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Washinome Igarashi
Caldari
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Posted - 2008.08.31 02:09:00 -
[1]
Okay so I have: * Turned off sound * Turned off all effects * Zoomed out to the point where I might as well be playing a text MUD
I have: * A few gigs of memory * Processor to spare
Yet, again when I am in a FW fleet and we decide to mix it up with Friedric Psitalon (*waves*) and the stalwart lads of FOOM, EvE decides to go into Helen Keller Mode for ten, maybe fifteen minutes.
What do I mean? The client goes mostly unresponsive, but not to the point where you're "disconnected" - modules get activated about three minutes after you clicked them, but you've clicked them so many times it's like Shroedenger's Module now, you click on someone's name and its the same thing - you don't know what name you're going to end up with and by the time you're able to click target icon, you don't know who is going to be on the end of it when it finally goes through.
This doesn't mean, however, that the client isn't happy to cheerfully keep you appraised of your status: "Being Targetted" "Your Ship is out of control" You mash the darkened "Warp To" button for another ten minutes before suddenly you find yourself in the Kisogo war academy for the fourth or so time.
This was honestly even worse then the time we had a dust-up in Jita with the DPS boys and it took ten minutes for anything to even load on screen. Which reminds me, we should come to an accord with FOOM where we all agree not to fight in Jita for reasons of mutual sanity, but I digress.
I've played alot of games including the uber particle heavy CoH/CoV in huge PvP brawls and never had problems like I do in EvE.
This completely sucks as a user experience.
CCP. Please. Before you do anything. Before you make ambulation...
Please. I beg you. On my knees like a CNN anchor before Jeff Gannon waiting for his daily information burst transfer...
FIX THE LAG.
Fleet combat and faction warfare rocks. But you're killing it with the lag that happens.
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Katya Otawan
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Posted - 2008.08.31 17:16:00 -
[2]
Edited by: Katya Otawan on 31/08/2008 17:16:55
Quote: Okay so I have: * Turned off sound * Turned off all effects * Zoomed out to the point where I might as well be playing a text MUD * Set the cache to "Use my memory like your own private Sudatenland/small breakaway republic currently in the way of your fiendish plan to monopolize an energy corridor"
Maybe you did that aswell, but bracket settings make a huge difference in laggy situations.
You'll want to turn all brackets off, that usually reduces heavy lag by around 90% for me, it'll still lag a bit, but you can perfectly play this way.
You can do that with an overview setting so it's easy to switch on/off.
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Washinome Igarashi
Caldari
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Posted - 2008.08.31 20:34:00 -
[3]
Sadly, brackets were also turned off as well.
It's pretty sad when you spend 20 minutes in battle and can't fire a shot. Part of this happens because the client doesn't handle latency very well. Even in a situation with high latency, I shouldn't have to experience trouble scrolling the overhead or selecting things currently on the menu as all of that should be cached locally.
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Andy Caldair
League of shadows.
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Posted - 2008.08.31 23:15:00 -
[4]
I have had the same exact problems you have had with FW lag. I finally gave up and left the militia. If CCP ever gets a clue and fixes the problem. I will try it again, but not until then. I also am not holding my breath that CCP will ever do anything about it. If you ever make an issue about it to CCP, the standard response is "we see no errors on our end, it must be you."  .
In the beginning the universe was created. This made a lot of people angry and has widely been considered as a bad move. - Hitchhikers Guide To The Galaxy
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DYENG gee
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Posted - 2008.09.01 00:04:00 -
[5]
Welcome to 0.0 warfare... It's been that way for years (unless you're BOB, or so I hear), it's not just new to faction warfare.
Anyways, it's an unfortunate aspect of this game, and one you can't always get around. All you can do is learn how to work with the lag, and try to make it work less against you than it does against the enemy (this is what BOB actually does).
Yeah, it sucks, but fleet battles can still be fun regardless.
enjoy the pewpew everyone
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Galvanized
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Posted - 2008.09.01 00:26:00 -
[6]
Lol good post m8...at least your keeping your sanity and sense of humour. I posted the same thing when i tried FW the day after it came out....dont expect it to change it won't
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Malicious Manifesto
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Posted - 2008.09.01 01:46:00 -
[7]
wow Dennis Miller plays EVE - how cool is that |

