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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.08 20:35:00 -
[1]
IMO compared to when the game was released new eden is way too small, all the exploration has lead nowhere except to some deadspace bubbles,
jove space discovered way back tho still no one knows the way there.
there is no room for ninja mining, doing 0.0 missions, etc. finding a nice system to put up a pos in 0.0 to play with its feature's is almost out of the question for most players.
sure we had the drone regions like 20% extra space.
the population has increased by 250% orso in the last few years.
I vote for extended expeditions to Find our butt's some space to turn.
What do you think ?????
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Imsone
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Posted - 2008.09.08 20:42:00 -
[2]
Advanced exploration to find new dead end solar systems and establish a mini-jump gate. Would be fun if there was low probability, maybe a despawn timer of a month, two systems at a time per region, with mini-jump gates using fuel.
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Howling Jinn
Kongsberg Vaapenfabrikk Amarr branch.
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Posted - 2008.09.08 21:58:00 -
[3]
completely agree.
way way way too small. we need imho 25-50k new systems.
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Kurull Skullsplitter
Minmatar Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2008.09.08 22:49:00 -
[4]
There is not enough 0.0 space. What there is is of such limiting access as to be over controlled by the big bad boys who like to flex their muscles.
When there is enough 0.0 space that it is never possible for all the Eve players that can play at one time to control it all then I'll smile and say good job CCP.
~ ~ ~ ~ ~ Relationships are ours to make; we define them, day by day, by who we choose to love and how we choose to love them. And, by these choices, define ourselves. Richard N. Patterson |

Kye Kenshin
Martial.
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Posted - 2008.09.09 01:18:00 -
[5]
There is enough space just not enough good space. Most 0.0 systems are actually pretty crap isk wise with only handful of good systems per region. Just adding more space won't help, it will soon be taken over by big Alliances again. Sov POS mechanics means you can own large amounts of systems without actually ever living there and jump bridge networks make defending large regions of space easy.
Thats my opinion anyway --------------------------------------
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.09 04:17:00 -
[6]
Originally by: Kye Kenshin There is enough space just not enough good space. Most 0.0 systems are actually pretty crap isk wise with only handful of good systems per region. Just adding more space won't help, it will soon be taken over by big Alliances again. Sov POS mechanics means you can own large amounts of systems without actually ever living there and jump bridge networks make defending large regions of space easy.
Thats my opinion anyway
I agree with this.
that and just about anyone who has decent empire standing has nerfed their ability to do pirate missions, and most systems don't have enough belts to support more than 3 ratters.
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Calvin Caltrain
Gallente Exordium Mining Contingent
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Posted - 2008.09.09 09:47:00 -
[7]
I agree with the OP.
I yearn for the old days
When I started there were at peak times well under 20k players logged on. Now there are far far more especially in the High-sec systems and yet there are still the same number of systems and belts. Soon we will have to book time with Concord just to undock!!
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adriaans
Amarr Ankaa.
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Posted - 2008.09.09 11:36:00 -
[8]
i agree, add a 100k or more extra solar systems (mainly 0.0, but also good part being high sec and low sec), make space really feel like space, heck even low sec and 0.0 is getting crowded nowadays -sig-
Support the introduction of Blaze M crystals for Amarr!
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.09 11:52:00 -
[9]
Originally by: Kye Kenshin There is enough space just not enough good space. Most 0.0 systems are actually pretty crap isk wise with only handful of good systems per region. Just adding more space won't help, it will soon be taken over by big Alliances again. Sov POS mechanics means you can own large amounts of systems without actually ever living there and jump bridge networks make defending large regions of space easy.
Thats my opinion anyway
QFT. No sec systems is like tundra or desert with some gold nuggets buried in sand. As all resources there are limited then there is for a start cap on population density it can support and having large areas of space 'crap' quality does not help the situation a lot.
That is why 0.0 entities need a lot of room to live. As soon as you put more than 2 pilots in system they start competing for those limited resources lowering the rewards level. So every pilot online needs his own system to grind isk.
Altho I would ofc like some new exploration scheme to explore new systems in deep space. As long as it's not farmable in the classical sense (ie high skilled alt, drop probe, scan, drop probe scan, contact, yipiajeee, new starsystem).
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Dwayne Dibly
Underdog Revolution
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Posted - 2008.09.09 12:17:00 -
[10]
Having a lot of crap quality 0.0 as said above is squeezing the masses to certain areas.
Id like to see more 0.0 opened up like they did with the drone region. Also why not add like a small pocket on the outskirts of 0.0 and turning it into a .5+ space before the new 0.0 starts ? this would drag more and more out of empire into surrounding areas??
Just a thought. **********
Level 5 Mission Database Returns!!
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Zansatsja
Caldari NED-Clan
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Posted - 2008.09.09 12:20:00 -
[11]
ou need to earn 0.0 or just take it :) DON'T worry be HAPPY!!!!! |

Pteranodon
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Posted - 2008.09.09 13:03:00 -
[12]
Edited by: Pteranodon on 09/09/2008 13:04:55 We dont need more space. We just make what we have infinite. The difficulty which I see is that our space in Eve is carved up into sectors with jump gates which effectively turns space into a great big office block with little cubicles.
Real space is not like this-it is just infinite. Eve would be more fun if you could just roam anyware & everywhere with security being determined by colonisation of a region of this infinite space.
The current model of little sections with differing security is what makes it all wrong.
I think Eve would be better as a free for all with rules being set by what is happening in the locality of space. We should set our own rules & there needs to be a criteria as to why concord controls a sector of space & not because it is a high sec box.
Just a thought.
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.09 13:09:00 -
[13]
Edited by: Asiel on 09/09/2008 13:15:14
Originally by: Zansatsja ou need to earn 0.0 or just take it :)
lol earn it ??
we've seen the population grow from 8k to 35k(logged on at peak) in about 4 years its crowded trust me
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Malloy
Caldari Lost In Space
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Posted - 2008.09.09 14:05:00 -
[14]
*settles down on the front porch with a chilled lemonade*
I remember when all this was fields etc.
You could fly around in 0.0 for ages and not see anyone.
Granted this was when 5k people was a lot and the scariest ship was the Moa, but still.
I like the ideas mentioned above like having a little Empire bubble somewhere else and also the infinite space idea. I can't see the 2nd one being possible, but it would be brilliant if it did. ------------------------------------------------------------
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5akki
Gallente The Plexus Syndicate The Order of New Eden
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Posted - 2008.09.09 19:03:00 -
[15]
What I think would be pretty nifty is if they setup another supercomputer.
The original has what we play in now, the new one has another area of stars that is connected to the current by massive pieces of advanced technology that allows extremely long distant traveling at instantenous speeds.
That opens up a whole other eve, at the same time it lowers lag and more warfare will open up.
If it ever happened, people will think differently about black ops. |

Howling Jinn
Kongsberg Vaapenfabrikk Amarr branch.
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Posted - 2008.09.09 22:04:00 -
[16]
max campaign is really showing how hard its become to take space in eve. imagine a new alliance trying to get some space in 0.0 we all know how this would end. bug mets shoe.
yes theres tons of shit 0.0 out there. yes theres tons of systems with shit rating, 4-5 belts and 40 moons with nothing in them. adding 200 belts and 20 good moons to that system wont help eve.
jumpbridges, cyno generators, warp to zero and jumpclones made eve small. eve needs to feel big again. i want to able to jump away from empire for days, and not see a single soul. solution, add, lets be modest here, 50000 new systems. yes i know its a mmo. yes i know im supposed to love all i met and play with them...and have fun together. always.
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Little Fistter
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Posted - 2008.09.09 22:20:00 -
[17]
0.0 space is ruled by mega corps and they use a lot of out-of-game tricks to control vast areas with little effort.
There is not much to do if you are not a part of one of the big alliances, and they all suck.
Please, for those of use who want small corps or to solo, give us a way to play too?
I love killing 0.0 rats. I love mining Arkanor and setting up POS'es. But the game mechanics keep me from doing so. I am usually killed before I get to 0.0 by the lamers who call themselves PvPers.
We should face it, the mega gangs are taken over by ISK farmers and they rule the game.
An average player should have at least an even chance...
Of course, I am still waiting for CCP to solve any problem!
All they ever do is NERF the good parts and never fix the real problems: lag and the game favors bullies.
I think that a lot of dead-end systems might have occasional (i.e. unpredictable) connections to deep space NOT ruled by the goonies or bobbies. Suggestion: Please color jump gates the same color as the system security rating of the destination system in the overview.
LITTLE FISTTER
Broken Sigs?
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Qui Shon
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Posted - 2008.09.09 22:50:00 -
[18]
Eve is a crowded city. Even those have some empty alleys, but if you stay in such an alley for a while, you'll get company soon enough. Just like in Eve.
The Eve "universe" has very little to do with the vastness of space, and thus, very little to do with space. From an immersion point of view.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.09.10 03:28:00 -
[19]
CCP should cut the 0.0 systems to half. This would reduce the dull jumping, which is no fun (ever jumped for 30 jumps with a 30 battelship fleet ?) and give alliances a good reason to fight over space. Limited space is a resource that should be worth fighting for. And no, even if we got like 200k new systems, you'd still not be safe. In fact there are plenty of mission systems with hardly anyone in them, in case you like to "ninja mining" or doing 0.0 missions, there's enough empty 0.0 space already. But if you stay there for a while, someone will come for you, not that he needs the system for himself, but because you are there and he likes to kill stuff.
