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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.08 13:43:00 -
[121]
Edited by: 5pinDizzy on 08/08/2008 13:43:54
Quote: You know, I like the harsh forgiving Eve Idea. I think there should be no way to raise your sec standing, ever. You go down the road to being a pirate, you don't come back. It only makes sense that Concorde will shoot a known thief and murderer on sight right? So if you dip into -5 standings ever, you become Kill On Sight with all Sentries and Concorde ships. Theres a realistic and harsh universe. Enjoy.
Edit: It just doesnt make sense that a murderer killing other murderers in space would make you acceptable again, so I say we go with it.
Ok then Mr "Let's make the world safe because it's realistic". While we're doing that let's remove the Omnipotent, Ever Instantly Present Police Force that fabricate from thin air even in every remote and empty corners of highsec space that do 9999999999999999999 damage to any ship.
Enjoy.
Vikarion it's nice to see someone that get's what's happening, but I think you're wasting your breath, eve is starting to become more mainstream now and is being dumbed down for it, these people want it to be like World of Warcraft etc...
I've been griefed before, I remember when I was around 2-3 days old, the first time I jetmined in a starter system and I had it all stolen from me (was a lot of isk at that time of the game for me too).
I was ****ed, but I know it was part of the game and I didn't go crying to anyone about it, looking back now it's pretty damn funny.
I've used freighters and haulers practically everyday, getting scanned on half the gates, but I know I'm safe because I know roughly what the upper limit is in cargo before you become a viable target. The few times in the past where I have moved 200 mill in a tech 1 hauler, I've warped to zero all the way. Noone has time to even scan you.
The thrill of the danger of highsec is fast disapearing though, it's fast going to lose it's cut throat appeal, soon it'll just be a dreary cluttered traffic jam area where everyone goes to macro mine or grind level 4's. In two words. Utterly Dull.
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.08 14:01:00 -
[122]
CCP is making high sec more care bear friendly, but 0.0 and low sec is as bad as ever... if you really want it hard, go 0.0...
(okay,maybe not hard, but FREE.) Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Cyd Vicious
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Posted - 2008.08.08 14:30:00 -
[123]
Edited by: Cyd Vicious on 08/08/2008 14:34:04 Speed and suicide gank. They where not planned to exist. So they need to be adjusted.
As for war-dec nerf... Its not a good idea. EvE is suppose to be a sandbox, please keep it that way. is CCP forgetting it?
edit: Why not fix something really broken like for example the bounty system instead of wardecs?
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Nidda Coldbrew
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Posted - 2008.08.08 14:47:00 -
[124]
Not that anyone cares, but the two fundamental problems I have related to all these changes are:
1) Insurance was a bad idea that should have never been implemented. Instead of admiting that and removing it they keep wanting to tweak and fix it to find balance. There isn't a balance point. Insurance encourages reckless behavior, blowing yourself up instead of selling a ship you want to get rid of, and flying more than you can afford to lose by noobs. For older players it is essentially giving them free pvp as long as they stick to tech 1 ships. If I wanted that I would have kept playing Counterstrike.
With tech 1 pvp close to being free, people are acting like fools. I'm sick of hearing "I lost my BS, yuck yuck. Oh well, I have insurance, no big deal." Losing a BS should be a big deal, especially now that vet players have insane amounts of money. Or worse yet "I'll make more by blowing myself up than selling it". That's just wrong.
2) High sec and 0.0 are fine, but low sec needs a big time boost. It's barely better (and in many ways worse) than high sec and is actually far more dangerous than many parts of 0.0 (NRDS space, some empty parts, parts under firm alliance control). Unless you're a pirate you're an idiot to not go straight to 0.0, and totally bypass low sec.
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.08.08 14:58:00 -
[125]
Edited by: Stab Wounds on 08/08/2008 14:58:18
Quote: Vikarion left my carebear ways and became an Empire war-dec griefer
nuff said 
you can't get what you want griefer. peaceful people will always be around to ruin your griefers paradise, your tears taste so sweet.
