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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.07 22:21:00 -
[1]
Edited by: Vikarion on 07/08/2008 22:22:28 First, I have to state that, up until the last couple of days, I was a fanboi of CCP. This has changed.
I started playing Eve in the fall of 2007. Not that long ago. Before then, I had tried several MMOs, including WoW, DDO, GW, and so forth. None of them held my interest - there was no excitement, no thrill.
And then I found Eve. I started out as a miner, busily carting ore to and from the station. I feared ore thieves and anyone in a frigate, and hurriedly scurried to the protection of the docking port whenever someone warped into my belt. I viewed ore thievery as the ultimate evil, and pirates as dark predators waiting in the wings to devour me.
And you know what? I loved it!
The sense of danger even in hi-sec addicted me to this game. You were never safe, never protected, and you had to be smarter, better, more competent.
Since then, I have survived war-decs, run approximately 5728 missions, ventured into low-sec and 0.0, and finally, left my carebear ways and became an Empire war-dec griefer. And I loved CCP for the dangerous and open game they gave us.
But now I see all of the things I loved as a carebear being taken away, all of the danger, all of the thrill, all of the interesting things...all because people are too downright stupid to protect themselves and their possessions in-game.They act like they are entitled to what they want.
I can always go to low-sec and 0.0 for PvP. That's not the issue. The problem is that CCP is behaving ham-fistedly with minor problems - a speed nerf was necessary, and a suicide ganking nerf was ok - but CCP have done their level best to destroy entire styles of play. And now with the news that they intend to nerf war-decs even further - well, it makes me a little sick inside.
It's their game, and they can do with it as they wish. But when I signed up, I signed up with their promise that it would be dangerous everywhere, that it would be interesting everywhere, that I would have to think everywhere.
I don't want World of Warcraft in space. I don't want to mine in safety. I don't want Empire space to be safe, or my level 4 salvage to be protected, or my corporation to be safe from war-decs. I want Eve to be as they promised it would be - dangerous everywhere.
But, I suppose all good things must end.
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Where I got my great sig... |

J Kunjeh
Gallente
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Posted - 2008.08.07 22:26:00 -
[2]
Oh boy, another one... 
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.07 22:29:00 -
[3]
Edited by: Vikarion on 07/08/2008 22:30:53 Not really. I honestly believe that both nerfs were technically needed (speed and suicide), but not to the extent that is intended now. And war-decs don't even need a nerf - they are so easy to get out of now, it's pathetic.
My problem is that CCP are taking all of the things I loved about Eve - as a carebear, and now as a pirate - out of it. I actually LIKED being in danger much of the time.
More importantly, CCP explicitly stated that the game policy was to create a dangerous atmosphere. But CCP is slowly removing non-consensual PvP, or making it much more difficult than it should be.
They can say that it's still possible all they want. The fact is that hi-sec is rapidly becoming more profitable AND more safe than any other area.
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Where I got my great sig... |

Siberys
Gallente Nebula Sharks
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Posted - 2008.08.07 22:30:00 -
[4]
I was a fanboi of A:TLA, but then they screwed up the finale. That changed. What's your point?
Believe me, I don't want WoW in space (You know how much the nano nerf screwed up my plans after I bought my Curse? No, you don't.) but it's easier to keep people playing if you appease them as much as possible.
I also agree that the CCP nerfbat is being used almost as much as the Bungie banhammer and the 40k Baneblade (Ha-ha) but it's called ADAPTATION. Your way of life is destroyed, you change or die. It's brutally like nature. So learn to change. Great, highsec is the easiest place to live. Great, you can't blow the crap out of someone easily. You'll live. You just need to accept change. PvE is VERY SERIOUS BUSINESS... |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.07 22:33:00 -
[5]
Yeah. Sooner rather then later wardecs are going to end up with five pilots on both sides being teleported to a instance where they can do PvP, and then victors get victory points which they can in turn trade in for epic loots.... er, what?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

J Kunjeh
Gallente
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Posted - 2008.08.07 22:33:00 -
[6]
Originally by: Vikarion The fact is that hi-sec is rapidly becoming more profitable AND more safe than any other area.
Then spend all of your time in null-sec...easy.
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Yelan Zhou
Amarr 24th Imperial Crusade
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Posted - 2008.08.07 22:34:00 -
[7]
Originally by: J Kunjeh
Originally by: Vikarion The fact is that hi-sec is rapidly becoming more profitable AND more safe than any other area.
Then spend all of your time in null-sec...easy.
You are such a tool.
War, War never changes.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.07 22:34:00 -
[8]
Edited by: Cpt Branko on 07/08/2008 22:36:54
Originally by: Siberys
Great, highsec is the easiest place to live. Great, you can't blow the crap out of someone easily. You'll live. You just need to accept change.
Yeah, but having no more MMOs to play sucks. I joined up because of the atmosphere and the thrill of a universe where you can lose a lot, but on the other hand you can profit a lot from someone else's stupidity. That particular game is getting progressively killed.
I liked the danger which was preety much present everywhere.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Granmethedon III
We are Legend eXceed.
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Posted - 2008.08.07 22:34:00 -
[9]
You can say "adapt or die" as much as you want, as far as I'm concerned, this game is rapidly becoming broken, and turning into everything I hate about MMOs. "Adapt" from my point of view is rapidly becoming "look for a new game".
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.07 22:35:00 -
[10]
you know, I've never really been a fan of the "adapt-or-die" argument. It's simply applied too widely:
1. I can't breathe underwater! -> adapt or die! 2. BoB is getting t2 BPOs from T20! -> adapt or die! 3. I get disconnected every 37 seconds! -> adapt or die!
Seriously, how can I die when I'm not even going to get to attack anyone in hi-sec? Hell, pretty soon they won't even let me self-destruct my ship. 
Yes, things change. I'm just grieving the slow death of a game and community I love. --------
Where I got my great sig... |

Baron Primus
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Posted - 2008.08.07 22:37:00 -
[11]
As if these clowns actually read any of these topics   My sig sucks. |

Dante024781
Mercenary Evolution
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Posted - 2008.08.07 22:40:00 -
[12]
Originally by: Granmethedon III You can say "adapt or die" as much as you want, as far as I'm concerned, this game is rapidly becoming broken, and turning into everything I hate about MMOs. "Adapt" from my point of view is rapidly becoming "look for a new game".
I don't want your stuff.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.07 22:40:00 -
[13]
Yeah, I know. The devs seem to only respond to roll-call and carebear threads now. I feel abandoned. You'd think that they would at least tell us where they were going with all this, but it's like being on a runaway train to soft-pillow-land.
I understand now why some post insults about the devs, but it won't help. They have to be listening first.
At least we still have Chribba.  --------
Where I got my great sig... |

Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.07 22:49:00 -
[14]
Edited by: Vikarion on 07/08/2008 22:49:16 To echo some other posters, I'd like to ask why CCP won't post their "New and Improved" vision of Eve on a devblog sometime SOON. And not the (tm) kind of soon, either.
I'd like to know whether to continue with what I'm doing, move to low-sec/0.0, or just get the hell out of the game altogether.
And, BTW, sorry for making another whine post. I just feel kind of betrayed. --------
Where I got my great sig... |

Dante024781
Mercenary Evolution
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Posted - 2008.08.07 22:50:00 -
[15]
Originally by: Vikarion Edited by: Vikarion on 07/08/2008 22:49:16 To echo some other posters, I'd like to ask why CCP won't post their "New and Improved" vision of Eve on a devblog sometime SOON. And not the (tm) kind of soon, either.
I'd like to know whether to continue with what I'm doing, move to low-sec/0.0, or just get the hell out of the game altogether.
And, BTW, sorry for making another whine post. I just feel kind of betrayed.
I don't want your stuff either.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.07 22:52:00 -
[16]
Don't worry, you aren't getting it. If I ever leave I'm going to either give it to corp-mates or melt it down.
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Where I got my great sig... |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.08.07 22:52:00 -
[17]
Put all your stuff in an industrial and set a course through all of high-sec post patch and see, I do mean all of it, convert it all to high valuables, I want to see exactly how safe you are.
Should/would/could have, HAVE you chav!
Also Known As |

Granmethedon III
We are Legend eXceed.
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Posted - 2008.08.07 22:53:00 -
[18]
Originally by: Dante024781
Originally by: Granmethedon III You can say "adapt or die" as much as you want, as far as I'm concerned, this game is rapidly becoming broken, and turning into everything I hate about MMOs. "Adapt" from my point of view is rapidly becoming "look for a new game".
I don't want your stuff.
Will be on contract soon as I find the new cool game. ;)
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Quincunx
Minmatar Subspace Anomaly
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Posted - 2008.08.07 22:57:00 -
[19]
nowai, a whine! 0/
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Yelan Zhou
Amarr 24th Imperial Crusade
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Posted - 2008.08.07 22:57:00 -
[20]
Originally by: Danton Marcellus Put all your stuff in an industrial and set a course through all of high-sec post patch and see, I do mean all of it, convert it all to high valuables, I want to see exactly how safe you are.
Dont forget to name it BPO express.
War, War never changes.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.07 23:00:00 -
[21]
Originally by: Danton Marcellus Put all your stuff in an industrial and set a course through all of high-sec post patch and see, I do mean all of it, convert it all to high valuables, I want to see exactly how safe you are.
The problem, again, isn't that "this" patch, or "that" patch will make us unsafe. It's every patch seems to move us closer to the day when we aren't allowed to do anything except sit on our hands and be good little boys and girls.
And, BTW, I have put tons of valuable stuff in an indy. It's already nearly impossible to gank a smart hauler. --------
Where I got my great sig... |

Sakura Nihil
Stimulus
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Posted - 2008.08.07 23:31:00 -
[22]
Originally by: J Kunjeh Oh boy, another one... 
Post with your main.
Agreeing with the OP here.
Bitter Old Vet |

Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.07 23:34:00 -
[23]
How long until I get to call myself a "bitter old vet"?
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Where I got my great sig... |

Takima Templar
7th Batavian Squadron
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Posted - 2008.08.07 23:38:00 -
[24]
Edited by: Takima Templar on 07/08/2008 23:40:33
Originally by: Vikarion
I don't want World of Warcraft in space. I don't want to mine in safety. I don't want Empire space to be safe, or my level 4 salvage to be protected, or my corporation to be safe from war-decs. I want Eve to be as they promised it would be - dangerous everywhere.
If you want EVE to be as dangerous as you think you want it, then on your arrivel in this game you would be pod-killed 25 times in a row in the newby zone, because hey!, there are people playing this game who can't get enough of that. See how you would fancy that.
There is nothing wrong with a higher sec zone, it's even logic story wise. And you can still get killed everywhere at anytime. The only thing that CCP is doing is finetuning, but due to lack of several reasons, some players go into insta-whine mode, and that's putting it friendly.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.07 23:43:00 -
[25]
No insurance + higher sec status penalties + no real warfare + faster Concord response times is NOT "fine tuning" - it's changing the nature of hi-sec space to be much, much harder to inflict violence in.
Can you still kill someone? Yes. If you get your buddies together and only do it once a month and forget about trying to ransom or wardec.
Wow. How fun. --------
Where I got my great sig... |

Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.08.08 00:05:00 -
[26]
While reading the first post I started to hear a high pitched noise. At first I was afraid I was developing a sudden case of synaesthesia.
What I was actually hearing was the whine ...
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 00:10:00 -
[27]
Originally by: Joss Sparq While reading the first post I started to hear a high pitched noise. At first I was afraid I was developing a sudden case of synaesthesia.
What I was actually hearing was the whine ...
Sure, if you call a reasoned and non-inflammatory protest of the castration of your favorite game a whine, then sure. It's a whine.
Your point? --------
Where I got my great sig... |

Xevan Templar
7th Batavian Squadron
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Posted - 2008.08.08 00:11:00 -
[28]
Originally by: Vikarion No insurance + higher sec status penalties + no real warfare + faster Concord response times is NOT "fine tuning" - it's changing the nature of hi-sec space to be much, much harder to inflict violence in.
Can you still kill someone? Yes. If you get your buddies together and only do it once a month and forget about trying to ransom or wardec.
Wow. How fun.
First. It's only logical pirating in high sec is much more difficult then in low sec.
Second, using the insurance system was not intended by CCP from the beginning concerning suicide ganking. The only thing you can blame them for is that they should have changed it earlier
Third, get creative. If anything EVE has shown that people who have brains (I know that's a though one for some) can come up with alot of 'gamebreaking' stuff.
Forth. You want more PvP in highsec? I would like to see that people who loot or salvage other players stuff get flashy red, for everybody, not just the person they steal from. Now that will be fun will it.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 00:17:00 -
[29]
As I've said before, it's not that they are doing any one thing. It's that they keep doing a lot of little things. The critics of my post don't seem to get this.
But it's not just losing insurance when Concorded. It's losing insurance, and faster response times, and higher sec status penalties, and nerfing war-decs to oblivion.
And this isn't the first time. They got rid of Lofty, and quite a few other things. And every time they do, we get people on the forums telling us to "get over it", that CCP is simply "fine tuning" their game.
They aren't fine-tuning it. They are changing it, bit by bit, into something just like every other MMO out there - safe, stale, and bland. --------
Where I got my great sig... |

