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Foulque
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Posted - 2008.09.03 15:29:00 -
[31]
Originally by: Commander Yassir I was sitting in a sniping ferox and I jumped through the gate and he jumped through as well... as luck would have it he jumped through and ended up right next to me but in between me and the gate so I could not warp nor could I get back to the gate nor because it was a sniping setup could I tank it so I simply pinned me there, (for some reason my ship wouldn't even turn towards the gate) and blew me up
If you were running from a single guy, or even a couple you could have held on the gate for a bit before you jumped and waited for him to engage. Once he engages jump through and he has to wait 30 sec before he can follow.
You just have to fly with people who know what they're doing and leech every little bit of knowledge you can off them. Eve isn't easy, there's lots of little tricks and tactics to learn, most of them are survival. Also BCs are great ships if you can afford to lose them, don't move to a battleship unless you can actually fly it very well or else you'll get creamed. Just comes down to flying what you can afford to lose and what you can fly well.
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Takon Orlani
Caldari Chaos Monkeys Monkey Religion
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Posted - 2008.09.03 15:38:00 -
[32]
Edited by: Takon Orlani on 03/09/2008 15:39:19
Originally by: Maria Kalista Edited by: Maria Kalista on 03/09/2008 14:32:02 Meh, just join us carebears, PvP is overrated (and dead by some whiners on these forums) anyway. :)
--- Serious now.. You could try to get a PvP course from agony unleased
They fill up very quickly, I wanted to get in and pad my killmails with some frig fleet kills, but no luck :(
http://www.agony-unleashed.com/e107_plugins/forum/forum_viewforum.php?2
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Faraelle Brightman
Gallente Placid Reborn
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Posted - 2008.09.03 15:39:00 -
[33]
Originally by: Commander Yassir Edited by: Commander Yassir on 03/09/2008 14:45:35 Alright I will remember that gate escape trick thanks. As for pvp classes from Agony, well they don't like me or my alliance much...well at all really.
I've taken two of the Agony classes; during a class both students and pilots are expected to suspend any hostilities they might have for anyone else in the class. If you're not an ass to them, they'll give you the same respect. In fact just signing up for the class probably shows in their eyes that whatever dumb noob things you might have been doing, you're willing to learn better.
Now on the other hand, if you think they don't like you much because they keep shooting you, well, they do that to everybody else too. 
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Commander Yassir
Therapy. YTMND.
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Posted - 2008.09.03 15:40:00 -
[34]
well the problem is they want the space we are currently residing in and we don't want to move.
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.09.03 15:41:00 -
[35]
Firstly, cudos for trying to do what your doing, if you stick with it, and keep that mentality; one day you will be a pvp terror.
That said; you are using sniping ships and primarily a sniping ferox. Unfortunately, those ships have an extremely niche role. Railguns border on broken when it comes to anything but fleet combat and pos shooting. Thats not to say they are useless; its just that in the MAJORITY of situations, anything 1 vs 1 will beat a railgun sniper.
Now as for your perception that people with better ships and more skills tend to beat you, well there is some truth to that; their skills and ships give them an advantage and often that can suplant whatever advantage you have.
The trick to PVP in EVE is to have an advantage that the other guy can't counter. In 99.99999% of situations; that advantage will not apply to all engagements. What I mean by that is a drake with ECM drones has a huge advantage over a BS due to the fact that it can keep a BS jammed and is still able to do enough damage to pop a BS yet its tank is sufficient incase a jam cycle fails. However; put that same drake up against a vagbond and its advantage no longer applies.
In order to be victorious; the number 1 most important thing is to know what you can do and pick your engagements based on that. I personally find that I get the most kills using unconventional setups on ships that people assume are setup a certain way (Drake is a good example, scorpion is another).
Basically its your ship selection thats hurting your chances, I highly suggest you learn the pros and cons of each weapon system and to a lesser extent which ships use which one. That will help a lot in terms of selecting a ship for yourself as well as choosing when to attack. --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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XFranc
Caldari Traders Industrialists and Miners of EVE
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Posted - 2008.09.03 15:43:00 -
[36]
They dont normally mind that, politics is politics, business is business.