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Xevan Templar
7th Batavian Squadron
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Posted - 2008.08.08 15:39:00 -
[126]
Edited by: Xevan Templar on 08/08/2008 15:40:24
Originally by: Nidda Coldbrew Not that anyone cares, but the two fundamental problems I have related to all these changes are:
1) Insurance was a bad idea that should have never been implemented. Instead of admiting that and removing it they keep wanting to tweak and fix it to find balance. There isn't a balance point. Insurance encourages reckless behavior, blowing yourself up instead of selling a ship you want to get rid of, and flying more than you can afford to lose by noobs. For older players it is essentially giving them free pvp as long as they stick to tech 1 ships. If I wanted that I would have kept playing Counterstrike.
With tech 1 pvp close to being free, people are acting like fools. I'm sick of hearing "I lost my BS, yuck yuck. Oh well, I have insurance, no big deal." Losing a BS should be a big deal, especially now that vet players have insane amounts of money. Or worse yet "I'll make more by blowing myself up than selling it". That's just wrong.
I do care and think it's a good point (there is another topic on that running atm though). Insurance as it now is could be described as a tool that uses both RL and game mechanics. It doesn't make a clear point on either. The suicide ganking insurance nerf shows that.
*warning RL comparison* It's only logic that insurance company's wouldn't even dream to insurance suicidel pirates, however the same could be said about mission running. The difference though, when it comes to game mechanics and losing your ship, is that mission running is relativly safe while (suicide) PVP is not. The main problem as you stated is T1 ships being relativly free, while T2 are hardly worth the insurance. That has at some point to do with economic aspects changing, and insurance aspects not changing.
Removing insurance all together would make the EVE world a(bit) more harsh place, I personaly think that would be a good move.
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Jim McGregor
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Posted - 2008.08.08 15:41:00 -
[127]
Edited by: Jim McGregor on 08/08/2008 15:42:36
I agree with the OP. CCP should withdraw their statement about Eve never being safe anywhere because its not true anymore.
Like the OP, I used to haul cargo across high sec in a hauler and it was very exciting to know that someone could suddenly blow me up. Now with warp to zero, I guess much of that danger is gone (even though I actually like that change). But the point is, Eve should be a dangerous place, even in high sec.
Making high sec into a safe zone for grinding is going to make the game worse in my opinion. Still a good game, but a step in the wrong direction.
Non-consensual pvp is now in the form of war decs only.
---
Originally by: Roguehalo Can you nano Titans?
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 15:51:00 -
[128]
Edited by: Mu Yaling on 08/08/2008 15:53:34
Originally by: Jim McGregor Edited by: Jim McGregor on 08/08/2008 15:42:36
I agree with the OP. CCP should withdraw their statement about Eve never being safe anywhere because its not true anymore.
Like the OP, I used to haul cargo across high sec in a hauler and it was very exciting to know that someone could suddenly blow me up. Now with warp to zero, I guess much of that danger is gone (even though I actually like that change). But the point is, Eve should be a dangerous place, even in high sec.
Making high sec into a safe zone for grinding is going to make the game worse in my opinion. Still a good game, but a step in the wrong direction.
Non-consensual pvp is now in the form of war decs only.
NAIL meets HEAD.
something you said sums up my feelings about these changes.. ish
Still a great game.. but a step in the wrong direction.
^ this is true, if it were not also true that things seem to be carrying on down this path..
ahh i give up wasting my breath, some "realist" carebear will just blow me out the water with a "pwp iz in lowshec, lowshec scar3 u??!??"
ahh.. i really like where eve was at in the last year, i dont mean the game mechanics, i mean the vision of the game, it was great!
now im not so sure the players and ccp really have much in common anymore..
i blame Mitnals holiday.. let all these bears whine.. and TBH all CSM posts on any forum should be deleted immediately.. those guys are just bad news for eve.
edit, to the "adapt or die crowd" i think that ccp is slowly changing it into "Sewing kits or Duel" just get it over with CCP, if you want to mainstream your game, do it.. but dont try to pull wool over our eyes
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Neyko Turama
Minmatar Lunatic Asylum
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Posted - 2008.08.08 17:14:00 -
[129]
Edited by: Neyko Turama on 08/08/2008 17:15:33 I absolutely appreciate what ur saying Vikarion. I started Eve a little bit earlier than u, how ever - ur speaking out of my (and also some others) heart, with what ur saying.
