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TimMc
Gallente Genos Occidere
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Posted - 2008.08.26 17:05:00 -
[91]
I support this product and/or service.
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Venkul Mul
Gallente
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Posted - 2008.08.26 17:19:00 -
[92]
Originally by: Dave Davies
The Concord Tax would be a 15% tax leveed on all mission rewards and pirate bounties paid out in systems where Concord operates, as well as on all minerals refined in those same systems. Maybe there could be a skill that reduces (but doesn't eliminate) the Concord Tax, but not Accounting -- IMO it would need to be something like a Rank 8 trade skill that required a certain level of Corp Management as a prerequisite in addition to the usual Trade prereqs.
Just to put it out, that will be the start of the hyperinflation people fear.
15% refine tax and then 15% tax on selling the minerals = 72% of the precedent returns for the same time mining.
To get the same quantity of isk from mining miners would increase price by 39%.
Then ship builders, to get the same return from ships will apply another 15% increase, for a minimum increase of ship cost by 60%.
Tritanium and the other bulky low ends would still not come from low sec as transportation cost more than 15% in time and risk. Ship production will not move to low sec as moving the ships has the same problems as moving the minerals (bulky and risky).
All the other stuff will increase in price following the same logic.
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Wet Ferret
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Posted - 2008.08.26 17:21:00 -
[93]
Lowsec needs not to be buffed. At least not significantly.
Nay, low-sec is the only part of space that has the population that it should have. As it is, there are far too many players in high-sec and far too little players in 0.0 but, low-sec, in terms of average active players per system, is basically fine.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.26 17:26:00 -
[94]
Originally by: Venkul Mul
Originally by: Dave Davies
The Concord Tax would be a 15% tax leveed on all mission rewards and pirate bounties paid out in systems where Concord operates, as well as on all minerals refined in those same systems. Maybe there could be a skill that reduces (but doesn't eliminate) the Concord Tax, but not Accounting -- IMO it would need to be something like a Rank 8 trade skill that required a certain level of Corp Management as a prerequisite in addition to the usual Trade prereqs.
Just to put it out, that will be the start of the hyperinflation people fear.
15% refine tax and then 15% tax on selling the minerals = 72% of the precedent returns for the same time mining.
To get the same quantity of isk from mining miners would increase price by 39%.
Then ship builders, to get the same return from ships will apply another 15% increase, for a minimum increase of ship cost by 60%.
Tritanium and the other bulky low ends would still not come from low sec as transportation cost more than 15% in time and risk. Ship production will not move to low sec as moving the ships has the same problems as moving the minerals (bulky and risky).
All the other stuff will increase in price following the same logic.
Still not sure what's wrong with that. Those who produce in losec and nulsec would have far more freedom AND profit, while submitting themselves to far more risk and effort.
The market as it is now is riding the bare backs of production costs. Good thing for the buyers, horrible for the seller. However, with this 'buffer zone' in place, those who are willing to put their neck and their BPO's and BPC's on the line by traveling to a back-alley system that is 'supposedly' crawling with pirates, will be able to build and market to hisec costs, getting a quick and powerful boost in profit potential.
As far as 'paying too much' is concerned, I'm sure you were around a year or even two ago, when T2 items were far and away more expensive than named, and battleships were a real investment for many players under a year old.
Now, I can easily buy a Geddon a week, and I spend far too much time playing EvE-O forums than the game itself. Considering I'm floating at only 15mil sp, rated right up there with a seven and eight month player, it's not that bad a deal.
Quote: If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Towan Li
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Posted - 2008.08.26 17:32:00 -
[95]
You want carebears and mission runners to move to low or no-sec? Two words:
Implant Insurance.
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Larkonis Trassler
Neo Spartans
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Posted - 2008.08.26 17:46:00 -
[96]
Originally by: Turin
Originally by: Larkonis Trassler
This is exactly the sort of wrong attitude. If you want a piece of lowsec get together with some friends (this is an MMORPG after all) and go and drive the pirates out. You have sentries on your side (no small ships to bother you). If you fight hard enough then the pirates will: Stop bothering you, strike a deal or move out. A bit of community spirit goes a long way.