Ask them - dont assume :)
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Commander Yassir
Therapy. YTMND.
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Posted - 2008.09.03 15:49:00 -
[37]
I don't think my alliance would like it either
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Druadan
Aristotle Enterprises Chances of Misfortune
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Posted - 2008.09.03 16:04:00 -
[38]
Edited by: Druadan on 03/09/2008 16:08:46 I learned to pirate solo almost two year ago, against the rules of my corp at the time, by getting a thorax and heading out to my local lowsec to get into fights. I used safespots and got to grips with the scanner to locate targets ratting, analyze their movements, and meet them at the warp-in for the belt I decided they'd be in next. It didn't take long for me to start racking up the kills, and it served as a tremendous learning tool for the combat my corp would get into later in life, mainly at my behest as when my CEO noticed my sec status was just on the negative side of zero, he removed the no-piracy rule and I became our first fleet commander. Piracy back then was a pretty awesome profession, so it helped that getting into it was fun as well as challenging. Over the past twelve months, however, it has become something of a dying art due to the proliferation of fleets in lowsec, due to FW and outlaws fleeting to kill FW fleets, and the nano problem.
If you've got your wits about you, learning to fight is simple, and it comes down to the perfection of the art of staying alive long enough to find a fight you can win, which means perfecting the art of staying alive, and the art of picking your fights. I suspect what's going to hurt you the most is the prevalence of nano ships and large fleets, neither of which I had to contend with back then as the game wasn't nearly as overcrowded as it is now. This means you've got your work cut out for you on the staying alive side.
Nevertheless, practice makes perfect. My advice is to practice on a budget and start with a cruiser: thorax, vexor, stabber, rupture. Every time you fail, think about why you failed, and what you could do to prevent it next time. Make good use of EFT (I'd link it for you but I'm using Google Chrome and can't find the favourites =/), but remember that the proof of the pudding is in the shooting so no EFT fit is worth anything until you see it successful on the field of battle. Also, friends make PVP much better :)
-Dru
P.S. On shiptypes, go with close-range stuff unless your game is fighting outside of the enemy's range and being able to stay there. Sniping is fine but if you don't kill your target before he gets too close for you to hit, you've lost the fight already. High-damage high-HP is a good way to go, so plated thorax, plated rupture, etc., or high-speed works too - a stabber can be nano'd decently enough for training in without needing to touch rigs.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Valan
The Fated
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Posted - 2008.09.03 16:42:00 -
[39]
Edited by: Valan on 03/09/2008 16:44:59 This may sound strange but certain ships certain players.
I'm rubbish in frigates the only useful thin I can do in a frigate is self destruct to distract the enemy.
I'm a half decent fleet Battleship pilot but thats the sheer amount of DPS I lay down. I'm ususally on the kill mail. I hate POS war though, with a passion. 0.0 is just a no go for me I don't have the patience for it.
I steer clear of BCs, damage output is too low for me and they're slow including the command ships.
Cruiser size ships suit me down to the ground. A good mix of speed, tanking and damage dealing. Guess its because it suits my favourite type of PVP which is skirmish.
You can tell I'm more comfortable with it as I'll attack greater numbers in one.
EDIT: By the way the guy above is correct with ship load out. Conversley go all damage and just go for it you'll be surprised how well the 'shit he's coming straight for us' thing works out. Plating up does give you thinking time in the early stages though. /start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

Syringe
Morphine Inc
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Posted - 2008.09.03 16:59:00 -
[40]
Aye - best way to start is to grab a frig (incursus and rifter are my personal faves) and start can-flipping. Sounds a little lame, but most people will come back in another ship and put up a decent fight. Sometimes they'll tear you to pieces, but sometimes you'll get battlecruiser kills with your little frigate while his 3 other friends concord themselves trying to kill you (hey, it happens).