Xevan Templar
7th Batavian Squadron
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Posted - 2008.08.08 00:23:00 -
[30]
Edited by: Xevan Templar on 08/08/2008 00:23:17 Dude, did you actualy read it yourself.
Quote: often wars started without reason, simply to get random victims to gank and grief
It's not as how CCP intended wardecs, and since they are the one adding it to the system, they can finetune it to what is was ment for. Clearly, get a grip
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Jimer Lins
Gallente Federation Fleet
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Posted - 2008.08.08 00:25:00 -
[31]
Adding victory conditions so a war has a set of goals isn't nerfing them into oblivion. Those who want to use wardecs as they were intended will still be able to.
I'm actually looking forward to seeing how they're going to implement these victory conditions; the challenge isn't trivial. ISK damage inflicted, corp roster loss, number of ships destroyed, production reduced or eliminated? Could be quite interesting.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 00:29:00 -
[32]
Originally by: Xevan Templar Edited by: Xevan Templar on 08/08/2008 00:23:17 Dude, did you actualy read it yourself.
Quote: often wars started without reason, simply to get random victims to gank and grief
It's not as how CCP intended wardecs, and since they are the one adding it to the system, they can finetune it to what is was ment for. Clearly, get a grip
Yeah...only problem is, no one at CCP was saying things like this a year ago. A year ago, it was "tough toodles". Now it's "we'll change it". --------
Where I got my great sig... |

Acrel
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Posted - 2008.08.08 00:31:00 -
[33]
Edited by: Acrel on 08/08/2008 00:34:23 How about completely removing concord and high sec all together? So now new players will experience PvP as soon as they undock for the 1st time or leave the starting area..
Eve has a hard enough time keeping new players due to progression/complexity of the game as it is, allowing low risk ganking in hi sec isn't going to help.. Doing these changes are not only logical and should have been done along time ago but also its the only way to keep Eve alive.. If you only cater to the vets they will quit eventually and you are left with nothing.
The reason I believe for these "nerfs" are not necessary CCP going soft but them actually adapting to whats going on.. The issues that are being changed(war dec, suicide ganking, high sec piracy, concord response time) in the past where happening less frequently but due to a increase in the player base they are happening more and more. Which if CCP sat around and decided not to change anything EvE would become a cluster **** of high sec ganking with little to no risk/reward and would destroy EvE eventually. Same thing would have happened to UO if they didnt add another zone(I didnt agree with UO adding the zone just using as a example).. UO was becoming a cesspool of spawn camping/griefing which would have ruined UO far sooner then adding Trammel(sp?).
Just my opinion and outlook on things.. TBH until CCP makes it so you cant target/attack other pilots in high-sec i dont see what all the *****ing is about, they are just increasing the risk/repercussions for breaking the law in high sec.
Flame on..
edit.. I realize i fail at using commas :(
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Jenna Shame
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Posted - 2008.08.08 00:35:00 -
[34]
Originally by: Vikarion
But now I see all of the things I loved as a carebear being taken away, all of the danger, all of the thrill, all of the interesting things...all because people are too downright stupid to protect themselves and their possessions in-game.They act like they are entitled to what they want.
I never griefed in empire, just not my style but it did make it interesting when I had expensive stuff to move and fun, I agree that carebearing is more fun when their is danger.
The problem is you can't fix stupid. I don't know why people are such idiots, but they are, its not like its hard to survive in empire, even if you are hauling around billions, but they are stupid and they die and they whine and they quit and CCP hears the sounds of one less payment in the till.
Sure you might quit, others may quit but stupid people outnumber smart ones, so while CCP may lose some people who have things like situational awareness and some brains, they make up for it with a horde people who can't figure out why they shouldn't move 200k mega in a t1 hauler.
Its not about a good game its about profit. The issue I see is that is short term profit, a good game keeps people a long time, but CCP is focused on the 'average' player that lasts only 6 months. They even posted this at some point in the last year or so. I think its foolish in the end, but tell that to their accounting people.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 00:41:00 -
[35]
Again (BTW, Jenna, good points), I'm not arguing that we should eliminate hi-sec. In fact, if we are worried about new players, maybe all new players should be immune for 1 month if they are in hi-sec. I would mind that less than these changes. It's not an all-or-nothing deal, and CCP should not capitulate to whining from either side. But they should keep their word on what this game is supposed to be.
As for it discouraging new players...
Last night I was pirating in low-sec, and came across a trial player. Boom. I snagged him, blew him up, and podded him. Then, to add insult to injury, I convo'd him, and talked to him about the game.
Guess what? He just signed up today.
Now THAT is the kind of person we need in Eve. --------
Where I got my great sig... |

Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
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Posted - 2008.08.08 00:44:00 -
[36]
Vikarion, I love you.
...in a very dark, deadly, purely non-sexual, unfriendly, opportunistically-violent-griefer kind of way.
Keep fighting the good, evil fight.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 00:47:00 -
[37]
Thank you, Synapse. I shall try.  --------
Where I got my great sig... |

Acrel
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Posted - 2008.08.08 00:52:00 -
[38]
Originally by: Vikarion
Last night I was pirating in low-sec, and came across a trial player. Boom. I snagged him, blew him up, and podded him. Then, to add insult to injury, I convo'd him, and talked to him about the game.
Guess what? He just signed up today.
Now THAT is the kind of person we need in Eve.
I dont disagree need more like that but sadly those types are few and far between..
As for the 1 month immunity no matter what restrictions you put on that i can see that being exploited one way or another.
Now in my previous post iam not defending afk haulers or macro farmers by all means.. I just understand that there needs to be more of a consequence when it comes to high sec ganking..
Suicide Ganking - Win/Win for the ganker.. If they kill the ship they get the payload and a payout from insurance, If they fail and get concorded they get a insurance payout and dont lose much.
War Decs where being misused.. People where either A making a 1-2 man corp and war decing mostly Indy/Starter corps just for a easy gank.. Or larger corps where targeting ALOT smaller corps for easy ganks.
Actually now that i think about it I dont like the war dec change but eh still a example.
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Lightbriner
VTECHS
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Posted - 2008.08.08 01:05:00 -
[39]
You liked that Eve was hard, but feel that the changes to the war dec system "break" your style of play? What is hard about bringing a Megathron to a Covetor fight? Under their proposed system, picking a fight might actually result in a fight, zomg!
As to suicide ganking..again, for most of us its not a concern. Not as carebears and not as aggressors. If you've ever had to escort a freighter/indy chain through nulsec during a war so that your miners can be paid, *then* you might understand what "hard" is.
All I see is a bunch of whining over the fact that existing mechanics are being updated to more accurately reflect their purpose. The writing was always on the wall from the day CCP said you were not supposed to survive as aggressor in high sec. That quite clearly said "You must suffer for thy crimes, sec hit isn't bad enough". Clever people figured out a way to recoupe 100% of their losses and still profit, with no slowdown in sec hit or ship loss. It was always going to be nerfed. You wouldn't remember sniper camps at lowsec gates. Changes to the pvp system predate your time in Eve, do not now complain that CCP has in any way behaved contrary to what they were when you arrived.
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Balrokenx
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.08.08 01:09:00 -
[40]
/signed ccp is slowly turning this into wow in space and when that day comes I'll be leaving. Seriously if we wanted a pve happy land we would be playing wow not Eve.
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.08.08 01:10:00 -
[41]
Originally by: Vikarion
Originally by: Joss Sparq While reading the first post I started to hear a high pitched noise. At first I was afraid I was developing a sudden case of synaesthesia.
What I was actually hearing was the whine ...
Sure, if you call a reasoned and non-inflammatory protest of the castration of your favorite game a whine, then sure. It's a whine.
Your point?
That you're whining. 
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 02:31:00 -
[42]
Originally by: Acrel
War Decs where being misused.. People where either A making a 1-2 man corp and war decing mostly Indy/Starter corps just for a easy gank.. Or larger corps where targeting ALOT smaller corps for easy ganks.
See, this is the problem: this is what I do. I like doing this. And, the thing is, 12 months ago CCP thought it was fine.
Now they are saying that I'm misusing the war-dec system. Great. I find something I enjoy doing, and they take it away from me, AFTER stating that it was part of their "vision" for Eve.
Oh, and before I became a griefer and a pirate, I was a carebear. And people did this to me. And guess what? I didn't lose a single ship, because I played INTELLIGENTLY! --------
Where I got my great sig... |

Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 02:37:00 -
[43]
Originally by: Lightbriner You liked that Eve was hard, but feel that the changes to the war dec system "break" your style of play? What is hard about bringing a Megathron to a Covetor fight? Under their proposed system, picking a fight might actually result in a fight, zomg!
Odd as it may sound, I've never killed a Covetor. Why don't you look at my killboard.
Usually I'm fighting about 3-7 other players, because I'm a lone wolf most of the time. I lost ships, and I won battles, and I had fun. Some of my targets did, too. I even offered to teach a some people about PvP for free.
Now this looks like it is going to be taken away, along with any reasonable suicide ganking, and Minmatar viability.
BTW, I fly Amarr. I'm not whining just for myself - I truly want what is best for the game.
These changes are not what made Eve successful! --------
Where I got my great sig... |

Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 02:57:00 -
[44]
Vikarion i wholeheartedly agree with you..
especially on the war dec changes.. why would we need bloody "victory conditions"
I, You, WE as war declarers set our OWN "victory conditions" i decide when i have won, you decide when you have won. it is not up to some random mechanic to decide "oh noes teh enemeh haz lost 11 ships and th war haz bean on fur 4 dayz - End teh war"
this isnt an "adapt or die" these changes arent like that, they are simply detracting from the experience of eve.. and very quickly for me, and others "adapt or die" is unfortunately turning into "find another game AND quit"
Hopefully CCP realise that the greates tthing about eve is the we, the players feel ever so slightly in control of our own ingame actions. take that element of self imposed control away, and what is eve?
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 03:22:00 -
[45]
Originally by: Mu Yaling Vikarion i wholeheartedly agree with you..
especially on the war dec changes.. why would we need bloody "victory conditions"
I, You, WE as war declarers set our OWN "victory conditions" i decide when i have won, you decide when you have won. it is not up to some random mechanic to decide "oh noes teh enemeh haz lost 11 ships and th war haz bean on fur 4 dayz - End teh war"
this isnt an "adapt or die" these changes arent like that, they are simply detracting from the experience of eve.. and very quickly for me, and others "adapt or die" is unfortunately turning into "find another game AND quit"
Hopefully CCP realise that the greates tthing about eve is the we, the players feel ever so slightly in control of our own ingame actions. take that element of self imposed control away, and what is eve?
We aren't going to get that, though, because that has roughly the same end result as current wars - just less talking needed.
If I want someone out of my space right now, I simply convo them up and say "get out of XXXXX or I war-dec you".
No, these changes are all about making sure we can't fight anyone who doesn't want to fight. And that really sucks.
I'm gonna move out to 0.0 and rat so I can suicide everyone who thinks they are safe now. And no, I won't be confining it to "worthwhile" targets. Screw that.
To hell with the ISK, let's kill them all! --------
Where I got my great sig... |

Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 03:30:00 -
[46]
unfortunately i agree with you again.
and yes.. im thinking about targetting actual players in belts as much as i can over the next month :D
and im going to try to keep 4 active war decs against industrial corps open.. and better yet, they will be picked randomly from local chats in 1.0 systems! while i still have the oppurtunity.
i mean, ive never actually initiated a war dec for no purpose other than to grief, so it should be fun! i mean, apparently it happens so much it needs a nerf! lets use it while we got it
|

Vikarion
Caldari Onyx Syndicate
|
Posted - 2008.08.08 03:33:00 -
[47]
It is fun. Check out my articles in Eve Tribune for some advice (the Griefer ones)
Eve Tribune --------
Where I got my great sig... |

Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 03:35:00 -
[48]
Originally by: Vikarion It is fun. Check out my articles in Eve Tribune for some advice (the Griefer ones)
Eve Tribune
mmhm, i usually have a reason to declare war on industrial type folks.. i.e i flip their cans and they refuse to flip back... which offends me..
"i offer you gift and you do not accept? do you not like my gifts?"
WAR DEC. cue 2 weeks of whining (1 week is never enough) and a few hulk kills
|

Soporo
Caldari
|
Posted - 2008.08.08 03:37:00 -
[49]
Quote: I'm actually looking forward to seeing how they're going to implement these victory conditions; the challenge isn't trivial. ISK damage inflicted, corp roster loss, number of ships destroyed, production reduced or eliminated? Could be quite interesting.
Me too, but for a different reason. I'm (wildly) hoping that this paves the way for in-game data keeping, KB's in other words.
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Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 03:43:00 -
[50]
mmhm..
i have a really nicely trained rifter alt.. and 130 fitted rifters dotted about the place... mmhm.. i feel a grief spree starting!
|

