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Threat
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Posted - 2004.06.16 03:50:00 -
[121]
I had the same issue with the merc commander, i took a screenshot of it as well. Said it was a peaceful player and that i could lose security for attacking. It did not negatively impact security. Devs if you want the screenie evemail me.
Other than that it looks really good so far (except for the ugly stop sign).
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IZON
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Posted - 2004.06.16 04:33:00 -
[122]
*raises hand timidly* Hi Devs, er some of us can't even get past the download. Getting 'checksum errors'
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

Mendel Black
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Posted - 2004.06.16 04:44:00 -
[123]
Inferno Torpedo build requirements.
You announced in advance that missiles where going to be cheaper to build post patch. Yes a lot of them are and yes the Inferno now needs a lot less ore but, previously it had no Zyd in its recipe and now it has 2, is this intentional and if so how is this making it cheaper to build?
----------- Never argue with an idiot, they will only drag you down to thier level then beat you with their greater experience. |

Mendel Black
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Posted - 2004.06.16 04:46:00 -
[124]
Doh. Haven't posted in a while, please ignore old Sig. ----------- Never argue with an idiot, they will only drag you down to thier level then beat you with their greater experience. |

Jexter
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Posted - 2004.06.16 07:53:00 -
[125]
Edited by: Jexter on 16/06/2004 07:56:59 Bounties are way too high. The new spawns in bistot belts can be done by two pilot or even in solo with relative ease: 2-3 million isk reward per spawn is absolutely too much.
The spawns are more interesting and fun, we like them a lot. But they aren't so challenging to justify the current insane bounties. I suspect that the damage output reduction to compensate for the new defenses was a bit too drastic. Add to their damage output or lower the rewards.
Too much money entering the economy as we speak, with no adeguate money sinks to compensate.
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Joshua Calvert
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Posted - 2004.06.16 07:54:00 -
[126]
Originally by: Jexter Bounties are way to high. The new spawns in bistot belts can be done by two pilot or even in solo with relative ease: 2-3 million isk reward per spawn is absolutely too much.
The spawns are more interesting and fun, we like them a lot. But they are hardly more challenging: I suspect that the damage output reduction to compensate for the new defenses was a bit too drastic. Add their damage output or lower the rewards.
Too much money entering the economy as we speak, with no adeguate money sinks to compensate.
You need to work harder at killing ships, slacker!

LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Felsin
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Posted - 2004.06.16 07:56:00 -
[127]
This post is simply to agree with the above that bountys are to high. The new spawns are great just please adjust the risk vs reward. Also look into the rats at gates in 0.0 because you say it should be rare but on a 10 jump trip 6 had rats. Also during this full day of traveling MOST gates had rats not most gates were clear. http://img.photobucket.com/albums/v441/Dillinger4/Felsin.jpg |

Shamis Orzoz
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Posted - 2004.06.16 08:03:00 -
[128]
I was under the impression that cruise missles were going to lose agility which would make it difficult for them to hit frigates. But then I had my corp mate shoot one at me and it hit me no problem.
If frigs are no longer supposed to use MWD's in combat, then how are they supposed to dodge cruise missles? Any frigate without a MWD will die. Granted, the ship that fired these at me was a scorpion, so I'm not sure if his ships speed bonus made the difference or not...seems unlikely.
I understand the need to increase the speed of cruise missles so that they can be used for long range. But please nerf their agility so they can't be used to kill frigates that are orbiting at close range, doing somewhere around 400-1000 m/s. Make them use heavy missles or even light missles to hit frigates.
Shamis
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dabster
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Posted - 2004.06.16 08:35:00 -
[129]
Sorry if this has been answered or asked but...Serpentis NPC got replaced with Sansha's in Fountain  There are still Serpentis who sit at gates though..just not in belts. ___________________________ Chicks dig Brutor's |

Xelios
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Posted - 2004.06.16 08:43:00 -
[130]
So what happens when an Impaler webs and scrambles you in an Arma? They're immune to EM and Thermal damage, which means you get to sit there and watch your ship slowly die to 2 frigates.
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Na'Axin
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Posted - 2004.06.16 08:47:00 -
[131]
tw, if you shoot at an asteroid with a gun you get a message about attacking a peaceful civilian
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Marcus Aurelius
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Posted - 2004.06.16 09:17:00 -
[132]
Originally by: Xelios So what happens when an Impaler webs and scrambles you in an Arma? They're immune to EM and Thermal damage, which means you get to sit there and watch your ship slowly die to 2 frigates.
Are they immune to BOTH EM and Thermal ? I assumed they had one damage type immunity only ?
Anyway, drones.
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illuminati
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Posted - 2004.06.16 09:21:00 -
[133]
Could we please, in recycle/refinewindow, NOT have the window refresh after refine? Scrolling down all the time is annoying and timeconsuming.
Could the sorting in refine also please be identical to the itemswindow? I know the alphabet but I still dislike it, I want identical module types bunched up for recycling.
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Golgrath
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Posted - 2004.06.16 09:35:00 -
[134]
Blood Transporter (new npc mining op ship) doesn't show it's icon when targeted (shows up as ?) and you can't 'look at' it.
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Nemesis I
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Posted - 2004.06.16 09:42:00 -
[135]
Just to confirm re the cans.
1.0 space, shoot a secure can, and not only do you get a standing hit, you also get concord visit, and play laser lights with your ship as a backdrop.
Nem
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Iratus Caelestis
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Posted - 2004.06.16 09:50:00 -
[136]
Originally by: Nemesis I Just to confirm re the cans.
1.0 space, shoot a secure can, and not only do you get a standing hit, you also get concord visit, and play laser lights with your ship as a backdrop.
Nem
I've had this as well, also weren't secure cans supposed to be removed by now. You said you were going to start damaging them in >0.8 but they are all still there.
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Oveur
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Posted - 2004.06.16 09:50:00 -
[137]
All replies read.
Client fix today will fix the incorrect threat indicator.
Server fix will correct sentries, two issues causing stuck cases, fixing many NPC bounties (incorrect values went to TQ), various standing fixes.
Starting a new thread since this contains multiple posts of known issues. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |
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