When you're a little more comfortable with that, get a t1 cruiser and go harass people in low-sec. --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |

Piper Halliwell
Minmatar Phantom Squad G00DFELLAS
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Posted - 2008.09.03 17:10:00 -
[41]
TBH most of the Caldari ships are nothing more than support for gang PvP. Try picking a different race to PvP with. I am not saying it is impossible, but just go take a look at the Video section of the forums and tell me how many of the videos the pilot is flying primarily Caldari. It is not many. If you what to stay with your Caldari, train up your e-war and become a "god" at it and run around with a small gang. I have flown with some Caldari pilots that keep stuff jammed from here to Jita and back perm and it is great. You can't shoot what you can't lock. As some have said, it really has nothing to do with SP or ship size, you have to pick your battles properly and teach yourself how to PvP (no one can teach you that...they can give your setups and advice, but in the end it is you). Good luck m8. Keep trying and it will come to you I promise. -------------------- You've got a gun, I've got a gun, Let's write a tragic ending.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.03 17:11:00 -
[42]
Originally by: Commander Yassir I am trying to be a pvper, but it seems to me that I am just awful at it for some reason. The other people that I roam around with all seem to know exactly what is going on and what to do at all times. I can't do this. The last two times I have tried to pvp in a battlecruiser I have been popped by better ships. (I have only ever tried to pvp in battlecruisers twice). Should I just stay in safe areas ratting and training skills until I can get into either a nano so no one can touch me or a battleship? because battlecruisers and everything without either crazy fast speed or something like a battleship will get killed, or am I just not cut out for pvp and should i go be a carebear?
Short answer: Stop trying to PvP in battlecruisers.
Start out with frigates.
CONCORD provide consequences, not safety; only you can do that. |

Terianna Eri
Amarr Scrutari
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Posted - 2008.09.03 17:15:00 -
[43]
Originally by: baltec1 I now generaly only fly retributions in pvp as its my favorate ship. Most would laugh at my choice but I find it fun to fly and not all that shabby and realy thats what counts.
One midslot yeaaaaaaaaaaaaah!
*hi5* __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Kilostream
Roving Guns Inc. RAZOR Alliance
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Posted - 2008.09.03 17:34:00 -
[44]
Edited by: Kilostream on 03/09/2008 17:37:47
Originally by: Commander Yassir I am trying to be a pvper, but it seems to me that I am just awful at it for some reason. The other people that I roam around with all seem to know exactly what is going on and what to do at all times. I can't do this. The last two times I have tried to pvp in a battlecruiser I have been popped by better ships. (I have only ever tried to pvp in battlecruisers twice). Should I just stay in safe areas ratting and training skills until I can get into either a nano so no one can touch me or a battleship? because battlecruisers and everything without either crazy fast speed or something like a battleship will get killed, or am I just not cut out for pvp and should i go be a carebear?
I remember feeling how you do once!
First things first - as a wise man once said, you don't get good at PVP by not doing it!
There's so much to pvp that it's not possible to condense it all into one post, but I'll try and give you the basic building blocks to look for in your gang / fleet ops.
Firstly you really need voice comms such as TS or Ventrilo or something - typing to each other is not going to cut it for you.
Second your basic gang needs to comprise three fundamental blocks (there are other areas, but for now look out for these)
1) Scout(s) - Knowing what is going on around you is key - it's no good engaging someone without knowing what (if any) backup the target has. Covert ops, Interceptors and Covert recons all qualify as decent scouting ships.
2) Tackle - The scout can often provide this service too, or you can have a few dedicated tackling ships - these will be fast ships able to intercept and warp scramble the target (and web too if need be). Whatever damage these ships can provide is a bonus, but plays second fiddle to locking down the target
3) Damage - Exactly what it says - these are the bruisers you warp in at optimal ranges to do the bizz.
Third, When you are going out on your ops, you should have an appointed target-caller (this is often but not always the FC) along with a backup target caller - this guy needs to know his onions because if the scout reports a potential engagement with multiple targets he needs to quickly decide a) whether to engage at all and, b) what targets need to be disposed of first (these will usually be the ones that can either incapacitate you or prevent you from warping out).
That's what to look for in your fleet - now for a couple of things you can do to help yourself:
1) Only fly what you can afford to lose - this rule should in fact be applied every time you undock, regardless of what you are planning to do - but certainly for pvp you should accept that whilst you are learning you WILL **** up, and you WILL die (possibly a LOT!)
2) Know where you are - I remember my first few pvp engagements, everything was a blur, my heart was pounding, I was pressing all the wrong buttons, panicking! you name it! - However trying to pin down two key things here will help: a) Pick a point for your warp out and align to it (Sun, planet, whatever) so you can warp quickly from the point you decide you need to. b) Have shiptypes on your overview so you know which stuff is able to scramble you and how far away from you it is.
3) Don't get disheartened when you die - instead have a debrief, either with your fleet, or with yourself - try to identify what specific mistake caused you to lose your ship on that occasion (could have been anyone's - the scouts, the FC's, yours) and figure out what steps you can take to avoid that mistake next time - remember losing a ship is not really a loss if you learn from it.
Finally - the very fact that you came to this forum and phrased your question in this way rather than whining like a big girl / quitting the game / crying for a nerf tells me you have potential because you have a good attitude.
Keep at it - once you got your first killmail, the losses leading up to it will all be worth it!
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Norma Stitz
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Posted - 2008.09.03 17:52:00 -
[45]
Originally by: Commander Yassir I trained gallente for a little while and I have fairly good skills in armor tank so maybe back to gallente?
I like gallente because they tend to be 2nd best at everything.
Never 3rd or 4th.
Very flexible 
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.09.03 17:53:00 -
[46]
The hardest part I found about making the transition from 'mission runner' to 'PvPer' was the mindset shift. When missioning, it's typically better to get in the biggest thing you can fly, even if the fit is terrible.
When PvPing, find the biggest thing you can fly, then go a step or two down, both because those are the things you fly _well_ and because you can typically afford to lose a few.
But bottom line, there's two kinds of PvPer in EVE. Those that have lost a lot of ships, and those that are _going_ to lose a lot of ships. -- Crane needs more grid 249km locking? |

Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.03 17:55:00 -
[47]
Originally by: Kilostream
Good advice
I'd just add a 4th component to your required gang, and it's especially important to mention because it's very accessible for new players:
Originally by: Kilostream
1) Scout(s) - Knowing what is going on around you is key - it's no good engaging someone without knowing what (if any) backup the target has. Covert ops, Interceptors and Covert recons all qualify as decent scouting ships.
2) Tackle - The scout can often provide this service too, or you can have a few dedicated tackling ships - these will be fast ships able to intercept and warp scramble the target (and web too if need be). Whatever damage these ships can provide is a bonus, but plays second fiddle to locking down the target
3) Damage - Exactly what it says - these are the bruisers you warp in at optimal ranges to do the bizz.
4) Electronic Warfare.
CONCORD provide consequences, not safety; only you can do that. |

nicetry
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Posted - 2008.09.03 18:24:00 -
[48]
Since your flying Caldari, maybe I can suggest 2 ships which dont require that much sp. Try training up to a Crow for tackling and train for the Blackbird ECM cruiser. While require some training to be effective it just taakes a few weeks to fly them. Bth these ships have duties in gangs that you can do, just make sure that you come in ships that your gang asks if you can.
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Faraelle Brightman
Gallente Placid Reborn
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Posted - 2008.09.03 19:00:00 -
[49]
Originally by: Commander Yassir I don't think my alliance would like it either
If you're really that paranoid, you can roll an alt that will meet the skill pre-reqs for the Basic class with less than a week's training. (Military career, no mater what race).
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.09.03 19:35:00 -
[50]
This thread is proof that if you ask a legitamate question on these forums, without whining, you will get answers worthy of being written in stone and distributed to all players...
this is what the forums are for.
--
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2008.09.04 08:26:00 -
[51]
Originally by: Commander Yassir Edited by: Commander Yassir on 03/09/2008 14:45:35 Alright I will remember that gate escape trick thanks. As for pvp classes from Agony, well they don't like me or my alliance much...well at all really.
But if you have battleship 5 then you should also prolly have the ability to fit all t2 modules so why not just fly a t2 fitted command ship? Oh wait....I don't have frig 5 wither, can I not fly frigs... or maybe I should just train up for a cloaking device and then fit that to all the ships I fly...
Who ever said we don't like you? :)
Even if we didn't, we don't keep reds from taking our classes, nothing wrong with having well-informed targets.
