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CCP Navigator
C C P C C P Alliance
1038
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Posted - 2012.03.23 17:08:00 -
[1] - Quote
We have heard the cries of beleaguered missile pilots and have answered their call. Team TriLambda presented a new video today showing work in development for new missile launchers, launcher effects and missiles. You can check out the video on our You Tube page and we look forward to hearing your comments. CCP Navigator -Community Manager |
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Echo Mande
22
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Posted - 2012.03.23 17:41:00 -
[2] - Quote
Looks nice!
One idea though, that you could look at for either a very high cycle launcher or a ship with lots of launcher hardpoints (drake? raven?) is a VLS array replacing the launcher's model on the ship. Have missiles deploy out of immobile port and starboard (or dorsal/ventral) arrays before reorienting themselves and flying off to the target.
This might cost more processing power than it'd be worth but it would let people who turn off gun (and launcher) model display (gasp!) some nice eye candy. |
Buzzmong
Aliastra Gallente Federation
178
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Posted - 2012.03.23 18:22:00 -
[3] - Quote
So which brave Dev spent a month or two wrestling with the C++ spaghetti beast that's the physics engine in order to make the missile handing code spawn missiles at the hardpoint locations?
Also, how many goat sacrifices were needed? |
Gustav Mannfred
The Black Suicidegankers
28
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Posted - 2012.03.23 18:25:00 -
[4] - Quote
i think Inferno is the expansion for Missiles |
closet monsters
Brothers in Arm's Inc
0
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Posted - 2012.03.23 18:35:00 -
[5] - Quote
This is a brilliant idea! Looking forward to the launchers on my tengu. One thing I thought of is you could make the missiles have swirling effect like on the "A future vision" video when the soldier fires the anti tank missile (jacks?). Either way I can't wait for this, keep up the good work! |
Someone Salt
Republic Military School Minmatar Republic
0
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Posted - 2012.03.23 18:37:00 -
[6] - Quote
Having trained Rockets V Heavy and Assault V I can feel the love.
Don't forget your Warhead upgrades and guided miss Precision! |
Raven Ether
Republic University Minmatar Republic
113
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Posted - 2012.03.23 18:52:00 -
[7] - Quote
I love you CCP. |
Alice Katsuko
Terra Incognita Intrepid Crossing
84
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Posted - 2012.03.23 19:04:00 -
[8] - Quote
Looks awesome. Definitely looking forward to seeing these in action.
One minor concern. Might just be the video, or an issue of perspective and scale, but the placement of the citadel launcher on the Phoenix's sliding door thing looks odd, since it would be physically impossible for missiles to fit inside that space, unless they're going to be coming up through the door model.
Also, will the missile launchers fold and retract like turrets? |
Darronis Olachenko
11
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Posted - 2012.03.23 19:28:00 -
[9] - Quote
Bear my children.
Or I'll bear you children.
Either way, let's make some children. |
Ikeo58
Vermis foramen Industrius Union 0f Revolution
4
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Posted - 2012.03.23 20:18:00 -
[10] - Quote
Looks amazing, will be interested to see how it interacts with defende missiles and also to see if we get a buff to reload times to make them more viable in pvp.
Sustained pretty damage is nice but 10 seconds is the difference between life and pod |
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Nairb Hig
Feathered Exploration
0
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Posted - 2012.03.23 20:29:00 -
[11] - Quote
Finally! But I figured I should leave some sweet, delicious feedback for you guys
1. These things look bulky, really bulky, Will these look out of place with some non-caldari ships, or will non-caldari races get their own launcher models? Also, I cant see these things looking great on a tengu, the way the hard points are set up.
2. I noticed that the missiles stick out of most of the pods. Will the tips of the missiles change colors when different ammo is loaded (Red for thermal, grey for scourge, blue for thunderbolt, etc). Also, If they run out of ammo, will the missiles still show? that would break a little immersion. Back to the coloring, the icons for missiles clearly show the design of how the missile should look. Are the icons going to be changed to reflect this, or are you going to leave a massive disconnect in art assets as is?