Vikarion
Caldari Onyx Syndicate
|
Posted - 2008.08.08 03:44:00 -
[51]
YEEEAAAAARRRRR! --------
Where I got my great sig... |

Xzar Fyrarr
Minmatar Tribal Liberation Force
|
Posted - 2008.08.08 03:57:00 -
[52]
CCP .... [long paragraph of reasons why this game is starting to turn into "Let's all gather around the tree and hold people's hands" game. here] As much as I love this game... ccp has just been incredibly disappointing in the recent months ^^
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Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 04:01:00 -
[53]
mmhm, unfortunately so..
ive been a full on ccp fanboi for 3 years, been happy with rebalances/nerfs/changes etc
but when the core principals of the game you love get uprooted and transformed into something else, something shiney and mainstream.. it just ****es you off..
last week i tried to convince a friend to join eve..
last night he'd downloaded it and asked what i reccomended him to train.. to be honest.. i didnt know what to say to him.. how can a game that takes so long to really get into be going through so many ham fisted changes so quickly.
|

Vikarion
Caldari Onyx Syndicate
|
Posted - 2008.08.08 04:22:00 -
[54]
Originally by: Mu Yaling mmhm, unfortunately so..
ive been a full on ccp fanboi for 3 years, been happy with rebalances/nerfs/changes etc
I've been a fanboi too...but the changes over the past six months have me pretty worried...and these changes upset me a lot.
What happened to our CCP? The one that loved PvPers? --------
Where I got my great sig... |

Sean Forrest
|
Posted - 2008.08.08 04:27:00 -
[55]
I love how the people who think they are the serious players, the hardcore pvpers that the game was made for.... when they don't get what they want?
They throw a tantrum like a 3 year old. Oh my god DaddyCCP! You won't let me grief the people I want, so I'm going to grief everyone! Waaaaaah I'm gonna be a **** and drive people away from the game so that you have to make even harsher rules against griefing! And Ill cry even more when you do that!
Seriously. You guys are freaking idiots. Acting like a bunch of spoiled brats doesn't convince anyone that you just want freedom. You clearly just want to be ****s.
|

Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 04:28:00 -
[56]
it all started when...
bah come on CCP.. please dont cater to the masses.. remember.. 6 month subscription lifetimes on average.. constantly having to tweak ur game to their whines 24/7
why not cater to us, the crowd of loyal many year subscriptions.. who actually dont want you to have to work 24/7 on changes.. all we want is a UI that works.. and maybe some more fanfest events..
really.. which crowd do you prefer?
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Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 04:30:00 -
[57]
Originally by: Sean Forrest I love how the people who think they are the serious players, the hardcore pvpers that the game was made for.... when they don't get what they want?
They throw a tantrum like a 3 year old. Oh my god DaddyCCP! You won't let me grief the people I want, so I'm going to grief everyone! Waaaaaah I'm gonna be a **** and drive people away from the game so that you have to make even harsher rules against griefing! And Ill cry even more when you do that!
Seriously. You guys are freaking idiots. Acting like a bunch of spoiled brats doesn't convince anyone that you just want freedom. You clearly just want to be ****s.
whats wrong with being a ****, as you so eloquently put it?
thats exactly what we want, and we dont agree that the only mmo that caters to us should be changed by a few 6 month subscription pve bears who's only aspiration is to own a CNR and who think corps are just for chat channels..
|

Khandara Seraphim
StarHunt Fallout Project
|
Posted - 2008.08.08 04:32:00 -
[58]
I dont understand why you suddenly feel safer in highsec. Suicide ganking IS still going to happen, it just now has actual consequences attached. Cry if you must, but at least do so while recognizing that suicide ganks were misnamed in the past.
Suicide ganks were NOT suicide at all, because the cost of the gank was almost always covered by the loot dropped. In other words, it was a totally painless exercise. Now the only difference is that the gankers will need to pick targets that are truly worth the isk/standings lost. Risk v reward is indeed present, just in a different form than you expected.
...In fact, if you read how concord now spawns suicide ganking may have even received a boost. The new concord attack plan is for the ganker to be tackled faster but die slower than before. This could allow for the truly dedicated ganker, one that isn't afraid to spend isk and standings upon a strategically sound attack, a better chance at success.
Sounds like the dangerous, violent game you desire is still here while the risk-free shoot-em-up of insured ganking is gone. Isn't that what you WANTED?
|

Sean Forrest
|
Posted - 2008.08.08 04:34:00 -
[59]
Edited by: Sean Forrest on 08/08/2008 04:34:49 CCP made a game where you can be a ****, they never promised to make it easy. End of story.
Edit: And theres a subtle different being being aggressive or being a ****, and whining like a teenage girl who got dumped on prom night.
|

Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 04:42:00 -
[60]
Edited by: Mu Yaling on 08/08/2008 04:44:42
Originally by: Sean Forrest Edited by: Sean Forrest on 08/08/2008 04:34:49 CCP made a game where you can be a ****, they never promised to make it easy. End of story.
Edit: And theres a subtle different being being aggressive or being a ****, and whining like a teenage girl who got dumped on prom night.
and to you, im not whining, i simply have better ideas than you, that dont end up with this Pvp game turning into Wowinspace.. this has always been "our game" not yours... i'll get you a list of 100+ mmo's that you can safely make money and upgrade your ***** jewelry untill you get bored.. but for us.. this is a haven of adrenaline fueled encounters, logistcal problemsolving, intelligent trading, and ruthlessly efficient money making
but you go enjoy your victory points.. cash them in for some smug feelings.. just remember the people who make this game what it is.. its typically not the 6 month CNR pve crowd..
|

Khandara Seraphim
StarHunt Fallout Project
|
Posted - 2008.08.08 04:45:00 -
[61]
Originally by: Mu Yaling
personally.. i believe that suicide ganking was not a "totally painless exercise"
for example.. it isnt EVERY DAY that some random noob comes to your gate afk with a badger full to the brim with 500m.
from my point of view, suicide ganking required a lot of patience, you have to actually BE AT YOUR COMPUTER to make isk.. unlike the r3tarded miners and afk haulers, you have to make very fast decisions on whether its worth it, you need a trustworthy partnet to gather your loot..
then you've got 15 minutes in the station that you just have to sit and wait..
AND OF COURSE DONT FORGET KILLRIGHTS
why the shit have you all forgotten that these clueless afk tards are not just victims, they can EASILY locate the ganker, and finish them off at a convenient time for them.
i know killrights have been a big enough pain in the arse to deter me from ganking a few targets..
All that changes in your first example is now you have to figure out on your own which random noobs have tons of stuff in their hauler instead of just blasting everything you can. Get someone's name, figure out what they do, learn which types of people pass through jita with garbage every day and which ones are hauling 3 months worth of faction loot. Gank the ones that MATTER instead of ALL of them. Your profitability won't even change if you get intelligence ahead of time.
15 minutes to sit and wait is A.) not a big deal and B.) who cares, you chose to gank. Go outside or something.
Killrights gives someone the ability to track you down when you are weak and kill you. This relates to my first point, which is that if you do your homework on which people are carrying tons of stuff around, then you'll have a hefty list of targets. Both of these activities require planning and intel gathering, followed by a burst of PVP action.
Sounds like a pretty amazing game to me!
|

Vikarion
Caldari Onyx Syndicate
|
Posted - 2008.08.08 04:46:00 -
[62]
Originally by: Sean Forrest Edited by: Sean Forrest on 08/08/2008 04:34:49 CCP made a game where you can be a ****, they never promised to make it easy. End of story.
It isn't easy as it is. The changes they are envisioning, especially the war-dec changes, will make it almost impossible to effectively harm someone in Empire.
Have you ever run a war? I doubt it. --------
Where I got my great sig... |

Sean Forrest
|
Posted - 2008.08.08 04:48:00 -
[63]
Oh stop being a melodramatic girl.
Having to pick and choose valuable targets is not removing the suicide ganker way of life. Especially with Mulais crap about having to wait and look for the right blah blah, if you're already picking your targets, theres no change. You might make a bit less of a profit, but so will all the haulers and miners now because they have to be damn careful about what they transport. The pickings are slimmer for gankings so the real big hauls are going to be spaced out or hauled very carefully because everyone will be looking for the good kills.
The only thing that got nerfed is picking on newbies for fun. Yeah, it's a ***** that you can't get off on killing new people without eating some isk loss. Get over it.You can still grief, you just have to be willing to pay for it, or work harder at picking your targets.
As for the war-dec changes, they havnt even said exactly what if anything they are planning on doing yet so stop bring that up. They might not change anything, they might remove the cost of decs and put some victory limits on. it might limit you a bit. Deal with it then, but stop trying to piggyback it on to this issue to make yourself look like the victem.
|

Vikarion
Caldari Onyx Syndicate
|
Posted - 2008.08.08 04:50:00 -
[64]
Originally by: Khandara Seraphim
All that changes in your first example is now you have to figure out on your own which random noobs have tons of stuff in their hauler instead of just blasting everything you can. Get someone's name, figure out what they do, learn which types of people pass through jita with garbage every day and which ones are hauling 3 months worth of faction loot. Gank the ones that MATTER instead of ALL of them. Your profitability won't even change if you get intelligence ahead of time.
15 minutes to sit and wait is A.) not a big deal and B.) who cares, you chose to gank. Go outside or something.
Killrights gives someone the ability to track you down when you are weak and kill you. This relates to my first point, which is that if you do your homework on which people are carrying tons of stuff around, then you'll have a hefty list of targets. Both of these activities require planning and intel gathering, followed by a burst of PVP action.
Sounds like a pretty amazing game to me!
Again, the problem isn't that CCP is adding the insurance penalty. That was fine, or the sec status penalties were fine. The problem is that they are consistently eroding the ability of players to engage in non-consensual PvP.
They are planning to nerf wars. They are over-nerfing suicide ganks. They are writing articles on the dubious legality of can-flipping and ninja-salvaging.
It was only a couple of months ago that they were writing about suicide ganking.
Anyone can see where this trend is going. --------
Where I got my great sig... |

Myra2007
24th Imperial Crusade
|
Posted - 2008.08.08 04:50:00 -
[65]
OP i feel just like you. I think you are 100% spot on. cba to say much more as i've voiced my opinion here and here.
You are right that all good things must come to an end but lately i get this feeling it'll come sooner than expected. It's kind of an agony and most of my friends in eve start to feel the same. 
|

Sean Forrest
|
Posted - 2008.08.08 04:51:00 -
[66]
Removed - please don't flame. -Taera
|

Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 04:54:00 -
[67]
Originally by: Khandara Seraphim
Originally by: Mu Yaling
personally.. i believe that suicide ganking was not a "totally painless exercise"
for example.. it isnt EVERY DAY that some random noob comes to your gate afk with a badger full to the brim with 500m.
from my point of view, suicide ganking required a lot of patience, you have to actually BE AT YOUR COMPUTER to make isk.. unlike the r3tarded miners and afk haulers, you have to make very fast decisions on whether its worth it, you need a trustworthy partnet to gather your loot..
then you've got 15 minutes in the station that you just have to sit and wait..
AND OF COURSE DONT FORGET KILLRIGHTS
why the shit have you all forgotten that these clueless afk tards are not just victims, they can EASILY locate the ganker, and finish them off at a convenient time for them.
i know killrights have been a big enough pain in the arse to deter me from ganking a few targets..
All that changes in your first example is now you have to figure out on your own which random noobs have tons of stuff in their hauler instead of just blasting everything you can. Get someone's name, figure out what they do, learn which types of people pass through jita with garbage every day and which ones are hauling 3 months worth of faction loot. Gank the ones that MATTER instead of ALL of them. Your profitability won't even change if you get intelligence ahead of time.
15 minutes to sit and wait is A.) not a big deal and B.) who cares, you chose to gank. Go outside or something.
Killrights gives someone the ability to track you down when you are weak and kill you. This relates to my first point, which is that if you do your homework on which people are carrying tons of stuff around, then you'll have a hefty list of targets. Both of these activities require planning and intel gathering, followed by a burst of PVP action. Sounds like a pretty amazing game to me!
the big boys are in freighters unfortunately.. the t1 hauler crowd often only has 1 big movement at a time.. no schedule.. just when/if they get lucky..
Also, i am not opposed to the insurance Nerf. ALSO, who the **** shoots at everbody? did you not read the part where people have to actively scan, evaluate and commit to the gank?
i tell you what sounds like an amazing game though, the eve we have currently, with a UI that doesnt jump about, and a pve community that respects the fact that highsec isnt safe, and that AFK hauling is terrible,
lets be honest is it really required to nerf suicide ganking to prevent afk people from dieing.. come on AFK players..
|