SteveTheWraith
Caldari Lonetreck Leigon
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Posted - 2008.09.02 05:09:00 -
[8]
Originally by: Washinome Igarashi modules get activated about three minutes after you clicked them, but you've clicked them so many times it's like Shroedenger's Module now
Easily the funniest thing I've read all month. |

Wa'roun
Federal Defence Union
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Posted - 2008.09.02 05:37:00 -
[9]
Edited by: Wa''roun on 02/09/2008 05:39:40
Originally by: Malicious Manifesto wow Dennis Miller plays EVE - how cool is that

I have found this game to be the worst running mmo I have tried from EQ1-EQ2, LOTRO.
Even in 60 person raids in EQ1 I didn't have problems even when turning down everything as I do in this game. Big pvp fights or regular raids in EQ II could be handled turning things down.
This game has so many hiccups when opening market, the People & Places, jumping onto a grid, etc.
Amazing how people ignore it and still play through it here.
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.09.02 11:23:00 -
[10]
i have never seen blobs, but i am aware that FW players aren't very experienced
altogether they contribute to the lag, it is the responsibility of FC to take smooth movements and make sure that everyone sets their game right
i've seen FW corps spam local just for the sake of getting lag and obtaining advantage
i think that every player in FW must get at least 60 FPS out of their machine or stay out of FW, memory caching must be set to off, then OS must be properly configured
Windows will run a lot better if disable antivirus, firewall, disk defrag and most importantly System Cache
Every system with 2 GB RAM does not need HDD for paging file... must be defragmented.
mostly all online game lag comes from user's machine... in some cases the ISP and internet connection speed, latency can be a problem
Euro players should not have much lag... so everyone in the fleet battle must set their overview and graphics to minimum to get at least 60 FPS, FC must not accept those with 4-15 FPS into the fleet battles.
closing help channel, assets and character sheet helps a lot, not spamming scanner works too |
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xXxKatsujinxXx
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Posted - 2008.09.02 16:04:00 -
[11]
Lag is certainly the biggest issue in EvE pvp. Huge fleet battles are more of a chore than a fun night out (most of the time).
I've found that with the correct settings and brackets etc i get generally playable results with up to 400-500 in local. One other thing that helps, is when the FC is good enough to get "grid load" points, and tells everyone not to spam commands. Clicking warp 100times is not gonna get you out any faster, especially when 200 people are doing the same, all those requests are still being sent, so infact you're making the problem worse. Slow deliberate clicks does the job just fine, and since serving with fleets who follow that rule, i've seen a massive improvement.
Zooming out, bracket settings etc will help client side lag, ie framerate. Network lag on the other hand has very little to do with how hard YOUR computer is working. i know people who get well over 60fps in fleet fights, but still have to wait minutes for modules to activate. Try to think of it like a big ball of knots that the server has to untangle... throwing 10 new bits of string at the ball of knots every 2 seconds is only gonna make things take longer.
Bottom line - don't spam... just be calm, patient, and let the server crunch through the unimaginable numbers without you throwing more work at it.
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Osric Wuscfrea
Gallente PsyCorp Imperial Republic Of the North
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Posted - 2008.09.02 16:35:00 -
[12]
If you have tried all the above (who hasn't) and it's still lagging what then?
Besides, lag IS worse and comes in at much smaller fleet sizes than it used to at the beginning of the year afaics. Trinity changed something for the worse in the lag department... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Dread Seeker
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Posted - 2008.09.02 17:37:00 -
[13]
Originally by: Wa'roun Edited by: Wa''roun on 02/09/2008 05:39:40