3. Fins? Great, the fins on the actual missile body will totally help stabilize the missile, in atmosphere. All my physics training makes me scream at inaccuracies such as these. Better option: Put rings around base. The extra mass located farther out from the body will increase the moment of inertia when the missile spins, increasing accuracy. Bonus: Eve missiles get a cool look specific to eve, and dont look like super cookie cutter boring missiles found in every other game ever. example: Super super ugly 5 min mockup, Linky
4. Will missile skills affect the model? It would be cool to see "upgraded warheads" resulting in a larger payload.
5. Will missile pods change color, just like turrets do? because grey is well, grey.
6. Will the missile pods shoot through the shields? what i mean by this, is that current shield effects are a mesh slightly larger than the model of the ship. These things are BULKY and HUGE, causing clipping with the shields. I suppose it would be cool either way, but I'm curious to see what you guys do with the shields.
7. How much will flight time of missiles be effected? Right now they take a little time to accelerate, but i would hope firing from different places would not reduce maximum missile range by much.
8. Doesn't this fly in the face of missile grouping? each missile would have to be a separate entity, nullifying any lag reduced by missile grouping. |
Sam Bowein
Sense Amid Madness
40
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Posted - 2012.03.23 21:11:00 -
[12] - Quote
love the cruise missile model, looks like a submarine missile launcher |
Alxea
The Army of The Ori
62
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Posted - 2012.03.23 21:22:00 -
[13] - Quote
Is this on the test server yet? |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
83
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Posted - 2012.03.23 21:42:00 -
[14] - Quote
Fly my pretties, FLLLYYYYYYYYYY...... I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Thgil Goldcore
PIE Inc. Praetoria Imperialis Excubitoris
319
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Posted - 2012.03.23 21:52:00 -
[15] - Quote
Nairb Hig wrote:
4. Will missile skills affect the model? It would be cool to see "upgraded warheads" resulting in a larger payload.
Minmatar missile upgrades.... A few hand grenades duct taped to the end of the warhead! I like the idea! |
elitatwo
Congregatio
18
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Posted - 2012.03.23 22:03:00 -
[16] - Quote
It makes me cry!!!!
For so many years I was hoping missiles get their former glory back. The video looks promising and I can only hope missiles get changed to maybe hit something again and deal a great deal of damage as they were designed to do in the beginnings of EVE. |
RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
0
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Posted - 2012.03.23 22:16:00 -
[17] - Quote
so would this mean the fancy new naga would get launcher points added to bring it in-line with the rest of caldari ships? (also since they already have another blaster tier 3 battlecruiser)
that was one reason they didn't want to put missles on the naga at first right? (didn't want to let their pretty new ship shoot blobs of missles from mysterious void in the middle of the ship) |
Immortis Vexx
Lupus Draconis Dragehund
0
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Posted - 2012.03.23 22:37:00 -
[18] - Quote
By the great god of all things holy this looks amazing! Nice work guys :) |
James Amril-Kesh
Viziam Amarr Empire
116
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Posted - 2012.03.23 22:49:00 -
[19] - Quote
Nairb Hig wrote:8. Doesn't this fly in the face of missile grouping? each missile would have to be a separate entity, nullifying any lag reduced by missile grouping. Not if you're creative. The missiles don't have to exist on the server at all.
RangerGord wrote:so would this mean the fancy new naga would get launcher points added to bring it in-line with the rest of caldari ships? (also since they already have another blaster tier 3 battlecruiser)
that was one reason they didn't want to put missles on the naga at first right? (didn't want to let their pretty new ship shoot blobs of missles from mysterious void in the middle of the ship) If that was a reason, it was a really, really minor reason.