Vikarion
Caldari Onyx Syndicate
|
Posted - 2008.08.08 04:55:00 -
[68]
Originally by: Vikarion
Originally by: Khandara Seraphim
All that changes in your first example is now you have to figure out on your own which random noobs have tons of stuff in their hauler instead of just blasting everything you can. Get someone's name, figure out what they do, learn which types of people pass through jita with garbage every day and which ones are hauling 3 months worth of faction loot. Gank the ones that MATTER instead of ALL of them. Your profitability won't even change if you get intelligence ahead of time.
15 minutes to sit and wait is A.) not a big deal and B.) who cares, you chose to gank. Go outside or something.
Killrights gives someone the ability to track you down when you are weak and kill you. This relates to my first point, which is that if you do your homework on which people are carrying tons of stuff around, then you'll have a hefty list of targets. Both of these activities require planning and intel gathering, followed by a burst of PVP action.
Sounds like a pretty amazing game to me!
Again, the problem isn't that CCP is adding the insurance penalty. That was fine, or the sec status penalties were fine. The problem is that they are consistently eroding the ability of players to engage in non-consensual PvP.
They are planning to nerf wars. They are over-nerfing suicide ganks. They are writing articles on the dubious legality of can-flipping and ninja-salvaging.
It was only a couple of months ago that they were writing about suicide ganking.
Anyone can see where this trend is going.
If you didn't notice, this thread is not solely about suicide ganking, nor has it ever been. This thread is about the way CCP is/has ignored their promises and statements about having a PvP-oriented, unsafe, dangerous universe.
Every time one of these nerfs comes along, people like you start talking about how it won't make any difference, how it will just make things slightly harder, etc.
Well, yeah. Duh. The problem is that CCP KEEPS DOING IT! Hi-sec gets safer and safer, and more and more profitable. There's no reason to take any substantive risk, none whatsoever. And when some of us take it upon ourselves to inject some risk into hi-sec, we get nerfed. Repeatedly.
Even though CCP has continually affirmed that risk/reward is supposed to be an integral part of the game, and proportionately delivered.
--------
Where I got my great sig... |

Khandara Seraphim
StarHunt Fallout Project
|
Posted - 2008.08.08 04:57:00 -
[69]
Originally by: Vikarion
Originally by: Khandara Seraphim
All that changes in your first example is now you have to figure out on your own which random noobs have tons of stuff in their hauler instead of just blasting everything you can. Get someone's name, figure out what they do, learn which types of people pass through jita with garbage every day and which ones are hauling 3 months worth of faction loot. Gank the ones that MATTER instead of ALL of them. Your profitability won't even change if you get intelligence ahead of time.
15 minutes to sit and wait is A.) not a big deal and B.) who cares, you chose to gank. Go outside or something.
Killrights gives someone the ability to track you down when you are weak and kill you. This relates to my first point, which is that if you do your homework on which people are carrying tons of stuff around, then you'll have a hefty list of targets. Both of these activities require planning and intel gathering, followed by a burst of PVP action.
Sounds like a pretty amazing game to me!
Again, the problem isn't that CCP is adding the insurance penalty. That was fine, or the sec status penalties were fine. The problem is that they are consistently eroding the ability of players to engage in non-consensual PvP.
They are planning to nerf wars. They are over-nerfing suicide ganks. They are writing articles on the dubious legality of can-flipping and ninja-salvaging.
It was only a couple of months ago that they were writing about suicide ganking.
Anyone can see where this trend is going.
I'd say that players in any MMO are clever at coming up with clever new ways to make other people miserable. (note: I like doing this to people!) In time these changes, just like any other EVE development, are going to be long forgotten as people exploit the new war mechanics or whatever else is newly available. I remember a very similar outcry happening when the privateer nerf hit... and yet nonconsensual pvp survives.
As long as CCP allows weapons to shoot player characters' ships in highsec, nonconsensual PVP is not dead. The new mechanics and upcoming nerfs may make things harder, but only until the latest method is found. And then we adapt.
I see no issue with these current changes, and i'm unwilling to concede that it implies a trend towards phasing out nonconsensual pvp in its entirety.
|

Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 04:57:00 -
[70]
Originally by: Sean Forrest
Originally by: Mu Yaling Edited by: Mu Yaling on 08/08/2008 04:44:42
Originally by: Sean Forrest Edited by: Sean Forrest on 08/08/2008 04:34:49 CCP made a game where you can be a ****, they never promised to make it easy. End of story.
Edit: And theres a subtle different being being aggressive or being a ****, and whining like a teenage girl who got dumped on prom night.
and to you, im not whining, i simply have better ideas than you, that dont end up with this Pvp game turning into Wowinspace.. this has always been "our game" not yours... i'll get you a list of 100+ mmo's that you can safely make money and upgrade your ***** jewelry untill you get bored.. but for us.. this is a haven of adrenaline fueled encounters, logistcal problemsolving, intelligent trading, and ruthlessly efficient money making
but you go enjoy your victory points.. cash them in for some smug feelings.. just remember the people who make this game what it is.. its typically not the 6 month CNR pve crowd..
Oh your being such a whiney little punkass. Your not scared of losing your adreniline, if you were worried about that you wouldnt be suicide ganking haulers. There's no adreniline in that, you shoot, they pop, you pop. You know exactly what'll happen. I make my living stealing so don't try to pull your self rightous bullshit in here.
You want CCP to make it easy for you to do what you want. Grow the **** up.
you've clearly never ganked rofl
you ever seen 700m in cargo get destroyed, only to be left with the random t1 junk?
once you've had that.. your sec status.. those killrights.. it becomes a very exciting and adrenaline fueled event.. i mean. what if i **** som1 off who really has the resources to screw me over AND none of the loot drops..
you see, i have experience on both sides of the fence, you seem to only have the afk hauler perspective.
P.S AFK HAULERS WITH 500m+ ARE NOT NEW PLAYERS
|

Sean Forrest
|
Posted - 2008.08.08 05:00:00 -
[71]
Edited by: Sean Forrest on 08/08/2008 05:02:02 The universe is still unsafe. It's just unsafe for them and you. They are making it harder and less rewarding to attack targets that try to minimize risk. Someone hauling in freighters actively chose a *less* risky profession to make money. There is still risk because of someone wants you bad enough, they are going to pop you, but that doesn't mean you should have to worry about a gatecamp in every system you go thru. Theres a difference between expecting empire to be unsafe, and expecting anarchy
Edit: So what Mu? You're big PvPing is hard and exciting story is sometimes you pop a ship and don't get all the loot they want, or they are an alt for a REAL PvPer who's going to come and kick your ass? If only I led such an exciting life, the space equivilent of attacking the elderly and hoping for a pension check.
|

Khandara Seraphim
StarHunt Fallout Project
|
Posted - 2008.08.08 05:02:00 -
[72]
Originally by: Mu Yaling
ALSO, who the **** shoots at everbody? did you not read the part where people have to actively scan, evaluate and commit to the gank?
This is the point I was trying to make- That if you still scan, evaluate, and commit to your ganks, then why does this nerf do ANYTHING to you? Profitable ganks are still out there, easily! The ONLY people that should be affected by this nerf are the ones the indiscriminately kill targets, the ones that weren't profitable. The sec status lost WAS too easy to get back from both a RP and a gameplay perspective. If, as you say, you actively assess the risk/reward on each freighter you go after, then you should be able to do so post nerf as well.
If that means more freighters get away, well that's just how it is.
|

Vikarion
Caldari Onyx Syndicate
|
Posted - 2008.08.08 05:02:00 -
[73]
Originally by: Khandara Seraphim
I'd say that players in any MMO are clever at coming up with clever new ways to make other people miserable. (note: I like doing this to people!) In time these changes, just like any other EVE development, are going to be long forgotten as people exploit the new war mechanics or whatever else is newly available. I remember a very similar outcry happening when the privateer nerf hit... and yet nonconsensual pvp survives.
As long as CCP allows weapons to shoot player characters' ships in highsec, nonconsensual PVP is not dead. The new mechanics and upcoming nerfs may make things harder, but only until the latest method is found. And then we adapt.
I see no issue with these current changes, and i'm unwilling to concede that it implies a trend towards phasing out nonconsensual pvp in its entirety.
Let's see...
-WTZ nerf - Badly damaged low-sec piracy -War-dec nerf - badly hurt privateers, and most mercs/pirates with the new corp-hopping ability -Lofty removed - no more killing mission runners without 20+ buddies in battleships
That's just a few. In every case, non-consensual PvP was reduced by a large chunk.
These nerfs won't kill it either. It will just tighten the noose, and eventually it's going to kill it.
There's something called "pattern recognition" that a lot of people seem to lack these days. --------
Where I got my great sig... |

Vikarion
Caldari Onyx Syndicate
|
Posted - 2008.08.08 05:04:00 -
[74]
Originally by: Khandara Seraphim
This is the point I was trying to make- That if you still scan, evaluate, and commit to your ganks, then why does this nerf do ANYTHING to you? Profitable ganks are still out there, easily! The ONLY people that should be affected by this nerf are the ones the indiscriminately kill targets, the ones that weren't profitable. The sec status lost WAS too easy to get back from both a RP and a gameplay perspective. If, as you say, you actively assess the risk/reward on each freighter you go after, then you should be able to do so post nerf as well.
If that means more freighters get away, well that's just how it is.
Because it reduces the profit/time margin on suicide ganking to the point where ANYTHING else is much better. --------
Where I got my great sig... |

Mu Yaling
Greatly Reducing Inflation Every Fight
|
Posted - 2008.08.08 05:04:00 -
[75]
Originally by: Sean Forrest The universe is still unsafe. It's just unsafe for them and you. They are making it harder and less rewarding to attack targets that try to minimize risk. Someone hauling in freighters actively chose a *less* risky profession to make money. There is still risk because of someone wants you bad enough, they are going to pop you, but that doesn't mean you should have to worry about a gatecamp in every system you go thru. Theres a difference between expecting empire to be unsafe, and expecting anarchy
for said uber rich freighter pilot, whats wrong with hiring somebody to RR you, whats wrong with WARP TO ZERO.
if you want to transport 5b isk around in your freighter expect to get ganked if u go afk and hit autopilot.. well no after the patch.. if say 50% of that 5b drops.. the gankers may break even (just)
there is a multitude of ways to prevent ganks, i mean **** me, when i shift my stuff im moving a MULTITUDE of expensive ships, mods, ammo.. but i havent been ganked yet.. guess why? i warp to zero i fit agaility enhancing modules, i do 2 trips and survive.
its the lazy scrubs with their 7 expander 2's and billions of isk that cant even be bothered to play the game that deserve to get caught out..
|

Sean Forrest
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Posted - 2008.08.08 05:04:00 -
[76]
Originally by: Vikarion
Originally by: Khandara Seraphim
I'd say that players in any MMO are clever at coming up with clever new ways to make other people miserable. (note: I like doing this to people!) In time these changes, just like any other EVE development, are going to be long forgotten as people exploit the new war mechanics or whatever else is newly available. I remember a very similar outcry happening when the privateer nerf hit... and yet nonconsensual pvp survives.
As long as CCP allows weapons to shoot player characters' ships in highsec, nonconsensual PVP is not dead. The new mechanics and upcoming nerfs may make things harder, but only until the latest method is found. And then we adapt.
I see no issue with these current changes, and i'm unwilling to concede that it implies a trend towards phasing out nonconsensual pvp in its entirety.
Let's see...
-WTZ nerf - Badly damaged low-sec piracy -War-dec nerf - badly hurt privateers, and most mercs/pirates with the new corp-hopping ability -Lofty removed - no more killing mission runners without 20+ buddies in battleships
That's just a few. In every case, non-consensual PvP was reduced by a large chunk.
These nerfs won't kill it either. It will just tighten the noose, and eventually it's going to kill it.
There's something called "pattern recognition" that a lot of people seem to lack these days.
Yeah, and the previous *pattern* was "Whoever has the most SP and ISK can do whatever they want. And thats bad for both business, and a game world.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 05:06:00 -
[77]
Originally by: Sean Forrest Edited by: Sean Forrest on 08/08/2008 05:02:02 The universe is still unsafe. It's just unsafe for them and you. They are making it harder and less rewarding to attack targets that try to minimize risk. Someone hauling in freighters actively chose a *less* risky profession to make money. There is still risk because of someone wants you bad enough, they are going to pop you, but that doesn't mean you should have to worry about a gatecamp in every system you go thru. Theres a difference between expecting empire to be unsafe, and expecting anarchy
Exactly how is it anarchic right now? There's what, maybe 10 major suicide ganks a day? (At least by the Concord concentrations I see.) So what? There are thousands of players not getting ganked. Hi-sec is already safe enough. --------
Where I got my great sig... |

Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.08.08 05:07:00 -
[78]
Just because I disagree with your conclusions doesn't mean I'm an idiot, or that I lack "pattern recognition"
The profit/time ratio isnt the only thing to look at when it comes to ganking, you have to think of the isk/time LOST by the other party. The destructive power you're wielding over someone's playtime is a pretty important aspect of the gank. Even if you're just doing it for business, you've still ruined someone's day...or month.
The point is, killing haulers is a tactic to disrupt the enemy as much as it is to gain you profit, and if you combine those two aspects I think that the isk/hour ratio SHOULD be lower for ganking.
If i were able to wreck someone's logistics while ratting, then I'd probably do that for a living too. It's about more than money.
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 05:08:00 -
[79]
Originally by: Vikarion
Originally by: Khandara Seraphim
This is the point I was trying to make- That if you still scan, evaluate, and commit to your ganks, then why does this nerf do ANYTHING to you? Profitable ganks are still out there, easily! The ONLY people that should be affected by this nerf are the ones the indiscriminately kill targets, the ones that weren't profitable. The sec status lost WAS too easy to get back from both a RP and a gameplay perspective. If, as you say, you actively assess the risk/reward on each freighter you go after, then you should be able to do so post nerf as well.
If that means more freighters get away, well that's just how it is.
have you ever seen a freighter gank? do you understand how much it costs to gank a Freighter in highsec? do you understand how much MORE its going to cost. to the point where even the juiciest targets in the world become meager "break even" targets.
Also, this isnt about suicid ganking, its about the arbitrary limits ccp is putting on PvP at the moment.
"congratulations you capped the enemy corps headquaters, heres 10 victory points, when you reach 100 victory points you can trade it in for a new scarf of +1 fail"
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 05:08:00 -
[80]
Originally by: Sean Forrest Yeah, and the previous *pattern* was "Whoever has the most SP and ISK can do whatever they want. And thats bad for both business, and a game world.
No, because no one could train enough skills to dominate like that.
But even if they could, why the hell should people be penalized for training skills and working hard? Why should we bend backwards to make life easy for those who should learn to do the same things we did? --------
Where I got my great sig... |

El'Niaga
Minmatar Republic Military School
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Posted - 2008.08.08 05:10:00 -
[81]
I believe the speed and security changes are needed. I think they will improve the game.
I even believe some war goals are appropriate, I'd like to see what choices they give before wondering if it is to far or not, not enough data yet to determine that.
The speed changes look common sense to me based on size, mass and relative inertia of each of the ship classes. It makes a lot more sense than the system we have today. Will it change how we play, yes it will. However I think the change will be better we'll see a wider variety of ships being employed. More diversity is good. There are so many things that affect everything in this game that it is hard to revamp anything without making as many changes as this does.
I do not think it will be the end of the HAC age, they will still serve a vital function in fleets, and probably still serve well as raiding ships.
Interceptors and Assault Ships should see a comeback, as they are not used as much because other larger ships fit their roles better currently. I see the speed changes as reemphasizing the roles of the various ships as envisioned by CCP.
The security changes make more sense. It makes sense that the security level of the system you do a crime in affects the punishment you recieve. This is much how it works in the real world. I see no problems with the change.
The loss of insurance to deaths from Concord is reasonable. Most insurances today have clauses where you forfeit your insurance if criminal action was involved. I do not think it will end hi sec ganking. I do believe it will shift the ganking to high value targets, or we might see an increase in war declarations.
Changes to war declarations are mostly speculative at the moment. However having a goal in the war is good I think. I mean if the goal is kill the enemy CEO the war generally won't end if the CEO never undocks. I hope they do not include a cool down timer between wars, that is if the war ends the person should be able to declare war again with a new goal if they desire.
I do not believe they have yet revealed all the changes coming, and I think there are some coming that PKers will like. We see only bare glimpses of the whole right now, and sometimes its best to wait til the act is done until we judge.
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Sean Forrest
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Posted - 2008.08.08 05:11:00 -
[82]
Edited by: Sean Forrest on 08/08/2008 05:14:08 I'd say it's slightly more rediculous and arbitrary to have thrown "Police related suicide" into the Accept bin for insurance claims. Suicide ganking should never have been profitable because its amazing that anyone could believe that Insurance would pay out for that, let alone that the police would just let your friends loot the ship.
Heres a thought for you. People use freighters and haulers in 0.0 to move goods around, why arn't you and your crew out waiting for those? Is it because they have escorts and scouts that would pop you in a heartbeat? Yeah.
And Vik, People shouldnt be penalized for working hard, but they also shouldnt be penalized for having heard about the game 2 years late. And you can't deny most of the changes coming down are to protect newer players. They may have some effect on the actual pirate-for-profit crowd, but thats not the intention.
Something had to be done because in the end, a 30mil SP char will always dominate a 3mil SP character, just because he joined first. Pair that up with an old PvPers vs a new industry player, and they have no chance.
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 05:12:00 -
[83]
Originally by: Vikarion
Originally by: Sean Forrest Yeah, and the previous *pattern* was "Whoever has the most SP and ISK can do whatever they want. And thats bad for both business, and a game world.
No, because no one could train enough skills to dominate like that.
But even if they could, why the hell should people be penalized for training skills and working hard? Why should we bend backwards to make life easy for those who should learn to do the same things we did?
quite and to be very honest with you all, i find it EASIER to "grief" on low sp alts than it is on higher sp characters.
i mean.. have you seen the damage a new character can create in a week? ive known people to cause billions of damage to industrial corps over the course of a week, in just a few frigates.
it is not all about SP and Isk, its about proactive people being (RIGHTFULLY) more succesful than lazy people
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 05:13:00 -
[84]
Originally by: Khandara Seraphim Just because I disagree with your conclusions doesn't mean I'm an idiot, or that I lack "pattern recognition"
The profit/time ratio isnt the only thing to look at when it comes to ganking, you have to think of the isk/time LOST by the other party. The destructive power you're wielding over someone's playtime is a pretty important aspect of the gank. Even if you're just doing it for business, you've still ruined someone's day...or month.
The point is, killing haulers is a tactic to disrupt the enemy as much as it is to gain you profit, and if you combine those two aspects I think that the isk/hour ratio SHOULD be lower for ganking.
If i were able to wreck someone's logistics while ratting, then I'd probably do that for a living too. It's about more than money.
Most suicide ganks have nothing to do with the person being an "enemy". They have to do with making money.
Frankly, how much someone else can lose should never even enter the equation - otherwise, corp thieves should be banned, along with scammers.
The problem is that all of these nerfs are one giant trend that will end almost all non-consensual PvP, by slowly strangling it. And this is not what I was promised when I subscribed almost a year ago.
As to suicide ganking, one or the other of the proposed penalties would have been fine. The problem is that together they make it almost insane to try to suicide gank anyone.
I've been on both sides of that kind of encounter. I know what I'm talking about. --------
Where I got my great sig... |

Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 05:16:00 -
[85]
Originally by: Sean Forrest
Heres a thought for you. People use freighters and haulers in 0.0 to move goods around, why arn't you and your crew out waiting for those? Is it because they have escorts and scouts that would pop you in a heartbeat? Yeah.
actually, BTDT. but also, whats gotten into your head since you started eve thats making you believe that Pew Pew HAS to be in 0.0 or lowsec? what if i prefer highsec, maybe the corp i run for my friends operates in highsec, and its easier to enjoy the game with my current group up here, perhaps i like to mine in my spare time, and then WARP TO ZERO haul it to jita for a profit,
perhaps im simply more flexible than you and do not solely believe that pvp = 0.0 and stupid mistakes = highsec.
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Sean Forrest
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Posted - 2008.08.08 05:16:00 -
[86]
Originally by: Vikarion
Originally by: Khandara Seraphim Just because I disagree with your conclusions doesn't mean I'm an idiot, or that I lack "pattern recognition"
The profit/time ratio isnt the only thing to look at when it comes to ganking, you have to think of the isk/time LOST by the other party. The destructive power you're wielding over someone's playtime is a pretty important aspect of the gank. Even if you're just doing it for business, you've still ruined someone's day...or month.
The point is, killing haulers is a tactic to disrupt the enemy as much as it is to gain you profit, and if you combine those two aspects I think that the isk/hour ratio SHOULD be lower for ganking.
If i were able to wreck someone's logistics while ratting, then I'd probably do that for a living too. It's about more than money.
Most suicide ganks have nothing to do with the person being an "enemy". They have to do with making money.
Frankly, how much someone else can lose should never even enter the equation - otherwise, corp thieves should be banned, along with scammers.
The problem is that all of these nerfs are one giant trend that will end almost all non-consensual PvP, by slowly strangling it. And this is not what I was promised when I subscribed almost a year ago.
As to suicide ganking, one or the other of the proposed penalties would have been fine. The problem is that together they make it almost insane to try to suicide gank anyone.
I've been on both sides of that kind of encounter. I know what I'm talking about.
Most *major* suicide ganks are for money. But they are still the vast majority. I've had around a dozen attempted suicide ganks this week in my theft hauler from angry miners in dessies or kessies. Most suicide ganks are for fun, or angry people who know they dont lose anything for trying.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 05:17:00 -
[87]
Originally by: Sean Forrest And Vik, People shouldnt be penalized for working hard, but they also shouldnt be penalized for having heard about the game 2 years late. And you can't deny most of the changes coming down are to protect newer players. They may have some effect on the actual pirate-for-profit crowd, but thats not the intention.
Something had to be done because in the end, a 30mil SP char will always dominate a 3mil SP character, just because he joined first. Pair that up with an old PvPers vs a new industry player, and they have no chance.
If you aren't penalizing the new player for joining late, then you are penalizing the older player. Which makes more sense - hurting the loyal customer, or the one you know nothing about?
And a combat-specialized pilot SHOULD always own an indy player. That's the whole POINT of being a combat pilot. That's also why we have mercs, and corps, and numberless other devices to protect indy pilots, including the NPC corps. --------
Where I got my great sig... |

