Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Seishomaru
|
Posted - 2008.08.03 02:54:00 -
[1]
Eureka! I finnaly understood why minmatar is being basically removed from usable combat race status in next patch!
CONCORD revenge for the yulai station!
CONCORD noobs! Cannot loose a fight without goign cry to devs so they punish the mataris that kicked their butts!
|
Frug
Repo Industries R.E.P.O.
|
Posted - 2008.08.03 04:32:00 -
[2]
whine more
can I have your stuff?
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Robert Rosenberg
Amarr Imperial Academy
|
Posted - 2008.08.03 04:39:00 -
[3]
If the only fitting you knew for minmatar was a copy-paste godmode speed fitting then TBH I hope you quit over it.
|
Drunk Driver
Gallente
|
Posted - 2008.08.03 05:02:00 -
[4]
Top secret video of Minmatar pilot ready room.
Top Secret Video |
Sky Grunthor
Minmatar The Dead Parrot Shoppe Inc.
|
Posted - 2008.08.03 05:16:00 -
[5]
I chose minmitar because it was the best looking avatar I could create.
found out later I had to train everything to make good fitted minmitar ships... then I discovered interceptors and have preffered them ever since. what can I say... I like being small and fast.
well, I wouldn't be a dedicated eve player if I didn't adapt to change...even if the change is overboard, unnecessary in implementation and down right stupid. Search: Sky Grunthor |
Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
|
Posted - 2008.08.03 05:34:00 -
[6]
We blew up the station with Naglfar's and Tempest's two of our crapiest shps even with our crappy artillery and a split weapon system dread with a horrible tank we out match concord
|
Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2008.08.03 07:30:00 -
[7]
Hahaha, well lets face it Minmatar rock. CCP even had to nerf faction warfare after the TLF took a half dozen systems in the first couple of weeks. Now it seems nigh on impossible to to gain enough VP in time to get a system vulnerable.
Now I like a fast ship as much as the next Thukker half breed but I also fly some meaty tankers, snipers and E-War ships. Minmatar are a race of versitility. We have all these split systems to reflect that. Just look at all the roles you can fit a Typhoon for for instance.
While the need to train a broad spectrum of skills is a drawback at first that can be overcome by specialising in one or two ship types first, then cross training. i.e. do armour tankers first, then train shield tankers. Specialise in inties before snipers, whatever you fancy.
The end result is that if you stick mostly with Minmatar ships whenever something gets rebalanced you have the broad skills to quickly adapt to the new environment. I reckon all the whiners that wanted to see the Vagabond (self proclaimed fasted cruiser in the game and you are suprised it's fast!?!?!) killed off will get a nasty suprise after this patch.
The Minmatar are famous for guerilla warfare. A large part of that is speed and agility. Traverse a large area of space before the enemy can lock down systems, get some kills then get out while they are still in confusion. Some of the most fun PvP for me is taking 5-6 guys in fast ships and going to pick off ships in a fleet of 40 odd sluggish battleships. Now a lot of people will say this is proof that speed is uber but the fact is you can't easily kill a mosquito with a cannon, so bring a fly swat. Those who know speed know how to trap a fast ship and cut it in half. All of this has been argued to death.
I still want guerilla warfare to be an option, BS in fleet formation don't pump my nads. I just hope that with testing and feedback from the test server that CCP have the wisdom to do this right. Anyone concerned with how this will play out should get on Singularity and join the testing. Give contructive feedback and ideas to the devs.
At the end of the day we'll adapt and the people who can't think beyond "30 BS Focus Fire" will still die.
Join Kinda'Shujaa |
Arlenna Molatov
Caldari The 59th Parallel
|
Posted - 2008.08.03 07:35:00 -
[8]
/hears the sirens whining even in space...
Waaaaabulance comming through!!
......
|
Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2008.08.03 08:11:00 -
[9]
Originally by: Telemicus Thrace Now a lot of people will say this is proof that speed is uber but the fact is you can't easily kill a mosquito with a cannon, so bring a fly swat. Those who know speed know how to trap a fast ship and cut it in half. All of this has been argued to death.
It's cheating when the mosquito has malaria...
|
Galan Amarias
Amarr The Drekla Consortium
|
Posted - 2008.08.03 08:19:00 -
[10]
Nano whines the fastest.
-Galan
CSM fails nano |
|
Tzar'rim
|
Posted - 2008.08.03 08:26:00 -
[11]
I fly Minmatar ships, I don't care about the nano 'nerf', I don't think I care about the other changes either. I'm quite happy with what they're doing.