_________ My e-peen |

Asiel
Caldari The Baby Sitters
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Posted - 2008.09.10 09:57:00 -
[20]
Edited by: Asiel on 10/09/2008 09:58:06
Originally by: Yakia TovilToba CCP should cut the 0.0 systems to half. This would reduce the dull jumping, which is no fun (ever jumped for 30 jumps with a 30 battelship fleet ?) and give alliances a good reason to fight over space. Limited space is a resource that should be worth fighting for. And no, even if we got like 200k new systems, you'd still not be safe. In fact there are plenty of mission systems with hardly anyone in them, in case you like to "ninja mining" or doing 0.0 missions, there's enough empty 0.0 space already. But if you stay there for a while, someone will come for you, not that he needs the system for himself, but because you are there and he likes to kill stuff.
its not only about being safe. every tom **** and harry in their ibis' can join a large corp and claim to be an earner, the game has feature's that arent available to many players anymore.
I agree simply more space as we know it now wont help much.
how about 8 new 0.0 regions with lots of stations that are not conquerable due to faction sov., just to create a bit more room.
then 8 new empire regions with no stations or faction sov., 0.5 sec status and above so people can only shoot when at war, and make the systems conquerable.
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Cpt Hoock
Gallente The Smugglers
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Posted - 2008.09.10 11:18:00 -
[21]
this post get my vote
CCP we need more space .. Dead End Systems found by Exploration soounds cool idea !!!
But i think we need also Normal Space with normal stargates to
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Ghoest
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Posted - 2008.09.10 11:35:00 -
[22]
EVE would be much smaller in effect if chat didnt automatically tell you who was in your system.
If you think corp is different than a guild or clan you have some insecurity issues.
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.09.10 21:58:00 -
[23]
Other great idea: quadruple the distance, in light years, between systems. Null effect on people using gates, big problem for megaliance territory ownership. And if increasing hot drop costs 4x isn't enough, make it 8x the distance.
Few good systems in the controlled space can't support as many ratters you say? Good. So much for cranking out tens of titans a year.
POS logistics become a nightmare without empire ice macro miners you say? Good. So much for 300 players controlling 20% of eve.
Everyone moving to empire to run level 4s? Good. Let them train sustainable tank skills just in time for the inevitable nerfs.
And so on and so forth.
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Zaran Darkstar
Divine Slaves
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Posted - 2008.09.10 22:22:00 -
[24]
I agree with OP |

Bodo Backer
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Posted - 2008.09.11 01:13:00 -
[25]
*bump*
vote for 50k more systems.
but they have to be probed like hidden belts and all the other exploration sites. you need a special ship that can travel so far with a warp drive (like 100 AU's per second, perhaps more. i have no idea of the distances between solar systems atm). when you reach the system it is visible for all players for all times on the map.
players have to build POSG's (player owned star gates) to make the new discovered world accessable. or perhaps the player can decide, either to sell the system to concord (concord builds a star gate) or to build his own SG and collect a tax when someone wants to pass through it.
give this idea a chance...
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Kalii Parcon
Fire Mandrill
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Posted - 2008.09.11 05:11:00 -
[26]
Edited by: Kalii Parcon on 11/09/2008 05:15:39 Reopen the EVE gate.
Problem solved.
Edit: or make exploration able to discover other such gates that lead to cut off secluded pockets of 0.0 space that stargates do not lead to. To get there you need to explore to find the gate, and it disappears and reappears at random places just like exploration sites do. As long as it is possible to get to them with capital ships that don't use stargates I'm sure it would make 'exploration' feel a little more 'exploratory'.
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Phoenix Noir
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Posted - 2008.09.11 06:35:00 -
[27]
I vote for Explorers being able to probe out new systems, I also would like to see a dynamic self updating EvE map and a way for players to name systems they have discovered :)
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Venkul Mul
Gallente
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Posted - 2008.09.11 06:42:00 -
[28]
It is very simple, EVE is the American west.
The big alliances are the ranchers owning huge swat of terrain and raising cattle in it, the small corporations are the farmers.
The farmer see the terrain and say it is unused, we will plant it and raise good food, the ranchers say: it is needed to raise the cattle, the animals need a lot of lands.
Start the wars between ranchers and farmers. As long as concertina wire isn't introduced (CONCORD) the ranchers have the advantage,
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Haalanii
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Posted - 2008.09.11 10:45:00 -
[29]
I agree, make things bigger. Some low-value systems wouldn't be a problem, there are smaller groups of players that would like to setup a quiet space in 0.0 that would not be safe but would not be so close to larger alliances that it is impossible to survive. |

Dr Sheepbringer
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Posted - 2008.09.11 11:47:00 -
[30]
I would definetly want to see systems where you can't go to by gates. Somewhere where you hide and stat building a corp that will unleash FURRY FURY!!!
Somehow find it by exploration (rare rare rare) and when you get there..you need to get a jump bridge etc. The point I would like to see is that it wouldn't be 100% safe from enemies, but you would still have to find it the hard way. Being that the enemy isn't really an ongoing threat...i'd like to see the enviroment itself be hazardous. Not just rats, but some real nasty stuff.
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.11 18:23:00 -
[31]
Edited by: Aalana on 11/09/2008 20:20:58
Originally by: Little Fistter 0.0 space is ruled by mega corps and they use a lot of out-of-game tricks to control vast areas with little effort.
There is not much to do if you are not a part of one of the big alliances, and they all suck.
I love killing 0.0 rats. I love mining Arkanor and setting up POS'es.
Yes we regularly talk to each other on Team Speak and coordinate our efforts, these out of game "Tricks" are available to everyone.
As for your love of mining and ratting... that pretty much says it all you silly bear.
To quell more stupid suggestions that warping between star systems is a good idea: -The largest systems in EVE are about 200-300 AU across and they are a pain in the *** because you run out of CAPACITOR. try 9-2 in Venal (280AU). It takes 2-3 warps to get across in a cruiser with full navigation and cap skills.
-Star systems are about .5-1.0 light years apart. One light year is 63 THOUSAND AU. or 220 9-2's consecutively.
-At 4au/sec you're looking at 260minutes to warp between systems.
IE a Dumb dumb dumb fking idea. Solution? use a FKING gate, there's a REASON they exist.
50,000 MORE Systems in EVE???: **** off and die. The server, module and desynch lag are HORRIBLE when there are 300+ ppl fighting in one system. If the horribly inefficient code for EVE was a physical object it would be a horrible ball of string, bits of chewing gum with dog**** leaking out.
Fix the code problems first, stop adding new dumb features which the carebear nation suggest. (Actual exploration to a temporary dead-end system is an interesting concept, but WHY BOTHER???) I've lived in 0.0 since my char was a week old. About 60% of the 0.0 systems in EVE are EMPTY. So Stop whinging about things you don't understand...
Edit: spelling
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.12 19:24:00 -
[32]
Originally by: Aalana Edited by: Aalana on 11/09/2008 20:20:58
Originally by: Little Fistter 0.0 space is ruled by mega corps and they use a lot of out-of-game tricks to control vast areas with little effort.
There is not much to do if you are not a part of one of the big alliances, and they all suck.
I love killing 0.0 rats. I love mining Arkanor and setting up POS'es.
Yes we regularly talk to each other on Team Speak and coordinate our efforts, these out of game "Tricks" are available to everyone.
As for your love of mining and ratting... that pretty much says it all you silly bear.
To quell more stupid suggestions that warping between star systems is a good idea: -The largest systems in EVE are about 200-300 AU across and they are a pain in the *** because you run out of CAPACITOR. try 9-2 in Venal (280AU). It takes 2-3 warps to get across in a cruiser with full navigation and cap skills.
-Star systems are about .5-1.0 light years apart. One light year is 63 THOUSAND AU. or 220 9-2's consecutively.
-At 4au/sec you're looking at 260minutes to warp between systems.
IE a Dumb dumb dumb fking idea. Solution? use a FKING gate, there's a REASON they exist.
50,000 MORE Systems in EVE???: **** off and die. The server, module and desynch lag are HORRIBLE when there are 300+ ppl fighting in one system. If the horribly inefficient code for EVE was a physical object it would be a horrible ball of string, bits of chewing gum with dog**** leaking out.
Fix the code problems first, stop adding new dumb features which the carebear nation suggest. (Actual exploration to a temporary dead-end system is an interesting concept, but WHY BOTHER???) I've lived in 0.0 since my char was a week old. About 60% of the 0.0 systems in EVE are EMPTY. So Stop whinging about things you don't understand...
Edit: spelling
learn some manners, except for bashing other people's idea's you clearly havent much to add, and i doubt that "we" means you speak for the whole of eve 's players that choose to be part of some alliance.
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.12 21:06:00 -
[33]
Edited by: Aalana on 12/09/2008 21:07:01
Originally by: Asiel
Originally by: Aalana Edited by: Aalana on 11/09/2008 20:20:58
Originally by: Little Fistter 0.0 space is ruled by mega corps and they use a lot of out-of-game tricks to control vast areas with little effort.
There is not much to do if you are not a part of one of the big alliances, and they all suck.
I love killing 0.0 rats. I love mining Arkanor and setting up POS'es.
Yes we regularly talk to each other on Team Speak and coordinate our efforts, these out of game "Tricks" are available to everyone.
As for your love of mining and ratting... that pretty much says it all you silly bear.