Sean Forrest
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Posted - 2008.08.08 05:19:00 -
[88]
Edited by: Sean Forrest on 08/08/2008 05:20:24
Originally by: Mu Yaling
Originally by: Sean Forrest
Heres a thought for you. People use freighters and haulers in 0.0 to move goods around, why arn't you and your crew out waiting for those? Is it because they have escorts and scouts that would pop you in a heartbeat? Yeah.
actually, BTDT. but also, whats gotten into your head since you started eve thats making you believe that Pew Pew HAS to be in 0.0 or lowsec? what if i prefer highsec, maybe the corp i run for my friends operates in highsec, and its easier to enjoy the game with my current group up here, perhaps i like to mine in my spare time, and then WARP TO ZERO haul it to jita for a profit,
perhaps im simply more flexible than you and do not solely believe that pvp = 0.0 and stupid mistakes = highsec.
Pew Pew doesnt *have* to be in low sec, but i you CHOOSE to do it in high sec, you have to accept the penalties. Thats why it is HIGH sec and now LOW sec. Sec stands for Security, or have you forgotten?
And Vik, The combat pilot should own the indy pilot, but it doesnt mean he should own him all the time, whenever he wants for minimal cost. Being older means your stronger, it doesnt mean the new players ar your doormats.
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.08.08 05:19:00 -
[89]
Originally by: Vikarion
Originally by: Khandara Seraphim Just because I disagree with your conclusions doesn't mean I'm an idiot, or that I lack "pattern recognition"
The profit/time ratio isnt the only thing to look at when it comes to ganking, you have to think of the isk/time LOST by the other party. The destructive power you're wielding over someone's playtime is a pretty important aspect of the gank. Even if you're just doing it for business, you've still ruined someone's day...or month.
The point is, killing haulers is a tactic to disrupt the enemy as much as it is to gain you profit, and if you combine those two aspects I think that the isk/hour ratio SHOULD be lower for ganking.
If i were able to wreck someone's logistics while ratting, then I'd probably do that for a living too. It's about more than money.
Most suicide ganks have nothing to do with the person being an "enemy". They have to do with making money.
Frankly, how much someone else can lose should never even enter the equation - otherwise, corp thieves should be banned, along with scammers.
The problem is that all of these nerfs are one giant trend that will end almost all non-consensual PvP, by slowly strangling it. And this is not what I was promised when I subscribed almost a year ago.
As to suicide ganking, one or the other of the proposed penalties would have been fine. The problem is that together they make it almost insane to try to suicide gank anyone.
I've been on both sides of that kind of encounter. I know what I'm talking about.
Why? Corp theivery has arguably the highest punishment you can get in this game, which is to have the character in question shunned by anyone that doesn't want their things stolen. Becoming a pariah in a single sharded game isn't something to consider lightly.
I know you're doing it just to make money, but that doesn't mean you ARENT taking it from someone else. The other forms of moneymaking are taking isk from NPCs, which is entirely different.
Again, let me reiterate. Profiting from someone's loss is fine. Profiting from someone's loss to the same degree -or more!- that you could profit doing something else is also fine. Doing so with no penalties is not. Don't try to pretend that the insurance or the sec status hit weren't needed.
Once again, I don't believe nonconsensual pvp is being strangled out of the game, I believe it's CHANGING, which is different.
To quote jurassic park... Life will find a way.
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 05:26:00 -
[90]
Originally by: Khandara Seraphim
Originally by: Vikarion
Originally by: Khandara Seraphim Just because I disagree with your conclusions doesn't mean I'm an idiot, or that I lack "pattern recognition"
The profit/time ratio isnt the only thing to look at when it comes to ganking, you have to think of the isk/time LOST by the other party. The destructive power you're wielding over someone's playtime is a pretty important aspect of the gank. Even if you're just doing it for business, you've still ruined someone's day...or month.
The point is, killing haulers is a tactic to disrupt the enemy as much as it is to gain you profit, and if you combine those two aspects I think that the isk/hour ratio SHOULD be lower for ganking.
If i were able to wreck someone's logistics while ratting, then I'd probably do that for a living too. It's about more than money.
Most suicide ganks have nothing to do with the person being an "enemy". They have to do with making money.
Frankly, how much someone else can lose should never even enter the equation - otherwise, corp thieves should be banned, along with scammers.
The problem is that all of these nerfs are one giant trend that will end almost all non-consensual PvP, by slowly strangling it. And this is not what I was promised when I subscribed almost a year ago.
As to suicide ganking, one or the other of the proposed penalties would have been fine. The problem is that together they make it almost insane to try to suicide gank anyone.
I've been on both sides of that kind of encounter. I know what I'm talking about.
Why? Corp theivery has arguably the highest punishment you can get in this game, which is to have the character in question shunned by anyone that doesn't want their things stolen. Becoming a pariah in a single sharded game isn't something to consider lightly.
I know you're doing it just to make money, but that doesn't mean you ARENT taking it from someone else. The other forms of moneymaking are taking isk from NPCs, which is entirely different.
Again, let me reiterate. Profiting from someone's loss is fine. Profiting from someone's loss to the same degree -or more!- that you could profit doing something else is also fine. Doing so with no penalties is not. Don't try to pretend that the insurance or the sec status hit weren't needed.
Once again, I don't believe nonconsensual pvp is being strangled out of the game, I believe it's CHANGING, which is different.
To quote jurassic park... Life will find a way.
guess how 90% of corp thefts come about?
idiot CEO's who let anyone into their pants on the first date.
again, the safety of your items is determined by your actions, we "griefers" can only exploit stupidity. we are not the problem, we are the solution, and the filter.
dont want to get ganked? WTZ, do it in 2 trips dont want corp thefts? carefully evaluate EVERYONE you allow access to your hangars, create seperate hangar for expensive stuff..
if the fools wont at least match our proactive exploitation of stupidity, with their own countermeasures, they will lose, whats wrong with that?
tbh, there shouldnt be a sec hit for ganking somebody who thinks hauling 500m in 2000ehp is a good idea..
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 05:30:00 -
[91]
Edited by: Mu Yaling on 08/08/2008 05:34:20 PVP'ers thoughts on ccp motives
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Sean Forrest
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Posted - 2008.08.08 05:30:00 -
[92]
Edited by: Sean Forrest on 08/08/2008 05:30:42 You know, I like the harsh forgiving Eve Idea. I think there should be no way to raise your sec standing, ever. You go down the road to being a pirate, you don't come back. It only makes sense that Concorde will shoot a known thief and murderer on sight right? So if you dip into -5 standings ever, you become Kill On Sight with all Sentries and Concorde ships. Theres a realistic and harsh universe. Enjoy.
Edit: It just doesnt make sense that a murderer killing other murderers in space would make you acceptable again, so I say we go with it.
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.08.08 05:31:00 -
[93]
That didn't answer anything I said.
I'm not arguing for or against ganking from a moral standpoint, merely saying that it should have appropriate consequences.
If you want to believe you're the cleansing flame of eve, purifying noobs across the galaxy, then fine with me. But... don't complain if you have to work at it!
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 05:33:00 -
[94]
Originally by: Sean Forrest Edited by: Sean Forrest on 08/08/2008 05:30:42 You know, I like the harsh forgiving Eve Idea. I think there should be no way to raise your sec standing, ever. You go down the road to being a pirate, you don't come back. It only makes sense that Concorde will shoot a known thief and murderer on sight right? So if you dip into -5 standings ever, you become Kill On Sight with all Sentries and Concorde ships. Theres a realistic and harsh universe. Enjoy.
Edit: It just doesnt make sense that a murderer killing other murderers in space would make you acceptable again, so I say we go with it.
i believe in a cold harsh universe, where after thousands of years Asteroids have stopped respawning in belts in highsec, and Guristas give up invading high sec, and all the pve'ers get bored because they have nothing to do other than whine that pirates are too good at the game and need to be nerfed
see in that eve.. the pve'ers would just fail and die and leave, but in this current eve, we who seek pvp actually do something about it, and get quite offended when the hoards of WoW'ites see fit to turn them game into something else
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Sean Forrest
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Posted - 2008.08.08 05:34:00 -
[95]
So what your saying Mu, is you want the game to be cold and unforgiving, just not to you. Good call.
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 05:36:00 -
[96]
Originally by: Sean Forrest So what your saying Mu, is you want the game to be cold and unforgiving, just not to you. Good call.
i can adapt, sure banish me from highsec, but in the scheme of balance (cos thats what u truely want right?)
if that were to happen, it would be time to exhaust all empire supplies.. like the real world.. which is what you seem to think eve is.. cos gankers in eve beat up old people in real life amirite?
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Sean Forrest
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Posted - 2008.08.08 05:38:00 -
[97]
Right, which would lead to concorde expanding into low sec space, ridding the galaxy of vermin. I approve. Stop begging CCP to hand you your victims, go work for it and stop whining. Im done wasting time on a bunch of kids sad they can't do whatever they want.
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 05:40:00 -
[98]
you fail on so many levels.. and you roleplay terribly
(you are only roleplaying an angst ridden stereotypical american teenager who cannot see past his own side of the fence, right?) 
We work for our targets, and we still will, doesnt stop us not being happy that the game is being dumbed down so its safe for people to afk haul.
when you have some experience in eve other than todaki belt 1, come have a chat about game mechanics.
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Veldya
Caldari Guristari Freedom Fighters
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Posted - 2008.08.08 05:50:00 -
[99]
None of the changes will impact on griefing, it will still be possible to profit from it, it will still be possibly to kill people you don't like.
There are just greater consequences for your actions and your targets will be more selective if you wish to profit.
CCP could have gone a different way, and I believe they should have. I would have improved the survivability of ships and made a cumulative penalty when being shot at by multiple targets, a diminishing return which makes focus fire less effective or other means to limit the effectiveness of focus firing. It would solve several PvP problems where focus firing can make PvP hit or miss where you get vaporised if you are the focus no matter what you do.
At the moment the emphasis is pretty much all on offense, defense is pretty impotent in EVE which is why we are having major issues.
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Pedro Snachez
24th Imperial Crusade
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Posted - 2008.08.08 05:56:00 -
[100]
Originally by: Mu Yaling you fail on so many levels.. and you roleplay terribly
(you are only roleplaying an angst ridden stereotypical american teenager who cannot see past his own side of the fence, right?) 
We work for our targets, and we still will, doesnt stop us not being happy that the game is being dumbed down so its safe for people to afk haul.
when you have some experience in eve other than todaki belt 1, come have a chat about game mechanics.
Sorry that you can't grief players as easily (nice corp name btw), life must be tough. We all obviously know that your opinion is far less than unbiased. I find it hilarious that you guys are whining about carebears whining. Truth be told, the idea that people were making an actual career out of suicide ganking is the dumbest ****ing thing ever. I'm all for suicide ganking existing for targets of opportunity (AFK haulers included), but you might actually have to think about it now. Poor you.
This has been an excellent week for tears, keep them coming. I feel very nourished.
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Murk Loar
Caldari The Ex-Patriots
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Posted - 2008.08.08 06:27:00 -
[101]
Originally by: Siberys the 40k Baneblade
Baneblades are awesome. |

Eran Laude
Gallente The Aduro Protocol
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Posted - 2008.08.08 06:55:00 -
[102]
I'm a carebear with teeth, of that I have absolutely no doubt. I enjoy PvE as well as PvP and do the occasional spot of contract hauling [not AFK and taking risks where necessary]. I am not concerned too much about the suicide ganking fix/nerf/whatever you make of it, I think it was definitely necessary in some respects, particularly insurance, and while it will make my job harder as a contract hauler as AFK idiots now have less to fear whilst actual players will lose out on more lucrative contracts, I generally agree with the two proposed nerfs of nanos and suicide ganking and the proposed focusing of wars into objective-based wars.
However, I do feel that the player for whom PvP is a staple has been hit too hard. There are many things broken about PvP already, and while ganking and nanos were problems and it's nice to have them fixed, there are much more pressing issues. Now that we have had 3 successive feature announcements inside of a month which have many of the community up in arms, could bounties be fixed please? Bounties are incredibly lucrative in many cases, are a 100% player-driven market with huge opportunities to profit and in just about every case the target is a low-sec or null-sec resident. Surely, by fixing bounties [and be sure on this the C&P forums have come up with so many good ideas on the issue that it is by no means a herculean effort to fix it, they've basically done it for you] and encouraging people to move out to low-sec hunting for prey, you'd appease profiteers [i.e. those people like me who balance PvP and PvE for profit] and pirates alike. Profiteers have a new way of making money, a fun, PvP-orientated way which directly ties in to piracy by it's very nature. Low-sec pirates who haven't moved into suicide ganking get more targets, and finally, such a cool profession may even serve to attract people into EVE.
I'm not going to start whining about the nerfs/patches/fixes/etc. but every nerf has to be followed by a fix, so fix bounties? There has never been a better time!
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Andrue
Amarr
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Posted - 2008.08.08 07:22:00 -
[103]
Neither 'nerf' has actually appeared on Tranquility yet. Why don't you wait to see how they actually turn out before having your hissy fit.
I've been playing this game for over four and a half years and I've lived through a dozen nerfs. They are never as bad as the doom merchants claim and most of them turn out to be a great idea. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Pr1ncess Alia
Caldari Perkone
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Posted - 2008.08.08 07:52:00 -
[104]
Originally by: Vikarion Edited by: Vikarion on 07/08/2008 22:22:28 First, I have to state that, up until the last couple of days, I was a fanboi of CCP. This has changed.
I started playing Eve in the fall of 2007. Not that long ago. Before then, I had tried several MMOs, including WoW, DDO, GW, and so forth. None of them held my interest - there was no excitement, no thrill.
And then I found Eve. I started out as a miner, busily carting ore to and from the station. I feared ore thieves and anyone in a frigate, and hurriedly scurried to the protection of the docking port whenever someone warped into my belt. I viewed ore thievery as the ultimate evil, and pirates as dark predators waiting in the wings to devour me.
And you know what? I loved it!
The sense of danger even in hi-sec addicted me to this game. You were never safe, never protected, and you had to be smarter, better, more competent.
Since then, I have survived war-decs, run approximately 5728 missions, ventured into low-sec and 0.0, and finally, left my carebear ways and became an Empire war-dec griefer. And I loved CCP for the dangerous and open game they gave us.
But now I see all of the things I loved as a carebear being taken away, all of the danger, all of the thrill, all of the interesting things...all because people are too downright stupid to protect themselves and their possessions in-game.They act like they are entitled to what they want.
I can always go to low-sec and 0.0 for PvP. That's not the issue. The problem is that CCP is behaving ham-fistedly with minor problems - a speed nerf was necessary, and a suicide ganking nerf was ok - but CCP have done their level best to destroy entire styles of play. And now with the news that they intend to nerf war-decs even further - well, it makes me a little sick inside.
It's their game, and they can do with it as they wish. But when I signed up, I signed up with their promise that it would be dangerous everywhere, that it would be interesting everywhere, that I would have to think everywhere.
I don't want World of Warcraft in space. I don't want to mine in safety. I don't want Empire space to be safe, or my level 4 salvage to be protected, or my corporation to be safe from war-decs. I want Eve to be as they promised it would be - dangerous everywhere.
But, I suppose all good things must end.
yes, all good things do come to an end
the devs we've grown to know and love have mysteriously disappeared
playing since '04, the **** is starting to get very ghey
yes, the promises have been broken.
/insert cliche end of the world, can i have your stuff here
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Pr1ncess Alia
Caldari Perkone
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Posted - 2008.08.08 07:54:00 -
[105]
Originally by: Andrue Neither 'nerf' has actually appeared on Tranquility yet. Why don't you wait to see how they actually turn out before having your hissy fit.
I've been playing this game for over four and a half years and I've lived through a dozen nerfs. They are never as bad as the doom merchants claim and most of them turn out to be a great idea.
at least back then the devs making the nerfs weren't as scared as a sheep in a pack of wolves to make a showing on the forums and answer the questions posed to them
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Xevan Templar
7th Batavian Squadron
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Posted - 2008.08.08 08:02:00 -
[106]
Edited by: Xevan Templar on 08/08/2008 08:02:53
Originally by: Vikarion
Originally by: Acrel
War Decs where being misused.. People where either A making a 1-2 man corp and war decing mostly Indy/Starter corps just for a easy gank.. Or larger corps where targeting ALOT smaller corps for easy ganks.
See, this is the problem: this is what I do. I like doing this. And, the thing is, 12 months ago CCP thought it was fine.
Now they are saying that I'm misusing the war-dec system. Great. I find something I enjoy doing, and they take it away from me, AFTER stating that it was part of their "vision" for Eve.
Oh, and before I became a griefer and a pirate, I was a carebear. And people did this to me. And guess what? I didn't lose a single ship, because I played INTELLIGENTLY!
Let's drop the intelligence crap. You just like to gank targets that relativly can't fight back. That's all part of EVE don't get me wrong, but to give a classic comparisen that's the same as a level 60 dude running around in the opposing faction starter area, constantly challenging new level 4 players, and hoping they accidently hit him so he can 1-shot them. If you like to play the game like that sure by all means, but you might want to realise not everybody likes this playstyle, including PVP die-hards.
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 10:20:00 -
[107]
Originally by: Xevan Templar Let's drop the intelligence crap. You just like to gank targets that relativly can't fight back. That's all part of EVE don't get me wrong, but to give a classic comparisen that's the same as a level 60 dude running around in the opposing faction starter area, constantly challenging new level 4 players, and hoping they accidently hit him so he can 1-shot them. If you like to play the game like that sure by all means, but you might want to realise not everybody likes this playstyle, including PVP die-hards.
Have you even bothered to look at my killboard? Or my character age? I'm still relatively new - less than a year. And I don't sit around ganking people who can't fight back - I've lost several ships to enraged victims, some of whom were considerably older than me. Like 4 years older.
As for playing intelligently, I was speaking of when I was a carebear. I was, for a while, and I have the mining skills to prove it. Yet, somehow, against all odds, I managed to avoid dying even once to a griefer. How miraculous, huh?
If I wanted to gank a helpless target, I'd go after you. Actually, that might not be such a bad idea. --------
Where I got my great sig... |