You are wrong on every level, and let me tell you why.
First of all, pirates never go away. Unless you beat the snot out of them over and over and over. And when they do, another group just moves in. And even if you "strike" a deal with them. Odds are they wont honor it... Hello!?!? Pirates?!?!?!?
HELLO!?!!? MORON. I have accepted protection money and never backed down, even with freighters coming through and caps a plenty. It's a funny attitude I see among a lot of Eve players. If a bully kicks sand in their face they go off and whine, they don't seek to get even. Idle threats aside.
I'm not hiding the fact that I want more targets. But currently lowsec is pretty rubbish and in serious need of a buff. At the same time empire dwellers are raking in a very large amount of isk at low risk. I would like to see lowsec as a stepping ground for corps, pvp and industry before making the jump to 0.0 alliance stuff, right now there is no incentive for this at all. There is a reasonable amount of profit in living in lowsec but very few people are willing to get their act together and defend their space. This perpetrated by the myths that all pirates dishonour ransoms, there is a camp with a sensor boosted HIC on every gate etc etc. Unless you live deep in Alliance space I would say you make less money belt ratting in 0.0 as opposed to running missions in lowsec. You have to be pretty brain dead to get ganked in a mission in lowsec. Just scan for probes every 2-3 minutes and you're laughing. Use a scout before jumping through a gate etc etc, as opposed to SSing and cloaking every time you get a neut in local.
Assumption of Risk |

Larkonis Trassler
Neo Spartans
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Posted - 2008.08.26 17:47:00 -
[97]
Originally by: Towan Li You want carebears and mission runners to move to low or no-sec? Two words:
Implant Insurance.
You have to be pretty brain dead to lose a pod in lowsec. Assumption of Risk |

Venkul Mul
Gallente
|
Posted - 2008.08.26 17:48:00 -
[98]
Originally by: Ruze
Originally by: Venkul Mul
Originally by: Dave Davies
The Concord Tax would be a 15% tax leveed on all mission rewards and pirate bounties paid out in systems where Concord operates, as well as on all minerals refined in those same systems. Maybe there could be a skill that reduces (but doesn't eliminate) the Concord Tax, but not Accounting -- IMO it would need to be something like a Rank 8 trade skill that required a certain level of Corp Management as a prerequisite in addition to the usual Trade prereqs.
Just to put it out, that will be the start of the hyperinflation people fear.
15% refine tax and then 15% tax on selling the minerals = 72% of the precedent returns for the same time mining.
To get the same quantity of isk from mining miners would increase price by 39%.
Then ship builders, to get the same return from ships will apply another 15% increase, for a minimum increase of ship cost by 60%.
Tritanium and the other bulky low ends would still not come from low sec as transportation cost more than 15% in time and risk. Ship production will not move to low sec as moving the ships has the same problems as moving the minerals (bulky and risky).
All the other stuff will increase in price following the same logic.
Still not sure what's wrong with that. Those who produce in losec and nulsec would have far more freedom AND profit, while submitting themselves to far more risk and effort.
The market as it is now is riding the bare backs of production costs. Good thing for the buyers, horrible for the seller. However, with this 'buffer zone' in place, those who are willing to put their neck and their BPO's and BPC's on the line by traveling to a back-alley system that is 'supposedly' crawling with pirates, will be able to build and market to hisec costs, getting a quick and powerful boost in profit potential.
As far as 'paying too much' is concerned, I'm sure you were around a year or even two ago, when T2 items were far and away more expensive than named, and battleships were a real investment for many players under a year old.
I was around 2 years ago when the ships were priced around 60% more and I recall perfectly the work I did to get the first BS.
I even feel that that was the "right" price, well above insurance cost (that price would even remove the need for the proposed insurance change).
But there is a catch: that price will create a huge gap between the have (people that had the leisure to accumulate capital up to today) to the have not (new player of players finding themselves impoverished by the collapse of a alliance/corporation).