Amidoingitwrong?
|
Pegleg Punk
Minmatar
|
Posted - 2008.08.03 08:39:00 -
[12]
Originally by: Tzar'rim I fly Minmatar ships, I don't care about the nano 'nerf', I don't think I care about the other changes either. I'm quite happy with what they're doing.
Amidoingitwrong?
Nano, nano!
Originally by: Naga Saddow [16:38:06] "i must admit for an ahole ur pretty funny"
|
CRUSH BOSS
Caldari BigMek Industries GoonSwarm
|
Posted - 2008.08.03 08:54:00 -
[13]
And that ladies and gentlemen; is why we call them "pubbies".
We fight for the ONE - We die for the ONE Don't troll in your signature please. -Hango |
Seishomaru
|
Posted - 2008.08.03 11:43:00 -
[14]
Just to clarify. I am FAVOR of speed nerf.
But contrary to most people here I passed 5 days in the test server. And I am terrified by the concept that now mimatar ships are the HEAVIEST of all the ships. And cannot accelerate or even turn. What you think of a vagabond that to orbit a bs at 10 km must reduce its speed to 500ms? Because faster than that and its not agile enough to keep under scrambler range?
So yes, Minmatar IS DEAD as of SISI patch. Worse tank, worse capitals, shortest range sniper, Alpha strike worths ntohing due to HP increases, barely faster than ammar, lower capacitor ammount, lowest damage ships, heaviest ships, cannot use MWD puling to try control range anyore (so AC with barrage are worthless now).
So did I missed anything?
|
ApaKaka
Lone Starr Corporation
|
Posted - 2008.08.03 12:23:00 -
[15]
Originally by: Seishomaru Just to clarify. I am FAVOR of speed nerf.
But contrary to most people here I passed 5 days in the test server. And I am terrified by the concept that now mimatar ships are the HEAVIEST of all the ships. And cannot accelerate or even turn. What you think of a vagabond that to orbit a bs at 10 km must reduce its speed to 500ms? Because faster than that and its not agile enough to keep under scrambler range?
So yes, Minmatar IS DEAD as of SISI patch. Worse tank, worse capitals, shortest range sniper, Alpha strike worths ntohing due to HP increases, barely faster than ammar, lower capacitor ammount, lowest damage ships, heaviest ships, cannot use MWD puling to try control range anyore (so AC with barrage are worthless now).
So did I missed anything?
There's just no point in posting well thought out and informed opinions here.. people will not read it, and just tell you your tears taste delicious. Your best bet will be posting in the Game Development forum's speed feedback thread.
But I would personally start crosstraining other races already...
|
elorran
Minmatar Department of Defence Hydra Alliance
|
Posted - 2008.08.03 13:28:00 -
[16]
Please don't let them nerf my nano-snail - - Department of Defence - Hydra Alliance |
heheheh
The Scope
|
Posted - 2008.08.03 13:40:00 -
[17]
They Might be the worst shps after the nerf (not that i aggree they will be) but a decent player will still be able to kill you in it.
|
Shoukei
Caldari Boobs Ahoy
|
Posted - 2008.08.03 15:13:00 -
[18]
Originally by: Sky Grunthor well, I wouldn't be a dedicated eve player if I didn't adapt to change...even if the change is overboard, unnecessary in implementation and down right stupid.
It is you. You are the stupid one. Quoted the proof.
|
Jim McGregor
|
Posted - 2008.08.03 15:16:00 -
[19]
Edited by: Jim McGregor on 03/08/2008 15:16:31
Originally by: Seishomaru Just to clarify. I am FAVOR of speed nerf.
But contrary to most people here I passed 5 days in the test server. And I am terrified by the concept that now mimatar ships are the HEAVIEST of all the ships. And cannot accelerate or even turn. What you think of a vagabond that to orbit a bs at 10 km must reduce its speed to 500ms? Because faster than that and its not agile enough to keep under scrambler range?
So yes, Minmatar IS DEAD as of SISI patch. Worse tank, worse capitals, shortest range sniper, Alpha strike worths ntohing due to HP increases, barely faster than ammar, lower capacitor ammount, lowest damage ships, heaviest ships, cannot use MWD puling to try control range anyore (so AC with barrage are worthless now).
So did I missed anything?
So train something else. At least minnie ships will be even easier targets now.
I dont agree they are dead, but the list of good ships is getting short enough to list on the fingers of the hand...
---
Originally by: Roguehalo Can you nano Titans?
|
Rooker
Lysian Enterprises
|
Posted - 2008.08.03 16:35:00 -
[20]
Edited by: Rooker on 03/08/2008 16:41:34 Edited by: Rooker on 03/08/2008 16:37:35 Fine. Minmatar ships will suck horribly once they can't break 10,000m/s. If they can't go at least that fast, they might as well be a noobship. PVP doesn't happen at lower speeds. Totally agreed.
