
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.12 11:41:00 -
[123]
Originally by: Atrei Capital
I can gank a blaster cruiser / BC at a range where blasters have a 0% hit rate. With the hurricanes speed, you can keep them out of range, too. (Hint: Don't plate a fast BC. Put a couple nano / istab on it, but not a full nano-fit. Keep a medium rep and gyrostabs.)
First off, there is no possible way you do 450 DPS at 20km. If you want to do the range game, you should be using a Harbringer. A Hurricane with three gyros (which your fit probably doesn't have), three falloff rigs and, say, 220s+HAMs does about 450 paper DPS at 20km. In practice, it's going to be more like 400 DPS tops at the range you describe thanks to the lovely workings of hit quality. With two gyros and not so perfect drone/HAM skills you get even less.
Secondly, a single MAR is next to useless. You have basically no close-range survivability, and you have less gyros if you're fitting two/three speed mods + MAR anyway. It only works vs solo blasterboats because of your range advantage, and it's going to work much worse when SISI changes go through (reactivation delay, for starters, general MWD speed nerf, etc).
Originally by: Atrei Capital
To be honest, you either use your ship to your advantage, or you die. Trying to make it into a wannabe brutix is a recipe for disaster.
Sure, let's pretend for a moment that the only thing the Hurricane should do is stick at 20km. What target selection does that give us? While you can beat a Brutix that way easily (or some Myrmidons), you will always lose or disengage to a Harbringer or Drake. That can't be so good, can it? Also, in setup which has no buffer to speak of, you're not suited at all to deal with situations with multiple hostiles, or with people using lasers/ACs in general. That's not so good.
Numbers and hands-on experience quite handily show that you're melting that Brutix (and most Myrmidons too, and if you've got trimarks+slaves even possibly melting a freaking Astarte in blaster range) even point blank, and it's preety much the only way to melt a Harbringer or Drake(well, you'll still die to a good HAM+gank one). Yes, you cannot run away if things go bad and you're up close, true, but so what?
I'd rather be able to fight more ships (and multiple opponents) more effectively, and ending engagements faster on the whole, then only relying on sticking at 20km and doing sub-par damage all the time. Which isn't to say that at times I don't stick at 15-16km away myself, but I don't treat my ship like a one-trick pony.
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