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Locke DieDrake
Human Information Virus
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Posted - 2008.09.04 00:18:00 -
[61]
Originally by: Farrqua
Yea I know. If you read to whom I was responding to..you would get the gist of my questions? The Person I was responding to made misinformed statements about 0.0/low sec,and I wanted him to answer them.
Math might be your strong point but unfortunately comprehension is not. (Plus Highschool was over 25 years ago.)
So let me get it straight, you responded to some bull with some more bull and now you're insulting me when I call you on it?
I'm pretty sure my comprehension is right on the mark.
Take a walk kiddo, come back when you can argue civilly. ______________________________________________ Goon FC(08/12/06):"its a trap" "that thing is fully operational" |
Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.09.04 00:25:00 -
[62]
Originally by: Locke DieDrake Edited by: Locke DieDrake on 04/09/2008 00:15:26
Originally by: Seeing EyeDog
look at that, you inadvertently took my side of the argument...good boy...
I wasn't on the other side to begin with, I'm just trying to understand, and offer what insight I have. Also, someday I want to understand why the hell so many people care what is going on in empire.
It just don't make any sense to care what the alts and carebears are doing in empire.
Do I get a cookie or something?
No cookie for you.
But essentially 0.0/low sec players get bent out of shape because the empire guys want added protection for the same reward. And then some of the empire groups get all bent out of shape because the 0.0 guys seem to be getting all the good stuff and they want it too with out the additional cost of risk or effort. And it boils down to everyone is playing the same game and one group feels the other is getting an advantage which is not shared.
Which then you get the ****ing contest between the two groups and then after the countless flame wars, (which has been happening before there was insurance, WTZ etc etc) Everyone forgets what the initial argument was about.
And then players that were not apart of the argument at the beginning get caught up in the argument not knowing how, why or when it started.
So in essence they care because....v0v
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Demench
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Posted - 2008.09.04 01:24:00 -
[63]
Originally by: Seeing EyeDog Maybe you should just get it over with and make the carebears that much happier and make all the Agents Quality 20.
Yes, please.
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Hotice
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Posted - 2008.09.04 02:17:00 -
[64]
Originally by: Sickle Steel I cant help but notice that people tend to forget that MMOG's are a business first, game second.
No money = no game
If they can make more money by changing the game a bit then that's what theyre going to do.
It's pretty clear that suicide ganking was losing them money, maybe people canceling or maybe just staffers reading and dealing with all the complaints. At any rate it was due to money.
A business doesnt just do something for the heck of it. There is almost always a reason and that reason is 99% of the time based on profit.
It's just the way it is.
Or maybe suicide gankers killed a ship of a friend/familiy member of DEV or worse, a ccp main investor in game.
Or it just that suicide ganking is happening way too often.
In all honesty, suicide ganking is not a pvp since it is just pure killing. There is nothing to fighting against but PK(pure killing) As we all know, pk is bad for business in the long run.
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Dharmic Vision
Caldari Ghost Festival
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Posted - 2008.09.04 03:25:00 -
[65]
Originally by: Hotice
Originally by: Sickle Steel I cant help but notice that people tend to forget that MMOG's are a business first, game second.
No money = no game
If they can make more money by changing the game a bit then that's what theyre going to do.
It's pretty clear that suicide ganking was losing them money, maybe people canceling or maybe just staffers reading and dealing with all the complaints. At any rate it was due to money.
A business doesnt just do something for the heck of it. There is almost always a reason and that reason is 99% of the time based on profit.
It's just the way it is.
Or maybe suicide gankers killed a ship of a friend/familiy member of DEV or worse, a ccp main investor in game.
Or it just that suicide ganking is happening way too often.
In all honesty, suicide ganking is not a pvp since it is just pure killing. There is nothing to fighting against but PK(pure killing) As we all know, pk is bad for business in the long run.
Oddly enough, I heard early on in Eve that the devs were some of the more infamous PKers in Ultima Online back in the day, and wanted to create an environment that catered to playstyles considered "griefing" by many other players.
Dunno if it is correct or not, but it sounds right.
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Seeing EyeDog
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Posted - 2008.09.04 13:09:00 -
[66]
Originally by: Sickle Steel I cant help but notice that people tend to forget that MMOG's are a business first, game second.