Le Skunk
Low Sec Liberators
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Posted - 2008.08.08 11:13:00 -
[108]
Originally by: Vikarion you know, I've never really been a fan of the "adapt-or-die" argument. It's simply applied too widely:
1. I can't breathe underwater! -> adapt or die! 2. BoB is getting t2 BPOs from T20! -> adapt or die! 3. I get disconnected every 37 seconds! -> adapt or die!
ROFL!
Best post this month
SKUNK
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Inertial
The Python Cartel
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Posted - 2008.08.08 11:16:00 -
[109]
Originally by: Sean Forrest Edited by: Sean Forrest on 08/08/2008 05:14:08 I'd say it's slightly more rediculous and arbitrary to have thrown "Police related suicide" into the Accept bin for insurance claims. Suicide ganking should never have been profitable because its amazing that anyone could believe that Insurance would pay out for that, let alone that the police would just let your friends loot the ship.
I'd say what you just said is just as rediculous and arbitratrary to have "Mined in pirate infested low-sec" or "took his ship into a 600 man fleet battle" thrown into the Accept bin for insurance claims. Its amazing that anyone would believe that Insurance would pay out for people who almost delibiratly put their ship in danger (something you do whenever you undock).
Insurance is for accidents in the real world, you don't get your Ford Escort's insurance paid out if you go to Iraq and it get "suicide ganked" by someone, just like the guy "suicide ganking" your Ford Escort doesn't get his insurance paid out.
Either leave insurance as it is, or remove it all together except if you accidentaly trash your ship instead of board it (insurance only payed out after having gone to virtual court with virtual lawyers etc).
we are recruiting!
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.08 11:19:00 -
[110]
Originally by: Inertial
Originally by: Sean Forrest Edited by: Sean Forrest on 08/08/2008 05:14:08 I'd say it's slightly more rediculous and arbitrary to have thrown "Police related suicide" into the Accept bin for insurance claims. Suicide ganking should never have been profitable because its amazing that anyone could believe that Insurance would pay out for that, let alone that the police would just let your friends loot the ship.
 
I'd say what you just said is just as rediculous and arbitratrary to have "Mined in pirate infested low-sec" or "took his ship into a 600 man fleet battle" thrown into the Accept bin for insurance claims. Its amazing that anyone would believe that Insurance would pay out for people who almost delibiratly put their ship in danger (something you do whenever you undock).
Insurance is for accidents in the real world, you don't get your Ford Escort's insurance paid out if you go to Iraq and it get "suicide ganked" by someone, just like the guy "suicide ganking" your Ford Escort doesn't get his insurance paid out.
Either leave insurance as it is, or remove it all together except if you accidentaly trash your ship instead of board it (insurance only payed out after having gone to virtual court with virtual lawyers etc).
Yes insurance need to be removed in all forms imo.
ESPECIALLY in 0.0. There is no logical reason 0.0 pilots should be able to insure their ships.
Also CCP should consider removal of insurnace for mission runners. It makes no sense they can insure their ships 60 seconds before deliberatly flying into a 50 man horde of pirates.
CCP action this please
SKUNK
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Winterblink
Body Count Inc. The Requiem
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Posted - 2008.08.08 11:24:00 -
[111]
Originally by: Le Skunk Also CCP should consider removal of insurnace for mission runners. It makes no sense they can insure their ships 60 seconds before deliberatly flying into a 50 man horde of pirates.
It'd make more sense for the player to be able to purchase a much lower-grade insurance from the NPC organization they're running the missions for, rather than blanket insurance for everything including missions. Adjust price/insurance return by standings, etc. etc.
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Exlegion
New Light Hydra Alliance
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Posted - 2008.08.08 11:26:00 -
[112]
Originally by: Le Skunk Yes insurance need to be removed in all forms imo.
ESPECIALLY in 0.0. There is no logical reason 0.0 pilots should be able to insure their ships.
Also CCP should consider removal of insurnace for mission runners. It makes no sense they can insure their ships 60 seconds before deliberatly flying into a 50 man horde of pirates.
CCP action this please
SKUNK
Wait. I thought missions were riskless. Why wouldn't an insurance company insure vehicles involved in riskless activities?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Inertial
The Python Cartel
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Posted - 2008.08.08 11:37:00 -
[113]
Edited by: Inertial on 08/08/2008 11:37:08 Edited for mission Ts.
Originally by: Exlegion [ Wait. I thought missions were riskless. Why wouldn't an insurance company insure vehicles involved in riskless activities?
The rats might scratch the CNR's paint and cause a psuchological breakdown of the carebears fragile mind.
we are recruiting!
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Exlegion
New Light Hydra Alliance
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Posted - 2008.08.08 11:41:00 -
[114]
Edited by: Exlegion on 08/08/2008 11:44:01 I see. So then the this thread isn't serious business anymore? :)
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Siberys
Gallente Nebula Sharks
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Posted - 2008.08.08 11:44:00 -
[115]
Originally by: Inertial Edited by: Inertial on 08/08/2008 11:37:08 Edited for mission Ts.
Originally by: Exlegion [ Wait. I thought missions were riskless. Why wouldn't an insurance company insure vehicles involved in riskless activities?
The rats might scratch the CNR's paint and cause a psuchological breakdown of the carebears fragile mind.
Then the Carebear goes beserk and we have concord wailing on the poor CB in no time. THAT WOULD BE EPIC! Really, all carebears go beserk and try and kill us all. Would brighten my day a lot... PvE is VERY SERIOUS BUSINESS... |

Steve Hawkings
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Posted - 2008.08.08 11:46:00 -
[116]
The thing is EVE is still dangerous everywhere and will be after the nerf.
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Esmenet
Gallente
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Posted - 2008.08.08 11:51:00 -
[117]
Originally by: Exlegion
Originally by: Le Skunk Yes insurance need to be removed in all forms imo.
ESPECIALLY in 0.0. There is no logical reason 0.0 pilots should be able to insure their ships.
Also CCP should consider removal of insurnace for mission runners. It makes no sense they can insure their ships 60 seconds before deliberatly flying into a 50 man horde of pirates.
CCP action this please
SKUNK
Wait. I thought missions were riskless. Why wouldn't an insurance company insure vehicles involved in riskless activities?
The risk is purely RP. Vote against the nano nerf! |