Everybody please contract all your Hurricanes, Muninns, Thrashers, autocannons, arty, EMP M/S, Barrage M/S and Tremor M/S to Rooker and I'll dispose of all that in an environmentally friendly manner.
/edit: Oh, and your Ruptures too. // and your Rifters /// Fark ftw
-- Let Us Avoid Systems Via Autopilot |
|
Frug
Repo Industries R.E.P.O.
|
Posted - 2008.08.03 17:22:00 -
[21]
Edited by: Frug on 03/08/2008 17:23:11
Originally by: Seishomaru What you think of a vagabond that to orbit a bs at 10 km must reduce its speed to 500ms? Because faster than that and its not agile enough to keep under scrambler range?
I think it's pretty funny that you're whining about the inability of your cruiser to go faster at a 10km orbit.
There's so much nonsense in that whine, I don't know where to begin.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Ehranavaar
|
Posted - 2008.08.03 18:19:00 -
[22]
Originally by: Seishomaru Eureka! I finnaly understood why minmatar is being basically removed from usable combat race status in next patch!
CONCORD revenge for the yulai station!
CONCORD noobs! Cannot loose a fight without goign cry to devs so they punish the mataris that kicked their butts!
they are only removing free range minmatar.
|
Amandin Adouin
|
Posted - 2008.08.03 18:25:00 -
[23]
Edited by: Amandin Adouin on 03/08/2008 18:25:48 Some of you guys are grossly over-simplifying the issue. The super fast speeds these Minmatar nano ships had actually masked all the issues with Matari ships as a whole (low tank, poor weapon range, damage, etc). And even though some Matari ships are still faster than their counterparts from other races, they lost their competitive edge w/out the large speed buffer = they actually needed the ludicrous speeds just to mask all their other short fallings. The fact is that this last nerf (following all the others that affected Matari ships) has pushed the whole race into a no-man's zone, where we have no competitive edge and have to work three times as hard just to be *as good* as the rest of the races.
|
Galan Amarias
Amarr The Drekla Consortium
|
Posted - 2008.08.03 18:36:00 -
[24]
Originally by: Amandin Adouin Edited by: Amandin Adouin on 03/08/2008 18:25:48 Some of you guys are grossly over-simplifying the issue. The super fast speeds these Minmatar nano ships had actually masked all the issues with Matari ships as a whole (low tank, poor weapon range, damage, etc). And even though some Matari ships are still faster than their counterparts from other races, they lost their competitive edge w/out the large speed buffer = they actually needed the ludicrous speeds just to mask all their other short fallings. The fact is that this last nerf (following all the others that affected Matari ships) has pushed the whole race into a no-man's zone, where we have no competitive edge and have to work three times as hard just to be *as good* as the rest of the races.
Fail
A dear friend of mine flies a Tepest with 1k/s dammage output and a 2k/s tank. The cane can be unholy. Mini's will be fine, FOTM training weenies will fail. Which are you?
-Galan
CSM fails nano |
Wayson
Minmatar Trans Nebula Inc. FOUNDATI0N
|
Posted - 2008.08.03 18:36:00 -
[25]
I was debating whether to crosstrain into Gallente; thanks CCP for helping me to decide. :S I don't like nanos any more than anyone else but it was about the only thing that we Minmatar had going for us. ___
Originally by: Tishlin Veredici CONCORD is like the UN. Their entire job is to do nothing until its too late.
|
Delencia Lakat
|
Posted - 2008.08.03 18:50:00 -
[26]
Originally by: Amandin Adouin Edited by: Amandin Adouin on 03/08/2008 18:25:48 Some of you guys are grossly over-simplifying the issue. The super fast speeds these Minmatar nano ships had actually masked all the issues with Matari ships as a whole (low tank, poor weapon range, damage, etc). And even though some Matari ships are still faster than their counterparts from other races, they lost their competitive edge w/out the large speed buffer = they actually needed the ludicrous speeds just to mask all their other short fallings. The fact is that this last nerf (following all the others that affected Matari ships) has pushed the whole race into a no-man's zone, where we have no competitive edge and have to work three times as hard just to be *as good* as the rest of the races.