To quell more stupid suggestions that warping between star systems is a good idea: -The largest systems in EVE are about 200-300 AU across and they are a pain in the *** because you run out of CAPACITOR. try 9-2 in Venal (280AU). It takes 2-3 warps to get across in a cruiser with full navigation and cap skills.
-Star systems are about .5-1.0 light years apart. One light year is 63 THOUSAND AU. or 220 9-2's consecutively.
-At 4au/sec you're looking at 260minutes to warp between systems.
IE a Dumb dumb dumb fking idea. Solution? use a FKING gate, there's a REASON they exist.
50,000 MORE Systems in EVE???: **** off and die. The server, module and desynch lag are HORRIBLE when there are 300+ ppl fighting in one system. If the horribly inefficient code for EVE was a physical object it would be a jumbled ball of string, bits of chewing gum with dog**** leaking out.
Fix the code problems first, stop adding new dumb features which the carebear nation suggest. (Actual exploration to a temporary dead-end system is an interesting concept, but WHY BOTHER???) I've lived in 0.0 since my char was a week old. About 60% of the 0.0 systems in EVE are EMPTY. So Stop whinging about things you don't understand...
Edit: spelling
learn some manners, except for bashing other people's idea's you clearly havent much to add, and i doubt that "we" means you speak for the whole of eve 's players that choose to be part of some alliance.
Conversion of wall of text into straightforward words for the simpleminded (Asiel?):
Before the Dev's go adding things to the game such as 50,000 MORE new 0.0 star systems or hidden systems systems etc they DESPERATELY need to fix the problems with the existing code.
Desynch and Lag are serious problems even when you have as few as 250+ ppl fighting in the same system. (And if you've not been in it then STFU, don't even bother saying the game works just fine when you run your miner II's on some Veld in empire or when you shot at someone in lowsec with a Rifter.)
Suggesting that CCP fix the efficiency of their lousy code IS constructive.
My lack of "manners" is pent up aggravation with the bloody eejits in threads like this making "constructive"/but DUMB suggestions (read above) that the dev's go about wasting huge amounts of time on.
The Dev's should be using their valuable time fixing the serious problems first.
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.13 10:30:00 -
[34]
Edited by: Asiel on 13/09/2008 10:31:35 simple minded ?
btw if you where to read the op you'd notice that what you have to add to this conversation is not in line with the post.
if you think there's a problem with the code why dont you file a bug report you wizz kid
and stfu get of my thread you mofo ( i think i reached your lvl here o owner of the troll mind)
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Kalica Kahn
GoonFleet GoonSwarm
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Posted - 2008.09.13 12:27:00 -
[35]
Edited by: Kalica Kahn on 13/09/2008 12:37:21 Yeah way too small
*jumps through empty system, after empty system*
Not enough space at all 
Originally by: Aalana
The Dev's should be using their valuable time fixing the serious problems first.
You're an idiot, and if I have to explain why then you're even dumber than I thought
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.13 22:08:00 -
[36]
Originally by: Asiel Edited by: Asiel on 13/09/2008 10:31:35 simple minded ?
btw if you where to read the op you'd notice that what you have to add to this conversation is not in line with the post.
if you think there's a problem with the code why dont you file a bug report you wizz kid
and stfu get of my thread you mofo ( i think i reached your lvl here o owner of the troll mind)
Asiel sez: make EVE bigger. Aalana sez: Don't make EVE bigger, fix the current problems first. Asiel sez: OMG HAX OFF TOPIC. Aalana sez: Asiel pretty much = fail.
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.13 22:31:00 -
[37]
quote]
Asiel sez: make EVE bigger. Aalana sez: Don't make EVE bigger, fix the current problems first. Asiel sez: OMG HAX OFF TOPIC. Aalana sez: Asiel pretty much = fail.
in that case i would reccomend you writing something in the terms of 'Hi i dont think eve is too big and disaprove of the idea's mentioned above asf bladibla' then people dont take you for a 12 year old stuck up brat that should ask his mommy why the hell she didnt teach him any social behaviour so you could leave out the **** #@#@#$ $%$$%## when you are speaking to grown ups.
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.14 00:08:00 -
[38]
Edited by: Aalana on 14/09/2008 00:09:56
Originally by: Asiel quote]
Asiel sez: make EVE bigger. Aalana sez: Don't make EVE bigger, fix the current problems first. Asiel sez: OMG HAX OFF TOPIC. Aalana sez: Asiel pretty much = fail.
in that case i would reccomend you writing something in the terms of 'Hi i dont think eve is too big and disaprove of the idea's mentioned above asf bladibla' then people dont take you for a 12 year old stuck up brat that should ask his mommy why the hell she didnt teach him any social behaviour so you could leave out the **** #@#@#$ $%$$%## when you are speaking to grown ups.
Off topic and non constructive Asiel. Please stop trying to derail this thread.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2008.09.14 00:52:00 -
[39]
Originally by: Venkul Mul It is very simple, EVE is the American west.
The big alliances are the ranchers owning huge swat of terrain and raising cattle in it, the small corporations are the farmers.
The farmer see the terrain and say it is unused, we will plant it and raise good food, the ranchers say: it is needed to raise the cattle, the animals need a lot of lands.
Start the wars between ranchers and farmers. As long as concertina wire isn't introduced (CONCORD) the ranchers have the advantage,
Eve is the American west, but most of Eve is Indian country (I know, my other accounts are pretty good at collecting scalps). We are perfectly happy to hunt the buffalo and fight the neighboring tribes. You cannot go out to harvest the buffalo unless you have more/bigger friends than the other savages. We, like the ancient Germans, measure our power by the amount of empty space we control. In my opinion, it would be nicer if the tribes weren't so big and well organized, but that's what five years of constant warfare does. It forces people to form up into larger alliances in order to have any chance at survival. Only the most skillful, most hardcore warriors survive five years of warfare. It also means that a small tribe of farmers who just want to build a cosy little homestead on the prairie really cannot do it. That's the problem with Eve at the moment. The frontier has been closed, but the hostile tribes still control the territory. That's why so many people stay in Empire, because they don't want to constantly fight one another (or in some cases anyone at all).
Myself, I like a nice balance. There is nothing like Eve combat in any game I have encountered, but I don't like it all the time.
I strongly urge the OP to try out an alliance and see what life on the frontier is like. ------------
Improvize. Adapt. Overcome. |

Howling Jinn
Kongsberg Vaapenfabrikk Amarr branch.
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Posted - 2008.09.14 01:33:00 -
[40]
Originally by: Kalica Kahn Edited by: Kalica Kahn on 13/09/2008 12:37:21 Yeah way too small
*jumps through empty system, after empty system*
Not enough space at all 
Originally by: Aalana
The Dev's should be using their valuable time fixing the serious problems first.
You're an idiot, and if I have to explain why then you're even dumber than I thought
whats next? ra members telling us how to make isks from running plex's? bob members telling us theres not enough dyspro moons? almost forgot 
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Vortekz
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Posted - 2008.09.14 06:19:00 -
[41]
Yes, there are empty among empty systems in Eve null sec... The reason people are asking for large amounts of new systems are because all of those "empty" systems belong to one of the big alliances... Thus making even ratting in them a death wish! If they aren't owned by a huge alliance, they are within a few jumps of their territory... Any small alliance wouldn't stand a chance to claim sov, or even spend a few minutes there without being scouted... And its ridiculous to have to pay rent just to live within a system that no one is using. Thus the reason people want more space, and the exploration Idea "IS" a good idea... its the fact that big alliances swallow up so much space, that it makes other people that arent or don't want to be a part of zergs frustrated.. its not about the care bears, noobs or solo'rs complaining... Its just simply impossible to get anywhere in 0.0 without one of the biggest Alliances tags beside your name, and it shouldn't be like that...
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Jita Dancer
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Posted - 2008.09.14 07:42:00 -
[42]
I like the way there are different game mechanics in deep 0.0, NPC-0.0 (no sovereignty), lowsec (gate guns), COSMOS lowsec (gas clouds) and empire (the cops). If more space is added it should have a new set of game mechanics if possible
* How about a region beyond 0.0 that has is so new there is no local channel (could be a good testing ground for the 'remove local' crowd) * A region that has no fixed belts - all warpable objects must be scanned out? * A region that is a gas cloud (like the l4 mission) so frigate sized vessels cant exist in it without sacrificing everything to tank the cloud * A region you cant jump clone to, or that has no repair facilities... * A region that has no warp to zero, just warp to 15km, and that has a random deviation on bookmarks? (i.e. tough to navigate efficiently) * A region with sentry guns in the belts? * A region you cant anchor anything? * A region in which you cannot dock in the station you just left, until you have been off grid?
I don't know I just pulled these ideas out my ar*e (which is why they mostly stink) but you get the picture - if we add more space, make it different. Drone regions was the right idea, but with ugly consequences (crashing the high end mineral markets)
Make Eve bigger and less homogeneous
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Chonsette
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Posted - 2008.09.14 11:31:00 -
[43]
Edited by: Chonsette on 14/09/2008 11:33:45 We need uncharted space which doesnt show on the MAP.... this gives a whole new meaning to exploration. but i do strongly agree we need the eve universe doubled to what it is now...
some ideas
* Space which is uninhabitable by ships unless they have fitted modules... (radioactive) which means if u fly around in this space ur ship takes damage from natural phonomana...