Putting missiles on the Naga made it unbalanced. The only fix for this was to make it use turrets. Support showing T2 and faction frequency crystal damage in the info window! |
Tarn Kugisa
Space Mongolian Pinked
43
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Posted - 2012.03.23 22:54:00 -
[20] - Quote
And not one drake was seen in that video... Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |
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James Amril-Kesh
Viziam Amarr Empire
116
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Posted - 2012.03.23 22:56:00 -
[21] - Quote
Tarn Kugisa wrote:And not one drake was seen in that video... They're probably still working on the Drake. Remember, it has fixed missile launchers built into the model of the ship itself. Would look kind of weird adding these new launchers on the current model directly. Support showing T2 and faction frequency crystal damage in the info window! |
Kitfox Mikakka
GoonWaffe Goonswarm Federation
26
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Posted - 2012.03.23 23:37:00 -
[22] - Quote
Looks awesome, think the fins are silly and the launchers are a bit bulky, but hell I can live with those for the ability to see the Drake I'll be in soon ripplefire almost a dozen heavy missiles from tons of hardpoints. |
Hiram Alexander
Seraphim Securities
164
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Posted - 2012.03.23 23:44:00 -
[23] - Quote
Seriously impressive.
I'm really looking forward to seeing how the new Bombers will look, when fully fitted.
And of course, like most people, I'd love to hear what's happening with the Drake... |
Voidfinger
The Suicide Kings Test Alliance Please Ignore
8
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Posted - 2012.03.24 00:13:00 -
[24] - Quote
So hopefully safe to say the drake with get a remodel :) along with its upgraded spec making it less of a brick?
I've been waiting for this almost a year now! glad I fully cross trained into Caldari ships!
Personally think it will look sick, though I think the cruise and torp launchers should look like the heavy launchers "turret" style and the cap missiles should use the bays like the citadel. The sleek tengu isn't going to look as good now lol. |
armacitis
Black Anvil Industries LEGIO ASTARTES ARCANUM
1
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Posted - 2012.03.24 00:15:00 -
[25] - Quote
Am I the only one who objects to missile launchers being turned into big square turrets?I for one liked my launchers not showing on my ship's model. |
Jack Miton
Lapse Of Sanity Exhale.
152
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Posted - 2012.03.24 00:28:00 -
[26] - Quote
My reaction:
https://www.youtube.com/watch?v=VLnWf1sQkjY&ob=av3e |
Emperor Khain
Hardcore p0wnography
20
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Posted - 2012.03.24 00:33:00 -
[27] - Quote
armacitis wrote:Am I the only one who objects to missile launchers being turned into big square turrets?I for one liked my launchers not showing on my ship's model.
Get out. |
Nagarythe Tinurandir
Catholic School for Boys EXPLO. KINETIK und ein wenig THERMAL
15
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Posted - 2012.03.24 01:12:00 -
[28] - Quote
oh yes :D already love them launchers sooo much. i really, really like the bomb launcher. it just makes so much sense, the way bombing works in eve :D
well i know it's still work in progress, but i'd like the missile bodies to reflect their origin. the em missiles should look very futuristic while the nova ones could look like an old nuclear missile from the 80's, all combined with the racial propulsion animation. (anyone noticed the new engine color of the gallente ships? - awesome) the particle effects of the missile engine trails were visible only for a short time but they looked somewhat "thin". maybe they will get a bit more dense and compact?
so when did you say inferno comes? i'd like it to go live yesterday :P |
Alara IonStorm
1824
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Posted - 2012.03.24 01:28:00 -
[29] - Quote
Hey CCP.
Was that a preview of upcoming Prophecy changes.
I counted 4 Launchers on one side of a T1 Prophecy. |
Xeranes
Caldari Provisions Caldari State
0
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Posted - 2012.03.24 01:46:00 -
[30] - Quote
CCP... as a Caldari pilot I believe I speak for all of us when I say... Will you marry me?
I literally had convulsions of happiness when I saw that video... We have the good old CCP back boys! |
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NosceTeIpsum
Cult of Escobar Broken Toys
0
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Posted - 2012.03.24 03:49:00 -
[31] - Quote
The ONLY logical reason the drake is not in that vid is because they are propably re-skining it. In order for said mods to appear on it they would have to. Or they are currently working on the code so the missile pods on the ship actually fire missiles.
Either way, its about time missile ships stopped "pooping" missiles at their targets. Well done CCP, can't wait to have some fun. |
Kandreath
De Re Metallica Epsilon Shimmy Alliance
31
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Posted - 2012.03.24 04:03:00 -
[32] - Quote
Darronis Olachenko wrote:Bear my children.