I have found this game to be the worst running mmo I have tried from EQ1-EQ2, LOTRO.
Even in 60 person raids in EQ1 I didn't have problems even when turning down everything as I do in this game. Big pvp fights or regular raids in EQ II could be handled turning things down.
This game has so many hiccups when opening market, the People & Places, jumping onto a grid, etc.
Amazing how people ignore it and still play through it here.
Compared to those games eve is much more complicated. Simply putą
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drMile Kitic
Gallente Copperhead Inc.
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Posted - 2008.09.02 17:53:00 -
[14]
They will never solve that, its been like that for years and years. Wait till you guys die couple of times to fighter , drone swarms without ever loading screen and stuff. As somebody up said , welcome to 0.0 game. Anyway, nothing short of mass exodus from game will make them even consider it a problem. So , since this is pretty much only SCFI mmo worth a f$$$, chances are slim. Signature removed. Please resize to a maximum of 400 x 120 pixels and 24000 bytes. Navigator |

SysFin
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Posted - 2008.09.03 00:15:00 -
[15]
Edited by: SysFin on 03/09/2008 00:30:56
Originally by: Dread Seeker
Originally by: Wa'roun Edited by: Wa''roun on 02/09/2008 05:39:40

I have found this game to be the worst running mmo I have tried from EQ1-EQ2, LOTRO.
Even in 60 person raids in EQ1 I didn't have problems even when turning down everything as I do in this game. Big pvp fights or regular raids in EQ II could be handled turning things down.
This game has so many hiccups when opening market, the People & Places, jumping onto a grid, etc.
Amazing how people ignore it and still play through it here.
Compared to those games eve is much more complicated. Simply putą
Compared to eve those games are much more successful. Simply put...
While eve might be the only current sci mmo that won't last forever. StarTrek online and stargate worlds are in development. And if your into mass battles Warhammer online is due for release soon.
But to cut the devs some slack they are at least payed lip service to the issue a few times. Of course if they had proper logging they could find and detect it without any player ever pointing it out.
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Wa'roun
Federal Defence Union
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Posted - 2008.09.03 00:46:00 -
[16]
Originally by: Dread Seeker
Originally by: Wa'roun Edited by: Wa''roun on 02/09/2008 05:39:40

I have found this game to be the worst running mmo I have tried from EQ1-EQ2, LOTRO.
Even in 60 person raids in EQ1 I didn't have problems even when turning down everything as I do in this game. Big pvp fights or regular raids in EQ II could be handled turning things down.
This game has so many hiccups when opening market, the People & Places, jumping onto a grid, etc.
Amazing how people ignore it and still play through it here.
Compared to those games eve is much more complicated. Simply put…
What does complexity of gameplay have to do with the subject of this thread?...
Freeze frames.
Eve Online is by no means complex in graphics. Join channel: "Eve University" or read here |

Crove
Tupperware Party
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Posted - 2008.09.03 09:10:00 -
[17]
Originally by: Opertone i have never seen blobs, but i am aware that FW players aren't very experienced
The pure, distilled irony of this statement combined with the idea that fps is somehow related to a network lag issue is pure lulz. Reading the op's post, I am willing to bet he's getting plenty of FPS, because I get about 15 fps out of those settings on an Intel GMA945, possibly the worst card that can chug though eve on the laptop. Latency affects this computer and my desktop equally, despite the fact that the desktop has a much nicer card in it. Simply put: graphics power is not the problem here.
I hope that in patches to come, soon(tm), CCP thinks about what the client caches client side. It would be quite practical to cache more without compromising security as providing a user with responsive-but-dated information is far better than offering a locked-up non-updating window / screen, which is what you currently get in EVE during heavy lag. Some serious effort in latency mitigation would be really nice. Changing the mechanics of simple things like making the warp button always clickable, and then disabling it after the first valid warp request to an object -- re-enabling if a different object is selected -- would reduce warp button spamming alone. I'm sure that with their dev team and a bit of examination, a number of improvements like this one could be implemented to cut down on a) server requests b) unresponsive clients and ultimately c) lag, whether it is server-side or client-side. Inveniam viam aut faciam |