It's nice if CCP respects players inputs, but it should not become the way that everytime a whine is on, they change something - in the end it really becomes something where u can't lose anymore - and that's not what eve should be i think.
It would also be nice if CCP would say something official about the now actual problems.
however, everytime i see a whine i just think about this. those drug minmataris whining around...
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Xzar Fyrarr
Minmatar Tribal Liberation Force
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Posted - 2008.08.08 17:15:00 -
[130]
Edited by: Xzar Fyrarr on 08/08/2008 17:19:44 I fail to see how the wardec system is not working properly... Fix bounty hunting system as someone said.
@The op Was State War Academy Glory one of the corps that made you want to pvp more I know we wardecced the corp you were in around december or january 
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 18:45:00 -
[131]
Originally by: Xzar Fyrarr Edited by: Xzar Fyrarr on 08/08/2008 17:19:44 I fail to see how the wardec system is not working properly... Fix bounty hunting system as someone said.
@The op Was State War Academy Glory one of the corps that made you want to pvp more I know we wardecced the corp you were in around december or january 
Actually, yes, you were. It was rather interesting there, BTW. 
And the current wardec system is just fine. Too bad that they are planning to change it. --------
Where I got my great sig... |

Drunk Driver
Gallente
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Posted - 2008.08.08 18:49:00 -
[132]
Originally by: Jim McGregor Edited by: Jim McGregor on 08/08/2008 15:42:36
I agree with the OP. CCP should withdraw their statement about Eve never being safe anywhere because its not true anymore.
Like the OP, I used to haul cargo across high sec in a hauler and it was very exciting to know that someone could suddenly blow me up. Now with warp to zero, I guess much of that danger is gone (even though I actually like that change). But the point is, Eve should be a dangerous place, even in high sec.
Making high sec into a safe zone for grinding is going to make the game worse in my opinion. Still a good game, but a step in the wrong direction.
Non-consensual pvp is now in the form of war decs only.
Sounds like you're saying that Empire will be totally safe after the changes. Is that true? Will it be impossible to kill people in Empire?
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Mika Meroko
Minmatar Crayon Posting Inc
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Posted - 2008.08.08 18:57:00 -
[133]
you can still gank people in highsec...
it just gets more expensive...
sure, more hardcore now.. since is gonna take some time and effort to oneself a highsec pirate as a profession...
gets rid of the posers though =P
Originally by: CCP Atropos I pod people because there's money to be made in selling tears.
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Stele Toque
Caldari
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Posted - 2008.08.08 19:09:00 -
[134]
I kind of think everyone is missing the bigger picture here. This game isn't about you or me. It's about a certain group of people making their wallets fatter. Oh sure they may do it because they love it, but if they can't feed, clothe, or house themselves they'll stop doing it (in this case most are able to do all three quite well from what I've read). Regardless of what you may think or feel about how things should be with this game ... At the end of the day it's all about making a profit. If they don't then Eve Online goes bye bye.
Most importantly if they're not gaining new customers because something is driving them away ... guess what they will change to keep the new customers so long as it doesn't drive away the existing ones. They're seeking that balance to try and keep everyone happy, but ultimately want the larger customer base for all too obvious reasons.
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 19:26:00 -
[135]
Originally by: Stele Toque I kind of think everyone is missing the bigger picture here. This game isn't about you or me. It's about a certain group of people making their wallets fatter. Oh sure they may do it because they love it, but if they can't feed, clothe, or house themselves they'll stop doing it (in this case most are able to do all three quite well from what I've read). Regardless of what you may think or feel about how things should be with this game ... At the end of the day it's all about making a profit. If they don't then Eve Online goes bye bye.
