4.0
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Atty Eric
eRyNe Law
0
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Posted - 2013.04.03 19:04:00 -
[56] - Quote
Nice... Can you make a similar tool for iPad and iPhone? Thanks. |
Ideki
E.A.D Alliance Omega Vector
88
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Posted - 2013.04.03 19:21:00 -
[57] - Quote
Well unless you pay the license fee for the Apple development kit the answer is no. I do not have money to spare for this. Even though I would like to make a version the iPad and iPhone.
Atty Eric wrote:Nice... Can you make a similar tool for iPad and iPhone? Thanks.
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Arriaz
Mythic Heights
0
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Posted - 2013.04.07 21:57:00 -
[58] - Quote
I have downloaded the tool and set up a factory planet. Added all the routes and materials into storage etc. I opened the Planets Data window to run the simulation. I received the following message:
"Failed to run the production line. The given key was not present in the directory."
What do I need to do to fix this?
Many thanks |
Octonetwork
MultiFrequency Inc
1
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Posted - 2013.04.12 12:03:00 -
[59] - Quote
Great job, this is a nice tool :)
Is there a way to setup tax rate on import / export ? |
Ideki
E.A.D Alliance Omega Vector
90
|
Posted - 2013.04.12 13:12:00 -
[60] - Quote
Version 7.1.6 is out.
I fixed bugs reported by Arriaz related to prefilled storages and running the plan. Things should be ok now. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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