* a alian race like jova but which is interactble but you cant create a character as them... just become friendly and buy there ships and modules.. ( The Leming Race??)
:)
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N3oXr2ii
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Posted - 2008.09.14 11:57:00 -
[44]
I agree i remeber when were trying to break the 22k barrier now there is always that many on
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.14 19:03:00 -
[45]
Originally by: Jita Dancer
* How about a region beyond 0.0 that has is so new there is no local channel (could be a good testing ground for the 'remove local' crowd) * A region that has no fixed belts - all warpable objects must be scanned out? * A region that is a gas cloud (like the l4 mission) so frigate sized vessels cant exist in it without sacrificing everything to tank the cloud * A region you cant jump clone to, or that has no repair facilities... * A region that has no warp to zero, just warp to 15km, and that has a random deviation on bookmarks? (i.e. tough to navigate efficiently) * A region with sentry guns in the belts? * A region you cant anchor anything? * A region in which you cannot dock in the station you just left, until you have been off grid?
I really like that concept of an "expanse" actually. Granted I don't see it being a solution to the "Big alliances rule everything" "problem" though. By definition an "expanse" that requires you to probe things out lends itself to large groups of coordinated players. If these expanses have valuable resources powerful PVP alliances will rule these spaces for two reasons: 1)You're going to need dedicated pilots/alts for probing things down. 2) A single or even two entry points to that expanse from 0.0 will be well monitored by cloaked-up alt scouts. A sizable invading gang would be spotted long in advance of actually getting into the expanse.
Having no local chat would be interesting. My addition would be that capships would be unable enter (or be built) in the expanse(s). The 80man dreadnaught fleets of big 0.0 alliances are significant deterrent to weekend warriors looking to set up POS's in 0.0. No capships, no POS, no Sov and no local channel would force players to actually fight one another in PVP ships.
Make EVE bigger by 50k systems hell no. Fix the lag/desynch problems YES PLEASE. But if you're going to add something new at least make it significantly different/an improvement from what's been before.
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Anig Browl
Caldari
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Posted - 2008.09.15 01:28:00 -
[46]
Originally by: Aalana
The Dev's should be using their valuable time fixing the serious problems first.
Translation: MY problems.
I appreciate that lag problems with 250 players in fleet battles in a pain in the ass. You need to appreciate that there are lots of players that like exploration and solo or small gang activity rather than huge fleet encounters.
People grumble about the lack of space not because they are inferior players but because folks like yourself reinforce the impression that alliance space is full of paranoid angry people.
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Anig Browl
Caldari
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Posted - 2008.09.15 01:40:00 -
[47]
Originally by: Aalana Having no local chat would be interesting. My addition would be that capships would be unable enter (or be built) in the expanse(s). The 80man dreadnaught fleets of big 0.0 alliances are significant deterrent to weekend warriors looking to set up POS's in 0.0. No capships, no POS, no Sov and no local channel would force players to actually fight one another in PVP ships.
Now this is a lot more reasonable. I think your remark in bold above captures what people are talking about perfectly. I'm at the stage of wanting to run a lot fewer missions and make a little 'homestead' in low/nullsec, but it doesn't seem worth trying to build a solo or mini corp POS that's just going to get pounded by a fleet the day after you set it up. I'm exaggerating a bit but you get the idea.
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.15 02:40:00 -
[48]
Originally by: Anig Browl
Originally by: Aalana
The Dev's should be using their valuable time fixing the serious problems first.
Translation: MY problems.
I appreciate that lag problems with 250 players in fleet battles in a pain in the ass. You need to appreciate that there are lots of players that like exploration and solo or small gang activity rather than huge fleet encounters.
People grumble about the lack of space not because they are inferior players but because folks like yourself reinforce the impression that alliance space is full of paranoid angry people.
You are quite correct in your assertion that ideally I want CCP to fix the problems that 0.0 alliances face in fleet battles.
------for those who have not had the pleasure of experiencing it first hand---------------- Desynch: Where you lose control of your expensive pixels and become effectively helpless is VERY aggravating. eg your screen shows you warped out to a friendly POS but the server registers that you're back in a dictor bubble getting shot at. This is a serious problem, I assert that it is a serious coding flaw on the part of CCP. I guarantee I'm not alone in wanting CCP to fix this bull****.
Lag: is just really annoying... you can deal with it, but it doesn't make it any more fun.
Module lag: press f1-6... 5-10mins later your guns start to shoot. Also very frustrating. module lag of 5mins typically kicks in at about 400 combatants in local. (Doomsday devices and fighters are notorious for making module lag worse).
-------------------------
I personally don't really ENJOY large fleet combat; it's a cost that you pay to live in a 0.0 space holding alliance. I also would MUCH rather roam around in a small gang of 10ppl looking for a fight.
Adding more systems and features, thus taxing the existing servers and the shoddy game code isn't going to help on the lag front. Therefore I bother to argue against it here.
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Drinian Cole
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Posted - 2008.09.15 02:44:00 -
[49]
IMO, if local was changed or removed then space would get a lot bigger without actually adding more systems.
The idea of only changing it in some areas, or adding a no-local area to 0.0 has some merit, maybe that would help appease the people that want to keep local as it is.
If new systems were added, it'd be nice to have it be exploration related content, as well as unique and seperate from the existing 0.0 systems in some way.
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Alvinator Johnson
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Posted - 2008.09.15 14:21:00 -
[50]
I really like the comment regarding stopping the visibility in local chat. In fact, I think if the game made it a little more difficult to find other players then the "control" exerted over numerous constellations by one alliance would be a lot looser, with more holes for the solo explorer to ... well explore.
Make chat invisible, reduce the range of scan probes, maybe add some more belts, more hidden attractions... all of this would serve to make the current eve universe bigger without adding any systems.
My Alt
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Datsevlu
Gallente The Scope
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Posted - 2008.09.15 18:25:00 -
[51]
Some of these idea's are good.
Local Chat: Don't remove it but make it like some of the chat channels to where someone only shows up if they talk in local.
Map: Take away 'Pilots Currently Docked and Active' You should only be able to see how many of your corpmates that are online and active not the whole of Eve, this takes the hunt out of hunting since it is very easy to find anyone. -- Datsevlu Blow'em up we'll build more.
Techell's ingame site |

Agatir Solenth
Amarr
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Posted - 2008.09.15 22:03:00 -
[52]
Just a suggestion on added areas: 1 New regions would be formed, these can only be found by exploration. (special jump gates)
2 New regions can only be reached via special gates that limit the size of ships that use it. (say frigate sized craft)
3 Each region will be filled with pockets of 100+ systems. You can build your capital ships in these pockets, but your ships that require jumps drive won't be leaving the pockets.
4 Each region will be filled with 10+ pockets connected by the "special jump gates."
This would in effect "reset" the game for each of the regions.
Agatir "Character death builds character... a new character." |

Clarence X
Enlightened Research and Logistics
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Posted - 2008.09.16 14:26:00 -
[53]
I would like to see more elbow room for the players. We are used to outer space not being limited. The vastness of space should be a significant defense mechanism deterring hostile intrusion into one's activities. I wonder how the technology existed to get the current concord stargates in place, but suddenly you can't fly between systems except through said stargates. I could get behind deep space exploration abilities like a telescope to identify new stars, set course for them in ultra-warp propelled ships that constantly need their course readjusted as they near the target system.
How bout explorable wormholes (stable and unstable) that would permit travel for a colonization fleet belonging to a new corp or alliance? They might be able to put up a private stargate for regular travel back and forth, but what if they might be caught with no way back when the wormhole collapses? They better bring everything they need to subsist and/or thrive in their isolation until they become a new superpower. Maybe their private stargate is hackable to allow enemy fleet access. Maybe invasion fleets have to wait until the wormhole appears again and also risk getting caught there with no reinforcements.
I think the potential of Eve is what keeps we wanting to play. Whether constrained by technology or lack of creative inspiration, maybe CCP will get it right one of these days. The fact that they rarely get it right is what makes me consider quitting each time my subscription runs out.
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Flinchey
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Posted - 2008.09.16 19:41:00 -
[54]
Originally by: Jita Dancer I like the way there are different game mechanics in deep 0.0, NPC-0.0 (no sovereignty), lowsec (gate guns), COSMOS lowsec (gas clouds) and empire (the cops). If more space is added it should have a new set of game mechanics if possible
* How about a region beyond 0.0 that has is so new there is no local channel (could be a good testing ground for the 'remove local' crowd) * A region that has no fixed belts - all warpable objects must be scanned out? * A region that is a gas cloud (like the l4 mission) so frigate sized vessels cant exist in it without sacrificing everything to tank the cloud * A region you cant jump clone to, or that has no repair facilities... * A region that has no warp to zero, just warp to 15km, and that has a random deviation on bookmarks? (i.e. tough to navigate efficiently) * A region with sentry guns in the belts? * A region you cant anchor anything? * A region in which you cannot dock in the station you just left, until you have been off grid?
I don't know I just pulled these ideas out my ar*e (which is why they mostly stink) but you get the picture - if we add more space, make it different. Drone regions was the right idea, but with ugly consequences (crashing the high end mineral markets)
Make Eve bigger and less homogeneous
now THIS is the true meaning of new content
Bigger/faster ships, bigger guns, a simplification of an existing mechanic... very basic ways of adding new content.. not enough to imo, actually be considered as such even. the game, as it stands at the moment, besides the issues listen in this thread (overpopulation, instability of in game code) is to a point, fine, there are very few extremely major balancing etc. issues, currently present within (no its not perfect, by any means, but they are the known issues being worked on currently, so lets give them more. these are the true issues within the game. make space exciting, make it unpredictable... make it suck ass, or be absolutely amazing, to warp into a system you've never visited, and something abnormal happening.