As an abrupt change (from nothing to 15% tax) it is very strong.
Then again it can be circumvented if you have the contacts and knowledge (direct trade, contracts) while new players would be struck with it. A 5% tax on commerce and bounties (not refining as refining and then selling would hit minerals twice) could even be implemented, 15% is very high.
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Venkul Mul
Gallente
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Posted - 2008.08.26 18:01:00 -
[99]
Originally by: Larkonis Trassler This perpetrated by the myths that all pirates dishonour ransoms, there is a camp with a sensor boosted HIC on every gate etc etc. Unless you live deep in Alliance space I would say you make less money belt ratting in 0.0 as opposed to running missions in lowsec. You have to be pretty brain dead to get ganked in a mission in lowsec. Just scan for probes every 2-3 minutes and you're laughing. Use a scout before jumping through a gate etc etc, as opposed to SSing and cloaking every time you get a neut in local.
Enough pirates dishonor ransom to make it a losing proposition to pay it.
There are enough gatecamps in low sec, especially in the entry point, to make it plenty unsafe. Gatecamps are less now simply because targets are less than a year ago, but they will pick up if the traffic was to increase.
I make more isk ratting in Delve than running missions and delve is not alliance owned space.
Scan every 2-3 minutes for probes and you will be safe. Can I say total untruth? I don't know if you are lacking informations on probing or you are saying a lie on purpose, but a good scanner with prepared bookmark will get you unless you hit the scan button every 30 seconds and you are very fast to find the probes within the tons of junk on the directional scanner (as it is not possible to filter for probes).
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Larkonis Trassler
Neo Spartans
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Posted - 2008.08.26 18:15:00 -
[100]
Originally by: Venkul Mul
Originally by: Larkonis Trassler This perpetrated by the myths that all pirates dishonour ransoms, there is a camp with a sensor boosted HIC on every gate etc etc. Unless you live deep in Alliance space I would say you make less money belt ratting in 0.0 as opposed to running missions in lowsec. You have to be pretty brain dead to get ganked in a mission in lowsec. Just scan for probes every 2-3 minutes and you're laughing. Use a scout before jumping through a gate etc etc, as opposed to SSing and cloaking every time you get a neut in local.
Enough pirates dishonor ransom to make it a losing proposition to pay it.
There are enough gatecamps in low sec, especially in the entry point, to make it plenty unsafe. Gatecamps are less now simply because targets are less than a year ago, but they will pick up if the traffic was to increase.
I make more isk ratting in Delve than running missions and delve is not alliance owned space.
Scan every 2-3 minutes for probes and you will be safe. Can I say total untruth? I don't know if you are lacking informations on probing or you are saying a lie on purpose, but a good scanner with prepared bookmark will get you unless you hit the scan button every 30 seconds and you are very fast to find the probes within the tons of junk on the directional scanner (as it is not possible to filter for probes).
ZZZZZZZZ
The lights appear to be on but nobody is home.
Yes you can theoretically scan out a mission runner in 30 seconds. Have you ever tried to probe a mission runner in deadspace with a non exploration probe? It takes a long time and a lot of luck. But I digress. I find it pretty easy to scan for probes even with lots of junk on scan, stop perpetrating these myths.
If more players move into lowsec then they will deal with the pirate problem on their own, or so I hope. A lot of pirates I've encountered (myself included I am afraid to say) will not engage a gang if they doubt they can win with few or zero losses on their side. Gate is camped? Rustle up a posse and go and break it up. Nano *** them, keep them pinned on the gates with fast long range tacklers, generally harrass their camps. This is after all a massively multiplayer game. I used to be anti pirate and I'd like to say we did a pretty good job of keeping our pocket clean. We had intel channels the works, every time someone who was a flashy red appeared in local we'd all form up a gang and chase him out. That community spirit is gone now, everyone is lost in the grind. Assumption of Risk |

Takon Orlani
Caldari Chaos Monkeys Monkey Religion
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Posted - 2008.08.26 18:18:00 -
[101]
Originally by: Verx Interis Taxing someone a lot of money if they're over 3 months old and in an NPC corp is something I thought of but never said much about.