Or I'll bear your children.
Either way, let's make some children.
This is the most appropriate response here! -
All through the video I kept thinking words that would either be scrubbed from the forum for being inappropriate, or words that name various deities whose followers would not like my casual blasphemy.
Looks awesome. Made my heart race.
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Akiriy Azuriko
Lapse Of Sanity Exhale.
4
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Posted - 2012.03.24 04:24:00 -
[33] - Quote
this looks awesome, cant wait to shoot torps from my bomber ! XD |
Davon Kastire
Cosmos in Chaos Inc.
0
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Posted - 2012.03.24 05:31:00 -
[34] - Quote
http://www.youtube.com/watch?v=C_VheAwZBuQ <----------- My reaction
The effects were what got to me. For the longest time, a missile volley just looked like a single glowing light disappearing into a ship model followed by a pretty flash in the center.
Finally we have a single volley of multiple missiles exploding gloriously against a ship's hull in multiple areas instead of just one pin point spot.
Bravo! |
MidnightWyvern
Night Theifs Many Reckless Corps
5
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Posted - 2012.03.24 06:21:00 -
[35] - Quote
Nairb Hig wrote:3. Fins? Great, the fins on the actual missile body will totally help stabilize the missile, in atmosphere. All my physics training makes me scream at inaccuracies such as these. Better option: Put rings around base. The extra mass located farther out from the body will increase the moment of inertia when the missile spins, increasing accuracy. Bonus: Eve missiles get a cool look specific to eve, and dont look like super cookie cutter boring missiles found in every other game ever. example: Super super ugly 5 min mockup, Linky
I -really- like this idea. I was thinking the same thing with the stabilizer fins. |
Gustav Mannfred
The Black Suicidegankers
29
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Posted - 2012.03.24 06:36:00 -
[36] - Quote
i hope, the explosioneffects wont get changed. Because i love the huge effects of torpedoes. Epis disco when you use massed ravens to shoot on a dread :)
like this video from 2008:
http://www.youtube.com/watch?v=jJA0Ux4_SOo
i find the old effects looks better from some ships: like Phoon, Drake, Tengu, Cerberus, etc. |
James Amril-Kesh
Viziam Amarr Empire
116
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Posted - 2012.03.24 06:43:00 -
[37] - Quote
Akiriy Azuriko wrote:this looks awesome, cant wait to shoot torps from my bomber ! XD I'm curious as to how they're dealing with this without it looking completely ridiculous. Support showing T2 and faction frequency crystal damage in the info window! |
Audrey Thinkerbolt
Enlightened Industries Test Alliance Please Ignore
7
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Posted - 2012.03.24 08:51:00 -
[38] - Quote
The launchers look really nice. But how are they supposed to reload? |
Mecinia Lua
Galactic Express Intrepid Crossing
16
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Posted - 2012.03.24 10:00:00 -
[39] - Quote
I actually liked this, long time we had missile launchers etc.
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Si'Andregal Grungolash
Black Rebel Rifter Club
6
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Posted - 2012.03.24 10:02:00 -
[40] - Quote
Audrey Thinkerbolt wrote:The launchers look really nice. But how are they supposed to reload?
I hope to see the missile turrets retract into the body of the ship when reloading. They better not just magically reload in their turrets with no visible mechanism to feed them missiles, that would be most disappointing. |
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impli
Royal Guardians G00DFELLAS
6
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Posted - 2012.03.24 10:24:00 -
[41] - Quote
Audrey Thinkerbolt wrote:The launchers look really nice. But how are they supposed to reload?
There is an reload animation already in the client data ^^ stay tuned m8 :D
U guys really dont know how much love the launcher will get .. really .. it will be stunning.. From a software engineering prospective I can say . .thats the best expansion / patch ever ..