Most importantly if they're not gaining new customers because something is driving them away ... guess what they will change to keep the new customers so long as it doesn't drive away the existing ones. They're seeking that balance to try and keep everyone happy, but ultimately want the larger customer base for all too obvious reasons.
the thing is, it is impossible to balance a game based on PvP, since the reality of PvP is that somebody ALWAYS loses.
every time somebody gets beaten in a way they dont like (whether it be ganking in empire cos they afk haul 1b in a badger) or whether it be getting blown up because they couldnt WTZ and dint have bookmarks.. each time something happens to the loser, they whine, and recently whines seem to be bowed to, and whines only ever lead to nerfs, not buffs.
how can you call everything balanced, if its all nerfed. dont nerf ganking, Buff tutorial on hauling.. i.e DONT BE AN IDIOT
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Stele Toque
Caldari
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Posted - 2008.08.08 19:43:00 -
[136]
Originally by: Mu Yaling the thing is, it is impossible to balance a game based on PvP, since the reality of PvP is that somebody ALWAYS loses.
every time somebody gets beaten in a way they dont like (whether it be ganking in empire cos they afk haul 1b in a badger) or whether it be getting blown up because they couldnt WTZ and dint have bookmarks.. each time something happens to the loser, they whine, and recently whines seem to be bowed to, and whines only ever lead to nerfs, not buffs.
how can you call everything balanced, if its all nerfed. dont nerf ganking, Buff tutorial on hauling.. i.e DONT BE AN IDIOT
possible or not, it remains to be seen. this game is still profitable and they're gaining new customers so they must be doing something right at the moment.
I said they're seeking a balance. I didn't call anything balanced. The definitions of each are a world apart. You even quoted me and missed that.
the example you cite is ccp giving into everything carebears whine for. I never said they are doing that. I did say that they've made changes to the game based on the balance ccp is seeking. Make the customers happy. Not just the carebears, not just the pirates .. ALL CUSTOMERS. This means that they're going to make it a little harder for you and easier for them in some cases and vice versa.
I've seen pirates whine and cry as much as carebears in these forums about the changes but you're all still playing. This is what CCP wants and they're getting it.
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 19:46:00 -
[137]
i do not disagree with you, but when core principals of a game start to get forgotten about, just to make a few 6 month subscription miners happy..
well look at SWG.
nuff said?
im not saying CCP arent good at playing the market now, im saying the market is no good at playing Eve.
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Jim McGregor
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Posted - 2008.08.08 19:58:00 -
[138]
Edited by: Jim McGregor on 08/08/2008 20:03:55
Originally by: Stele Toque
I've seen pirates whine and cry as much as carebears in these forums about the changes but you're all still playing. This is what CCP wants and they're getting it.
Well of course. Quitting a game because you dont like some things about it is moronic. This is not a game breaking change. Its just a change that removes the possibility of danger in high sec.
We all have different opinions about weather this is good or bad, but Im not going to use the phrase "cold, harsh universe" anymore because I just dont see it in a game where you cant get ganked unprepared.
Go to low sec means you are prepared. Same with 0.0. Same with being war decced. Nobody is going to attack you in high sec to get blown up by concord and lose their ships and modules anymore once insurance is removed.
Ok, maybe using 100 t1 frigates or something instead of 100 battleships. The isk loss is then not so great, and the value of the cargo may be worth it. Recycle alts to get rid of useless penalty system and do it again.
---
Originally by: Roguehalo Can you nano Titans?
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Stele Toque
Caldari
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Posted - 2008.08.08 20:11:00 -
[139]
Originally by: Mu Yaling i do not disagree with you, but when core principals of a game start to get forgotten about, just to make a few 6 month subscription miners happy..
well look at SWG.
nuff said?
im not saying CCP arent good at playing the market now, im saying the market is no good at playing Eve.
in all due fairness i've seen fledgeling pirates quit too because a miner managed to outsmart him.
principals vanish quickly when there's a big pile of money on the table.
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Aarin Wrath
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Posted - 2008.08.08 20:57:00 -
[140]
Edited by: Aarin Wrath on 08/08/2008 20:57:21 bah not worth it.NVm
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