CCP, do this, i dont care how long it takes, i can wait for this. (or something like this at the very least)
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Resipsa Loquitor
Black Eclipse Corp Band of Brothers
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Posted - 2008.09.18 05:55:00 -
[55]
Edited by: Resipsa Loquitor on 18/09/2008 06:20:25
Originally by: Howling Jinn
whats next? . . . bob members telling us theres not enough dyspro moons?
There are not enough dyspro moons. There are also not enough prom moons either. I'm sure we can get someone on that pronto. 
There are parts of empire space that are deserted as well. Low sec is very empty - much too empty for the amount of programming resources that have been put there by CCP. There are some parts of low sec empire space that are as tight in security (actually, tighter) than areas of 0.0 because the corps and alliances have decided to make those areas theirs. People congregate around stations - more stations, more people. It is hard to function in this game far from shelter and supplies for a long time. Ask solo pvpers (of which I admit I am not one) or fleets operating in forward areas of campaigns living out of pos-s.
CCP wants to populate low sec. Its just hard to find the numbers necessary that have the right blend of carebear/industrialist and combat person. The former, most of the time, thrives under absolute protection of npc (empire) or alliance (0). The latter can get rule-free fighting in 0 - why bother with sentry guns and timers?
Let's face it: low sec is complicated in its rules mechanics and is a general design failure. Make low sec into 0.0 but claimed by the empires - that prevents alliance expansion (and carebears don't like that for some reason). Improve ore and rat availability and quality there to reflect its new status. When there is more reward, more people will migrate there. Combat will also increase as the engagement rules are simplified.
Sorry, but most of these other ideas are not good. WTF are you going to do in a new region with only a frigate? Fly around? Uh, yeah. New regions in 0? If new regions got thrown up near BoB space, we'd just take them and rent them out, or at least find the good moons. New alliances? Fine - beat them up after they make a few more new stations for us.
I find a lot of these arguments actually pretty funny, and the reason why is this: If they were to do all this and you get your slice of low sec pie, then when the next new group would come along and suggest new ideas so that they can stake their claim in the ground just like you did, y'all are going to fight to keep the rules just the same to preserve your investment. Also, what makes you think you'll keep what you get in this new land rush? Why wouldn't I and our friends (and our enemies, of course) just come take it from you? Remember, I've got a dread! *Boom!*
The key to Eve is that you have to earn what you get, and then keep earning it to keep it. Those 80-man dread fleets - don't you think those folks earned those ships? I know I did - a lot of mining, ratting, selling, and building. A ton of training too! Why are there 80 of them? So 80 folks agreed to get together and fight in big ol' ships? Why not get 100 others to get in some big ol' ships and fight them back for a piece of Eve, or maybe make them earn their keep on their piece?
Frankly, I just see a lot of whining here - a lot of "me" "me" "me" and not a lot of "we" "we" "we". A shame that Eve is being held back by the empire people.
And as for folks saying "let's remove local" - not going to happen. Carebears depend on it too much - CCP would lose too many people if that occured. Just like CCP won't fix protocloaks on Ravens to prevent Chinese ninjaratters from functioning with the most absurd ship setup known to man.
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.18 11:19:00 -
[56]
While all this is true, Eve atm compared to an earlyer stage in the game has become far more crowded.
Putting aside the carebear needs and the alliance earnings the being safe issue aswell, if eve is supposed to reflect a universe named "new eden" i think its time we find ourselfs a bigger new eden so we can at least take longer then 1.5 hrs on ap to cross the whole universe.
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Asmira Bronas
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Posted - 2008.09.18 11:40:00 -
[57]
Originally by: Resipsa Loquitor Many true things...
Right on the money. Valuable space will always be dominated by Big alliances. If 0.0 were to double in size there would be an expansion race and small groups would probably have some fun claiming small areas of valuable space for a time. In the end large alliances will push them out, and we'll be back to the same situation.
Eve follows real world patterns. Look at political history and economics. The large dominate, whether it's the Roman Empire or Wal-Mart, when they see a smaller neighbor with something they want, they go in and take it.
Does that mean there is no room for the new start-up or small groups? Of course not. It does mean a lot of hard work, realistic expectations, and negotiation with your neighbors.
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.18 13:53:00 -
[58]
Originally by: Resipsa Loquitor
There are not enough dyspro moons. There are also not enough prom moons either. I'm sure we can get someone on that pronto. 
The key to Eve is that you have to earn what you get, and then keep earning it to keep it. Those 80-man dread fleets - don't you think those folks earned those ships? I know I did - a lot of mining, ratting, selling, and building. A ton of training too! Why are there 80 of them? So 80 folks agreed to get together and fight in big ol' ships? Why not get 100 others to get in some big ol' ships and fight them back for a piece of Eve, or maybe make them earn their keep on their piece?
Frankly, I just see a lot of whining here - a lot of "me" "me" "me" and not a lot of "we" "we" "we". A shame that Eve is being held back by the empire people.
And as for folks saying "let's remove local" - not going to happen. Carebears depend on it too much - CCP would lose too many people if that occured. Just like CCP won't fix protocloaks on Ravens to prevent Chinese ninjaratters from functioning with the most absurd ship setup known to man.
Bearing in mind that this comes from someone who is very opposed to new (stupid) ideas that will create more lag...
Dread fleets are what really keeps small time corps out of 0.0, and yes this works exactly as intended.
BUT...an expanse that has valuable resources, such as increased probability of officer spawns in the hidden belts and NO LOCAL CHANNEL, NO CAPSHIPS and NO POS's would be damn cool.
You cannot rule it in the usual POS spam + dreads manner. You actually have to fight your opponents.
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Resipsa Loquitor
Black Eclipse Corp Band of Brothers
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Posted - 2008.09.18 16:01:00 -
[59]
Originally by: Aalana BUT...an expanse that has valuable resources, such as increased probability of officer spawns in the hidden belts and NO LOCAL CHANNEL, NO CAPSHIPS and NO POS's would be damn cool.
The only problem I have with something like this then is that it becomes the COSMOS areas - places that are permanently camped with cloaking isk seller/carebears and the occasional pirates. The gates to the area will be permacamped as there is no means for entering the area (and I'm assuming you're not allowing covert cyno into the area). It will just end up ****ing people off. Might as well go back to static plexes.
Now, your comment did key an idea in my head. Why not the outright elimination of local? Because it would cause two problems: 1. even more massive metagaming by the alliances to determine fleet and gang sizes and locations, thereby further separating the haves from the have-nots and actually reducing engagements as there will be less intelligence to have (Eve still has an important strategy element), and 2. increasing piracy power to a point where any modi****of safe-ish movement into and through low sec by non-combat players is elminated, thereby wasting the entire purpose of encouraging others to travel into and set up in low sec. Low sec should be more heavily populated, and eliminating local entirely would be counterproductive to that.
If I was to role play a little (gawd), it's not unreasonable to say that technology permits the determination of active ships in an area due to warp core detection and characterization. Similar to the ability to scan down ship types and other objects (such as warp disruption bubbles), there can be a default range detector that pops up local information when within a certain range. And, the larger your ship and higher your skill, the farther you can detect.
Then again, I think there should be a new class of probes that can find people using protocloaks on non-cloaking ships, fighers should be able to jump through gates into adjacent systems to hunt down their targets, and that dictors should be able to drop suicide strength smart bombs out their interdictor launcher. But, hey, who am I except a paying customer? Opinions are like *******s - everyone has one, and some have two. 
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.18 19:37:00 -
[60]
Originally by: Resipsa Loquitor
Originally by: Aalana BUT...an expanse that has valuable resources, such as increased probability of officer spawns in the hidden belts and NO LOCAL CHANNEL, NO CAPSHIPS and NO POS's would be damn cool.
The only problem I have with something like this then is that it becomes the COSMOS areas - places that are permanently camped with cloaking isk seller/carebears and the occasional pirates. The gates to the area will be permacamped as there is no means for entering the area (and I'm assuming you're not allowing covert cyno into the area). It will just end up ****ing people off. Might as well go back to static plexes.
Now, your comment did key an idea in my head. Why not the outright elimination of local? Because it would cause two problems: 1. even more massive metagaming by the alliances to determine fleet and gang sizes and locations, thereby further separating the haves from the have-nots and actually reducing engagements as there will be less intelligence to have (Eve still has an important strategy element), and 2. increasing piracy power to a point where any modi****of safe-ish movement into and through low sec by non-combat players is elminated, thereby wasting the entire purpose of encouraging others to travel into and set up in low sec. Low sec should be more heavily populated, and eliminating local entirely would be counterproductive to that.
If I was to role play a little (gawd), it's not unreasonable to say that technology permits the determination of active ships in an area due to warp core detection and characterization. Similar to the ability to scan down ship types and other objects (such as warp disruption bubbles), there can be a default range detector that pops up local information when within a certain range. And, the larger your ship and higher your skill, the farther you can detect.
Then again, I think there should be a new class of probes that can find people using protocloaks on non-cloaking ships, fighers should be able to jump through gates into adjacent systems to hunt down their targets, and that dictors should be able to drop suicide strength smart bombs out their interdictor launcher. But, hey, who am I except a paying customer? Opinions are like *******s - everyone has one, and some have two. 