Exlegion
New Light Hydra Alliance
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Posted - 2008.08.08 12:01:00 -
[118]
Originally by: Esmenet
Originally by: Exlegion
Originally by: Le Skunk Yes insurance need to be removed in all forms imo.
ESPECIALLY in 0.0. There is no logical reason 0.0 pilots should be able to insure their ships.
Also CCP should consider removal of insurnace for mission runners. It makes no sense they can insure their ships 60 seconds before deliberatly flying into a 50 man horde of pirates.
CCP action this please
SKUNK
Wait. I thought missions were riskless. Why wouldn't an insurance company insure vehicles involved in riskless activities?
The risk is purely RP.
So then other than your "RP immersion", insurance for mission runners isn't breaking the game? In fact, it's acting as an isk sink since mission runners aren't collecting the payout. Correct?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Trind2222
Amarr The Red Ring
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Posted - 2008.08.08 12:26:00 -
[119]
The wardeck nerf will remove players ability to ransom corps.
Is allot of pos in high sec you must wardeck a corp to take one down.
Many wardeks is take down pos low sec so they don't have to get sec hit.
Wardeck cost isk more corps you wardeck more expensive.
Players can avoid wardeks corp jumping ect.
____________ Wrangler *comes back out wearing his wizard hat and robe* Wrangler: Hail and well met from Blizzard, how might I assist you?
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.08.08 12:33:00 -
[120]
Edited by: Ryoji Tanakama on 08/08/2008 12:33:51 never mind...
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.08 13:43:00 -
[121]
Edited by: 5pinDizzy on 08/08/2008 13:43:54
Quote: You know, I like the harsh forgiving Eve Idea. I think there should be no way to raise your sec standing, ever. You go down the road to being a pirate, you don't come back. It only makes sense that Concorde will shoot a known thief and murderer on sight right? So if you dip into -5 standings ever, you become Kill On Sight with all Sentries and Concorde ships. Theres a realistic and harsh universe. Enjoy.
Edit: It just doesnt make sense that a murderer killing other murderers in space would make you acceptable again, so I say we go with it.
Ok then Mr "Let's make the world safe because it's realistic". While we're doing that let's remove the Omnipotent, Ever Instantly Present Police Force that fabricate from thin air even in every remote and empty corners of highsec space that do 9999999999999999999 damage to any ship.
Enjoy.
Vikarion it's nice to see someone that get's what's happening, but I think you're wasting your breath, eve is starting to become more mainstream now and is being dumbed down for it, these people want it to be like World of Warcraft etc...
I've been griefed before, I remember when I was around 2-3 days old, the first time I jetmined in a starter system and I had it all stolen from me (was a lot of isk at that time of the game for me too).
I was ****ed, but I know it was part of the game and I didn't go crying to anyone about it, looking back now it's pretty damn funny.
I've used freighters and haulers practically everyday, getting scanned on half the gates, but I know I'm safe because I know roughly what the upper limit is in cargo before you become a viable target. The few times in the past where I have moved 200 mill in a tech 1 hauler, I've warped to zero all the way. Noone has time to even scan you.
The thrill of the danger of highsec is fast disapearing though, it's fast going to lose it's cut throat appeal, soon it'll just be a dreary cluttered traffic jam area where everyone goes to macro mine or grind level 4's. In two words. Utterly Dull.
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.08 14:01:00 -
[122]
CCP is making high sec more care bear friendly, but 0.0 and low sec is as bad as ever... if you really want it hard, go 0.0...
(okay,maybe not hard, but FREE.) Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Cyd Vicious
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Posted - 2008.08.08 14:30:00 -
[123]
Edited by: Cyd Vicious on 08/08/2008 14:34:04 Speed and suicide gank. They where not planned to exist. So they need to be adjusted.
As for war-dec nerf... Its not a good idea. EvE is suppose to be a sandbox, please keep it that way. is CCP forgetting it?
edit: Why not fix something really broken like for example the bounty system instead of wardecs?
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Nidda Coldbrew
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Posted - 2008.08.08 14:47:00 -
[124]
Not that anyone cares, but the two fundamental problems I have related to all these changes are:
1) Insurance was a bad idea that should have never been implemented. Instead of admiting that and removing it they keep wanting to tweak and fix it to find balance. There isn't a balance point. Insurance encourages reckless behavior, blowing yourself up instead of selling a ship you want to get rid of, and flying more than you can afford to lose by noobs. For older players it is essentially giving them free pvp as long as they stick to tech 1 ships. If I wanted that I would have kept playing Counterstrike.
With tech 1 pvp close to being free, people are acting like fools. I'm sick of hearing "I lost my BS, yuck yuck. Oh well, I have insurance, no big deal." Losing a BS should be a big deal, especially now that vet players have insane amounts of money. Or worse yet "I'll make more by blowing myself up than selling it". That's just wrong.
2) High sec and 0.0 are fine, but low sec needs a big time boost. It's barely better (and in many ways worse) than high sec and is actually far more dangerous than many parts of 0.0 (NRDS space, some empty parts, parts under firm alliance control). Unless you're a pirate you're an idiot to not go straight to 0.0, and totally bypass low sec.
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.08.08 14:58:00 -
[125]
Edited by: Stab Wounds on 08/08/2008 14:58:18
Quote: Vikarion left my carebear ways and became an Empire war-dec griefer
nuff said 
you can't get what you want griefer. peaceful people will always be around to ruin your griefers paradise, your tears taste so sweet.
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Xevan Templar
7th Batavian Squadron
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Posted - 2008.08.08 15:39:00 -
[126]
Edited by: Xevan Templar on 08/08/2008 15:40:24
Originally by: Nidda Coldbrew Not that anyone cares, but the two fundamental problems I have related to all these changes are:
1) Insurance was a bad idea that should have never been implemented. Instead of admiting that and removing it they keep wanting to tweak and fix it to find balance. There isn't a balance point. Insurance encourages reckless behavior, blowing yourself up instead of selling a ship you want to get rid of, and flying more than you can afford to lose by noobs. For older players it is essentially giving them free pvp as long as they stick to tech 1 ships. If I wanted that I would have kept playing Counterstrike.
With tech 1 pvp close to being free, people are acting like fools. I'm sick of hearing "I lost my BS, yuck yuck. Oh well, I have insurance, no big deal." Losing a BS should be a big deal, especially now that vet players have insane amounts of money. Or worse yet "I'll make more by blowing myself up than selling it". That's just wrong.
I do care and think it's a good point (there is another topic on that running atm though). Insurance as it now is could be described as a tool that uses both RL and game mechanics. It doesn't make a clear point on either. The suicide ganking insurance nerf shows that.
*warning RL comparison* It's only logic that insurance company's wouldn't even dream to insurance suicidel pirates, however the same could be said about mission running. The difference though, when it comes to game mechanics and losing your ship, is that mission running is relativly safe while (suicide) PVP is not. The main problem as you stated is T1 ships being relativly free, while T2 are hardly worth the insurance. That has at some point to do with economic aspects changing, and insurance aspects not changing.
Removing insurance all together would make the EVE world a(bit) more harsh place, I personaly think that would be a good move.
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Jim McGregor
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Posted - 2008.08.08 15:41:00 -
[127]
Edited by: Jim McGregor on 08/08/2008 15:42:36
I agree with the OP. CCP should withdraw their statement about Eve never being safe anywhere because its not true anymore.
Like the OP, I used to haul cargo across high sec in a hauler and it was very exciting to know that someone could suddenly blow me up. Now with warp to zero, I guess much of that danger is gone (even though I actually like that change). But the point is, Eve should be a dangerous place, even in high sec.
Making high sec into a safe zone for grinding is going to make the game worse in my opinion. Still a good game, but a step in the wrong direction.
Non-consensual pvp is now in the form of war decs only.
---
Originally by: Roguehalo Can you nano Titans?
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 15:51:00 -
[128]
Edited by: Mu Yaling on 08/08/2008 15:53:34
Originally by: Jim McGregor Edited by: Jim McGregor on 08/08/2008 15:42:36
I agree with the OP. CCP should withdraw their statement about Eve never being safe anywhere because its not true anymore.
Like the OP, I used to haul cargo across high sec in a hauler and it was very exciting to know that someone could suddenly blow me up. Now with warp to zero, I guess much of that danger is gone (even though I actually like that change). But the point is, Eve should be a dangerous place, even in high sec.
Making high sec into a safe zone for grinding is going to make the game worse in my opinion. Still a good game, but a step in the wrong direction.
Non-consensual pvp is now in the form of war decs only.
NAIL meets HEAD.
something you said sums up my feelings about these changes.. ish
Still a great game.. but a step in the wrong direction.
^ this is true, if it were not also true that things seem to be carrying on down this path..
ahh i give up wasting my breath, some "realist" carebear will just blow me out the water with a "pwp iz in lowshec, lowshec scar3 u??!??"
ahh.. i really like where eve was at in the last year, i dont mean the game mechanics, i mean the vision of the game, it was great!
now im not so sure the players and ccp really have much in common anymore..
i blame Mitnals holiday.. let all these bears whine.. and TBH all CSM posts on any forum should be deleted immediately.. those guys are just bad news for eve.
edit, to the "adapt or die crowd" i think that ccp is slowly changing it into "Sewing kits or Duel" just get it over with CCP, if you want to mainstream your game, do it.. but dont try to pull wool over our eyes
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Neyko Turama
Minmatar Lunatic Asylum
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Posted - 2008.08.08 17:14:00 -
[129]
Edited by: Neyko Turama on 08/08/2008 17:15:33 I absolutely appreciate what ur saying Vikarion. I started Eve a little bit earlier than u, how ever - ur speaking out of my (and also some others) heart, with what ur saying.
It's nice if CCP respects players inputs, but it should not become the way that everytime a whine is on, they change something - in the end it really becomes something where u can't lose anymore - and that's not what eve should be i think.
It would also be nice if CCP would say something official about the now actual problems.
however, everytime i see a whine i just think about this. those drug minmataris whining around...
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Xzar Fyrarr
Minmatar Tribal Liberation Force
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Posted - 2008.08.08 17:15:00 -
[130]
Edited by: Xzar Fyrarr on 08/08/2008 17:19:44 I fail to see how the wardec system is not working properly... Fix bounty hunting system as someone said.
@The op Was State War Academy Glory one of the corps that made you want to pvp more I know we wardecced the corp you were in around december or january 
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Vikarion
Caldari Onyx Syndicate
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Posted - 2008.08.08 18:45:00 -
[131]
Originally by: Xzar Fyrarr Edited by: Xzar Fyrarr on 08/08/2008 17:19:44 I fail to see how the wardec system is not working properly... Fix bounty hunting system as someone said.
@The op Was State War Academy Glory one of the corps that made you want to pvp more I know we wardecced the corp you were in around december or january 
Actually, yes, you were. It was rather interesting there, BTW. 
And the current wardec system is just fine. Too bad that they are planning to change it. --------
Where I got my great sig... |

Drunk Driver
Gallente
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Posted - 2008.08.08 18:49:00 -
[132]
Originally by: Jim McGregor Edited by: Jim McGregor on 08/08/2008 15:42:36
I agree with the OP. CCP should withdraw their statement about Eve never being safe anywhere because its not true anymore.
Like the OP, I used to haul cargo across high sec in a hauler and it was very exciting to know that someone could suddenly blow me up. Now with warp to zero, I guess much of that danger is gone (even though I actually like that change). But the point is, Eve should be a dangerous place, even in high sec.
Making high sec into a safe zone for grinding is going to make the game worse in my opinion. Still a good game, but a step in the wrong direction.
Non-consensual pvp is now in the form of war decs only.
Sounds like you're saying that Empire will be totally safe after the changes. Is that true? Will it be impossible to kill people in Empire?
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Mika Meroko
Minmatar Crayon Posting Inc
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Posted - 2008.08.08 18:57:00 -
[133]
you can still gank people in highsec...
it just gets more expensive...
sure, more hardcore now.. since is gonna take some time and effort to oneself a highsec pirate as a profession...
gets rid of the posers though =P
Originally by: CCP Atropos I pod people because there's money to be made in selling tears.
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Stele Toque
Caldari
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Posted - 2008.08.08 19:09:00 -
[134]
I kind of think everyone is missing the bigger picture here. This game isn't about you or me. It's about a certain group of people making their wallets fatter. Oh sure they may do it because they love it, but if they can't feed, clothe, or house themselves they'll stop doing it (in this case most are able to do all three quite well from what I've read). Regardless of what you may think or feel about how things should be with this game ... At the end of the day it's all about making a profit. If they don't then Eve Online goes bye bye.
Most importantly if they're not gaining new customers because something is driving them away ... guess what they will change to keep the new customers so long as it doesn't drive away the existing ones. They're seeking that balance to try and keep everyone happy, but ultimately want the larger customer base for all too obvious reasons.
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 19:26:00 -
[135]
Originally by: Stele Toque I kind of think everyone is missing the bigger picture here. This game isn't about you or me. It's about a certain group of people making their wallets fatter. Oh sure they may do it because they love it, but if they can't feed, clothe, or house themselves they'll stop doing it (in this case most are able to do all three quite well from what I've read). Regardless of what you may think or feel about how things should be with this game ... At the end of the day it's all about making a profit. If they don't then Eve Online goes bye bye.
Most importantly if they're not gaining new customers because something is driving them away ... guess what they will change to keep the new customers so long as it doesn't drive away the existing ones. They're seeking that balance to try and keep everyone happy, but ultimately want the larger customer base for all too obvious reasons.
the thing is, it is impossible to balance a game based on PvP, since the reality of PvP is that somebody ALWAYS loses.
every time somebody gets beaten in a way they dont like (whether it be ganking in empire cos they afk haul 1b in a badger) or whether it be getting blown up because they couldnt WTZ and dint have bookmarks.. each time something happens to the loser, they whine, and recently whines seem to be bowed to, and whines only ever lead to nerfs, not buffs.
how can you call everything balanced, if its all nerfed. dont nerf ganking, Buff tutorial on hauling.. i.e DONT BE AN IDIOT
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Stele Toque
Caldari
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Posted - 2008.08.08 19:43:00 -
[136]
Originally by: Mu Yaling the thing is, it is impossible to balance a game based on PvP, since the reality of PvP is that somebody ALWAYS loses.
every time somebody gets beaten in a way they dont like (whether it be ganking in empire cos they afk haul 1b in a badger) or whether it be getting blown up because they couldnt WTZ and dint have bookmarks.. each time something happens to the loser, they whine, and recently whines seem to be bowed to, and whines only ever lead to nerfs, not buffs.
how can you call everything balanced, if its all nerfed. dont nerf ganking, Buff tutorial on hauling.. i.e DONT BE AN IDIOT
possible or not, it remains to be seen. this game is still profitable and they're gaining new customers so they must be doing something right at the moment.
I said they're seeking a balance. I didn't call anything balanced. The definitions of each are a world apart. You even quoted me and missed that.
the example you cite is ccp giving into everything carebears whine for. I never said they are doing that. I did say that they've made changes to the game based on the balance ccp is seeking. Make the customers happy. Not just the carebears, not just the pirates .. ALL CUSTOMERS. This means that they're going to make it a little harder for you and easier for them in some cases and vice versa.
I've seen pirates whine and cry as much as carebears in these forums about the changes but you're all still playing. This is what CCP wants and they're getting it.
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Mu Yaling
Greatly Reducing Inflation Every Fight
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Posted - 2008.08.08 19:46:00 -
[137]
i do not disagree with you, but when core principals of a game start to get forgotten about, just to make a few 6 month subscription miners happy..
well look at SWG.
nuff said?
im not saying CCP arent good at playing the market now, im saying the market is no good at playing Eve.
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Jim McGregor
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Posted - 2008.08.08 19:58:00 -
[138]
Edited by: Jim McGregor on 08/08/2008 20:03:55
Originally by: Stele Toque
I've seen pirates whine and cry as much as carebears in these forums about the changes but you're all still playing. This is what CCP wants and they're getting it.
Well of course. Quitting a game because you dont like some things about it is moronic. This is not a game breaking change. Its just a change that removes the possibility of danger in high sec.
We all have different opinions about weather this is good or bad, but Im not going to use the phrase "cold, harsh universe" anymore because I just dont see it in a game where you cant get ganked unprepared.
Go to low sec means you are prepared. Same with 0.0. Same with being war decced. Nobody is going to attack you in high sec to get blown up by concord and lose their ships and modules anymore once insurance is removed.
Ok, maybe using 100 t1 frigates or something instead of 100 battleships. The isk loss is then not so great, and the value of the cargo may be worth it. Recycle alts to get rid of useless penalty system and do it again.
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Originally by: Roguehalo Can you nano Titans?
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Stele Toque
Caldari
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Posted - 2008.08.08 20:11:00 -
[139]
Originally by: Mu Yaling i do not disagree with you, but when core principals of a game start to get forgotten about, just to make a few 6 month subscription miners happy..
well look at SWG.
nuff said?
im not saying CCP arent good at playing the market now, im saying the market is no good at playing Eve.
in all due fairness i've seen fledgeling pirates quit too because a miner managed to outsmart him.
principals vanish quickly when there's a big pile of money on the table.
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Aarin Wrath
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Posted - 2008.08.08 20:57:00 -
[140]
Edited by: Aarin Wrath on 08/08/2008 20:57:21 bah not worth it.NVm
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