Andy Caldair
League of shadows.
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Posted - 2008.09.03 11:44:00 -
[18]
Originally by: xXxKatsujinxXx Lag is certainly the biggest issue in EvE pvp. Huge fleet battles are more of a chore than a fun night out (most of the time).
I've found that with the correct settings and brackets etc i get generally playable results with up to 400-500 in local. One other thing that helps, is when the FC is good enough to get "grid load" points, and tells everyone not to spam commands. Clicking warp 100times is not gonna get you out any faster, especially when 200 people are doing the same, all those requests are still being sent, so infact you're making the problem worse. Slow deliberate clicks does the job just fine, and since serving with fleets who follow that rule, i've seen a massive improvement.
Zooming out, bracket settings etc will help client side lag, ie framerate. Network lag on the other hand has very little to do with how hard YOUR computer is working. i know people who get well over 60fps in fleet fights, but still have to wait minutes for modules to activate. Try to think of it like a big ball of knots that the server has to untangle... throwing 10 new bits of string at the ball of knots every 2 seconds is only gonna make things take longer.
Bottom line - don't spam... just be calm, patient, and let the server crunch through the unimaginable numbers without you throwing more work at it.
The issue is we should not have to do all of this to enjoy FW. I mean who wants to watch a blob of red, just to survive the battle. I, for one, want to be able to see the action and adjust my tactics accordingly. However, this continuing and ignored by CCP lag issue makes that impossible. .
In the beginning the universe was created. This made a lot of people angry and has widely been considered as a bad move. - Hitchhikers Guide To The Galaxy
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HotSeat
Black Omega Security Pandemic Legion
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Posted - 2008.09.03 13:17:00 -
[19]
CCP has a fix, nerf speed, that way everyone will be close to each other...... oh wait, that will make it worse :(
Sov 4 is nothing compared to the Power of the Grief !! |

SysFin
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Posted - 2008.09.03 14:39:00 -
[20]
Originally by: Andy Caldair
Originally by: xXxKatsujinxXx
Bottom line - don't spam... just be calm, patient, and let the server crunch through the unimaginable numbers without you throwing more work at it.
The issue is we should not have to do all of this to enjoy FW. I mean who wants to watch a blob of red, just to survive the battle. I, for one, want to be able to see the action and adjust my tactics accordingly. However, this continuing and ignored by CCP lag issue makes that impossible.
Cut CCP some slack the lag issue, more likely a server load issue, is one that is very hard to solve and VERY few companies can manage they types of server load CCP is dealing with. CCP is apparently not one of those companies. I know how complex this "lag" issue is to solve, I have solved it before.
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Andy Caldair
League of shadows.
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Posted - 2008.09.03 15:39:00 -
[21]
Originally by: SysFin
Originally by: Andy Caldair
Originally by: xXxKatsujinxXx
Bottom line - don't spam... just be calm, patient, and let the server crunch through the unimaginable numbers without you throwing more work at it.
The issue is we should not have to do all of this to enjoy FW. I mean who wants to watch a blob of red, just to survive the battle. I, for one, want to be able to see the action and adjust my tactics accordingly. However, this continuing and ignored by CCP lag issue makes that impossible.
Cut CCP some slack the lag issue, more likely a server load issue, is one that is very hard to solve and VERY few companies can manage they types of server load CCP is dealing with. CCP is apparently not one of those companies. I know how complex this "lag" issue is to solve, I have solved it before.
Maybe you should work for CCP. .
In the beginning the universe was created. This made a lot of people angry and has widely been considered as a bad move. - Hitchhikers Guide To The Galaxy
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SysFin
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Posted - 2008.09.03 16:36:00 -
[22]
Edited by: SysFin on 03/09/2008 16:36:59 It wasn't just me that solved it. To solve a large scale server load problem you need a good team of dedicated engineers for a 2-6 months with full read access to source code with the authority to force devs to rewrite areas. 1 of the engineers MUST be an expert with performance monitoring tools. It might be preferable to get a benchmark/performance expert permanently on staff and make him/her part of the dev team.
Server load problems are nasty issues and can be very expensive to fix. Most companies are would prefer to just toss an extra couple grand for new hardware when users start noticing rather then the spend the 20 grand a month for 5 months to develop the knowledge of what is actually happening with their system and the user never experience server-side lag. If CCP wanted to fix the problem forever they should look for former Unisys or IBM employees, specifically the ones with large system experience, either the Dorado or Z-Series respectively.
What absolutely shocks and appalls me is they apparently still don't have a way to detect lag on the client side and send an automated report when it occurs. But of course that would be an admission of a problem on their side and CCP is loathe to admit a problem is on their side.
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kyrillz
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Posted - 2008.09.03 17:47:00 -
[23]
I dont know how old thier hardware is, but maybe its time for some new stuff. if that would help i dunno.
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Nierrena
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Posted - 2008.09.03 20:00:00 -
[24]
Originally by: Katya Otawan
You'll want to turn all brackets off, that usually reduces heavy lag by around 90% for me, it'll still lag a bit, but you can perfectly play this way.
Can you explain bracket settings please.
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Fyrkraag
Caldari Sigillum Militum Xpisti
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Posted - 2008.09.03 20:53:00 -
[25]
Bracket settings create icon attachments (for better visibility in the blackness of space) for certain celestial objects, ships, etc.
These settings use overview templates because overview templates do a pretty good job of covering all the kind of stuff you'll encounter in Eve.
Example-
Overview setting 1 - All ships Overview setting 2 - Frigates / Light ships
I create an overview tab and I set it to setting 1 - all ships. Then I go to the overview options, select the last tab, and put in Overview setting 2 under the column "Bracket settings."
What will happen is in my overview I will see all ships, but on the main space screen I will see little icons next to frigates / light ships.
That's how I understand them, at least.
SMX - dedicated to faction warfare |