This is a solution, also breaks up ISK farmers. I think the tax In NPC corp should be more like 30% to get you to leave ASAP.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.26 18:21:00 -
[102]
You can't FORCE a player to leave hisec. And you can't FORCE a player to stop choosing to be a victim.
Doing either will just cause them to quit. But providing incentives for those players who aren't happy to be victimized by others, for those with adventurous spirit and who just want to live and do missions (people like me! /stands proudly) and enjoy the company of corp mates?
There's multiple ways of going about that. This post only covers one of them, and I personally think it's the most 'fair', and is aimed at multiple issues and small imbalances, while other suggestions (nerfing missions only, moving level 4 missions, boosting losec) are far more prone to being imbalanced in and of themselves.
Quote: If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.08.26 18:29:00 -
[103]
And furthermore... If you're going to put in the effort to hold space, why hold craptastical lowsec space? Head on in and grab space that's worth having!
To hold *ANY* space you'll need to be able to outblob your opponents at least 3 to 1 when required. So you'd need many active players in all time zones. But wait, someone with lots of SP in mining and industry is probably not going to have 9M sp in gunnery, 5M in drones, 2M each in engineering, electronics, mechanic and 5M in spaceship command to fly the counter to the current FOTM. So at least quadruple the required member count for the industrialists to carry the combat types.
You can rapidly see how you'd need about a 800+ man corp to secure a constellation, with the industrial wing subsidizing the pvp wing -- EXACTLY how a space holding alliance functions!
And even then a logoffski or lucky solo pirate in a crusier can wreck 200M+ of mining ship anyway. Or play docking games with you forever.
Throw in the lack of bubbles and/or cyno jammers plus fragility of mining barges and you can rapidly see how lowsec becomes far far far * FAR * --=> FAR <=-- less appealing than deep 0.0 to an industrial corp.
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Dave Davies
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Posted - 2008.08.26 18:51:00 -
[104]
Originally by: Venkul Mul 15% refine tax and then 15% tax on selling the minerals
I didn't propose a hiked sales tax. I thought about it, but it's already more profitable to sell in low sec than it is in high sec so that part of it isn't broken in my view.
----- Pop Quiz -----
Can you tell me what's wrong with this sentence. |

Christari Zuborov
Amarr Ore Mongers Black Hand.
|
Posted - 2008.08.26 18:58:00 -
[105]
Originally by: Ruze You can't FORCE a player to leave hisec. And you can't FORCE a player to stop choosing to be a victim.
Doing either will just cause them to quit. But providing incentives for those players who aren't happy to be victimized by others, for those with adventurous spirit and who just want to live and do missions (people like me! /stands proudly) and enjoy the company of corp mates?
There's multiple ways of going about that. This post only covers one of them, and I personally think it's the most 'fair', and is aimed at multiple issues and small imbalances, while other suggestions (nerfing missions only, moving level 4 missions, boosting losec) are far more prone to being imbalanced in and of themselves.
I completely agree. I've said this several times over the last couple of years, and it has just got worse and worse.
Those who are willing to take the risk, should earn more money. I want to mine/build in low/null sec, but you just can't compete given the risk that I take. Hi sec players can undersell to the point of putting null sec players into the red, and can still enjoying a meager profit even if you were to exclude losses!
A 30-50% tax across the board for hi sec refining and building, and an additional 20-40% tax for NPC players are what's required.
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Piru Industrial
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Posted - 2008.08.26 19:20:00 -
[106]
no taxation w/o representation. - The ISK must flow.. |

Drunk Driver
Gallente
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Posted - 2008.08.26 19:53:00 -
[107]
I'm against anything that forces people to present themselves for ganking.
This idea is passive and doesn't force them into dangerous areas.
No force, just incentive to try low sec/0.0.
If you're a carebear and want to stay safe, then pay the price and do nothing. If you're more adventuresome and willing to gamble to earn a larger profit then give low sec a try.