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Kilostream
Roving Guns Inc. RAZOR Alliance
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Posted - 2008.09.04 22:36:00 -
[52]
Originally by: Malcanis
I'd just add a 4th component to your required gang, and it's especially important to mention because it's very accessible for new players:
4) Electronic Warfare.
Indeed - I did mention that there were other components to a fleet, and E:war was one of the things in mind. I had considered mentioning it but a) I was running out of space and b) intended only to include the very basic fundamentals to start work on. That said, you raise a valid point that (certainly with the advent of Electronic attack frigates) e:war is now more accessible to new players than ever before, and can certainly have an effect on the progress of a battle, so perhaps it deserved mention.
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Slade Trillgon
Siorai Iontach
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Posted - 2008.09.04 23:01:00 -
[53]
Originally by: Kazuma Saruwatari Protip: try to tackle in frigates. Less loss on your end (in ships and/or isk if the ship pops, as frigates are quite replacable and/or maneuverable) for your gang. web scrambling is a vital part of PvP, and if you learn that, you have a stable base to work off on to branch out.
QFT!!!
I love flying frigates. I like to move fast and be "up close". While using the firgates listen to comands and do what is instructed. Learn the finer points of tackling As KS stated and all you need is T1 frig and once you have the skill iNterceptors are real fun to fly.
From this you will learn the eb and flow of the various types of engagements. Soon you will be having a blast.
Slade
Originally by: Crumplecorn NerfBat is now known as the WaveMachine.
DesuSigs
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Ash Vincetti
Decorum Inc Tygris Alliance
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Posted - 2008.09.04 23:11:00 -
[54]
Originally by: Commander Yassir As for pvp classes from Agony, well they don't like me or my alliance much...well at all really.
This is a common misconception. Agony doesn't have any allies, so in day to day operation, they will shoot anyone and everyone, no exceptions. Anyone can take their classes, and they will offer a temporary cease-fire for the students only. I recall a couple of times where they even trained enemies that were actively engaged in conflicts with.
If your corpmates decide to come and play, the class will still fire on them, and you have the personal choice of helping take your corpmates down, or staying out of the fight. I would recommend that you let your corpmates know where the class is that day so they can stay away from that are.
It's not personal, they just have a NASI policy for what to engage. (Not Agony? SHOOT IT!!! PEW PEW PEW!) -----
free bree! |

Dashhammer II
Amarr O RLY corp YTMND.
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Posted - 2008.09.05 09:29:00 -
[55]
Yassir-
From this thread, an enemy of YTMND can gleem a great deal of information that you have wrecklessly provided.
The reason you lost your ferox (as you have neglected to mention) was that you were not where you should have been. You were in a fleet, the FC gave you an order and you either did not hear it or did not heed it. If that typhoon had not popped you then I am sure one of the many many many other enemy ships that were fleeing the fight would have. Perhaps if you would like to become better at pvping- You should do less talking and more listening.
This thread is hereby concluded.
See me after class.
- Dashhammer II |

Glassback
Body Count Inc.
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Posted - 2008.09.05 11:31:00 -
[56]
Try this approach.
Pick a type of target ie Haulers, Ratters etc.
Work out a ship/setup which will kill them and a strategy to find them.
Shoot
Win
LinkedIn
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.09.05 11:42:00 -
[57]
Small tip that I haven't seen mentioned before: Once you have a good ship setup, get a few extra ships with the same fittings as backup. If you go around roaming, and you lose your ship, simply return to your station and hop into a new ship and continue on.
Don't waste all of them on the same target though, unless you know it is worth it and the target isn't repping 
Diary of a pod pilot |

Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.05 12:45:00 -
[58]
Originally by: Dashhammer II Yassir-
From this thread, an enemy of YTMND can gleem a great deal of information that you have wrecklessly provided.
The reason you lost your ferox (as you have neglected to mention) was that you were not where you should have been. You were in a fleet, the FC gave you an order and you either did not hear it or did not heed it. If that typhoon had not popped you then I am sure one of the many many many other enemy ships that were fleeing the fight would have. Perhaps if you would like to become better at pvping- You should do less talking and more listening.
This thread is hereby concluded.
See me after class.
</thread>
CONCORD provide consequences, not safety; only you can do that. |
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