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Tubolard
The Praxis Initiative Gentlemen's Agreement
0
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Posted - 2012.03.24 10:58:00 -
[42] - Quote
New launcher turrets look awesome but unrealistic. Unlike bullets missiles should be able to trac their target right out of the bay so I don't see the need for the turret like tracking. Also the pods and launchers looked like large tumers sticking off the ship. I would be happier with something a little more simple such as bay doors open and eject the missile. Also I don't understand the missile pods. It looked like the launch several rounds at a time so is this pod all the launchers launching from one point or just one launcher? If it is just one launcher how are you going to get defender missiles to work because if the torp launcher fires one def missile and a rocket launcher fires 5 how will the animation work to show that 1 defender missile taking out 5 rockets from the same launcher?
I liked seeing missile animation getting some love but I think the current models are too turret like. |
Lojak 2501
Revenge.
7
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Posted - 2012.03.24 11:31:00 -
[43] - Quote
and this is for next release?
please o please dear god of EVE let this be for next release
i want some pretty commin off my missile boats |
YuuKnow
156
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Posted - 2012.03.24 11:58:00 -
[44] - Quote
I hope that they don't make the missiles the stereotypically pointy cones like they showed in the preview. All the traditional aerodynamics don't apply to space, so theire no need for missiles to be sharp-nosed-pointy-cones. They can actually be a little more creative in there missile design and graphics IMHO. Think Homeworld 2. Those missiles were blunt nosed and 6 sided and looked cool in flight. |
D'Kelle
Federal Navy Academy Gallente Federation
25
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Posted - 2012.03.24 12:05:00 -
[45] - Quote
Alleluia! At last the missiles have gotten some loving, if this comes to pass as shown, or more so, as it is still a work in progress. Sincere good wishes for the development of this 110% grapical concept. Just donGÇÖt let it back slide into a poor half way effect, thatGÇÖs all.
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wingman01
The Dead Rabbit Society
1
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Posted - 2012.03.24 12:12:00 -
[46] - Quote
finally!! |
Lukas Rox
Torchwood Archive
6
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Posted - 2012.03.24 15:34:00 -
[47] - Quote
Nairb Hig wrote:Finally! But I figured I should leave some sweet, delicious feedback for you guys 3. Fins? Great, the fins on the actual missile body will totally help stabilize the missile, in atmosphere. All my physics training makes me scream at inaccuracies such as these. Better option: Put rings around base. The extra mass located farther out from the body will increase the moment of inertia when the missile spins, increasing accuracy. Bonus: Eve missiles get a cool look specific to eve, and dont look like super cookie cutter boring missiles found in every other game ever. example: Super super ugly 5 min mockup, Linky
I totally support this idea. The reason I like EVE's IP is the fact that New Edn world is much more realistic than Star Trek's for example. Immersion is an important factor and should be taken into account when re-designing existing systems and making new ones. |
Morgan North
The Wild Bunch Electus Matari
62
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Posted - 2012.03.24 15:52:00 -
[48] - Quote
Tubolard wrote:New launcher turrets look awesome but unrealistic. Unlike bullets missiles should be able to trac their target right out of the bay so I don't see the need for the turret like tracking. Also the pods and launchers looked like large tumors sticking off the ship. I would be happier with something a little more simple such as bay doors open and eject the missile. Also I don't understand the missile pods. It looked like the launch several rounds at a time so is this pod all the launchers launching from one point or just one launcher? If it is just one launcher how are you going to get defender missiles to work because if the torp launcher fires one def missile and a rocket launcher fires 5 how will the animation work to show that 1 defender missile taking out 5 rockets from the same launcher?
I liked seeing missile animation getting some love but I think the current models are too turret like.
If your ship is travelling at 3000 m/s and it shoots a missile directly in front of it, and the missile has to change its momentum and redirect itself towards the target at its own speed, the amount of fuel spent more than justifies the use of turret-like aiming for missile launchers.
Fins.
I think...
...That these might help the missile lose any angular momentum aswell as offer a arm for momentum-altering forces. Also, nothing says these missiles are exclusive to space, maybe they are just the same missiles used by caldari/gallente/amarr foot troops. |
ELECTR0FREAK
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.03.24 15:58:00 -
[49] - Quote
It's been over 8 years since I started playing EVE Online, and almost 7 years since I spent several sleepless nights with a graphing calculator figuring out how your missile damage formula works, CCP. (Though, I notice I'm still stickied under the Ships and Modules EVElopedia page despite the formula having changed several years ago.)