No money = no game
If they can make more money by changing the game a bit then that's what theyre going to do.
It's pretty clear that suicide ganking was losing them money, maybe people canceling or maybe just staffers reading and dealing with all the complaints. At any rate it was due to money.
A business doesnt just do something for the heck of it. There is almost always a reason and that reason is 99% of the time based on profit.
It's just the way it is.
You can make money without turning the game into WoW in space. WoW was an innovative game when it came out, thats how it made its money. Why does every other game try to be like WoW in order to make its money? The more innovative your ideas are the better off your business model. Choosing to follow a WoW-like business model means you're giving up on your ideas and settling for what everyone else is doing. SoE did it with SWG, and nowCCP is doing it with EvE...They wont be happy until every one of us are playing WoW. _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Haruko Hanza
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Posted - 2008.09.04 15:46:00 -
[67]
Edited by: Haruko Hanza on 04/09/2008 15:46:09
Originally by: Seeing EyeDog So really, where is the High Sec risk versus Reward? Maybe I'm missing it? Maybe, it's there and I don't see it?
The fun is the reward angry dude, I work all day in RL, I don't give a cat's ass about efficiency when I dedock...
You want a safe game in whitch "profits grow as well as difficulty/risk" ? You should play Tetris :P
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Ralara
Caldari Shadow Incursion
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Posted - 2008.09.04 15:56:00 -
[68]
Originally by: Seeing EyeDog Where else can you be guaranteed a secure income every minute of your gaming session?
Right so you mission to make isk to make you mission faster, so you can make more isk... so... you can... mission faster to... make more isk ...?
That's really exciting. Empire is not alluring. --
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Arctur Ceti
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Posted - 2008.09.04 16:02:00 -
[69]
Seeing EyeDog,
You're totally right. Please send the memo out to your alliance to head back to empire. Let me know what space you'll be clearing. I'll make sure to dispose of it properly .
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Seeing EyeDog
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Posted - 2008.09.04 16:08:00 -
[70]
Originally by: Haruko Hanza Edited by: Haruko Hanza on 04/09/2008 15:46:09
Originally by: Seeing EyeDog So really, where is the High Sec risk versus Reward? Maybe I'm missing it? Maybe, it's there and I don't see it?
The fun is the reward angry dude, I work all day in RL, I don't give a cat's ass about efficiency when I dedock...
You want a safe game in whitch "profits grow as well as difficulty/risk" ? You should play Tetris :P
and where's your risk? |
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Candice Dice
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Posted - 2008.09.04 16:18:00 -
[71]
@ Seeing EyeDog, you clearly need one as you are blind to the other nine thousand threads on this whole risk vs reward shamm which contain all the arguements and rebuffs any little troll could ever possiably want. Yet you whine and cry like a little baby about other peoples prefered playing style.
Adapt of Die.. Re-roll Kitty Online way
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Turin
Caldari Eternity INC. Project Alice.
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Posted - 2008.09.04 16:18:00 -
[72]
Originally by: Seeing EyeDog
Originally by: Haruko Hanza Edited by: Haruko Hanza on 04/09/2008 15:46:09
Originally by: Seeing EyeDog So really, where is the High Sec risk versus Reward? Maybe I'm missing it? Maybe, it's there and I don't see it?
The fun is the reward angry dude, I work all day in RL, I don't give a cat's ass about efficiency when I dedock...
You want a safe game in whitch "profits grow as well as difficulty/risk" ? You should play Tetris :P
and where's your risk?
Well. based your assesment it seems, missions should pay ZERO. Since you seems to asses that there is ZERO risk to them. Amirite? Eh? And that sure isnt gonna happen. But mostly I just wanted to say this.
Hi mom! Look at me! Im posting in another mission whiner thread!
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Somealt Ofmine
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Posted - 2008.09.04 16:24:00 -
[73]
I still have no clue why you guys always zero in on the mission runners. I make a shitload of money in high-sec, and I only run missions occasionally. Most of the folks making the real money in high-sec aren't doing it running missions. If "risk/reward" really chaps your ass that bad, why aren't you talking about:
T2 Manufacturing in High Sec Research in High Sec High Sec Markets
Nerf the manufacturing slots so that you can only build T1, sub battleship items.
Get rid of high-sec POSes.
Make the markets T1 items only, and limit the number of open orders that a player can have in high-sec.
Restrict Freighters from High Sec.
Why in the hell are the mission runners the big targets? That's not where the money is.
This is a bald-faced NERF MY PLAY STYLE post. If you want to nerf high-sec money making DO IT. Make everyone earn their money under the gun, but don't target a single style of play.
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Yurname Here
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Posted - 2008.09.04 16:32:00 -
[74]
Originally by: Seeing EyeDog
but really why would I risk life and limb when I can quite literally run a mission in High Security space, with no threat of adverse reaction?
mmkay. I'll play your silly game. Why?
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Copy Cath
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Posted - 2008.09.04 16:50:00 -
[75]
I dunno if this has been said before but here goes.
CCP halved the response time of Concord and reduced the number of Concord ships that spawn while increasing their damage and capabilities. If CCP did their math right that means concord is now TWICE as effective at defending hi-sec.
For a suicide gank to be effective, one of the following criterias must be met:
* Target ganked hold more value than the cost of the ganking. * The gank is a tactical gank to disrupt operations of a privateer/corp/alliance and is considered WORTH the cost.
There may be other twisted ways for a gank to be considered successful but those are the major two. After all ganking is not "just" about being badass. With that said, i will make an example:
Mr Hi-sec Joe found zydrine on the market for a nice price that he can sell for profit 10 jumps away. He has a freighter to haul plenty of this in one run so he calculates exactly how much isk he has to spend to fill his freighter and what the profit would be. In this example, lets say his pure profit is 5%, so if he has to spend 800 million isk to fill the freighter (It would be more but for the sake of the example here) he would make 40 million isk if he made the trip. Nothing wrong here Mr Hi-sec Joe thinks to himself and takes off.
Momnents later, the _ber 1337 Ganker corp notice a freighter undocking with a cargohold full of juicy stuff worth 840 million isk, they evaluate the cost of bringing the freighter down in a suicide gank and come to the conclusion that after all insurance payouts and average module loss etc etc their cost would be at around 400 million isk for the gank. They quickly see that this leads to a 200% profit and set off. However, now after the booster patch, the cost of the gank is give or take double that. so 800 million to do the same gank. That is a profit of 40 million, still worth it? Maybe.
The point is, before the concord change the max value one should freight in a freighter run was at less than 500 mil. Now that value will double most likely. This means that the infrastructure of EvE will get a real boost. Thus the markets will become even more active and after all, high sec fules wars in low sec and 0.0 while lowsec and 0.0 fuels highsec in a way. Then all that is outside that loop is the mission runners that basically do nothing in this line. They run missions to make isk to either make more isk or go into low/0.0 to use what they made to fight or make isk there. I agree that the missions are quite daft in hi-sec. Not much risk once you pass a certain level of knowledge and skill. But that has NOTHING to do with the concord buff. If CCP are to do something about the hi-sec no risk vs reward then they should make missions more random, there would always be the chance that a random spawn would happen or the chance that some npc's do something special to kill the mission runner.
In short though. The concord change only set the bar higher on WHAT to gank. And it has NOTHING to do with mission runners directly. And there is really no reason to whine about it. Haulers will begin to haul more goods with more value, then they will whine saying that CCP has done nothing to stop ganking.
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Copy Cath
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Posted - 2008.09.04 16:52:00 -
[76]
Edited by: Copy Cath on 04/09/2008 16:52:38 Whoops, Copy cath is my alt. This is my main. Otherwise some blowjob will state that i am a chicken for posting with my alt.
EDIT: Ehm... Cadde is my main. I hate these stupid forums.
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TerrorBaBy
Nearly Feared
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Posted - 2008.09.04 17:01:00 -
[77]
Originally by: Takon Orlani You have obviously never done 0.0 complexing.
With a response like that, I'd say you haven't either tbfh. _______________
Originally by: Constance Harme It's like willfully getting into a car full of strangers and then being driven out to the woods and being shot.
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Locke DieDrake
Human Information Virus
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Posted - 2008.09.04 17:21:00 -
[78]
Originally by: Farrqua
No cookie for you.
But essentially 0.0/low sec players get bent out of shape because the empire guys want added protection for the same reward. And then some of the empire groups get all bent out of shape because the 0.0 guys seem to be getting all the good stuff and they want it too with out the additional cost of risk or effort. And it boils down to everyone is playing the same game and one group feels the other is getting an advantage which is not shared.