I think Ruze/Dave Davies may have stumbled onto something worth looking into.
. |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.08.26 20:20:00 -
[108]
This is just another stupid idea to try and force empire carebears to choose between poverty and being a suicide monkey.
Play nice while you butcher each other.
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.08.26 20:28:00 -
[109]
Originally by: Sergeant Spot This is just another stupid idea to try and force empire carebears to choose between poverty and being a suicide monkey.
Third choice: move to 0.0 to fill up alliance held space. Admit it, deep down inside you want a smorgasbord of a 0.0 market. You want all the convenience of Jita in every region. You want all that bonus rent ISK flowing like a firehose into your PvP divisions.
On second thought, you already have this. But the Other Guys don't.
Give in and support this idea. You know it's right.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.26 20:34:00 -
[110]
Originally by: Clair Bear
Originally by: Sergeant Spot This is just another stupid idea to try and force empire carebears to choose between poverty and being a suicide monkey.
Third choice: move to 0.0 to fill up alliance held space. Admit it, deep down inside you want a smorgasbord of a 0.0 market. You want all the convenience of Jita in every region. You want all that bonus rent ISK flowing like a firehose into your PvP divisions.
On second thought, you already have this. But the Other Guys don't.
Give in and support this idea. You know it's right.
That's funny. And aimed at the person who is constantly trying to frame every discussion as a 'pirate revenge' thread at that.
Hehehehe ...
Quote: If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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SPIONKOP
Caldari PIZZALUVERS
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Posted - 2008.08.26 21:23:00 -
[111]
Originally by: Clair Bear
Originally by: Sergeant Spot This is just another stupid idea to try and force empire carebears to choose between poverty and being a suicide monkey.
Third choice: move to 0.0 to fill up alliance held space. Admit it, deep down inside you want a smorgasbord of a 0.0 market. You want all the convenience of Jita in every region. You want all that bonus rent ISK flowing like a firehose into your PvP divisions.
On second thought, you already have this. But the Other Guys don't.
Give in and support this idea. You know it's right.
What a great idea. Lets all move to 0.0 space and at the same time lets give the small minority of the alliance(s) leadership more ISK so they can go and buy more uber characters, build the best ships for their own use and pay for their GTC.
NO.
--------------------------------------------- Space For Rent.
100mil ISK/Week.
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Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.08.26 21:26:00 -
[112]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 26/08/2008 05:08:56
99% corporate tax in NPC corps. Permanently move a large quantity of High Sec ore out of High Sec. And then on top of that do what the OP suggests.
Slash and burn tbh.
Are you serious?
That's a terrible idea. How would any new player makes any money?
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Clair Bear
Coalition of Nations Free Trade Zone.
|
Posted - 2008.08.26 22:06:00 -
[113]
Originally by: SPIONKOP
What a great idea. Lets all move to 0.0 space and at the same time lets give the small minority of the alliance(s) leadership more ISK so they can go and buy more uber characters, build the best ships for their own use and pay for their GTC.
NO.
You don't get it, do you? Unlike empire carebear corps a viable 0.0 entity can't prey on its members like that for long. And stay alive. Alliances need pilots; pilots don't need alliances.
The lion's share of the ISK collected will be funneled into operations. If it's hoarded by the leadership the alliance will die to other alliances better managed.
And if the heads keep some for services rendered (and herding cats is a huge service) I'm fine with that. Anyone smart enough and motivated enough to keep a top tier alliance going could outcarebear you in an instant if that was their interest.
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Turin
Caldari Eternity INC. Project Alice.
|
Posted - 2008.08.26 22:50:00 -
[114]
Originally by: Larkonis Trassler
Originally by: Turin
Originally by: Larkonis Trassler
This is exactly the sort of wrong attitude. If you want a piece of lowsec get together with some friends (this is an MMORPG after all) and go and drive the pirates out. You have sentries on your side (no small ships to bother you). If you fight hard enough then the pirates will: Stop bothering you, strike a deal or move out. A bit of community spirit goes a long way.
You are wrong on every level, and let me tell you why.