I see your point about cloaking cloaking cloaking... and I agree. A possible work around would be that cloaking in expanses with non recon/covops ships is only possible for a limited period of time. It could be done by preventing protocloaks etc from activating in expanses.
An expanse cloak module could be added with appropriate penalties to prevent perma-cloaking bears. eg you can only fit one expanse cloaking module and it either burns cap like a mo-fo or it uses "cloak-ammo" <==blahahaha and has a 2min reload time.
As far as meta gaming goes... apart from naming all our ships TRI ARMY or some such scanner hilarity I don't think that'll be big deal. Measuring the number in local by lag-estimation is also non-ideal.
By taking out a few of the things that ppl hide behind, eg POS fields dread fleets and protocloaking you could make it a PVP region where only ppl with the biggest stones are going to go. <=== AWESOME Roadtrips.
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Little Fistter
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Posted - 2008.09.19 21:58:00 -
[61]
Hey, I know I may have said something controversial, but I really do not see the fun in me running into an alliance fleet who I have no reason to bother, but who will kill me just for being there.
I think that NBSI just means the biggest blob wins... and frankly thats not much of a challenge... When ten guys beat two or three, is that really something to be proud of?
I would love a PvP tournament system, where two players can do combat and NO ONE ELSE can attack them.
Maybe register at a Fight agent office and when a fair match comes up both players are given an appointment time and location. That would rock.
I tried to have a one-on-one matchup in empire and found a guy who claimed he was willing, we met at an empty moon and began fighting (we each stole from the others can to permit the fight, of course...)
Then out of no where several of his friends warped in and killed my ship.
To my mind, he lost that fight because there was outside interference. I will not fall for that again. So, there is no PvP outside of bully/gang attacks in Eve, which is unfortunate.
How can a gang attack a single player then feel like they "won" when they kill his ship? I think they fail.
How about ONLY a fair, one on one fight can generate a killmail?
Still, the guy who said the devs should fix lag and desynch issues is correct, until the game is bug free they should not be adding new featured.
"Its the Architecture stupid!"
I better stop writing before I get myself banned.

Suggestion: Please color jump gates the same color as the system security rating of the destination system in the overview.
LITTLE FISTTER
Broken Sigs?
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.22 04:24:00 -
[62]
Originally by: Little Fistter
How can a gang attack a single player then feel like they "won" when they kill his ship? I think they fail.
How about ONLY a fair, one on one fight can generate a killmail?
Still, the guy who said the devs should fix lag and desynch issues is correct, until the game is bug free they should not be adding new featured.

Sigh, 1v1's have fallen by the wayside my friend. Speaking for myself i much prefer fair fights or even when the numbers are against you. When you spank them you feel like you've accomplished something meaningful.
Unfortunately for those looking for epic "fair fights" this is EVE not WOW.
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mahj
Minmatar
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Posted - 2008.09.23 09:52:00 -
[63]
yes, make it bigger. feels like everywhere i go i am bumping into someone else. When i started i was in a deadend system and had a can at entry gate to mark it not even possible now. And i havent even found a station yet that doesent have several corps listed as home base??? How can every station in eve have multiple corps home base?
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Jina Bulheart
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Posted - 2008.09.23 12:22:00 -
[64]
Edited by: Jina Bulheart on 23/09/2008 12:23:24 Ok...I have three characters on one account (sorry not like the rest of you who can afford more than one account. I created a combat character, a miner, and I want have a new character I to be a pirate (I just want to see what its like), but after reading posts here and about becoming a pirate I have realized a couple of things....I HAVE NO CHANCE. Making Eve bigger I don't think is going to help, why? Well, those BIG alliences people are talking about will just get bigger and take over the new space anyway, so that doesn't solve the problem most people are talking about which is that the BIG alliences have too much control and there is no way for smaller corps or solo players to eeek out a living. I would LOVE to do PVP in Eve, but I can't, why? Well my combat character can't make ISK except by mission running, I have few if ANY mining skills, and without ISK I can't buy any sort of equiptment to even THINK about going into low sec. When a Cruiser gets smoked by a frigate what sort of chance do I have? I am not as old as most of the characters in low/null space so don't have the skills to use the T2 gear yet and therefor have no chance in those areas. So, I have to stick to high sec space where I eek out a living making just enough isk to replace my ammo and buy an occasional ship after 4 months of training to pilot it IF I am lucky. For example, my combat character can now fly its first battleship...can I afford one? HECK NO! 100+ mil to buy and equip it just to fly into low sec and get smoked by a destroyer? I can't see putting in that kind of time or isk. So, I keep to high sec and miss out on the fun of eve in the PVP. I would like to see a leveling of the playing field. I am not saying to nerf the higher level players, no not at all. What I am asking for is some sort of increase in the amount of isk given out, a lowering of the amount of missions needed to get storyline agents as they give out decent equiptment I suppose, or maybe even let regular agents give out more than just isk? I don't know. I just know that I want to play PVP but am realizing I HAVE NO CHANCE because a few players/alliences/corps control most of the space and will not allow the rest of us to even remotely venture into their space, not even for mission running.
Sorry if this is off topic and sounds like a rant, that is not my intention. I just want people to know how frustrating the game can be when you can't venture past .5 space and people here are asking for expanded space. Just my two cents.
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Tasko Pal
Heron Corporation
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Posted - 2008.09.23 13:00:00 -
[65]
Originally by: Jina Bulheart
Sorry if this is off topic and sounds like a rant, that is not my intention. I just want people to know how frustrating the game can be when you can't venture past .5 space and people here are asking for expanded space. Just my two cents.
There's a simple solution. Learn how to play the game. You already have a good start by reading the forums. Get in with a pvp group that knows its way around the game. Faction warfare is a good place to start since they have pickup gangs and warfare is pretty cheap (even a simple frig can score kills). You need 0.5 standing with someone, but there are ways to get that fast.
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Jina Bulheart
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Posted - 2008.09.23 14:59:00 -
[66]
LOL....First off I DO know how to PLAY the game, just can't make ISK. Second, my point was if they want to fix, what people see in this post as broken, then I think(in my opinion) they need to somehow level the playing field for new players and those that want to go into low sec space not necassarily make eve bigger by adding systems.
Thank you for the post on how to get my sec rating up, I didn't even know there were data centers and may try that.
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.23 16:02:00 -
[67]
Originally by: Jina Bulheart LOL....First off I DO know how to PLAY the game, just can't make ISK. Second, my point was if they want to fix, what people see in this post as broken, then I think(in my opinion) they need to somehow level the playing field for new players and those that want to go into low sec space not necassarily make eve bigger by adding systems.
Thank you for the post on how to get my sec rating up, I didn't even know there were data centers and may try that.
How to make isk:
1)Don't mine, period. Limited return and a waste of SP. (/me waits eagerly to get flamed for this). It destroys the will to play and your view of the game will forever be tainted by the dreaded cearbear plague. 
2)Get your char into a young 0.0 corp which rents space from a larger alliance. Get one of the nice ppl in those corps to carrier jump two Drakes out to 0.0 for you. Simultaneously pilot those two drakes to pop 0.0 rats, 1.5m bounties makes isk fast enough with low SP and low isk. Do that 20 times and you can buy another drake if you lose it. Plus you have the chance for faction/officer spawns.
3)If you're patient, have no morals, and you know what items in the game are worth: Highsec ganking. (/me waits for MOAR flaming).
EVE has TONS of empty 0.0 systems. Trust me I've flown thru them. If you don't believe me, insure your clone, hop in a shuttle and wander around 0.0. (once you get past the entry camps where you'll get podded you're generally fine).
But srsly for a chance at low risk 0.0 reward, get in a renter corp, go farming and x up for PVP gangs... Basically: "If you can't beat 'em, join 'em or STFU".
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Elhina Novae
Sky's Edge
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Posted - 2008.09.23 17:17:00 -
[68]
Edited by: Elhina Novae on 23/09/2008 17:18:32 0.0 space can be easily ninja'd, not saying i've done it myself but i know people who's into that sort of thing.
The mythical 0.0 holds big rewards, who everyone wants, so you better fight for it if you want a permanent home where you can make the big iskies from ratting or mining. ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Taishar Manetheren
University of Caille
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Posted - 2008.09.23 23:29:00 -
[69]
Originally by: Resipsa Loquitor Edited by: Resipsa Loquitor on 18/09/2008 06:20:25
Originally by: Howling Jinn
whats next? . . . bob members telling us theres not enough dyspro moons?
stuff
The key to Eve is that you have to earn what you get, and then keep earning it to keep it. Those 80-man dread fleets - don't you think those folks earned those ships? I know I did - a lot of mining, ratting, selling, and building. A ton of training too! Why are there 80 of them? So 80 folks agreed to get together and fight in big ol' ships? Why not get 100 others to get in some big ol' ships and fight them back for a piece of Eve, or maybe make them earn their keep on their piece?
Don't you mean you earned your isk by having the dev's give you T2 bpo's
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Resipsa Loquitor
Black Eclipse Corp Band of Brothers
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Posted - 2008.09.24 11:49:00 -
[70]
Originally by: Taishar Manetheren
Don't you mean you earned your isk by having the dev's give you T2 bpo's
Aw, you trolled the wrong bobbit. 