Tweakalvos
M. Corp Mostly Harmless
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Posted - 2008.09.04 11:37:00 -
[26]
welcome to blob wars eve!!!dude your running off one server with 30k other peeps dont expect super speed when your getting blobed on there otherside as well.
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Pivalak
Gallente Ultriach Criesther Evirementari
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Posted - 2008.09.04 12:31:00 -
[27]
Originally by: drMile Kitic They will never solve that, its been like that for years and years.
What he said. I don't know if CCP will solve this at any point in the future, but what annoys me the most is that they keep publicizing huge battles and confrontations in EVE, when even middle sized ones can't be really played or enjoyed 
On the other hand, it sometimes feels as if the user interface were coupled to the network layer, such as when you open the market and everything freezes for a second or two until the data is received. Is the EVE client synchronous on some network events? Has this anything to do (when lag occurs on the server side) with the game becoming a slideshow in big battles?
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Andy Caldair
League of shadows.
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Posted - 2008.09.04 14:56:00 -
[28]
Originally by: Tweakalvos welcome to blob wars eve!!!dude your running off one server with 30k other peeps dont expect super speed when your getting blobed on there otherside as well.
Then they never should have developed FW let alone constantly push for people to play it. If we want blog or unwatchable battles then we all can go back to the board and dice games. .
In the beginning the universe was created. This made a lot of people angry and has widely been considered as a bad move. - Hitchhikers Guide To The Galaxy
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.09.04 19:08:00 -
[29]
Originally by: Opertone
i've seen FW corps spam local just for the sake of getting lag and obtaining advantage
Pretty disappointing, but this is spot on. A lot of tactics used in FW revolve around lagging out the enemy fleet so they effectively cant play and thus being sitting ducks for the first few seconds/minutes of the fight.
Frequent quote from one of our FCs: "Orbit this gate at optimal, we'll wait for them to jump into us. Get your drones out, we're lagging them out!".
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Swamp Ziro
GoonFleet GoonSwarm
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Posted - 2008.09.04 19:49:00 -
[30]
Originally by: Trzzbk WELCOME TO 0.0 ASS****S
Today, you get to say "I told you so" Sig locked, please mail [email protected] with a new sig to be considered for use - Mitnal.
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