First of all, pirates never go away. Unless you beat the snot out of them over and over and over. And when they do, another group just moves in. And even if you "strike" a deal with them. Odds are they wont honor it... Hello!?!? Pirates?!?!?!?
HELLO!?!!? MORON. I have accepted protection money and never backed down, even with freighters coming through and caps a plenty. It's a funny attitude I see among a lot of Eve players. If a bully kicks sand in their face they go off and whine, they don't seek to get even. Idle threats aside.
I'm not hiding the fact that I want more targets. But currently lowsec is pretty rubbish and in serious need of a buff. At the same time empire dwellers are raking in a very large amount of isk at low risk. I would like to see lowsec as a stepping ground for corps, pvp and industry before making the jump to 0.0 alliance stuff, right now there is no incentive for this at all. There is a reasonable amount of profit in living in lowsec but very few people are willing to get their act together and defend their space. This perpetrated by the myths that all pirates dishonour ransoms, there is a camp with a sensor boosted HIC on every gate etc etc. Unless you live deep in Alliance space I would say you make less money belt ratting in 0.0 as opposed to running missions in lowsec. You have to be pretty brain dead to get ganked in a mission in lowsec. Just scan for probes every 2-3 minutes and you're laughing. Use a scout before jumping through a gate etc etc, as opposed to SSing and cloaking every time you get a neut in local.
did I call you names? Was that really warrented? I think not. But your post is still a whine, and I refuse to take it as anything else. The irony here, is your whining about whiners. So it makes me take you even less seriously.
I have been on both sides, and in my dealings with pirates, I have found about 80% of them to be less than honorable.
Most pirates I know, do NOT pirate for money and loot. They pirate to grief and try and make the game as crap as they can for the carebears. I would put you in this catagory.
Now, I live a little of both worlds. I have never been a pirate myself, but I have plenty of friends who are. Most of them would take protection money and then turn around and backstab them anyways... HELLO!!!!! PIRATE!!!!!!
So, your post is a bunch of crap. You simply want to force people into the gameplay YOU want. You have no concern for ANYONE ELSES gameplay. I guess that simply makes you selfish and immature. Go back to mommy whiner boy, and cry some more on her shoulder.
While I agree with you, Lowsec is rubbish, I dont see how it can be fixed. It is ALREADY POSSIBLE to make more money in lowsec than highsec. If a person in Lowsec could operate with as much freedom as they can in empire, they would make FAR FAR more money.
You know WHY people choose not to do that though? Because its not safe. Because they will generally loose far more than they can gain, or at least break close to even because of... you guessed it. pirates.
Lowsec will never be the majority EVE playground. Get over it. And stop name calling, it makes you look like a 2 year old.
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Turin
Caldari Eternity INC. Project Alice.
|
Posted - 2008.08.26 22:51:00 -
[115]
Originally by: Larkonis Trassler
Originally by: Towan Li You want carebears and mission runners to move to low or no-sec? Two words:
Implant Insurance.
You have to be pretty brain dead to lose a pod in lowsec.
appearantly you are not familier with HICS. Show some more ignorance.
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Larkonis Trassler
Neo Spartans
|
Posted - 2008.08.26 23:16:00 -
[116]
Originally by: Turin
Originally by: Larkonis Trassler
Originally by: Towan Li You want carebears and mission runners to move to low or no-sec? Two words:
Implant Insurance.
You have to be pretty brain dead to lose a pod in lowsec.
appearantly you are not familier with HICS. Show some more ignorance.
Apparantly you have spent too long in 0.0 putting your rather large amount of assets on the line. Bubbles don't work in lowsec. PROTIP: As your ship is dying select a celestial object and spam warp to button. Your pod will instawarp. If more people were compelled to go to lowsec pirates would have more to deal with than just another solo mission runner etc etc. You are missing my point. Assumption of Risk |

Clair Bear
Coalition of Nations Free Trade Zone.
|
Posted - 2008.08.26 23:20:00 -
[117]
Originally by: Turin
While I agree with you, Lowsec is rubbish, I dont see how it can be fixed. It is ALREADY POSSIBLE to make more money in lowsec than highsec. If a person in Lowsec could operate with as much freedom as they can in empire, they would make FAR FAR more money.
That's the big 'if.' As is the markets in lowsec have unbelievably low volume. Sure, the per unit profit margins are great. But so what -- I prefer 5% x 1000 units in empire over 300% x 1 unit in lowsec. And so do plenty of other people.
And if you're talking about missioning or mining -- mining is LESS profitable because most of the rocks in the belt are poo and LP is a tiny drop in the bucket of the entire mission payout.
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Clair Bear
Coalition of Nations Free Trade Zone.
|
Posted - 2008.08.26 23:27:00 -
[118]
Originally by: Larkonis Trassler
If more people were compelled to go to lowsec pirates would have more to deal with than just another solo mission runner etc etc. You are missing my point.
And you are missing mine. So far not a SINGLE reason has been given for people to line up to be ganked in lowsec. Every reason is more valid for joining an alliance.
lowsec is a desolate pirate infested wonderland. It doesn't need transmogrification into nullsec lite. If the rewards aren't significantly better than 0.0 (to compensate for higher risk) the population will remain low. If they *are* significantly better you'll see 0.0 entities moving in. You think you want to have good fights vs a 10 man corp, but you may change your tune when you're fighting several 1000-2000 pilot alliances at once even without bubbles.
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Somealt Ofmine
|
Posted - 2008.08.26 23:30:00 -
[119]
1. It's a massive isk sink.
2. It would accelerate the economy's tendency toward deflation.
3. It does not address the fact that low-sec is riskier and harder to defend than big-alliance-cum-napfest 0.0
Why does everyone look at high sec as the bane of low sec? Ever think that a big piece of the problem is that 0.0 has grown more stable, and less risky, as the game matures?
If you provide big incentives to jump out of high sec, any player with two brain-cells to rub together isn't going to go be pirate food. They'll join up with one of the many fine 0.0 corporations who are crying for people to come mine their high-grades and farm their faction rats in space that is safer than your typical .4 system.
Low-sec deserves to be dead, tbh. Until the mechanics change to make it easier to defend, and less risky than 0.0, no amount of high-sec nerfing is going to make it an attractive alternative to 0.0.
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Slade Trillgon
Siorai Iontach
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Posted - 2008.08.26 23:46:00 -
[120]
Edited by: Slade Trillgon on 26/08/2008 23:48:35 Edited by: Slade Trillgon on 26/08/2008 23:47:39
Originally by: techzer0
Originally by: Dirk Magnum Edited by: Dirk Magnum on 26/08/2008 05:08:56
99% corporate tax in NPC corps. Permanently move a large quantity of High Sec ore out of High Sec. And then on top of that do what the OP suggests.
Slash and burn tbh.
Move the Ice. Kill the lvl 4 rewards in safe-space (I run 4s instead of ratting 0.0, less hassle, and I still disagree with it)
etc etc... This is fun, more ideas to kill highsec 
Others have said stop T1 drops...this would help in 2 fashions. Mineral prices for the miners goes up across the board and this makes T1 industry open up (theoretically). YOu stop the infusion of T1 modules a demand from the player base will still be there, then all those T1 BP's end up being profit makers.
Someone said that taxing NPC Corp pilots real high would just make alot of one man corps pop up. This is the point. They are now acountable for themselves and can be wardecked. The way it is supposed to be in EVE.
Do these to nerf high sec...
- Tax NPC corp pilots heavily - Take combat level 4 mission agents all to low sec - Remove T1 loot dropage in game
To represent the concept that resources are typically depleted in areas of heavy population. Do the following to boost low sec...
- Move all ice to low sec - Move all mid-range ore to low sec - Reduce all asteroid belt numbers and densities throughout high sec space.
These are just some of the points made earlier that I thought would boost cooperation, boost certain aspects in the game, and nerf one area that is arguably much more profitable then it should be; even in a role playing sense.
Slade
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