And the entire time, I've had dreams in my head of what that video just demonstrated.
Thank you! |
stoicfaux
799
|
Posted - 2012.03.24 21:40:00 -
[50] - Quote
a) Wowzers!
b) CCP is doing something to missile flight time/dynamics, aren't they? The one thing we didn't see in the video was long flight times. Right now I'm thinking we get a cool launch animation, a cool "hit" animation, and the regular, current (boring) flight animations. Or CCP will increase up missile speeds dramatically to reduce their (lag inducing) time on grid, to make missiles more acceptable in PvP, and the keep the missile animations pretty. Or not.
c) Directional launchers in space? Silly. Missiles should just be cold launched from a tube as per modern Vertical Launch Systems. It would also eliminate the need for the launchers to retract into the hull to reload.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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eidenjunior
Nor-rigs
1
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Posted - 2012.03.25 01:17:00 -
[51] - Quote
why not have the hide will in warp, like with the guns. like this, just a lot faster http://www.youtube.com/watch?v=bnefG7dtZWA
Terrier missile on a "MK-10 GMLS" lancher (more for the bombs lancher) http://www.youtube.com/watch?v=ghCaBHA8mD0
Mk_13_missile_launcher http://www.youtube.com/watch?v=ISQCpVaxqzg
stoicfaux wrote:c) Directional launchers in space? Silly. Missiles should just be cold launched from a tube as per modern Vertical Launch Systems. It would also eliminate the need for the launchers to retract into the hull to reload. I belive its for other ppl to see what you are locked at. like with the gunnes they are amming at the target from the second you have the target locked. |
Kaldiir
Amarr Empire Defenders
0
|
Posted - 2012.03.25 05:11:00 -
[52] - Quote
I must say being someone who works on missile launchers day-in and day-out (im in the navy) i am very happy and kinda proud that the Rocket launcher looks ALOT like MK 116 Rolling Airframe Missile, and another (cant think of the the name) looks similar to NATO Seasparrow Surface Missile System. Like i said i work on those two system everyday, makes my heart smile wide |
Ameyn Mimian
Buzzkill.
0
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Posted - 2012.03.25 05:50:00 -
[53] - Quote
Since a few people seem to think the tracking launchers are stupid I'd just like to a my 2 cents, i believe that the tracking launchers were added because they play well with the theme of fast paced space combat where the time it takes for a missile to correct its course would be the difference between destroying the enemy before he destroys you, therefore the tracking turrets effectively reduce this time making it a point to have moving launchers. |
Ines Tegator
Towels R Us
158
|
Posted - 2012.03.25 06:41:00 -
[54] - Quote
here's 2 things I don't like... the old fashioned smoke trails, and the size of the missiles. Regarding the smoke, really, would anyone in the EVE universe, at the scale of EVE combat, still be using chemical propellants? I doubt it (minmatar would :P). I want to see plasma and ion trails, pls.
Regarding the size, given the volume of fire in a given battle, I'd always assumed missiles were unusually small, low cost delivery hulks for high tech warheads. You've got to fit 1000's of them in a cargohold after all. On the whole though, I like the new effects, they are gorgeous. Those things just stick out as not fitting the EVE universe properly.
also, tracking launchers are fine. No, it's not technically needed, but a delivery platform that tracks increases the efficiency of your payload's propulsion system, esp with short range missiles like rockets. RL surface-to-air emplacements often use rotating batteries. |
Georgiy Giggle
The Sith Syndicate
23
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Posted - 2012.03.25 09:21:00 -
[55] - Quote
Hello there. New launchers and visualization are perfect. Thumbs up. But... missile smoke? REALLY? In space (cosmos)?