Actually, I won my Vespa II bpo in the lottery. I still have the evemail and it is one of my more favored evemails. My favorite evemail is from when I took out a rapier with an eris in a 1 on 3 fight - how embarassing! I do recall that the day I got the evemail was one of the most nerve-wracking days out there - had to make sure I didn't press the wrong line on the offer page to reject the bpo. And then I had to move it to another station to start manufacturing operations! I've never been more nervous traveling through Amarr than that day. Although not the best drone bpo out there, its profitability is steady and reliable. I make much higher profits from my invention network (which is really more morph/zyd/mega conversion and sale), but that bpo is definitely my crown jewel.
I'm sure that's what you were refering to, right? 
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.24 14:06:00 -
[71]
Originally by: Resipsa Loquitor
Originally by: Taishar Manetheren
Don't you mean you earned your isk by having the dev's give you T2 bpo's
Aw, you trolled the wrong bobbit. 
Actually, I won my Vespa II bpo in the lottery. I still have the evemail and it is one of my more favored evemails. My favorite evemail is from when I took out a rapier with an eris in a 1 on 3 fight - how embarassing! I do recall that the day I got the evemail was one of the most nerve-wracking days out there - had to make sure I didn't press the wrong line on the offer page to reject the bpo. And then I had to move it to another station to start manufacturing operations! I've never been more nervous traveling through Amarr than that day. Although not the best drone bpo out there, its profitability is steady and reliable. I make much higher profits from my invention network (which is really more morph/zyd/mega conversion and sale), but that bpo is definitely my crown jewel.
I'm sure that's what you were refering to, right? 
Yep sounds like you paid off the dev's to me.
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Knawt Ongrid
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Posted - 2008.09.24 17:11:00 -
[72]
Originally by: Resipsa Loquitor
Originally by: Taishar Manetheren
Don't you mean you earned your isk by having the dev's give you T2 bpo's
Aw, you trolled the wrong bobbit. 
Actually, I won my Vespa II bpo in the lottery. I still have the evemail and it is one of my more favored evemails. My favorite evemail is from when I took out a rapier with an eris in a 1 on 3 fight - how embarassing! I do recall that the day I got the evemail was one of the most nerve-wracking days out there - had to make sure I didn't press the wrong line on the offer page to reject the bpo. And then I had to move it to another station to start manufacturing operations! I've never been more nervous traveling through Amarr than that day. Although not the best drone bpo out there, its profitability is steady and reliable. I make much higher profits from my invention network (which is really more morph/zyd/mega conversion and sale), but that bpo is definitely my crown jewel.
I'm sure that's what you were refering to, right? 
Which only brings up another inequity, the end of the type II lottery has created a permanent class of haves and have nots. Invention sucks, tried it (and yes this is an alt of someone who got the R&D agents going just before the type II BPO lottery was killed 
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.25 01:08:00 -
[73]
this
how about 8 new 0.0 regions with lots of stations that are not conquerable due to faction sov., just to create a bit more room.
then 8 new empire regions with no stations or faction sov., 0.5 sec status and above so people can only shoot when at war + no cap ships, and make the systems conquerable.
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Tasko Pal
Heron Corporation
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Posted - 2008.09.25 04:27:00 -
[74]
Originally by: Knawt Ongrid
Which only brings up another inequity, the end of the type II lottery has created a permanent class of haves and have nots. Invention sucks, tried it (and yes this is an alt of someone who got the R&D agents going just before the type II BPO lottery was killed 
It's simple. If you are upset because you don't have a t2 BPO, then buy one. Become a member of the "permanent" haves.
Originally by: Asiel this
how about 8 new 0.0 regions with lots of stations that are not conquerable due to faction sov., just to create a bit more room.
then 8 new empire regions with no stations or faction sov., 0.5 sec status and above so people can only shoot when at war + no cap ships, and make the systems conquerable.
RP wise, it doesn't make sense to have that much empire space without a controlling faction. Also I just don't see the need for more empire territory. It's quite ample as is. To be honest, I don't see the need for expanding territory except, if you wanted to game the dyspro market. 0.0 is pretty empty as is. If it weren't for how local is set up, you'd have plenty of space.
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Resipsa Loquitor
Black Eclipse Corp Band of Brothers
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Posted - 2008.09.25 04:47:00 -
[75]
Originally by: Knawt Ongrid Which only brings up another inequity, the end of the type II lottery has created a permanent class of haves and have nots. Invention sucks, tried it (and yes this is an alt of someone who got the R&D agents going just before the type II BPO lottery was killed 
Pfft! Well, there are two things to say to this:
1. Too bad - so sad. Life is unfair, and so is Eve. Buy your own t2 bpo and get in the game. People sell them for various reasons. And, there are many "artifacts" in Eve - e.g., mines, snowball launchers, Navy Vexors. T2 bpos are one of them. If you want to deal, you have to name your price.
2. If you can't make money in invention, then you didn't put the right effort into understanding your skills, markets, and production costs. You're going into business in Eve - its a hard way to make money relying on the whims of customers. And, yet, the sheer volume of inventors and the t2 price crash initially overwhelmed even the t2 bpo producers and shut many of them down.
I have to say that even though it pretty much ruined the exclusivity of my bpo and drastically reduced its (frankly) disgusting profitability, the ability to invent other items and sell them has made up and surpassed what I previously could make in the old market. Plus, invention made some of the more rare ships not only more available but much more affordable for the common Eve player - HACs, command ships, and recons. Remember what the Diemos, an absolutely shitty HAC cost just a year ago? Invention is one of the most wealth-creating events in Eve and has expanded the economy tremendously. In fact, without the drone region to help suppress raw material prices, inflation would have been out of control. It's also created/enhanced the pure researcher role into the researcher/inventor/industrialist, where the skills are well aligned to perform all three tasks.
There is strategy to this game. What else is there to say?
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.25 22:52:00 -
[76]
Originally by: Resipsa Loquitor
There is strategy to this game. What else is there to say?
Can i has cheezburger?
Oh and the Diemos is useful for NPCing. That's about it.
And no 8 MOAR empire regions without stations(WTF????) would frankly be ******ed Asiel.
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.26 00:00:00 -
[77]
no faction sov and no npc stations doesnt mean that empire dwellers cant put up any stations it just means a part of space without Cap fleets and only war and bs's can conquer a station to give people kind of a fair basis you dig ?, as a 100 noobs in ibis and covetors can do damage you know.
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.26 00:44:00 -
[78]
and no they wont be taken by big bad alliance's and pvp'rs like yourself because they are all to busy not being in empire as empire is carebear space, oh and speaking of carebears because of what kind of recourse's do big alliance's fight (while their footfolk think its all about a good fight and being tuffer then the rest) right ratting and mining rights moon mining asf, all these resourses require carebear activities to be exploited dont they ? and even pvp'rs need isk dont they ?
:)
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Resipsa Loquitor
Black Eclipse Corp Band of Brothers
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Posted - 2008.09.26 00:50:00 -
[79]
Originally by: Aalana
Originally by: Resipsa Loquitor
There is strategy to this game. What else is there to say?
Can i has cheezburger?
Would you like fries, reconstituted onion rings, or, my personal favorite, cheezy tots with that?
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.09.26 01:01:00 -
[80]
in X tension series there were deep and desolate 0.0 sectors, with massive hostile fleets
well, it's time to open up more system with real hard opponents... current rats are an easy source of income, not a major challenge... true deep 0.0 needs very destructing NPCs with little to no bounty.
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Revolution Rising
Venture Research and Resources A.X.I.S
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Posted - 2008.09.26 05:05:00 -
[81]
Edited by: Revolution Rising on 26/09/2008 05:09:10
Originally by: Asiel IMO compared to when the game was released new eden is way too small, all the exploration has lead nowhere except to some deadspace bubbles,
jove space discovered way back tho still no one knows the way there.
there is no room for ninja mining, doing 0.0 missions, etc. finding a nice system to put up a pos in 0.0 to play with its feature's is almost out of the question for most players.
sure we had the drone regions like 20% extra space.
the population has increased by 250% orso in the last few years.
I vote for extended expeditions to Find our butt's some space to turn.
What do you think ?????
Definately needs to be bigger now. The sheer size of the space the alliances are now holding shows this to be true.
Make a new eden 2 and give us a frontier to explore!
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.09.26 06:26:00 -
[82]
What Eve needs to do is, "SPAWN MORE OVERLORDS". _
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.26 15:34:00 -
[83]
Originally by: Asiel no faction sov and no npc stations doesnt mean that empire dwellers cant put up any stations it just means a part of space without Cap fleets and only war and bs's can conquer a station to give people kind of a fair basis you dig ?, as a 100 noobs in ibis and covetors can do damage you know.
Have you ever actually even UNDOCKED? There are Concord in highsec.
I have no idea why I even bother try to read your terrible English.
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.27 06:53:00 -
[84]
I have no idea why I even bother try to read your terrible English.
because you are a troll thats why.
im not saying they should make the regions have the same mechanics as the rest of empire am i ?
did you ever hear of programming ? thats how jump freighters came to be you see, programmers can add new content somehow.
btw i've lived in 0.0 from 2004 till now and i doubt that you know what you are talking about.
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Asiel
Caldari The Baby Sitters
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Posted - 2008.09.27 06:59:00 -
[85]
Can i has cheezburger?
Oh and the Diemos is useful for NPCing. That's about it.