Which then you get the ****ing contest between the two groups and then after the countless flame wars, (which has been happening before there was insurance, WTZ etc etc) Everyone forgets what the initial argument was about.
And then players that were not apart of the argument at the beginning get caught up in the argument not knowing how, why or when it started.
So in essence they care because....v0v
Damn, I really wanted a cookie.
I remember when insurance didn't exist, I remember when you could gank someone and then dodge concord. I remember when missions didn't pay worth crap. I remember when mining scrodite was the only realistic way a noob could make isk.
I can't help but wonder if most of the people whining don't remember those days?
At the end of the day, you have to pick your own playstyle. You can't pick for anyone else, and they can't pick for you.
If you think the empire mission runners have it good, go join them. You'll soon find that most of the claims of income are inflated substantially. (short of using multiple alts)
______________________________________________ Goon FC(08/12/06):"its a trap" "that thing is fully operational" |
Naga Elohim
Amarr Forsaken Death Squad
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Posted - 2008.09.04 17:22:00 -
[79]
Originally by: Seeing EyeDog
Where else can you run missions in 100% safety (bar a determined gank squad, and by determined i mean at LEAST 10 Battleships)? Where else can you be guaranteed a secure income every minute of your gaming session? I know you cant do any of that in 0.0. So really, where is the High Sec risk versus Reward? Maybe I'm missing it? Maybe, it's there and I don't see it?
.
Dude, its called Ratting. It's Called cosmic signatures and anomalies.
Battleships that have 1 million isk bounties or higher spawining in asteroid belts is a steady income and to me, far more rewarding than running missions. While both repetative, missions dont spawn officer NPCs that drop Officer and faction loot.
Alliances are making money. Mad Money! They have Moons to harvest, Ratting, reprocessing tax. Alliance fees and complexes. They have lots of incentives to go to 0.0. The complexes alone draw in a few billion a week.
And if you set up your own POS you could mine your own minerals from moons! I did it and look at me now. You can get rich too!
Leave the Mission runners alone. Its high sec for the sole reason is to have high security. So what if they stay in empire. Is it any of your business? Are you paying for thier account? Is it hurting you that they are safe? Besides ive made more ratting and running complexes in 0.0 than running level 4s all day in 0.5 - 0.3 space.
Really I think you should learn a bit more about the game before you post. Sounds like every other "nerf level 4 missions" thread.
All of it is pure misconception.
Besides why do you need to be lured into low sec and 0.0? You want to stay in Empire? Stay?
After reading the OP again, I have no clue what his problem is.
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Armoured C
Gallente The Aztecs Intrepid Crossing
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Posted - 2008.09.04 17:46:00 -
[80]
mission are just easy to do, that what bug people here , 0.0 does have more isk hell i am right there now and making a bundle, but to get down here and work out your ratting or mining style was a little pain for me. building things down here with my allaince is also cheaper, there isnt general lag so the expentancy for loosing you ships because you could activate you modules goes right out the window
, moon mining is more corp side for making the corp money , there is vast space ,endless roid, battleships spawns(if you know how to prune properly) there is exploration,hacking sites, some places have good gas harvesting sites (sorry that is a real plus to me since i was a drug gas harvester for hedonistic imperative), the chance for officer spawns and intel channels so you know where the enemy is, proper pvp with bubbles and proper diplomacy over actual space
and above all a place where you can actually call your home, something that you alliance actually own and fights for
empire has missions , crapppy mining, trading, lag, can baiters, ninja salvagers, lots of neutrals that are all goverened by something called conord where you can only shoot someone if certian rules apply!!! i know which one i picked and i would pick the same again
and no where is safe in eve empire is safer but not completely safe didnt you learn anything from deux sigs =)
Sig removed, only one graphic per sig please. If you would like further details please mail [email protected] - Mitnal |
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.09.04 17:52:00 -
[81]
This is not about Highsec vs lowsec and 0.0.
This is not about missions and such in highsec.
This is not about detailed planned killings.
This is about some loser having his easy isk and godmode ability in highsec removed.
In short..he cries about risk and rewards. But what he wanted was only rewards and no risk.
Adapt or die loser!
--------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |
Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.09.04 18:27:00 -
[82]
Quote:
T2 Manufacturing in High Sec Research in High Sec High Sec Markets
1 and 3 are more ruthless than combat PVP because they involve the market...I don't know what you mean, research is a means to an end (A t2 BPC) not a profession.
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Locke DieDrake
Human Information Virus
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Posted - 2008.09.04 18:32:00 -
[83]
Originally by: Kahega Amielden
Quote:
T2 Manufacturing in High Sec Research in High Sec High Sec Markets
1 and 3 are more ruthless than combat PVP because they involve the market...I don't know what you mean, research is a means to an end (A t2 BPC) not a profession.
research profit comes from running a high sec POS research outpost. ______________________________________________ Goon FC(08/12/06):"its a trap" "that thing is fully operational" |
Betty Vector
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Posted - 2008.09.04 18:40:00 -
[84]
Where was the risk in running high-sec missions before the patch? No really. Where?
I've not been playing for years, but honestly, I've never come across getting ganked, podded, pirated, or threatened to hand over my extrememly meager incomes in high-sec (= or > 0.5 space) pre-patch by anyone. Ever.
And IMO that's the way it should be. Until I have a portfolio available to lend something to a low-sec Corp/Alliance or the means to compete in low-sec space on my own (even minimally), then this whole argument is moot.
As a newb, I am significantly too unskilled in PvP, have not the skills to compete against non-newbs, and am generally still too unfamiliar with the nuances of EVE mechanics to get by in low-sec space.
I imagine once I have an ISK balance that can afford the losses incurred in low-sec, am familiar enough with the mechanics and nuances, am in a Corp/Alliance to watch my back, and have more skills to pilot appropriately and more effectively than I do now: I am just not going to see much of low-sec.
High-sec is my home for now. It's warm and fuzzy and relatively safe. Just as it should be. High sec will come later. When I'm ready to make the big bucks and PvP with the rest of them.
Of course, if you're a thrill seeker and like the adrenaline rush, the option for younglings to go to low-sec is there and is done by a number of relatively new peeps. But I have a feeling that those young space jockeys are the minority in a give population.
Hrm, sounds to me like the bottom-feeders and scavengers are a tad upset?
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Haniblecter Teg
F.R.E.E. Explorer Elitist Cowards
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Posted - 2008.09.04 19:27:00 -
[85]
Edited by: Haniblecter Teg on 04/09/2008 19:28:09
Originally by: Seeing EyeDog So, after the first day of post-patch testing (and dont say i shouldnt say anything until they tweak shit, they never do, so stop kidding yourself) I've noticed that the High Sec allure compared to that of 0.0 and low sec is significantly out of balance.
Where else can you run missions in 100% safety (bar a determined gank squad, and by determined i mean at LEAST 10 Battleships)? Where else can you be guaranteed a secure income every minute of your gaming session? I know you cant do any of that in 0.0. So really, where is the High Sec risk versus Reward? Maybe I'm missing it? Maybe, it's there and I don't see it?
Low sec missions offer you higher payout because theyre in less secure space, but really why would I risk life and limb when I can quite literally run a mission in High Security space, with no threat of adverse reaction?
Why should alliances be allured to move to 0.0 anymore? Part of the reason is the lucrative money making opportunities, but when theres that much risk involved, your reward seems a pittance. Yes the money to be made off moon minerals is great, but really, does that ever benefit the individual? I cant ever remember making a dime off my corps moon mining.
So, CCP, maybe you can tell me, where is the risk in running high sec missions? Response time in a 0.5 system is ~16 seconds. I can only imagine what the response time in a .6 or .7 is. In effect you have plush-covered all of 0.5 and above...Maybe you should just get it over with and make the carebears that much happier and make all the Agents Quality 20.
I do hope this gets a response from CCP, you know b/c as far as im concerned, this is an issue far more pressing than Chribba's whine about his veldnaught. Give me some explanation as to why I should be lured into low sec and 0.0.
You're completely ignorant about 00
Moon mining a good moon can bring in a billion a week. Scanning out a 10/10 plex and running it can potentially net a couple billion.
00 ratting, when done properly, can haul in over 30 million an hour (mods, bounties, mins) with a chance of faction and officer spawns worth the tens to hundreds of millions..
Mission runners essentially have a flat, 10mill or so, per hour wage that gets an occasional bump when you cash in all those LP's.