Sorry me, If I'm too fastidious Not mastering proprieties, won't become firmly established. - Confucius |
Alberik
Eusebius Corporation
4
|
Posted - 2012.03.25 12:59:00 -
[56] - Quote
if missile cost is a point than chemical propulsion is the way to go as its cheap. especially if the range is short. all our missile run out of fuel after about max. 30s so there is no need to implant any high-tech propulsion.
i like the smoke trails, i like the classic design of the missiles and i like the tracking launchers. |
Voidfinger
The Suicide Kings Test Alliance Please Ignore
8
|
Posted - 2012.03.25 14:30:00 -
[57] - Quote
Tarn Kugisa wrote:And not one drake was seen in that video...
just noticed this.... really? you mean you didn't see the drake 3 separate times in the video?
Never close enough to get any detail out of it but you still saw it, and one time it did look like they had 2 launchers stuck to the side of it |
stoicfaux
801
|
Posted - 2012.03.25 18:50:00 -
[58] - Quote
eidenjunior wrote: I belive its for other ppl to see what you are locked at. like with the gunnes they are amming at the target from the second you have the target locked.
Tracking Launchers + F.O.F Missiles = what direction should the launchers be pointing at...? Same problem with Defender missiles.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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stoicfaux
801
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Posted - 2012.03.25 18:56:00 -
[59] - Quote
Ooooooooooooooooooh! New tech, new way of doing things. The new Micro-Warp-Jump thingie! The next generation of Eve missiles will be micro-jumped (by the launcher) to within close proximity of the target. This reduces flight time to a few seconds or less, reduces lag, reduces the need to figure out how to combine the cool Macross style launch and hit animations with the boring straight line tracks of missile flight over long distances, and provides an excuse to get rid of defenders.
On the down side, such micro-jump launchers would now require cap to fire.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Katalci
Creative Cookie Procuring Veto Corp
46
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Posted - 2012.03.25 19:10:00 -
[60] - Quote
Ikeo58 wrote:Looks amazing, will be interested to see how it interacts with defende missiles and also to see if we get a buff to reload times to make them more viable in pvp.
Sustained pretty damage is nice but 10 seconds is the difference between life and pod I too wait until combat to load my launchers. |
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Venirto Shadowblack
Unseen Nomads Exiled Ones
0
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Posted - 2012.03.26 02:15:00 -
[61] - Quote
I hope they will keep the current torpedo explosion effect, massive shockwave always looks good. |
Ines Tegator
Towels R Us
163
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Posted - 2012.03.26 03:00:00 -
[62] - Quote
Alberik wrote:if missile cost is a point than chemical propulsion is the way to go as its cheap. especially if the range is short. all our missile run out of fuel after about max. 30s so there is no need to implant any high-tech propulsion.
i like the smoke trails, i like the classic design of the missiles and i like the tracking launchers.
True, on certain types of missiles. Rockets, HAMs, it would be fine. Cruise missiles and torpedoes etc are a bit more high tech, and it should show. Also, a racial divide would be nice. I'm sure that minmatar use chemical propellents all day long and love it. Caldari would laugh at it though, since their (example fluffy stuff) high efficiency h2o fusion reactions propel the missile at a lower cost and higher efficiency for a given fuel volume.
Only us nerds who understand physics and chemistry enough to care, but not enough to see it's all nonsense and shrug off the entire EVE universe as one giant piece of applied phlebotinum, will worry about such things. I have a strong suspicion that's a majority of EVE players though :P |
Duchess Starbuckington
Starbuckington Manor
153
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Posted - 2012.03.26 18:55:00 -
[63] - Quote
RangerGord wrote:so would this mean the fancy new naga would get launcher points added to bring it in-line with the rest of caldari ships? (also since they already have another blaster tier 3 battlecruiser)
that was one reason they didn't want to put missles on the naga at first right? (didn't want to let their pretty new ship shoot blobs of missles from mysterious void in the middle of the ship)
You're an idiot.
Dear CCP dev team: You owe me yet another new pair of pants. |
Talon SilverHawk
Patria o Muerte
24
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Posted - 2012.03.27 18:59:00 -
[64] - Quote
Happy I'm so happy |
Anderson
Deep Core Mining Inc. Caldari State
4
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Posted - 2012.04.14 13:56:00 -
[65] - Quote
Would anyone mind posting a few screenshots for those of us who can't access YouTube at the moment? It'd be highly appreciated. (Deployed; ship doesn't allow YouTube) |
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