And no 8 MOAR empire regions without stations(WTF????) would frankly be ******ed Asiel.
and then this,....???? who has bad english ?cussing and swearing in public and adding stupid remarks just because you need to act up ?
your a loser and thats why you hide behind a tri flag
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Florio
Federal Defence Union
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Posted - 2008.09.27 11:57:00 -
[86]
Just adding more systems is a poor solution imho. CCP should add more to the existing ones, possibly through the exploration and factional warfare systems. Escalating sites, comets, sites that restrict ship types and ship numbers, etc. The environment could be made so much more exciting, for both pve and pvp.
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Aalana
D00M. Triumvirate.
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Posted - 2008.09.29 21:36:00 -
[87]
Originally by: Asiel
I have no idea why I even bother try to read your terrible English.
because you are a troll thats why.
im not saying they should make the regions have the same mechanics as the rest of empire am i ?
did you ever hear of programming ? thats how jump freighters came to be you see, programmers can add new content somehow.
btw i've lived in 0.0 from 2004 till now and i doubt that you know what you are talking about.
\o/ first time I've been called a troll. But for the record my wall of text response shortens to:
EIGHT more empire regions with no stations, CONCORD, belts, rats or even jumpgates isn't a particularly clever idea. So if that makes me a "troll" then I think I can live with that.
And as far as my improper usage of English it was deliberate and in the LOLcats style.
You should come to TVN so we hold hands. Er... I meenz u can haz asploding. But on a serious note. If you would be a little bit more specific about your ideas then maybe we could get back to having a sensible discourse about the topic rather than just calling each other trolls / idiots/noobs/blobbers/nanofgs or whatever.
/me tries to be reasonable & find a way to waste another 10 mins at work.
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Max Amillion
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Posted - 2008.09.30 07:09:00 -
[88]
I've been thinking this way for ages;
http://oldforums.eveonline.com/?a=topic&threadID=746027&page=1#1
We definately need more space!
The arguments like the alliances will just get bigger MAY be true, but tbh it would give the other smaller alliances a chance to grow.
Space IS too crowded, and those older players will remember how great Eve was when there was more room.

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Asiel
Caldari The Baby Sitters
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Posted - 2008.10.01 00:20:00 -
[89]
Edited by: Asiel on 01/10/2008 00:21:53 "EIGHT more empire regions with no stations, CONCORD, belts, rats or even jumpgates isn't a particularly clever idea. So if that makes me a "troll" then I think I can live with that."
who said this ? what's your job ?
either way if you had'nt been using this nasty language in the 1st place, i would have not thought that the use of this language was the only reason for you to post. and thus 'earning' the title troll.
and as far as your cofusement to what im trying to say and the ideas that have been posted, i advise you to read it again in full and especially your own posts.
ps. Hi max o/ , i forgot your mains name :/
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Aalana
D00M. Triumvirate.
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Posted - 2008.10.01 14:17:00 -
[90]
Originally by: Asiel Edited by: Asiel on 01/10/2008 00:21:53 Another bunch of drivel...
Just go back to wherever you came from. Or come to TVN or 6NJ so that I can pod you for suggesting 8 new empire regions with no CONCORD.
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Asiel
Caldari The Baby Sitters
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Posted - 2008.10.01 22:16:00 -
[91]
Edited by: Asiel on 01/10/2008 22:23:52
Originally by: Aalana
Originally by: Asiel Edited by: Asiel on 01/10/2008 00:21:53 Another bunch of drivel...
Just go back to wherever you came from. Or come to TVN or 6NJ so that I can pod you for suggesting 8 new empire regions with no CONCORD.
i did not sugest any such thing you are making up thing as you go, go see a doctor you nutcase.
oh and btw, i bet you want me to sit still at the right range too when i arrive in 6nj, gl oh great pvp'r
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Vul'Karah
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Posted - 2008.10.01 23:20:00 -
[92]
Perhaps we do need more space, or, if an alliance gets too big it can easily be pushed out and no foul no harm it can push someone else and so on. however I think the biggest flaw in EvE is it is not rich enough it should spawn once a week and and gobs of mins!!!!!
what are they afraid of I means it takes some mounths to a year to get a Hulk! There should be a reward for all that training., ROCKS AND MINS!!!!!!!!!!!!! People are leaving the game because of that and I am always on the tipping point!!!!
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Marius Maximus
Gallente Black Watch Dragoons Devastation.
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Posted - 2008.10.02 00:46:00 -
[93]
I agree. Make EVE bigger (50K systems is good). And make EVE better. Add richer moons, more belts, lower sec status of systems so ratting is good all around.
Total support for this idea.
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Aalana
D00M. Triumvirate.
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Posted - 2008.10.02 01:58:00 -
[94]
Originally by: Asiel this
how about 8 new 0.0 regions with lots of stations that are not conquerable due to faction sov., just to create a bit more room.
then 8 new empire regions with no stations or faction sov., 0.5 sec status and above so people can only shoot when at war + no cap ships, and make the systems conquerable.
No. You go to the doctor.
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2008.10.02 21:30:00 -
[95]
Originally by: Malloy *settles down on the front porch with a chilled lemonade*
I remember when all this was fields etc.
You could fly around in 0.0 for ages and not see anyone.
Granted this was when 5k people was a lot and the scariest ship was the Moa, but still.
I like the ideas mentioned above like having a little Empire bubble somewhere else and also the infinite space idea. I can't see the 2nd one being possible, but it would be brilliant if it did.
How about the Torpedo Caracal.... ahhh, the sweet memories.
-----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Asiel
Caldari The Baby Sitters
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Posted - 2008.10.02 23:03:00 -
[96]
Originally by: Aalana
Originally by: Asiel this
how about 8 new 0.0 regions with lots of stations that are not conquerable due to faction sov., just to create a bit more room.
then 8 new empire regions with no stations or faction sov., 0.5 sec status and above so people can only shoot when at war + no cap ships, and make the systems conquerable.
No. You go to the doctor.
where does it say no concord ?
look at black rise for instance, no concord ?
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Hannibal Ord
Minmatar Ore 'R' Us
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Posted - 2008.10.11 17:28:00 -
[97]
Edited by: Hannibal Ord on 11/10/2008 17:28:00 Now I think space is too crowded.
Adding systems, is a good idea. As it will create more room. It needs to be both Empire and 0.0.
Remove Local. The reason being is that, it will be much easier to sneak about the place. It means that pirates won't just camp at gates, they will patrol belts and such things. It means blob warfare and skirmish warfare will be much more complicated and fun because of the tension factor of not knowing who is around. Don't remove it altogether. Just change it so if you go low sec or 0.0 then basically local will only show those who speak. Pirates and miners and ratters will have to be more careful, but also it will mean there are more chances of sneaking around undetected.
This will create an illusion of space and room, when there actually isn't that much more.
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echohead
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Posted - 2008.10.12 01:07:00 -
[98]
How about just making it harder to gate camp? Make the exit areas for gates a 200+ K area? Then big fleets could still hold another megafleet off. But it would be easier for a ship or two to sneak into 0.0
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2008.10.12 03:12:00 -
[99]
The problem isn't that Eve space is too small. The problem is that 90% of Eve space is useless to most players. Low-sec: useless. True-sec -0.0 to -0.5: useless. And when I say 'useless' I mean that the risk is greater than the reward. So everyone just huddles in high-sec and the major alliances all huddle around their small quantity of -0.5+ true-sec systems. Most of the systems held by alliances are just held because they look pretty on the Sov map and it discourages others from moving in.
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4pple 5eed
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Posted - 2008.10.12 22:58:00 -
[100]
I'm not so sure that adding new systems is necisary, although if you were to a good way to keep the mega alliances out of it or at least make it more balanced for smaller fish would be to perhaps add in a factor that makes blobbing less advantageous. Perhaps opening Jove space with some uncontrolled 0.0 sec systems. Let the Jove roam around popping large groups of ships and leaving smaller ones alone. They could set an upper limit of cumulative signature radius for fleets of ships, and any fleets that broke this signature radius limit would get attacked by random roaming fleets of Jove ships. This way even though the big alliances could travel into this space they wouldn't be able to outnumber the smaller fry's by outblobbing them without the risk of being vaporized by the Jove. Then after a while the smaller corps and alliances who control such places might be able to get enough resources to move into other places and challenge the mega alliances. This system wouldn't drastically change game mechanics like putting size limits on jump gates, in fact under this system you could send a blob of 200 dreadnoughts into one of the new system without losing it, but there would always be that risk of losing all that hardware without any gains, and you definetly wouldn't be able to park them in a system permanently.
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Tasko Pal
Heron Corporation
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Posted - 2008.10.15 09:58:00 -
[101]
Originally by: Polly Prissypantz The problem isn't that Eve space is too small. The problem is that 90% of Eve space is useless to most players. Low-sec: useless. True-sec -0.0 to -0.5: useless. And when I say 'useless' I mean that the risk is greater than the reward. So everyone just huddles in high-sec and the major alliances all huddle around their small quantity of -0.5+ true-sec systems. Most of the systems held by alliances are just held because they look pretty on the Sov map and it discourages others from moving in.
This seems closer to the truth. There's also a ridiculous number of people clustered around Jita. I figure 10% or so clumped within four jumps of Jita. A bigger Eve won't solve that. People will still clump around the trade hubs. Mining belts in low sec is foolish (unless nocxium and zydrine should increase dramatically in price). Most of 0.0 is pretty empty.
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