So, feel free to farm, I'll stick with my bling. ----------------- Friends Forever |
Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.09.04 19:42:00 -
[86]
Originally by: Haniblecter Teg
Moon mining a good moon can bring in a billion a week...
Not for the general pop of 0.0. It is mainly for the Alliances. Pilots rarely ever see any of that.
Originally by: Haniblecter Teg
Scanning out a 10/10 plex and running it can potentially net a couple billion..
Its not for lone pilots. You need a frigging gang. If you compare solo mission pilots which are predominately what you have in empire to a lone pilot trying to get his Jew on in null sec, he can not touch that. We need to compare apples to apples here.
Originally by: Haniblecter Teg
00 ratting, when done properly, can haul in over 30 million an hour (mods, bounties, mins) with a chance of faction and officer spawns worth the tens to hundreds of millions...
After you spend a while chaining it up yea. Sometimes more, but it applies to a few areas under your alliances control, the resources are not exclusive. (another words you can't kick your own alliance member out of the belts.)
Originally by: Haniblecter Teg
Mission runners essentially have a flat, 10mill or so, per hour wage that gets an occasional bump when you cash in all those LP's..
If you are only getting 10 mil an hour you are doing it wrong.
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Jones Maloy
Minmatar Brutor tribe
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Posted - 2008.09.05 00:33:00 -
[87]
Originally by: Seeing EyeDog Chribba's whine about his veldnaught.
.................................................ignorant....*****. |
murder one
Gallente Invincible Reason
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Posted - 2008.09.05 00:40:00 -
[88]
Originally by: Somealt Ofmine I still have no clue why you guys always zero in on the mission runners. I make a shitload of money in high-sec, and I only run missions occasionally. Most of the folks making the real money in high-sec aren't doing it running missions. If "risk/reward" really chaps your ass that bad, why aren't you talking about:
T2 Manufacturing in High Sec Research in High Sec High Sec Markets
Nerf the manufacturing slots so that you can only build T1, sub battleship items.
Get rid of high-sec POSes.
Make the markets T1 items only, and limit the number of open orders that a player can have in high-sec.
Restrict Freighters from High Sec.
Why in the hell are the mission runners the big targets? That's not where the money is.
This is a bald-faced NERF MY PLAY STYLE post. If you want to nerf high-sec money making DO IT. Make everyone earn their money under the gun, but don't target a single style of play.
Dood, who's alt are you? You're making waaay too much sense. <no, this is NOT my alt lol>
I think it would be quite interesting to only be able to sell T2 and/or other rare/better items in low sec or 0.0 markets. That would be really cool. Limit all POSes to low sec/0.0, etc.
Very excellent points. Dunno about limiting freighters however. Wouldn't they need to be able to travel between high/lowsec areas to be usefull?
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |
Seeing EyeDog
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Posted - 2008.09.05 14:38:00 -
[89]
Originally by: Somealt Ofmine
T2 Manufacturing in High Sec Research in High Sec High Sec Markets
let me address your concerns 1 by 1, to show you how dumb you are.
1) T2 Manufacturing in High sec - Requires a POS, and afaik most people who do this are in player corps with POS's anchored on moons in high sec. Theres plenty of risk there, plus the profit is MARGINAL on t2 manufacturing. That risk v reward is fairly balance, seeing as if someone wants to disrupt this production, all they have to do is declare war, and elminate the POS this is occurring at.
2) Research in High Sec - Unless you feel like waiting 3 weeks just to START a research job in a station, you need a *GASP* high security pos to get the research done. See (1) for my reason as to why this is balanced.
3) High Sec markets - This is the only one of your three examples which i agree with you on. If you're trading on a trade alt, theres really not much you can do to change the risk vs reward. Likewise with using a freighter to move goods through and around high sec to trade for a profit. So yes, you present a valid point on High Sec trading, but you cant really balance this, as most people trading do so on an alt who never leaves a station.
Good enough for you? _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Seeing EyeDog
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Posted - 2008.09.05 14:49:00 -
[90]
Edited by: Seeing EyeDog on 05/09/2008 14:49:11
Originally by: Haniblecter Teg
Moon mining a good moon can bring in a billion a week.
when was the last time your corp was selfless enough to cough up their moon mining profits? _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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