Let's not forget the Amarrian players (yes, like myself) who need to have crazy-ass cap skills - need to keep the targets at an exact range to do anything - needed to cope with nos issues before it was nerfed - need to have AWU 5 to fit anything useful...etc....etc...etc...
|
Amandin Adouin
|
Posted - 2008.08.03 18:52:00 -
[27]
Originally by: Galan Amarias
Originally by: Amandin Adouin Edited by: Amandin Adouin on 03/08/2008 18:25:48 Some of you guys are grossly over-simplifying the issue. The super fast speeds these Minmatar nano ships had actually masked all the issues with Matari ships as a whole (low tank, poor weapon range, damage, etc). And even though some Matari ships are still faster than their counterparts from other races, they lost their competitive edge w/out the large speed buffer = they actually needed the ludicrous speeds just to mask all their other short fallings. The fact is that this last nerf (following all the others that affected Matari ships) has pushed the whole race into a no-man's zone, where we have no competitive edge and have to work three times as hard just to be *as good* as the rest of the races.
Fail
A dear friend of mine flies a Tepest with 1k/s dammage output and a 2k/s tank. The cane can be unholy. Mini's will be fine, FOTM training weenies will fail. Which are you?
-Galan
It's always a 'dear friend of mine' or 'my corp mate'... why don't you actually create a Matari character and see for yourself. Also, while the tempest and cane *may* be okay now on the live server, things do not look bright for them if these changes go through. btw the Tempest is universally considered to be one of the worst bs's now. I know it used to good, when alpha was in the game, but now...? Alot of people are stuck in the past, when the Pest was a good ship. Please actually create a Matari character before you go saying 'they're fine'.
|
Amandine Andoiun
Gallente
|
Posted - 2008.08.03 18:54:00 -
[28]
Originally by: Delencia Lakat
Let's not forget the Amarrian players (yes, like myself) who need to have crazy-ass cap skills - need to keep the targets at an exact range to do anything - needed to cope with nos issues before it was nerfed - need to have AWU 5 to fit anything useful...etc....etc...etc...
Give me a break. Amarr are actually borderline op right now. Do you just argue for the sake of it?
|
NightmareX
MAFIA Pirate Coalition
|
Posted - 2008.08.03 18:54:00 -
[29]
Edited by: NightmareX on 03/08/2008 18:54:44 Those who say Tempest and Vagabond sucks on sisi now have NEVER, i mean NEVER EVER tested out a Tempest and Vagabond WITH a good setup.
You are either a serious noob in the game or you can only use shitty setups on the Tempest or the Vagabond if you think those 2 ships are crap now.
If you have seen my Tempest on sisi now, also in fights against others, then you know why the Tempest owns.
So far i have been fighting 6-7 Megathrons, 2 Maelstroms, 1 Kronos. And i have killed 5 Megathrons, 2 Maelstroms with my tempest, to only 2 Tempest losses.
The Kronos was down at 10% structure when i popped. But that was only because i managed to blow up one gun earlier in the fight. So i only had 5 guns in maybe like 70% of the fight.
So if i didn't had overloaded my guns to much and have had all 6 guns, i would kill that Kronos to in my Tempest.
So again, anyone who whine that Tempest / Typhoon or Vagabond sucks, they are players that should NEVER EVER be allowed to fly the Minmatar race.
|
Delencia Lakat
|
Posted - 2008.08.03 18:55:00 -
[30]
Originally by: Amandin Adouin
Originally by: Galan Amarias
Originally by: Amandin Adouin Edited by: Amandin Adouin on 03/08/2008 18:25:48 Some of you guys are grossly over-simplifying the issue. The super fast speeds these Minmatar nano ships had actually masked all the issues with Matari ships as a whole (low tank, poor weapon range, damage, etc). And even though some Matari ships are still faster than their counterparts from other races, they lost their competitive edge w/out the large speed buffer = they actually needed the ludicrous speeds just to mask all their other short fallings. The fact is that this last nerf (following all the others that affected Matari ships) has pushed the whole race into a no-man's zone, where we have no competitive edge and have to work three times as hard just to be *as good* as the rest of the races.
Fail
A dear friend of mine flies a Tepest with 1k/s dammage output and a 2k/s tank. The cane can be unholy. Mini's will be fine, FOTM training weenies will fail. Which are you?
-Galan
It's always a 'dear friend of mine' or 'my corp mate'... why don't you actually create a Matari character and see for yourself. Also, while the tempest and cane *may* be okay now on the live server, things do not look bright for them if these changes go through. btw the Tempest is universally considered to be one of the worst bs's now. I know it used to good, when alpha was in the game, but now...? Alot of people are stuck in the past, when the Pest was a good ship. Please actually create a Matari character before you go saying 'they're fine'.
Have you ever even SEEN a video of a guy like Cown in a Tempest...?
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |