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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:28:00 -
[1] - Quote
http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Guy jumps a freighter into low sec.
He logs out before even loading the system.
His freighter decloaks.
One of our guys point it. Thinking we have 15 min to kill it.
Warp in and start shooting it and less the a minute with only 15% hull or so left if that, it just vanishes.
If this is working as intended CCP can get bent.
From the wiki
PvP Log Off Timer (15 Minutes)
The PvP log off timer is triggered by any aggressive action a pilot takes or is taken against him. If a pilot with an active PvP log off timer logs out from the game, his ship will remain in space for at least 15 minutes afterward. If the pilot is shot again after logging off within the 15 minutes, the timer will reset to 15 minutes. This timer will renew for the capsule, should the ship be destroyed.
The wiki indicates its an exploit. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:40:00 -
[2] - Quote
Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz
Jump gate log out to cheat on timers.
Seems pretty much like an exploit and not the intent of the rule.
Logging off to avoid timers to get away is not how this stuff is supposed to work. If it is supposed to work that way a CCP DEV better speak up and say so now. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:47:00 -
[3] - Quote
Vaal Erit wrote:It's quite possibly the lamest thing in EVE and should have been changed years ago. There's really no words to describe. It it the single lamest and most broken log off mechanic I've ever seen in a MMORPG.
CCP should be embarrassed for letting this stay in the game for so long. It's really that bad.
It really freaking is isnt it.
This is just mindbogglingly bad over site as far as I can tell.
If i dont have 50 guys in BCs and BSes that can tank gate guns we cant gank a freighter is what it comes down too.
Laying the trap like we did was worthless cause we had to be right there on gate from the start to make sure it died before the timer. That window of opportunity is freaking too small. Its just asinine to say the least cause it basically prevents us from setting up any traps. All your DPS must be on gate when it jumps through basically. We even avoided the scout of the guy by moving around a lot so he would feel safe enough to jump in!
Its utter rubbish that this is in game and possible. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:55:00 -
[4] - Quote
Benny Ohu wrote:So how would you fix it so that the mechanic doesn't screw over Joe Average, who has to log his BS off now (in space) to get to work in the morning?
At least you can't log out from combat any more.
I agree this freighter being able to log off to avoid the OP is a bit dumb. I do not think he logged off before loading the system, though, just while he was under cloak. (Do these ships cloak after jumping, like subcaps?)
Simple make such things petionable action and destroy the guys ship and items for using the exploit and give the players he cheated the isk value of the items destroyed split amongst those the logs show shooting it.
There are a million ways to fix this.
There are many things in the past CCP said were exploits they could take action against without having to do any special coding. Such as putting to many cans out on a gate being and exploit etc.
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RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:58:00 -
[5] - Quote
Spectre80 wrote:
shut up you big baby. bring more firepower
Yeah cause 20 guys taking it to 15% hull in less then 30 seconds is not enough firepower.......
Thats clearly a ridiculous burden to put on the players.
You know what all log offs should have the 15 min rule cause this is freaking broken.
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RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 10:10:00 -
[6] - Quote
Vaal Erit wrote:Easy, you have to do a 5-10 second log off process before your ship leaves space. You decloak and slow down during these 5-10 seconds and if you get attacked, you cancel your log off process. You know, like how camping works in every other mmorpg. Apparently every other MMORPG is hardcore while EVE is a joke.
And yes I understand there are people who crash when they jump into a gate. Too bad. I don't get invulnerability if I crash or my router drops me during pvp.
Nails it.
This is really freaking pathetic.
I want a dev in here to explain this craptastic bull. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 10:32:00 -
[7] - Quote
Sidrun wrote:How do you know the guys' client didn't crash while trying to load system?
Why would that matter. He decided to jump to low sec. He new or should know the risks.
If you got a bad connection that's not my fault. If you got such a bad connection that it crashes when you jump to a system you deserve to have your stuff blown up.
You really made a weak and silly point. Its a non starter. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 11:27:00 -
[8] - Quote
Ptraci wrote:RougeOperator wrote:http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Lol pirate tears. But seriously, the guy was already logged off before you aggroed him, therefore it's working as designed according to the Wiki. He would only get the 15 min timer if pointed BEFORE logging. Exactly how do you suppose CCP should guess that someone will be attacked after logged off? Moral of the story, keep camping until he logs back in. Oh wait, that would be work, amirite? You just want free kills.
Yeah cause that video totally shows us not working to get that kill..... Oh no wait it shows the OPPOSITE of that.
Simple you should not get the Log off timer shield if its from jumping a gate.
This is a clear exploit and not working as intended.
If CCP says its is working as intended they need to watch the video and realize they have gone off the deep end.
I challenge a dev to defend what this Freighter pilot did. It runs counter to everything that is eve and all the hype that is eve.
This is a black eye for CCP. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 12:36:00 -
[9] - Quote
Benny Ohu wrote:Spectre80 wrote:oh. cripes im sure all of them 10+ tornados would get instapopped by lowsec gateguns in that time of 15 seconds it takes to gank that freighter (really?). or maybe they can do that allready in highsec in that same time sacrificing all the ships at same time but still getting the kill? This wasn't a suicide gank, I get the idea it was a bit more of a roam. A target was found and a tarp set with the ships they had? (Is this right?) Those saying the pirates were not doing it right, from what I gather it was not your standard gatecamp because the pirates had to outsmart the scout. Regardless of that, the point is, if a freighter pilot is dumb enough to jump into a lowsec camp (or the pirates tarp him somehow), should the freighter simply be able to see them from cloak and say, "well if I just log out I have a good chance of surviving"? This is exactly the sort of thing the 15-minute timer was implemented to stop.
Pretty much.
The rest are just bad trolls.
I want CCP to say that it is the implicit intent to let someone log off to get out of trouble free. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:25:00 -
[10] - Quote
MadMuppet wrote:If only the victim had a even remote chance to see the other side of the gate he wouldn't have to use this game mechanic as it currently functions. Posting in another "The game mechanics always screw me over, change them" thread.
he did he had a scout.
We spent an hour avoiding only to have this Bull crap exploit used.
using the cloak mechanics to log off by DCing yourself before you declock is bull. Its an i win button.
All those saying get more DPS are just trolls. He should have been stuck for 15 min end of story. No risk game-play mechanics in low sec. You guys must be joking. This completely runs counter to how this game works on so many levels.
Odds are you all just have freight alts that you do this lame crap with and have sand in the ginas about someone exposing the exploit.
So what is it CCP devs, is this working as intended that you can jump a gate DC before disco and just get away even thought the other parties spent a lot of time and effort to get the kill.
Are you saying your advocate DCing on purpose as a valid game tactic? Or is this just some stuff you will give us more hypocritical baloney.
Is using the log off cloak mechanics on gate an exploit or not.
|
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RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:34:00 -
[11] - Quote
BeanBagKing wrote:People have already basically answered this, but to throw another reference at the OP. https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression.
No they need to specifically answer to jumping a gate and logging off while before decloak.
There is a difference between logging off getting dced while in warp while everyone can still see you and abusing a game mechanic in a way it was not intended to be used.
This is what CCP needs to answer.
Is using this mechanic in the way it was used in the video CCP sponsored. Is logging off a to avoid a fight something CCP supports.
Thats what they need to answer.
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RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:36:00 -
[12] - Quote
Mfume Apocal wrote:At any rate, this is just an extension of the mechanic by which already logged off players cannot be aggressed by any (to my knowledge) legitimate means. This isn't the same as extending aggression gained while still logged in. Given that allowed logged-off players to gain aggression would lead to some utterly hilarious exploits on it's own, I'm betting CCP will let this particular side-effect slide.
No F that. Kill the 1 min despawn. Its 15 min or nothing.
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RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:38:00 -
[13] - Quote
Mfume Apocal wrote:RougeOperator wrote:BeanBagKing wrote:People have already basically answered this, but to throw another reference at the OP. https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression. No they need to specifically answer to jumping a gate and logging off while before decloak. There is a difference between logging off getting dced while in warp while everyone can still see you and abusing a game mechanic in a way it was not intended to be used. This is what CCP needs to answer. Is using this mechanic in the way it was used in the video CCP sponsored. Is logging off a to avoid a fight something CCP supports. Thats what they need to answer. Logged off players cannot (legitimately) gain aggression under any circumstances. This is working as intended.
No CCP needs to state if the specific instance on the gate and Logging out before you decloaked is AS INTENDED.
If Yes I unsub my accounts. Cause thats utter crap.
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RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:38:00 -
[14] - Quote
Mfume Apocal wrote:RougeOperator wrote:Mfume Apocal wrote:At any rate, this is just an extension of the mechanic by which already logged off players cannot be aggressed by any (to my knowledge) legitimate means. This isn't the same as extending aggression gained while still logged in. Given that allowed logged-off players to gain aggression would lead to some utterly hilarious exploits on it's own, I'm betting CCP will let this particular side-effect slide.
No F that. Kill the 1 min despawn. Its 15 min or nothing. You do not want this. I assure you.
No I really do.
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RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:41:00 -
[15] - Quote
dethleffs wrote:sheeesssshh...
This has been debated for centuries... What do you want ccp to do eh?
The logs won't show anything useful if a player exits game - and if it would, people would just jank out the network cable and d/cin that way.
Get over it and get more firepower instead of whining on the forums you poof
Wow I thought you were kidding at first but your serious?
yank yoru cable to get away. You should die if someone catches you.
I thought eh 15 min thing was how it worked.
I dont care if they make that the way it works fore everything cause that's what i and everyone that was with me thought it worked to begin with. Nothing would change for us.
Only the losers that use such cheap grab ass exploits. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:42:00 -
[16] - Quote
Benny Ohu wrote:RougeOperator wrote:
No F that. Kill the 1 min despawn. Its 15 min or nothing.
No, this is a bit too far, even if the gatecloak/logoff is stupid
How me an most i play with thought it worked to begin with.
Nothing changes for us. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 16:06:00 -
[17] - Quote
Citrute wrote:RougeOperator wrote: If Yes I unsub my accounts.
Your stuff, may i have it please?
Goes with me. Ill help bring down some inflation.
Awaiting CCP DEV to comment on my video proof of cheap loggoffskie tricks freighter pilots have been abusing. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 16:23:00 -
[18] - Quote
Dez Affinity wrote:Should have aggressed it on the other side.
Unlucky bro.
Agress it in high sec?
Ok broski.
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RougeOperator
Autocannons Anonymous Late Night Alliance
166
|
Posted - 2012.03.25 02:10:00 -
[19] - Quote
So CCP do you encourage a trick that lets people avoid the risk side of risk reward.
That encourages logging off just after a jump to get out of trouble with no risk?
Its clear the way you FIXED timers is rubbish.
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RougeOperator
Autocannons Anonymous Late Night Alliance
166
|
Posted - 2012.03.25 02:32:00 -
[20] - Quote
Tanya Powers wrote:Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz QFT Stop bitching and man up, you just sucked. Sh+»t happens.
I should not have to have ENOUGH firepower to kill things in less the a minute.
It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll.
Defend Logoffski. |
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RougeOperator
Autocannons Anonymous Late Night Alliance
166
|
Posted - 2012.03.25 03:01:00 -
[21] - Quote
kerjin wrote:If he genuinely got dc'd then the server would think he was still connected until his socket timedout, you would have been able to aggress him when his gatecloak expired.
This trick only works when you exit the game cleanly using control Q; the server is told immediately that the socket is closed.
It's a nonsense.
If true thats even worse and more damming.
The whole thing is fundamentally flawed in implementation.
If you have crappy connection issues, dont jump low sec gates period. |

RougeOperator
Autocannons Anonymous Late Night Alliance
166
|
Posted - 2012.03.25 03:23:00 -
[22] - Quote
Tanya Powers wrote:RougeOperator wrote:Tanya Powers wrote:Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz QFT Stop bitching and man up, you just sucked. Sh+»t happens. I should not have to have ENOUGH firepower to kill things in less the a minute. It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll. Defend Logoffski. No you don't understand my point of view and the fact that I'm completely against the logofski mechanics. What you see if this simple: "chat/vocal call= freighter tackled", you jump in like nerds an you rush the position, you shoot then pouf... You are blaming CCP for your mistakes? -c'mon even high sec pussie gankers can give you a lesson to how mutch time/ships they need to take down a sip before concord starts killing ships. If you cant, you don't deserve it anyway.
Yeah I should totally have to use Highsec suicide gank tacticts in low sec.......
You cant be this dumb. |

RougeOperator
Autocannons Anonymous Late Night Alliance
167
|
Posted - 2012.03.25 03:47:00 -
[23] - Quote
Alicia Fermi wrote:Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games.
Which CCP is correcting for a reason. Not a very good point at all. |

RougeOperator
Autocannons Anonymous Late Night Alliance
167
|
Posted - 2012.03.25 04:28:00 -
[24] - Quote
Alicia Fermi wrote:Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games.
Secondly I think the impetus should be on the freighter pilot to being more people to GUARD him. Not the other way around. |

RougeOperator
Autocannons Anonymous Late Night Alliance
169
|
Posted - 2012.03.25 07:11:00 -
[25] - Quote
non judgement wrote:RougeOperator wrote:If Yes I unsub my accounts. Cause thats utter crap.
I can't wait to see this happen... How long do we have to wait until you unsub?
Three months cause I resubbed just before this crap happened. Just when i thought they were on the right track I figured id resub. Again CCP gets my money only to let me down a few days later.
Just waiting for them to be done with fanfest to get an answer i guess.
Also guy admitted he did it on purpose in local to us today.
Clear broken exploit is broken. |

RougeOperator
Autocannons Anonymous Late Night Alliance
169
|
Posted - 2012.03.25 07:59:00 -
[26] - Quote
Xen Solarus wrote:Did you consider the possibility that he might have been logged because of some other reason, such as a loss of internet connection? If he hasn't been shot at before he disconnects, then its working as intended, preventing people from getting pwned from a random disconnect. Changing the mechanic that prevents this possibility just so you can get more easy kills is just silly.
If your annoyed you couldn't kill him in one minute, then you need more guns! Or better yet, wait for him to come back. Even if he did it on purpose, changing it would effect everyone that is logged for any reason! That, would be terrible, and would effect people far more than just people looking for easy kills.
yeah having an crappy intent connection is no justification for getting out of a bad spot.
get a better connection or computer.
If you have a crappy comp you should not get special treatment. |

RougeOperator
Autocannons Anonymous Late Night Alliance
169
|
Posted - 2012.03.25 09:22:00 -
[27] - Quote
Mfume Apocal wrote:You can also store your ship in a Orca or Carrier SMA to avoid a loss. This is also not an exploit.
You do know they changed that with aggression mechanics and it was considered and exploit by CCP right? |

RougeOperator
Autocannons Anonymous Late Night Alliance
169
|
Posted - 2012.03.25 09:34:00 -
[28] - Quote
Vaal Erit wrote:Dradius Calvantia wrote:You retards give pirates a bad name. This is a well documented game mechanic and has been this way for years. Everyone plays this game with the same game mechanics, and complaining about this is like freighter pilots complaining that they can not see who is one the other side of the gate before jumping. That is just the way the game works, and you need to adapt your tactics to it.
Learn to play the game the way it exists and quit crying just because the game mechanics don't make things easy for you. There are plenty of ways to catch someone dumb enough to fly a freighter in low sec. This is veto corp now? Wow, you guys used to be pirates and fight in low sec. How low have you fallen in to let in some guy like this? Shocking to see how carebear veto has become, so sad. This is how the game works, but is definitely not how it should work. CCP has stated numerous times that logging off to save your ship should never be viable. There is no adapting here. I don't have a magic summon 5000 dps button and I shouldn't have to bring such a fleet everywhere I go, how boring is that. In 0.0 I can bring a bubbler and log off no longer works, but in low sec I cannot bring a bubbler and if you have a ship with enough HP, you can jump into low sec solo with a freighter/tanked bs like a moron and get away scot free. Nothing wrong with pointing out an obviously broken mechanic in the desperate attempt that CCP fix their game. Someone has to stick up for the low sec solo/small gang pirates and pvpers and if veto won't do it then I'll gladly do it.
Right on the money.
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RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 15:08:00 -
[29] - Quote
Kyn Kailata wrote:as someone already pointed out... why didnt you simply wait until he decloaked before you uncloaked your redeemer and pointed him? he would have gotten aggresion that way..
Roime wrote:So you fail with a freighter gank and decide to post video on the public forums showing how bad you are?
I'm sure CCP will change the game now.
Next time wait until the ******* freighter starts to align, then decloak and point, then jump the fleet in you clueless noob moron ******.
He logged his character off before he de cloaked.
Are you two noobs not even paying attention? Are you not able to read and comprehend what grownups are talking about?
Move along let the grown ups handle this OK. |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 16:33:00 -
[30] - Quote
Roime wrote:RougeOperator wrote: He logged his character off before he de cloaked.
Are you two noobs not even paying attention? Are you not able to read and comprehend what grownups are talking about?
Move along let the grown ups handle this OK.
Yes, this thread needed some adult supervisory, that's why I posted  If you would not have sprung your trap too early, he would not have logged off. If you would have been familiar with the log off mechanics, you would have known that the ship disappears after one minute. Do you really suggest that if you DC in space, your ship should stay there 100% helpless for 15 minutes?
You miss the point where he was going to log off no matter what?
That he logged off before we jumped into system?
These thoughts to big for you to understand or what?
I also have him bragging in local with his alt that he does it all the time. But cant post that here.
Move along buddy. |
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RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 16:34:00 -
[31] - Quote
Roime wrote:RougeOperator wrote: He logged his character off before he de cloaked.
Are you two noobs not even paying attention? Are you not able to read and comprehend what grownups are talking about?
Move along let the grown ups handle this OK.
Yes, this thread needed some adult supervisory, that's why I posted  If you would not have sprung your trap too early, he would not have logged off. If you would have been familiar with the log off mechanics, you would have known that the ship disappears after one minute. Do you really suggest that if you DC in space, your ship should stay there 100% helpless for 15 minutes?
Yup, dont fly what you cant lose.
go to system with a station or your own POS if you dont want to lose you stuff. |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 17:05:00 -
[32] - Quote
Roime wrote:RougeOperator wrote:You miss the point where he was going to log off no matter what? That he logged off before we jumped into system? These thoughts to big for you to understand or what? I also have him bragging in local with his alt that he does it all the time. But cant post that here. Move along buddy. ... Quote:Do you really suggest that if you DC in space, your ship should stay there 100% helpless for 15 minutes? Yup, dont fly what you cant lose. go to system with a station or your own POS if you dont want to lose you stuff. I'm starting to think you are a bit too thick for this game tbh
Yeah god forbid people need to plan ahead or be accept the consequences of their choices.
Go play WoW if you dont like games where you have to live with your choices and mistakes. |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 18:09:00 -
[33] - Quote
Roime wrote:@ Rouge,
let me try again.
1) Is logging off to save your ship lame and pansyass? Hell yes, it's for people without a pair.
2) Is is possible to prevent this while protecting people who DC or have to log off for legitimate reasons? No.
3) Is it still possible to kill someone who uses this lame tactic? Yes.
@ CCP Goliath,
One thing that could make using logoffski less feasible for conducting lame behaviour is to remove keyboard shortcut for logging off, and force a warning popup:
"You are currently in open space, and after logging off your ship will stay in space for 60 seconds- are you sure you want to do this now?"
Which defaults to "No", and no checkbox to disable this. This would mean very little extra clicking for legitimate use, but the added seconds could mean the difference between getting aggroed and successfully logoffsking to avoid death.
Not when you are using an exploit cloak trick. Nothing changes or addresses the exploit with your solution.
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RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 18:11:00 -
[34] - Quote
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you.
Guess no one reported that this was going on before now.
But this trick clearly runs counter to good gameplay. |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 18:34:00 -
[35] - Quote
Messoroz wrote:Only ones complaining are those who sit on gates 23/7 hoping for kills. I for one have never had the issue with something logoffskiing when they had no aggression.
Bull and Crap.
Tell another lie. |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 21:18:00 -
[36] - Quote
Creat Posudol wrote:Simi Kusoni wrote:Skydell wrote:I doubt the guy expected his Provi to live, that's the thing. He jumped through, saw the gate camp and just closed the client. I would have done the same. I don't think it was a tactical attempt to save his ship. He just didn't want to watch it pop knowing he wasn't going to be able to do anything about it. Nah, it's a well known tactic. I've used it myself, and had it used on me too. Closing the client isn't a rage quit, it's your last hope of getting out. That in itself is a problem. Closing the client should NEVER be a better option than to stay in the game. It shouldn't provide safety, it should be worse (if possible) to just close the client. Especially in a situation where you know you will lose your ship (and content) closing the client shouldn't provide a glimmer of hope for you to keep it, it just doesn't make any sense...
The truth.
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RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.25 22:13:00 -
[37] - Quote
Pesadel0 wrote:Happened to me 3 times this in my eve life with freights , petitioned the GM said working has intended.
Should have escalated it and had someone in team fraps it. As well as logs etc.
And brought it to the forums for discussion.
Im not posting what i cant post in this thread but my petition is loaded with info etc.
The GMs were wrong.
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RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.25 22:44:00 -
[38] - Quote
Tetragammatron Prime wrote:Vaal Erit wrote:Let's try this another way. I am playing a 1v1 match in Starcraft 2. My opponent is down to his last SCV and I am just about to kill it, when my opponent disconnects.
EVE would record this as no win for me , no loss for my opponent and basically as if nothing has ever happened Every other "real" competitive game on the planet records this as a win for me and a loss for my opponent ah no...because your opponent aggressed you would get a "win".. if he logged off before aggression then it is like he quit at lobby before your game even started :)
The flaw here is the lobby is the log in screen. Not someone already in space. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.25 23:07:00 -
[39] - Quote
Ocih wrote:Lithalnas wrote:you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space. Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank.
This is even more messed up and more proof that the current way the timers work is incorrect.
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RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.26 01:45:00 -
[40] - Quote
Ocih wrote:RougeOperator wrote:Ocih wrote:Lithalnas wrote:you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space. Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank. This is even more messed up and more proof that the current way the timers work is incorrect. And there is no easy button fix. They could put in a session timer that makes you wait to log the account back in but the truth, like it or not is that most genuine deconnects happen in mission PvE. If they add a session timer, mission runners are booked, they have no option but to wait untill thier ship dies before they can log back in. From a selfish perspective you could say screw mission runners, let them lose thier ships to diconnects but really thats a road CCP won't take.
No there is this thing called warping off when you dc, you wont get killed by the rats unless your tank is really bad. Kill the rats that might point.
Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make.
The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story. |
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RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.26 02:55:00 -
[41] - Quote
Stella SGP wrote:RougeOperator wrote:Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make.
The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story. People should be allowed log off from the game any time they wish and it was within the game mechanic that he disappeared cause he was agressed after he logged off and you missed the kill. If you don't like people logging off, then don't play online MMOs if its that much of an issue for you. End of story. Stop being a baby, deal with it and move on.
Yeah Cheating with Exploits is totally cool guys. They should never have stopped the moon goo and orca tricks cause they were totally in game things that worked according to the mechanics.
Yeah how about NO, get real. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.26 02:57:00 -
[42] - Quote
Ganagati wrote:RougeOperator wrote:Vaal Erit wrote:It's quite possibly the lamest thing in EVE and should have been changed years ago. There's really no words to describe. It it the single lamest and most broken log off mechanic I've ever seen in a MMORPG.
CCP should be embarrassed for letting this stay in the game for so long. It's really that bad. It really freaking is isnt it. This is just mindbogglingly bad over site as far as I can tell. If i dont have 50 guys in BCs and BSes that can tank gate guns we cant gank a freighter is what it comes down too. Laying the trap like we did was worthless cause we had to be right there on gate from the start to make sure it died before the timer. That window of opportunity is freaking too small. Its just asinine to say the least cause it basically prevents us from setting up any traps. All your DPS must be on gate when it jumps through basically. We even avoided the scout of the guy by moving around a lot so he would feel safe enough to jump in! Its utter rubbish that this is in game and possible. Hey, did you know the forum mods can see IP addresses? I bet it looks pretty goofy to them seeing some guy talk to himself on a alt. =D
Good point. So there is nothing to worry about on my end of things.
You on the other hand....
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RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.26 03:12:00 -
[43] - Quote
NightmareX wrote: Why are you saying it's an exploit when CCP have CLEARLY said it NOT an exploit since it's normal game mechanics on what you did do and what the Freighter pilot did do?
And the fact that the Freighter is available for one minute anyways, that says he's not invinsible at all. He would die in a fire no matter what he would do if you could have used more DPS.
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you.
Seems they did not know it was being used in this way. They have not decided yet. But its clearly an exploit of the rules in a way they were not intended. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.26 03:13:00 -
[44] - Quote
N3oXr2ii wrote:People should not be allowed to log off to save their ship end of
you know at downtime it says please make yourself safe etc etc
i see lots of whiners about this but its clear that you are the ones doing it and and thast why you are disagreeing or your just that sad you like to argue
i know its hard to work around it and find a fix but it needs done i have seen peopel log off to save them selves hundreds of times over the years its used as a tatic a dev actually explained to me how a frighetr pilot done it to me
logging off and fagwarp need to be fixed you don't want to pvp don't play eve
Odds are they have been abusing this exploit and are afraid it will go away now to me. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 03:25:00 -
[45] - Quote
NightmareX wrote:RougeOperator wrote:NightmareX wrote: Why are you saying it's an exploit when CCP have CLEARLY said it NOT an exploit since it's normal game mechanics on what you did do and what the Freighter pilot did do?
And the fact that the Freighter is available for one minute anyways, that says he's not invinsible at all. He would die in a fire no matter what he would do if you could have used more DPS.
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you. Seems they did not know it was being used in this way. They have not decided yet. But its clearly an exploit of the rules in a way they were not intended. He didn't by ANY means says that's an exploit with his comment, and thus, you can't say it's an exploit either. Does this current mechanic needs to be changed? Maybe, but calling it an exploit by current mechanics isn't right.
I said its an exploit. He said they will look at it.
CLOSE ENOUGH.
Odds are they didnt know you cheating losers were using it like this.
And exploit is when you take advantage of the rules in a way they were not intended.
This is very much and exploit. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 03:34:00 -
[46] - Quote
Lexmana wrote:NightmareX wrote:Maybe, but calling it an exploit by current mechanics isn't right. It is an exploit if the end result is contrary to what what the game designers intended with the mechanic. That is why webing someone so they can't warp is an exploit but MWD+cloak is not. It is that simple really.
And im pretty sure most logoffski stuff is frowned upon. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 03:42:00 -
[47] - Quote
NightmareX wrote: There is 2 totally different things than calling something an exploit just because things didn't work your way than saying CCP will look into it to improve it or make it better.
I dont need their conformation to know its an Exploit. Just the fact that they have to LOOK AT IT says a lot in regards.
Even if they say its OK later. Still is an exploitation of the games mechanics.
It never stops being an exploit. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 04:10:00 -
[48] - Quote
Skydell wrote: Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE. You are a bright one you are.
So you defend and implicitly support logoffski? even though it craps all over everything that is eve.
Good to know.
Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.26 04:39:00 -
[49] - Quote
Mara Rinn wrote:RougeOperator wrote:Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should. Be careful what you wish for.
Like having the game work as it should and the way i already play it?
Im ok with that wish. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 04:50:00 -
[50] - Quote
Mara Rinn wrote:RougeOperator wrote:Mara Rinn wrote:Be careful what you wish for. Like having the game work as it should and the way i already play it? Im ok with that wish. I was thinking more along the lines of "freighter pilots bringing a scout and enough backup to mess up your little gate camping fleet." I only fear such things happening because the forums will be filled with the tears of gate campers complaining how hard it is to find decent fights these days, with everyone "blobbing" like it was going out of fashion.
the flip side being what all the trolls suggest and there being BIGGER blobs to worry about?
No logoffski is not acceptable. |
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RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.26 05:20:00 -
[51] - Quote
Flyinghotpocket wrote:the only thing i see on this thread is people defending this tactic who probably use it.
this needs to be fixed. that is all
Or now plan to use it. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.26 15:17:00 -
[52] - Quote
Vincent Athena wrote:If this was changed, how would freighter pilots change their behavior? Simple: stop going into low sec. If the freighter does not go into low sec in the first place, it cannot be killed in low sec. Then instead of getting kills by bringing sufficient firepower, you get none at all.
Im fine with that. Thats how it should be. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
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Posted - 2012.03.26 15:37:00 -
[53] - Quote
Prince Kobol wrote:RougeOperator wrote:Vincent Athena wrote:If this was changed, how would freighter pilots change their behavior? Simple: stop going into low sec. If the freighter does not go into low sec in the first place, it cannot be killed in low sec. Then instead of getting kills by bringing sufficient firepower, you get none at all. Im fine with that. Thats how it should be. WTF !!! Any other ship you feel shouldn't be low sec?
Any that are flown by pilots that arnt willing to risk what they can afford to lose. |

RougeOperator
Autocannons Anonymous Late Night Alliance
254
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Posted - 2012.03.27 17:39:00 -
[54] - Quote
Tyler Rainez wrote:General Aeacus wrote:Pirates are cowards...
This is the 230th reply to this topic.
EVE is supposed to be hard and there are risks to playing the game. This includes going to low/null sec. Pirates, being the cowards you so describe, are risking thier ships just as much as anyone else. If you don't like PvP don't play EVE. Simple isn't it?
Truth
just another mad freighter pilot that has been using this exploit. |

RougeOperator
Autocannons Anonymous Late Night Alliance
258
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Posted - 2012.03.27 17:56:00 -
[55] - Quote
Tyler Rainez wrote:Khanh'rhh wrote:The solution is to not be so ******* obvious.
"Oh, a massive gate camp, eh? Do current game mechanics allow me to log off here? Yes. Does my ship disappear within a minute if I log off now? Yes. Is this intended? Yes. OK, then I will log off and cross my fingers"
It's the current implementation of game mechanics that this is working as intended. You can't, by definition, call it an exploit until CCP has ruled on it - and then you're not allowed to talk about it. So stop calling things you don't like an exploit.
Next time, use two sodding brain cells and set up a decent trap. Get your ships out of system and off grid. Then just have one stealth bomber decloak and lob a torp to gain aggro.
Then he's done for, because if he logs off he is aggroed, and whatever else he tries he will be too slow getting into warp to escape. Unless he's warping to station, I guess.
You got outplayed, because knowing he could safely log off was smarter than your gatecamp. Sorry. What ******* country are you from that you can't talk about something that is thought to be broken? You are, by the words stated above, just in a flock of sheep that needs to be taken where your shepard says you must go. Get a clue. Screw it...here is one...if you log off to avoid PVP and can escape the 15 min timer...that is an exploit and it will be called as such (at least by me) until CCP says otherwise. Do as you say and use your brain cells!
He doesn't care that its broken. He wants to or already does abuse it is what it most likely comes down too.
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RougeOperator
Autocannons Anonymous Late Night Alliance
259
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Posted - 2012.03.27 18:13:00 -
[56] - Quote
TR4D3R4LT wrote:Tyler Rainez wrote: Screw it...here is one...if you log off to avoid PVP and can escape the 15 min timer...that is an exploit and it will be called as such (at least by me) until CCP says otherwise. The Fact that CCP has said in the past that it's not exploit is not enough of a proof to you? Note how the dev commenting in this thread, talks how he cant answer whether this behaviour (aka 1 minute logoff without aggression) will be changed or not, but will bring it up for discussion. That along with https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121 goes to prove, that at this time, it's not considered exploit by CCP. Why? Because CCP says xyz is exploit, instead of listing ALL the possible interactions in eve that are NOT exploits. You're basically claiming, that 0.01 isk games, ship bumping, target locking, smartbombing in empire, corp hopping, ANYTHING is exploit until CCP comes down and says "No, this instance number 7559042 is not exploit." Protip; Old alliance dec shield against wardecs was exploit, they announced it, they acted against it. Then they reversed their decision and it no longer is exploit. Same can happen here, this is not exploit at this moment, it COULD be exploit tomorrow, that's what the CCP guy is saying when he talks about bringing the issue up for re-evaluation.
yeah he clearly wasnt accounting for the situation I have laid out in this thread.
Try context next time. |

RougeOperator
Autocannons Anonymous Late Night Alliance
290
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Posted - 2012.03.27 20:28:00 -
[57] - Quote
NightmareX wrote:Misanth wrote:Personally, I find it very unfair that the Freighter survived this, when my frigates who also log off under gate cloak will die. Clearly we need to make sure that all ships that log under gatecloak needs to get Freighter EHP!!! You find ut unfair that the Freighter survived them because they didn't bring enough ships to kill it fast enough?
Had more then enough to kill it in 15 like it should work.
Stop trolling and supporting cheating exploiters. |

RougeOperator
Autocannons Anonymous Late Night Alliance
303
|
Posted - 2012.03.27 21:22:00 -
[58] - Quote
Tarsas Phage wrote:Aqriue wrote:I call it as it is Butthurt  Cause they planned something, failed to take the fact into consideration of being able to log off as it is currently working, and failed so hard they The greater issue here is not that there wasn't enough DPS to kill a ~330k EHP ship in under 1 minute, the issue is more of a case of large ships such as freighters, jump freighters, and even orcas being granted risk-free flying when going through gates unscouted or without an escort. Jump through a gate and see reds/bads? Just CTRL-Q before gate cloak is down and you are pretty much guaranteed to save your ship before you derez. Having to cart around 10 Vindicators to kill a ship like this in < 1 minute is not a realistic expectation, especially if this situation is not expected. This issue of avoiding combat by using logoff tactics to correct your mistake has even more implication in a wardec setting, where the logged off pilot can be kicked from corp and log back on no-longer a war target and get away scott-free. /T
Yup pretty much nail on the head. |

RougeOperator
Autocannons Anonymous Late Night Alliance
506
|
Posted - 2012.03.29 03:08:00 -
[59] - Quote
CCP Goliath wrote:Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response.
Sounds good to me. Space wizards are real, they can make 10058 votes vanish into thin air. |

RougeOperator
Ice Fire Warriors Late Night Alliance
751
|
Posted - 2012.05.10 02:06:00 -
[60] - Quote
Gogela wrote:FeralShadow wrote:Let me tell you a story, a story about pirates camping an entry system into our area of space. One day these pirates, while doing their usual shenanigans, notice a freighter jumped into their system. We were working our hardest to blockade this area of space to prevent our enemies from gaining reinforcements. We were elated that there was a freighter, likely from our enemies, that jumped randomly into our waiting arms. He decloaked, we pointed, locked, attacked, and then he disappeared.
We were, rightly so, angry. So, we did the only thing that was left to us. While this guy was logged off and doing other things, we had at LEASt 1 person sitting on that stargate 23/7 for the next 3 weeks waiting for this guy to log in. He likely had a neutral alt looking at us every now and then because he never ever logged in. After 3 weeks of waking up early, staying up really late, missing classes and work, we re-evaluated our position. We had poured countless hours into the camping of this stargate for the freighter, our locator agents told us he was still in system, so we knew he hadn't gotten out. But, because the freighter pilot was logged off, he could go do whatever he wanted and waste days and days of our lives while he just checked back every once in a while to see if it was safe. After 3 weeks we just couldn't keep it up, so we went back to our normal routine.
He promptly logged in, warped off, and went on to safety.
Moral of the story? This guy was a complete idiot and jumped unscouted into our camp. He logged off, so we couldn't kill him in time. Then we had to put days of our lives into camping for the freighter, while the target only had to look at our forces every once in a while, and he went and did other stuff. The amount of time we had to invest in killing him was WAY out proportional to the effort he had to do to ensure his complete safety. Camping the system for the freighter to log in just doesn't work because he can just stay offline indefinately until we give up. Additionally there was no way that we could have ever possibly killed him, since he logged out immediately upon jumping in.
It's a broken mechanic. If we're able to aggress before he can warp off, he deserves to die. All of this ^
Seconded. Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence"-á |
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